Transgaming Introduces Cedega 6.0
Tux Penguin writes "Today Transgaming introduced Cedega 6.0, which is the popular Linux game emulator based upon WINE. Among the new features in Cedega 6.0 is support for a number of new games, Shader Model 2.0 support, new FBO extensions support, and ALSA audio. Phoronix has provided a performance preview that has Doom 3 and Enemy Territory benchmarks from Windows XP, Windows Vista, Linux, WINE, and Cedega."
...I'll bet that it still doesn't work right.
Honestly, in the past I've had more success running games with just straight up WINE than Cedega. I had a 1 month subscription, and it was a complete waste, cheap as it was. Not a single game worked as advertised.
As usual, I'm sure their benchmarks were acquired from a machine with a very specific setup requiring hours of tweaking to get right.
Linux has its uses, and they are many. Gaming is not currently among them, and this hack (yeah, I went there; Cedega is a hack, nothing more) is not the solution to bring Linux gaming into the mainstream.
"You will pay for your lack of vision..." - Emperor Palpatine to Ray Charles
http://www.phoronix.com/scan.php?page=article&item =681&num=2
Under the influence of Post-Cyberpunk Gonzo Journalism
If you're going to test the performance of an emulation layer you certainly don't do so using graphics intensive games on low end and/or integrated graphics solutions. They should have at least used a midrange GPU. There are numerous other problems with the whole thing. Basically, not everything works and the performance of what *does* work is on par with the Linux equivalent based on the poorly thought out testing methodology.
Don't waste your time.
On topic, kinda: I use Cedega because I'm lazy and don't mind the $5 it cost me to get a copy. I read the review linked in TFA, and I'm curious; how well does WINE play with WoW? Is it worth the (little, i'm sure) extra effort to get up and running to put that $5 towards something else the next time an upgrade comes around?
If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
je suis parce que j'aime
Looking at the benchmarks, there's what, one test where Cedega outperformed Wine? What exactly is this monthly subscription fee supposed to pay for, minimal if any improvement over Wine? I understand that it supports newer games than Wine does, but I'd rather put my money into an open-source project than throw it into a monthly fee, especially considering the minor differences.
Am I misunderstanding something vital about Cedega here, or is Transgaming really asking us to pay for the same functionality?
Today is red jello day - all workers must eat all of their red jello. Failure to comply will result in five demerits.
Maybe I'm missing something, but aren't Doom 3 and Enemy Territory OpenGL based and Linux native? Benchmarking them with Cedega is pointless.
Because the redunancy of acronyms doesn't cascade to their derivative projects?
thank you, mr. stalin. we'll gas them as soon as we round them up!
BeauHD. Worst editor since kdawson.
They ARE open source. CVS access is available, sourcecode is GPL.
What you have to pay for is the convenient "snapshot" taken at a stable moment plus the packaging. You also support development that way.
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Be yourself no matter what they say
Anyone else notice...
"For our Vista "Longhorn" benchmarks we had used Microsoft Windows Vista Ultimate RC1 (Build 5600)".
Sure. Because that will give you a good, impartial quality result.
Bloody muppets.
Absolutely, completely wrong. Turn based strategy is the true test of skill. It doesn't matter if you're an 80 year old paraplegic in a wheelchair or a 16 year old teenager. Everyone competes equally. FPS is just about who can react faster. Big deal.
Close. The open-source bits of Cedega are LGPL'd or AFPL'd. The closed-source bits (the Cedega GUI, the copy-protection modules, and IIRC some DirectX goodies), plus the binary packaging and official support, are what you actually pay for.
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What good is the CVS if it doesn't run?
I tried it, and it compiled correctly, but it failed to run because it was missing some library that I couldn't find anywhere. Plus, it overwrites WINE. >:(
I talked it over with some more experienced linux users and they are of the opinion the CVS version is intentionally hard to use, and even lacking in features, in order to force people to buy the commercial version.
Transgaming negotiated with game companies and are required to close the source. The agreement was that if game companies are going to share their copy protection code with Transgaming then they need to not release that code under the GPL in Cadega. Seems ok to me.
Obviously free software is good but if a company is worried about the "viral nature" of the GPL they need to have some assurance that when they work with free software they are not going to get their code displayed for all to see. Ya the Transgaming people made a deal with the devil, get over it.
unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
Sort of open source. It'd be nice if they contributed changes upstream to the WINE project. Many of the problems they've had with games certain (esp older) games not working would be fixed if they used a recent version of WINE. (Un)Fortunately WINE wised-up and stopped using the MIT license, so Cedega development has suffered.
CrossOver Office contributes their changes, and they continue to exist and earn money. We could have had good D3D support in Wine a long time ago if Transgaming wasn't a bunch of freeloading asshats.
