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Blizzard Announces StarCraft 2

We'll be returning once again to the world of StarCraft, it appears, and not in the form of a Massively Multiplayer game. Blizzard has announced StarCraft 2 at their packed event in Seoul, South Korea. IGN is liveblogging the event, describing gameplay footage being played as well as full cinematics. From the description of ongoing events there are massive changes to the way the game plays, new units, a physics system within the game engine, and the capability to show over 100 units onscreen at a time. "Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final." Additional coverage from Milky at 1up.

449 of 550 comments (clear)

  1. i for one... by legallyillegal · · Score: 4, Funny

    ...welcome our new ZERGLIasddAS24Y6JNGG-G--SAD9ODASIDAS98244128990WQA NO CARRIER

    --
    ?giS
    1. Re:i for one... by Clockworkalien · · Score: 5, Funny

      welcome our new overlord overlords?

      --
      I am on the road crew. This is my stop sign.
  2. Awesome by mgiuca · · Score: 4, Insightful

    Excellent, so glad it isn't a StarCraft MMO as rumoured.

    What I want to know is, will it have a Heroes model (after Warcraft III) or will it drop back to a more traditional model of RTS (just units). Or will it have an entirely new hook? I hope it follows after Warcraft III's model.

    However, the reports of having hundreds of zerglings makes it seem like it might be more of a macro scale RTS.

    1. Re:Awesome by Leptok · · Score: 1

      Not a big fan of the heroes, I'd rather have hordes than a hero and his cadre. :p

    2. Re:Awesome by Puff+of+Logic · · Score: 2, Funny

      However, the reports of having hundreds of zerglings makes it seem like it might be more of a macro scale RTS. No problem. Since 1998, I've upgraded my system somewhat. I can now spawn as many overlords as necessary!

      --
      P.P.S. I'm doing Science and I'm still alive.
    3. Re:Awesome by Derekloffin · · Score: 5, Insightful
      I hope it follows after Warcraft III's model.

      God I hope not. I don't want a WCIII mod with SC skins, I want StarCraft II. It should stand out as unique from both it's predecessor and it's brother in the WC universe.

    4. Re:Awesome by geniusj · · Score: 5, Insightful

      Ick. As far as I'm concerned, skip the heroes. It's the reason I didn't get into WC3. I've got enough to think about without micromanaging heroes too.

    5. Re:Awesome by olehenning · · Score: 1

      Doesn't mean there won't be micro. Look at SC1. There are no hero units, but good microing is essential to success.

    6. Re:Awesome by mrchaotica · · Score: 1

      If you want "Warcraft III's model," go play Warcraft III!

      I, for one, am glad that it seems more like a macro-scale RTS, because I hate micromanagement. To this day, I still like Starcraft better than Warcraft III precisely for that reason!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:Awesome by mgiuca · · Score: 1

      I find it amusing/annoying that whenever I go on Slashdot and say I like Warcraft III over StarCraft, I get flamed by a whole bunch of people.

      It is a universal response when I say "I wish SC2 would have heroes" that people say "Then go play Warcraft III". Yet when everybody else says "I wish they hadn't ruined Warcraft by adding heroes," you can't say "then go play StarCraft".

      The thing that really annoys me with this "go play WC3" response is that WC3 is going to be a less-viable option once SC2 is released. It really isn't like two "brother" games. It's really a sequel. StarCraft was the sequel to WC2. WC3 was the sequel to SC. So will SC2 be the sequel to WC3. It is a replacement. So better/worse arguments aside, once SC2 is released it will replace WC3 and everyone will play that. "Stick with WC3" will not be a very viable option.

      Having said that I'm quite excited about this game and will observe its progress with great interest.

    8. Re:Awesome by Blakey+Rat · · Score: 1

      But wait, this is Slashdot... everybody here is sick of unoriginal sequels and wants to see more original games, right? That's what I see whenever any other game announcement comes out.

      Personally, I'm very disappointed. I want to see NEW games, not constant rehashes.

    9. Re:Awesome by Chandon+Seldon · · Score: 2, Insightful

      WC3 was the sequel to SC. So will SC2 be the sequel to WC3. It is a replacement. So better/worse arguments aside, once SC2 is released it will replace WC3 and everyone will play that.

      If that were true, people would have stopped playing StarCraft by now. They definitely haven't. I doubt they will when StarCraft II comes out either.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    10. Re:Awesome by PyroMosh · · Score: 2, Funny

      Exactly. Just like everyone stopped playing Starcraft when Warcraft III came out!

    11. Re:Awesome by Andrew+Kismet · · Score: 1

      Yes, but they behaved as stat-boosted standard units with recolours ('cept Kerry, but she's special) and didn't have inventories, levelling, ability to be "reborn", or any of the other elements that made Heroes stand out in WC3.
      I quite enjoyed WC3's system, but Warcraft is not Starcraft.

    12. Re:Awesome by hkmwbz · · Score: 1
      NO!

      NOT the WC3 model! How on earth are you going to do the Zerg swarm with the WC3 model?

      --
      Clever signature text goes here.
    13. Re:Awesome by Snaller · · Score: 1

      Well I hope it WON'T go the way of warcraft 3 - I hated that heroes crap and few units.

      But they stress you can have a lot of units so hopefully not.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    14. Re:Awesome by geniusj · · Score: 1

      Okay.. My theory is this.

      Warcraft 3 is considered .. not a failure .. but not a huge success by Blizzard. It sold significantly less copies than Starcraft, Diablo, and World of Warcraft. So it appears like they're going to try and not rock the boat too much and just take Starcraft, add/change a bunch of units, beef up the graphics and stick to the formula that made Starcraft so popular. I just don't see them taking a more successful game, and applying a less successful game's formula to it.

    15. Re:Awesome by Brad1138 · · Score: 1

      God I hope not

      I agree, although I like WC3 I find it doesn't play as well as SC did. I find it harder to control, I feel too close to the action, the view should be from higher. As great as the SC2 screen shot looks, unfortunately it looks the same as WAR3 to me, everything is bigger than in SC and you see less square footage.

      --
      If you could reason with religious people, there would be no religious people
    16. Re:Awesome by mgiuca · · Score: 1

      That is a point, but SC was a lot more popular than WC3 was. So the SC fans will go to SC2, and a good deal of the WC3 fans will as well (including me for at least some of my time!) I think WC3 will diminish significantly in a way that SC did not.

    17. Re:Awesome by KDR_11k · · Score: 1

      And, most imporantly, they weren't available in the skirmish and multiplayer modes. Though the same goes for the hero units in Warcraft 2 (and 1 if that even had any, my memory is kinda fuzzy on that) and look how WC3 ended up.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Awesome by KDR_11k · · Score: 1

      The same way you do it with the Starcraft model? The food and selection limits in SC and WC3 were identical as far as I can tell.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    19. Re:Awesome by hkmwbz · · Score: 1

      Do you have anything like a Zergling swarm in WC3? It's been a while since I played, but I cannot recall even coming close to that in WC3.

      --
      Clever signature text goes here.
    20. Re:Awesome by Snaller · · Score: 1

      Sounds like a good theory. Lets hope you are right :)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    21. Re:Awesome by C0rinthian · · Score: 1

      You know, a seamless transition from closest zoom out to the full map would be kickass. Just have it transition to the 2d map with simple icons to represent units somewhere along the way. (Civ III does this I think...)

    22. Re:Awesome by Soul-Burn666 · · Score: 1

      Supreme Commander, which is Total Annihilation's spiritual successor, does that as well.
      You can zoom in to see a single unit or zoom out to a huge (think 16 km on 16 km) map showing units as icons.

      --
      ^_^
    23. Re:Awesome by AncientPC · · Score: 1

      I'm happy that it wasn't an MMO either. I loved Starcraft and I loved Warcraft 3, but I'm extremely happy that the two have developed into different RTS games.

      Warcraft 3 was a slightly RPG-ish RTS game that focused on heroes, items, and tactics. From what I've heard, Blizzard is trying to develop each race's identity even stronger in SC2 with more massing for Zerg, stronger but fewer units for Protoss, etc.

      The core of Starcraft focused a little bit more on strategy (but not to the extent of Supreme Commander) and I'm glad that they continued that trend as well. Considering their Warcraft, Starcraft, and Diablo lines it looks like they've developed them into different genres. Diablo is action RPG, Starcraft is old school RTS, Warcraft into a mix of RPG/RTS and MMO. Blizzard also made a small attempt at FPS with SC:Ghost as well.

      I think most gamers are more attached to gameplay rather than storyline, so it doesn't make sense to make a Starcraft MMO that will steal players from WoW whil only attracting a few more MMO players. I don't play WoW / MMOs, and had SC2 turned out to be another MMO I know I wouldn't play it either despite how much I loved SC1. I don't think I'm alone in this.

