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The Elevator Effect In Second Life

There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.

46 of 167 comments (clear)

  1. Yes you can by Timesprout · · Score: 2, Insightful

    you can break all these rules with impunity because there is no real consequence, unlike in actual life.

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:Yes you can by Anonymous Coward · · Score: 3, Insightful

      Breaking them seems to have the same consequence as in real life, people get annoyed.
      If you would go and stare at some stranger in real life, it's not like he's gonna call he cops or knock you down or something (at least not with regular alcohol-levels).

    2. Re:Yes you can by Urza9814 · · Score: 2, Interesting

      Still damages your in-game reputation, just like it would damage your real-life reputation. As the GP said, someone won't smack you in the face in real life normally. They'll just get pissed, make fun of you, avoid you, and tell other people about it, causing them to do the same. Basically, kill social interaction. How is that NOT possible in a virtual world?

    3. Re:Yes you can by Lumpy · · Score: 4, Interesting

      Problem is , people think that when they are in their car they also can happily break these rules. Even though they know it's not just rude anymore but outright dangerous. Standing-too-close = tailgaiting. you can KILL people with that behaivoir. and honestly, upset the guy in front of you and he can jam on the breaks and teach you a lesson.

      All that studies like this prove is that if you are not close enough to punch the person in the face for their bad behaivoir or to keep them under control, fellow humanity becomes raging jerks. Something that almost all of us old farts learned a while ago.

      --
      Do not look at laser with remaining good eye.
    4. Re:Yes you can by Timesprout · · Score: 2, Insightful

      Basically, kill social interaction. How is that NOT possible in a virtual world
      So no actual consequence as I said earlier and nothing to stop the offender taking the 15 seconds it takes to create another online identity. Devastating, just devastating, no wonder everyone is so polite online.
      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    5. Re:Yes you can by Hemogoblin · · Score: 4, Insightful

      You're equating "non-physical" to "non-consequential". Think about that for a minute and you'll realize how silly that conclusion is.

    6. Re:Yes you can by chihowa · · Score: 3, Insightful
      I tapped my brakes when someone was tailgating me once and they rear-ended me. They got a few points on their license and ended up having their license suspended over it (the points for their at-fault accident and the points they had previously added up). Their insurance paid for the damage to my car (probably hiked their rates a bit), which I was getting rid of anyway. Overall, it was a very satisfying experience for me, to see them get screwed by their own carelessness.

      I still do it. I hope to meet you one day.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    7. Re:Yes you can by Kreigaffe · · Score: 2, Interesting

      You deal with it. Just wait till one day when you fail to see, due to your obviously apparent recto-cranial insertion, that the tractor trailer you're tailgating has slowed down quickly. And bam, suddenly you're under the trailer.

      Yeah, you die from that. Enjoy being the asshole that pisses everyone off, doesn't get anywhere any faster, and endangers their own life, all for the sake of being an asshole.

      But hey, you keeps it real. TO THE EXTREME@!@!@!!!12

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    8. Re:Yes you can by soupforare · · Score: 2, Insightful

      Nice. I bet next time someone hits you, you run off the road and get killed. You'll really show them then.
      Driving like an asshole to stop asshole driving doesn't make sense. Trust me, I live in Massachusetts.

      --
      --- Do you believe in the day?
    9. Re:Yes you can by StikyPad · · Score: 2, Interesting

      I don't really like having my car damaged and/or dealing with the inconvenience of driving a POS rental with cigarette burns and god-knows-what stains on the seats. It's very rare that I have anyone behind me to begin with, because I'm just not a slow driver, but in the event that I'm on, say, a two lane road with someone in front of me and a tailgater behind me, I tend to just tap the brakes enough to illuminate the brake lights. Usually that works, but if it doesn't, I do the brake hard/accelerate hard combo (if they're far enough away). If that still doesn't work, then I just find somewhere to turn off for a minute to let them pass. As the GP mentioned, he still tailgates, so there's no point in seriously inconveniencing myself just to try to teach someone else a lesson that probably won't work anyway.

    10. Re:Yes you can by sumdumass · · Score: 3, Interesting

      I thought that at one time. Then one night after a function, i was having drinks and a few of the others from the function was there.

      Well, to make a long story short, they started talking about some asshat in an online game they all played and after chiming in, I found out they were talking about me. Or at least a character name I used everyone in a while when I wanted to piss people off.

