Publishers Scrambling for Wii Titles
Bloomberg is reporting on the publisher scramble for Wii titles, prompted by the console's explosive popularity since its launch late last year. Though the article focuses on EA's initial coolness on the console, they certainly weren't the only company that initially missed the bus. "Electronic Arts wasn't the only publisher slow to see Wii's appeal. New York-based Take-Two Interactive Software Inc., maker of Grand Theft Auto games, had no Wii titles when the player was released and now plans to have three this year, said spokesman Jim Ankner. Activision Inc., based in Santa Monica, California, plans to release six Wii games this year, giving the second-largest publisher a total of 11, said spokeswoman Maryanne Lataif." Though that's great news for Wii gamers, the question is: how many of these titles are going to be 'shovelware'?
Sugarcoating: Developers are going to port their existing set of games to the Wii, but they're going to spend hundreds of hours fine-tuning the controls for the Wii Remote. The graphics won't matter because it will be so much fun playing on the Wii!
Real Answer: Developers are going to do a half-ass port of existing games to the Wii, and they're going to spend most of their time removing graphical features and figuring out how to read "waggle" from the controller. Since no one will actually optimize their games for the ArtX chip, the graphics will be substandard in comparison to the first-party Nintendo titles. Even worse, the games will have all the "fun" sapped out of them as the publishers don't yet "get" the Wii.
The end result? Miyamoto will need to yell louder.
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Nintendo usually has enough first-party titles in the pipeline to prevent that from happening. As a result, the third parties get a reputation for making nothing but half-assed ports to the Wii. Glad to see that not much has changed since the GameCube.
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They didn't expect the Wii to sell, so they made a business decision not to support it. Now that it's selling, they are scrambling to start development for it.
Prior to launch, most people in the industry thought of the Wii as a cheap toy that would sell as good or worse than the GameCube, and they decided to throw their development dollars at the XBox 360 and the PS3 instead. They simply misjudged the market for the Wii.
Of course, if you believe the idea that the Wii is successful only because it has brought a whole new demographic (casual gamers) into the console market, these publishers that specialize in catering to the hard core gamer market may still not do very well on the Wii. Time will tell.
Agreed
I'm 29 and while I can have fun with wii sports, I like games like GTA, sports games (WE/PES), FPSs and stuff like that. I used to be part of a Quake2 clan in the lanparty days. However, I decided to go for the wii (can't afford more than one console), because while graphics do matter, I'd rather have something somewhat new, more fun to play (so far the Wii has definetly delivered) than photorealistic graphics.. Wii's graphics are just good enough for me, I really prefer efforts be spent on other directions (diversification for example) than have the same games all over again just with photorealistic graphics and better AI. With the Wii I *can* have the games I already know, plus the oportunity to try out some new things (or new, funnier ways to do old things other than just a paintjob: I tried Godfather BHE on the PC, but the controls sucked. On the Wii it's a blast).
"Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
The only thing the Nintendo 64 did wrong was go with carts, but graphically it was better than the PS1, just more expensive to develop for because of those carts, and the only thing the Gamecube did wrong was launch late, since just about every bit of it was technically superior to even the Xbox.
"Slashdot, where telling the truth is overrated but lying is insightful."
I'm just hoping that Wii can get some ports of High Quality (TM) X-Box 360 games! :-D
Taking guns away from the 99% gives the 1% 100% of the power.
One of the things I find odd about this is that most of the people I know who are programmers, scripters or artists in game development were all excited about the Wii after the TGS 2005 showing and it was the marketing drones who thought it wouldn't be successful; at E3 2006 (after the marketing drones came across a 6 hour line-up at the Wii booth) companies started to be far more willing to devote resources to Wii games. In a way this is probably representative of what is wrong with so many publishers currently, they're so afraid to take a risk for fear of losing money that they end up missing out on the opportunity to make money.
The Wii is interesting at the moment, not just because of its controller. It's so much more than that. First, you can grab all the used Gamecube games you can handle. All for super-cheap if you know where to look. Which means that the Wii can be used to play all the cool titles you might have missed. (I highly recommend Donkey Kong Jungle Beat!)
:)
Secondly, the Virtual Console gives you all the classics under one roof. Whether you want to finally play Bonk, zip along with Sonic, relive Mario World or Mario 64, fly with StarFox, enter your favorite adventures with Zelda, or have a go at the hidden classics that you missed, the Virtual Console has a lot to offer.
Lastly, the free web browser is more than just a web browser. It's a portal to casual games, a television channel, and even a WiFi stereo system.
I won't even get into the fun you can have with hacking your Wii through the SD Cards and WiiMote. (If you're into that sort of thing.) Suffice it to say that you can transfer your Miis to the Internet, play your favorite SCUMMVM games, use your WiiMotes to play your computer games, and other fun hacking possibilities.
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Yes, but nobody (even Nintendo) expected the Wii to take off like it has. So they didn't start things early enough and now see there's money to be made.
...
Not true.
My son and his friends watched the E3 coverage and he sold his Sony stock within two weeks and bought Nintendo stock - he's made a killing.
88 shares and counting - I've got the other 312 shares, and it has been a sweet ride
Anyone who couldn't smell the end result was buying the hype and not paying attention to the reality.