    24. Re:Awesome by fractoid · · Score: 1

      Crack ghouls (dual aura ghouls) was good for a while. That was hardly a swarm though, I think the most you usually ended up with was about 20 ghouls. Nothing like the 300 zerglings you could get going if you were patient in SC. ^^

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  3. Wow. by Anonymous Coward · · Score: 5, Funny

    Even SC2 beat out Duke Nukem Whenever...

    1. Re:Wow. by ornryactor · · Score: 1

      Lol, but this point it's Duke Nukem Never. But seriously- I'm *really* glad to see StarCraft 2 finally announced. God, it's about time.

    2. Re:Wow. by franksands · · Score: 1

      Man, you should have instant +5 insightful. Or maybe just +10 Funny.

    3. Re:Wow. by Ja'Achan · · Score: 1

      I believe you mean "Hell, it's about time."

    4. Re:Wow. by MarkKB · · Score: 1

      StarCraft 2 has only been announced, not released. It still has time to wallow in constant development for ten or so years...

    5. Re:Wow. by Isldeur · · Score: 1

      Even SC2 beat out Duke Nukem Whenever...

      Are you kidding?? I've been playing Duke Nukem Forever here on my Hurd box for the last year!

    6. Re:Wow. by bckrispi · · Score: 1

      Even SC2 beat out Duke Nukem Whenever...
      SC2 isn't out yet! Hell, it hasn't even missed its first deadline. :)
      --
      Xenon, where's my money? -Borno
  4. Starcraft 2 by ASkGNet · · Score: 5, Insightful

    I only hope that Blizzard won't try to mix&match genres in an attempt to gain wider audience. The fact that in WC3, the game degenerated into Hero rush is what kept me from playing it.

    They should look at the original Ground Control for an idea of a good strategy game

    1. Re:Starcraft 2 by solios · · Score: 5, Funny

      Word. I hated War3 - it slammed all of the most irritating elements of RPGs on top of an RTS and wound up being a severely unenjoyable experience as a result. I can't think of a Blizzard title I've enjoyed less.

      Hopefully Starcraft 2 is Improved Starcraft. If their previous release pattern is anything to go by, it should be. Then Starcraft 3 will suck ass, then we'll have World Of Starcraft, which won't suck.

    2. Re:Starcraft 2 by Puff+of+Logic · · Score: 1

      They should look at the original Ground Control for an idea of a good strategy game Actually, I hope they draw strong lessons from Company of Heroes and the Dawn of War series. Still, I have a lot of faith in Blizzard to make good games, so I'm not too worried.
      --
      P.P.S. I'm doing Science and I'm still alive.
    3. Re:Starcraft 2 by king-manic · · Score: 1

      If a hero rush gets ya I don't think that would have been the only thing that would have frustrated you. Hero rushing is a trade off for building him up since peons are worth little. If you can't fend it off then your relative skill level is very very low. Also the strat is often just to see what your base is like to recon for future tactics. Perhaps they see you are noob and just crush you right there.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Starcraft 2 by Aliriza · · Score: 1, Interesting

      The games changes cause the top of the compaies does not gamers anymore , so what they understant from improvements is the changes and this effects the playability of the Games. I hope so time shows me that I am wrong.

    5. Re:Starcraft 2 by NiroZ · · Score: 1

      Personally I hope they get some idea's off Sup Com as well. I mean, after using the zoom fuction in that, I can't play other RTS's. The waypoint system was pretty good too.

      --
      now a little to the left
    6. Re:Starcraft 2 by dosboot · · Score: 5, Insightful

      WC3 did however make it so you didn't spend half the game clicking peons, you could cast spells easily, and all around had subtle micro improvements. As much as I like starcraft, warcraft 3 was much more accessible. I'm still only a touch better than hopeless at starcraft, whereas in less time with wc3 I can understand the game very well. For me this makes being hero centric and small scale irrelevant, and it is where I want sc2 to be exactly like wc3.

    7. Re:Starcraft 2 by Calyth · · Score: 2, Insightful

      I don't know, all that matter to me is to shift the attention of the (Star|War)Craft fanboys away C&C3 and complaining about how the game economy system doesn't work like they wanted, or how they wanted to see some RPG elements to encourage gamers to keep their units alive.
      I wouldn't say I liked StarCraft. The gaming style isn't something that I was proficient at, but at least it has moments that was enjoyable, both single and multiplayer. WC3 was just all about Creeping and Micromanagement, to the point that I would refuse to call WarCraft 3 real time strategy. Personally I don't particularly care fo the announcement other than the effect it would have on C&C3, and I was expecting something like Universe of StarCraft MMO meant to milk more money. I won't be surprised if they did that after SC2 comes out though.

    8. Re:Starcraft 2 by Caine · · Score: 1

      May I suggest you take a look at World in Conflict if you enjoyed Ground Control :). No heroes, no base-building, and a bit different perspective and scale.

    9. Re:Starcraft 2 by aasitus · · Score: 3, Interesting
      I hated the heroes at first too, but later, once I learned to play the game and noticed all the cool tricks you could do with them (and still it was difficult to win a game with just a hero alone, it did require more than that), I began to love it. In the end they probably kept them game interesting for me long after I would have got bored of it otherwise.

      On the other hand, heroes might not fit into StarCraft's world as well as they fit into WarCraft's. We'll see.

    10. Re:Starcraft 2 by Britz · · Score: 2, Interesting

      Actually the heroes were the whole point of the improvement. With it came whole new strategic elements. In a Starcraft match the only thing matters is who can control the most units and hit the most keys per minute (second). In WC3 strategy matters much more. After all it is called a strategy game.

    11. Re:Starcraft 2 by ardin,mcallister · · Score: 1

      I hope you die in a fire. Fucking kids using K's instead of C's. Unless its Mortal Kombat, its a god damned C.

      --
      "Some men just want to watch the world burn..."
    12. Re:Starcraft 2 by solios · · Score: 1, Troll

      While the gameplay was more accessible - which I have no complaint with - the game itself seemed designed to piss me off. An extremely predictable story focusing on very unlikeable characters? An extremely predictable story focusing on very unlikeable characters that I'm forced to plod though and can't avoid? SIGN ME UP!

      If I want a predictable story and unlikeable characters, I'll play one of the PlayStation Final Fantasies. If I want an RTS, there's a nice list of options, virtually none of which try to jam a story up my nose.

      Game? Fine. Story? Could have been much better. Characters? My own extras are more interesting.

    13. Re:Starcraft 2 by Negatyfus · · Score: 1
    14. Re:Starcraft 2 by Gobiner · · Score: 1

      The fact that in WC3, the game degenerated into Hero rush is what kept me from playing it.
      The hero rush you're talking about isn't a hero rush at all. It's harassment. I take my hero and force you to pay attention to me instead of the units and structures you want to build. I force you to attack me and get nothing out of it instead of creeping. If you don't, you risk losing your workers or having to cancel a building. It's an integral part of multiplayer strategy. As for why you hate it, its because it forces you to do small scale combat before you want to. I'll agree that harassment can turn off new players, but once you get used to it, it's just part of the game.
    15. Re:Starcraft 2 by Gobiner · · Score: 2, Interesting

      WC3 was just all about Creeping and Micromanagement, to the point that I would refuse to call WarCraft 3 real time strategy.
      What exactly do you think is involved in real time strategy? Deciding what units to build? Well, building the right units is the first and most important step towards winning in Warcraft. Maybe you like deciding when and how to engage in battle? I've lost plenty of games because I fought a battle when I shouldn't have. Maybe you think real time strategy games should be resource battle games? Who can gather the most gold wins? Well, having an expo gives you a huge advantage over your adversary in WC3. I'm afraid that micromanaging each unit on the field of battle to achieve tactical goals provides an advantage in almost every "strategic" endeavor, from games to real wars. It's not essential, it's only required because not doing it puts you at a huge disadvantage if your opponent can micro effectively. Perhaps you should've started a micro-free league. I'm sure plenty of people who can't be bothered to do more than attack-move would be interested.
    16. Re:Starcraft 2 by KDR_11k · · Score: 1

      I hope they take a clue or two from Spring. It's basically what happens when player demands get followed and the interface is very powerful compared to other RTSes (based on TA, taken a few ideas from SupCom and of course a lot of stuff that was found useful). I haven't played any other RTS that lets players choose their start position freely just by clicking on a spot on the map, no matter where it is rather than just pick one out of a list of predefined points (though usually you want to give each player some area to place himself into to avoid people spawning right next to each other).

      But all of this is futile hope. This is Blizzard we're talking about, a company that considers limiting the number of units the player can select a valid feature. It was acceptable in Warcraft 1 but after that they should have dumped the idea.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:Starcraft 2 by John+Nowak · · Score: 1

      Correctly.

    18. Re:Starcraft 2 by UnknowingFool · · Score: 1

      World of Starcraft will suck, but not at gameplay. It will suck the life out of you. Penny-Arcade already predicted this. :P

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    19. Re:Starcraft 2 by Henry+V+.009 · · Score: 2, Interesting

      Formation, terrain, supply, and morale are all strategy game possibilities that make for more interesting games (to me) than micromanagement. I like my RTS games cerebral. If I wanted micromanagement, I'd play Diablo.

