Steam Hacked, Credit Card Numbers Taken
An anonymous reader writes "DailyTech reports that Valve's Steam content distribution system has been compromised. According to the article a hacker claims to have 'bypassed Valve's security system and accessed a significant chunk of data, including: screenshots of internal Valve web pages, a portion of Valve's Cafe directory, error logs, credit card information of customers, and financial information on Valve.'"
WTG.. Next stop, gametap.
I don't need no instructions to know how to rock!!!!
This is why I like my valves to be ball, gate, or ECC83 and EL34
0xB315AA8D852DCD3F3DCA578FD2E0BF88
At what point are sites that take credit cards going to release they need to keep the CC/customer database offline?
It's interesting that they mention credit card information, as you have to enter your complete billing address and credit card information every single time you make a purchase through Steam. Is this hacker lying, or is Steam collecting and storing credit card information on users for shady reasons?
How is this not worthy of showing the whole summary is beyond me.
Oh and I sincerely hope that this kid gets his share of gulag.
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I got a call today from Discover that the card I used to purchase some Steam games was used in several stores in the last two days, racking up over $1500 in charges. I've been trying to figure out how they got my number, and this seems a possible candidate. If you're a Steam customer, beware!
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
So is it because of risks like this that people have to purchase "Wii Points" cards at other retailers? (Important note: I don't have a Wii yet, so I'm not sure of the technical details of how Wii Points work.)
-Rob
Biblical fiscal responsibility
Steam is handling this situation extremely poorly in my books. I emailed Steam Support about 18 hours ago, again 6 hours ago, and have received no reply. I've spent about $200 over Steam and until now have received excellent service. Now I'm royally pissed off.
o _may_be_at_risk
Here is my first email to Steam:
I read a distressing article today claiming that Steam's databases were broken into and credit card information was stolen:
http://emp.damage-web.net/viewtopic.php?p=62590
Is this true? Do I need to cancel my credit card? Please advise ASAP!
And here is my second one, posted this morning:
Do I really need to tell you that this urgent question is time-sensitive?
http://digg.com/gaming_news/Valve_Hacked_Your_Inf
As you can see this issue, rumour or otherwise, is public knowledge and widespread. Valve's lack of a statement on this is very conspicuous. Please confirm or deny this story so that I can rest at ease.
I'm not panicking and I'm not about to cancel my credit card, but I'm furious that Valve will not at least advise me whether or not I should do so. If they don't contact me by midnight I'll never buy through their service again. Furthermore, I'll probably join in on any class action lawsuit.
Economic terrorism coming to a customer near you.
The issue is that the machine doing the billing must NOT be connected to the Internet.
Yes, I know. Some of the notifications go out over email. So? Dump the necessary email info to a USB stick and WALK that over to a different computer.
*head explodes* The source is a pseudonymous hacker with an axe to grind who released Account-data, certificates and several internal listings. Of course, he could have faked those listings, but they seem extremely accurate.
Who says it was even Valve's machine that was compromised? 1UP.com:
Tedious Bloggy Stuff - hooray?
My account that I used to buy the game is overdrawn, the joke's on him!
(That and I just switched banks so the account will be inactive in a matter of days)
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Fully securing a game is very hard without DRM built in to the hardware or moving all the computation to the server side (expensive). It's unfair to compare client security (impossible) with server security (possible)
...but I never liked the concept behind "Steam", "X-Box Live", or any other "service" you have to subscribe (i.e., submit your credit card information and pay over and over) in order to enjoy the games (or any other software) you have already purchased.
^[:q!
http://i17.tinypic.com/2e0irza.jpg
The pic in TFA only shows the left half of the picture.
[Fuck Beta]
o0t!
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pwn3d
I have always had serious issues with giving my credit card number to any high profile service like Steam primarily because I don't like "virtual" purchases, I like to have physical tangible objects in return for my money but this is just another reason for me.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Yes, I know, the CC companies will prolly cover it. But why is this necessary?
I see that the companies need the CC info for billing. That's ok. Why, though, does this info have to reside on a server that is accessable through the 'net? Of course, you have to register online. Ok. How about transfering that data once a day to a server which is usually NOT accessable from anything connected through the net save those 5 minutes the transfer takes, and only from the machine that has to dump the info? Banks use a similar system to access their vaults, where you need the combination and have to be there at a very specific time.