      I don't think they knew they were talking about me because some words were pointing out that I wouldn't be having a good time if they did. The entire night i had to wonder if they knew who i was or was it just coincidence. I was usually drunk during the times I used that name so i could have done way more then i remembered. I kept thinking they were coming over to start a fight whenever I heard their voice chatting away close to me.

      Anyways, I didn't sweat it much but I never went online just to piss people off after that. The chances of meeting someone from the same game without organizing it is unreal, or at least I thought. I think the only thing that grouped us together outside the game was a charity function I got roped into going to. It wasn't in my town and they weren't in their hometowns. But there we were all together from different parts of the state and had something in common without trying to know it.

  2. Newsflash by dreamchaser · · Score: 2, Insightful

    Humans have human nature and human psychological responses. Film at 11.

    Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!

    1. Re:Newsflash by MarkByers · · Score: 3, Insightful

      I'm sick of people whinging about people whinging about slashdot on slashdot on Slashdot. If you don't like it, don't use it.

      --
      I'll probably be modded down for this...
    2. Re:Newsflash by Timesprout · · Score: 4, Funny

      Can you please stop whinging about people whinging about people whinging about slashdot on slashdot. It's just too much.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    3. Re:Newsflash by mlow82 · · Score: 4, Funny

      Can you freaks stop misspelling 'whining'?

    4. Re:Newsflash by WhatAmIDoingHere · · Score: 2, Informative

      As soon as you learn how to spell it, sure.

      --
      Not a Twitter sockpuppet... but I wish I was.
    5. Re:Newsflash by hcdejong · · Score: 2, Funny

      My stack just overflowed, you insensitive clod!

    6. Re:Newsflash by MightyYar · · Score: 2, Informative
      Hello fellow American. You might want to check out this site, where they have a definition:

      whinge v., n. To whinge can best be described as to whine. Likewise, someone particularly partial to whinging is known as a whinger or just a whinge. All in the interest of trans-Atlantic harmony, of course.
      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  3. Yeah, I get the same feeling here by niceone · · Score: 5, Funny

    I get the same feeling here: I'll post something, and then someone else will post just below me, and it'll be stuck there right next to my post FOREVER.

    Freaks me out.

    1. Re:Yeah, I get the same feeling here by houghi · · Score: 5, Funny

      Sorry.

      --
      Don't fight for your country, if your country does not fight for you.
  4. Not really surprising by Anonymous Coward · · Score: 3, Insightful

    SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason. If it was in the real world and you had to look someone in the eye you react very differently to the online world where I am sitting at a desk typing on a computer which nobody else knows about. Second life isn't showing some unique symptom here, it is simply a 3D and graphical representation of the same type of behaviour that has been occurring since the online world began back in the BB days.

    1. Re:Not really surprising by z-man · · Score: 2, Informative

      Ah yes, the September that never ended (http://en.wikipedia.org/wiki/Eternal_September)

    2. Re:Not really surprising by iminplaya · · Score: 2, Informative

      Here, Let me help. The other one came up not found, not directly, anyway.

      --
      What?
  5. To many second life articles by bjourne · · Score: 5, Insightful

    Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.

    For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment. :)

    1. Re:To many second life articles by dr.badass · · Score: 2, Insightful

      World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does.

      There just isn't much "new" going on in connection with World of Warcraft. Second Life has considerably more novelty, hence it gets more coverage. Even your example, the whorecraft story, may be "funny", but it isn't new or interesting at all -- does anyone really think that hasn't been going on for ages? Besides, if you're looking for "teh lulz", try Digg or Fark or Reddit instead. Slashdot doesn't really do enough volume to warrant posting every tiny story.

      --
      Don't become a regular here -- you will become retarded.
    2. Re:To many second life articles by Tribbin · · Score: 4, Interesting

      To me she sounds like a girl who knows exactly what she wants, and what she wants to 'pay' for it.

      (leaving out that they are going to see each other again and obviously both enjoyed 'the transaction')

      Now what's wrong with that?

      --
      If you mod this up, your slashdot background will turn into a beautiful sunset!
    3. Re:To many second life articles by MarkByers · · Score: 4, Interesting

      > To me she sounds like a girl who knows exactly what she wants, and what she wants to 'pay' for it.

      > Now what's wrong with that?

      I didn't say there is anything "wrong" with it, I just said it was prostitution... which it is. Prostitution is perfectly legal in many countries. You can make up your own mind whether it is wrong or not.

