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Vista vs. XP Game Stability and Performance

boyko.at.netqos writes "HardOCP does a side-by side comparison with a battery of games to check stability and framerates in Windows XP and Windows Vista. In addition to the lowered framerates in Vista, they had stability issues in Need for Speed: Carbon and Prey. From the article: 'For some titles, especially Company of Heroes and Need for Speed, we saw dramatic framerate discrepancies. What's more, both of these titles have recently released patches! Other titles showed a slight, but essentially negligible difference, such as BF2142, World of Warcraft, and Prey. Really, there was only one instance where Vista was able to pick up a few more frames than XP — World of Warcraft at greater than 90fps, where the human eye can't even see the difference. To see this overall trend against Vista is very interesting and makes us wonder as to the cause.'"

114 comments

  1. An old adage: by Knight+Thrasher · · Score: 5, Insightful

    'Newer' doesn't necessarily mean 'better.'

    1. Re:An old adage: by Anonymous Coward · · Score: 1, Interesting

      I'd like to know how much worse Vista is for older games designed for Windows 95/98 (almost everything past that I use DosBox for). XP breaks compatibility on several old ones, I'm wondering how much different Vista is. You'd think if they were smart, they'd drop as much legacy support as they could from the OS itself, but enable some emulation options for older software.

    2. Re:An old adage: by C_Kode · · Score: 1

      That usually depends if you are looking at a x.0 or a x.1 release. :)

    3. Re:An old adage: by Opportunist · · Score: 3, Interesting

      Actually, quite a while ago newer actually started to mean worse. Remember those old floppy drives? And how they lasted for an eternity and longer?

      Have you ever bought one in the last, say, 5 years? And if, do they still work? Mine don't. But the one that came with my 486 is still doing its job.

      Same applies to CD-Roms and a lot of other hardware. When I've learned something from my purchases during the last few years, then that newer actually means worse. Not better.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:An old adage: by TheLink · · Score: 1

      Yeah my old and slow Lite-on CD-RW is still working whereas my newer LG CD-RW died, then the Benq DVD writer I replaced with it stopped working (after not much longer than a year), now I'm with a LG DVD writer. Maybe I should stick to Lite-On ;).

      Or maybe the early batches are sometimes overspeced - because they don't know which corners they can cut yet. Then once they figure it out, the later models die not too long after warranty ;).

      --
    5. Re:An old adage: by He+Who+Has+No+Name · · Score: 0

      I sure wish MechWarrior 2, System Shock, and some of the other transitional games that were squeezing every last bit of power out of DOS would run decently in DOSbox.
      I get the distinct impression that the lack of back-compat and legacy support is a decision wholy driven by marketing (greed) rather than any kind of developmental decisions.

      One thing I hate most about software rot--and the refusal of companies to try and counteract or negate it through backwards compatibility or releasing obsolete software publicly where it can be maintained and preserved--is that we're going to lose a good part of our computing and gaming heritage.

      MechWarrior2 and X-wing, for example, are the two games that really made 3D widespread. You can try and argue Quake if you want, but Mech2 was just as widely distributed, earlier--and helped push 1st generation 3D chipsets as a promotional tool and a target-market gold standard. How many different 1st gen chipset-specific ports and remastered versions of Quake were written by id?.

      You can barely run Mech2 on anything current now. No sound support, no linear frame buffer support, no back-compat for high performance interger-based engines, no joystick support... Even Mech2:Mercs, which came out a year later after Win95 had taken hold and 3dfx was in its heyday, is close to impossible to run decently.

      What about Quake, or maybe Fallout, or Elder Scrolls Arena & Daggerfall, Warcraft, C&C:RA, the first Tomb Raider, F-19 Stealth Fighter, Chuck Yeager's Air Combat, or even Sim City 2000? Nobody who isn't computer-savvy and willing to spend hours tracking down and tweaking DOSbox or VDMSound can run any of those anymore, and those are just examples I can think of off the top of my head. ...I guess what I'm saying is I really wish I could play MechWarrior 2 again. I REALLY wish somebody would remaster it to modern standards (after they port the original poly-for-poly, anyway).

      So yeah. I have a sneaking suspicion that Vista isn't going to make things better in that regard. Worse, far more likely.

    6. Re:An old adage: by Wolfrider · · Score: 1

      I'm with you; waiting for the day when I can play MW2:Ghost Bear's Legacy in Vmware w/o slowness issues. :)

      Best thing to do is get the Fire missiles and Group fire them so the enemy mech is forced to shutdown from heat overload - then you can laser his legs off. ;-)

      --
      .
      == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
    7. Re:An old adage: by CronoCloud · · Score: 1

      Warcraft, C&C:RA, the first Tomb Raider, .........or even Sim City 2000? Nobody who isn't computer-savvy and willing to spend hours tracking down and tweaking DOSbox or VDMSound can run any of those anymore,


      Well, you could always play the PSone ports, they'll run easily.

      .I guess what I'm saying is I really wish I could play MechWarrior 2 again.


      I suppose the more action oriented PSone port wouldn't fulfill the need? It plays crappy with the standard digital pad though, you really do need the massive original Dual Analog Joystick to do it justice.

    8. Re:An old adage: by LKM · · Score: 1

      I bought a Yamaha CD burner about 15 years ago. Still works. The modern CD/DVD burners I've seen (both external and internal in computers I own) generally stop burning reliably after about a year. Which pisses me off to no end.

    9. Re:An old adage: by Chris+Mattern · · Score: 1

      Some of this is being taken care of by game publishers picking up old games and reissuing. C&C:RA can be had in a form that runs just fine under Vista, no tweaking required, by buying EA's C&C: The First Decade compilation, which gets you *every* pre-C&C 3 C&C game, and they all run fine on XP or Vista. Sim City 2000 can be found on Game Tap, along with a lot of other classics (including, in fact, C&C 1 and C&C:RA, as well as X-COM and a lot of other classics), and they're coming out with a "remastered" version of the original Tomb Raider.

      Chris Mattern

    10. Re:An old adage: by Lonewolf666 · · Score: 1

      Or maybe the early batches are sometimes overspeced - because they don't know which corners they can cut yet. Then once they figure it out, the later models die not too long after warranty ;).

      Meanwhile, Lite-on seems to have figured it out. A friend of mine had a few Lite-on CD drives die in the last years. Now, he avoids anything from that company ;-)
      --
      C - the footgun of programming languages
    11. Re:An old adage: by TheLink · · Score: 1

      Looks like all of them "figured it out" then :(.

      My first Lite-On CD writer cost 4 x more than my 2nd CD writer and 1st DVD writer, and about 5+ x more than my 2nd DVD writer :). I believe it had the 1st gen Sanyo "Burnproof" mechanism.

      I can't afford a high end Plextor (if my current drive dies, I'll just buy another one), and I heard nowadays the low end Plextors have the same insides as "the others".

      --
    12. Re:An old adage: by Lonewolf666 · · Score: 1

      I have a somewhat older Plextor (CD-Rom Plexwriter from 2003) and it is a very good drive. Later, however, they started to relabel drives they bought elsewhere and sell them for twice the price.
      Today, I like to buy Samsung:
      Cheap enough and so far quite reliable for me and my friends. But take it with a grain of salt because we don't have the numbers of computers to give you meaningful statistics.

