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Wii Shortages Could Last For Months

Next Generation is reporting that, apparently, the Wii shortages could continue for some time yet. This is news from Nintendo's Perrin Kaplan, Nintendo's VP of marketing and corporate affairs, speaking to the Game Theory Podcast. Says Kaplan, "There is a lot going on behind the scenes in terms of working on what we are producing and the numbers continue to rise but the product is so very popular that we may see a supply / demand situation last for some time. We are at absolute maximum production and doing everything we can. The number of units that we have been able to produce has far exceeded our hardware production in the past and the production levels of a lot of our competitors but demand continues to be really high."

52 of 307 comments (clear)

  1. Not a big deal... by __aaclcg7560 · · Score: 3, Funny

    ... it's only going to be a bit Wii late. :P

    1. Re:Not a big deal... by JordanL · · Score: 2, Insightful

      A statement from the VP of marketting on hardware production and logistics?

      Call me crazy, but seems like Nintendo is manufacturing hype at this point.

    2. Re:Not a big deal... by CogDissident · · Score: 4, Insightful

      You do realize, its the VP of marketing's JOB to tell us crap, the VP of hardware production and logistics should be out there making us more Wii-s.

    3. Re:Not a big deal... by coren2000 · · Score: 2, Funny

      Well they have to manufacture something! It's obviously not gaming consoles.

    4. Re:Not a big deal... by Floritard · · Score: 3, Insightful

      It's easy to jump to that conclusion but is there really any precedent from Nintendo specifically for something like that? IIRC, the only sort of consumer-physological maneuvering from Nintendo in the past would be the vaporware SNES-CDrom addon that was announced supposedly just to screw with Sega. I've heard that actually became Sony's PS1 and the big N didn't release it b/c Sony wanted more action than they were prepared to give them. I could be getting this wrong. Other than that the only evil corporation type nonsense from Nintendo with which I've had a problem would be their attitude towards emulation (outright calling it illegal), a relatively benign thing in itself. Sony with its rumored strong-arming of vendors concerning their support for the Dreamcast around the launch of the PS2, amoung other things more recently, and MS's countless trespasses over the years are another story.

      I'm not a Nintendo fanboy (Wii is my first system from them in like a decade), but they seem relatively honest to me, even to the point of hurting themselves competition-wise. I can remember the president of Nintendo actually kind of whining at one point about people's lack of interest in the gamecube in favor of the more "realistic" games of the xbox/ps2. That was an honest statement embarrassingly devoid of spin. At the end of the day, I would think they would simply want to sell as many systems as they can. Don't believe the Gamestop FUD. Besides, if I hadn't just happened upon a Wii a few weeks ago on a random visit to Blockbuster of all places, I might never have gotten one. My interest was, as I think many people's has been, waning rather than building, what with the difficulty of procuring one of the damn things. I just don't think the shortage is really helping sales, especially if it is going to last for months more into the future. I don't think it's intentional.

    5. Re:Not a big deal... by Applekid · · Score: 4, Insightful

      N certainly earned its share of negative karma. You're dead on about the SNES CD with Sony, but they also broke the cardinal rule of Japanese business and partnered with Phillips (a non-Japanese company) as a 2nd try to not be caught with their pants down on the transition to CD games.

      Also in the day, Nintendo didn't let 3rd party companies release too many games per year to avoid them from overshadowing 1st party title release volume so you find things like Konami releasing games until the Ultra label and other oddities.

      Then you have stock-fixing at stores where they'd be denied the newest most-in-demand SNES games unless they also stocked a bunch of tepid Game Boy items that simply weren't selling.

      Right now there are no saint video game company players. But, I think Nintendo took it on the chin enough with the sales of N64 and Gamecube that they know they gotta be on their best behavior.

      --
      More Twoson than Cupertino
    6. Re:Not a big deal... by AKAImBatman · · Score: 4, Interesting

      the only sort of consumer-physological maneuvering from Nintendo in the past would be the vaporware SNES-CDrom addon that was announced supposedly just to screw with Sega.

      Say what?

      I could be getting this wrong.

      Yeah, that sums it up.

      Nintendo was committed to a CDRom attachment for the Super NES. The product (known as the "Play Station") almost made it to market. Right up until the CEO of Nintendo read the contract and realized that they had basically sold the farm to Sony. He nixed the deal at the 11th hour. Nintendo then started working with Phillips to create a joint CDRom design.

