Is There Anything Wrong With The PSP?
An anonymous reader writes "In the latest 'Analyze This' series of exclusive Gamasutra features, analysts from Screen Digest, ABI Research and DFC Intelligence look at what Sony and developers can do to improve the PSP platform, to generate more excitement for it among developers, gamers and the industry overall — or if they even need to. 'My feelings on the PSP are mixed: It has shown there is demand for a more high-end portable system. The portable market has room for two competing portable systems. We forecast that over the next five years dedicated portable systems will sell just as many units as the new console systems. However, the PSP could really use a new model. This has been the secret to Nintendo's success.'"
No touch screen. PDA's were around way before the PSP came out, it should have been the first thing they thought of. Both the PSP and GP2x suffer from the same problem. A touchscreen makes the device so much more versatile. Web browsers, calculators, calenders, console type applications, etc are much easier to do with a touch screen. It vastly opens up the possibilities for home-brew stuff.
Both the PSP and GP2x are high-powered cool machines but without a touchscreen I'm going to stick with my Nintendo DS.
The ratio of people to cake is too big
i suspect the main thing the psp needs are games and not UMD movies. All th PSP has are broken ports and the occasional remix. There is a reason why they have a ps1 emulator on it and most people use it for homebrew.
The war with islam is a war on the beast
The war on terror is a war for peace
Don't cripple your product!
If the PSP had been able to play movies at full resolution from the flash-card instead of only from the craptastic UMD then I would have bought one instead of the Video Ipod that I own now.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
Stop spending time, effort and money deliberately making it hard for people to develop their own software. Sony should be encouraging that, not making it harder. (They could reinstate lik-sang and pay them damages, too).
There's nothing wrong with it. It's a much better portable than the DS, supporting movies, music, and far better games. (Sorry, dragging crap around with the stylus and shouting into the microphone don't make a better experience, they just make the thing more annoying.)
But the problem is that it's owned by Sony, and Sony has managed to piss off the gaming community to the point where the mere fact that it's owned by Sony is enough to prevent people from buying it.
It's sad, really.
Sony needs to stop allowing their movie / music division to dictate to their consumer electronics division. They added UMD movies to the PSP that nobody wants. They added Blu-Ray to PS/3 and slipped their schedule out a year and added hundreds of dollars to the consoles cost. They keep putting all sorts of unwanted DRM into everything. Sell it off and get back to making well-designed consumer electronics.
[Insert pithy quote here]
I had to go through a ton of headaches just to get my PSP able to run homebrew stuff. I don't run homebrew because I want to screw Sony, but because there's so much good homebrew stuff! One of the biggest things is emulation. The PSP is great for playing NES and Sega Genesis games. The screen is a good size, controls are good, etc.. but Sony requires apps be signed unless you hack your PSP.
The PSP has had problems from day 1. I own one. I regret it. I haven't touched it in a long time. Their biggest mistake? The control scheme. NO SECOND ANALOG STICK. Considering how Sony really popularized that (during the PS1 time frame) and everyone uses it these days, not having it on the console is a huge mistake. It makes things tough for many of the games out there. Katamari got a weird control scheme, no good camera control in FPSes or 3D platformers (NOTE: I own a DS, which I love, but I think they should have put one analog stick on it). The games draught (as I see it) is the biggest problem. There is only ONE game I can think of that I am looking forward to: God of War for the PSP and I don't even think that has been officially announced.
How to improve it at this point? Better games, pure and simple. There have been so many games I've played in the past year or two on my DS compared to a tiny handful on my PSP.
Opening some kind of homebrew (even if regulated and locked down) would give me new interest because then I could make stuff and try other peoples. That wouldn't solve the games problem, but it would help some.
Interesting system, problems in design, I regret I purchased it (especially considering it's original price).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Overall, the PSP seems to have been designed for style and coolness first, with usability second. Consequently, the analog stick is pure shit and almost unusable. The D-pad is better, but not a whole lot so. With my smaller hands, the shoulder buttons are all but unusable as well.
The crossbar interface, or whatever Sony's calling it this month, while lauded on the PS3 - I find to be pretty underwhelming on the PSP as well. Sony should have just thrown this out and again - spent time looking for an interface that was more usable than 'cool'.
UMD game load-times are so atrociously slow that when I still had a PSP, bothering to change games simply doesn't worth it. If I didn't want to play the game that was already in there, or if I actually turned my PSP off rather than simply putting it on standby you couldn't just pick the system up and get that 'quick game fix' that portables are supposed to be so wonderful for.