      --
      C - the footgun of programming languages
  2. Useless comparison by GreenEnvy22 · · Score: 4, Informative

    As discussed in the actual article, this review is useless. All it shows is that Nvidia systems perform much slower on Vista then XP. They then go on to conclude that Vista must be slower then XP. It's quite well known Nvidia's drivers for Vista have been absolute trash, while ATI has been on the ball. While Vista will be slower for most games even with ATI hardware, the difference is far, far smaller.

    1. Re:Useless comparison by psikys · · Score: 1

      You are wrong good friend. nVidia drivers for their 8xxx series cards have had problems however the previous generation of cards have performed just fine with little or no problems in Vista - hence why they compared the 7600 to the 8800. Now I agree that they should have tossed an ATi card in there for good measure but regardless - the artical is not - nor is it expressed in the artical - useless. It very much does show that Vista does in fact run slower. Stop being a fan boy and look at facts.

    2. Re:Useless comparison by sbate · · Score: 5, Insightful

      It is not useless if you have a 2gz P4 Nvidia system and you wonder what would happen if you "upgraded". The article was interesting had a wide range of games and had Christmas tree graphs that showed how lame Vista is in game performance and how little you get for your money by "upgrading". It is fair to say that on newer computers you get about the same performance as your old computer so you will not be losing anything. I cannot for the life of me think about anything worth upgrading to vista for a home PC yet. It is not any safer and is more annoying and has the same printdriver scanner support as Ubuntu. When I upgrade my work computer it will be to Ubuntu and my gameing rig to an DS and PSP duct taped together back to back.

      --
      Added Pressly: "Oh, and by the way, milk is nothing but liquid meat."
    3. Re:Useless comparison by PrescriptionWarning · · Score: 0, Offtopic

      But if it can be argued that ATI's driver on XP are horrible, then saying their Vista drivers are better is like saying a Scion xB(ox) is faster when its been all done up with spoilers and chrome and such... that fact is its still a god awful looking box car.

      sorry for the weak car analogy, I just really needed to bash that fugly cardboard box of a car.

    4. Re:Useless comparison by GreenEnvy22 · · Score: 1

      True, it's not useless if all you are interested in is how Nvidia hardware works in Vista. I guess it would just be better for them to advertise it as an article about Nvidia hardware on Vista/XP

    5. Re:Useless comparison by GreenEnvy22 · · Score: 1

      Ati fanboy? I'm no ATI fanboy, not by any stretch of the imagination. I have a mix of ATI and nvida hardware in my pc's. It's just simple fact that Nvidia had screwed their drivers for the Vista launch. The new 158 series are better, but still missing functionality. I reread my post, I meant to say "as discussed in the article's feedback section", this is where the posters discussed the lack of ATI hardware.

    6. Re:Useless comparison by danbert8 · · Score: 0, Offtopic

      Off topic, I know... But I agree about the plastic brick on wheels. Also, throw in the Honda Element into the trash heap.

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    7. Re:Useless comparison by itchy92 · · Score: 1

      When I upgrade my work computer it will be to Ubuntu and my gameing rig to an DS and PSP duct taped together back to back.

      For whatever reason, that last part made me think of Sidetalkin'... specifically, this image (harmless link, just re-hosted out of respect to the Sidetalkin' site).

      --
      Slashdot: News for nerds. Stuff tha-- MICRO$OFT IS THE DEVIL!!1
    8. Re:Useless comparison by bynary · · Score: 1

      Define previous generation. I have an NVidia FX 5700 card and am running Vista. Yes, I have 2GB Micron PC4200 RAM, Athlon 64 3000+, blah blah blah. It's not bleeding edge, but it's hardly a slow machine so I think it's safe to rule out the rest of my components. I just updated to the latest drivers. All my games perform horribly under Vista; they ran fine under XP. Guild Wars runs at ~25 fps. Rogue Spear won't even run. I stopped trying to run anything that relies heavily on 3D acceleration under Vista. I'll wait until NVidia gets their act together on their drivers, or I'll wait until I can afford a nicer ATI card.

      --
      http://www.bynarystudio.com
    9. Re:Useless comparison by Mdentari · · Score: 0

      Ugg. A 5700. Man that was a mediocre product from the start. I liked the image quality alot but the performance was lacking. Your a couple of generations behind and need to upgrade regardless.

      --
      Morality, filters both ways.
    10. Re:Useless comparison by Hellpop · · Score: 0

      I think you mean XP THEN Vista. XP has been around a lot longer, so to be chronologically correct that would be your order. I don't have a clue what you are trying to say by "Vista must be slower then XP." Then XP does what? I cannot see what causality you are implying?

      Has anyone addressed if Vista is still slower than XP if you turn off the bells, whistles, holographic and foil-plated covers with glow-in-the-dark lettering? I would think that these would cause quite a bit of overhead. Does Vista have a "Classic" mode at all or are we stuck with the assinine chrome plating and spinning rims no matter what?

      --
      "People are stupid; given proper motivation, almost anyone will believe almost anything."
    11. Re:Useless comparison by aafiske · · Score: 1

      Except that ATI as far as I know doesn't have a dx10 card out, which is the main allure of upgrading to vista, as far as I'm concerned.

    12. Re:Useless comparison by GreenEnvy22 · · Score: 1

      once dx10 games come out yes, if ATI doesn't have their card out by then they will be disadvantaged, but until that time, DX10 cards are not needed.

  3. reason by spykemail · · Score: 2, Insightful

    I just don't see a compelling reason to upgrade to Vista. I already have Mac OS X and Windows XP, why should I buy a new version of Windows when I can already play games on XP and work on OS X? I realize that at some point I'm going to need to upgrade because Windows-only developers will leave XP behind, but still. That won't be for a while.

    Most of the games I play are classics at this point anyway, unless Blizzard's new game requires Vista I think I'll be ok :).

    1. Re:reason by Corporate+Troll · · Score: 1

      DirectX 10?

      All DirectX versions have been adopted by games devs, very shortly after they have been released.

      That's why... Then, I'm not a gamer and thus do not care.

    2. Re:reason by miro+f · · Score: 1

      I think this will be the exception. I very much doubt DirectX 10 will be adopted as quickly as previous versions, as it would alienate a vary large portion of the potential userbase.

      Of course, it probably will eventually get used, otherwise MS will probably just release it for XP.

      --
      being vague is almost as cool as doing that other thing...
    3. Re:reason by Corporate+Troll · · Score: 1

      Hmmmm, well, the problem is that people that know about DX10 are the "hardcore games". Those are the kind of people that do not mind spending 3000€ on a new machine just because the game they want to play doesn't run at least at 60fps during action sequences. Sure, there are savvy gamers, but the bunch of them are clueless lusers that only want to play games and couldn't install an operating system if their life depended on it. To them it is "DX10 is better than DX9, so I need DX10!".

      Most "gamers" are idiots in regard to computers. I know, this will offend many slashdotters that consider themselves gamers, but they are only a small tiny subset of those that call themselves gamers.

      I also heard (but cannot confirm) that DX10 programming has been significantly easier than DX9, so developers will jump on it as soon as they can. I also bet that DX10 programmed games will be easy to port to the XBox 360 so adding an additional audience for not much effert....

    4. Re:reason by LocoMan · · Score: 1

      Not if they do like previous DirectX generations, where the games ran in both new and older version of DirectX, but looked prettier or had more effects in the newer one.

    5. Re:reason by Flodis · · Score: 1

      I very much doubt DirectX 10 will be adopted as quickly as previous versions, as it would alienate a vary large portion of the potential userbase.

