Warhammer Online Delayed Until 2008
To the surprise of almost no one, EA Mythic has announced that Warhammer Online won't be out until next year. Eurogamer reports: "'Since our acquisition by EA, we have been afforded many wonderful development opportunities and we plan to take full advantage of everything that is available. This includes taking several additional months to make the best MMORPG possible,' Mythic's Mark Jacobs wrote in a community newsletter." They're going to use the extra time to go back over the Dwarven and Greenskin areas to implement new ideas they've had since working on the original content. With the successful launch of LOTRO this week, and the continuing crash and burn of Vanguard , MMOG developers seem to be wising up to the importance of a really good launch.
You know, Blizzard is infamous for releasing games when they deem them ready, and not shoving them out the door unprepaired. Remember starcraft's release date problems? Remember World of Warcraft's? I really wish more game companies would follow this trend, releasing finished and high quality games rather than shoving stuff out the door and hoping to patch it later.
EA rushes everything out the door. Just look at how awful C&C3 is.
God spoke to me.
I'm wondering if there's even a market out there for all of the "soon-to-be-released" MMOs/MMORPGs that are currently being developed. Given the amount of time that needs to be put into any of these games from a player's standpoint, is there room for another WoW? It seems as though when developers saw the subscriber numbers and cash that WoW was bringing into Blizzard, they all jumped into development of a "new ground-breaking MMORPG!"
Why couldn't they of made a Warhammer 40K MMORPG first? In my opinion it's setting is more compelling than more dwarves and elves. Do they want to be blown out of the water by the juggernaut that is WoW?
Cannot find REALITY.SYS. Universe halted.
Unlike other games, that you play for a while and then stop, MMORPGs are geared to make you play "forever". You're not "supposed" to play C&C or BF for years to come, mostly 'cause the company making them would rather you to buy the next generation of their games than sticking with it for months and years, while with MMORPGs, it's sell once and keep milking.
Now, while I can well see buying 3-4 "normal" games within a certain timespan, I wonder how many people would really go and subscribe to 2, 3 or more MMORPGs at the same time.
Sure, one MMORPG can get you rich. But unlike with the normal game market, there isn't much room for many competing games. People will go and pick the "best". Singular. One.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Sorry I missed church; I was busy practicing witchcraft and becoming a lesbian.
Living With a Nerd
From going through your comment history, I get the impression that your account is supposed to be a humorous piss-take on ignorant and somewhat thick knee-jerk Republican bible-bashers. Unfortunately, you're just not as funny as you think you are. In fact you're not funny at all.
OTOH, if you were genuinely trying to masquerade as one, then you've totally failed. Similarly, if you were trolling, I've seen better. I'd suggest that you don't give up the day job (which as sure as hell *isn't* writing insightful satire).
I cast magic missile at the darkness!!
Cannot find REALITY.SYS. Universe halted.
thats the third time this week!
Translation:
"Since we were assimilated, EA has separated our talented team and distributed them amongst several teams of numerous EA projects so that we can try and fix their problems. By the time we get back to working on OUR project, we'll be so burned out by EA politics, unrealistic timelines and 100 hour work weeks that what we have for Warhammer right now will be what we ship in 2008. We'll let the live product be the beta test and patch it every month, the EA way."
I hope the best for the Mythic buys, but according to history everything EA touches turns to crap.
Minor correction. My subconscious was thinking "EA buys everything."
Maybe, though this is fairly far fetched and borderline insane talk. The development team looked at what they did and looked at World of Warcraft and said 'You know, these things are really similar. I mean I know Warhammer has been around a lot longer than Warcraft, and technically they're ripping us off, but the majority of the population doesn't know that. You know.. Maybe we should just do something different. Why not Warhammer 40k? That'd be interesting'
I have nothing compelling to say
Will I be able to transfer my dwarf character from WoW to WarHammer? I've been a long time bf2 player and EA tends to create products and fix everything except the actual bugs people complain about, the way i see it warhammmer 40k is just around the corner just like bf2 and bf2142
The big question is, why aren't they?
1. Funding. Development time is a race against the clock. If they had money for 20 months of development but need three or six more months to polish and finish things - tough shit. Not all companies have large financial backing like Blizzard.
2. Quality. Even the crappiest game can't be fixed with additional development time. Releasing it today and raking in some cash is a better solution than releasing it later and still get the same sales (and bad reviews).