The only place the developers can help of course is in the games department... fortunately (for them,) this is another one of the PSP's huge failings. Quit with the tired, crappy ports, and come out with more new and fun games on the system. Learn it's limitations and weaknesses, especially the media limitations. Design games that are quick to load, don't rely on that crappy analog... thing, and don't make you sit looking at a loading screen for two to three minutes any time you load a save, or move to a new level, or something along those lines.
As long as the PSP still suffers from THIS, gamers are just going to keep shutting it off and picking their DS back up.
I got a PSP before the price reduction (ARGH!) for video and music, with Wifi being a fringe benifit. I now felt like I wasted my money.
First, music is fine, don't get me wrong. The native player is nicely built, the interface is decent, and you can stare at it all the time. Video, though, requires a special subsection of the MP4 format that only a few people have cracked (including the Xvid4PSP utility). Oh, and you can't use a MPEG4 codec eazily ether -- you have to use H264. And depending on the firmware, these requirements can and will change (pre-3.30 vs 3.30).
Second is third party support. There's no cheap UMD burners out there. The UMD format is completely proprietary. You got Memory Sticks which are half-way good, but in order to run anything off of them you need to hack the ROM. Lock-in, anyone?
Third is Linux support. Right now, there's a slow-developing ucLinux port out there. There's no MMU on the PSP so it's not a GPX2 contender by any stretch. Sony did a good thing by opening the door a tad with Linux support on the PS3. Sony did a bad thing by killing the capabilities on the PS3 while running Linux.
I'm selling my PSP. For what I want, the iPod is better.
--
# Canmephians for a better Linux Kernel
$Stalag99{"URL"}="http://stalag99.net";
Paraphrasing James Carville, " It's the games stupid." There's nothing innately wrong with the PSP other than the price maybe. Sure it's not as innovative as the DS, but killer-ap games are what sell consoles and the PSP doesn't have any killer-ap games like the PS2 had in GTA 3.
It only costs 30% more than the Nintendo DS Lite right now for more functionality out of the box.
Its load times are obnoxious for a portable.
Certain games are bad, yes, but not all. I own 14 PSP games and none of them have load times that have made me annoyed or anything like that.
It's too big to stick in your pocket.
Funny, I just put mine in my pocket with no problem and I have the Mad Catz clamshell on it which increases the size quite a bit.
The control scheme is awkward.
The joystick is weird, but personally I got used to it fairly easily. Other than that, everything is fine control-wise for me. The issue may actually be that the games you've played are ports of PS(X/2) games and therefore you're used to the PS2 controller layout.
The games suck.
Purely personal preference. I mean, like I stated above, I have 14 games and I like them all. I only own about 6 DS games in comparison.
The battery life sucks.
You know, my friend complained about his PSP's battery life, but mine's been fairly good for as long as I've owned it. It's been about as good as my NDS when both are at a full charge. I can tell you that if you leave the wireless networking on, it won't last as long. It also eats up power while sitting there dormant.
Nobody wants to buy movies again on UMD.
Agreed with that. UMD is useless, because it costs as much as a DVD and unlike a DVD, you have limited use! If the PSP had a video output feature, it may have been better, but there isn't one.
The biggest problem with the PSP isn't inherent to the system itself, but to the vision of those utilizing it. It's in the very name of the portable itself, "Playstation Portable".
The PSP is treated as though it were a Playstation console, except portable. Little or no consideration is made that it is any different froma Playstation, save in its hardware specifications. As such, we see ports or sequels to games that fail to take into account the need for a different control scheme and game focus.
At the same time, it's drawing on many developers who are not used to working in the portable sphere of gaming. They know what sells on console, and assume the same is true on portables. It only takes a cursory look at the software library for the Gameboy and DS to see this is not true at all.
The result is a system with great potential that is wasted upon people who don't understand it. The PSP and DS both require a fundamentally different approach to game developement than a home console, but only the DS is seeing that.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Sony makes it.
It sounds all "Anti-Sony fanboi" flamish but there are reasons. For years, dare I say decades, I was a Sony zealot. They had some of the best audio components available for a while. I loved the home theater products I purchased from them. I still have an AV receiver of theirs from the 90-92 range running in my gameroom.
I got turned off starting with the Mini-disc and moving forward. It became somewhat obvious to me that Sony was, as someone else mentioned, letting the media division push an agenda on the hardware division and hardware innovation suffered. The PS3 for instance was a shameless and unhidden push to get a format into prominence by loss selling a console. Any time you have a company selling hardware at a loss hoping to make up the money on software you no longer have an innovative hardware company. (I'm also looking at Apple somewhat with that statement as well , although on a computer hardware front they're starting to do some impressive things lately)
The fact is if you buy a PsP and use it in accordance with how Sony wants you have a crippled hand-held platform. If the only way to get real performance and value out of the platform involves hacks, that should be a big red flag.