      Of course, it probably will eventually get used, otherwise MS will probably just release it for XP.
      Since games are one of the very few things that may lure people over to Vista, I seriously doubt MS has any interest whatsoever in porting DX10 to XP. Unless - of course - their port runs horribly slow, just hinting at the marvelous graphical effects possible in a 'True (tm) DX10 Operating System'.
    6. Re:reason by Tarlus · · Score: 1

      While more and more devs may begin to take advantage of DX10, most of them aren't doing it exclusively. Which means, for a while, new games will run on DX9, but can take advantage of DX10's enhancements if available.

      Making games DX10 exclusive for right now would knock a major dent in their potential sales.

      --
      /* No Comment */
    7. Re:reason by Anonymous Coward · · Score: 0

      Most of the gamers that shell out thousands on systems blindly *are not* the sort to really know what DX10 is. I would say most gamers don't know what it is except for perhaps the most minimal of understandings, but those who do know what it is are knowledgable enough to understand the issues and benefits thereof.

  4. Lower frame rates = higher security by Cathoderoytube · · Score: 5, Funny

    I think the people doing this test should really have a look at the vista manual. If they did they'd know the OS was designed to block suspicious looking frames from the games we play to keep your computer secure. This generally means a slight performance hit. But hey, if you're willing to shell out hundreds of dollars on upgrades for an OS, what's a few more hundred to buy an even new video card that'll allow you to play games with performance comparable to those on a machine running XP with less powerful hardware?

    --
    I have nothing compelling to say
    1. Re:Lower frame rates = higher security by Deadplant · · Score: 2, Funny

      You are being killed by an Orc.
      Allow or Deny?

      DENY DENY DENY!!!!

  5. This comparison is stupid. by Anonymous Coward · · Score: 1, Insightful

    Games designed for XP work best on XP? I'm amazed!

  6. Frame rate perception by Mprx · · Score: 4, Interesting

    The human eye is an analogue device, and does not see in frames. Because computer games generally do not feature realistic motion blur, we can see a benefit from increased frame rates well above the 72fps which would be sufficient with perfect motion blur. Accurate motion blur can be thought of as "temporal antialiasing", analogous to the spacial antialiasing supported by modern graphics cards.

    1. Re:Frame rate perception by Anonymous Coward · · Score: 0

      Semi-false. This is only true to the extent that your monitor can actually support the frame-rate. Most LCD screens refresh at 60Hz, making any draw-rate higher than that pointless.

      You are correct, however, if you happen to have one of the few 120Hz LCDs out there, and run the video at that speed, it will indeed allow "motion blur" simulation. Unfortunately running 90Hz on a 120Hz LCD will only cause time-jitter...which I suspect would be worse than the "tearing" alone.

    2. Re:Frame rate perception by MichaelSmith · · Score: 1

      The human eye is an analogue device, and does not see in frames.

      Now that we have done away with CRTs in both the camera and monitor, do we need to have frames at all? For video we should be able to transmit pixel changes directly from camera to monitor. For games, update the monitor whenever you like.

    3. Re:Frame rate perception by MotherMGA · · Score: 5, Funny

      What the article does not state is that there reason for such slowness is that behind the game, Vista is poping up the message:

      "You are attempting to refresh the screen. Cancel or Allow?"

    4. Re:Frame rate perception by Gothmog+of+A · · Score: 1

      The human eye does not at all experience motion blur. Motion blur is purely an artifact of recording devices. Why anyone would want to make computer games look like you watch a recording is beyond me.

    5. Re:Frame rate perception by linzeal · · Score: 1

      I'm sorry but CRTs are still around even if the more popular Trinitron tubes are no longer being manufactured. Me and my girlfriend get migraines and we prefer a cheap used 17" monitor for long sessions at the computer than our 20" monitors, for one while the CRT has hummed along without complaint from moving around the house and the country, both of the LCD monitors have had to be returned under warranty for problems with holding a specific resolution or just turning on. When LCDs are as rock solid as my 12 year old 21" Sony Trinitron, maybe than I will switch completely.

    6. Re:Frame rate perception by Floritard · · Score: 3, Informative

      Hugo Elias has an excellent demo of this effect on his site. Check it out and tell me this spinning cube doesn't look more real with the motion blur. It's a little eerie. I've seen this effect in some footage for that new game Little Big World among others. It's a framebuffer effect I believe. I wonder if its inclusion in more game will have any effect on traditional framerate requirements for believable motion. Might get by with less as you say. Then again, to do it correctly I believe you have to render even more frames than are actually made visible. Much like good anti-aliasing requires oversampling the image, this temporal anti-aliasing would require oversampling frames for the objects at high velocities. And to the other reply, yes we want it to look like we're playing a recording. Reality is boring, the typical approach is to emulate a movie experience. Lens flares and high-dynamic range lighting. You view is referred to as a "camera" in most games. These aren't things you see in real-life. The object is to go theatrical.

    7. Re:Frame rate perception by SighKoPath · · Score: 4, Interesting

      Motion blur is purely an artifact of recording devices.
      That is why recording devices can get away with recording at under 30 frames per second. For example, movie projectors display at a mere 24 frames per second, with no perceived problems! Good luck playing any 3D game at that frame rate without noticing. However, if the game had motion blur, it would look just fine at 24-30 FPS.

      The big question is, is this even practical? To me, it seems that running at the higher frame rates is easier than correctly rendering motion blur.
    8. Re:Frame rate perception by Jaysyn · · Score: 1

      Oh. Well I guess I *did* do too much acid in high school.

      --
      There is a war going on for your mind.
    9. Re:Frame rate perception by Mprx · · Score: 1

      Obviously spoken as somebody who's never watched a movie at a higher framerate. Go watch some 60fps Showscan or something, and the deficiencies of 24fps movies become very obvious.

    10. Re:Frame rate perception by Mprx · · Score: 4, Funny

      LCDs are worthless for any game that's dependent on fast reaction, such as first person shooters. Modern first person shooter design is moving towards deemphasizing twitch, for example by adding autoaim and weapon spread and slowing the game down, but play an oldschool fast FPS like Quake 3 on a CRT at 120Hz vs. an LCD at 60Hz, and you'll see it makes an enormous difference. Not only is the perception of smoother movement important, but latency too. With an LCD, a frame is buffered in the graphics card for 17ms, buffered in the LCD for at least 17ms, and then displayed over at least 5ms. With a CRT running twice as fast, the frame is buffered in the graphics card for only 8ms, not buffered in the CRT at all, and displayed over an average of 4ms (the top of the screen almost immediately, and the bottom after just under a whole frametime). That's 38ms added latency for a top of the range LCD, and 12ms added with a moderately good CRT (truly fast CRTs will do 200fps or more). A slow LCD can add 100ms or more (see "LCD input lag" discussion). Human visual reaction time is about 200ms to 250ms, with the highly gifted going slightly faster, and those tired or under the influence of depressants a lot slower. To be competitive at a twitch-heavy FPS you'll need to be reacting around 200ms (one reason why twitch is deemphasized now, so player genetics is not so important). The additional 26ms latency from choosing a fast LCD over an average CRT is a significant chunk or your reaction time, and enough to affect your average success rate in twitch-vs-twitch situation.

    11. Re:Frame rate perception by Mprx · · Score: 1

      The human eye does experience motion blur. Simple test: hold your hand out away from your computer screen (otherwise you'll get strobing), and wave it about as fast as possible. We don't experience as much motion blur as we see in 24fps movies, but that is because 24fps is the *minimum* needed to produce smooth motion. See the research of Douglas Trumbull (Showscan) for details.