      Taking micromanagement out of the player's hands - and putting it in the computer's hands like it belongs - adds a dimension to the game instead of taking one away. Formation tactics, with direct combat units protecting artillery, etc., can really come to the fore. In Warcraft/Starcraft games, any attempt at formation falls apart immediately upon engagement. Due to the lack of formation tactics, vital military concepts such as "flank" and "rear" have significantly reduced importance in Starcraft. All that is left to emulate combined arms is unit mix.

      The fact that your units are your perfect slaves, there for you to micromanage at will, takes away another big chunk of complexity from the game. Your units (and your enemy's units!) should balk at being sent to fight against an impossible foe. They should run away when their formations are shattered. The necessity to regroup, the importance of always leaving your enemies a path to retreat, breaking up enemy lines through artillery, all of these start to take on serious importance when morale matters.

      Lines of supply nearly work in Starcraft. They just aren't emphasized. When battles last long enough, the importance of reinforcements arriving from base begin to dominate. With better gameplay engine support for actual lines of supply, this could make for far more interesting games.

    20. Re:Starcraft 2 by 10Neon · · Score: 1

      I hate harassment. In StarCraft, players will use their scouting workers to slowly pick away at a building or workers, microing it away as the player attempts to shoo it away. Some players go as far as constructing gas structures over their enemy's geysers. I see harassment as a sign that the player has no respect for their opponents, that they value winning way more than they value fun. I leave the game immediately at the first sign of harassment.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    21. Re:Starcraft 2 by ajanp · · Score: 2, Insightful

      Given that Starcraft is probably best known for its incredible multiplayer gameplay, I would hope they are devoting the largest amount of resources into creating a viable online system. The reason I personally expect Starcraft 2 to be a huge hit is that Blizzard has experience in some of the more primary gaming aspects that result in very addictive, creative games. With all their experience with World of Warcraft, I think they probably have a pretty good idea how to turn normal people into addicted 24-hour-a-day gamers. Given how much time they've likely dedicated to online gameplay development, I can only expect that they will somehow find a way to make Starcraft 2 appealing in an extremely saturated RTS environment. Which also brings to mind the fact the fact that Warcraft III + expansion both had very well made single-player campaigns. I must've gone through that entire campaign atleast 3 times just because it was actually worth playing again, unlike many single-player games that you might play once and never return to. With any luck, they still have some of those storyline developers on staff somewhere to come bring that genius to creating a great single-player campaign as well. I guess I'm mostly hoping for Blizzard to leverage their skills in creating an incredible single-player campaign with the quality of Warcraft 3, with the amazing online appeal found in the original Starcraft and WoW (even in a much more competitive RTS marketplace) which will hopefully live up to the reputation that Starcraft and the Warcraft series have come to enjoy.

      --
      File Deletion is Murder.
    22. Re:Starcraft 2 by TheVelvetFlamebait · · Score: 1

      IMHO, any game that you have to pay $20/mo for sucks.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    23. Re:Starcraft 2 by ajanp · · Score: 1

      and now I've learned to use the preview button before posting....

      --
      File Deletion is Murder.
    24. Re:Starcraft 2 by solios · · Score: 2, Insightful

      I don't know if I'd go that far - people spend more per month on cable, and it's far less interactive.

      Of course, I can't think of a game I'd want to pay a monthly fee to play, so it's kind of a moot observation.

    25. Re:Starcraft 2 by jadavis · · Score: 1

      I can't think of a Blizzard title I've enjoyed less [than War3].

      The worst part of War3 was that the unit control and general modernization was good enough to ruin Starcraft for me, but the overall game wasn't good enough to last like Starcraft.

      --
      Social scientists are inspired by theories; scientists are humbled by facts.
    26. Re:Starcraft 2 by Bachus9000 · · Score: 1

      I'd much rather them model the mechanics after Total Annihilation, but that'll never happen. :)

      Regardless, it'll probably be a worthwhile game if for no other reason than the campaign. Blizzard always manages to craft a good story.

    27. Re:Starcraft 2 by solios · · Score: 1

      I hear that. Starcraft lasted me from its release until all of my Starcraft-playing friends moved out of town. Warcraft 3 got played once.

      Of course, part of that was the fact that Starcraft runs on dirt, and most of my friends that would have been up for War3 didn't have kit that could handle it.

    28. Re:Starcraft 2 by Screaming+Lunatic · · Score: 1

      Jay Wilson was the lead designer on Impossible Creatures and Dawn of War and did a fair-sized chunk of the multiplayer design on Company of Heroes. He's over at Blizzard now. I haven't talked to him in a while, but I'm assuming he's working on StarCraft 2.

    29. Re:Starcraft 2 by miro+f · · Score: 1

      Then play those games. They exist.

      They are not Starcraft.

      --
      being vague is almost as cool as doing that other thing...
    30. Re:Starcraft 2 by Khashishi · · Score: 2, Insightful
      Your units (and your enemy's units!) should balk at being sent to fight against an impossible foe.

      Sound's like a great idea for another game. But let's not turn Starcraft into that. Zerg certainly don't feel individual fear and Protoss are too proud to run. The Terrans are probably jacked up on stimpacks to quell their fear.

    31. Re:Starcraft 2 by Calyth · · Score: 1

      "Taking micromanagement out of the player's hands - and putting it in the computer's hands like it belongs - adds a dimension to the game instead of taking one away. Formation tactics, with direct combat units protecting artillery, etc., can really come to the fore. In Warcraft/Starcraft games, any attempt at formation falls apart immediately upon engagement. Due to the lack of formation tactics, vital military concepts such as "flank" and "rear" have significantly reduced importance in Starcraft. All that is left to emulate combined arms is unit mix."

      I couldn't put this better. Thanks very much
      C&C3 tried to introduce the concept of directional armor. Rear armor is 50% less than front, side is somewhere around 10%-25% (I forgot). It's not working out too well at the moment, they need to rebalance the units so that it's just not a tank spam.
      To betray my objectivity, when I play an RTS, I consider myself a commander. I shouldn't need to tell an Orc Raider to throw a net over a Harpy when he's getting attacked. WC3 with its micromanagement, forces you to be the platoon sergeant, and you would have to tell your men to what to do to stay alive for a bit longer than 2 seconds.
      Normally, if I don't like the game mechanics, I would just leave the game alone. I did that for SC (even thogh occasionally I had fun), but it's just that I find that some of the blizzard fans want to degenerate all RTS to the same mechanics of WC3.
      I will try SC2 given that they've eliminated the whole Hero thing. The Hero units in WC3 was one of the most upsetting thing they've done. I loved WC2, despite its interface flaws, but I hated WC3.

    32. Re:Starcraft 2 by jp10558 · · Score: 1

      Please tell me - what games are they? Some of that does sound like Dawn of War... but not all of it.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    33. Re:Starcraft 2 by Rebelgecko · · Score: 1

      My life for Aiur!

      --
      CATS/Diebold '08- All your vote are belong to us!
    34. Re:Starcraft 2 by Kremmy · · Score: 1

      There's a very serious error in your post. You say that Spring took some ideas from Supreme Commander - that is absolutely incorrect. It's the other way around.

    35. Re:Starcraft 2 by KDR_11k · · Score: 1

      Some ideas like zoom to cursor were only implemented after they were seen in a SupCom preview video. There's some debate as to who took what from whom but I think it went in both directions.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    36. Re:Starcraft 2 by bckrispi · · Score: 1

      The fact that in WC3, the game degenerated into Hero rush is what kept me from playing it.
      You must not have played much WC3, then. I played compusively for years, and believe me, Hero rushing was no way to cheeze the game.
      --
      Xenon, where's my money? -Borno
    37. Re:Starcraft 2 by Puff+of+Logic · · Score: 1

      Jay Wilson was the lead designer on Impossible Creatures and Dawn of War and did a fair-sized chunk of the multiplayer design on Company of Heroes. He's over at Blizzard now. I haven't talked to him in a while, but I'm assuming he's working on StarCraft 2. Your job is to contact him immediately and report back to us with some inside scoop information. Screen shots, concept art, copies of alpha builds...you know. Go ahead. We'll wait. :)
      --
      P.P.S. I'm doing Science and I'm still alive.
    38. Re:Starcraft 2 by bckrispi · · Score: 1

      ^Which is probably why GP quit playing. ;)

      --
      Xenon, where's my money? -Borno
    39. Re:Starcraft 2 by jedie · · Score: 1

      What part did you not get? >>The games changes cause the top of the compaies does not gamers anymore , Games are changing because game-studios are run by non-gamers >>so what they understant from improvements is the changes and this effects the playability of the Games. These people (mostly the suits, manager types) think that changing a (good)game is improving it. This has an effect on the playability of the games. I hope so time shows me that I am wrong. >>He hopes that tume shows him to be wrong

      --
      "The majority is always sane, Louis." -- Nessus
      http://slashdot.jp
    40. Re:Starcraft 2 by Linknoid · · Score: 1
      I was a huge fan of Starcraft in college, spent many hours reading forums before it came out so I already knew all the units and how to use them before the game came out. The point is, I was really in to Starcraft. But then some friends discover Kohan: Ahriman's Gift, and the game play was so much more fun. The art isn't as good as Starcraft was, but all the stuff you mention Starcraft missing: formation tactics, lines of supply, flanking, morale, they all exist in Kohan and were quite well done. After playing Kohan for a while, I went back and tried Starcraft, and the user interface of Starcraft was completely horrible.