      --
      I'll probably be modded down for this...
    4. Re:To many second life articles by Ash-Fox · · Score: 3, Interesting

      Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.
      Warcraft is a MMORPG, Second life is a virtual world/reality. There is a real economy on Second life, real businesses like IBM, AMD etc. exist there and invest money into it. Politicians even go on it and run campaigns (I wonder if that really helps).

      I imagine the fact there is some real world interest in Second life beyond playing a game being one of the main reasons why it keeps popping up on Slashdot.

      For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot.
      Dear God, next we'll find out that people are offering sex on MUDs and MUCKs!
      --
      Change is certain; progress is not obligatory.
    5. Re:To many second life articles by NMerriam · · Score: 3, Interesting

      "...nothing more than prostitution" you said. That implies a bias: that prostitution is low. It may be unintentional, but there you go.


      I interpreted it is meaning it is "nothing more [interesting] than prostitution" -- ie, there's no particularly compelling reason it would be featured on slashdot because there's no novel social or technical thing involved. Perhaps your reading is the one with unintentional bias?
      --
      Recursive: Adj. See Recursive.
    6. Re:To many second life articles by brkello · · Score: 2, Interesting

      I honestly don't think people on Slashdot are all that interested in it. I think they astroturf this site. Most people check out Second Life...find it fairly boring and poorly implemented and walk away. People are too busy playing World of Warcraft to care to post articles about WoW. In Second Life, there is real money involved so it makes sense that they try to sucker more people in to it. I think that is why I don't like it. It reeks of the real world. I play games to escape the real world...not enter another one that is run off of greed.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:To many second life articles by Ash-Fox · · Score: 2, Insightful

      I honestly don't think people on Slashdot are all that interested in it.
      I can't speak for all, but I know I am -- just not for any business reasons, entertainment mostly.

      Most people check out Second Life...find it fairly boring and poorly implemented and walk away.
      Sources?

      People are too busy playing World of Warcraft to care to post articles about WoW.
      I guess you've never seen all those WoW news&community sites... I have seen quite a few...

      In Second Life, there is real money involved so it makes sense that they try to sucker more people in to it.
      Second life doesn't have to involve money... I certainly don't create all these dog-fighting aircraft for money, nor do I make money off it, nor do I have invest money into making them (and fighting with them later). I also do it because I find it fun.

      It reeks of the real world.
      I disagree, it reeks more of online hype on everything in the majority of places -- I don't hangout in those places.

      I play games to escape the real world...not enter another one that is run off of greed.
      Well, what you have described isn't what I experience on Second life :), but then again, I don't hang out where the majority are either.
      --
      Change is certain; progress is not obligatory.
  6. The Elevator Effect? by Bazman · · Score: 4, Funny

    Can you fart in Second Life now?

    1. Re:The Elevator Effect? by mattjb0010 · · Score: 3, Insightful

      Maybe you should get a first life?

  7. Some unspoken human rules DO apply by evilsofa · · Score: 5, Funny

    "if some unspoken human rules apply in the virtual world"

    Do you know how annoying it is for a ten foot tall neon pink ogre to jump up and down in front of your face and not stop until you log out?

    My friends do!

  8. Obligatory... by Anonymous Coward · · Score: 4, Funny

    I put on my robe and wizard hat.

  9. Re:who's hurling the giant phalluses around? by Lumpy · · Score: 4, Insightful

    I find it entertaining as these reporters are acting like it;s a new thing. It's not. Ever cince the days of Doom this has been observed and documented. Camping, while being a viable attack vector in the real world (called a sniper) is frowned upon so much in game that most all combatants will band together to punish the camper.

    There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet. I believe it was "social manifestations in online gaming" or something similar where they already looked at this and even in a game where you are supposed to go around killing each other, certain social rules are still followed or suffer getting punished.

    --
    Do not look at laser with remaining good eye.
  10. Re:Second Life by Shihar · · Score: 3, Insightful

    Second Life is like cyberpunk hell. Want to know what Second Life looks like? Read Snowcrash, then take out anything at all cool about that world. It is one big unending strip mall comprised mostly of casinos, sex shops, and brothels.

    Second Life is in no danger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

  11. Virtual worlds don't make us different... by dusty123 · · Score: 5, Interesting

    The really interesting thing about such virtual, anonymous worlds like Second Life is, that although we *could* be someone else, we decide not to. Newbies in these world often try to be a completely different character, however, over time they get very, very close to their real character.

