Transgaming Introduces Cedega 6.0
Tux Penguin writes "Today Transgaming introduced Cedega 6.0, which is the popular Linux game emulator based upon WINE. Among the new features in Cedega 6.0 is support for a number of new games, Shader Model 2.0 support, new FBO extensions support, and ALSA audio. Phoronix has provided a performance preview that has Doom 3 and Enemy Territory benchmarks from Windows XP, Windows Vista, Linux, WINE, and Cedega."
FRIST POST
- GNAA
More like Ce-GAY-ga, amirite?
...I'll bet that it still doesn't work right.
Honestly, in the past I've had more success running games with just straight up WINE than Cedega. I had a 1 month subscription, and it was a complete waste, cheap as it was. Not a single game worked as advertised.
As usual, I'm sure their benchmarks were acquired from a machine with a very specific setup requiring hours of tweaking to get right.
Linux has its uses, and they are many. Gaming is not currently among them, and this hack (yeah, I went there; Cedega is a hack, nothing more) is not the solution to bring Linux gaming into the mainstream.
"You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles
http://www.phoronix.com/scan.php?page=article&item =681&num=2
Under the influence of Post-Cyberpunk Gonzo Journalism
...so why should Cedega be one?
I left Windoze for this? What's the point of running games at half speed when I can run the real thing by dual booting? I'd say Cedega is no better than Vista. Return this proprietary emulator back to sender!
First Person shooters are like eat the dot games of the 1980s. Why doesn't Crossover spend more time with other games that are more inovative, and fun. I guess hard core gammers like 3rd person shooter because they are so good at them. But for the casual gammer FPS are not worth it espectially when you play online.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
If you're going to test the performance of an emulation layer you certainly don't do so using graphics intensive games on low end and/or integrated graphics solutions. They should have at least used a midrange GPU. There are numerous other problems with the whole thing. Basically, not everything works and the performance of what *does* work is on par with the Linux equivalent based on the poorly thought out testing methodology.
Don't waste your time.
Get back to me when they go Open Source. Anyone paying money for Cedega is an enemy of Free Software. If you want to make a difference, contribute the money to the wine project, instead.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
On topic, kinda: I use Cedega because I'm lazy and don't mind the $5 it cost me to get a copy. I read the review linked in TFA, and I'm curious; how well does WINE play with WoW? Is it worth the (little, i'm sure) extra effort to get up and running to put that $5 towards something else the next time an upgrade comes around?
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
Looking at the benchmarks, there's what, one test where Cedega outperformed Wine? What exactly is this monthly subscription fee supposed to pay for, minimal if any improvement over Wine? I understand that it supports newer games than Wine does, but I'd rather put my money into an open-source project than throw it into a monthly fee, especially considering the minor differences.
Am I misunderstanding something vital about Cedega here, or is Transgaming really asking us to pay for the same functionality?
Today is red jello day - all workers must eat all of their red jello. Failure to comply will result in five demerits.
Maybe I'm missing something, but aren't Doom 3 and Enemy Territory OpenGL based and Linux native? Benchmarking them with Cedega is pointless.
FBO, WINE, ALSA, Cedega, Transgaming... Head Explodes
I can throw as many stones as I wish; my house is made of transparent aluminum.
Isn't this what was stopping splinter cell 1 & 2 from working? I still play multiplayer chaos theory so I'd love splinter cell support.
Anyone else notice...
"For our Vista "Longhorn" benchmarks we had used Microsoft Windows Vista Ultimate RC1 (Build 5600)".
Sure. Because that will give you a good, impartial quality result.
Bloody muppets.
Here's how you do so:
;)
http://www.uesp.net/wiki/Oblivion:Linux
NOTICE:
You might want to check the history for the last Mongoose update in case asshats from slashdot add bullshit to the wiki entry.
I really enjoy this, uhm, game where we track a pretend inventory and write up make-believe orders for imaginary customers. The goal is to maximize your prof^h^h^h^hscore, keep track of "in game" assets, et cetera, et cetera. Does it play games like that?
Ha! This announcement has also slashdotted the tuxwarez site, despite the fact it wasn't linked. Awesome!