      When my friends told me about it, I thought the lack of individual unit control would make things less fun, but it turns out that it actually made things much more interesting, strategically and tactically. It's an older game, made in 2001, but if you can get a copy, I recommend it. (Just don't buy Kohan 2, it wasn't anywhere near as good.)

    41. Re:Starcraft 2 by Anonymous+Villain · · Score: 1

      I'm not sure Starcraft 2 will top Sup Com. Sup Com is much more agressive in pushing the limits by allowing thousands of Units and allowing battlefield zooming and dual monitors. Sup Com also has massive experimental units and sea and land battles. It sounds like Starcraft 2 might be much more conservative by trying to keep gameplay the same and by keeping mechanics similar. They won't even add sea battles to Starcraft 2 which is somewhat conservative.

      Hopefully Sarcraft 2 won't be Starcraft 1 + a few more units. I also wish they wouldn't try to balance gameplay as much. It would be more interesting if the game were somewhat less balanced than trying to make 3 very different armies equal and balanced.

      In Starcraft 1 I thought the Protoss Zealots were poorly designed in having short range swords. In modern warfare battles aren't fought hand to hand but from hundreds of feet apart and often you don't see your oponent. So a Protoss warrior sword rushing is really nutzo. Zealots would often get killed in the rush attack on bunkers.

      Blizzard needs to add something new to the game. The game doesn't look much different from the first Starcraft. Most of the Starcraft 2 buildings look the same only in 3D. They need to add 50 or 60 different units for Starcraft 2 maybe even 100 total to make things interesting. Hopefully, it will add something more than Sup Com.

      You have to give Chris Taylor credit at Gas Powered Games. Starcraft has been in development for 4 years and Sup Com is out before it with some very innovative technology.

    42. Re:Starcraft 2 by Firefly1 · · Score: 1

      Sup Com is much more agressive in pushing the limits by allowing thousands of Units and allowing battlefield zooming and dual monitors. Sup Com also has massive experimental units and sea and land battles.
      Now you've got me imagining the sheer awesome of 'what if Blizzard and GBG had collaborated on Starcraft 2?'...

      In Starcraft 1 I thought the Protoss Zealots were poorly designed in having short range swords. In modern warfare battles aren't fought hand to hand but from hundreds of feet apart and often you don't see your oponent. So a Protoss warrior sword rushing is really nutzo. Zealots would often get killed in the rush attack on bunkers.
      Whatever the in-universe reasoning for Zealot loadout is, I find it odd that they aren't complemented by riflemen (Dragoons/Immortals are okay and all, but they can't go everywhere). Now, if you don't want to add another Protoss infantry unit, you could make Zealots dual-mode units, like Arclites or Act of War's battlesuits...
      As for Immortal (and, IIRC, Warpray and maybe some other units') shields holding up very well against heavy fire but not doing so well against massed lesser weapons - does anyone else remember the account of a match decided by a score of stimmed, D-Matrixed marines back in the pre-BW days? - well, I could just be reading too much into it, but it sounds like the developers are trying to encourage combined-arms play (for which I thought there was more than enough incentive in original SC).
      And when I heard that the Warpray's DPS scales with continuous fire, I was immediately reminded about gatling weapons in Yuri's Revenge and Generals. No, this isn't bad (and does mean this artillery ship is best used against big things like, say, battlecruisers), but the idea of the soundbites from the abovecited games' gatling tanks being delivered in a 'Protoss' voice is just so amusing.
      And... kudos for The Last Starfighter tribute.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    43. Re:Starcraft 2 by Soul-Burn666 · · Score: 1

      Other than the fact Starcraft 1 had some sort of heroes.
      Not of the XP gaining type, but rather really strong characters that only appear in story mode and have some special skills. (Referring to what's her name that started human and became Zerg)

      Or you can take Red Alert's approach with really strong story characters that mustn't die in story mode, but can be built and killed in multiplayer/skirmish.

      --
      ^_^
    44. Re:Starcraft 2 by Xybre · · Score: 1

      So, in other words, you want Dawn of War?

      Actually, DoW had a lot of the things people on /. seem to be asking for. There's "heros" in a sense, powerful unique units, but crossed with the Jim Rainer/Sarah Kerrigan style of SC1. There's tactics, holding control points, resource management, good storyline, morale (troops can run when they're terrified, adding a commander to the unit improves morale), and other things. It was a great game. But it still wasn't as downright fun to play as SC1. I strongly suspect no game ever will be.

      Here's hoping I'm wrong!

      --
      Eternity is a time bomb.
  5. Bout time by Riktopher · · Score: 2

    A simple WOOt! is in order I believe.

    --
    They make me all jangly inside!
  6. May I be the first to say... by Karganeth · · Score: 5, Funny

    KEKEKEKEKE ZERG RUSH!

    1. Re:May I be the first to say... by RancidMilk · · Score: 1

      I prefer to having Cracklings with my can of whoop-ass.

    2. Re:May I be the first to say... by necro2607 · · Score: 1

      Aw man, you forgot one thing: ^_^

  7. It was a close race by Workaphobia · · Score: 1, Interesting

    But Blizzard did in fact beat out Duke Nukem Forever. Now taking bets on Diablo 3.

    Seriously, I'm very conflicted about this. Part of me realizes that the original developers are long gone and creating subscription games of a different franchise and genre. The other part of me knows this must have been in the works for a very, very long time, and probably went through many fine-tuning incarnations, and is really looking forward to seeings this released.

    On the bright side, either way I'll have a chance this time around to learn to play well before the first wave of popularity dies off.

    --
    Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    1. Re:It was a close race by Anonymous Coward · · Score: 3, Insightful

      But Blizzard did in fact beat out Duke Nukem Forever.

      You're the second person who's said that but it's obviously untrue. Blizzard have now announced Starcraft 3, whereas Duke Nukem Forever was announced a long time ago. They've now showed intitial versions of the game, that are subject to change. Duke Nukem Forever did that a long time ago. Neither game has been released.
    2. Re:It was a close race by Dreamlandlocal · · Score: 1

      I'm worried too.

      Can they catch the lightning twice... or is this going to be a C&C/Supreme Commander in space type thing with the Starcraft IP slapped on top. I really love, love, love the original... but I can't help feeling skeptical here. Perhaps it is a defense mechanism. I'll decide when things are finalized and the reviews start coming in.

    3. Re:It was a close race by moderatorrater · · Score: 2, Insightful

      I'm excited to see Blizzard do something outside of WoW again. There was a lot of skepticism as to whether they would ever do anything else again, since WoW's enough laurels for any company to rest on. Seriously, Blizzard has been the most consistent gaming company in terms of quality, it's nice to see them come back. Hopefully they still have the touch.

    4. Re:It was a close race by Robotron23 · · Score: 1

      But Blizzard did in fact beat out Duke Nukem Forever. Now taking bets on Diablo 3. Or be it Diablo Zero - recall that at the end of the Diablo II expansion Lords of Destruction every last evil God had been obliterated by the player character & his/her allies. Now save some occult-type ressurection occurence in the depths of Gehennom/Hell or what you will my own view is that a prequel called Diablo Zero or something like that could be designed. Since there isn't much of a time lapse between Diablo I and it's sequel, equally so the game could be set just a decade or so in the past with the same medieval technology. - Of course, we have to hope that the Sorceress/Barbarian bias in class choice will not be as pronounced; how many of us Diablo II players have enjoyed a successful Cold-magic based Sorceress? Or for that matter a Fire or (less so here due to damage range) Thunder sorc? Would wager on many, many persons. As for the Barbarian; the past-master of PvP combat - not only the battle cries but the Jump ability, weapons, etc and more. The necromancer class would lose it's effectiveness by Nightmare mode unless one was exceptionally talented at skill choice - recall their physical weakness. Skel/Skel mage hoards decimated in seconds - and without corpses? Well then you, my friend, are royally screwed. Duriel wise I could not see how a Necro could surpass her without major support from other classes. So yeah my bets are on a prequel here, with each of the Gods either being "injured" somehow and merely driven to another part of the world - leading to an "exile" of sorts to the regions we see in I/II and thereby the corruption of certain areas such as the monestary, by the Gods or their evil minions.

