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You Played Violent Games - Why Can't Your Kids?

An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"

68 of 501 comments (clear)

  1. My vision on things by jawtheshark · · Score: 5, Interesting

    I don't know what I'd do, but I do know what my parents did... both non-gamers, but my dad was (and is) quite proficient with computers. Our advantage was that the computer came "late in the game", so I was about 12, my brother 14 and my little sister was 8.

    Computers were expensive and we had to share one computer. My dad or mother didn't say "one hour", no, they said it had to be fairly distributed. The system introduced was simple and self-regulating: write down what you were playing and at what hour you started and stopped. Your siblings could come in at any time and say "hey, you already played an hour... it's my turn". That meant, finish level and/or save and let your sibling have a go. Whining brought you nowhere, because mom or dad would invariably take the side of the person that had played least.

    No things regulated "playing time" quite fairly and the net result was that we played each about 1 hour to 1.5 hours a day. Pretty much what the article stated.

    Now as for violence and/or sex in videogames. My parents never forbade any games. We had the full programme Wolfenstein 3D, Doom, etc... Blood and gore were not a problem. (Heck, later we loved to play a game called "Blood"... Good times!) In the early days we mostly played Sierra games (a dying breed... alas...) and it helped us (okay, perhaps just me) learn English. I sat there for hours with my dutch-english dictionary. Fun times... We also had stuff like Strip poker and our good old Leisure Suit Larry.

    The only thing I remember is that my dad forbade Syndicate... Or better said, we had to play it with headphones. He abhorred the sound of the people burning when using the flamethrower.

    The main problem is not the nature of the game. Wolfenstein let us kill humans after all. Except, they didn't look much like humans then, did they? A current game with current graphics is way closer to reality than whatever we had.

    On the other hand, I think kids tend to be self-regulating in what they want to do. Younger kids simply won't be interested in shooting people/aliens. They will probably go for the more colourful games. I see this when my fathers in laws kids from his second wife are here. They never ask to put stuff like GTA3, even if I let them choose from my PlayStation2 library. It's always stuff like Kya, eyeToy Groove or Sonic Heroes.

    Teenagers will probably love stuff like GTA3, Halo, whatever... but there all bets are off. You cannot control them. They already watch violent movies, they play the games you don't want them to play at friends. In the teenage years, parents have to let loose slowly but surely. Something I also learnt from my parents. (Note that when we got a computer, we were pretty much teenagers)

    I know you can tell by now that I think my parents did a great job.... I plan to inspire me as much as possible from what I learnt from then.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:My vision on things by jovetoo · · Score: 5, Insightful
      That system would work perfectly... if your parents succeeded in raising you well in general.

      If you raise your kids well, they will recognize what is a game and what isn't... and in the end, that is the issue here.

    2. Re:My vision on things by jawtheshark · · Score: 5, Interesting

      In that case, the message is simple: Raise your children well....

      Easy to say, of course... Difficult to put into practice.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    3. Re:My vision on things by GMC-jimmy · · Score: 2, Interesting
      FTFA;

      If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?


      For the first part of that; `Don't feed a coin slot.` is the morale of my story and the grease that helped bring the console into my home.

      For the second part of that; It ain't the frags that worry me, it's the gibs that raise red flags with me.
      --
      __________________________________
      Free your mind - Flush your toilet
    4. Re:My vision on things by sherms · · Score: 5, Funny

      Pleading innocent here. Pong was it for me :)

    5. Re:My vision on things by Ngarrang · · Score: 3, Insightful

      When I was a kid, the "violent" games where 8-bit pixelated. The games now are much different. With graphics approaching nearly the realism it is, the games take on a new light.

      I probably won't let my kids play the violent games of their day. Racing games and sports games, yes. FPS with gruesome graphics showing blood spurting from a beheaded body? No. Not until they are older and have the intelligence to understand the different between games and reality.

      --
      Bearded Dragon
    6. Re:My vision on things by BakaHoushi · · Score: 4, Funny

      You're forgetting, though, the most important part of being a parent:

      Banning your kids from doing anything you thought was fun as a child.

      Listen, I was living on high with a pad of my own, 100k surplus to spend on whatever I wanted, and then I got tied down with those little shits... why should *I* be the only one to suffer for it?!

      (ED: BakaHoushi is a 20 year old jobless college student. Any resemblance to actual fact in the above post is unintentional and completely coincidental.)

    7. Re:My vision on things by ggKimmieGal · · Score: 2, Interesting

      I agree. I remember playing Duke Nukem when I was about 10 years old. The violence in that game was terrible enough, but back then the graphics were still really cartoony. When I watch my boyfriend play Rainbow Six: Las Vegas, it's like a totally different game even though it has the same basic idea (walk around and kill the bad guys). I think I'll stick to more family friendly games. Nintendo seems to be a big fan of the family style game, so we'll probably buy their systems for the kids (and we'll hide the Xbox and PlayStation in mine and my future husband's room... hehehehe). If it seems like I'm a parent behind the times, and my kids are playing super violent games at their friend's houses, then I might give in and go ahead and start buying those games for them as long as they are still well behaved children.

    8. Re:My vision on things by Instine · · Score: 2, Insightful
      "A current game with current graphics is way closer to reality than whatever we had. "

      I think this is the most interesting issue here. While its still VERY clear to my kid (6 year old Girl) the anything on the screen is not 'real', even the people are usually talkling rubbish, games are going through a continued, fast pasted, evolution. IF games ever became more intertwined with are lives, or SO imersive that you forget your in them, then the psychology will get tricky and relevant. But right now, my 6yr daughter can spot a 'good' fake effect, much better than I could figure out what I saw when watching Jason and the Argonaughts, when I was her age. But we both know and knew it wasn't 'real'.

      --
      Because you can - or because you should?
    9. Re:My vision on things by zrobotics · · Score: 4, Insightful

      Well, while I understand your reluctance to let your kids play more realistic modern games depicting violence, I don't know if better graphics make the games more detrimental to your children's mental health. When you were killing aliens and monsters in Doom and Wolfenstein, you knew exactly what you were doing. It didn't look anything like real life, but you were still running around shooting things with a gun. I don't think more realistic graphics can change the argument-If it was a safe activity for you when you were a kid, it should be as safe for your kids now. When I first got Doom, my mother was fairly upset. Even though the graphics left much up to the imagination, the sight of pixellated blood flying about disturbed her. It wasn't the realism of the graphics that disturbed her; rather, it was the intent behind her child's actions that disturbed her.