    12. Re:Frame rate perception by AKAImBatman · · Score: 1

      Now that we have done away with CRTs in both the camera and monitor, do we need to have frames at all?

      Yes. For a few reasons:

      1. If you don't transmit an entire frame of information at once, you're likely to get odd rendering artifacts such as tearing.

      2. If you want to fool the eye, consistency is the key. Having a fixed framerate (whatever that may be) will always give the smoothest results. Games today do tend to render their backbuffers much faster than the monitor can update, but that's overcome because of time-based movement. i.e. The frame you finally see displays the character where your brain expects it to be after X number of milliseconds. Taken as a whole, the frames appear to add up to smooth movement.

      3. Active LCDs share a trait with CRTs in that they need regular refreshing. While it's true that LCD will maintain its state as long as a voltage is applied, it's often not feasible to maintain a regular voltage; or at least maintain the voltage longer than the refresh period. TFT displays in particular charge capacitors to power the pixels between refreshes. Because of this, LCD manufacturers tune their monitors for a specific refresh rate, and then instruct the user to use that refresh rate. Some LCDs use an internal framebuffer to provide transparent refresh rate divisions and deinterlacing, but the monitor is still designed to run at a specific Hz.
    13. Re:Frame rate perception by hansamurai · · Score: 1

      Play any of the Metal Gear Solid games and you'll see excellent use of motion blur in video games.

    14. Re:Frame rate perception by ravenshrike · · Score: 1

      Eh, give it 5 years. SED will be out thus making the point irrelevant.

    15. Re:Frame rate perception by Mprx · · Score: 1

      It's not realistic motion blur, it's just fading out frames slowly instead of immediately replacing them, and it doesn't provide any additional motion information. Compare with true motion blur as demonstrated in the site Floritard linked in post 19035607.

    16. Re:Frame rate perception by poot_rootbeer · · Score: 1

      Because computer games generally do not feature realistic motion blur, we can see a benefit from increased frame rates well above the 72fps which would be sufficient with perfect motion blur.

      Human eyes may not think of motion in terms of discrete frames, but computer display devices do.

      If your display has a 75Hz refresh rate, it doesn't matter if the game engine is generating 75 frames per second or 175 frames per second; the same number are going to reach your eye.

      (However, higher frame rates can be used to create motion blur in the frames that are displayed, giving the perception of smoother motion.)

    17. Re:Frame rate perception by The+MAZZTer · · Score: 1

      Don't forget the monitor's refresh rate will limit the frame rate even with vertical sync options off (so might as well keep it on to prevent "tearing"). If your refresh rate is at 60Hz it doesn't matter how fast the game goes... you'll only see 60 individual frames (with tearing if it doesn't happen to be an even multiple of 60). So don't forget about this, since you can probably up it to 75 or something and squeeze a few frames out (some older monitors might... um... break if you accidentally set them to refresh rates they don't support, so RTFM).

    18. Re:Frame rate perception by TheLink · · Score: 1

      From: http://channel.nationalgeographic.com/channel/figh tscience/facts.html

      #9 Data indicates tae kwon do fighters react in only 0.18 seconds-nearly twice as fast as the blink of a human eye.

      IIRC from watching the show, react = the guy saw the targets flash, and then _hit_ the targets in that time. 180ms _total_ reaction time including moving arms/legs.

      I'm sure they would likely to have been trained to be able to react to slight changes in your posture, gaze, etc in that time too. So even if I started throwing a punch first, they'd still hit me first. I wonder if I can then claim in court that he hit me first (assuming that I'm still able to appear in court and do that ;) ).

      Anyway, to check the amount of frame lag the LCDs have. Get an LCD and CRT to display the same fast changing counter (via a dual output vid card or video splitter) and then take a photo. Repeat till you have enough samples. If not using a splitter, swap the connectors for 2nd round.

      --
    19. Re:Frame rate perception by Anonymous Coward · · Score: 0

      Not only that but higher frame-rates mean the engine will be more responsive.

      Doesn't matter if your framerate is way faster than your display refresh. The engine isn't synced to the display anyway and displaying the most recent engine state is more important that smooth video.

    20. Re:Frame rate perception by darkwhite · · Score: 1

      The big question is, is this even practical? To me, it seems that running at the higher frame rates is easier than correctly rendering motion blur. It's interesting. I wonder if this is the same kind of trade-off as single-core vs. multicore. Will GPU engineers eventually implement motion blur, given the possible performance gain and lower ROI in other areas? Or does properly computing motion blur require more rendering than the extra frames it saves?
      --

      [an error occurred while processing this directive]
    21. Re:Frame rate perception by darkwhite · · Score: 1

      LCDs are worthless for any game that's dependent on fast reaction Yeah, if by "worthless" you mean "possibly incurring a slight disadvantage in a LAN gaming environment when a number of other more important factors is equalized". Most people don't play games professionally, and most play them over a net link that puts in 50-200ms extra latency.

      I personally played 120-200% speed deathmatch on DM-Rankin in UT2K4 a lot, and twitch is extremely important there. I played on an average LCD over a very fast net link. I don't have a CRT handy, but I highly suspect the LCD speed didn't make any difference at all. I suppose it's hard to know though, without having played on a fast CRT alongside it.

      Quite a few gamers play with radio mice, too. I wonder how much latency that adds on. I know my Bluetooth mouse crapped out and lagged a lot when I used it to play - it was virtually useless for competitive FPS.
      --

      [an error occurred while processing this directive]
    22. Re:Frame rate perception by Jonah+Hex · · Score: 1

      While Trinny's are no longer being made, these other companies might still be producing their versions:
              * Diamondtron (NEC/Mitsubishi)
              * SonicTron (ViewSonic)
              * Technitron (MAG Innovision)

    23. Re:Frame rate perception by ozphx · · Score: 2, Informative

      Bullshit.

      I'm phx in the rage-quit lineup. We're in the top 5 teams in Australias main amateur CS ladder. I use a 24" Dell 2405FPW LCD with an "unacceptable" grey to grey of around 18ms. The majority of our lineup use LCDs.

      Competetive team gameplay like CS is about team prediction and buy strategies. Being able to shoot straight, quickly, and handle individual prediction is a minimum requirement.

      --
      3laws: No freebies, no backsies, GTFO.
    24. Re:Frame rate perception by Mprx · · Score: 2, Insightful

      CS is much slower paced than Quake 3 or similar.

    25. Re:Frame rate perception by l33t+gambler · · Score: 1

      I usually set my CRT refreshrate to the games max FPS.

      Battlefield 2 - 100hz
      ut 2004 - 85hz
      quake3 - 120hz (quake 3 doesnt have fps lock)

      I use usbrate to set my mouse to 500hz poll and it is really smooth when I look around.