What's so bad about being lazy? What if there was a war and nobody showed up?
FYI, there will be a Warhammer 40K MMO. There is a story http://www.gamespot.com/news/6166560.html?sid=6166 560 here about it.
"Chemestry is Physics without thought. Mathematics is Physics without purpose."
I'm happy they went ahead and delayed this so that they could layer on the extra polish. More game companies (including EA themselves) should take note.
Waiting for Warhammer Online.
Vanguard is bugged, deep but unfinished. WoW is shallow but polished.
But that is not what sets them apart. The biggest difference is the playerbase. In many ways it reminds me of the difference between Operation Flashpoint and Counterstrike. Both are military first person shooters with counterstrike clearly the more polished easier to get into version. Yet if you desire to play with people whose balls have actually descended your choice is clear.
I tried Vanguard (Sony is one of the few MMO companies willing to accomadate non-credit card owners. Blizzard thanks to its huge success is lucky that stores stock its gamecards) and was amazed to find that you did not need to join a RP-preffered server to be able to be in a world were the majority of players do not use numbers in their chat.
In fact, the majority of players in Vanguard use plain english, are polite and helpfull and even those who still got crap nicks like 'warlord' at least manage to spell it correctly.
If you ever played WoW, well. You know.
Pity then that the game is so fucking bugged. In between the bugs it is actualy fun, and has a lot to offer. I might even say that it is a ton of fun, compared to wow's 1 kilo of fun. Pity that vanguard also gives you two tons of bugs while WoW has by now reduced it to a few grams.
So why am I not playing WoW? Two reasons, the population but mostly the kill X till Y drops and X turns out to be a number just short of infinity. Vanguard improves on both counts but geez gods, FIX THE BUGS.
But what about LOTRO. Well, I am looking at it. Just that so far I can't see any class I like to play. I wonder what route it will take. For me the real killer thing I am looking for in a MMO is for it to be playable and for it to reserve a few servers with a queens english only policy and a naming policy that is enforced with permanent bans. Enter a stupid nick and BAM, banned. No warning, no suggestions, no arguing. Instant ban.
On the other hand, you could just make it an 18+ server. Make that 30+. Nobody born in the 80's or later allowed. And get OF MY LAWN!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
While I don't like WoW (it is polished, it does exactly what it says, it is extremely well designed but I do NOT like it) its biggest claim to fame is NOT so much that it did extremely well in getting a couple of million subscribers but that it proved everyone wrong who pre-WoW claimed that any new MMO would have to get it subscribers from other existing MMO's.
Pity then that WoW now has more subscribers then ALL mmo's that came before combined, with the fact that those earlier MMO's still exist with their own player bases.
Blizzard did NOT eat everyone elses pie, they made the pie a lot bigger.
So now the question is, is this the maximum size the pie can be OR can someone else make the pie even bigger?
Compare if you like WoW subscription figures with other content sold worldwide. Pitifull ain't it?
Compare it if you like too say cable tv. You need to pay for it monthly and it sucks up time.
Would a tv show, say a new Star Trek series that manages to get 8 million viewers WORLD WIDE to be a success or a total and absolute failure unparraelled in history?
Offcourse MMO gaming ain't a tvshow but still, the claim that WoW has captured the maximum world wide market seems a bit unlikely.
Remember those stories that women are the majority online? Yet you don't see them?
Well, I am going to claim something else. Counterstrike is a failure. Nobody plays it. It is unpopular as hell.
Sure, here on slashdot perhaps you will find a lot of players BUT seen from the total audience of people online playing games the number of counterstrike, indeed ALL fps combined, is truly pathetically small.
Blizzard enlarged the market by remaking EQ and polishing it and giving it a good design. It worked BUT someone else could do the same.
Your question smells of IBM asking themselves what the total world market was for the personal computer. Google just how fucking wrong they were because they could NOT get their heads around the fact that the small market they saw was due to their version of the personal computer (expensive and of limited use).
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Mostly I'll aggree with you, but just to nitpick: but you seem to operate under the impression that the game is only buggy at launch, that it will be patched right, and that it's only remembered as having been once buggy.
My experience is quite the opposite: most games which were launched buggy (read: most games), their patches introduced at _least_ 1 new bug for every 2 fixed (though in some cases it was 2 introduced for 1 fixed), and the publisher gave up long before it was anywhere near good quality.
