Slashdot Mirror


Blizzard Announces StarCraft 2

We'll be returning once again to the world of StarCraft, it appears, and not in the form of a Massively Multiplayer game. Blizzard has announced StarCraft 2 at their packed event in Seoul, South Korea. IGN is liveblogging the event, describing gameplay footage being played as well as full cinematics. From the description of ongoing events there are massive changes to the way the game plays, new units, a physics system within the game engine, and the capability to show over 100 units onscreen at a time. "Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final." Additional coverage from Milky at 1up.

19 of 550 comments (clear)

  1. Wow. by Anonymous Coward · · Score: 5, Funny

    Even SC2 beat out Duke Nukem Whenever...

  2. Starcraft 2 by ASkGNet · · Score: 5, Insightful

    I only hope that Blizzard won't try to mix&match genres in an attempt to gain wider audience. The fact that in WC3, the game degenerated into Hero rush is what kept me from playing it.

    They should look at the original Ground Control for an idea of a good strategy game

    1. Re:Starcraft 2 by solios · · Score: 5, Funny

      Word. I hated War3 - it slammed all of the most irritating elements of RPGs on top of an RTS and wound up being a severely unenjoyable experience as a result. I can't think of a Blizzard title I've enjoyed less.

      Hopefully Starcraft 2 is Improved Starcraft. If their previous release pattern is anything to go by, it should be. Then Starcraft 3 will suck ass, then we'll have World Of Starcraft, which won't suck.

    2. Re:Starcraft 2 by dosboot · · Score: 5, Insightful

      WC3 did however make it so you didn't spend half the game clicking peons, you could cast spells easily, and all around had subtle micro improvements. As much as I like starcraft, warcraft 3 was much more accessible. I'm still only a touch better than hopeless at starcraft, whereas in less time with wc3 I can understand the game very well. For me this makes being hero centric and small scale irrelevant, and it is where I want sc2 to be exactly like wc3.

  3. May I be the first to say... by Karganeth · · Score: 5, Funny

    KEKEKEKEKE ZERG RUSH!

  4. My Wife for Hire!!!! by Steavis · · Score: 5, Funny

    ....Or was that "My life for Aiur!" I could never tell what those damn zealots were saying.

    --
    If Star Trek had the internet: Captain, we've received an IM from the romulans. "Surrender or be destroyed. LOL. o.O"
    1. Re:My Wife for Hire!!!! by Rocketship+Underpant · · Score: 5, Funny

      "My life for Eire"? Irish nationalists, you know...

      --
      He who lights his taper at mine, receives light without darkening me.
  5. Another crisis averted by tehSpork · · Score: 5, Funny

    In other news, the rest of the world released a huge sigh of relief as the Doomsday Clock was turned back. A spokesman for the Bulletin of the Atomic Scientists was quoted as saying "A Starcraft MMO could have ended it all. We may never know how close we came to the complete and utter destruction of society as we know it."

  6. CGI Trailer on YouTube by Myria · · Score: 5, Informative
    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  7. Ingame Video on YouTube by Nicolay77 · · Score: 5, Informative
    --
    We are Turing O-Machines. The Oracle is out there.
  8. Appropriate use of a well-used quote by GFree · · Score: 5, Funny

    I, for one, welcome our new Zerg overlords.

    *whisper: dude, we don't have any overlords*

    SPAWN MORE OVERLORDS!

  9. Likely no revolutionary gameplay changes... by mstroeck · · Score: 5, Insightful

    I'm entering "long, pseudo-philosophical rant"-mode here, so caveat lector:

    Improving StarCraft is like improving chess - arguably possible, but hardly without upsetting a lot of people. StarCraft is still being played today because as a game, it's one of the most polished and consistent experiences available. It's not truly "real-time", it has little to do with "strategy", it is certainly not trying to be realistic and the graphics suck by today's standard - but that's also true for poker and darts. I feel most of the comments calling for Blizzard to "look to Title X" for new ideas for StarCraft 2 are a little misguided. StarCraft's gameplay is in a class of it's own, people will buy it because it's StarCraft. And they will buy it because StarCraft -even in its current form- is just a damn good game in it's own right. It's just imaginable that, a hundred years from now, people will still enjoy slightly enhanced versions of exactly the same formula, just like we enjoy back gammon thousands of years after its original form was created.