    I'd say, it's quite simple: In normal life, we chose who we are. Most people have fixed patterns which affect their behavior and therefore their daily life. Over time, these patterns get more and more restricting and make people lose their authenticity.

    So, there's certainly a wish to break out, and that's what these virtual worlds promise us - but changing or breaking patterns can never be done by changing worlds. We see that every day, when people change their jobs, their partners or their homes - after all, most end up the same.

    Even if there's a "Third Life" and a "Fourth Life", maybe hundreds of them, they will in the end be all the same, simply as we are who we are.

    However, if we are shaken up so much, that we have to drop some patterns, or really decide to make a change, this and all other worlds will be different - instantly...

  12. Re:who's hurling the giant phalluses around? by MightyYar · · Score: 3, Funny

    It's totally acceptable. Just set up next to a spawn point and... oh, wait.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  13. Re:WoW by infomagic · · Score: 2, Insightful

    My WoW experience is slightly different. Surely I've seen some cases when WoW characters (or rather players behind them) followed those 'unspoken rule' the video is talking about, but in the majority of cases they didn't. The reason is simple, in WoW all the characters are transparent, there is no 'pushing' effect or anything similar. The chars can simply go *through* each other (and they often do). I am sure you've seen the scenes in the Auction Hall or near mail boxes in all large cities, where literally dozens of chars are standing *on* each other. What social distance! Compared to that, SL does allow some kind of 'physicality' of the contact, which therefore leads to a stronger push to follow the 'social' rules (and stronger punishment for not doing so). Again, I don't want to say that social rules are not present in WoW; they are; in a way, the message of this video is just too obvious for me. However, it also slightly misses the point by not taking into account the qualities of the 'medium' (which as we know, an essential part of the 'message').

  14. Re:who's hurling the giant phalluses around? by Servo · · Score: 3, Insightful

    In *real* war, the sniper is also the most hated enemy soldier. And like in Doom or whatever game you're playing, your best bet for survival is to gang up on the sniper to eliminate him/her.

    --
    A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
  15. Re:In the future or in 2ndL, everyone will be famo by Criterion · · Score: 2, Funny

    It never, EVER fails to amuse me when someone on /. says this...

    "It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/"

    --
    We have enough youth, how about a fountain of SMART?
  16. Re:Real Life by guywcole · · Score: 2, Insightful

    Real Life is like soul's hell. Want to know what Real Life looks like? Read [insert religious text here], then take out anything at all cool about that world. It is one big undending strip mall comprised mostly of casinos, sex shops, and brothels.

    Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.

  17. Re:who's hurling the giant phalluses around? by mqduck · · Score: 5, Funny

    It's totally acceptable. Just set up next to a spawn point and... oh, wait.

    Dude, are you camping in a maternity ward with a rifle?
    --
    Property is theft.
  18. more surreal than snowcrash by myowntrueself · · Score: 2, Insightful

    but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

    The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.

    In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed in world due to an error in your model (they still charge you for it). But you cannot drop any object other than a vehicle or a PAZ; eg you can't drop clothing on the ground. Nothing is interactive apart from vehicles (sit and ride), chairs (sit), signposts (read and maybe post text). You cannot have a locked door or container which requires possession of another object (eg a key).

    In WoW no changes that the inhabitants make is persistent (except, sometimes, for them). Kill something and it (mostly) respawns. Complete a quest by removing some supposedly unique artifact from some location and for another player the artifact is still there waiting to be picked up. Or, eg, turn someone into a rabbit for a quest and its only you who see the rabbit, not other players who still see the satyr and can talk to it and turn it into a rabbit. It is a truly bizarre, surreal world.

    In SL you can actually create something in the world and leave it there for someone else to find.

    As much as I hate SL, at least it has a sense of persistent interactivity.

    --
    In the free world the media isn't government run; the government is media run.
  19. Re:Ya know, I'd care if there was a Linux client.. by KillerBob · · Score: 2, Informative

    Points for doing your research. I play SL. And I use Linux exclusively. There's a Linux-native client for SL... and believe it or not, the Linux-native client actually works better than the Windows client as of right now. Fewer known bugs, and some of the known bugs that affect Windows do not exist in the Linux client.

    *shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people don't take the Linux community seriously. Kindly do a little research before you open your trap next time. And failing that, remember the axiom... 'tis better to remain silent and be thought a fool than to speak and remove all doubt.

    --
    If you believe everything you read, you'd better not read. - Japanese proverb