That simply isn't the case.
Firstly, the sourcecode has never been GPL, it is a mix of AFPL, LGPL and proprietary licensed code that is not included on the CVS.
Secondly, the CVS hasn't been updated for ages.
Wall of Text hits you for 43124 (crushing).
Your equipped items suffer a 10% durability loss.
You are dead.
Nice... Even the mirror is slashdotted. :-) lol
But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
But if you try to redistribute it, Transgaming will change their license to prevent you from doing so.
since wine aims to provide a directx compatible windows api, is directx a hack too?
To more effectively karma-whore, you should first consider learning the base skill of paragraph-whoring :)
My blog. Good stuff (when I remember to update it). Read it.
And on top of that, according to reliable reports, cedega is only marginally more stable than Wine ever was. Which in my opinion is not worth five bucks, especially given how much progress Wine has made in the last year or so in terms of compatability. Heck, the latest version can even run WoW with minimal amounts of fuss (according to its rank, which is Gold). And I'd rather wait for someone to brute-force copy protection in a free way instead of having to be at the mercy of those that provide it.
Cedega doesn't need your support. Wine does. Give the latest version a spin, download it, and provide bug reports for your favorite games so the remaining bugaboos can be fixed up.
I'm the guy with the unpopular opinion
I'm glad my car doesn't go 200mph, because the temptation of all that raw horsepower will be too great to resist. High speed pursuits and law enforcement derived beatings will certainly ensue. It's a used geo metro for me.
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You got owned by the fact that you were too lazy to use the preview button.
A rewrite as a port is generally too much work to be profitable, especially when the target market is at best one tenth of the original market. There's been some very rare exceptions to this, such as the Linux Neverwinter Nights client and some id games, but in those cases there's almost as many Linux people who play as Windows gamers. The drive to synchronize the higher-level APIs has a better chance of overall success (where success is defined as any DirectX 9 or previous game will run on Linux) in the long run, IMO. Whether transgaming.com is actually required is certainly worth debating. I'm still giving them my $5 every month even though I'm not using it right now.
"Please describe the scientific nature of the 'whammy'" - Agent Scully
What a HORRIBLE review done in TFA. It only compares games whose rendering engine is OpenGL (doom3 and enemy territory). I don't give a shit about how Cedega "emulates" OpenGL games. All it's doing is forwarding those requests unmodified (or maybe *slightly* modified) to the native OpenGL subsystem running on the Linux box. What I, and I'm assuming all others out there are concerned with, is gaming performance when Cedega is actually emulating Direc3D calls. Not only are there barely any game companies left that use OpenGL for their games, but the ones that do (ID Software, Epic) already have versions of their games for Linux. The fact that games utilizing Direc3D are omitted from the Cedega benchmarks listed in the article implies to me that it's probably not even worth the trouble of trying it out...
In my experience Doom III played better on Linux than it did with Windows on the exact same system.
Make SELinux enforcing again!
Cedega Emulates Direct Ex Games (Almost)?
[ok, so I had to cheat a bit...]
deus does not exist but if he does
That's the point. So they can compare the Windows version, the Linux version, & the Windows version on both Wine & Cedega. This lets the folk doing the benchmark figure out how much overhead there is to wine & cedega and show if it perform better, worse, or the same than playing games natively.
I have a very small mind and must live with it.
-- E. Dijkstra
I remember why Loki Games went down - NOT because they went under 'cause of bad sales. They just got bad/criminal CEO, who done anything possible to bancrupt Loki Games without any remorse. And he succeeded.
Afaik, Loki Games was very successful creating needed infrastructure - and they knowledge in doing so was industry high. See SDL, see their installer, see OpenAL which they actively pushed and which now has some support in industry.
It was sad that Loki had to go away just because of some greedy jerk.
user@ubuntubox:~$ stfu This server is going down for shutdown NOW!
Not to forget that OpenGL can not be compared to DirectX as DirectX besides Direct3D, there are a lot of other full fledged features as DirectInput, DirectPlay, DirectSound, DirectMusic, DirectSetup, DirectX-Media and DirectX Media Objects (Look at wikipedia for a description of all of those), all of that in one lean package and consistent APIs (through all of them... of course the darn version function suffixes are shit).
Whereas in Linux you'll have to make a mutant join of SDL(with all the half assed libraries that were never finished to play) OpenAL OpenGL Allegro X11 , TCP/IP freetype, ffmpeg etc etc etc etc...
I know because I have developed games in both of them.
As a personal opinion, I still prefer the OpenGL modeling approach (against the Direct3D one), as it is cleaner. I use it when doing scientific 3D visualization apps (which do not need all the other media things).
Ubuntu is an African word meaning 'I can't configure Debian'