      I'm not advocating that you change the way you raise your kids, I'm just making a point

    10. Re:My vision on things by rainman_bc · · Score: 2, Insightful

      Nintendo seems to be a big fan of the family style game, so we'll probably buy their systems for the kids

      Sure you won't find Postal on their systems but Call of Duty 3 is still a pretty violent game...

      For older kids though I prefer the Rainbow Six covert style of games where kids don't think they're omnipotent... Those covert games teach them that a bullet will kill, not just decrease your health a bit which you'll recover later on...

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    11. Re:My vision on things by Hoi+Polloi · · Score: 3, Insightful

      BTW, this rule applies to medical and grad school.

      "I had to work 14 hours straight during residency so you should too!"

      "I had to spend every night, and holidays, in the lab working on my research and getting no credit for it and so should you!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    12. Re:My vision on things by KaoticEvil · · Score: 3, Insightful

      As an only child and a proud father of 5 (ranging from 8 years to 6 months) I know what I went thru as a kid gaming. I had a computer, NES, SuperNES, and, later, a N64. My parents would get me any game that I asked for, as long as we could afford it. I'm doing the same thing with my kids. The oldest has her own computer, with lots of games and PaintShop. Most of the games that she wants are Barbie, Bratz, Trollz, and things like that. My boys also have their own computer, with the same amount of games installed. Their games are mostly SpongeBob, Jimmy Neutron, and things like that. I have a gaming PC, with Grand Theft Auto, DooM 3, Halo, and lots of violent games.

      They like watching me play my games, but don't like to play them because there are so many keys and buttons that need to be pressed that they can't play them very well and get frustrated. Now, in a few years when they have better reflexes and motor control, if they want to play GTA or Halo, I most certainly will install them.

      The more you forbid a child to do something, the more they are going to want to do it, especially as they reach the teenage years. And I would rather have them play those games here at home where I can monitor them than at a friends house where I have no control at all.

      I turned out just fine playing DooM, Quake and the like. I see no reason why my kids can't have the same gaming experience.

      --
      You can close your eyes to reality but not to memories.
    13. Re:My vision on things by Hoi+Polloi · · Score: 2, Interesting

      I'm an old fart (compared to teen gamers) and I could do without the gruesome death gurgles and blood sprays in BF1942's Desert Combat. I'm more interested in clever gameplay than realistic gore.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    14. Re:My vision on things by Anonymous Coward · · Score: 3, Insightful

      Bullshit. Being a parent is not difficult if you're not a lazy shit. I have an 8 year old boy who is routinely receiving praise for his politeness, manners, etc. It wasn't difficult to get him to learn those skills, but his mother and I also treat him as a person and a member of the family -- so those skills basically come naturally. It is completely natural for him to act "right" because that's pretty much all he knows. The problem, as I see it anyway, with today's "parents" is they are nothing beyond care-givers. They don't interact with their children, or include them in their own lives. When they do, it's by scolding them, screaming at them, griping, or any other batch of negativity. While discipline is absolutely NECESSARY in a child's development, so is doing POSITIVE things with them. I don't LET him play video games, I play WITH him. We have a ball, playing all kinds of genres. He's quite a good shot in Call of Duty, I might add. I go out and play baseball with him. I'll run around with him. I'll try to do whatever he wants to do, because those memories will last him a lifetime -- and he'll pass on MY habits when HE has children.

    15. Re:My vision on things by Fordiman · · Score: 2, Funny

      Modern day:
      Well, of course wenl had it tough. We used to have to dial into the internet and download at 1200 baud. Then we'd have to unzip our warez at the command line and build a boot disk just so we'd have enough conventional RAM to play Zone 66. After that, we'd call our friends while still chained to a wall by a telephone cord and have them come over and play 8-bit video games on our NES's.

      --
      110100 1101000 1101000 1100110 0 1101111 1101000 1100011 1
    16. Re:My vision on things by couchslug · · Score: 2, Interesting

      When I was a kid, there were no violent computer games or computers to play them on.

      The workaround was to play Cowboys and "Native Americans", play soldiers, and read those evil comic books ("subversive" if you count Mad magazine, but that flew below adult radar). Lots of play that mimicked fantasy and real violent behavior.

      Most folks turned out okay, except that when some of us had kids we forgot what it was like to BE one!

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    17. Re:My vision on things by vimh42 · · Score: 3, Interesting

      I'm in the same boat. I let my daugter play WOW but I don't play DOOM3/Quake4 and the like when she is around (she doesn't much like machine gun type noises anyway). When playing GTA3, I stuck to just driving around the city going off jumps. When she's closer to the age I was when I started playing lots of games. we'll see. I'll play it by ear. At this point her favorite games are WOW and Nintendo Dogs on her DS.

      I started gaming off with arcade classics on a 8088. Galaxian, Dig Dug and the like. My parents didn't become concerned about violent video games until Wolfenstien and Doom came around. They didnt' much like those games but didn't mind Red Baron, Xwing and Civilazaion.

      I loved to tell them how many kills I had in Red Baron or what the standard crew complement of a Star Destroyer was while blowing it up or what the aproximate population was of a city I was dropping a nuke on in Civ.

      The argument was that Doom and such were up close and personal and that's what made them more "violent". I told my parents the people in the other games were just as dead and there were more of them. I wonder if I will have similar arguments with my daugter? I guess I'll just have to wait and see.

    18. Re:My vision on things by binary+paladin · · Score: 3, Interesting

      Yep, that's how it goes. When I was young one of the popular shows was GI Joe and my brother and I watched it whenever it was on. We had a lot of the related action figures and vehicles too. One of the things that always annoyed us, even at 4 and 6-years-old, was the fact that no one ever died. It's not like we were cheering for death, but it seemed a little ridiculous that every time an airplane exploded that some random Cobra jackass was parachuting out. You have entire battlefields of guns blazing and NO ONE gets killed.

      So, when we had the action figures in our grasp, people got wasted all the time. That's just one of many things. We did Cowboys and Indians, soldiers, knights in shining armor, Star Wars, whatever. The object for my brother and me, as well as any of our typical male friends, was the KILL THE BAD GUY. Given our evolutionary background, this isn't all that peculiar. Boys have been doing this for... well... I would guess throughout our whole existence. Even my sister, having two older brothers, did the same stuff. She turned out all right too.

      Hell, my dad, once we got to be around 7 or 8ish used to read us fantasy novels in chunks rather than children's books. He read the Hobbit to my brother and me as well as the Iron Tower Trilogy. The latter had quite a bit of violence in it.