    5. Re:It was a close race by MWoody · · Score: 1

      The end of the D2 expansion also saw, iirc, the destruction of the world crystal, with very large hints pointing towards this being a very bad thing. In essence, though destroyed, the evils in D2 actually succeeded in their goal, and we've yet to discover exactly what that means.

    6. Re:It was a close race by Dreamlandlocal · · Score: 1
      You should check back into the Diablo2 universe. Through patches and an addition of some INSANELY POWERFUL new items the class balance was improved dramatically. Unfortunately some paladin builds were (are?) still vastly overpowered... but you'd be surprised to see how powerful some of the "weaker" classes (including the Necromancer) became.

      To address your point, a few years ago the summoner (necro) skeletons became PvM (PvE) armies of destruction. If any build was capable of completing the whole game on hell difficulty while alone and "naked," I'd wager that a well built summoner could've been the class. It might've take a while though. Now if you could throw in some of the super expensive runewords, you would end up with a pack of at least 20 minions (usually mid-30s) running around with might, concentrate and fanaticism auras while any monsters that you come across would be blinded/amp damaged/decripified/weakened with curses. It wasn't (isn't?) really a fair fight -- and that is BEFORE you added the massive area effect damage of the corpse explosion.

    7. Re:It was a close race by steveo777 · · Score: 1
      In my opinion, Blizzard has done an excellent job with every released game. Even WC3. I enjoyed it, but I don't think it was quite WC as the first two. Maybe a spin-off.


      I seriously doubt that Blizzard is going to allow a crap-tastic game out when they've got the piles of money they have from WoW. It looks like they've been developing this one for a while and for what it's worth I think they're going to nail it. They know what they're up against with their original game, and won't release something that is going to detract from it.


      Well, here's hoping, anyway. It looks like they took one element from WC3 and avoided it. There doesn't appear to be any 'hero system' at this point. Just massive units with difficult upkeep. I hope there is multiple units like this so each race has a good chance to diversify within itself.

      --
      This sig isn't original enough, it's time to come up with something witty...
  8. It has some heroes... by Myria · · Score: 4, Interesting

    The Protoss mother ship (from IGN's Charles Onyett):

    3:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:It has some heroes... by mgiuca · · Score: 4, Interesting

      Hmm, I suppose that's sort of a Hero, but not really in the WC3 sense I don't think.

    2. Re:It has some heroes... by Hemogoblin · · Score: 2, Informative

      That doesn't sound like a hero because they don't make any mention of earning experience, leveling up, or getting equipment. It just sounds like a really expensive and badass unit. A carrier++ if you will.

    3. Re:It has some heroes... by Poltras · · Score: 1

      Oh I will, don't worry about that :) Wanna play when it comes out?

    4. Re:It has some heroes... by Cheapy · · Score: 2, Informative

      Seems more of a "Super Unit" than a Hero. Kind of like the Mothership in C&C3 on the Scrin side.

      --
      Would you kindly mod me +1 insightful?
  9. My Wife for Hire!!!! by Steavis · · Score: 5, Funny

    ....Or was that "My life for Aiur!" I could never tell what those damn zealots were saying.

    --
    If Star Trek had the internet: Captain, we've received an IM from the romulans. "Surrender or be destroyed. LOL. o.O"
    1. Re:My Wife for Hire!!!! by Rocketship+Underpant · · Score: 5, Funny

      "My life for Eire"? Irish nationalists, you know...

      --
      He who lights his taper at mine, receives light without darkening me.
    2. Re:My Wife for Hire!!!! by soilheart · · Score: 1

      The last time I heard it it was:
      "My life for Aiur!...uh I mean Ner'Zhul"

    3. Re:My Wife for Hire!!!! by Lachrymite · · Score: 4, Funny

      The first time I saw someone playing WC3, I thought "My life for the Horde!" was "My wife is a whore!"

    4. Re:My Wife for Hire!!!! by xenn · · Score: 1

      yea, well, that's called wishful thinking

    5. Re:My Wife for Hire!!!! by lgramling · · Score: 1

      I thought it was "My life's desire"

    6. Re:My Wife for Hire!!!! by Blakey+Rat · · Score: 1

      We need more lesbian ass!

    7. Re:My Wife for Hire!!!! by Chris+Mattern · · Score: 1

      "Clearly, Tassadar has failed us. You must not."

      Generally followed by: "We must defeat the dwarves!" "We ARE the dwarves." "Oh."

      Chris Mattern

  10. Interesting by Xaivius · · Score: 1

    It will be interesting to see what the Korean telebroadcast community will be doing with this. Considering that for a portion of Korea, this is like the NFL introducing Football 2.0, and then declaring that all original versions of Football are null and void...

    1. Re:Interesting by orcrist · · Score: 1

      From the US perspective, 'they' already have introduced a vastly improved game. You call it 'Soccer'.

      Except that you've got the chronology wrong (deliberately, I assume), and of course we're just calling it by the name the Brits gave it in the first place

      I love it when supposed fans of the sport have no clue about its history; especially when they're trying to lord it over Americans with their alleged superior sports acumen.

      --
      San Francisco values: compassion, tolerance, respect, intelligence
    2. Re:Interesting by heinousjay · · Score: 1

      Especially using a sport as boring as soccer to do so. Gah. What could be more fun that watching people run around a field, possibly contacting a ball?

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    3. Re:Interesting by WarwickRyan · · Score: 1

      As you noted, I am well aware of the history of the games.

      However, from the US perspective it *IS* a new game. You guys never played soccer at a significant level until the 70s. So from where the average American stands it is a new sport.

      Though, to be completely honest, the games are hardly comparable. Soccer is all about skill and flair, about brilliant individual players. American football is all about organisation, the coach has more effect than the players do (in comparison to soccer).

    4. Re:Interesting by moderatorrater · · Score: 1

      Too bad they haven't mastered it enough to score some serious points ;)

    5. Re:Interesting by WilliamSChips · · Score: 1

      Consider that no sports are interesting unless you're 1)playing them or 2)watching a personal acquaintance(i.e. not a professional player, and preferably not a college player unless it's your cousin or best friend or such) play.

      --
      Please, for the good of Humanity, vote Obama.
    6. Re:Interesting by Alzheimers · · Score: 1

      Get this ... there's this sport that features people who run around a field, and there's no ball at all!

      How Zen is THAT shit?

  11. Does this mean by Travoltus · · Score: 1

    You'll be able to have an unlimited number of units (if you have the supplies for them) like you can in Command and Conquer?

    Of course then again I love StarCraft for how FAST it plays and how quickly it loads, but I also love CnC for the epic magnitude of some of those "10 minutes no rush" games, which are much bigger in CnC than in StarCraft.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:Does this mean by Toridas · · Score: 1

      In the screenshots there's still a population counter.

    2. Re:Does this mean by Rebelgecko · · Score: 1

      From the look of it, it seems that though you'll still need Supply Depots/Pylons (or prisms?)/Overlords to increase your maximum population, you can increase it beyond the 200 cap of the first Starcraft.

      --
      CATS/Diebold '08- All your vote are belong to us!
  12. Re:Meh by Puff+of+Logic · · Score: 3, Interesting

    Was never taken with Starcraft, liked TA much better. Will be worth trying at least. Well, you must have been pretty happy with Supreme Commander, since it was essentially TA 2.0. I enjoyed the demo (although the dual screen functionality needed work) but haven't picked up a copy of it yet. Starcraft 2 has been a hell of a long time coming and I'm glad to see that it's been confirmed.
    --
    P.P.S. I'm doing Science and I'm still alive.
  13. Another crisis averted by tehSpork · · Score: 5, Funny

    In other news, the rest of the world released a huge sigh of relief as the Doomsday Clock was turned back. A spokesman for the Bulletin of the Atomic Scientists was quoted as saying "A Starcraft MMO could have ended it all. We may never know how close we came to the complete and utter destruction of society as we know it."

    1. Re:Another crisis averted by Puff+of+Logic · · Score: 4, Funny

      Indeed. Penny Arcade's Gabe will also continue to be able to see his family.

      --
      P.P.S. I'm doing Science and I'm still alive.
  14. Round 2 by Nihilgeist · · Score: 4, Funny

    StarCraft is back for more. Will my academic career survive this time?

    1. Re:Round 2 by Anonymous Coward · · Score: 1, Funny

      Out of curiosity, how long have you been in school?

    2. Re:Round 2 by Hyperspite · · Score: 1

      been playing starcraft since 7th grade....

    3. Re:Round 2 by devinv · · Score: 1

      Exactly! When SC1 came out, i was getting my BA. When SC2 comes out I will be in the middle of my MA...I am going to be in deep trouble.

  15. Re:Meh by Uthic · · Score: 1

    Ohhh SupCom's great fun. I'm waiting on my friends to upgrade so I can play with them, hehe. Different style of games, I always found SC to be something bordering on tactical with all the micromanagement possible. With SupCom and the large armies you can field, things get more strategic.