What more fucked up names are companies going to come up with in the future?
...after wasting 3(!) days(!) of getting WoW (not) to work with it I (and probably everyone else who had similar experiences) demand native Linux ports even more.
I sure hope Dell shipping preinstalled Linux will stop the need for this transition technology and make Game Companies port their shit.
as usual http://www.networkmirror.com/FR6xxDTnVxeRnPst/www. transgaming.com/index.php%3Fname%3DNews%26file%3Da rticle%26sid%3D43.html
what a beautiful URL btw!
Just fyi history > date/time of updaten ux&oldid=106687
http://www.uesp.net/w/index.php?title=Oblivion:Li
Also there have been a couple changes since the last Mongoose entry that included many typo-fixes, and a possibly improved way of installing the DirectX dll's
09:F9:11:02 - 9D:74:E3:5B - D8:41:56:C5 - 63:56:88:C0
You see, the reason why I like BlorgOS is that I run a library and BlorgOS can't use soundcards at all, no soundcards are compatible with it. So, there's no chance anyone can play music or any other sounds when they use it.
In my opinion, this make BlorgOS superior to both Linux and Windows, chew on that.
Of course, ScarpOS is even better, because it completely bricks computers that it is run on, meaning that we don't get people trying to use our library computers for non-library approved activities (or indeed, any activities at all). So, that makes ScarpOS superior to BlorgOS, Linux and Windows.
Of course, installing ScarpOS is easy as well, just pour a few cans of Coke or Mountain Dew all over your computers internal workings, and you, too, can have the world's best OS!
Am you Bizarro's mommy?
I used to be excited about this kind of stuff for Linux but not anymore. Now that I have Vista installed, (I know I'm going to get killed for this) I think it's going to satisfy of all my needs and keep me happy for a long time. It's visually appealing, quick (on my PC), stable and somewhat more secure than previous versions. I just don't need to look at this kind of stuff anymore.
Error reading device 'Signature'. (A)bort, (R)etry, (F)ail?
Maybe now everyone will stop Wine-ing. :D!
"Anyone paying money for Cedega is an enemy of Free Software."
Anyone remember those "Ask Slashdot"s about "How to make money with OSS"? See above and bookmark the OP's post. You'll never have to look again for an answer.
"If you want to make a difference, contribute the money to the wine project, instead."
If I wanted to make a difference, I'd use the OS the game was originally written for. Life's too short and I play games to be entertained. Not fight RMS's battles for him.
I thought Cedega had killed Linux years ago.....and that all Linux gamers have since switched to Windows, and that Cedega, not competetion from consoles, had killed Linux gaming for good, and blah blah blah blah.
So the thing is slashdotted, so I thought I should carmawhore a little... Cedega 6.0 Released After many months of intense development, we couldn't be more thrilled to unveil our latest and most exciting Cedega version yet: Cedega 6.0. We're escalating Linux gaming to new heights and you'll love the Cedega 6.0 experience which includes: * Sweeter graphics * Increased performance * Vastly improved usability * More games supported than ever before Download it if you are Cedega subscriber, or Subscribe now. You can also discover lots more detail about Cedega 6.0's major enhancements by clicking here. Better Graphics Over the last year, you have overwhelmingly voted in favor of Shader Model 2.0 and improved Direct3D 9 support. We are pleased to report that these are two long-term projects that have finally come to fruition! GLSL support allows users access to the high-quality effects only available in Direct3D's Shader Model 2.0. At the same time, FBO improvements mean improved graphics, allow for better DirectX 9 compatibility and make a number of new graphics features available. Along with a raft of other improvements, Cedega 6.0 lets top-tier titles play at some of the highest quality graphics settings possible. Be it the more realistic hair on your avatar's head, or the shinier sick slick of your favorite side-arm, you are sure to notice the difference! Of course, we know you demand more from your games then just flash and pretty water. So while our graphics team was hard at work making your games as shiny as possible, the rest of the team was working under the hood on your other top requests. Better Sound Ranking third overall was improved ALSA support, and once again, TransGaming delivers the goods. Changes to our core sound system mean fewer lock-ups and cut-outs during game play. On top of that, you can now have both Mmap and Dmix working at the same time, allowing you to listen to your favorite mp3s, watch your most cherished videos, and get your game on, all at the same time and all while experiencing the best sound performance available through ALSA. More Older Games Next on your wish list was support for older games. While we have not added support for any specific game titles, we have managed to integrate an entirely new memory allocator, we have updated our copy protection code, and