      And I have to say this, children have vivid imaginations. My brother did, my sister did and I did. Scary graphics on the computer, no matter how realistic, have got nothing on what I could and did form in my own head. Although, with that said, I don't think putting a 5-year-old in front of GTA3 is a good idea either. Is there an age? No. You need to know your own kid and his/her level of maturity. The biggest problem we seem to have today is that parents want other organizations and technology to raise their kids.

      I think this society has become way too paranoid. WAY too paranoid. As a joke, my sister got me a DVD with some old He-Man episodes on it the other day and my friends and I sat down and watched it for a good laugh. Given the freakish religious state of the nation right now, I can just see massive protests about Skeletor's staff with the Ram's Head on it and all the "evil magic."

      Really, what it's come down to, is that no one wants to take responsibility for a damn thing any more. If a kid goes bonkers... it's not his fault, it can't be that his parents were crap parents, it can't be that being abused by school mates breaks people, it can't be teachers or administrators that did nothing about it... let's blame the faceless video game makers and gun makers and people who make violent movies. It's ridiculous, absolutely ridiculous. When I was a kid, when I did something dumb or hurt someone else, my dad belted me and that was that. I didn't go into therapy to discuss my feelings. THe belting was quick, simple and did the trick.

  2. There is no right age by VirusEqualsVeryYes · · Score: 4, Interesting

    Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
    As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges. Mediocre parents will rely on the ratings on the boxes, and bad parents (or the politically-correct "distracted" parents) will let their kids play whatever.

    FWIW, Crecente seems to have some pretty reasonable rules here.
    1. Re:There is no right age by Dr.+Manhattan · · Score: 2, Informative

      As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges.

      Exactly. I've got a 7-year-old, a 4-year-old, and a 2-year-old. (And one due in June). They have plenty of fun with the Humongous games (hint: they run really well, and without the CD, under SCUMMVM), but the oldest sometimes likes to run the mouse when we play Descent3 or the older Half-Life games or a couple of other first-person shooters. Heck, I've even let him help me play Aliens vs. Predator, and that's a creepy game.

      They don't get nightmares from that stuff. They even pretend to have pet headcrabs. (Go ahead, trolls, do your worst with that straight line.) What's funny is that the AvP game didn't scare the four-year-old, but he got scared by a cartoon of "Peter and the Wolf" that he saw in his music class.

      It hasn't instilled a bloodthirsty lust for violence in them, either. They don't get into fights with other kids, and right now the 7-year-old loves Lego Star Wars. If you want a game with cartoon violence, as opposed to the realistic kind, check that one out.

      Now, the 2 year old, and the new one coming? They might be different. I'll have to see what works for them and what doesn't. But games themselves are not inherently damaging or anything like that.

      --
      PHEM - party like it's 1997-2003!
    2. Re:There is no right age by Paulrothrock · · Score: 2, Funny

      Lego Star Wars is also a spouse-friendly game. My wife loves it because, after I beat the levels, she can go around and collect every goddamn stud in the level. I wouldn't mind except she insists we play together, and waiting for someone to check every single place for studs is crazy-making.

      --
      I'm in the hole of the broadband donut.
    3. Re:There is no right age by cultrhetor · · Score: 2, Insightful

      It's a given that he has played violent video games when he was a kid, and yet he feels that if he lets his kids play them, they are somehow "not having a childhood". Perhaps, to play devil's advocate, he learned from his mistakes: sitting for hours at a time on his ass, interacting with imaginary people, is no way to live his life. Actually, he probably didn't. He's on /.
      --
      "Tu fui, ego eris" - Virgil
    4. Re:There is no right age by BakaHoushi · · Score: 5, Funny

      So, what you're saying, if I understand this right, is... that every child is different. That some kids mature slower, some faster, and some kids can handle what some can't. That there is no "magic number," no age where they magically learn to tell wrong from right, and to separate fantasy from reality. That some kids might even be more inherently drawn to violence than others, and that parents need to know their children and be able to identify what they know and what they can handle...

      Sorry. I don't buy it. I demand you give me a list of ages and what's appropriate, universally. Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.

    5. Re:There is no right age by Idarubicin · · Score: 2, Insightful

      Also, if you have any pills that will make kids sit down and shut up and get smarter, I'd appreciate it.
      Can we give the pills to their parents, instead?
      --
      ~Idarubicin
  3. A lot of parenting is hypocritical by Mr+EdgEy · · Score: 3, Insightful

    As humans we are not perfect, it's like telling your kids to buckle down in school knowing full well you never did all the time.

    1. Re:A lot of parenting is hypocritical by XxtraLarGe · · Score: 5, Insightful

      As humans we are not perfect, it's like telling your kids to buckle down in school knowing full well you never did all the time. Is it being hypocritical, or is it passing on knowledge? I used to binge drink on the weekends when I was in high school, but I seldom ever drink any more. It hurt me in school, sports and life in general. Just because I did stupid thing when I was younger doesn't mean that I should be afraid to tell my kids "Don't do stupid things." If that's being a hypocrite, then I'm all for it.
      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:A lot of parenting is hypocritical by wolrahnaes · · Score: 3, Insightful

      I disagree about that being hypocritical, as long as you make it clear that it's a "learn from my mistakes" thing. I never put much effort in to school and graduated barely holding on to a 3.0 GPA, but of course the end result of that is I have some fairly chunky college loans to pay back. My brother on the other hand maintained nearly straight As and is getting ready to go off to the same school but with a full ride.

      When/if I have kids, I'll be able to point out this situation and show them why they should work harder and not do what I did. Same thing with drinking and drugs. I'm not going to say "go nuts", but I'm also not going to give my kids the DARE version because I've been there, done that, and know better.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  4. The world is a big and scary place by lukas84 · · Score: 3, Insightful

    The world is a big and scary place. And children need to learn that too, and fast.

    There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.

    When they go to school they'll need to learn the rules anyway, in order to survive (not literally, of course).

    The world is full of sick, twisted, demented elements. Video games, and also the internet are a very safe approach - because you can't be harmed. Chatrooms can help children to spot lies - and this is always a helpful skill out there.

    Sheltering kids has never helped them.

    1. Re:The world is a big and scary place by midnighttoadstool · · Score: 5, Insightful
      "Sheltering kids has never helped them."

      ...and where does that bit of dogma come from?

      The opposite is much more likely true : the nature of childhood is to be sheltered. Just as animals shelter their offspring until they are capable of coping with it without being immediately eaten.

      Further: the young have a strong 'copy' instinct, which is how they seem to learn the basics. Putting the 'real world' in front of them before they have reached the age of autonomy is asking for trouble.