  16. CGI Trailer on YouTube by Myria · · Score: 5, Informative
    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:CGI Trailer on YouTube by StreetStealth · · Score: 1

      It stops halfway through. This, plus the fact I can't read Hangul, is really starting to tick me off, I say!

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    2. Re:CGI Trailer on YouTube by katalin · · Score: 2, Interesting
    3. Re:CGI Trailer on YouTube by Panseh · · Score: 1
    4. Re:CGI Trailer on YouTube by physicsnick · · Score: 1

      Official Website: Starcraft2.com

      The CGI trailer and gameplay footage are available in high quality versions (and in english) at the following link:

      Movies

      It uses BitTorrent the same way WoW patches work, hence the executables. The downloader for Windows seems to work perfectly using WINE.

      Also, screenshots! Screenshots

    5. Re:CGI Trailer on YouTube by Wicko · · Score: 1

      Here is a much higher quality version. http://www.gametrailers.com/player.php?id=19759&ty pe=wmv

      I know Diablo fans are upset, but think about this, we've waited how long for a sequel? You've got your Diablo 2 ;)

  17. Relic by StreetStealth · · Score: 3, Interesting

    Honestly, Blizzard could learn a lot from Relic (the developer of the games you mention). Relic somewhat quietly revolutionized the RTS seven years ago with Homeworld, only to watch the market quickly return to Warcraft mechanics, with Blizzard capping the return in 2002.

    If Starcraft 2's going to be a Warcraft 3 with pylons, so be it; it'll probably sell millions in South Korea, and I don't doubt it will be a fine update of the balancing act that was Starcraft. Without something really new in the way battles are fought, though, I just can't imagine myself being that excited.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    1. Re:Relic by Puff+of+Logic · · Score: 4, Insightful

      If Starcraft 2's going to be a Warcraft 3 with pylons, so be it; it'll probably sell millions in South Korea, and I don't doubt it will be a fine update of the balancing act that was Starcraft. Without something really new in the way battles are fought, though, I just can't imagine myself being that excited. That's fair enough. I've been saying for a while now that I'd actually be happy with exactly the same damned game with new graphics and maybe some neat physics. Starcraft was released an age ago in gaming terms and it's still resident on my drive simply because it's fun. I know that there are going to be a lot of unreasonable expectations for this game, but I think that as long as Blizzard can retain the core feel and gameplay of the original, they can't go wrong.

      And yes, I'm a huge fan of Relic's work.
      --
      P.P.S. I'm doing Science and I'm still alive.
    2. Re:Relic by evanbd · · Score: 3, Insightful

      While I loved Homeworld, I thought the basic element they missed that Starcraft had was that the races should be *different*. There should be at least two, preferably 3 races that are unique yet balanced -- not the same units repackaged with a tweak or two. That and I have a pet peeve about "space" physics that include drag -- yeah, yeah, it made the game playable...

      Homeworld was quite well done, especially from a UI / controls standpoint. I also felt it had less of the micromanagement requirement that Starcraft and the like had. I'd love to see something like that but with Starcraft-like variety in the races.

    3. Re:Relic by king-manic · · Score: 1

      Relic: Homeworld and Dawn of War feel like what your get when you cross breed SC with bungies Myth. Everything is upgradable like in SC but tactical options are less diverse. You just have a whole bunch of units almost identical on all sides. It's got a lot more character then say TA or a lot of the also rans but I don't' think relic did much then make a dent gui and a fun game. Less revolution, more bastard offshoot.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    4. Re:Relic by markov_chain · · Score: 1

      Speaking of physics, StarControl had a great PvP model, with the gravity-assisted slingshot and all.

      --
      Tsunami -- You can't bring a good wave down!
    5. Re:Relic by fan+of+lem · · Score: 1

      Add me to the Relic (and THQ) fanbase. I think they finally nailed it right on the head with Company of Heroes - IMHO the single best RTS game to come out in the last 5 years.

    6. Re:Relic by DragonPup · · Score: 1

      Speaking of Relic, let's not forget Dawn of War. I much preferred their approach of a unit being a squad of men, and heroes being less overly powerful than War3 heroes in a long game. On top of that, the game just had a more brutal feel to the combat.

      --
      "Useless organic meatbag" -HK-47
    7. Re:Relic by Puff+of+Logic · · Score: 1

      Speaking of Relic, let's not forget Dawn of War. I much preferred their approach of a unit being a squad of men, ... Agreed. After watching some video snippets of Zergling attacks, I'm wondering if Blizzard will institute a sort of Zergling "squad" as opposed to individual units. Although I was initially cautious when I first encountered squad units, DoW and CoH have both completely sold me on them. Critical in this, I think, is that squad members should display at least a modicum of AI, such as seeking cover and not blocking each other.

      It will be interesting to see whether Blizzard will move to squads for the assorted infantry units or leave them as individuals. What I've seen thus far--and clearly the sample is very small--suggests that Blizzard is taking pains not to stray too far from the original game. My completely unfounded guess at this point is that we're going to see a Starcraft with new graphics, units, and physics, but with the other fundamentals left in place to ensure continued viability as a competitive game. The coverage so far seems to support this, with Gamespot reporting from the Blizzard Q&A session that:

      the game will appeal to hardcore fans by being geared toward "highly competitive, skill-based gameplay," Regardless of how Blizzard proceeds, I'm definitely looking forward to SC2.

      cheers.
      --
      P.P.S. I'm doing Science and I'm still alive.
    8. Re:Relic by Anonymous+Villain · · Score: 1

      I thought Homeworld 2 was a disaster story wise. It also was extremely difficult and had a really bad story compared to Homeworld 1.

      Homeworld is about how you start out and then get to your Homeworld. It would have been better if they had dumped Makaan. Homeworld 2 should have had another mystery where the Homeworlders find they need to go to another world from Haigara which is not there true Homeworld. So it should be a homeworld of a homeworld.

    9. Re:Relic by rehtonAesoohC · · Score: 1

      it'll probably sell millions in South Korea
      Actually, they'll sell millions of copies in North Korea too, but as a regional release, the UN will require that ghosts and nukes be replaced with hippies and flower power.
    10. Re:Relic by mink · · Score: 1

      Unless you were playing Arilou. Damn little inertaless bastards.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
    11. Re:Relic by AncientPC · · Score: 1

      The problem with vastly different races or teams is that supporting the game (for balancing issues) would last years and I'm not sure if all companies want to spend as much time actively supporting a game.

      I mean, most companies seem to spend a few years supporting a game before completely dropping it. On the other hand Blizzard just released a patch for Brood Wars as recently as 5/16/07, 9 years after the game has launched!

  18. Screenshots available by mgiuca · · Score: 4, Informative

    IGN has posted screenshots here.

    Looks incredibly cool graphically, though at the moment it looks like the gameplay is exactly the same as StarCraft. I wonder if there'll be some gameplay announcements soon.

    1. Re:Screenshots available by harry666t · · Score: 1

      Personally, I don't care about the graphics.

      I want the *gameplay*.

    2. Re:Screenshots available by lastninja · · Score: 1

      the artwork trailer at starcraft2.com/movies.xml contains a minute of different game-play movies.

      --
      John Carmack fan, browsing at +5 since 1999.
    3. Re:Screenshots available by lastninja · · Score: 1

      More specifically it is short cuts of gameplay inter-mixed with artwork, starting at 0:45 and ending at 01:30

      --
      John Carmack fan, browsing at +5 since 1999.
    4. Re:Screenshots available by signore+pablo · · Score: 1

      higher res ingame at youtube! http://www.youtube.com/watch?v=T4A4ir1_t58 apparently the action is slowed down so you can see whats going on.... probably like whats in the original... slow game speed to highest game speed.......

  19. yikes by jigjigga · · Score: 1

    AAhhh.... sc2- introducing a whole new generation to dropping out of college. Kekekeke

    1. Re:yikes by Faylone · · Score: 1

      Well, if my GPA wasn't in enough trouble already from MUDs...

  20. Introduction Video by chazchaz101 · · Score: 1

    Intro video available here: http://www.youtube.com/watch?v=aUXoekeDIW8 Sweet!

  21. Looks like Starcraft 1 with new graphics... by ghostunit · · Score: 2, Insightful

    I was amazed at this announcement but upon closer examination of the screenshots, it looks like it doesn't have anything new over its predecessor. Buildings and units have the same size relation as before, it doesn't seem like you can zoom in/out, very similar units.

    It would be disappointing it it didn't have some revolutionary features and a great story.

