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Publishers Scrambling for Wii Titles

Bloomberg is reporting on the publisher scramble for Wii titles, prompted by the console's explosive popularity since its launch late last year. Though the article focuses on EA's initial coolness on the console, they certainly weren't the only company that initially missed the bus. "Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of Grand Theft Auto games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner. Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif." Though that's great news for Wii gamers, the question is: how many of these titles are going to be 'shovelware'?

31 of 328 comments (clear)

  1. The more the better by fructose · · Score: 3, Insightful

    Well, even if only 10% of the games coming out are worth getting, it will be that many more games that I might buy. And the experience the developers get by making a game for the Wii will (hopefully) make future games that much better.

    1. Re:The more the better by sottitron · · Score: 3, Interesting

      Not sure I agree with your logic. You are assuming quality is constant. A deluge of titles probably means that 10% figure be weakened reduced even more than since you have developers scrambling (i.e. shovelware.) What is really going to happen in the next 15 months is that you will have to wade through more crap to get to the stuff you want. That said, I wouldn't mind a bigger Nintendo section to wade through 2 years from now. I do hope you are right that the developers 'get it' while they produce games for the wii.

  2. shovelware by L-Train8 · · Score: 3, Interesting

    The Piper Jaffray analyst says, "They're going to need to get their best-branded product on that platform. That will take a good nine to 12 months."

    But if the big publishers rush Wii tiles out the door, the Wii could get a reputation for having nothing but crap ports, and lose some of its appeal. On the other hand, with the lag time involved in video games, market share might be cemented before that could happen.

    --

    Don't forget that Friday is Hawaiian shirt day.
    1. Re:shovelware by AKAImBatman · · Score: 5, Insightful

      The Wii could get a reputation for having nothing but crap ports

      Nintendo usually has enough first-party titles in the pipeline to prevent that from happening. As a result, the third parties get a reputation for making nothing but half-assed ports to the Wii. Glad to see that not much has changed since the GameCube. :-/
    2. Re:shovelware by Pxtl · · Score: 3, Interesting

      Yep, that fits. Nintendo consoles have, since the N64, always been like that. Wonderful first-party stuff (and console-specific stuff from Rare), and mediocre third-party-stuff. Basically the same story now, but with Sega's Sonic Team taking Rare's place... although Sonic Team replaces the furstratingly-difficulty of Rare games with frustrating-camera-controls of Sonic games.

      I bought a wii at launch time, and so far have been pretty disappointed. Wii Sports is nice, but every title I've picked up since then has been something of a disappointment - cooking mama is terrible, Monkeyball is nice but the minigames are hideously bad (and reviews of Sonic say it's more of the same), and the Metroid title promises to be singleplayer. I've yet to see a multiplayer title for the Wii where the multiplayer gaming is anything but hacked-up minigames.

      I'm worried that the Wii will end up collecting dust the same way my DS does.

    3. Re:shovelware by tuffy · · Score: 3, Insightful

      2600

      The longest-lived and one of the best-selling video game consoles of all time, despite an abundance of low-quality titles throughout its lifespan.

      It overstayed its welcome, certainly, but the Wii can only hope to do as well as the 2600.

      --

      Ita erat quando hic adveni.

    4. Re:shovelware by AKAImBatman · · Score: 4, Insightful

      The majority of "hardcore" gamers tend to be fixed in their ways; be it PC games or traditional consoles, they (not everyone) do not want something new. Why should they have to use the Wii nunchuck instead of the traditional controllers?

      Exactly. This gamepad thing is never going to catch on. One button joysticks, For The Win!

      (dramatic pause)

      We've been here before. Several times, in fact. We'll be here again. The "hardcore" gamers will adapt, just as they always have.
  3. You want the real answer or the sugarcoated one? by AKAImBatman · · Score: 4, Insightful

    Though that's great news for Wii gamers, the question is: how many of these titles are going to be 'shovelware'?

    Sugarcoating: Developers are going to port their existing set of games to the Wii, but they're going to spend hundreds of hours fine-tuning the controls for the Wii Remote. The graphics won't matter because it will be so much fun playing on the Wii!

    Real Answer: Developers are going to do a half-ass port of existing games to the Wii, and they're going to spend most of their time removing graphical features and figuring out how to read "waggle" from the controller. Since no one will actually optimize their games for the ArtX chip, the graphics will be substandard in comparison to the first-party Nintendo titles. Even worse, the games will have all the "fun" sapped out of them as the publishers don't yet "get" the Wii.