      The "expose them to the real-world dogma" is all nice and progressive and seemingly commonsense, but it is almost certainly unnatural. And anything that is unnatural, like margarine, is bad news, I reckon. (BTW, I am not arguing against the 'artificial', which is a distinct idea from that which is 'unnatural').

    2. Re:The world is a big and scary place by grumbel · · Score: 5, Insightful

      There's nothing worse than isolating children from reality, because it will start hitting them in the face one day or another. Let them watch the news, play video games, etc. It can't hurt.

      I agree that you shouldn't isolate them to much from reality, but neither news or video games are reality. News compress the bad things of the world into tiny 15min action shows, what might be shown might be real to some degree, but its shown totally out of proportion. Planes might crash once a week, but thousands of them also land perfectly safely, news however doesn't show that, same with all the other bad stuff that happens. I wouldn't let my child watch news for quite a while, since there is really nothing you can learn from it when you don't even have a basic understanding of how the world works.

      Now with video games things are even more extreme, they have absolutely no connection with reality, they might get inspiration from reality, but you next random WWII shooter isn't like fighting in WWII and GTA doesn't show the normal live on the street either. Now to some degree this is of course good, since well, its all fake and thus you can enjoy it without feeling all that bad, but on the other side I would prefer my child to learn facts about war from a good history book, not from a video game.

    3. Re:The world is a big and scary place by midnighttoadstool · · Score: 4, Insightful
      "Children have to learn that moral values that are thought to them by school and by religion are not absolute."

      Is that an absolute? Do you believe in absolutes, like the religious do? You are being dogmatic, after all.

      "A lot of things we humans do are very, very unnatural. Like social welfare. That doesn't mean it's wrong."

      You are presuming that it isn't wrong, but I reckon the opposite. Instead of looking after each other, as we did in the past, and having meaning in our lives through that, the State has rendered our lives almost purposeless. And so we just play video games all day, and watch TV. In the past we would have looked after our parents until they died. We wouldn't have called them a burden. Now, because of our social welfare mentality, we shove them in to tombs for the living. And that is just a small example of one of the many distortions that social welfare has caused.

      Ironically a group of people who have a strong reason to want such an unnatural thing as 'social welfare' are the selfish and unloving.

    4. Re:The world is a big and scary place by TheCarp · · Score: 2, Interesting

      You are presuming that it isn't wrong, but I reckon the opposite. Instead of looking after each other, as we did in the past, and having meaning in our lives through that, the State has rendered our lives almost purposeless. And so we just play video games all day, and watch TV. In the past we would have looked after our parents until they died.


      I am about as anti-statist as one gets and you know...I really have trouble blaming the state for that one. I think technology like games has evolved to attract us and fill up our leisure time.

      Its like cheese cake. Its not the nutritional value of it that makes your mouth water. Its the fact that it was made with all the triggers that make it feel good in your mouth and just yummy as hell, its really hacking you rbrain to send you the "hungry eat that" signals, even though really... the body doesn't need it.

      I think video games do similar things to other parts of the brain. Get the adreanalin pumping, that sort of thing.

      I have touble blaming the state for people making poor time management decisions or feeling they have "lost purpose" (which supposedly existed int he past, at least, thats what all the books and movies tell us).

      I think this is far more a case of selective memory and poor decision making faculties than really the fault of the state. That said... smash the state! :)

      -Steve
      --
      "I opened my eyes, and everything went dark again"
  5. Actually, I played pinball and Centipede by justthinkit · · Score: 4, Insightful

    Why can't we continue to play hand-eye coordination improving games? I've played pinball and hung around arcades for over 30 years. When the fight 'em kick 'em punch 'em games came in, the arcade became a ghost town.

    I can understand that pinball machines, being electro-mechanical, are expensive to run. These days you might only see one or two in an arcade. But where have the simple but good video games gone? Oh, that's right, they have become violent.

    It is not about censoring out violence -- our society has already done that, with kindergarten kids getting expelled if they use the f word twice (our son used it once, so we are flying without a safety net). It is about having some class -- Sin City is not a good movie, and Doom ain't interesting. Sorry to burst your bubble, script kiddies.

    P.S. Sierra's 3D Ultra Pinball Thrillride is proof that you can make a superb video pinball game. Sadly it is discontinued. Luckily it is still available via Amazon, etc. for about $10.

    --
    I come here for the love
    1. Re:Actually, I played pinball and Centipede by jackbird · · Score: 2, Insightful
      Sorry, I remember debates over whether Demon Attack for the Atari 2600 was too violent a game for kids ("You can shoot realistic birds!") How about Death Race 2000? Night Trap? Custer's Revenge? As with any other medium, video games have had their share of the lurid throughout their existence.

      The arcade became a ghost town because the Super Nintendo eliminated the disparity between the arcade and the home, with the exception of games that either used elaborate props (pinball, sit-down racing games, rail shooters, etc.) or featured a social experience of head-to-head play you couldn't get at home(Street Fighter/Mortal Kombat). Street fighter gave the arcades a few years of life support, if anything.

      Where have the simple but good video games gone? They've gone web, shareware, and portable. Would you pay 25 cents to play a game of Tetris with a joystick while standing facing a wall?

      With regard to the class issue, you're totally missing the point of why Doom and Sin City are interesting. It's not the violence. Both represent landmarks in how their particular medium is created and presented to the audience, and it was pretty clear to many who saw them (moreso for Doom than Sin City, granted) that THIS is how things will be done going forward. The experience of both was totally new, even if there were clear antecedents (Wolf3D, Sky Captain, Spy Kids 3D - also by Rodriguez, etc.)

  6. You Played Violent Games - Why Can't Your Kids? by Chaffar · · Score: 5, Funny
    ...because they'll probably whup my ass.


    Seriously, I've been taunted by too many 10-year-old's in LAN cafés, I don't want to have one in my friggin' house 24/7.

  7. Hmm by kitsunewarlock · · Score: 3, Interesting

    To quote my Japanese friend on the subject of Anime censorship:

    "Why censor children's [media]; kids have violent! Honestly, a child will see more blood spilled than most people in their adult years outside of war and medicine. Children are naturally violent creatures."

    Note: not exact quote.

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:Hmm by Terminal+Saint · · Score: 2, Funny

      Child rearing advice from the same people who brought us Battle Royale? Where do I sign up?!

      --
      It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
  8. Realism by Anonymous+Brave+Guy · · Score: 3, Insightful

    I suspect it's a matter of degrees of realism. There is a big difference between playing Doom, where you're shooting at bad guys who are fireball-throwing aliens, and playing recent GTA-style games that glamorise killing civilians in a realistic setting.

