The Elevator Effect In Second Life
There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world -- such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
Well, yeah, you can, as long as you don't get caught, if you know what I mean.
The theory of relativity doesn't work right in Arkansas.
you can break all these rules with impunity because there is no real consequence, unlike in actual life.
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
Humans have human nature and human psychological responses. Film at 11.
Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!
I get the same feeling here: I'll post something, and then someone else will post just below me, and it'll be stuck there right next to my post FOREVER.
Freaks me out.
ccalam - acoustic versions of new songs.
SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason. If it was in the real world and you had to look someone in the eye you react very differently to the online world where I am sitting at a desk typing on a computer which nobody else knows about. Second life isn't showing some unique symptom here, it is simply a 3D and graphical representation of the same type of behaviour that has been occurring since the online world began back in the BB days.
Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.
:)
For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment.
Football Odds
Can you fart in Second Life now?
From about 10 years of experiences of online games...
The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world
No... And a "no" to if many people care for that either.
SL may be "special", cool or whatever, but it's still just a game with awful graphics and a lot of virtual hookers.
Beware: In C++, your friends can see your privates!
"if some unspoken human rules apply in the virtual world"
Do you know how annoying it is for a ten foot tall neon pink ogre to jump up and down in front of your face and not stop until you log out?
My friends do!
I put on my robe and wizard hat.
I'd be interested to see the same experiment undertaken in WoW, where game mechanic feature to follow people are built in. In any case, since the player view is 3rd person, the movements of the avatar don't correspond directly to the view of the player (camera), which should lesson the perception of a social faux-pas, no? Also, I wonder if the delineation into strict sides also lessens the effect - a player may be a stranger, but he's on your side, so to speak.
I thought it was more of a amazing video!
Only 5 gold a piece ; protect yourself now before you get raped
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
So far I can't say that people had any trouble coming very close to each other in SL.
Oh. Oh you mean when they're not virtual fucking?
Hmm... where on SL can THAT be observed?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Read this article about an even that happened 14 years ago.
http://en.wikipedia.org/wiki/A_Rape_in_Cyberspace
Charged Vacuum Emboitment?
Yeah. Second Life is a parallel universe (full of hopelessly mal-adjusted people who can't deal with their first life).
But SHEESH!
Chas - The one, the only.
THANK GOD!!!
Second Life is like cyberpunk hell. Want to know what Second Life looks like? Read Snowcrash, then take out anything at all cool about that world. It is one big unending strip mall comprised mostly of casinos, sex shops, and brothels.
Second Life is in no danger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.
The really interesting thing about such virtual, anonymous worlds like Second Life is, that although we *could* be someone else, we decide not to. Newbies in these world often try to be a completely different character, however, over time they get very, very close to their real character.
I'd say, it's quite simple: In normal life, we chose who we are. Most people have fixed patterns which affect their behavior and therefore their daily life. Over time, these patterns get more and more restricting and make people lose their authenticity.
So, there's certainly a wish to break out, and that's what these virtual worlds promise us - but changing or breaking patterns can never be done by changing worlds. We see that every day, when people change their jobs, their partners or their homes - after all, most end up the same.
Even if there's a "Third Life" and a "Fourth Life", maybe hundreds of them, they will in the end be all the same, simply as we are who we are.
However, if we are shaken up so much, that we have to drop some patterns, or really decide to make a change, this and all other worlds will be different - instantly...
In other words, just like the Metaverse with no swords?
Here is a reason why article about woman offering sex didn't reach Slashdot: there is no such thing as women offering sex in the Slashdot user's universe. As the matter of fact, I expect that the parent post is going to disappear in a fire of matter-antimatter reaction!
for 15 minutes of server time (minus their own bandwith of course).
What would really be news about 2ndL would be if anything remotely interesting every occurred there other than the opportunity to fulfil Andy Warhol's prediction.
2ndL has reached critical popular media mass and is now the bench mark for any pile of crap broadcast or written about a group of idiosyncratic individuals.
Imagine, if you can, way back in the pre-digital era, what you would have thought if someone claimed to be living a "second life" in the Monopoly Board World where you had your own wee little car and a silver shoe.
There's a lot more rubbish to be written about 2ndL - when it is involved in murder or is discovered to be a conduit for drugs or when something so unbelievable happens that the word "Circus" will not be strong enough. It hasn't happened yet, but it will.
It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/
Posts, MyBio or Sig, may contain satire, sarcasm, bolded nouns be sardonic or even witty & be Church of SD
It never, EVER fails to amuse me when someone on /. says this...
"It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/"
We have enough youth, how about a fountain of SMART?
Real Life is like soul's hell. Want to know what Real Life looks like? Read [insert religious text here], then take out anything at all cool about that world. It is one big undending strip mall comprised mostly of casinos, sex shops, and brothels.
Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.
Is it wrong to ask for a video link of a virtual rape in Second Life, even if it's just for academic purposes?
So can I get the link please?
When watching that video, I couldn't help but think, "wow, that guy's being a total dick!" ...but I guess that's just me following normal social rules.
- RG>
Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
Dude, I don't know where the hell you live, but I can tell you that there is a hell of a lot more in my area then casinos, brothels, and strip malls. Maybe you need to live some place other then Vegas?
but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.
