Wii Shortages Could Last For Months
Next Generation is reporting that, apparently, the Wii shortages could continue for some time yet. This is news from Nintendo's Perrin Kaplan, Nintendo's VP of marketing and corporate affairs, speaking to the Game Theory Podcast. Says Kaplan, "There is a lot going on behind the scenes in terms of working on what we are producing and the numbers continue to rise but the product is so very popular that we may see a supply / demand situation last for some time. We are at absolute maximum production and doing everything we can. The number of units that we have been able to produce has far exceeded our hardware production in the past and the production levels of a lot of our competitors but demand continues to be really high."
... it's only going to be a bit Wii late. :P
I asked about the Wii and PS3 at my local gamestore not too terirbly long ago. The Wii's waiting list had been hovering around 100 people ever since it came out. The PS3 had 18 units in back waiting to be sold. Maybe fun really is more important than pretty?
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I've seen them on TV and on the Internet. I've seen empty boxes with price tags on them in stores. I've seen demo systems behind glass running a demo.
I'VE NEVER SEEN THE WII
Does anyone actually own one and play it in their home? These things have supposedly been out since Christmas, I live in a major metropolitan area, I know lots of people, and I don't know anyone that has one or heard anyone talking about playing one. Did they only make a few dozen that were snapped up by Best Buy employees?
I don't believe the demand is there anymore - I only here people buying XBOX 360 because that't the only thing to buy.
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It's quite simple actually... the Wii is not made for "normal" games. If you want to play "normal" games, get a PS2 or a PC.
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granted, i got mine at release so this is semi-hypocritical, but i don't think the demand should be that high...
other then WiiSports, Zelda, and some VC games that any PC less then a decade old can emulate, there are no good games and other then PaperMario, which looks ok, none on the horizon either.
seriously, as of december, my wii has not been touched...the 2 360's in my house, on the other hand, are both played for hours daily and fights break out frequently over the Oblivion disc and now the GH2 guitar.
honestly, i don't understand how i can't walk into best buy and not get a wii but the shelves are packed with 360's. Is the hate for M$ really that ingrained that people won't buy it even though it is by far the best system out right now?
Use the nunchuck as a movement joystick, and the remote has 2 easy access buttons (1,2) and the nunchuck has 2 (c,z), along with 4 menu buttons (up,left,right,down arrows) and two option buttons (plus,minus).
Not terribly many games use more than 4 quick access buttons, and 6 menu buttons. A few, yes, but not really that many.
Most games do use just one joystick, unless its a FPS game, which traditionally use two, and you can see why the Wii won't need two joysticks.
I get the idea that Nintendo is going to drop the ball on this. Having a hot system is one thing, but not being able to match demand for a console that your business is going to revolve around (outside of the DS) for the next couple of years while games sit on the shelves untouched because nobody can play them is sheer incompetence. If it's a game, then Nintendo is betting a lot. If they lose and people get sick of waiting, then they're going to sink. Seriously, what is the problem? They're not amateurs at this, this is their bread and butter.
Clearly you're a gamer, so you don't understand how real people game. You've got a game maintenance cycle. If you can't buy a new game every month, you don't care about the console.
Real people are not buying the Wii to play a game every month. They're spending $300 to play WiiSports. That's it! If the console never does anything else, they still got to play WiiSports for a couple of months. The entertainment cost is comparable to going to the movies once a week.
Keep in mind that first, real people don't sit down and game for hours every day. Bringing the Wii out on Saturday afternoon is a treat. It's like Monopoly or Scrabble. This keeps it fun longer.
Real people also don't have a whole set of consoles. When they're playing the Wii, they're getting the full enjoyment of "I'm playing a videogame!" on top of "I'm playing WiiSports." You no longer have fun just because you're playing a videogame. For you it has to be either a GREAT videogame or a NEW videogame.
So all these real people are going out and buying the Wii, and guess what? There are about four times as many of them as there are people like you. The whole videogame hardware production pipeline was geared towards the forty million people who buy videogames regularly, divided among three console brands and the PC. When the wider population taps in the pipeline hits capacity fast. I guess you don't remember Pac-man. Same thing happened.
Each Wii owned by a real person will probably only run four to eight games in the next five years. Shocking, isn't it? Nintendo isn't scared of this because that's where they already were... I know I only played about eight games on my Cube, and only six on my N64. They were all great, and I haven't had time for more than that. A game or two a year is my console limit as an adult, even though I work in the field.
So think Scrabble, not Halo, and you'll get it.
The idea to getting a Wii is to keep calling your local game stores everyday. Game stores are getting them in and selliing out the same day. You just have to find out what days they come in and get down there and buy it.
I work a 7 - 4 job and on my lunch break I would call all the local stores...within a week Gamestop got a couple Wiis in and I went on my lunch and picked it up.
You can get a Wii...it's all about how bad you want it. =p
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"Normal" in what sense? Keep in mind that the entire idea of a controller with a thumbpad on one side and buttons on the other didn't exist until Nintendo came along. I'm sure people then were also skeptical on how "normal" games would be played. ;)
The Wii-mote can be turned sideways, and in that respect can function a lot like a "normal" Nintendo controller. Super Paper Mario is one game I own that does this. Plus it also occasionally makes use of the pointing and motion abilities, too, in a very intuitive and easy to play by manner.