    I don't like censorship as a general principle, but I have no problem with restricting what people are exposed to until they're grown up enough to understand what is real and what is pretend. This is probably where I would draw my line, if I had kids old enough for it to matter.

    For what it's worth, I don't think the best games tend to be the photorealistic people-maiming types anyway. They can be entertaining for a while and have pretty pictures, but they tend to lack the depth of things like puzzle games, RTS or RPG titles. The only time they really have long-term value is when played in a co-operative environment with other real humans, and that changes the atmosphere fundamentally anyway.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  9. You get to be an innocent child ONCE! by Seraphnote · · Score: 4, Interesting

    You get to be an innocent child ONCE!

    Unfortunately too many adults take this opportunity away from their children by exposing them to the violence and stupidities of humanity WAY TOO EARLY. Yes the violence and stupidity of humanity is real, and out there in the world, and it always has been...

    What's the damn rush to expose children to it?

    (And I'm still pissed off at the idiot parents who brought their toddler to the Planet of the Apes remake at 10:00 pm.)

    1. Re:You get to be an innocent child ONCE! by Daniel+Dvorkin · · Score: 4, Insightful

      Define "innocent."

      Like a lot of the posters here, I grew up in an age when violence in video games consisted of pixelated blobs doing horrible things to other pixelated blobs, so I can't really speak to the effect (or, I suspect, lack of effect) of modern video games on tender young minds. But I loved books and movies that explored some of the worst things humanity is capable of (still do, as a matter of fact.) My parents, bless 'em, never tried to shield me from this stuff. If I had a problem with some of the things I learned about, we talked about it. It probably wasn't easy for them, explaining things like genocide and serial killers to a nine-year-old ... but you know, raising a kid isn't supposed to be easy.

      Was my "innocence" ruined? Did I grow up scarred, warped, lacking in moral sensibility? Hell no. I grew up understanding that there are some very bad people in the world, who do some very bad things, and that good people have both the opportunity and the obligation to ameliorate some of the damage. Which is, I think, a pretty "innocent" atttitude to carry into adulthood. Because innocence is not the same thing as ignorance.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    2. Re:You get to be an innocent child ONCE! by east+coast · · Score: 2, Insightful

      It's more of a question of when do you let the innocence go by the wayside. Sure, when they're young it's your obligation to protect your children from certain aspects of life but at what point do you stop grabbing their hands and let them find out on their own the "the fire burns" after you've just told them for the millionth time?

      Being over protective is a sad state where, as a parent, you did your job but you also did some harm when a young adult who should be able to stand up to some of life's challenges with no backing from a parent has problems with independence. These are the kinds of people who'll end up exploited and their meek existence will hardly be considered living by most.

      I'm not saying that a 6 year old should be playing CounterStrike or Hitman but a 13 year old shouldn't be stuck with nothing more violent than checkers either.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:You get to be an innocent child ONCE! by BKX · · Score: 2, Interesting

      WAY TOO EARLy. My ass.

      This is the first, last and only time in history where such a made-up thing as innocence has even been available for children. Get over it. Kids are going to see violence and do violence no matter what. They're going to bang at twelve, smoke pot at thirteen and get drunk at fourteen. And there's nothing anyone can do about it (no matter what you think), so we should accept it, attempt to mitigate any negatives, and move on with our lives.

  10. Duh by Legion303 · · Score: 4, Insightful

    "How old is 'old enough' to start fragging?"

    When they're mature enough to handle it with the realization that it's not real life.

    What, you expected a number? Sucker.

  11. Hmm... by Dogtanian · · Score: 4, Funny

    "Gamers are getting older"? That's not news, time runs forwards. It'd be more surprising if gamers were getting younger, and I'm damned if I want to go through puberty again.... backwards.

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  12. Just Get Involved With Your Kids by Prototerm · · Score: 2, Interesting

    I've been a gamer since the days of the original Wolfenstein 3D, and when I had a son, I decided to use the video games in my collection to teach him a few things: like the consequences of your actions, thinking through problems, and *not* killing civilians indiscriminately. I chose games that had a definite right and wrong about them (and yeah, I'm of that generation that believes World War Two was about right and wrong, so a few of those titles were in there), or about thinking (the original Deus Ex, for example).

    Unfortunately, my son quickly learned that there were cheat codes out there, so a lot of my hopes at a learning experience went out the window.

    There are some games I keep away from him, such as the Carmageddon and Grand Theft series, along with the ever-popular Postal series.

    Every step of the way, I know what he's playing, and we talk about it. We don't play against each other because the one time we did he kicked my butt. But otherwise, we're on the same wavelength. We generally play the same games, and talk the same language about them, even though he's 40 years younger than I am.

    Games are no more violent than television, and in one way, they're less violent, because when playing a game, the kid is at least in some control. The parent just has to pick the games, and stay involved with the kids. Neither computers nor televisions are baby sitters, and parents who use them as such get the ba****ds they deserve.

    But I'm still not gonna let him play Postal -- not until he reaches 65. There have to be *some* limits, you know!

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
  13. Parents bred up on games makes poor parents by Anonymous Coward · · Score: 2, Interesting

    This article is interesting because it highlights a new scenario: Now there are parents almost solely bred up on video games. Now is their turn to reverse the roles.

    Problem is, if you think your parents stink as a kid, how would you like having video-game junkies as parents?

    (Note there are always exceptions to any rule or hypothesis, every human is unique and no labels should be applied. Just think of this as an enlightening exercise in how you would really like to live your life.)

  14. It doesn't follow... by Elemenope · · Score: 4, Interesting

    ...that just because you abhor violence, sex, etc., in your media that 'Sin City', 'Doom' et al. are not good. It simply means they are uninteresting to you. It has nothing to do with class, and everything to do with age-appropriateness. Sin City and Doom are bad movies/games to be showing a kindergartener. Beyond that, you are just being snobby. (P.S. I'm pretty sure the arcade became a ghost town not because of violence, but because kids all of a sudden had access to games of similar quality right at their house or their friends' houses, with video game consoles and serious video-capable PCs).

    There are, and always have been fun, interesting games that had no element of violence in them. Pinball is a good example (interestingly, Centipede is not, unless we don't care so long as it's violence against things not human, in which case you shouldn't care about Doom either). So was Myst (a personal fav). But there is no magical exclusionary rule that says if there are elements of violence, sex, and profanity a game is automatically bad and/or boring. The Longest Journey was a great game, but was full of profanity and had a good bit of the other two. Half-life and its sequel were both groundbreaking and engaging story-wise, but chock full of violence. Sin City was a fantastic movie, if for nothing else the artistic direction that was taken, but also the stories are quite gripping (and also inherently moral in dramatistic ways; you know, the same way Shakespeare's plays were morally tinged even though they were chock full of violence, sex, and profanity...).