      --
      Teasing the nobles, and rightfully so!
    26. Re:Frame rate perception by l33t+gambler · · Score: 1

      Fatal1ty seem to disagree

      - Jonathan "Fatal1ty" Wendel only plays with CRTs. The problems for him are afterglow and the lower frequency of images. The main fault of LCDs is the restriction in frequency and consequently fps. The possibility of having a 120 Hz LCD like Samsung, CMO and LG-Philips particularly interested him. If LCD really displayed 120 Hz, yes he will probably change to LCDs. We will have to verify if the first monitors of this type will truly display 120 different images per second or if they will display twice the same image with a black one between the two.
      http://www.behardware.com/articles/613-8/the-last- crt-survey.html

      I've never seen a game competitive event with LCDs, and there seems to be a lot of CRT at The Gathering too
      http://jooh.no/web/CRT_at_TG07.jpg

      Just trying to show people there might still be a market for CRT :)

      Personally I've tried quake3 @ 60fps+hz on my CRT and it's awful.
      (I used com_maxfps 60 and r_displayfresh 60)
      Also, when the entire scene changes, for instacne look around with the mouse, I can clearly see difference between 100hz/fps and 120hz/fps

      The best would be to fix the monitor refresh to the games max FPS, or a multiple.
      UT 2004 - 85hz
      Battlefield 2 - 100hz

      BTW What poll rate is your mouse at?

      --
      Teasing the nobles, and rightfully so!
    27. Re:Frame rate perception by kenny0 · · Score: 1

      you're missing a key point -- input lag means you move, but on screen you don't see it until later. I have a 70" xbr2 sony LCoS that has something like 50-60ms input lag through HDMI, and about twice that through component. It's unacceptable for first-person shooters. In Windows, you can move the mouse back and forth very quickly, and if you do it fast enough, you end up being on the right side of your mouse pad when the mouse pointer is on the left of the screen, and vice versa when you move to the other side. It's really annoying! I have a Dell LCD at work that has a tiny bit of input lag, when compared to the CRT next to it. At home I recently got a Samsung 226BW that seems to have no input lag (there's probably soom, but they've done a great job at making it something I don't notice). All models are different, so you have to depend on reviews.

    28. Re:Frame rate perception by kenny0 · · Score: 1

      Unfortunately, Fatality (or whatever his name is) likely found that 120Hz doesn't mean 120 frames of actual input source per second. The latest 120Hz TV's at least do better than inserting a black frame in between each real frame (which only is supposed to help the LCD response rate, not perceived framerate), and that is that they interpolate between frames. This is said to make things look smoother with more clarity, but it doesn't always work right. If movement is so fast that the system can't make what it thinks is an acceptable in-between frame, it just repeats the last frame. Anyway it's not really giving you the extra time resolution. Bottom line, it's fake and has more to do with the blur from low response rate LCDs. The fastest LCD's, like the Samsung 226BW (2 ms gray to gray) are TN panels, which means they have poor color/gamma/contrast off axis. The better looking ones that are acceptable at +/- 60+ degrees off axis (which is what you want for displays being viewed by multiple people) are slower, in the 8-25ms range. Oh and off topic, but all 22" LCD's are only 6-bit, so you get just ~250K colors rather than the 8-bit 16+million. SO they all have problems of some sort :)

  7. To improve the frame-rate of games in Vista... by tygerstripes · · Score: 3, Funny

    First, you compile Wine to run in Vista...

    --
    Meta will eat itself
  8. Windows Vista compatability by My+Iron+Lung · · Score: 2, Insightful

    I'm playing all my games with specs quite similar to the ones in the article (slightly better processor, exact same 8800 GTS card). Between XP and Vista, I've honestly noticed very little, if any, difference in my game performance. I run the settings quite high.. the only real issue I've had is that Sim City 4 will simply not work under Vista.

    I'm not trying to be a troll here, but when you're playing a game in fullscreen, isn't it basically getting your machine's full attention? What's Vista doing that makes XP so saintly in comparison?

    1. Re:Windows Vista compatability by yummy1991 · · Score: 0, Funny

      whats vista doing that makes xp look saintly by comparison? Not working.

    2. Re:Windows Vista compatability by Anonymous Coward · · Score: 0

      I really wish I had mod points. You're my hero.

    3. Re:Windows Vista compatability by edizzles · · Score: 1

      slightly better processor, exact same 8800 GTS card You have one fo the best cards on the market right now. 50fps or 70fps makes very little differnce to the human eye. If you run a midrange box, and up grade to vista, then you will probly run into some more noticeable slow down.

  9. duhhhhhhhh.... by Anonymous Coward · · Score: 0

    it was the exact same thing when xp was released. like every windows, when it's first released it's slower, with worse support etc... than the previous one.
    now why aren't we all still on win 98? because win xp has better support for faster pc's, where win 98 got problems with 1Gb mof ram, windows xp doesn't, windows xp supports all the newest things now etc... and in a year or so the same will go for vista.
    by then the support for vista will be good, just about anything will have stable drivers for vista, the patches for vista will have made it a decent OS, a computer that runs vista smoothly with all nice things turned on will be very affordable, and the first games using directX10 will suddenly make vista interesting for gaming...

    if they can say the exact same things next year, only THEN vista would have a huge problem, but these "problems" are common to every new windows released...

    1. Re:duhhhhhhhh.... by Lonewolf666 · · Score: 2, Insightful

      The difference is that Windows 2000 (or XP) had some real improvements over Win 98. Most importantly, support for more RAM and better stability. It had some problems with driver availability at first, but that is the only drawback I can recall.

      With Vista, you get the same driver problems, less stability than before (as the predecessor is stable enough and much harder competition than Win 98 was) plus some compatibility problems. The only advantage might be the new GUI design. I say might be, because that is a matter of taste.

      So I guess Vista will have a much harder time replacing XP than XP replacing 98.

      --
      C - the footgun of programming languages
    2. Re:duhhhhhhhh.... by Trent+Hawkins · · Score: 1

      Does that matter? Every machine sold will now have Vista, and with that every developer will switch to Vista and everyone who doesn't have Vista yet will be forced to upgrade if they plan to Play video games or use the latest versions of their software.

      So with that: Resistance is futile, you will upgrade to Vista.

    3. Re:duhhhhhhhh.... by Rycross · · Score: 1

      A lot of manufacturers are switching back to offering XP, at least temporarily. In the past, Windows ME didn't really get the kind of market-share that 98 or XP enjoyed, due to its poor quality. I don't think that its a given that Vista will become ubiquitous. Probable? Yes. Definite? No.

    4. Re:duhhhhhhhh.... by Anonymous Coward · · Score: 0

      DX10 - I haven't seen one person mention DirectX 10. Have any of you seen the screenshots for the new DX10 games? They're AMAZING. You're all on here whining and asking what you get in Vista that you don't get in Win XP? The answer is DirectX 10.

      Newer MSFT OS's have ALWAYS required more resources than their predecessors; which means they'll always have worse performance on the same machine. It's a no brainer - if your new OS requires twice what it used to to run and you install it on the same machine you were running the old one on - it's not going to run as fast as it did before. I don't need a bunch of benchmarks to tell you that. :-/

    5. Re:duhhhhhhhh.... by Lonewolf666 · · Score: 1

      DX10 - I haven't seen one person mention DirectX 10. Have any of you seen the screenshots for the new DX10 games? They're AMAZING. You're all on here whining and asking what you get in Vista that you don't get in Win XP? The answer is DirectX 10.

      Now that you mention it... but graphics in games have reached a quality I find quite satisfactory years ago. So that is not an icentive for me to get Vista.

      Newer MSFT OS's have ALWAYS required more resources than their predecessors; which means they'll always have worse performance on the same machine. It's a no brainer - ...

      True, but does it need to be this way? I think MSFT is wasting our hardware ressources with excessive bloat. Not that the Linux world is completely innocent there:
      While the kernel seems to be quite efficient, KDE and GNOME are more or less on XP's level in ressource hunger.
      --
      C - the footgun of programming languages
  10. What about linux and OS X? by Anonymous Coward · · Score: 1, Interesting

    TFA says that Vista is not a very good gaming OS, which may be true compared to XP. Is Windows XP and Windows Vista in competition with each other? Maybe, but they will not be for long unless MS is stupid. So, the fair comparison would be to compare these games running on Vista, Ubuntu and OS X!