-- Tigger warning: This post may contain tiggers! --
I have to ask ... are "crap ports" and "shovelware" really such a bad thing for the Wii, considering the new audience it's targeting?
It's pretty apparent that a significant part of the Wii's appeal is coming from casual or even "non gamers". These are not the players that get excited about a new Zelda game, or Metroid Prime, or Mario Galaxy, etc. Rather, they are comfortable with games with much more massive appeal (Wii Sports, Wii Play, various party games, etc.).
Sometimes that also includes licensed games (based off movies, TV shows, etc.), which are often regarded to as "shovelware" by hardcore gaming enthusiasts. Believe it or not, one of the better selling DS games in Feburary was Hannah Montana, based off the popular Disney TV show.
As hardcore gamers (and yes, I am one), I think we often forget about the massive number of other gamers there are, that buy and enjoy these types of games (otherwise they wouldn't continue to sell the way they do). As much as I hate to think it, Nintendo could probably do quite well business-wise focusing on just the casual audience entirely. Sure, they'll lose much of the hardcore fanbase, but more than make up for it in other ways. In the meantime, they'll always have the Nintendo faithful on board no matter what they do (these are the ones that need their Mario/Zelda/Metroid-fix).
-- jchenx
That isn't just publishers, that is every industry, period. Everyone wants a safe and profitable investment.
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Agreed. The industry has needed a major shakeup in design philosophy for YEARS coming, but noone had the guts to do it until now. Nintendo basically took the lid off of the boiling proverbial kettle. If the DS weren't evidence enough, simply the reaction from E3 should have clued everyone in.
Now, the degree of success is up for grabs, not even *I* thought that it would be THIS big, but my suspicions are not really that far off. The teeny-bopper XBox and PlayStation crowd didn't want to agknowledge the Wii's possible success, because of its threateningly, "family oriented" stance. A lot of the game press is teeny-bopper centric, so a lot of people were blinded by their own personal bias.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Despite of what the article says, EA has release three great games for the Wii. They started out with Madden, which was great for an early Wii title. Recently, they have released The Godfather: Blackhand Edition (which is absolutely awesome) and the SSX game (which is great if you're into those kinds of games). They've also released a few sub-par games, but even Tiger Woods is quite nice.
If they keep up that quality level, I'm very happy. I doubt the Wii is going to be another Cube.
Also, if you have a Wii and only own Wii Sports, Cooking Mama and Super Monkey Ball, you have no right to complain about the games. At least get Zelda, Excite Truck, Wario Ware and Rayman, in addition to the EA games mentioned above. There are quite a bit of great games for the Wii available right now.
Oh, and your DS is collecting dust??? If the DS doesn't provide any games you're interested in, I'm afraid no console does.
Exactly. This gamepad thing is never going to catch on. One button joysticks, For The Win!
(dramatic pause)
We've been here before. Several times, in fact. We'll be here again. The "hardcore" gamers will adapt, just as they always have.
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Holding z-trigger for strafing is a killer for most people who play FPSs. It worked great in Metroid because, again, Metroid isn't an FPS. But for serious FPS people who are used to Quake and Halo, you have to be able to strafe, aim, and move at the same time. I'm not an FPS player, myself, but most of my friends are, and every single one I've talked with said they would not play a series FPS, as an FPS, if it had the controls like Metroid Prime. This is why Metroid Prime did not appeal to the FPS crowd at all.
What I'm suggesting is that the nuncuck's motion sensors be used for turning, not for movement. The analog control is great for movement, and should still be used... although side to side on the a-stick would strafe side to side, the way left/right arrow keys (or A/D keys, more likely) are used on a keyboard. Tilting the nuncuck to the left would turn you to the left, tilting it to the right would turn you right. Tiliting it downward would look down, tilting it up would look up. This way, all movement and positioning are controlled with the left hand, and then the Wiimote is used exclusively for aiming, shooting, and switching weapons (via the d-pad, which would work wonderfully).
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I disagree. If power was that important, the PS2 would have died one year into it's life when the Gamecube and X-box (both more powerful systems) were launched. HD Graphics aren't as important as the typical gaming press wants to believe. Final Fantasy seems to have done well only supporting 480i.
People do want the best of what's available, but once again that doesn't mean graphics... So far EA has (surprisingly) been able to take several franchises and successfully launch them on Wii in a way that is new, better and more immersive than is possible on any other system. Madden, Tiger Woods, and The Godfather are all made better on the Wii by their intuitive and immersive control schemes.
I have a Wii60, and as pretty as Fight Night Round 3 looked on my HDTV, I can't wait to buy Round 4 on the Wii.
There is absolutely not evidence to back that up. During the last generation, the Gamecube was the cheapest console. The PS2 still won. People don't just run out and buy the cheapest console. People buy the Wii because it is genuinely a lot of fun to play with it.
That's really all there is to it.
If you still call the Wii controller "gimmicky," you do nothing but betray your fanboyism. Have you played "The Godfater: Blackhand Edition"? This game alone is proof that the Wii controller is anything but a gimmick.
People play with the Wii because they want to. Because it's an accessible and fun. No amount of good PS3 games can change this. The people who love to play Wii quite simply won't switch to the PS3 for games like FF or MGS.
And yes, if you can't see the change in game design philosophy from the GBA/PS1/PS2 to the DS/Wii, you're blind.