    Besides, all the good ol' games you seem bent on being nostalgic about are available in Flash or Java on the net somewhere or other. So, it's not like these options are forever lost to a parent trying to entertain a child age-appropriately.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  15. Re: You Played Violent Games - Why Can't Your Kids by Marsala · · Score: 4, Funny

    Maybe.

    But it could also be your one shot to get onto the roster for an eleet clan.

    "Put daddy in the match, or else you're going to time-out. One. TWO...."

  16. What about parents who don't play at all? by netbuzz · · Score: 2, Interesting

    I particularly liked the "Lego Rule." ... Also, I have "this friend" who's about to turn 50, has never played a video game in his life, and has three young children who are soon to graduate from noggin.com to the real thing. I'm not, I mean he's not, going to be one of those anything-goes guys. Any advice for this type?

    http://www.networkworld.com/community/?q=node/1360 4

  17. Isn't the nature of parenthood hypocritical? by BenEnglishAtHome · · Score: 3, Interesting

    That's not a troll, really. The most obvious and ageless example is sex. We did as much as we could as soon as we could get away with it. Now, as hypocrytical, older parents, we can't stand the concept of our precious little darlings doing the nasty at ... well ... whatever age it was that we first wanted to. (Actual age citation omitted so that I don't draw too much negative response. God knows that the ages of kids getting naked and freaky on their webcams is sufficiently low that it may never be mentioned in polite company; adults just don't want to hear about that stuff.)

    It's the same for alcohol. We got drunk on our ass at 16, most of us got away with it, and we think we were *special* and could handle it. Our kids? Those morons couldn't handle a sip of ceremonial wine before they turn 21.

    Video games. Driving fast. Ditching school. Going out in the woods with some dynamite and blowing shit up. (OK, that last one was pretty personal, I guess.) No matter the subject, we simply don't think our kids can do the things we did. We're hypocrites. All parents are and always have been.

    Adults have no respect for children so we treat them differently than we still think we should have been treated when we were their age.

    Hypocrisy and lack of respect from parents towards children? This is news? Is this surprising to anyone?

    1. Re:Isn't the nature of parenthood hypocritical? by Organic+Brain+Damage · · Score: 5, Insightful

      As a parent of two, I can tell you I'm not worried about my kid having a sip of ceremonial wine before 21. And, frankly, I don't care if they get "naked and freaky on their webcams." Here's what I'm worried about:

      1. my kids dying or getting maimed in a car accident with or without involvement of alcohol.
      2. my kids getting an STD.
      3. my kids getting addicted to tobacco.
      4. my kids getting addicted to any other drug, including alcohol.
      5. my kids getting pregnant before they're ready to take care of a child.

      All of those things happened to kids I at the high school I attended during the 1970's. Call it hypocrisy if you like, but I think it's called learning from experience and trying to pass the benefit of that experience down through the generations. When we do this with science, it's generally recognized as a good thing.

      The time passed, usually 10 or 20 years and the fact that the parents usually aren't currently engaged in the risky behaviors they once were and now want to prevent their children from engaging in mitigates, in my mind, the hypocrisy of it all.

      On the other side of it, I've seen parents "teach" their kids how to "hold their likker" and that's uglier than the hypocrisy.

      As for violent video games, I try to get my kids to play them, but they just want to play fluffy happy games like Sim City. It drives me nuts.

  18. Re:XD by bkr1_2k · · Score: 3, Insightful

    Or don't buy anything at all. Kids don't need video games.

    --
    "Growing old is inevitable; growing up is optional."
  19. Re:XD by Spudds · · Score: 2, Insightful

    Wow, I'm glad you're not my parent!

    Seriously, games actually have been proven to have a lot of positive effects on kids and adults alike. Everything from hand-eye coordination to better problem solving skills. Not only that, but it has a great social aspect as well. You learn to play with other people, against other people, how to win and loose with grace, etc.

    Not to mention, who wants to be the only kid on the block without an XBOX 360 or Wii?

  20. Re:Mistakes Jr by Tony · · Score: 2, Funny

    Usually it's something like doing drugs or premarital sex.

    Believe me, I've learned from my mistakes for both drugs and premarital sex.

    I should've done a lot more of both.

    Eh. You live and you learn.

    --
    Microsoft is to software what Budweiser is to beer.
  21. Were things that different then? by bumptehjambox · · Score: 2, Insightful
    My parents didn't understand the computer at all, however it was a new decade and they knew I'd need one. At 8 years old, on my first 'real' computer, Doom had changed my life forever. A large step from Mega Man, or 'meggyman' as I called it when I was 3 years old, blowing up monsters with a shotgun was simply thrilling and the first person perspective was both the most immersing and imaginative experience technology had for me. I remember the distinct growl from the PC speaker scaring the bejesus out of me, and by the time my parents caught on it was around the "mortal kombat is making our kids insane week." When I ran through a level with them watching any scrap of fear they may have had vanished and cheered me on as I vaporized monster after monster. After all, this is no worse than scary movies, no worse than cop dramas, no worse than the 6 o'clock news. If you know what murder means, what a fatal stabbing is, the mental imagery you conjure from hearing that is just as damaging; that is, it is completely NOT damaging.

    I owned a BB gun, my dad and I shot off model rockets every weekend, so I was responsible around things that could be classified as weapons or explosives, I still played outside much more than on my computer, so I didn't get fat; maybe my parents just knew I wasn't a fuck-up. After all, the 'vibe' your own child emits is the easiest for any half-decent parent to read. Maybe more parents should be able to determine those kinds of things, I guess it's hard to say, I'd doubt a parent would hand their 8 year old kid a copy of a bloody shooter, but if the kid is exposed to it and likes it they could have a lot of fun; people think too hard about the simulation of video games, and not the fun. Just as shooting a can with a BB gun can be a fun way to experience physics, a shooter is a fun way to experience the act of shooting and destruction in a safe and legal manner. Would you send your kid to counseling for building and destroying a lego tower because you think he's going to be a terrorist? No.

    These days, shooters are more graphically intense, more immersing, and focus more on semi-realistic human against human combat. To imagine a kid playing Battlefield 2142, I'd honestly be more afraid of what they read in the in-game chat than seeing ragdolls fall down from in front of their crosshair. But, to fly around, drive around, shoot a tank, and rampage with a battlewalker; if I happened upon anything like that back when I was playing Doom, I'd feel cheated to have it taken away because my parents didn't trust that I wasn't going to fill up a car with plastique explosives and blow it up into an armoured personnel carrier, or, perhaps more reasonably; stab/shoot someone at school. Above all, I would be insulted, and would my view of my parents would be altered forever; to think they'd even consider me a potential killer!