    The end result? Miyamoto will need to yell louder.
  4. I'm bored with my Wii by ditoa · · Score: 3, Interesting

    I will probably get modded troll however this is just my honest opinion - I am bored of my Wii. I got one at the end of January. I didn't pre-order one as I wasn't all that sure it would be fun but I played on a colleagues one a few times and enjoyed it so decided to pick one up. I got Rayman, Zelda and WiiPlay as well.

    At first it was a lot of fun however I soon found that lack of decent single player games and no online made the console a total bore for me. I tried to convince my wife that it was fun to play and while she did enjoy it the first couple of times she said it was "too robotic" which I do agree with.

    I don't have people round the house all that often as we tend to go out. When we do have people round it is more to chat than play games. When I first got it and people came round we played but after an hour most people found the games too repetitive.

    So basically it now sits under my TV doing nothing. I am a single player gamer and the Wii really doesn't work well for me. I had (still have but it is modded) an Xbox and used to really like Live however canceled my subscription after 2 years as I didn't feel I used it enough. I have thought about getting a 360 however it is too noisy for me so until they put in a quieter drive I won't be picking one up.

    I really wanted to like the Wii however it just doesn't excite me, after the initial novelty wears off it does feel rather gimmicky and it doesn't really revolutionise gaming, it is just another form of input, it doesn't really add any additional depth to a game.

    1. Re:I'm bored with my Wii by AKAImBatman · · Score: 4, Informative

      The Wii is interesting at the moment, not just because of its controller. It's so much more than that. First, you can grab all the used Gamecube games you can handle. All for super-cheap if you know where to look. Which means that the Wii can be used to play all the cool titles you might have missed. (I highly recommend Donkey Kong Jungle Beat!)

      Secondly, the Virtual Console gives you all the classics under one roof. Whether you want to finally play Bonk, zip along with Sonic, relive Mario World or Mario 64, fly with StarFox, enter your favorite adventures with Zelda, or have a go at the hidden classics that you missed, the Virtual Console has a lot to offer.

      Lastly, the free web browser is more than just a web browser. It's a portal to casual games, a television channel, and even a WiFi stereo system.

      I won't even get into the fun you can have with hacking your Wii through the SD Cards and WiiMote. (If you're into that sort of thing.) Suffice it to say that you can transfer your Miis to the Internet, play your favorite SCUMMVM games, use your WiiMotes to play your computer games, and other fun hacking possibilities. :)

  5. Take Two interactive!? by LordPhantom · · Score: 3, Funny

    Take Two is making a game for the Wii?? I have two words for that: Hot Coffee.

  6. Re:Silly question by eln · · Score: 4, Insightful

    They didn't expect the Wii to sell, so they made a business decision not to support it. Now that it's selling, they are scrambling to start development for it.

    Prior to launch, most people in the industry thought of the Wii as a cheap toy that would sell as good or worse than the GameCube, and they decided to throw their development dollars at the XBox 360 and the PS3 instead. They simply misjudged the market for the Wii.

    Of course, if you believe the idea that the Wii is successful only because it has brought a whole new demographic (casual gamers) into the console market, these publishers that specialize in catering to the hard core gamer market may still not do very well on the Wii. Time will tell.

  7. Re:Are there any good driving simulators in Wii? by jandrese · · Score: 3, Informative

    I don't know if it's any good, but I saw one in Bestbuy that came with a steering wheel in the package. You slip the wiimote into the center of the steering wheel and use that to drive. It seemed like a pretty good use of the technology and IIRC unlike most driving games that come with a wheel, this one wasn't more than $10 over the normal price of a game.

    --

    I read the internet for the articles.
  8. Re:Are there any good driving simulators in Wii? by AKAImBatman · · Score: 3, Interesting

    I don't know if it's any good, but I saw one in Bestbuy that came with a steering wheel in the package.