      Nintendo eventually realized that Phillips didn't know their heads from their rears and pulled out. But not before Phillips decided that they had the best thing since sliced bread. Phillips managed to get a license to produce a few Mario and Zelda titles out of the deal, and thus the worst Mario and Zelda games ever imagined were made for the (you guessed it!) Phillips CD-i. Nintendo ended up skipping the CDRom format altogether, and stuck with cartridges until the DVD was available. (GameCube discs are Mini-DVDs recorded at Constant Angular Velocity.)
    7. Re:Not a big deal... by Anonymous Coward · · Score: 2, Interesting

      This day and age, you need marketing people in those areas. Consumers and users are demanding to know things these days that was generally unknown outside the company in the past. Demands are made to know development information on games, details as to algorithms used in MMORPGs. And something like hardware production, people demand to know why there are shortages, why can't I buy it. That's exactly what your marketing department is for.

      So I don't find it odd that you have marketing directors for departments like Hardware production. Consumers have made it a requirement with demand and demand for information they probably don't necessarily HAVE to know.

    8. Re:Not a big deal... by Leviance · · Score: 2, Informative

      Nintendo was arguably right though.. Sony wanted to get all of the licensing fees for games produced for SNES-CD

    9. Re:Not a big deal... by Rolgar · · Score: 2, Interesting

      One aspect of marketing is figuring out how many of your product to make. Production is a part of marketing, since it is the marketing department who basically determines how many units you need. I mean, you wouldn't let production make 100 million of an item if marketing only saw demand for 20 million, right? Companies shouldn't really have CEOs picking a number out of air about how many he'd like to sell and producing that amount, the marketing department is supposed to figure out what demand is so the company can make the right amount, and then try to generate new business when the company has excess capacity. Likewise, if marketing thinks their is demand for 20 million, but you can only produce 5 or 10 million, they kind of need to communicate that to the customer, or you'll have 10 million fans screaming, "OMG, what is wrong with Nintendo!?? When will I be able to buy a Wii!?" more than we currently do.

    10. Re:Not a big deal... by Moridin42 · · Score: 2, Insightful

      Not that the console market works like that. Console prices don't fall at retail until well after production is sufficient to meet demand. While some Wiis do get sold at a considerable markup, Nintendo doesn't capture the benefits. eBay, Amazon's zShops, and what have you benefit. As do the individuals who sell through those sites.

      Production capacity is expensive to maintain. If you have it and don't use it, you don't get a discount on the costs of the facilities. If, in your first scenario, they sell the 100 units and the market is saturated Nintendo should then immediately sell their facilities to get rid of the costs of owning (but not using) them. In your second scenario, you need a production capacity to make the 90 unit supply. But you don't use it for the first few shipping cycles. The phantom benefits you describe get obliterated by the excessive costs.

      --
      I don't expect morality, equality, consistency, or justice from the law. I expect only legality.
  2. Local Gamestore by Shadow+Wrought · · Score: 3, Insightful

    I asked about the Wii and PS3 at my local gamestore not too terirbly long ago. The Wii's waiting list had been hovering around 100 people ever since it came out. The PS3 had 18 units in back waiting to be sold. Maybe fun really is more important than pretty?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Local Gamestore by bigstrat2003 · · Score: 2, Interesting

      You seem to indicate that the PS3 isn't fun, somehow. I bought a PS3 to replace my dying PS2, and I've found it to be just fine on the "fun" factor. Is it too expensive? Yeah, it is. That doesn't stop it from being fun, though... if you call the PS3 not fun, you're basically calling the PS2, the Xbox, and the Xbox 360 "not fun", because they have roughly the same sorts of games available. What's dragging the PS3 down is not its lack of fun, but its price.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Local Gamestore by CogDissident · · Score: 4, Interesting

      I bought a Wii, a half dozen games, a gamecube controller, gamecube memory card, another half dozen gamecube games, and an extra wii-mote, and only just barely hit the cost of a ps3. That was the biggest selling point to me.

    3. Re:Local Gamestore by nine-times · · Score: 5, Insightful

      if you call the PS3 not fun, you're basically calling the PS2, the Xbox, and the Xbox 360 "not fun", because they have roughly the same sorts of games available.

      I think that's the point: PS3s are prettier than the XBox or PS2, but they aren't any more fun. So far, it seems like they're offering the same sorts of games with better graphics. For a lot of people, the Wii is more fun than these other systems because of its novel control scheme. Yeah, yeah, it's a bit gimmicky, but it makes certain sorts of games easier and more fun. It makes people get up, move around, and make silly movements.