    Maybe they should make some more kid-friendly first person games, I bet that'd be a blast for them, and yes kids grow up too damn quick these days. Innocence is a terrible thing to waste, and a tragedy for anyone who witnesses it being taken away from a child too early. But how much of that could possibly be video games? What about cell phones? Reality TV? Public school? Materialism? The media gets into our kid's heads earlier and earlier, and a global collective of misguided parents follow every lead the same machine throws them for sources of their offspring's troubles. It's as old as the hills, I suppose, and video games are just the latest scapegoat. I'm too young to have kids, but I am guilty of using discretion with my little sister years ago, we'd always play Mario Kart and Waverace because I didn't think she should play Goldeneye. A bit of that is sexism, had I a little brother, I'm sure I would have taught him the way of the gun early on. But, you can call me a success story, a kid who stumbled upon Doom at a young, impressionable age, and only good came of it, fond memories and an early boosted interest in technology. It's not all bad.

    I ranted pretty

  22. Ban D&D style RPGs! by Hoi+Polloi · · Score: 2, Insightful

    I wouldn't let my kid play games like WOW or Neverwinter Nights. They'll grow up thinking it's ok to be prejudiced against orcs and that you can just go around robbing dragons.

    On a serious note though. I'd say the biggest problem games pose for anyone, kid or adult, isn't losing track of reality vs the game it is losing track of time and wasting huge amounts of time on it. Games are supposed to be a relaxtion and a break from reality, not an escape or substitute.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  23. Boys will be boys by Wansu · · Score: 5, Insightful



    I was born in the late 50s and grew up in the 60s. There were no computers. TV was black and white. My class was probably the last to be taught to use slide rules in high school.

    We played outside. During the peak of the baby boom, there were lots of kids to play with. We'd round up 10 or 12, split up and line up on either side of a creek. We'd throw dirt clods, shoot bottle rockets, throw firecrackers and shoot BB guns (the old, whimpy kind) at each other. One parent gave us shop goggles and several of us carried trash can lids as shields. We escalated to Whamo Wrist Rocket slingshots, homemade catapults, sky rockets and roman candles. We'd play all day. When I'd get home, I was so dirty, my mother made me strip on the screened back porch and make a beeline to the tub. Sometimes people got hurt. I got hurt several times. It never stopped me. What we were doing was basically poor man's paintball.

    When we got older, we entertained ourselves with vandalism, model rocketry, homemade explosives and other adventures. Yessir. If a boy does that nowadays, he'll get a cavity search.

    I suppose if we'd had Doom and Quake we'd have played those games. But damn if it ain't fun to throw dirt clods.

    As for these kids going on shooting rampages, it just didn't happen back then. The reason was no kid ever got that far out of line. If you acted up, you got your ass beat. The punishment was swift and sure. Today I see kids testing and pushing the limits of what they can get by with. Back then, you didn't have to push very far before you got your ass beat. If we'd continued corporal punishment in the schoiols, Columbine and all the other shootings probably wouldn't have happened because we'd have taken care of little problems before they became big problems.

    --
    Wansu, th' chinese sailor
  24. Half the problem... by Belial6 · · Score: 4, Interesting

    Half the problem is this insane idea that being an adult at 13 is an "early grownup". For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. Somehow over the last 3 or 4 generations, the entire human populations seems to have become retarded. It seems that it now take 50% longer for a human to reach maturity. It looks like we need more studies on just what kind of damage DDT did on our population, because if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

    I don't know about the rest of society, but my genetic code has not degraded to that point. While I have certainly learned many things since I was 13, the only thing that prevented me from living as an adult at 13 was the artificial legal system that criminalized my age. I'm not saying that it wasn't great living for 6 years as an adult who had no responsibilities. I'm just saying that at 13 I was an adult, irrelevant to what the law said.

    1. Re:Half the problem... by Garse+Janacek · · Score: 5, Insightful

      For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. ... if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

      For 100,000 years, most people have been unable to read or write, and "adulthood" essentially implied that they knew a single trade well (generally whatever their parents did) and/or could kill wild animals, and could more or less keep their family from dying -- and not much more. There is a problem today in that the expectations on children can become too lax, but your implication that something is "seriously wrong" with someone who "takes 18 years" to reach adulthood in our society is ridiculous -- we expect much more of adults now, and it is reasonable to do so. We are not (typically, in the western world, at least not in those segments of the population likely to be posting on slashdot) so close to mere survival that the physical abilities of a 13-year-old boy will make a life-or-death difference for most families, or that a 13-year-old girl should start churning out babies just to ensure the survival of the species.

      If you want to say we should teach our children responsibility at an earlier age, great, I agree that's something we should work on. But saying they should be "adults" at 13 just because that's what it has been like for much of history is kind of throwing out the legitimate and positive changes that have been made since then. I'm not into the philosophy that says the future is always better than the past, but the very fact that we're having this conversation from physically separated locations without even knowing each other should suggest that there are some useful aspects to recent changes...

      --

      I am the man with no sig!

    2. Re:Half the problem... by logixoul · · Score: 2, Interesting

      Interesting. What do you make of this article?

    3. Re:Half the problem... by Zaphod2016 · · Score: 2, Interesting

      Here here! I got my first appartment at age 16, and can still remember the nightmare of lies I needed to spin together in order to "qualify" for a 40+ hour job, bank account and lease. At 16 I was ready, willing and able to go out and start my life- the Dickensian laws created to protect me only stood in my way.

      On the other hand- I have a brother who is currently 17, and he is not ready to leave the nest, not by a long shot. Even basic stuff like laundry and cooking simple meals totally confounds him (Easy Mac doesn't count- at least Romen requires you to learn how to boil water).

      Like any lawyer will tell you: it depends.

      When I was about 12 I spent a summer with a cousin who really loved throwing his pocket knives at animals- squirrels, frogs, other kids, etc. He didn't own a computer or NES, didn't play violent video games. Is anyone suprised to learn that he was eventually sent to prison for beating up a girlfriend? Something was very wrong there, but no video game can be blamed.

      On the other hand, at 12 years old I used my pocket knife to fillet fish all the time. I never used it as a weapon, I considered it a tool. I only cut up fish I caught, and only to eat them (mmm-mmm, Manitoba walleye).