included many other fixes that should allow any number of games to work significantly better in Cedega. Now is the time for you to dust off some of your old favorites. Prepare to be amazed! Better Performance Rounding out the top five of last year's poll requests was improved performance. Here is where everyone hits the jackpot. Many of the above fixes, such as the new allocator and FBO improvements also provide a wide range of performance increases. With more optimized file operations and the new memory allocator, you get a big boost to performance in non-graphical areas. Faster file handling, faster load times, and shorter level transitions mean you get more time playing and less time waiting. Since you'll be spending more time playing, we felt providing FBO improvements that give you even better graphical performance was absolutely essential. You will just plain have a better overall experience in a large number of games. To top it all off, an improved multimedia timer means less of your CPU time is spent mixing and manipulating sound, leaving more for your games and further maximizing your overall experience. More Games A smoother, slicker, faster and more high quality gaming experience in every aspect, Cedega 6.0 has brought a whole new level to Linux gaming. But as we all know, supporting new technologies means nothing without the games. So here's the part you've been waiting for: Cedega's top-voted game, Oblivion, is now fully supported in Cedega 6.0. You no longer have to rely on Oldblivion to play this game; it now works out of the box with 2.0 Shaders. Next in line, World of Warcraft has been getting updates throughout the Cedega 5.2 releases, but with Cedega 6.0's performance improvements, it feels like a
But if you try to redistribute it, Transgaming will change their license to prevent you from doing so.
I love the thought that just comes up reading this news:
Wine performance preview. For geeks only.
No more I say.
The good thing is that QEmu is finally at sufficient quality and speed to replace VMWare, so I have a good alternative now. Still... I'm disappointed about the lack of Wine. Sometimes its nice to run something w/o the overhead of a full VM.
Method of processing duck feet
since wine aims to provide a directx compatible windows api, is directx a hack too?
for running Windows games under Linux.
What needs to happen is for gaming companies to write Linux versions of games so that there won't be any performance issues due to running in some Windows environment or emulator.
I think the fact that many are buying Cedega and other Windows environment programs to play Windows games under Linux shows that there is a need for Linux native games.
My brother is a Gamehead and the only reason that he uses Windows XP still is because running the Windows games under Linux gives him great lag and performance issues. He says that if they wrote Linux native versions of the games, he'd switch to Linux.
Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
Adult.
*burble*
(:
Quack, quack.
Wow... I'm actually still a subscriber... but I hardly ever use it.
Just the other day I was thinking "Maybe I should cancel that... they haven't come out with any real improvements in a while"... Lo and Behold....
I'll give it a whirl and see if I can spend some more time in Linux...
Derek
And on top of that, according to reliable reports, cedega is only marginally more stable than Wine ever was. Which in my opinion is not worth five bucks, especially given how much progress Wine has made in the last year or so in terms of compatability. Heck, the latest version can even run WoW with minimal amounts of fuss (according to its rank, which is Gold). And I'd rather wait for someone to brute-force copy protection in a free way instead of having to be at the mercy of those that provide it.
Cedega doesn't need your support. Wine does. Give the latest version a spin, download it, and provide bug reports for your favorite games so the remaining bugaboos can be fixed up.
I'm the guy with the unpopular opinion
I'm glad my car doesn't go 200mph, because the temptation of all that raw horsepower will be too great to resist. High speed pursuits and law enforcement derived beatings will certainly ensue. It's a used geo metro for me.
This sig has been temporarily disconnected or is no longer in service
What a HORRIBLE review done in TFA. It only compares games whose rendering engine is OpenGL (doom3 and enemy territory). I don't give a shit about how Cedega "emulates" OpenGL games. All it's doing is forwarding those requests unmodified (or maybe *slightly* modified) to the native OpenGL subsystem running on the Linux box. What I, and I'm assuming all others out there are concerned with, is gaming performance when Cedega is actually emulating Direc3D calls. Not only are there barely any game companies left that use OpenGL for their games, but the ones that do (ID Software, Epic) already have versions of their games for Linux. The fact that games utilizing Direc3D are omitted from the Cedega benchmarks listed in the article implies to me that it's probably not even worth the trouble of trying it out...