      And so the question in some people's minds has been, "what's going to have a greater demand: pretty graphics or fun gameplay?" It's not that the Wii can't have pretty graphics or that the PS3 can't have fun gameplay, but which one sells more depends on which feature people are more interested in.

    4. Re:Local Gamestore by jawtheshark · · Score: 2, Interesting

      If my PS2 were dying, I'd probably buy a new PS2 instead of a PS3.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    5. Re:Local Gamestore by Shadow+Wrought · · Score: 4, Informative
      I've only played demos on the PS3 and it certainly was fun- just not $600 worth. And certainly not more fun than my Wii for over twice the cost. Sony, and Microsoft too, both invested heavily on making their next generation systems as powerful as possible. Nintendo focused on making its system as readily fun as possible, with less emphasis on horsepower, and more emphasis on intuitive playability. So as far as the value of fun goes, the Wii is more fun, for less price. And that's why its demand is greater than that of the PS3's.

      To follow this a bit further, lets talk about gaming. We have an Xbox and a Wii. I play Halo and other FPS games with my stepsons and they just flat out pwn me. A good game for me is one in which I can get 5 kills on them before they get 25 on me. (FWIW I'm even worse with PC controls.) When we played multiplayer MoH on the Wii, however, I was within only a couple of kills of them. 10-9, 15-13, that kind of thing. The controls really are that much easier to use, and that much more intuitive.

      I have every intention of buying a 360 one of these months, but won't until after next Christmas since I think there'll (a) likely be a bundle with Halo 3 and (b) a price cut too boot. The chances of me buying a PS3 are pretty miniscule unless corporations pay enough money for the cycles that it will pay itself off in a reasonably short amount of time. Not that that's likely, mind you, just that that's about the only thing that I can see that would get me to spend the money.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
  3. Do They Really Exist? by Mr.+No+Skills · · Score: 4, Funny

    I've seen them on TV and on the Internet. I've seen empty boxes with price tags on them in stores. I've seen demo systems behind glass running a demo.

    I'VE NEVER SEEN THE WII

    Does anyone actually own one and play it in their home? These things have supposedly been out since Christmas, I live in a major metropolitan area, I know lots of people, and I don't know anyone that has one or heard anyone talking about playing one. Did they only make a few dozen that were snapped up by Best Buy employees?

    I don't believe the demand is there anymore - I only here people buying XBOX 360 because that't the only thing to buy.

    --
    Sleep is for the Weak
    1. Re:Do They Really Exist? by coren2000 · · Score: 5, Funny

      I know a guy who knows a guy who says that his sisters boyfriends roommate has seen one at a party.

    2. Re:Do They Really Exist? by hal2814 · · Score: 5, Funny

      "I'VE NEVER SEEN THE WII"

      Then you need to lose some weight, dude. You should just be able to look down and there it is.

    3. Re:Do They Really Exist? by Criffer · · Score: 4, Funny

      Here.

      That is all.

    4. Re:Do They Really Exist? by turbidostato · · Score: 5, Funny

      Hummm... Let's see...

      "I know"

      That makes one.

      "a guy"

      Two.

      "who knows a guy"

      Three.

      "who says that his sisters"

      Four.

      "boyfriends"

      Five.

      roomate"

      And six!

      I know who's the roomate of the boyfriend of the sister of the guy who knows a guy you know: It's Kevin Bacon!

  4. Re:I got mine today by Phisbut · · Score: 4, Insightful

    Mine arrived today and I can see why it's so popular, my only "problem" is it's difficult to see how "normal" games will work on a wii unless they use the gamecube pads.

    It's quite simple actually... the Wii is not made for "normal" games. If you want to play "normal" games, get a PS2 or a PC.

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  5. why is the demand so high? by insanius · · Score: 2, Insightful

    granted, i got mine at release so this is semi-hypocritical, but i don't think the demand should be that high...

    other then WiiSports, Zelda, and some VC games that any PC less then a decade old can emulate, there are no good games and other then PaperMario, which looks ok, none on the horizon either.

    seriously, as of december, my wii has not been touched...the 2 360's in my house, on the other hand, are both played for hours daily and fights break out frequently over the Oblivion disc and now the GH2 guitar.

    honestly, i don't understand how i can't walk into best buy and not get a wii but the shelves are packed with 360's. Is the hate for M$ really that ingrained that people won't buy it even though it is by far the best system out right now?

    1. Re:why is the demand so high? by stratjakt · · Score: 5, Insightful

      Thats funny, I haven't used the 360 for anything other than a means of watching HD movies since I got the Wii.