I'm a fiscal conservative, it's a pity we don't have a political party anymore
It is my ultimate goal to somehow post something that ends up at 5: Troll.
+++ATH0
Homebrew sites were excited as flies at a freshly-fertilized organic tomato farm before Sony repeatedly updated the firmware to get rid of them. Sony seems worried enough about protecting a market for UMD games that they're willing to lose system sales to homebrew game fans.
People who want a $200-$300 handheld homebrew-friendly system may just go the GP2X route instead. I think last time I checked you could still get a PSP to boot Linux from MS Pro Duo and play games on that. If you want a GP2X, though you'll probably just buy a GP2X. The only advantage I can see to PSP over GP2X is that it also plays UMD games, but look at the list of games for the GP2X.
Also, try getting OpenSSH, a Gameboy emulator, etc on your PSP without the latest Sony firmware updates screwing all of that over.
You cna put movies into the memory card if i remember correctly. Assuming you want to format it yourself. Although burning your onw mini-dvd discs would have been far more awesome.
Hmmm... Pie...
The new formats came years later. There was a Gameboy pocket but the gameboy was still selling well at that point. GBA SP came after millions of Gameboys sold, the DS lite is a better model of the remarkably well selling DS. None of these created new interest, it just enhanced it.
The PSP's biggest issue is it's a "port" system. A PS2 lite, and not in a good way. You can't use the same discs, or the same data, but you can rebuy your favorite PSX and PS2 games for use on your PSP.
What the PSP needed was a DS line up of unique games. Games we haven't played before and will play again and again on every system. Nintendogs alone sold more DSes than probably any other game while the PSP was trying to sell Burnout 3 and wipeout for the 3rd or fourth time.
That's not to say the PSP is bad. It has at least twice the power of the DS, but the unique and great games (like Lumines) gets caught up in the millions of ports which have a been there, done that feeling. Instead of greenlighting everything the PSP should have told developers no to ports (or at least demanded a non port for every port. The DS does have ports but it also has it's own unique games which is what is selling their system when the PSP is struggling.
And that is just it. It is alright. Damned by faint praise. It is a middle of the road device, so while it doesn't actually totally suck at anything, it doesn't shine at anything either.
Take its size, no it is NOT huge. The biggest is the Nintendo DS. That one is larger then the PSP in all dimensions. The DS Lite is exactly the same size as the PSP if you cut of the rounded sides of the PSP. But it is huge compared to the Gameboy advance mini.
So it ain't the biggest, and it ain't the smallest. I wouldn't want a DS in my pocket, I can't slip the PSP in as easy as a GBA mini.
Its screen is amazing scratch proof compared to other devices (say the GBA), but I won't be as easy going with it as my DS.
It doesn't have to play "lesser" games because of its hardware like the GBA/DS series BUT its hardware while similar to the PS2 is NOT close enough to actually be able to just play PS2 games. If for no other reason then that is lacks the controls for those games. This is perhaps the most damning (is that a word) aspect of the PSP. The GBA and DS are NOT capable of running the "big" games and so they don't. They have their own unique games, made entirely for the handheld. Quite a few of the PSP games are clones of "full" games, wich just don't fit on the console.
Not that Sony/PSP is alone in this. I remember a GBA game that for its save system required you to note down a 16 character code. Yeah that is userfriendly, especially on the go.
But simply put, I at least do not play handhelds as fullblown consoles, I play them on the move. That requires a certain style of gaming, for instance, don't make the game impossible to see in bright daylight.
Other middle of the road stuff that damns it. It is an mp3 player. But Memory sticks are smallish and expensive. Plus the player itself is a bit limited. It is like carrying an old style HD player with you with the storage space of a flash player.
It plays video, and fairly reaosonable, except that its storage space is barely big enough to hold a complete movie (and all your other crap). The dead pixels everyone seem to have don't help. No sony, dead pixels are not acceptable, they are the signs of a broken product and people can't look past them on a screen this small.
So it is bigger then an video iPod, and indeed most portable video players, but its storage space sucks and its screen has defects.
A nice thing about the PSP is that it has speakers. You can therefore do a thing with it that an iPod cannot do. Use it as a jukebox. Nice, except that its speakers lack power. Some people use their phones this way and their music is far louder. So you can use it as a jukebox, but only if everyone is really quiet.
Its screen is bigger then the Nintendo handhelds BUT it has less real estate compared to the DS.
Simply put, what is the PSP trying to be. If it was a handheld PS2 it would be a console on the go. But it ain't. If it had more storage it could be a media player. But it ain't. If it had stronger speakers, it could be a jukebox like system. But it ain't. If it games were more made for being on the move. It could be fun like the Nintendo games. But it ain't.
