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Halo 3 Cinematics To Be Great Improvements on Halo 2's

1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"

9 of 106 comments (clear)

  1. fun by John+Nowak · · Score: 4, Insightful

    Is there anyone here that would actually claim "improved cinematics" can make a game more fun? None of my favorite games (Fallout, STALKER, Civ) have anything approaching fantastic cinematics, yet they're still brilliant. This is an example of everything that's wrong with games nowadays.

  2. Re:Garaunteed Failure by GrayCalx · · Score: 4, Funny

    Garaunteed Failure. That's all I have to say.

    Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...

  3. Re:Hmmm... by tlhIngan · · Score: 3, Interesting

    And here I thought they gave Master Chief the helmet so they wouldn't have to bother with pesky things like facial animation...


    They could also just do it Half-Life style, where all the cutscenes and stuff are rendered such that Gordon never talks nor appears (short of turning on third-person view on the original Half-Life). Heck, it leads to the great Half-Life mystery of the helmet...
  4. Re:Not hard to do by Turn-X+Alphonse · · Score: 3, Insightful

    Incorrect, plenty of games do massive battles over huge land scapes, it's just a matter of carefully controling whats on screen at any one time.

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    I like muppets.
  5. Cinematics by MeanderingMind · · Score: 4, Informative

    Cinematics =/= Prerendered.

    They aren't talking about extended CGI sequences we all know and hate, they're discussing the in-game cutscenes Halo and Halo 2 were riddled with. Supposedly Halo 3's will be better.

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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Cinematics by kestasjk · · Score: 3, Interesting

      Halo was great because it was so simple; it set up a simple world where you could run from cool looking scene to cool looking scene and kill some aliens.

      Halo 2 sucked because it tried to have a rich storyline and character development that I don't think anyone cared about. One minute I'm killing some alien spider on earth, next minute I'm on some second halo or something, next minute I'm in a floating temple and there's some infighting amongst aliens for some reason.

      In Halo 1 it's just "regroup, find the control center, go to the control center, save the captain, get the index, destroy Halo", none of this "prophesy" bullshit. K.I.S.S!

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  6. Immersion by GodInHell · · Score: 4, Interesting

    And here I thought they gave Master Chief the helmet so they wouldn't have to bother with pesky things like facial animation... You might think that, but everybody else in Halo 1 had a face (seargent, cortana, etc). I think it serves as an immersion tool - because the avatar dosen't have a face you can identify with the avatar as self - or if your subconcious works differently - the avatar as your favorite kind of hero. It eliminates the desire in the player for an avatar that reflects their own identity without forcing them to build in custom avatars (which would have been a stretch back in H1).


    -GiH

  7. To those saying in-game cinematics are a waste... by Pojut · · Score: 4, Insightful

    ...have you so easily forgotten the cinematics to Diablo II? Easily the best collection of cutscenes in any game EVER.

  8. Re:Garaunteed Failure by Tofystedeth · · Score: 3, Informative

    If you were paying to the article at all (why would you? this is /. after all) you'd know that they said they were sticking with doing all the cinematics with in the game engine.

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    "A little knowledge is a dangerous thing. Drink deeply or not at all."