    If you want a bit of advice, don't waste your money on GT Pro. The Steering Wheel attachment might make it tempting, but I guarantee that you'll regret the purchase. Try one of Ubisoft's better games, like Rayman. I have not heard anything about Monster 4x4 World Circuit, but I recommend that you be wary of it. Nintendo really had to strain the quality in order to round out the Wii launch titles. :-(
  9. Re:Silly question by cHALiTO · · Score: 4, Informative

    Agreed

    I'm 29 and while I can have fun with wii sports, I like games like GTA, sports games (WE/PES), FPSs and stuff like that. I used to be part of a Quake2 clan in the lanparty days. However, I decided to go for the wii (can't afford more than one console), because while graphics do matter, I'd rather have something somewhat new, more fun to play (so far the Wii has definetly delivered) than photorealistic graphics.. Wii's graphics are just good enough for me, I really prefer efforts be spent on other directions (diversification for example) than have the same games all over again just with photorealistic graphics and better AI. With the Wii I *can* have the games I already know, plus the oportunity to try out some new things (or new, funnier ways to do old things other than just a paintjob: I tried Godfather BHE on the PC, but the controls sucked. On the Wii it's a blast).

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  10. Re:They are right to be skeptical by falcon5768 · · Score: 4, Insightful

    When your best system is a handheld there is something wrong.
    Funny you say this, since technically, the best systems have always BEEN the Nintendo ones up until this generation, developers just didn't "get" them either. But since Microsoft and Sony are now sucking wind too, they are being forced to actually work for once.

    The only thing the Nintendo 64 did wrong was go with carts, but graphically it was better than the PS1, just more expensive to develop for because of those carts, and the only thing the Gamecube did wrong was launch late, since just about every bit of it was technically superior to even the Xbox.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

  11. Re:Aren't most of the titles "shovelware"? by XxtraLarGe · · Score: 4, Funny

    I'm just hoping that Wii can get some ports of High Quality (TM) X-Box 360 games! :-D

    --
    Taking guns away from the 99% gives the 1% 100% of the power.
  12. Re:Silly question by HappySqurriel · · Score: 4, Interesting

    One of the things I find odd about this is that most of the people I know who are programmers, scripters or artists in game development were all excited about the Wii after the TGS 2005 showing and it was the marketing drones who thought it wouldn't be successful; at E3 2006 (after the marketing drones came across a 6 hour line-up at the Wii booth) companies started to be far more willing to devote resources to Wii games. In a way this is probably representative of what is wrong with so many publishers currently, they're so afraid to take a risk for fear of losing money that they end up missing out on the opportunity to make money.

  13. Just one question by DoofusOfDeath · · Score: 3, Funny

    Where. Are. The. Fscking. Light. Saber. Games???

    I saw the first Star Wars movie when I was 6 or 7. All potential Wii games are irrelevant, relative to the light saber game idea.

    1. Re:Just one question by cHALiTO · · Score: 3, Interesting

      So? they can make a game where if your saber collides with another, they stay so for a moment (both 'pushing') and have the wiimote do some rumbling, then you have to go quickly to the 'blocked' position to match the screen and do something to start struggling with the opponent (nothing too long). and that might just be bosses, I'd buy in a second a game where I can go around a full level or map against, say, stormtroopers , deflecting shots and cutting away troopers, droids and doors or walls (no real resistance needed there, the saber should cut as through butter, but making it rumble while it goes through something would be extra-nice).

      Hey, I can dream ;)

      --
      "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  14. Re:Silly question, wabbit, or is it? by WillAffleckUW · · Score: 5, Informative

    Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made.

    Not true.

    My son and his friends watched the E3 coverage and he sold his Sony stock within two weeks and bought Nintendo stock - he's made a killing.

    88 shares and counting - I've got the other 312 shares, and it has been a sweet ride ...

    Anyone who couldn't smell the end result was buying the hype and not paying attention to the reality.

    --
    -- Tigger warning: This post may contain tiggers! --
  15. Are "crap ports" such a bad thing? by jchenx · · Score: 4, Interesting

    I have to ask ... are "crap ports" and "shovelware" really such a bad thing for the Wii, considering the new audience it's targeting?

    It's pretty apparent that a significant part of the Wii's appeal is coming from casual or even "non gamers". These are not the players that get excited about a new Zelda game, or Metroid Prime, or Mario Galaxy, etc. Rather, they are comfortable with games with much more massive appeal (Wii Sports, Wii Play, various party games, etc.).

    Sometimes that also includes licensed games (based off movies, TV shows, etc.), which are often regarded to as "shovelware" by hardcore gaming enthusiasts. Believe it or not, one of the better selling DS games in Feburary was Hannah Montana, based off the popular Disney TV show.

    As hardcore gamers (and yes, I am one), I think we often forget about the massive number of other gamers there are, that buy and enjoy these types of games (otherwise they wouldn't continue to sell the way they do). As much as I hate to think it, Nintendo could probably do quite well business-wise focusing on just the casual audience entirely. Sure, they'll lose much of the hardcore fanbase, but more than make up for it in other ways. In the meantime, they'll always have the Nintendo faithful on board no matter what they do (these are the ones that need their Mario/Zelda/Metroid-fix).

