Halo 3 Cinematics To Be Great Improvements on Halo 2's
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"
Is there anyone here that would actually claim "improved cinematics" can make a game more fun? None of my favorite games (Fallout, STALKER, Civ) have anything approaching fantastic cinematics, yet they're still brilliant. This is an example of everything that's wrong with games nowadays.
Garaunteed Failure. That's all I have to say.
Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...
They could also just do it Half-Life style, where all the cutscenes and stuff are rendered such that Gordon never talks nor appears (short of turning on third-person view on the original Half-Life). Heck, it leads to the great Half-Life mystery of the helmet...
Incorrect, plenty of games do massive battles over huge land scapes, it's just a matter of carefully controling whats on screen at any one time.
I like muppets.
Cinematics =/= Prerendered.
They aren't talking about extended CGI sequences we all know and hate, they're discussing the in-game cutscenes Halo and Halo 2 were riddled with. Supposedly Halo 3's will be better.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Next generation of technology said to be more advanced than last! (Who knew?)
Shouldn't this article be met with a resounding "DUH!" ?
-GiH
They should have talked to the guys behind the Command & Conquer cut-scenes. They were (and still are in C&C3) absolutely amazing.
Although, I don't think the whole live action thing would work too well with Halo.
-GiH
Garaunteed Failure.
Yeah! I mean, look at how cut scenes brought down that nickel and dime Final Fantasy franchise.
Maybe it's just me
Wait, are you suggesting your opinion is not a universal absolute? The deuce you say!
...have you so easily forgotten the cinematics to Diablo II? Easily the best collection of cutscenes in any game EVER.
Living With a Nerd
If you were paying to the article at all (why would you? this is /. after all) you'd know that they said they were sticking with doing all the cinematics with in the game engine.
"A little knowledge is a dangerous thing. Drink deeply or not at all."
How does it go? "If it moves, kill it. If it doesn't move, shoot it until it does, then kill it."
Your brain is not a computer.
They ARE sticking to in game rendering, just like they did in Halo 1. It's just that this time around, they actually have the horsepower to not have it look like crap like it did in Halo 2...
Like the GTA protagonist never had a name and never talked... until Vice City and San Andreas.
Buckle your ROFL belt, we're in for some LOLs.