    1. Re:Looks like Starcraft 1 with new graphics... by graymocker · · Score: 5, Insightful

      It's unsurprising to see how reminiscent of Starcraft this is. Innovation has never been strength of Blizzard; historically, Blizzard games have never had revolutionary features. Starcraft itself was merely the purest, best manifestation of a RTS formula that was very well established by the mid-90s. Blizzard sticks to refining established gameplay concepts into a perfectly crafted and meticulously balanced gem. This is not intended either as a insult of Blizzard, merely an observation - the studio is obviously very, very good at what it does, and it is rightly rewarded for that by the market. Indeed, the games industry would be much poorer without Blizzard, as it had a hand in popularizing many otherwise overlooked innovations in games, but the fact is that they don't innovate and never have. (The Gauntlet-style RPG slasher was about dead prior to Diablo, and Warcraft 3's appropriation of the hero system from neglected games like Battlecry and Kohan seems to have made it a staple of the RTS genre, etc.)

    2. Re:Looks like Starcraft 1 with new graphics... by CockroachMan · · Score: 1

      Blizzard was always very innovative, Warcraft was one of the first games of the genre, Diablo introduced the "point and click Hack'n'Slash" gameplay (today followed by all korean MMORPGs) and Starcraft 1 is still one of the few RTS that managed to have 3 totally different races well balanced... I was expecting a lot more from SC2 than just shinnier zealots.. I hope they still have some tricks under the sleeve.

    3. Re:Looks like Starcraft 1 with new graphics... by nutshell42 · · Score: 1
      Well, from all I know, Starcraft is more or less a sport in Korea. So we probably have to look at gameplay changes the way we'd look at rule changes in football.

      More glitz is okay, bigger stadiums and new cameras located in the players' pants, but the actual way the game is played is only changed very tentatively.

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    4. Re:Looks like Starcraft 1 with new graphics... by tuxedobob · · Score: 1

      Such as?

    5. Re:Looks like Starcraft 1 with new graphics... by jadavis · · Score: 1

      Innovation has never been strength of Blizzard; historically, Blizzard games have never had revolutionary features.

      I disagree that they're not innovative. Blizzard focuses on the subtleties that make games great. Blizzard highly refines the complex interactions between different combinations of units. That is a revolution in games. No other company really cares enough to do that, and it shows.

      --
      Social scientists are inspired by theories; scientists are humbled by facts.
    6. Re:Looks like Starcraft 1 with new graphics... by gblfxt · · Score: 1

      nope, true, most of blizzards ideas are jacked from others, warcraft from everyone thats done orc and human junk since the dawn of time, starcraft from aliens, diablo from various christian texts. The one area they are innovative is putting it together in an addictive and fun fashion.

  22. I hope... by slayermet420 · · Score: 1

    I hope Starcraft 2 will at least stick to the general premise of the original Starcraft and Brood Wars. These were two absolutely incredible games, and I've wasted many hours beating these games.

    Let's only hope.

    --
    Geeks strike again 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  23. So... by evanbd · · Score: 1

    Release date?

    1. Re:So... by aliquis · · Score: 1

      No ;D

    2. Re:So... by Achoi77 · · Score: 1

      This is one of those trump cards Blizzard has over publishers like Vivendi (or whoever is their publisher nowadays). While publishers and marketing execs like giving off drop-dead dates, mostly products with dates like that force developers/producers to cut corners somewhere to meet deadlines. Many many times products will get rushed, and sure enough, it's crap once it goes out the door.

      Fortunately, Blizzard doesn't play like that. They will release whenever they damn please. I remember when blizzard announced they were making an MMO (this was before they had a name to it). After their announcement, it took like two years to present the public with a name of the product, early gameplay footage, and some other stuff. This left the (albeit small MMO gaming fanbase) public frothing at the mouth. For another two years. By this time, lots and lots of MMO's starting coming out, and WoW missed the 2nd generation MMO window. Blizzard didn't care, even though Vivendi started getting pissed. But once WoW was released, even Blizzard was caught unprepared for the onslaught of money, and further brought MMO gaming into a much broader demographic that would have never thought they would play such fantasy games. They polish the shit out of their stuff. And it sells like hotcakes, literally without fail.

      Blizzard has their golden goose, and that golden goose is quality. Over and over the industry has seen Blizzard produce total blockbuster material, and the industry fails to emulate what Blizzard can do, because dollar minded business execs with absolutely no interest with the products they own (through whatever legal measures they took), have the final say on how the product is produced. Most of the time that 'how' == 'when', especially when that 'when' means cutting corners, either in QA, production quality, or whatever.

      So while the public (and publishers) is screaming NOWNOWNOW, Blizzard has known for quite some time that listening to the mob is not always the best way to conduct business. In fact, they never listen to the mob. They do their own work, create a quality product, and then release it for the public to consume. Ironically, it's always going to be a hit or miss, whenever one does it their own way - take War III for example. People would say it's their worst product released so far - even though they have sold millions. But it is still a quality game.

      So now, Blizzard has an opportunity to enhance the gameplay of one of the best selling, most popular games ever. This single game along started a HUGE subculture - one that involves competitive RTS gaming, and revolutionized how competitive gaming should be presented to the television viewing public (most notably in Korea), created celebrities out of RTS gaming nerds, and has brought gaming to an (again, at least in Korea) acceptable public position instead of a niche. The last thing they want to do is screw it up - despite the screaming from the publishers to release-something-GODDAMMIT. Blizzard is looking to make a _new_ starcraft game, more of the same, that nobody will complain about (or at least the complaints will be completely drowned out by the praises). If it takes them 4 more years to finally go gold, then that's fine with me. It's got some big shoes to fill, and has to succeed where Warcraft III failed - it has to be across the board, better than it's predecessor.

  24. Re:Meh by Puff+of+Logic · · Score: 1

    With SupCom and the large armies you can field, things get more strategic. Indeed. As I understand it, the primary aim of SupCom was to create a strategic--rather than tactical--game. I played the hell out of TA back in the day and I have no doubt that I'll do the same with SupCom when my time (and video card) permit. Oddly though, I found the SupCom demo to be...soulless. I think a huge part of the Starcraft attraction is the universe. Everything is just so damned cool. However, I just didn't get that feeling from TA or SupCom. To be honest, I was rather underwhelmed with the graphics in SupCom because they were so damned bland. That's not intended as a slam, but more an aesthetic preference. I'm really looking forward to seeing high-resolution Zerg. :)
    --
    P.P.S. I'm doing Science and I'm still alive.
  25. User Interface by BloodyIron · · Score: 2, Interesting

    I imagine by now my post might not be read, but here goes.

    I have been a fan of Blizzard for years, still am really. I put faith in the quality of their product, but I am concerned with a concept they themselves essentially created.

    Custom User Interfaces. With the advent of World of Warcraft, I wonder why it had not been developed before. For those who are not quite following me yet, let me indulge you.

    World of Warcraft features an almost 100% customizable User Interface via the use of XML and LUA. The only real restrictions are ones which could possibly cause you to gain an unfair advantage over your opponents. Granted, the "convenience" itself can add an advantage, but Blizzard is more concerned of causing things that were not originally intended to occur, that drastically imbalances the playing field. After using their customizable UI for years, I find myself dependant on such customization.

    My concern is, will they impliment a method for customizing their UI to the degree that World of Warcraft saw? I for one would be in favour of such a design. Consider that there are little shortcuts, and little nicities that Warcraft 3 had over Starcraft 1. Things such as pressing tilde to select any idle worker, or pressing the "forward" and "back" buttons on new-er mice to cycle through different types of units. I would be eager to see how much of an impact customizing the UI in a RTS of such calibre would have.

    1. Re:User Interface by Blakey+Rat · · Score: 1

      Just FYI, World of Warcraft didn't invent that. Starsiege Tribes and (to a lesser extent) Tribes 2 had it, and Tribes came out in 1996 IIRC.

      In short, it HAD been developed before, you just haven't played enough games.

    2. Re:User Interface by DCstewieG · · Score: 1

      WarCraft III had this. You had to make a custom keys text file which the game would then read and use. This is a frontend to make that file:

      http://home.houston.rr.com/keycraft/readme.html

  26. Don't hold your breath... by mark-t · · Score: 2, Insightful

    Or at least, that's what my kids (all have played Starcraft) said when I mentioned this to them, quick to point out that the Starcraft:Ghost project was delayed so many times it eventually died.

    1. Re:Don't hold your breath... by Swift(void) · · Score: 1

      Except that this game is a direct RTS sequal to one of the most respected RTS of all time. Few games of any genre have the longevity and active player base that Starcraft has managed.

      It is certainly not a given, but considering people wouldn't still be playing starcraft if Blizzard didn't get it dead right, i am still confident that Blizzard will nail this one as well.

    2. Re:Don't hold your breath... by AstrumPreliator · · Score: 1

      StarCraft: Ghost was also for console only and deviated from the RTS style of play even though everyone wanted StarCraft 2. In many ways it was like Warcraft Adventures: Lord of the Clans which obviously didn't kill the WarCraft universe after being canceled. Blizzard would be stupid not to make StarCraft 2 and I'm surprised it's taken 9 years to get back to a StarCraft sequel. Whether or not it's good is something to be seen later though*.