      I see Zelda, Paper Mario, Wii Sports, Wario Ware, Elebits - and even "crappy" wii games like Rampage are fun on the Wii. And I see nothing really worth owning on the 360 (I guess Gears of War is alright, I'll pick it up when its cheaper though..)

      To me, the 360 and PS3 don't offer anything that I haven't played before - they're the exact same games I've played since the PSX era, with the exact same controller. The games are just shinier. But, the Wii offers something new.

      I've played Far Cry for both, both are supposedly "crappy" titles, relative to what's out there. But the wii-mote actually works, and I found the Wii version engaging because of it.

      What does that prove? Nothing. Just that different people have different tastes.

      But the numbers seem to show there's more of me than you.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:why is the demand so high? by 99BottlesOfBeerInMyF · · Score: 5, Insightful

      honestly, i don't understand how i can't walk into best buy and not get a wii but the shelves are packed with 360's. Is the hate for M$ really that ingrained that people won't buy it even though it is by far the best system out right now?

      Hate for MS? Are you joking? The average consumer vaguely knows MS is a cool technology company and might know they make Windows. The reason the Wii is in such demand is a series of well planned moves from Nintendo. They aimed at the casual gamer market instead of the traditional game console market. They continued their support for the younger children market. Maybe you are not understanding the demand because you are not the average buyer. The average buyer has an old console and is looking for one from this generation. They do not have two xbox 360's. The average buyer cares about price and the Wii is killing MS on price. The average consumer has seen the TV ads and the occasional article or news program commentary and what they took away from it is that the Wii is new and different with different controls and new types of games, while the Sony and MS systems are the same thing with slightly better graphics and a big price tag.

      Nintendo took a big gamble in abandoning the traditional controller and focusing on a new type of gameplay. They took a big gamble in aiming at a nontraditional market. Those gambles paid off. Most of the big game developers expected them to fail and ignored the Wii as being too different from the others, figuring it likely either Sony or MS would win and they could make a quick port if they backed the wrong player. Those developers are all trying to reverse course and announcing Wii titles in the works.

      I think you're right for the most part that the Wii only has a few good titles right now. That doesn't much matter to the average buyer though, because the average buyer only buys two games a year. I also think the strategic buyer on a budget, looking to the future will probably conclude that the Wii's popularity will result in it getting many of the best games a year from now. The only people it does matter to are people like you, who are going to buy several consoles and pick up a Wii anyway. You did buy one, right?

      In summary, if you're looking to think hatred for MS is the cause, I only wish people were that conscious of MS's actions and that ethical and meticulous in their purchasing decisions. The Wii is winning on its merits, which are merits that don't apply to unusual buyers and hardcore gamers like yourself. Note, I am not a fanboy for any game console. I have a PS2 and an old dreamcast somewhere. I probably will not buy any current console for a year or more, or not at all. Right now, If someone gave me $600 on the condition I bought one, I'd get a Wii and a couple games and pocket the rest of the cash.

    3. Re:why is the demand so high? by KrazeeEyezKilla · · Score: 2, Interesting

      why is the above comment marked as troll? I bought a Wii at launch also and virtual console is the only reason its not completely covered in dust right now. I am a fan of the wii and I'm excited about future games but as of right now even PS3(which I am having much more "fun" with than my wii) has a better game selection.

    4. Re:why is the demand so high? by nine-times · · Score: 3, Insightful

      The reason the Wii is in such demand is a series of well planned moves from Nintendo.

      From what I've seen, a surprisingly large portion of the demand is coming from people who normally wouldn't buy a game system, or at least wouldn't put much time into trying to find one that's selling out so quickly. I've watched people who "hate video games" get hooked on Wii Sports because they're so easy to pick up and learn. I've taught people to play and they're surprised by the controls; they have a very hard time believing, for example, that the tennis game doesn't require that you press any buttons.

      "So what button do I press to swing?"

      "No buttons, just swing."

      "Really? No! Oh, wait... really. I see. Cool."

      Big smiles all around. It's almost fun just to watch other people get worked up. People try really hard to make good Miis, people jumping around to play tennis, etc. It's even fun for parties-- when's the last time you heard of a bunch of non-geeks getting together and throwing a party to play video games?

    5. Re:why is the demand so high? by fotbr · · Score: 3, Insightful

      Because in the real world, which is made up mostly of people other than hardcore gamers, the Wii gets points for being "cute" and "simple" and "cheap". All of which I've heard said about the Wii, and none of which have I heard said about the 360 or the PS3.