In my experience Doom III played better on Linux than it did with Windows on the exact same system.
Make SELinux enforcing again!
They tested games that also run natively on Linux, emulating the Windows versions of them via WINE/Cedega is going to get you good performance. The games also use OpenGL, which leads to low Vista results and high performance everywhere else. A better test of performance across the board would be to use games like Half Life 2 that can use different DirectX versions. WINE has made great progress (can't comment on Cedega) but unless you've got some programming ability or want to run a popular program then you are out of luck.
a game will come out on Windows that simulates Linux within it and someone will run it on Cedega on Linux and create a rip in spacetime.
In the meantime, I see no point in emulating Windows guts on Linux just to play games. I'll stick with XP for that. When the Linux community gets its head out of its rear regarding making money being evil, intellectual property ownership being evil, corporate regimentation in product development via economically sustainable business investment, and mere polite cooperation and gets something going on *nix comparable to Active X, because OpenGL AIN'T it, then we can see about games on Linux.
Until then, XP is where it is at. Sad that an OS platform like Linux which is not nearly so heavily loaded right at the finish of booting to a GUI desktop as Windows is and Vista even more so, cannot get out of its own way. This property of DOS, dedication to the task at hand with all else shoved out of the way, was what made Doom rock compared to the best of early Windows games. Linux can do this and still multitask. XP pretty much sort of agrees to cooperate and Vists basically says screw you, the OS and every damn tchtochke code piece MS could toss in comes first no matter what and your needs dead last.
Wake up Linux idiots! Time to shine, time to seize the day! Don't make the mistake the Macintosh cultists took! Seize victory from the jaws of defeat and not the other way around. Make gaming on the Linux platform family easy, fast, and mind blowing.
For pete's sake, just with OpenGL the Really Slick Screensavers rock. The proper nVidia drivers make Tux Racer fly. And yet you still maintain a Windows box for freaking Rainbox Six!
If my grammar and spelling are off, I am [distracted/tired/careless] (take your pick)
STOP RAPING BABIES
where credit is due? Namely, CodeWeavers? I agree that the TransGaming/Cedega crew has acted objectionably and their product is questionable. CodeWeavers are a much better example of OSS stewardship with a product that I think is actually worthwhile *and* worth supporting.
:)
I'm all for railing as much as anyone else, but if you're going to slam a company and there is another doing exactly what you feel the first should be doing, giving that other company credit is always a nice thing to do.
Quack, quack.
Not to forget that OpenGL can not be compared to DirectX as DirectX besides Direct3D, there are a lot of other full fledged features as DirectInput, DirectPlay, DirectSound, DirectMusic, DirectSetup, DirectX-Media and DirectX Media Objects (Look at wikipedia for a description of all of those), all of that in one lean package and consistent APIs (through all of them... of course the darn version function suffixes are shit).
Whereas in Linux you'll have to make a mutant join of SDL(with all the half assed libraries that were never finished to play) OpenAL OpenGL Allegro X11 , TCP/IP freetype, ffmpeg etc etc etc etc...
I know because I have developed games in both of them.
As a personal opinion, I still prefer the OpenGL modeling approach (against the Direct3D one), as it is cleaner. I use it when doing scientific 3D visualization apps (which do not need all the other media things).
Ubuntu is an African word meaning 'I can't configure Debian'
I didn't make a statement on CodeWavers precisely becauase I haven't checked them out personally, due to me not particularly needing many Windows productivity applications since the Linux ones are almost as nice.
However, I'll take your word for it unless someone posts to the contrary. In fact, since you say such nice things about them, I might have to give Codeweavers a spin out of principle. =)
I'm the guy with the unpopular opinion
Fair enough. They are the corporate sponsors of the Wine project, so they do have OSS cred. (:
Quack, quack.