The only info the server really needs is whether the payment went ok or whether the card is overdrawn. This, too, can be updated once a day. The user doesn't need to see his CC info. He knows it. If anything, he needs to see a few parts of the card info to verify which card he used.
So the question stands, why is this possible at all?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You should not run your corporate networks over people's private computers. You are giving them the door and the location, it is a matter of time before they have the key. There is a reason that the telephone polls are on the public right of way. It makes it a crime to tamper with it. Once you put something on my land without a legal easement, it is mine to do with as I please. Even with a legal easement, I can still cause damage, I may just have to pay for it. You still lost service. Note to load "sharing" companies, stay off computers you don't have control over, you are just asking for trouble.
One Token Ring to Rule them All, One Search Engine to Find Them, One WAN to bring them in, and TCP/IP Bind them...
I would be really worried if I were that kid. If he's in any country with an extradition treaty, I'm pretty sure he'll get nailed by the authorities. Our post 9/11-government is pretty sensitive to electronic criminals like this.
I know being a l33t h4x0r is all about bragging about your crap, but honestly-- even claiming to have done this is very dangerous if you're not in the third world.
That's not even needed, really. Put a nice, hardened firewall (ala IPCop) between the computers on a network and let the information be passed out but not in. If that makes sense.
- ->Firewall-->"Billing" Server
Internet-->Firewall-->Processingserver-->Firewall
The only open INCOMING port on "Billing" is the port that records billing information; the only outgoing port is the one that tells the processing server to send mail to such and such.
Also, use end-to-end encryption!
We're rubbing pennies together trying to make it from month to month
At first glance I read "rubbing penises together". Must reduce pr0n intake.
Any obvious glaring errors? Any idea if this has already been proposed and shot down in the past? The data is never going to be truly secure. Someone is always going to get hacked. So it seems this might be a good way to minimize the amount of valuables lying around.
That said, this hack looked like it was done by a no-steam group, and I honestly have no respect for them. It's fine if you want to run old Valve games without Steam (it's pretty horrible software)... These guys go a step further and brag about it. Our HL community has a very anti-"no steam" policy; you simply won't get support if you're running it.
By the looks of things, keeping these people in the cold isn't exactly going to help much either. Not every place has a regular connection that runs these games, and is seen as spyware to some - exclusion in the modding community isn't going to help.
The only bad action in this case is this compromise and all the things with it.
Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
dude, I hacked the Gibson!
All I've ever bought over Steam is Garry's Mod - is how much money you spend a factor or will I slip under the radar?
Funny, never thought I'd be worried about my uber-secure Steam which will NEVER let pirated games be permitted but will turn a blind eye to a serious compromise... bad customer service IMHO.
The 'hacker' uses windows and IE... As if being a scummy theif wasn't bad enough.
God Be Gone
Well, not good for the people who had their credit card numbers taken, but the sooner these web-based DRM schemes are exposed and discredited the better. Valve made a *big* mistake by making HL2 require an open connection to Steam before letting you play. Sure, they've tacked on a bit of content delivery but that's not its main purpose.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
The way "hacker" is used in the media and on slashdot always makes me laugh. This "hacker" seems to be affiliated with the Free Nation Foundation group in some way. Maybe the interview is a hoax too, lets face it, you can believe everything or nothing you read on the internet. Either way, I feel there are some very troubled and delusional kids out there that need help getting away from their computers for a while to play baseball or do something constructive. Read the interview, then go to the forums at FNF. Read the bits about the rights to name unclaimed islands they found on google maps, or the fiberglass huts and shipping containers they plan on living in. If this garbage makes it on slashdot, you have to wonder... how many articles read here everyday are instigated by lonely, frustrated teens with a blog and a need to feel important?
The source?
The interview
Please, read the forums at freenationfoundation.org so you all get an idea what goes on in these "hacker's" minds.
They really need your help.
-SJ
... don't you think everyone else is too? Is it really all that surprising that they are backlogged?