      Yeah, there are more games for the 360. Yeah, the 360 and the PS3 have better graphics. But you know what? To the average real-world person, those don't matter. Price, "cute" and "simple" matter.

      I have no loyalty to any of the consoles. I don't own any of them, and have no plans to buy any of them anytime soon. Maybe in a couple years I'll pick one of each up when the Wii is $149, and the PS3 and 360 can be found for $299 or less -- I can afford to buy all of them them now, but console gaming simply isn't worth that much money to me given how much time I'd spend on it.

    6. Re:why is the demand so high? by phantomlord · · Score: 2, Insightful
      There have been over 10 Zeldas, five MarioRPG games and three WarioWare games before the Wii even launched, oh, and Mario, MetroidPrime and SmashBros aren't exactly new either.

      I haven't owned a console since the SNES... and even then, I only had about 6 games for it. Prior to getting a Wii in November, I went about 14 years without playing a Zelda and haven't played a Super Mario game since Super Mario World. I've still only played the original Metroid. I've never played a Smash Bros or Wario game. They're all new to me.

      I stopped playing my SNES and started gaming exclusively on my computer. On occasion, I'd end up at someone's house who had a Playstation, N64 or whatever and I might play a little bit, but I had lost interest in console gaming in favor of the strengths offered by PC gaming. PC games offered more depth, complexity, strategy, etc. I played the NHL 9x series on the PC instead of a console as well because the console stuff just looked too cheezy and was lacking a lot of the stuff the PC version had.

      A few years ago, I got addicted to EverQuest and wasted most of three years on it. I quit a year ago this week because I realized it had taken over my life, was causing me to constantly be stressed out, etc. I didn't want to stop gaming entirely but I wanted to game on my terms and when I had free time. I use Linux and since the demise of Loki, there haven't really been a lot of options to feed my gamer side. I certainly didn't want to build a new rig just for gaming here and there. Nintendo stepped in and offered me a $250 console with games that I can play on my terms. Not only that, they had a new controller scheme that lets my paralyzed father (can't use his left arm and hand) play a lot of games. Just this past Saturday, I went over to my mom's house and she called me just before I left to tell me to make sure I brought my Wii. My parents haven't played video games since Pacman but they both get excited over something as simple as bowling on Wii Sports. Everyone else who stops in at my mom's house who sees the Wii wants to play with it.

      The games you listed may very well be sequel after sequel... but the Wii is opening the market to people who don't video game to begin with and brining people like me back to the console market who've been absent for years and years. The Xbox and PS fanboys can keep their consoles and the bragging rights to how big their processor is. Neither system appeals to me. I've done my hardcore gaming (60-80 hours a week for 3 years as a guild and raid leader in EQ is more hardcore than most console gamers could ever want to be). I want something that is just fun, doesn't stress me out and that I can engage with my friends and family in real life with. That said, I still beat Twilight Princess in two long sessions of play but it was refreshing to play a Zelda in a whole new way (my last Zelda being A Link to the Past). Three months later, I'm still having fun with Madden 07 as well. The new controller scheme completely revived that game for me since last playing it on the PC in the last 90s.

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    7. Re:why is the demand so high? by TheGeneration · · Score: 2, Insightful

      I disagree. All the news coverage I saw when the PS3 and Wii were coming out talked solely about the PS3. The Wii lines were not as long. What happened though was that when those of us who got a Wii took them home and invited our non-gamer friends to play our non-gamer friends LOVED it. They're the ones who create the hype.

      I've always loved Nintendo because of the quality and depth their games have. Everytime I play a PSX game I find that the story is lacking and generally the game play is poorly thought out. Nintendo sells a license which requires a certain level of quality. Sony sells libraries which require only dollars, and it shows.

      --


      The Generation
      I'd say something witty here, but I'm not that bright.
  6. Re:I got mine today by CogDissident · · Score: 4, Insightful

    Use the nunchuck as a movement joystick, and the remote has 2 easy access buttons (1,2) and the nunchuck has 2 (c,z), along with 4 menu buttons (up,left,right,down arrows) and two option buttons (plus,minus).
    Not terribly many games use more than 4 quick access buttons, and 6 menu buttons. A few, yes, but not really that many.

    Most games do use just one joystick, unless its a FPS game, which traditionally use two, and you can see why the Wii won't need two joysticks.