The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.
In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed in world due to an error in your model (they still charge you for it). But you cannot drop any object other than a vehicle or a PAZ; eg you can't drop clothing on the ground. Nothing is interactive apart from vehicles (sit and ride), chairs (sit), signposts (read and maybe post text). You cannot have a locked door or container which requires possession of another object (eg a key).
In WoW no changes that the inhabitants make is persistent (except, sometimes, for them). Kill something and it (mostly) respawns. Complete a quest by removing some supposedly unique artifact from some location and for another player the artifact is still there waiting to be picked up. Or, eg, turn someone into a rabbit for a quest and its only you who see the rabbit, not other players who still see the satyr and can talk to it and turn it into a rabbit. It is a truly bizarre, surreal world.
In SL you can actually create something in the world and leave it there for someone else to find.
As much as I hate SL, at least it has a sense of persistent interactivity.
In the free world the media isn't government run; the government is media run.
But I just have a hard time relating to Windows-centric projects. I've spent decades trying to keep DOS/Windows boxes from getting ravaged by their own insecurity; I'll be dammed if I'll downgrade and put up with all that noise again.
There's a rumor there is a way to deal with it from Linux, but the process seemed kinda Frankenstien-like...but I have other things to do, if they're going to overlook Linux. I have plenty to do, and plenty I've been putting off.
--- For a good time mail uce@ftc.gov
Given the state of gaming and how most of them don't even have properly animated eyes, let alone properly player controlled ones, I really doubt that eye contact matters at all currently, especially not in third person camera. I think the reasons why many of the rules still work is simply because we role play a little bit. There is no point in placing your avatars a pixel away from another one when you have plenty of open room, so people end up spacing their characters around more evenly, it simply is the logical thing to do to make the game not look totally stupid. The reason why it still might get uncomfortable to have a avatar close by in an open space is because that avatar didn't end up there by random, the person behind that avatar did that most likely on purpose, so you react to what you guess was the intend of that other person, not the avatar itself. On a crowded place on the other side nobody cares if avatars look at each other, run through each other or do other weird things, since all those things happen at random.
I think the rules that still apply are not because we identify with the avatar so much, but simply because we know that behind that other avatar is a real person, so we don't want to step on those toes or get annoying when he does on ours. If the avatars ran into each other or not however isn't an issue, we just don't care, because those things just happen in todays games.
Points for doing your research. I play SL. And I use Linux exclusively. There's a Linux-native client for SL... and believe it or not, the Linux-native client actually works better than the Windows client as of right now. Fewer known bugs, and some of the known bugs that affect Windows do not exist in the Linux client.
*shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people don't take the Linux community seriously. Kindly do a little research before you open your trap next time. And failing that, remember the axiom... 'tis better to remain silent and be thought a fool than to speak and remove all doubt.
If you believe everything you read, you'd better not read. - Japanese proverb
So some random guy on the net was wrong about whether a crappy "game" supported Linux and this is why people don't take the Linux community seriously? I can't take YOU seriously for making such a stupid generalization.
Support a great indie game: http://www.abaddon360.com
Just as there is a hell of a lot more in SL than casinos, brothels and strip malls. Maybe you need to look somewhere other than the popular places (aka a joke to residents) list?
We have enough youth, how about a fountain of SMART?
"There's nothing to do except chat and buy crap."
:D ), do photo shoots of gorgeous builds, navigate a sailboat through the waterways, explore a sim with historic rocket models and info, own your own gigantic sci-fi battle cruiser. All I can say is, if you've not found anything to do except chat and buy crap then you haven't looked very hard.
Well, unless you like to create, build, script.. that kind of thing... make your own games, explore cool areas, take ballon ride tours of nice areas, skydive and base jump, participate in some of the sci-fi or medieval (or etc..) rpg sims, or racing games (yeah, snail races are a blast
We have enough youth, how about a fountain of SMART?
Fact of the matter is that he started a thread called "Ya know, I'd care if there was a Linux client.." which you would think someone would only do if they had at least looked to see if there was one. Most people that use SL are well aware of the Linux client. It's certainly no secret and if he'd done any looking *at all* it would have been painfully obvious that SL is not a "windows centric" platform.
;)
Hmm.. "game"... please do tell what qualifies something to be called a game? All the games I've played had things like points, goals, quests, levels.. things like that. I'm sorry, but I can't seem to find anything like that in SL (though there are several games available within SL, but they are most certainly *not* SL)... just let me know how I can level my character up to beat the end boss and you'll be my hero forever.
We have enough youth, how about a fountain of SMART?
I agree, and I hate tailgating too. But what you said you did, breaking suddenly and causing a crash, is extremely irresponsible, dangerous, and downright crazy. I hope you don't drive near me or anyone I love.
What I said I did? I hope you pay more attention to detail when driving than when following a /. thread and making hostile accusations at strangers. Have a second look.
Triple A advises that if someone closely tailgates you, you should slow down *very gradually* until the tailgater backs off.
Funnily enough, that IS what I virtually always do. And it virtually never helps - the tailgaters follow more closely.
Can you play Second Life in Second Life?
I'm just confused about your strange use of bolding in your comment.
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning