Transgaming Introduces Cedega 6.0
Tux Penguin writes "Today Transgaming introduced Cedega 6.0, which is the popular Linux game emulator based upon WINE. Among the new features in Cedega 6.0 is support for a number of new games, Shader Model 2.0 support, new FBO extensions support, and ALSA audio. Phoronix has provided a performance preview that has Doom 3 and Enemy Territory benchmarks from Windows XP, Windows Vista, Linux, WINE, and Cedega."
Now I actually enjoy the fact that my Linux system wont play games.
I'm sorry, but I just don't get that. That's like saying, "I'm proud that my car isn't capable of attaining speeds of 200 mph safely." There's nothing wrong with having the capabilities, as long as the capabilities don't interfere with necessary components.
I think your statement must be pure elitism. You're proud that you've set yourself apart. Being proud of having a limited system, even if you don't need or want the extended capabilities, is something I just don't understand.
I don't really care to run VMWare. An equivalent statement is, "I'm proud that my FreeBSD system can't run VMWare."
The Cedega software doesn't expire on you. Once your subscription ends you just can't download updates. You don't "rent" it.
Er... No. "standard libraries... without resorting to Win32 calls"? It's not the Win32 part that's the issue, it's the DirectX part, a high-level, high-performance interface to 3D hardware. OpenGL is somewhat comparable, and in the mid-90s was the polished alternative to the weak hack that was DirectX. However, OpenGL evolves by committee, and has many conservative stakeholders such as CAD firms, while MS totally controls DirectX, and has been pushing hard for it to be used as widely as possible. Each iteration has made it much more powerful and better suited to games programming, as well as tracking the rapid advances in consumer 3D hardware. Further, if your PC game uses DirectX, it's much easier to port it to the Xbox360, and vice versa.
Both Parallels and VMWare are working on cloning the DirectX API so VM applications can have accelerated 3D, but it's a big task. The DirectX libraries are massive, and each version has major differences with the previous one. VMWare is working hard just to get DirectX 8.1 compatibility, i.e. two revisions ago.
Some of the big graphics engine makers continue to support OpenGL, but even so, how do they financially justify spending the time and money to port their games to a platform with a tiny desktop market share, and where a significant percentage of the users expect everything on their machine to be free and open source?
This is a passionate and well-argued plea for mainstream developers to develop for Linux, but I don't think he convinced too many game company CFOs.
I would refer you to the sad post from John Carmack, regarding the disappointing sales of the Linux version of Quake III back in 2000. So far, not too many companies have wanted to risk seeing if things have changed.
And on top of that, according to reliable reports, cedega is only marginally more stable than Wine ever was. Which in my opinion is not worth five bucks, especially given how much progress Wine has made in the last year or so in terms of compatability. Heck, the latest version can even run WoW with minimal amounts of fuss (according to its rank, which is Gold). And I'd rather wait for someone to brute-force copy protection in a free way instead of having to be at the mercy of those that provide it.
Cedega doesn't need your support. Wine does. Give the latest version a spin, download it, and provide bug reports for your favorite games so the remaining bugaboos can be fixed up.
I'm the guy with the unpopular opinion
I've never considered Office a barrier for acceptance for home users. When most of the people I support become aware of Open Office they are just very pleased at the fact that they can get a free word processor, spreadsheet, etc. This isn't to say that there aren't barriers there. Some are pretty major.
Microsoft has been scanning the horizon to ensure that no one begins to kick at the blocks that prop up their monopoly. They are constantly looking for new ways to create more blocks. Some of these blocks are directx, drm, application/windows APIs, network interoperability (or the lack thereof), WGA/WGN lie, FUD, patents. Writing for OpenGL means you are writing for multiple platforms which gives a greater overall share.
Another new block is DRM. Yes they have had DRM in their product in one fashion or another for decades--copy protection on software back in the 80s, activation keys in the 90s. The WGN/WGA lie in the 00's is a psychological game meant to make the consumer less in control but to give them a feeling they are being protected. They are essentially forcing the consumer to allow Microsoft to spy on them under the guise of protecting the consumer from organized pirating--this is the fundamental lie. The average consumer is already covered because they generally purchase from the likes of Dell, Gateway, etc. Only a small percentage of sales are from systems integrators and the odds of getting one that is dishonest is even more minuscule. Today it is the essential arm-twisting/drafting of the hardware manufacturers to comply with their draconian DRM/CRM procedures.
Their APIs, not just DirectX, are also locking blocks, that block you from other platform development. Most companies don't have the time to learn multiple platform APIs in order to develop software. Apple recognized this (well NeXt computers did) when they were creating their development tools. Another block they use today are patents. Microsoft is not making a patent portfolio to protect itself, it is making it to prop up the monopoly and to attack competitors such as Linux. Software APIs for productivity applications aren't the barrier they once were. You can see that they will, over time, become less and less important as more and more programs build up for the competitor's platform. Since that form is diminishing there must be other ways for Microsoft to lock you into their platform. Gaming is a key API that they can change regularly. If they can keep changing the gaming API regularly then no entity can conceivably create a 100% compatible layer for other platforms. That's another reason why it is just silly to have game developers writing for directx instead of for OpenGL.
Networking interoperability is another key block that Microsoft uses to block migration from Windows to other platforms. If the interoperability is difficult or impossible even over the short term, large, medium, and small companies will very likely decline migration to Linux (or even OSX).
Patents and FUD seem to go hand in hand. Microsoft knows that if they say enough negative about Linux and threaten enough that migration will be slowed. If they create enough of a patent portfolio that will also slow development as competitors are constantly attempting to figure out what they can legally do and what they can't. DRM is similar in that it can't be copied and used in competitors platforms. The DMCA destroys all hope of that, at least if the user wants to stay 100% legal.
I don't know what the current installed base of Linux is and I'm sure most developers don't either. My estimate is that it is somewhere between 10 and 50 million computers.
When you use all of these together, including FUD and attempting to hide the sheer number of Linux (or any competitors true numbers) you can see how strong these blocks are. It only takes companies and individuals to start knocking more of these blocks out faster to bring down the monopoly. It isn't just having a product or even advertising your product or even gi
You can lead a man with reason but you can't make him think.
Cedega Emulates Direct Ex Games (Almost)?
[ok, so I had to cheat a bit...]
deus does not exist but if he does