  7. Snatching Defeat from the Hands of Victory? by Guntram+Shatterhand, · · Score: 3, Insightful

    I get the idea that Nintendo is going to drop the ball on this. Having a hot system is one thing, but not being able to match demand for a console that your business is going to revolve around (outside of the DS) for the next couple of years while games sit on the shelves untouched because nobody can play them is sheer incompetence. If it's a game, then Nintendo is betting a lot. If they lose and people get sick of waiting, then they're going to sink. Seriously, what is the problem? They're not amateurs at this, this is their bread and butter.

    1. Re:Snatching Defeat from the Hands of Victory? by Kingrames · · Score: 4, Interesting

      They can't "drop the ball on this" unless Microsoft or Sony creates their next-gen system right now with a motion-sensitive remote controller.

      Nearly 90% of the "too old to play video games" age people I run into (mom, dad, uncles, etc.) say that they're interested in the Wii. My dad admitted that the reason he's interested in it is because the controller is a remote, and he knows how to use a remote. Or at least, he'd never admit that he didn't know how to use a remote.

      But any other gaming platform? They wouldn't own up to the fact that they could figure out how to play games on them.

      --
      If you can read this, I forgot to post anonymously.
    2. Re:Snatching Defeat from the Hands of Victory? by Anonymous Coward · · Score: 4, Insightful

      You, sir, are an idiot.

      Neither games nor consoles are "sitting on the shelves." Being able to sell every piece of hardware you manufacture isn't "dropping the ball"; it's called success.

    3. Re:Snatching Defeat from the Hands of Victory? by GweeDo · · Score: 2, Insightful

      Only the asstounding logic of a /. reader could come up with your brilliant analysis. My favorite statement you make is "while games sit on the shelves untouched because nobody can play them is sheer incompetence". What of the 6 million people that already own Wii's? Are we not allowed to buy games for some reason? Also, each week the # of Wii owners increases more and more there by make more and more software sales.

      It is your good friends at Sony that have issues with software just sitting on a shelf. Or are they succeeding because because I could go buy one right now?

  8. WiiSports *is* the console by Anonymous Coward · · Score: 5, Insightful

    Clearly you're a gamer, so you don't understand how real people game. You've got a game maintenance cycle. If you can't buy a new game every month, you don't care about the console.

    Real people are not buying the Wii to play a game every month. They're spending $300 to play WiiSports. That's it! If the console never does anything else, they still got to play WiiSports for a couple of months. The entertainment cost is comparable to going to the movies once a week.

    Keep in mind that first, real people don't sit down and game for hours every day. Bringing the Wii out on Saturday afternoon is a treat. It's like Monopoly or Scrabble. This keeps it fun longer.

    Real people also don't have a whole set of consoles. When they're playing the Wii, they're getting the full enjoyment of "I'm playing a videogame!" on top of "I'm playing WiiSports." You no longer have fun just because you're playing a videogame. For you it has to be either a GREAT videogame or a NEW videogame.

    So all these real people are going out and buying the Wii, and guess what? There are about four times as many of them as there are people like you. The whole videogame hardware production pipeline was geared towards the forty million people who buy videogames regularly, divided among three console brands and the PC. When the wider population taps in the pipeline hits capacity fast. I guess you don't remember Pac-man. Same thing happened.

    Each Wii owned by a real person will probably only run four to eight games in the next five years. Shocking, isn't it? Nintendo isn't scared of this because that's where they already were... I know I only played about eight games on my Cube, and only six on my N64. They were all great, and I haven't had time for more than that. A game or two a year is my console limit as an adult, even though I work in the field.

    So think Scrabble, not Halo, and you'll get it.

    1. Re:WiiSports *is* the console by djchristensen · · Score: 3, Insightful

      You saved me a lot of typing.

      I would have included the following quote:

      seriously, as of december, my wii has not been touched...the 2 360's in my house, on the other hand, are both played for hours daily

      The demand for the Wii isn't coming from those with 2 360's who play for "hours daily", it's coming from the likes of me: father of two (ages 5 and 10) who's never owned a console and saw one that wouldn't require hours of investment to become good enough to begin to enjoy a game, and one that the kids could enjoy, too (not to mention the wife).

      And boy do I feel lucky that I got one before Christmas!

    2. Re:WiiSports *is* the console by crabpeople · · Score: 2, Insightful

      "While this site tends to be older, the Wii's primary target is children."
      Well of course, its a console. If they were mature gamers, they would be using a PC.

      --
      I'll just use my special getting high powers one more time...
    3. Re:WiiSports *is* the console by Straif · · Score: 2, Insightful

      Perhaps the parent could have just said 'average' instead of 'real' but everyone, including you I'm assuming, knows what they meant.

      You seem to be stuck on a definition of gamers that only gamers themselves use; 1 system is an average person, all 3 is a gamer. The parent is using the definition as an average person would consider it; own on console = gamer, period.

      Gamers are a relatively small specialized subset of the general population and previously the big 3 were content to fight over their share of that market. Nintendo has chosen to break ranks with other game manufacturers and instead of focusing on the biggest, flashiest, fastest system decided to make it the friendliest, thereby allowing them access a market many times the size of their competitors.

      By sacrificing graphics for playability they risk losing the bleeding edge gamers which make up a significant portion of gamers on the whole but they are still nothing compared to the number of previously untapped non-gamers out there.

      Of all the people I know that have or want a Wii, the majority have never owned any game system before. Most have never played anything more than a few minutes of Donkey Kong or Pac Man when someone handed them a controller to make a snack run but after getting their hands on it at a store demo or a friend/family members place they all want one. I have a friend whose 60+ year old parents stood in line to get a machine a few weeks after it came out because they wanted their own to lower their fitness age in Wii Sports and beat him. These are the people Nintendo was hoping to attract and so far it's worked.

      Many of their games may be simplistic and very cartoon like, which you may equate with being for children, but they are also designed that way to make it much easier for a non-gamer to get into and play.

      I happen to have a Wii and a 360 and admit I play the 360 much more often (though I'm mostly back to PC right now), but whenever I have non-gaming friends over, almost without hesitation, the Wiimotes come out. I doubt they even know what the large Microsoft branded DVD player next to the Wii even is. With my game playing friends it's about 50/50.

      --
      Of course that's just my opinion...... you could be wrong!
  9. I got me a Wii... by Mizled · · Score: 2, Informative

    The idea to getting a Wii is to keep calling your local game stores everyday. Game stores are getting them in and selliing out the same day. You just have to find out what days they come in and get down there and buy it.

    I work a 7 - 4 job and on my lunch break I would call all the local stores...within a week Gamestop got a couple Wiis in and I went on my lunch and picked it up.

    You can get a Wii...it's all about how bad you want it. =p

    --
    Bite my shiny metal ass.
  10. Re:I got mine today by DreadSpoon · · Score: 5, Informative

    "Normal" in what sense? Keep in mind that the entire idea of a controller with a thumbpad on one side and buttons on the other didn't exist until Nintendo came along. I'm sure people then were also skeptical on how "normal" games would be played. ;)

    The Wii-mote can be turned sideways, and in that respect can function a lot like a "normal" Nintendo controller. Super Paper Mario is one game I own that does this. Plus it also occasionally makes use of the pointing and motion abilities, too, in a very intuitive and easy to play by manner.

    There's also the Wii Classic Controller, which is (as its name implies) a classically-shaped controller. While intended for the Virtual Console, I wouldn't be surprised if new games start requiring it, too. Plus, as you say, you can just use the Gamecube controllers.

    While I'll admit that needing to buy a Wii-mote, and then also buy additional controller parts (classic controller and nun-chuk controller) is irritating, and rather expensive, in the end it's probably a smooth idea, as it increases the number of game styles the system can support. And it's not like consumers aren't already used to buying unique controllers, such as the Guitar Hero controller or DDR mats and the like.

  11. They're still selling twice as much as PS3 by ZombieRoboNinja · · Score: 3, Insightful

    According to that article yesterday, Nintendo is selling more than twice as many units as PS3 or Xbox360. So I doubt this is really a case of "artificial" shortage, although obviously the Nintendo marketing guys will spin it to their best advantage.

  12. Re:I don't get it either. by 7Prime · · Score: 3, Insightful

    That's because you're basing value off of horsepower, alone. The whole point of this generation, and the point that Nintendo is trying to make, is that horsepower is a shitty thing to base value off of. You could "duct tape" two gamecubes together, and it wouldn't be able to play a Wii game, you could duct tape two PS3s together, and it wouldn't be able to play a Wii game. The value of the system, itself, is in its design philosophy... a much more valuable commodity than horsepower.

    Even if the Wii used the same hardware as the GameCube, but used the same design philosophy as it does now, it would still sell about the same amount. Creative design is worth a lot more than clock cycles.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  13. Re:I don't get it either. by Wdomburg · · Score: 2, Informative

    Cutting edge of performance or not, they're custom components. Which means if they want more produced per month, they need to contract the vendor to increase production. In either case it's likely going to require an upfront investment to generate the fabrication capacity as well as an increase in the minimum volume. With ATI it's more complicated, since they don't actually own any fabs, which means they have to contract additional capacity as well.

    And that ignores the rest of the component. The accelerometer is state of the art. The eDRAM ASIC is a custom design from NEC and MoSYS which uses a fair number of advanced fab processes. Then there's the custom optical drive which handles 8cm discs. And so on and so forth.

  14. Re:I got mine today by 644bd346996 · · Score: 2, Interesting

    I don't think the thumbpad/button split was all that revolutionary. Arcade games and the like have had joysticks for one hand, and button clusters for the other hand. Putting it into a handheld form factor is not earth-shattering. The Wiimote, on the other hand, adds so many extra dimensions that it will take years for developers to refine their control schemes. People are not good at incorporating another dimension of movement or rotation into their thinking. We are jumping from a 2-stick, 2-throttle/trigger scheme to a 1 or two gyro scheme. Where the old controlers (Xbox, gamecube, etc.) had at most 6 analog degrees of freedom, the Wiimote alone has that many, and the nunchuk adds another 6 plus two in the analog stick. It will take a long time before games take full advantage of those gyros.

    I think we will see quite a few FPS style games ported but with bad control schemes before developers get used to a different way of thinking. At the very least, the differences between the Wii and the 360/PS3 versions of games will keep getting larger, and fewer games will be ported across control schemes. The cross-platform franchises will probably split so that studios don't have to keep trying to make the Wii and 360/PS3 games comparable.

  15. The Godfather: Blackhand Edition by LKM · · Score: 2, Interesting

    Godfather on the Wii is awesome. It's easily the most violent game I've ever played.

    That may sound somewhat strange, but it's true. While the level of graphic violence can't approach games like Manhunt, the very fact that you're basically doing this with your own hands makes it so tactile and real that you can't help but feel the violence. Knocking somebody to his knees, then picking him up and throwing him through a window just feels so... right... It's scary.

    Don't play that game. I think it's dangerous :-)

  16. Re:Not a valid replacement by coren2000 · · Score: 2, Funny

    Actually ....

    *imagines a parkinglot full of Smart cars, not being able to find a parking space and 'making his own' monster-truck style in a Hummer. *

  17. And what has that got to do with what I said? by Hamster+Lover · · Score: 2, Informative

    I addressed the question of Wii production shortages by positing that perhaps Nintendo is running into problems with the supply of the new GPU and CPU chips in the Wii (because they use different chips from those used in the Gamecube). Obviously, there could be other reasons such as a limited number of available manufacturing facilities.

    I don't understand why you come back with a reply to my post with a litany on why gaming doesn't always have to be about performance, which I happen to agree with, when that wasn't my point to begin with. I understand that people want a Wii because it's simply fun to play, and it is. I have one myself and I play Wii Sports every night.

  18. Re: Wii exceeded even Nintendo's expectations... by trdrstv · · Score: 3, Insightful
    I addressed the question of Wii production shortages by positing that perhaps Nintendo is running into problems with the supply of the new GPU and CPU chips in the Wii (because they use different chips from those used in the Gamecube). Obviously, there could be other reasons such as a limited number of available manufacturing facilities.

    It might also have to do with them selling more units faster than any other system. The Wii is not a trivial thing to produce, nor is a PS3. You see PS3's on the shelf because the initial demand has been met. The Wii's has not and has sold 2 to 3 times more units. It's simply a matter of Nintendo mis-gauging demand. They felt it would take longer for the Wii to 'Catch on' as is evidenced by the lack of 'casual gamer' titles available (both Wii, and VC).

    They ramped up launch production so they could launch with about 2 million units world wide, and meet 6 million by the end of their fiscal year. At that point they felt their demand would be met, and wouldn't need any more capacity since 50% of all their hardware sales are Quarter 4 (typically) and they would have enough capacity to meet the next wave of demand. Wii sales exceeded their expectations, plain and simple.

  19. Wii Shortages in Canada by rnmartinez · · Score: 2, Interesting

    I don't know what it's like in the U.S., but prices have gone up here. it's only $10 but still, if this thing sells so well why do they need to jack up the price?

  20. Are you sure? by raehl · · Score: 2, Insightful

    on the Wii, however, I was within only a couple of kills of them. 10-9, 15-13, that kind of thing. The controls really are that much easier to use, and that much more intuitive.

    This doesn't mean the Wii controls are easier to use. It just means your stepsons are just as bad at using the Wii controls as you are.

    Just wait a few months until they've spend 10x more time on the Wii than you have and I'm sure they'll be kicking your butt again. Will that mean the Wii controls have suddenly become less intuitive?