    --
    -- jchenx
  16. Re:Silly question by donglekey · · Score: 4, Insightful

    That isn't just publishers, that is every industry, period. Everyone wants a safe and profitable investment.

  17. Re:Silly question, wabbit, or is it? by 7Prime · · Score: 4, Insightful

    Agreed. The industry has needed a major shakeup in design philosophy for YEARS coming, but noone had the guts to do it until now. Nintendo basically took the lid off of the boiling proverbial kettle. If the DS weren't evidence enough, simply the reaction from E3 should have clued everyone in.

    Now, the degree of success is up for grabs, not even *I* thought that it would be THIS big, but my suspicions are not really that far off. The teeny-bopper XBox and PlayStation crowd didn't want to agknowledge the Wii's possible success, because of its threateningly, "family oriented" stance. A lot of the game press is teeny-bopper centric, so a lot of people were blinded by their own personal bias.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  18. EA has done pretty well by LKM · · Score: 4, Interesting

    Despite of what the article says, EA has release three great games for the Wii. They started out with Madden, which was great for an early Wii title. Recently, they have released The Godfather: Blackhand Edition (which is absolutely awesome) and the SSX game (which is great if you're into those kinds of games). They've also released a few sub-par games, but even Tiger Woods is quite nice.

    If they keep up that quality level, I'm very happy. I doubt the Wii is going to be another Cube.

    Also, if you have a Wii and only own Wii Sports, Cooking Mama and Super Monkey Ball, you have no right to complain about the games. At least get Zelda, Excite Truck, Wario Ware and Rayman, in addition to the EA games mentioned above. There are quite a bit of great games for the Wii available right now.

    1. Re:EA has done pretty well by trdrstv · · Score: 4, Interesting
      Despite of what the article says, EA has release three great games for the Wii. They started out with Madden, which was great for an early Wii title. Recently, they have released The Godfather: Blackhand Edition (which is absolutely awesome) and the SSX game (which is great if you're into those kinds of games). They've also released a few sub-par games, but even Tiger Woods is quite nice.

      I don't know about you, but I find Tiger Woods 07 DAMN addictive on the Wii. Even now I want to run home and play. Tiger, and Madden are much more 'Simulation oriented' (and addictive) than they ever were. Madden is simulating backyard 'double touch' football in an NFL setting and Tiger is simulating golf real nicely... I can't wait for Fight Night...

  19. DS collecting dust? by LKM · · Score: 4, Insightful

    Oh, and your DS is collecting dust??? If the DS doesn't provide any games you're interested in, I'm afraid no console does.

  20. SMB3 is not the best selling game ever by jchenx · · Score: 3, Interesting

    No, I don't think you get it... Super Mario Bros. 3 is THE BEST SELLING GAME, EVER, and that includes Tetris (not solitare, since that comes preloaded on every Windows computer). People may follow football because of their connections with the teams, but sports games don't sell as well as the average Nintendo franchise.

    Sorry, you are wrong. SMB3 was the best selling console game at 18 million. Want to know how much Tetris sold for the original GameBoy? 30 million. And that's only on that portable. There are countless Tetris games and clones available on the PC, web, mobile phone, PDA, etc. Yes, I'm aware that Tetris was a bundled game, and that skews the numbers considerably. But I'm more interested in the influence and mass popularity of games. Being bundled helped it tremendously, just like how Wii Sports is gaining mass popularity from being a pack-in for the Wii. (And on a small note, the original Super Mario game sold even better, since it was also a pack-in game. That has far more influence than its predecessor.)

    Want to know another mass appeal game that has sold like crazy, and was released less than a decade ago? The Sims, at 16 million (and that number is probably out of date by now). Most hardcore gamers, myself included, thought it was a fun game, but quickly got bored of it and moved onto newer things. However, the vast majority of gamers (who are not hardcore, don't read gaming sites every day, etc.), keep buying expansion pack after expansion pack. I don't think those numbers even include the Sims 2 sequel either.

    I am not saying that the Mario brand is insignificant. In fact, it is the most influential franchise out there. That said, I still disagree that a Mario game is going to be the pinnacle of a "mass appeal video game". The numbers are actually quite telling, if you take a look at the sales numbers of Mario games after SMB3. It's going down, not up.