  11. My (older) games won't even run on Vista by Dr.+Manhattan · · Score: 4, Interesting
    As I've said before, Vista has been horrible for games. And these aren't new, flashy, supreme games. These are games from a few years back, that should fit comfortably on the hardware, and I'm not cranking up the resolution or the detail or anything. The hardware I refer to: AMD Sempron 1.8GHz (allegedly equivalent to a 3GHz+ processor), 1GB RAM, 80GB disk, Geforce 6150 integrated graphics. Not (at all) a speed demon, I know, but I'm not asking for miracles. Look at the games I'm trying to run:

    • Aliens versus Predator 2: Runs slow, audio is skippy. 90% of the time fails to launch properly.
    • Tron 2.0: Slow, skippy audio. Seems to always launch into the game menu, but firing up a save game crashes the program much more often than not. Vista doesn't crash at this point, but it takes about five minutes for it to recover.
    • No One Lives Forever 2: Actually runs okay, much of the time. But about 20% of the time it won't launch a saved game, it instead crashes to the desktop. At least it's faster than Tron 2.0 at crashing, and a relaunch usually (~90% of the time) is successful.
    • Freedom Force: "This program is not compatible with Vista."
    • Freedom Force vs. The Third Reich: Seems to run as well as NOLF2.
    • Half-Life, Half-Life 2: Worked for the limited testing I did. HL2 is quite slow and jittery on this system, though. (Not totally surprising, but still...)

    So, really, only two games actually run well enough to bother with: NOLF2 an FFvTTR. (Oh, okay, HL2, Blue Shift, Opposing Force work all right.) Obviously I'm not a huge gamer, and I know this is a low-end machine, but oy. My previous experience was with XP on a dual Athlon MP 2600+ system (2GHz real clock), 1GB RAM, GF5700LE card. A better system (and a lot more expensive when I got it four years ago) but not that much better.

    --
    PHEM - party like it's 1997-2003!
    1. Re:My (older) games won't even run on Vista by Rycross · · Score: 1

      I'm guessing its the graphics card. On a AMD X2 4200, 7800 GT, and 2 GB of RAM, my games have worked fine, with the exception of GalCiv 2 (this was back in January). The developers for that game stated that the problem was with nVidia's drivers in particular, not with Vista. Newer drivers may have rectified the situation, but I haven't tested yet.

      Half Life 2 and FEAR both worked perfectly, and I also got Psychonauts off of Steam (which also worked).

    2. Re:My (older) games won't even run on Vista by Osty · · Score: 1

      I'm guessing its the graphics card. On a AMD X2 4200, 7800 GT, and 2 GB of RAM, my games have worked fine, with the exception of GalCiv 2 (this was back in January). The developers for that game stated that the problem was with nVidia's drivers in particular, not with Vista. Newer drivers may have rectified the situation, but I haven't tested yet.

      I can confirm that (the nVidia driver problem, not whether or not it's been fixed). GalCiv2 and GC2:DA run flawlessly on my laptop's ATI x300 GPU under Vista. Since GC2 is the only PC game I play anymore, Vista has been perfect for me.

    3. Re:My (older) games won't even run on Vista by Anonymous Coward · · Score: 0

      damn you are a whinger

      for crap's sake, r-click on the executables and put them into compatibility mode. there's the fantastic compat subsystem in place to help with preciesly this situation. you can even play games as if they were running on windows 95!

      i guess they could have left all the APIs exactly the way they were in windowsxp, just for the sake of these crappy older games on your crappy computer, but instead microsoft decided to push forward, fix all the problems you lot like to bang on about. so what happens? you all instantly start harping on the changes they've made, and how in this or that specialized case, it is such a horrible burden.

      learn how to use this stuff and you are set. if you can't take the time to learn how to use a new OS, don't upgrade, fool.

    4. Re:My (older) games won't even run on Vista by Anonymous Coward · · Score: 0

      Like anybody's going to take advice from someone who can't even spell worth a damn.

    5. Re:My (older) games won't even run on Vista by obeythefist · · Score: 1

      I agree, I have an IBM PC-XT and it ran fine with DOS2.0 and then I installed Vista and it doesn't even work and the game framerates are awful!

      It's not just M$ too I have a 286 running at 12MHz and I installed Edgy Eft and turned up all the graphics details and it runs incredibly slowly, it's just unacceptable.

      Enough jokes at the expense of the parent aside. He's running Vista on hardware that is a couple of years old, and he has the audacity to complain about performance on legacy equipment.

      Vista was designed to run on mainstream computer systems that you can buy today. Not mainstream computer systems that you bought 5 years ago. If you got old gear, use old software. If you want to use more demanding software, you need more capable hardware.

      In other news, slashdotters continue to complain about microsoft products that do what they're intended to do but don't get you a girlfriend or a BJ. Heck, even if they wrote software that does that, slashdotters would complain about the licensing fees and then make a few Ballmer chair jokes.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  12. Immature Drivers by SpryGuy · · Score: 2, Insightful

    I'm certain the cause is the immaturity of the video drivers.

    I was forced to upgrade to Vista at work, and I've expeirenced all sorts of driver related problems, from inablity to recover if the monitor is unplugged and plugged back in (or KVM's away and back), to repainting issues in several apps (most notably, Visual Studio 2005). In addition, I've seen some very poor performance in many instances, including the much-"Wow"-ed feature of 3D task switching.

    I'm sure most of these issues will be ironed out over the next year or so as the drivers become more optimized and stable.

    --

    - Spryguy
    There are three kinds of people in this world: those that can count and those that can't
  13. Agreed by coder111 · · Score: 1

    There are quite a few games made for win98/95 that I sometimes like to pull out and play. And there are quite a few of thatm that fail to run well inder win2k/XP.

    X-Com Interceptor is one of them. There are lots of others too.

    --Coder

  14. "Wonder as to the cause"? by Minwee · · Score: 2, Insightful

    Wow. Games which were designed, tested and optimized for XP run better on XP.

    What exactly is there to wonder about?

    1. Re:"Wonder as to the cause"? by jools33 · · Score: 1

      Actually Company of Heroes and Flight SimX (a microsoft game) were amongst the first "Games for Windows" - supposedly coded for Vista compatibility - and COH in the article is highlighted as having Vista performance issues - probably Nvidia driver related.

  15. How Times Have Changed by GaryPatterson · · Score: 1

    Once upon a time, it was us Mac users making comments like the emphasised part from the article summary (my emphasis):

    "Really, there was only one instance where Vista was able to pick up a few more frames than XP -- World of Warcraft at greater than 90fps, where the human eye can't even see the difference. "

    Ah, the good old days, when it was all so simple.

  16. How to upgrade XP to Vista for free: by Opportunist · · Score: 4, Funny

    1. Download some free theme that looks like Aero. Watch out for malware.
    2. Remove half your ram.
    3. Clock the CPU down a few notches.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  17. Drivers by dk90406 · · Score: 1

    I really wish they had posted the driver version(s). Now I have to assume that they are using the May 8800 drivers and not the earlier releases or betas.