The sad fact is that I play GTA on my PSP and that is it. I also use it to play movies and such but mostly I use it for as a jukebox for when I am in a hotel or something, while I play games on my DS.
Frankly, with all its faults, perhaps the second biggest mistake by Sony (apart from making few "on the move" games) is that PSP games are just so fucking expensive. I rather buy a DS game then for 10-20 euros less.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I think what might curb this would be when/if the PS2 ceases to be - but by that time Sony will have unveiled the PSP2 or bailed out of the market entirely.
Schnapple
Defending the PSP feels a lot like siding with Microsoft, but I'm going to do it anyway. There is nothing wrong with the PSP itself; Sony's attitude toward the PSP is the problem.
The PSP is a pretty slick piece of hardware. There are many complaints about it (high price, long load times, large size, awkward controls, lack of games). The people who focus on these easily attacked points seem to miss the strengths of the system:
* The PSP is powerful enough to emulate virtually all video game console systems that are of the PSX/N64 generation and older.
* The despised UMD discs hold quite a bit of data. Games like GTA:LCS are possible because there is enough space for them. The platform is capable of much more than ADHD-inspired mini games.
* The system connects to a computer using a standard USB cable and appears as a disk. You can copy whatever you want to it (homebrew, music, pics, movies).
The PSP has a lot of potential. With a large memory stick and the right firmware you can carry a large portion of video game history with you wherever you go--almost like an iPod of video games.
Though I'm happy with the hardware I must admit that Sony is strangling the PSP. To allow homebrew is to allow the pirating of games. Sony upgrades the firmware to remove exploits that allow homebrew to continue and then forces users to upgrade to play new games.
Sony fails to realize that homebrew ADDS value to the PSP. The PSP doesn't need a new business model. It simply needs fewer restrictions and more games that people like enough to buy.
Give it a 30GB internal hard drive and improve the battery. Even improve the web browser to play youtube and flash in general. Skype would be huge. Make some sort of sharing via wifi possible.
Do that and keep costs down, maybe $350 and you got a huge hit. Maybe save money and space by ditching the stupid UMD altogether. Digital distribution sounds like a better alternative, or maybe get games on Memory Sticks.
God, it's so obvious...stupid sony.
The analog control thing is in an uncomfortable position for many people
What's silly is that they could have made it much better by simply putting the "analogu nub" above the digital pad instead of beneath it -- that would have been 10 times more natural. Of course even better than that would have been to put the nub more towards the center and moved/reduced the (awful) digital pad to make room. With the PSP (unlike playstation controllers) they clearly weren't overly concerned with backward compatbility, so they had a free hand to improve the layout.
But they didn't do much of anything, and as a result the PSP is uncomfortable to use (it's also too heavy and bulky, but the awkward controls are the number one turn off for me).
As far as I can see (judging from the original Playstation up through the PSP/PS3), Sony views the controls as a last-minute bullet-list item (though a necessary one), and basically does little or no usability testing of them. They seem to care more about whether the controls look good (e.g. are symmetrical) than whether they feel good and are pleasant to use for long periods of time.
We live, as we dream -- alone....
They stand to suffer a lot. Currently, their reputation is built on the image of making "fun, innocent game machines", "toys" if you will (although not just for kids). The moment "work" starts to crop up when thinking about one of their gadgets, the overall image isn't as joyful and innocent as it once was. It's one of the major reasons they're doing so much better than Sony right now, on both fronts... Sony's lost their way in trying to market their devices as "more than just toys". As it turns out, "toys" is exactly what the majority of people who buy the systems want. They don't want the hastle of dealing with various media, they don't want the added complexities that a sophisticated OS brings (Nintendo has caved on this, but with a very intuitive and simple OS). Adding business related material to a device can be a slippery slope, and before you know it, the image of the device changes from "gaming machine", to "multi-functional device".
Just look, the two most popular handheld devices on the market today are the iPod and the Nintendo DS. I don't think it's just a coincidence that the companies both have made it their mission to only do one entertainment related thing, and do it well.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I have found a way to mitigate the problem of the nub, but it costs $3.99 from Play Asia (there's a better pack of "nubs" than what Gamestop sells.)
g ii.html
;)
:)
http://www.play-asia.com/paOS-13-71-bh-49-en-70-1
I currently use the raised "ribbed" nub... (insert phallic joke here..) and it improved my control on Super GnG 100-fold. The 2nd set of platform lava jumps was kicking my arse until I got the new nub... now I'm moving on and running like I stole something...
It's something to consider. (I actually like the PSP... I didn't initially...) But I use it to play games... and watch ripped movies... not bothering with the "yet another movie format" of UMD. It's got some great titles... and it's got such a pretty screen for a handheld.
It's the Stay-Puft Marshmallow Man.