    Again, try going to your non-gamer friends and family, and ask them if they have ever played or heard of SMB 3, or if they look forward to the next Mario game. The answer will probably be no. That said, those same folks are probably giddy about American Idol, or Lost, or the next James Bond movie.

    You're insisting that short, pick-up/put-down games are the only answer to mass appeal, but that is not really historically accurate, now, is it? You have to take into consideration that the moment that you get new people onboard, sooner or later they're going to want more, and suddenly, you've got a lot of people playing more involved games. Short games are short lived... either the person playing them gets bored of gaming and stops buying them, or they move on to more, bigger things.

    I think you've fallen into the trap that most hardcore gamers fall into. That may be how we got into gaming. But why do you make the assumption that they're "going to want more"? The typical grandmother who has picked up a Wii because it's fun to play with her grandkids and maybe her friends from time to time, is not going to change her lifestyle and suddenly be into games like Zelda or Metroid, just because they happen to be on the same console.

    As some who's in the casual games industry, I can tell you that most of the women that play our games adapt them to their lifestyle, not the other way around. Bejeweled gamers seek out similar puzzle games, and "bite size" games. They might try marginally more complicated games (such as Diner Dash, etc.), but there is such a huge leap to more "traditional" games, that your idea that they will eventually become fans of Starcraft, Call of Duty, Zelda, Metroid, Halo ... is rather absurd. We just don't see it, and I've been in the business for a while now.

    Anyway, I'm not saying that short pick-up games are the only answer t

    --
    -- jchenx
  21. Re:Silver Lining by 7Prime · · Score: 4, Interesting

    Holding z-trigger for strafing is a killer for most people who play FPSs. It worked great in Metroid because, again, Metroid isn't an FPS. But for serious FPS people who are used to Quake and Halo, you have to be able to strafe, aim, and move at the same time. I'm not an FPS player, myself, but most of my friends are, and every single one I've talked with said they would not play a series FPS, as an FPS, if it had the controls like Metroid Prime. This is why Metroid Prime did not appeal to the FPS crowd at all.

    What I'm suggesting is that the nuncuck's motion sensors be used for turning, not for movement. The analog control is great for movement, and should still be used... although side to side on the a-stick would strafe side to side, the way left/right arrow keys (or A/D keys, more likely) are used on a keyboard. Tilting the nuncuck to the left would turn you to the left, tilting it to the right would turn you right. Tiliting it downward would look down, tilting it up would look up. This way, all movement and positioning are controlled with the left hand, and then the Wiimote is used exclusively for aiming, shooting, and switching weapons (via the d-pad, which would work wonderfully).

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  22. Re:Silly question, wabbit, or is it? by trdrstv · · Score: 4, Insightful
    If it's cross-platform, then it will likely be the least appealing on the most underpowered console...

    I disagree. If power was that important, the PS2 would have died one year into it's life when the Gamecube and X-box (both more powerful systems) were launched. HD Graphics aren't as important as the typical gaming press wants to believe. Final Fantasy seems to have done well only supporting 480i.

    People do want the best of what's available, but once again that doesn't mean graphics... So far EA has (surprisingly) been able to take several franchises and successfully launch them on Wii in a way that is new, better and more immersive than is possible on any other system. Madden, Tiger Woods, and The Godfather are all made better on the Wii by their intuitive and immersive control schemes.

    I have a Wii60, and as pretty as Fight Night Round 3 looked on my HDTV, I can't wait to buy Round 4 on the Wii.

  23. Re:Silly question, wabbit, or is it? by LKM · · Score: 4, Insightful

    And what shakeup would that be? A gimmicky controller? Offering existing technology at a lower price point than its cutting edge counterparts? Unfortunately, I think consumers have looked at the bottom line and little else.

    There is absolutely not evidence to back that up. During the last generation, the Gamecube was the cheapest console. The PS2 still won. People don't just run out and buy the cheapest console. People buy the Wii because it is genuinely a lot of fun to play with it.

    That's really all there is to it.

    If you still call the Wii controller "gimmicky," you do nothing but betray your fanboyism. Have you played "The Godfater: Blackhand Edition"? This game alone is proof that the Wii controller is anything but a gimmick.

    People play with the Wii because they want to. Because it's an accessible and fun. No amount of good PS3 games can change this. The people who love to play Wii quite simply won't switch to the PS3 for games like FF or MGS.

    And yes, if you can't see the change in game design philosophy from the GBA/PS1/PS2 to the DS/Wii, you're blind.