  18. Stop with the "human eye can't see X" bullshit by CaseM · · Score: 2, Informative
    1. Re:Stop with the "human eye can't see X" bullshit by Anonymous Coward · · Score: 0

      Perhaps the "myth" persists because that site you linked to doesn't actually debunk anything.

    2. Re:Stop with the "human eye can't see X" bullshit by fractoid · · Score: 1

      Actually, we have a built-in anti-blur mechanism whereby we stop processing visual information while our eyes are moving rapidly. It's called Saccadic Masking and it's responsible for the 'rainbow effect' on cheap DLP projectors. With this in mind, I wonder if we could artificially increase our visual response times in high-speed-motion situations (for instance race driving, racquet sports, etc.) with some form of shutter system? At the very least, it would allow us to see details where otherwise we'd just see a blurry mess because everything is moving too fast.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  19. Manufacturing and QC by blueZ3 · · Score: 2, Insightful

    Back in the day, "hi tech" devices like floppy drives and CD-ROMs were manufactured by companies that had a reputation to keep and some notion of quality control. With the massive move of manufacturing to China and the victory of the generic device (and price over all other considerations), that's no longer the case.

    If you buy a CD drive from Frys made by NewCoTech and it fails, it's pretty unlikely you're going to remember NewCoTech when you're out buying a replacement. Even if you do, chances are that by then NewCoTech will have renamed itself GoodTech and you'll buy another piece of junk all unknown. Basically, it's the luck of the draw these days, and as far as I can tell, there's no Chinese word for "quality."

    I've basically come to the point where if I can't find a non-China manufactured product, I generally won't buy whatever it is. The exception are inexpensive throw-away items that I don't need to last. If there's no other option (computers, for example) I buy a branded product where I know that the brand has a reputation to uphold. Even that's risky. I've had branded stuff that was made in China die on me, and

    Made in China is the new Made in Taiwan from the 70's, or the new Made in Japan from the 60's (for those who are old enough to remember). For something like a plastic toy that my daughter is going to play with for a year, it's fine. For anything you need to last, find something made somewhere else.

    --
    Interested in a Flash-based MAME front end? Visit mame.danzbb.com
  20. Cause? by Anonymous Coward · · Score: 0

    No need to wonder about the cause: most of the hardware manufacturers didn't spend any time on Vista drivers until after it was released.

    We already knew ATI had really crappy driver support, but this is pretty disappointing on nVidia's side. They had generally always had top-notch drivers, but now we see they have fallen into the "just as bad as everyone else" category.

    As far as Vista is concerned, users can easily use XP's drivers. You lose some of the Vista features (like Aero), but if you are worried about gaming frame rates, what the Windows UI looks like probably isn't your biggest concern.

    Vista itself is solid. The poor driver support by all the non-Microsoft companies is the real problem. Geez, you would think these companies weren't given years to work on this stuff.

    1. Re:Cause? by amuro98 · · Score: 1

      Um...if there are no native drivers, and you have to disable many of Vista's features just to use the working drivers from XP, remind me again - WHY USE VISTA IN THE FIRST PLACE?

      All article I've read about Vista vs. games has harped on unstable or outright MISSING drivers. I'm sure these issues will get solved eventually, but remind me again, if my hardware no workie under Vista, WHY USE VISTA IN THE FIRST PLACE?

      Even when the reviewers had a mostly stable, working setup, there were still many games that just flatout wouldn't work right under Vista. Do I really need to say it again?

  21. The cause is simple.... driver optimizations.... by Fallen+Kell · · Score: 1

    The old model for video drivers has been in use since Win98, and essentially has not changed since then. During all that time, the video card companies have been optimizing their drivers to run faster in that architecture. Significant speed boosts have occurred in the past simply due to driver updates, even as much as 20-30% for some types of games.

    In Vista, however, the driver model is completely different. As a result, many of the optimizations that had been done in the past are no longer valid and have to be completely re-written. Some of those optimizations have been ported over to the Vista drivers, but many have not. Even looking at the differences in performance from Nvidia's last 3 Vista drivers, you can see significant performance improvements. AMD/ATI is also showing the same thing, although they seem to be a little ahead of the game compared to Nvidia (although AMD/ATI does not have to deal with several different branches of its drivers, as they still have a unified driver set, unlike Nvidia who now has the 8xxx series driver set and the 7xxx and before series drivers, and thus have 2x the amount of work to do).

    We are far from the point of the drivers being mature in any sense, as significant improvements have been made on each release since Vista has been available. I don't see this trend ending soon.

    --
    We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
  22. So does that mean... by A_Non_Moose · · Score: 1

    That the Nvidia logo and slogan "the way it's meant to be played" will have a disclaimer on the bottom
    like most car commercials, or tacked on to the splash screen?

    I can see it now:

    The way it's meant to be played*

    *may be slow, buggy, prone to BSODs, catch fire, lock up, eat power supplies for lunch, cause
    your computer room to be hot, supper to be cold, hate Vista and long for XP/AMD/ATI and stability
    is not guranteed until a week before the next OS is out.
    So there, THUPBPBPBPB!

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  23. Motion blur by 4D6963 · · Score: 1

    World of Warcraft at greater than 90fps, where the human eye can't even see the difference.

    Actually, provided that your screen has a refresh rate at least equal to the game's fps, you can, because of the motion blur it creates. That's why a game at 25 FPS doesn't look quite as smooth as a game at 60 FPS, while nothing looks smoother than a movie at 25 FPS.

    One day, maybe, true motion blur will be in every then-gen game, and we'll all have our games running at 25 FPS and think it's perfectly fine.

    --
    You just got troll'd!
  24. Easy fix? by Plekto · · Score: 1

    My solution years ago was to search online for a utility called "reforce". This scans your video card and monitor and allows you to select the scan/refresh rate for every resolution possible.

    There also is a option to make everything - all 40 modes or so 60hz. This is highly recommended as it cuts down direct X crashes and issues by at least a factor or two. All you have to do then is go to the video card and turn the V-sync on. The games will all only work at 60hz at this point as well, which increases your video speed(less to process, more available overhead for more complex scenes).

    Ie - instead of the yo-yo 20fps in one area and 100 in another, you get a more stable 60 with occasional drops to 40-50 for a second or so. The net effect is a 20-30% speed difference, or easy to shrug off. The other, it's a 80% drop and our brains process this as a major slowdown.(even though we can't easily see beyond 60FPS(and comprehend it), our brains still process the information and see the tearing and so on.

    What you want is a constant and smooth experience. This allows you to aim better, move better, and of course, have less headaches and eye strain.

    Note - those graphs are always averages. If you look at a graph of video performance over time, it looks like a EEG or close to it in most games - so the values are often deceiving.(100+fps in some areas and 20fps in others nets 50fps. I'd rather have 50fps all the time)

  25. nVidia sucks by BillGatesLoveChild · · Score: 1

    > That the Nvidia logo and slogan "the way it's meant to be played" will
    > have a disclaimer on the bottom like most car commercials, or tacked on to the splash screen?

    I've tried complaining to nVidia about a bug in their drivers. They're unreachable. The support forums have no employees, so it's users trying to help users. They have no e-mail and their feedback form is still 'under construction'. They refer you to your OEM for all questions, which of course your OEM (someone who slaps chips on a PCB) can't answer. nVidia are your typical company in a death spiral: They antagonize their current users because they know that won't affect them until next year. Meanwhile they hope clueless n00bs come along and continue to buy their products.

    Since the nVidia drivers are shonky in Vista (and for that matter XP), the answer is easy: ATI.