      I would be tempted to say "I had good parents", but I didn't. Like most of you, my parents split up when I was very little. So why did I learn self-reliance while my cousin and brother did not? Honestly, I can't be sure.

      But I would wager my love of "Faxanadu" for the NES had very little to do with it.

  25. my kids by Some_Llama · · Score: 3, Interesting

    I have 3 kids, aged 15/12/10. The oldest isn't really into Video games, but the 2 youngest are, I let them play every game that I play (CS, Diablo2, GTA3, Quake3/4, warcraft, etc) and i always have.

    Some things I have noticed:

    They know the difference between games and real life, the routinely gib people in Quake, headshot people in CS, wipe out creeps in WC3 (when we all play together), but in school they get good grades and their teachers love them (no behavior problems), I know this because my wife works in the same school they attend and is privy to all of the lunch room commentary by their teachers.

    When they play these games their mindsets and preferences are mirrored in the game, not the other way around. This is the biggest point I can make.. games are a way for them to express themselves, I don't see any "conditioning" that should be prevalent if you are to believe video game alarmists (E.G. Jack Thompson)

    E.G. My second youngest (girl) likes to drive around GTA3 in a firetruck or ambulence doing the side missions helping people.. she doesn't gun people down/kill hookers/ etc.. in fact she berates me for not obeying the speed limit when I play.

      When playing CS she likes the surf maps (where you glide around a map in a race type setting) and barely (if at all) tries to shoot anyone or fight in general. Same for Warcraft, she likes the maps where you build towns or can generate unlimited creeps and walk them around the map (no objective). In real life she loves animals, being social, and helping people...

    With my son he likes to play games (CS/quake) with other people and make friendships in game, leaves if the competition is too tough and avoids conflict, and tries to help people who don't know how to do X in a game. He is the same way when playing with kids on the play ground at school.

    I have never seen an increase in violent tendencies in their interactions with each other or other kids (like the neighbors, at school etc...) as a result of playing these games.

    So there ya go.. btw, I have been playing video games since Doom first came out, so they have been around these games for ALL of their lives, if there was some kind of influence you would expect it to be manifested in some visable way?

    I might be biased so I offer this as well, my wife doesn't play any games at all but shes their behavior constantly every day, she doesn't have any problems with them playing these games nor has she seen any changes in their behavior due to their playing them more often.

  26. Re:No, I think graphics /do/ matter by NoOneInParticular · · Score: 2, Insightful

    Given that I spend much of my childhood simulating the killing of all of my friends (and they trying to shoot me; an actual frag being a matter of consensus), I don't think video realism is really up to par yet with little kids aiming guns at other little kids. Yes, there's more gore in the video game, but that's only because my mom didn't allow us to smear ourselves with ketchup.

  27. My kid by StewedSquirrel · · Score: 2, Insightful

    Uhm...

    my kid wasn't really that interested in gaming until more recently and he's 14 now.

    The reason is that we tossed a frisbee every afternoon at the park and went mountain biking on Saturday morning every week and I got him interested in building and racing R/C cars when he was 10 and playing hockey when he was 8 and by the end of the day, we sit down and catch a movie and he goes to bed (and I wander off to Slashdot).

    Wow, profound. It was never an issue. But I never forbade anything either. When he played GTA2 at a friend's house at 8, he told me that he didn't like the game because it didn't feel right to run around running down innocent people in a stolen car. He still played now and then when I assured him that it was OK to play video games, but that he was a good person for having feelings like that and to hold onto those.

    He still won't step on ants on the street, even though he watched R rated movies and played GTA at 8 years old.

    Big surprise. It's not about the games a kid plays but the lessons he learns from his parents.

    Stewed

    --
    There are 10 kinds of people in the world. Those who understand binary and those who don't.
  28. Re:No, I think graphics /do/ matter by shmlco · · Score: 2, Funny

    "The more realistic the simulation, the more concerned we should be about the impact on the impressionable."

    So today's youth are going to be desensitized towards killing cross-dimensional alien monsters or the walking dead? And this is a bad thing?

    --
    Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
  29. No shooting of humans by ccmay · · Score: 2, Interesting
    Our rule is simple: the kids can have games in which they shoot any kind of animal, robot, monster or space alien. But no realistic violence directed against other human beings.

    I did allow one exception for the cartoony "Destroy All Humans" game, where invading aliens zap laser beams from their UFO's at crowds of fleeing people, making them disappear in a puff of smoke. But we have successfully held out against the 007 types of games as well as Grand Theft Auto and other obviously anti-social or gory titles.

    I don't buy them any realistic toy guns either. We have real guns stored under lock and key, and the children are well versed in how to handle and shoot them safely. We don't want the two confused. They have some neon colored water soakers for the pool and that's about it.

    -ccm

    --
    Too much Law; not enough Order.
  30. One example... by petrus4 · · Score: 2, Insightful

    This probably won't get read or responded to now, but anywayz...

    Want to know why I seriously first started playing San Andreas? Anthropological curiousity.

    As someone living in Australia, I knew nothing about African-American gang culture whatsoever. My girlfriend's teenaged daughter, when she lived with us, listened to a lot of rap music. I heard some of it, but never really understood the context behind the lyrics at all. Hearing about San Andreas got me interested in learning about it in the same way that I ended up reading about the Amish after hearing the song Amish Paradise, or reading about the Ojibwa after watching Commander Chakotay on Star Trek: Voyager. (I'd read some Voyager fanfic where Chakotay was depicted as an Ojibwa shaman, or fairly close in terms of their spiritual beliefs) I like learning about different cultures.

    From what I read, the depiction of the hood in San Andreas was very thoroughly researched by Rockstar as well; they apparently got a lot of rap musicians and other people who were/had been part of that culture. I think one the main reasons why it's interesting is because it actually makes you think a lot about different systems of morality; what some other people might think of as degraded or antisocial (in terms of prostitution, hard drug use, violence etc) would presumably have been seen by people living within that environment perhaps as simply being elements of their everyday lives.

    So if you look at it from that point of view, (or in terms of another example, where you're playing a game set a few thousand years ago) the violence is only excessive by our own contemporary cultural standards. By the standards of the culture the game is intending to simulate/represent, the violence is actually one of the main parts; if you took that out, in many cases what the culture itself was based on would be lost, or at least fundamentally altered...it wouldn't be authentic.

    Hence, violence in games doesn't have to encourage violence in real life...it can allow us to look at other cultures or time periods, and remind us that in those other scenarios, violence often led to extremely negative consequences...and so rather than encourage it now, it can actually help us to see why reducing it is a better idea. CJ taught me quite a lot.