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Halo 3 Cinematics To Be Great Improvements on Halo 2's

1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"

5 of 106 comments (clear)

  1. fun by John+Nowak · · Score: 4, Insightful

    Is there anyone here that would actually claim "improved cinematics" can make a game more fun? None of my favorite games (Fallout, STALKER, Civ) have anything approaching fantastic cinematics, yet they're still brilliant. This is an example of everything that's wrong with games nowadays.

  2. Re:Garaunteed Failure by GrayCalx · · Score: 4, Funny

    Garaunteed Failure. That's all I have to say.

    Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...

  3. Cinematics by MeanderingMind · · Score: 4, Informative

    Cinematics =/= Prerendered.

    They aren't talking about extended CGI sequences we all know and hate, they're discussing the in-game cutscenes Halo and Halo 2 were riddled with. Supposedly Halo 3's will be better.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  4. Immersion by GodInHell · · Score: 4, Interesting

    And here I thought they gave Master Chief the helmet so they wouldn't have to bother with pesky things like facial animation... You might think that, but everybody else in Halo 1 had a face (seargent, cortana, etc). I think it serves as an immersion tool - because the avatar dosen't have a face you can identify with the avatar as self - or if your subconcious works differently - the avatar as your favorite kind of hero. It eliminates the desire in the player for an avatar that reflects their own identity without forcing them to build in custom avatars (which would have been a stretch back in H1).


    -GiH

  5. To those saying in-game cinematics are a waste... by Pojut · · Score: 4, Insightful

    ...have you so easily forgotten the cinematics to Diablo II? Easily the best collection of cutscenes in any game EVER.