    1. Re:nVidia sucks by Spikeles · · Score: 1

      If you are using the NVIDIA Vista driver and need to report a bug, use this page http://www.nvidia.com/object/vistaqualityassurance .html

      --
      I don't need to test my programs.. I have an error correcting modem.
  26. When DX10 matures by Anonymous Coward · · Score: 0

    I wanna see this article again when DX10 becomes mainstream

  27. Your eye might see in frames, after all by LKM · · Score: 1

    The human eye is an analogue device, and does not see in frames.

    That's something I'm actually wondering about. But if it is the case, then explain to me why I sometimes see car wheels going backwards IRL (not on TV)?

    Here's an interesting article:

    (...)
    One proposes that the visual cortex, much like a movie camera, processes perceptual input in temporal packets, taking a series of snapshots and then creating a continuous scene. Perhaps our brain processes these still images as it does frames in a movie, and our perceptual mistake results from a limited frame rate.
    (...)

    So it seems that your eye might, in fact, see in frames.

    1. Re:Your eye might see in frames, after all by fractoid · · Score: 1

      But if it is the case, then explain to me why I sometimes see car wheels going backwards IRL (not on TV)? I've seen this phenomenon too, but only ever under stroboscopic illumination such as street lamps. The article you linked claims reports of similar observations under 'continuous light' - I've never heard of any such thing, but it's important to note that a small stroboscopic component will cause this effect even in the presence of continuous illumination, because at high enough speed, the subject will blur sufficiently under the continuous light that only the instants illuminated by the strobe will contain any processable position information, from which the brain then calculates motion.

      Sorry, wall'o'sentence, but I think it says what I mean. :P
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Your eye might see in frames, after all by LKM · · Score: 1

      I've seen this phenomenon too, but only ever under stroboscopic illumination such as street lamps.

      Nope, I've seen it in broad daylight. Last week I was in Cuba, and they had these old horse carriages with the huge wheels. I've seen it for each one of them if they moved, in different locations.

      And I don't think they have any lights on during the day in Cuba :-)

  28. There are perceived problems :-) by LKM · · Score: 1

    For example, movie projectors display at a mere 24 frames per second, with no perceived problems!

    You perceive no problem because most film makers take that into account when filming. Which is why you very rarely see horizontal pans with stuff like people in them. Some movies do them (Matrix 2, I think, has some awful horizontal pans with Smiths in them), and the issues become very obvious.

  29. Re: toys by hany · · Score: 1

    For something like a plastic toy that my daughter is going to play with for a year, it's fine.

    There are a lot of toys from my childhood which are still usable and can whithstand another round of playing by my doughter now in essentialy same condition - and good condition (with the exception of toys meant for older children then she currently is - that is undersandable).

    But the stuff we buy now ussualy does not survive even first round of playing without major damage.

    And I do not think my dougter is playing somehow differently that I at her age.

    So that means current stuff is junk - it is not what it is advertised to be: toy for children.

    Last thought: What do our children learn from playing with toys which breaks easily and often and are replaced easily and often? Good consumerism?

    --
    hany
  30. Vista is not a new operating system by gamingmoment · · Score: 1

    There are many reasons for Vista performing badly with many games: 1) Vista is not actually a new operating system. Microsoft dropped the Longhorn kernel from Vista in favour of a slightly tweaked version of Server 2003's kernel. Server 2003 runs games pretty well (better than XP in some cases) 2) All the extra rubbish that is in Vista interferes with performance. All the DRM, graphical gimmicks and security stuff packaged with Vista, which you can't turn off, adversely affects the performance of the games you play 3) DX10 has to emulate DX9. DX10 is so different from DX9 it has to actually emulate DX9, eating up even more processing power. Not only are you running DX10 on your vista machine, you're also running DX9, which slows things down enormously. In my opinion MS have shot themselves in the foot with Vista. They could have made it better than XP but instead they've bloated it with all sorts of stuff that lets them control how you use your computer. Halo 2 is going to be a big disappointment (paying to play online, wtf is that about?), and I can only hope that this project gets somewhere so I can play all the great new games without having to use an inferior operating system.

  31. Uh, we just bought it two months ago... by Dr.+Manhattan · · Score: 1

    He's running Vista on hardware that is a couple of years old, and he has the audacity to complain about performance on legacy equipment.

    Um, actually, it's a Dell C521 purchased two months ago. And I upgraded the RAM for it, too. Imagine what it would be like with only 512MB...

    Here's the system requirements for Aliens vs. Predator 2: "Pentium 3 or Athlon 450 MHz or higher, 128MB RAM or higher, 16MB DirectX 8 compatible 3-D video card, 1.3 GB hard disk space, 4X CD-ROM drive or greater,16 Bit DirectX 8 compatible sound card". This machine should be well above that. And yet, it runs as if it really were at the minimum specs.

    To be fair, I only bought it so my wife could have her own machine to run Office on. It performs acceptably for that. But you might want to, y'know, actually read what I posted before you run off your mouth.

    --
    PHEM - party like it's 1997-2003!
    1. Re:Uh, we just bought it two months ago... by obeythefist · · Score: 1

      I read your post. The specifications for the machine you bought are at least a year old, it's contemporary for 18 months ago at the performance end.

      So, you bought old Dell stock, they saw you coming and they took your cash. I guess that's why Mikey Dell is such a happy guy. If Dell made a system with an Intel 8086 CPU running at 4.7MHz today, it would be brand new, but it wouldn't run Vista so great. If you're not sure about PC hardware specifications, there are a lot of websites out there, HardOCP, Toms Hardware, Anandtech, Extremetech, these sites can help you with reviews and performance graphs to allow you to inform yourself about the capabilities of current hardware. It should help you from falling prey to poor marketing from giant hardware vendors.

      It doesn't change anything, you've got old hardware running a new OS. If you're really having performance issues those issues are without doubt going to be directly attributable to the nVidia drivers, which, oddly enough, are very poor quality for everything but DirectX 10 hardware... which, because you have a legacy system, you don't have.

      Maybe (I think I said this earlier), you should run an OS of the same vintage as your hardware. Maybe (I think I said this earlier), you would find that running an OS that is designed for the hardware you have instead of the hardware you don't, you'll get application performance on par with the quality of your legacy hardware.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    2. Re:Uh, we just bought it two months ago... by Dr.+Manhattan · · Score: 1

      Maybe (I think I said this earlier), you would find that running an OS that is designed for the hardware you have instead of the hardware you don't, you'll get application performance on par with the quality of your legacy hardware.

      Ah, I see. I suppose it was presumptuous of me to relay my experiences regarding the difference between Vista and XP for gaming stability and performance in a topic titled "Vista vs. XP Game Stability and Performance". I'll try to be more on-topic in the future. Please correct me if I err again.

      --
      PHEM - party like it's 1997-2003!
    3. Re:Uh, we just bought it two months ago... by obeythefist · · Score: 1

      We presume we are testing Vista and XP gaming performance on hardware capable of running both OS's correctly, not on legacy hardware. Your assertion that Vista performance is bad simply because you don't own hardware that Vista was designed for is questionable (and barely scraping in with minimum requirements will not win you any performance races, either).

      Otherwise, embedded linux beats all other OS's because Vista doesn't run well off a wristwatch, whereas the embedded linux OS runs fine.

      No, the validity of the comparison must take hardware into account. Suggesting that hardware does not need to scale upwards to meet the growth in functionality of new operating systems is farcical. This is true for Apple operating systems, Linux and Windows.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.