There's also the Wii Classic Controller, which is (as its name implies) a classically-shaped controller. While intended for the Virtual Console, I wouldn't be surprised if new games start requiring it, too. Plus, as you say, you can just use the Gamecube controllers.
While I'll admit that needing to buy a Wii-mote, and then also buy additional controller parts (classic controller and nun-chuk controller) is irritating, and rather expensive, in the end it's probably a smooth idea, as it increases the number of game styles the system can support. And it's not like consumers aren't already used to buying unique controllers, such as the Guitar Hero controller or DDR mats and the like.
According to that article yesterday, Nintendo is selling more than twice as many units as PS3 or Xbox360. So I doubt this is really a case of "artificial" shortage, although obviously the Nintendo marketing guys will spin it to their best advantage.
That's because you're basing value off of horsepower, alone. The whole point of this generation, and the point that Nintendo is trying to make, is that horsepower is a shitty thing to base value off of. You could "duct tape" two gamecubes together, and it wouldn't be able to play a Wii game, you could duct tape two PS3s together, and it wouldn't be able to play a Wii game. The value of the system, itself, is in its design philosophy... a much more valuable commodity than horsepower.
Even if the Wii used the same hardware as the GameCube, but used the same design philosophy as it does now, it would still sell about the same amount. Creative design is worth a lot more than clock cycles.
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Cutting edge of performance or not, they're custom components. Which means if they want more produced per month, they need to contract the vendor to increase production. In either case it's likely going to require an upfront investment to generate the fabrication capacity as well as an increase in the minimum volume. With ATI it's more complicated, since they don't actually own any fabs, which means they have to contract additional capacity as well.
And that ignores the rest of the component. The accelerometer is state of the art. The eDRAM ASIC is a custom design from NEC and MoSYS which uses a fair number of advanced fab processes. Then there's the custom optical drive which handles 8cm discs. And so on and so forth.
I don't think the thumbpad/button split was all that revolutionary. Arcade games and the like have had joysticks for one hand, and button clusters for the other hand. Putting it into a handheld form factor is not earth-shattering. The Wiimote, on the other hand, adds so many extra dimensions that it will take years for developers to refine their control schemes. People are not good at incorporating another dimension of movement or rotation into their thinking. We are jumping from a 2-stick, 2-throttle/trigger scheme to a 1 or two gyro scheme. Where the old controlers (Xbox, gamecube, etc.) had at most 6 analog degrees of freedom, the Wiimote alone has that many, and the nunchuk adds another 6 plus two in the analog stick. It will take a long time before games take full advantage of those gyros.
I think we will see quite a few FPS style games ported but with bad control schemes before developers get used to a different way of thinking. At the very least, the differences between the Wii and the 360/PS3 versions of games will keep getting larger, and fewer games will be ported across control schemes. The cross-platform franchises will probably split so that studios don't have to keep trying to make the Wii and 360/PS3 games comparable.
Godfather on the Wii is awesome. It's easily the most violent game I've ever played.
That may sound somewhat strange, but it's true. While the level of graphic violence can't approach games like Manhunt, the very fact that you're basically doing this with your own hands makes it so tactile and real that you can't help but feel the violence. Knocking somebody to his knees, then picking him up and throwing him through a window just feels so... right... It's scary.
Don't play that game. I think it's dangerous :-)
Actually ....
*imagines a parkinglot full of Smart cars, not being able to find a parking space and 'making his own' monster-truck style in a Hummer. *
I addressed the question of Wii production shortages by positing that perhaps Nintendo is running into problems with the supply of the new GPU and CPU chips in the Wii (because they use different chips from those used in the Gamecube). Obviously, there could be other reasons such as a limited number of available manufacturing facilities.
I don't understand why you come back with a reply to my post with a litany on why gaming doesn't always have to be about performance, which I happen to agree with, when that wasn't my point to begin with. I understand that people want a Wii because it's simply fun to play, and it is. I have one myself and I play Wii Sports every night.
It might also have to do with them selling more units faster than any other system. The Wii is not a trivial thing to produce, nor is a PS3. You see PS3's on the shelf because the initial demand has been met. The Wii's has not and has sold 2 to 3 times more units. It's simply a matter of Nintendo mis-gauging demand. They felt it would take longer for the Wii to 'Catch on' as is evidenced by the lack of 'casual gamer' titles available (both Wii, and VC).
They ramped up launch production so they could launch with about 2 million units world wide, and meet 6 million by the end of their fiscal year. At that point they felt their demand would be met, and wouldn't need any more capacity since 50% of all their hardware sales are Quarter 4 (typically) and they would have enough capacity to meet the next wave of demand. Wii sales exceeded their expectations, plain and simple.
I don't know what it's like in the U.S., but prices have gone up here. it's only $10 but still, if this thing sells so well why do they need to jack up the price?
on the Wii, however, I was within only a couple of kills of them. 10-9, 15-13, that kind of thing. The controls really are that much easier to use, and that much more intuitive.
This doesn't mean the Wii controls are easier to use. It just means your stepsons are just as bad at using the Wii controls as you are.
Just wait a few months until they've spend 10x more time on the Wii than you have and I'm sure they'll be kicking your butt again. Will that mean the Wii controls have suddenly become less intuitive?
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