  10. Re:Awesome by Derekloffin · · Score: 5, Insightful
    I hope it follows after Warcraft III's model.

    God I hope not. I don't want a WCIII mod with SC skins, I want StarCraft II. It should stand out as unique from both it's predecessor and it's brother in the WC universe.

  11. Re:Looks like Starcraft 1 with new graphics... by graymocker · · Score: 5, Insightful

    It's unsurprising to see how reminiscent of Starcraft this is. Innovation has never been strength of Blizzard; historically, Blizzard games have never had revolutionary features. Starcraft itself was merely the purest, best manifestation of a RTS formula that was very well established by the mid-90s. Blizzard sticks to refining established gameplay concepts into a perfectly crafted and meticulously balanced gem. This is not intended either as a insult of Blizzard, merely an observation - the studio is obviously very, very good at what it does, and it is rightly rewarded for that by the market. Indeed, the games industry would be much poorer without Blizzard, as it had a hand in popularizing many otherwise overlooked innovations in games, but the fact is that they don't innovate and never have. (The Gauntlet-style RPG slasher was about dead prior to Diablo, and Warcraft 3's appropriation of the hero system from neglected games like Battlecry and Kohan seems to have made it a staple of the RTS genre, etc.)

  12. oh god by chillax137 · · Score: 5, Funny

    i'm starting grad school next semester. i hope to god that sc2 is delayed long enough for me to get my phd.

    --
    chillax137
  13. Re:Awesome by geniusj · · Score: 5, Insightful

    Ick. As far as I'm concerned, skip the heroes. It's the reason I didn't get into WC3. I've got enough to think about without micromanaging heroes too.

  14. Mod Parent Up by Longtime_Lurker_Aces · · Score: 5, Insightful

    This is NOT flamebait, this is the sentiment of millions of gamers. I strongly prefer the starcraft style of gameplay to the warcraft 3 style.

    I too hope it does not have the heros, they're the reason I grew weary of wc3 in a week instead of the 4 years I played sc.

  15. Linux gaming market not really viable yet by AHumbleOpinion · · Score: 5, Interesting

    The Linux gaming market is not really viable yet, at least for large developers. I wish this were not true, but it is. Recent events like the Apple Intel migration have not really changed the situation. I'll address some good questions that came from a troll thread.

    Supporting Mac OSX on X86 and not supporting Linux is nothing short of Laziness now.

    You are mistaken. The migration from PowerPC to Intel has not made a Linux port one bit easier. It has made the Mac market more important as a greater percentage of Macs are now viable gaming systems, especially on the laptop side.

    Mac games are not *nix based, they still use proprietary APIs like Carbon and Cocoa to some degree. Also a company like Blizzard that has been supporting Macs for over a decade surely has some internal libraries that are pretty Windows and Mac specific as well. The source code to Mac based games is not really any more compatible with Linux than it was before Apple's Intel migration. All that has happened is that assembly language / SSE from the Windows side does not have to be rewritten in PowerPC / Altivec.

    I have to think the game marketshare of Linux is running neck and neck with Apple systems. Blizzard is showing that it is worth it to port to MacOS, so why don't they also feel the same about Linux?

    The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

    Historically the Mac side was a very different story. Dual boot was not an option until recent times, and emulation was not practical for games - the CPU, not just the APIs, needed to be emulated. So Mac gamers had to have a native port. This made the Mac gaming market viable. If anything has changed, it is not Linux becoming more viable, it is Mac becoming less viable. If Mac gamers begin to dual boot or emulate, so that they more gaming options, then they will create an environment where developers will find it more profitable to reach Mac gamers via the Win32 version as well. One version (Win32) to rule them all (Win32, Linux, and Mac).

    A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware. These support people may even need to be more technically inclined than Mac support people, on second thought that's a given isn't it? Your quality assurance testing matrix just ballooned from Win2K, WinXP, WinVista, MacOS X Intel, MacOS X PowerPC to the former plus Fedora, Debian, Ubuntu, SUSE. Doesn't seem to bad at first glance, but keep in mind the much smaller return that the latter four provide. All this support and qa effort *must* be paid for by the Linux gamer subsegment that refuses to buy the Win32 version and dual boot or emulate.

  16. Re:i for one... by Clockworkalien · · Score: 5, Funny

    welcome our new overlord overlords?

    --
    I am on the road crew. This is my stop sign.