Basically: what makes anyone think that what wasn't fixed in 2-3 years of making the game, surely is trivial stuff that will get fixed in 1-2 weeks after launch? No, seriously. Debugging is stuff that takes 90% of the programming time, and is the hardest to get right. Writing code is _easy_. Debugging it to work _right_ is what's hard and time consuming. A game which got shoved out the door as soon as it compiled and showed the start menu (in some cases, literally) can be anywhere between 6 months away from being really ready, and essentially a failed project which will _never_ work right.
I remember fondly such cases as Ultima Online: 2 years after launch, Origin was still busy issuing half-arsed patches that did more damage than good... and then some of them had to be rolled back to contain the damage. Or "Vampire: The Masquerade - Redemption" which only had 1 patch, and it introduced a couple of worse bugs than those it removed. Or Daggerfall, where after half a year trying to solve such problems as falling into the void as soon as you moved or bumped into a wall, Bethesda gave up and built in cheat codes so you could teleport yourself out of the void and to the start of the dungeon. Or Fallout 2. My favourite game, mind you, but also one of the buggiest games ever. Half the problems were never fixed. And just so people don't think only ancient examples are available: Gothic 3. It's still a buggy POS. 'Nuff said. Etc.
The thing is, even _if_ patching it later worked (and mostly it doesn't), I want to play the game _now_. The day I bought it, not 6 months in the future when it's finally patched. It's not just a matter of remembering a wrong first impression, it can be a matter of the _whole_ experience I've had with that game. And remembering it damn right, in all its buggy non-fun glory. I might play a game for as little as a day, or as much as 1-2 weeks. It doesn't matter if 2-6 months later a patch became available that fixed everything. (Mostly it doesn't.) Anyone who bought the game at launch, or preordered it, has _already_ played the buggy unpatched version.
And that's not including the inconveniences often visited upon the player if they _do_ stick around until some patches hit. Stuff like, "oops, my saved games don't work any more, I have to abandon all those tens of hours of playing and start all over again." (See: Fallout 2.) Or, "oops, the mechanics changed so much that my carefully built empire is going to pieces... and China is conquering the Byzantine empire." (See: most Paradox games, but as a concrete example, Europa Universalis 3.) Or, in at least one pathologic case, "oops, the game has been turned into a whole different _genre_ and my character, in which I 'invested' months, can't even play that class/skill-combination/role any more." (See: Star Wars Galaxies.)
And another thing that people miss when talking about patches is, basically: quality doesn't only mean "it doesn't crash to desktop". There are things like balance, game system, learning/difficulty curves, AI, story, which are damn hard and work-intensive things on their own. And are things which, when a game is shoved out the door untested, are also untested and unfinished. Most patches fix stuff like memory leaks or crashes to desktop, but stuff like balance or the game system rarely are touched at all by a patch. If they were shoved out the door unfinished, at the very least those aspects will tend to stay unfinished. For ever.
The latter was a major part of Blizzard's secret sauce, so to spe
A polar bear is a cartesian bear after a coordinate transform.
ya bt u cnt spl ur wy frm a ppr bg. ya rly. kthx by
...our tremendous success with 'Dark Age of Camelot' set the standard for Mythic of releasing nothing less than triple-A games, and 'Imperator' was simply not meeting that standard.A game shop so good that it can not produce a game good enough to be made by them! This should come as no surprise to players who would read the "Grab Bag" posts where weekly Mythic would correct themselves on how various aspects of DAOC worked. They didn't even know how their own tremendously successful MMOG worked under the hood, how could they design a new one?
Imperator was a miserable failure despite being hyped by Jacobs as a ground up rewrite designed to be ground breaking and compelling title. The concept of a game which was fun PvE and PvP turned out to be too hard to write, so they fell back to PvE only and still couldn't do it...
The problem is that because of the complexity of having both a PvP/PvE game, it is wisest for us to focus on one of those two elements. So now they landed a juicy development deal with a preexisting ruleset and a decent budget backed by a large set of resources (albeit the overworked and inexperienced resources of EA) and they are going back to re-do things?Sounds to me like Mythic again has produced content which wasn't good enough to be produced by Mythic.
(All quotes from Mark Jacobs)
* Christian Mind Trick *
You don't want to be Elfstar any more. You want to be Debbie.
Real Daleks don't climb stairs - they level the building.
i'd like to play warhamer online ....
you know,it is so intersting!u can find wars everywhere....which you will like
Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.
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