:wq
There is an easy way to avoid this. Get a credit card that has Shopsafe. This is a method where you can create your own credit card number on their web site and it is linked to your credit card. When you create a new credit card you can give a limit on the card and an expiration date. The credit card is only good at one vendor. This way even if a site gets hacked, the credit card information they get is useless. I know of two banks that have it, MBNA, and Band of America are two.
The password was gaben.
Is Gabe using Outlook, again? Shame, shame, shame, figured he'd learn the first time.
I guess HL3 will be delayed again because of hackers. Damn those hackers!
Makes you wonder if Valve has a S.T.A.L.K.E.R.
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
Under the present system, you need the CC numbers for billing, but wouldn't it be better if the consumer instructed the CC company to periodically make a payment to a certain account, rather than the consumer providing the vendor with the information needed to extract money?
There's no reason for vendors and service providers to deal so directly with the CC company.
He hacked into a website, but it wasn't Steam itself but a third party site (the article linked itself has this correction at the bottom); at least that's the official line from Valve.
Coincidentally, I'm currently fighting a running battle with Steam support to reclaim a hacked Steam account. After about five messages back and forth, it has finally emerged that the person actually stole my account by "reclaiming" it from Steam, after providing my steam account number, and my credit card details.
I don't have any spyware on this machine - I checked with SpyBot and Ad-Aware. I surf using Opera, I read mail using Eudora, and internet security is part of my job. I am at a loss as to how anyone could have got both my Steam account number and my credit card details by hacking a third party, however, unless that third party was Steam. (Yes, I could be an idiot, riddled with spyware that I have no idea is there.)
and didn't go pay to play it online, are laughing their butts off right now.
--- Grow a pair, liberals... stop letting the Republicans bully you!
You have to have a physical card to purchase things at stores... If they are using them online where is the stuff shipping to? Discover has a strict policy of not shipping to non-billing addresses unless you add a new address to your account.
Reason to store Card Info: The customer WANTS them too. I'm sure by now you've come across an online store that ASKED if you wanted them to save it for next time. I use this with Dell and New Egg. If they don't ask then it's a problem, but for everyone else it's the CUSTOMER'S responsibility to make the decisions as to whether or not they trust the company.
Reason to be connected to the intarweb: They PROCESS the cards online (via authorize.net, for example).
I write e-commerce apps for a living. My usual policy (unless the clients demands something else) is to take the card numbers, save them encrypted in a database, wait until a store employee reviews their order to make sure it is okay to ship, charge the card (via authorize.net), ship it, close the order and delete the security code, expiration date, and all but the last 4 digits of the card number.
Thus if (god forbid) someone were to break in the only card numbers they would have access to are orders which have been placed but not shipped yet, and even those would be encrypted unless they also got the encryption key. It's quite likely that an order will be shipped within an hour of it being placed, so the risk involved is almost nothing.
There will always be risk involved, no matter how secure you build a system (or ignorantly THINK you have). Deciding whether or not to allow a company to save your card info is simply saying how much risk you are willing to take.
Sorry, AC for a reason.
I work for a medium-sized regional business that takes orders over the web and I can tell you for our processor (Skipjack) one-time-use transaction codes work great.
The way I've got it set up is like swiping your card at a regular retailer -- pass them the CC number, get the authorization and move on. The only thing we save is the CC type, the last 4 digits and the expiration date. If I ever need to do an upcharge or issue a credit I just use the transaction code (15-20 chars, IIRC) and it all magically works. It's great -- secure transactions and I don't have to worry about a compromised database!
In fact I was told once that even Skipjack didn't have a way to look up the whole credit card number after the fact and that only the CC vendors themselves were allowed to store the whole account number.
It might be a little different once the transaction heads upstream to Vital/Novus/whoever, but I don't know -- I never tried to confirm that last bit, but I can tell you I sure as hell don't want to save that info!
I've never had problems with using Discover card and shipping to an address not matching my billing address and not on my Discover account, so I'm not sure where you've ever heard of this policy from. My experience includes purchases from Amazon, Dell, Newegg and other online stores.
Very true.
Steam was hacked years ago already.
You can play all of the steam games easily without buying them or even installing Steam.
Steam has officially gone up in smoke? =0)