      * Most of the original development team, including Bill Roper, have left the company.

    3. Re:Don't hold your breath... by Falladir · · Score: 1

      http://www.blizzard.com/misc/e3/2004/ghost/index.s html

      It may really be dead, but Blizzard hasn't made that pronounced it dead as far as I can tell.

    4. Re:Don't hold your breath... by bogjobber · · Score: 1

      True, but Blizzard has never put out a crap game. Starcraft Ghost and Warcraft Adventures were both axed because they weren't going to be very good. At worst I expect it'll be like Warcraft 3, a solid game with great polish and an interesting storyline. Hell, even if it was Starcraft 1 with flashier graphics I would still be happy.

    5. Re:Don't hold your breath... by Script_God · · Score: 1

      Except StarCraft: Ghost wasn't developed in-house. StarCraft II is.

      Many in the gaming community were under the assumption that the game was being developed by Blizzard when it has in fact been a third-party project since its inception, starting with Nihilistic (...) and officially moved over to Swingin' Ape Studios (...) in July 2004. On May 16, 2005, Blizzard Entertainment acquired Swingin' Ape Studios, and in March 2006 they announced that Starcraft: Ghost was on indefinite hold.
      (http://en.wikipedia.org/wiki/StarCraft:_Ghost)
    6. Re:Don't hold your breath... by brkello · · Score: 1

      Yeah, but that game wasn't developed by Blizzard. This one is. So, your kids don't know what they are talking about.

      --
      Support a great indie game: http://www.abaddon360.com
  27. Needs translation by Chris+Pimlott · · Score: 1

    Any Korean speakers out there that can tell us what the text on the screen said, as well as what the man said at the end?

    1. Re:Needs translation by SilentOneNCW · · Score: 2, Informative

      Jim Raynor's end quote in Korean: "What took you so long?"

    2. Re:Needs translation by wc_paladin · · Score: 2, Informative

      in the english trailer he says "Hell, it's about time"

  28. I feel enormously stupid ... by mstroeck · · Score: 1

    ... but I just threw my fist in the air, almost dropped my laptop and grunted like a caveman -- all in an upscale hotel-lobby in Hong Kong. StarCraft 2! Fuck, YEAH! I'm almost 24 now and haven't played anything but a few hours of WoW since I got out of high-school, but this really gets me going in ways I'd rather not elaborate.

  29. Oh please by Frozen+Void · · Score: 1

    Starcraft has the capability of showing 1500 units on screen at once,with some lag(anyone who played evolves maps knows).I suspect it be another Warcraft III with starcraft units.

  30. Re:BleahBleahBleah. by Shinra · · Score: 2, Funny

    >>it seems that they decided not to mess with a winning combination

    If it ain't broke, why fix it?

    Seriously, Starcraft is an RTS, and to make it anything else in the main series (As opposed to a spin-off or a side-game)
    would be an insult to the millions who play Starcraft.

    I am likely going to preorder this anyway.

  31. Ingame Video on YouTube by Nicolay77 · · Score: 5, Informative
    --
    We are Turing O-Machines. The Oracle is out there.
  32. Re:BleahBleahBleah. by MLS100 · · Score: 1

    Well if you look at the difference between Diablo and Diablo 2 you will see pretty much the same thing: Slight update in graphics, new classes, items, dungeons, tweaked spell system. Was it some revolutionary improvement upon the original? No. But it was immensely successful.

    /MLS

  33. Appropriate use of a well-used quote by GFree · · Score: 5, Funny

    I, for one, welcome our new Zerg overlords.

    *whisper: dude, we don't have any overlords*

    SPAWN MORE OVERLORDS!

    1. Re:Appropriate use of a well-used quote by game+kid · · Score: 1

      You spawn more overlords, I'll CONSTRUCT ADDITIONAL PYLONS.

      --
      You can hold down the "B" button for continuous firing.
    2. Re:Appropriate use of a well-used quote by mgiuca · · Score: 1

      Oh I'm glad someone said it :)

    3. Re:Appropriate use of a well-used quote by Clockworkalien · · Score: 1

      Wrong race.

      --
      I am on the road crew. This is my stop sign.
  34. Re:Meh by game+kid · · Score: 1

    Oddly though, I found the SupCom demo to be...soulless. I think a huge part of the Starcraft attraction is the universe. Everything is just so damned cool.

    Nevermind that the typical SupCom Siege Assault Bot doesn't have such nice lines as READY TO ROLL OUT!

    (I'm getting it anyway, since things like futuristic wars and giant enemy cra--I mean, spiders appeal to me. also I liked the demo.)

    --
    You can hold down the "B" button for continuous firing.
  35. Looks exactly like SC1 by jorghis · · Score: 1

    I look at those screenshots and they look exactly like a SC1 battle with better resolution. Seriously, with one or two exceptions you can pick out every unit and its SC1 equivalent in those screenshots. The terran bunkers, the mutalisks, the zerglings, etc.

    I know SC1 was an awesome game and they dont want to do anything to mess up the legacy, but come on, its like a decade later, lets do something besides new graphics. I've always been a huge fan of Blizzard, I hope there is more to the new starcraft than what I've seen so far would suggest. Right now it just looks like an expansion pack with a few new units and updated graphics.

    1. Re:Looks exactly like SC1 by icegreentea · · Score: 2, Insightful

      i should hope that one can pick out a bunker, muta, ling, and marine. there are some units that you just can't do away in starcraft. those are some of them. and its kinda hard to make them look like something else. also if you took a look at the starcraft2 site, they have some info on new toss units up, and the way it looks, is that toss gets a shift in their style. the arbitor teleport is completely upscaled, my favorite unit has a new name, and bigger guns. I admit, my wishes for sc2 are probably diff from some others (keep population cap at 200, if it means lower the graphics, keep the game micro based, keep the 'traditiona' race roles, etc etc), but basing your crtitism on the fact that returning units look like the originals, from early screenshots, which were probably chosen for the fact that they don't too too much, and that also don't show gameplay mechanics, seems like a poor decision.

    2. Re:Looks exactly like SC1 by Walkingshark · · Score: 1
      I'm left wondering, does it really take 4+ years just to redo the graphics for starcraft?

      I, for one, want to see the resource gathering model taken out of RTS games, at least in the classic "gather spice" way they've been doing it for 15 years. If Starcraft 2 is yet another Dune2 clone with pretty graphics, I'll pass on it.

      --
      The world you experience is only a close approximation of reality.
  36. Sprite Graphics? by jinxidoru · · Score: 1

    I was just looking at the screenshots. Did anyone else think they look like sprite-based graphics rather than polygon? If those are actually polygon based graphics, then they have done some amazing work. If they are sprite-based, then I say, "Great!" It'll be nice to not be looking at something other than the same 'ole polygon graphics.

    I hate it how when a new technology comes out that everyone abandons the old. 3D graphics are great, but they aren't perfect for everything. It's kind of like how I would love to see a non-CG animated movie again.

    But I digress, could someone tell me what the graphic system is going to be?

    1. Re:Sprite Graphics? by Nim82 · · Score: 2, Interesting

      The reason though why they have been dropped is largely because it actually took a lot more time creating sprites than 3D models.

      You needed to build a 3D model, animate it, render it out for every angle, then compile the sprite. A real pain in the arse.

      I too though, personally, would like to see a few more sprite based RTS games. Purely for the amount of units you could have on screen at once without worrying about lag, esp on lesser PC's.

      I recently discovered a game called SunAge, it's an old school sprite based RTS, but using newer rendering technologies.
      The official site is here: http://www.vertex4.com/sunage/index.php?section=sc reens looks very nice, but hasn't yet been released.

    2. Re:Sprite Graphics? by Rallion · · Score: 1

      It's definitely full 3D. The camera can even be rotated.

  37. Likely no revolutionary gameplay changes... by mstroeck · · Score: 5, Insightful

    I'm entering "long, pseudo-philosophical rant"-mode here, so caveat lector:

    Improving StarCraft is like improving chess - arguably possible, but hardly without upsetting a lot of people. StarCraft is still being played today because as a game, it's one of the most polished and consistent experiences available. It's not truly "real-time", it has little to do with "strategy", it is certainly not trying to be realistic and the graphics suck by today's standard - but that's also true for poker and darts. I feel most of the comments calling for Blizzard to "look to Title X" for new ideas for StarCraft 2 are a little misguided. StarCraft's gameplay is in a class of it's own, people will buy it because it's StarCraft. And they will buy it because StarCraft -even in its current form- is just a damn good game in it's own right. It's just imaginable that, a hundred years from now, people will still enjoy slightly enhanced versions of exactly the same formula, just like we enjoy back gammon thousands of years after its original form was created.

    1. Re:Likely no revolutionary gameplay changes... by Danny+Rathjens · · Score: 1

      Starcraft was a good game for a bit for a lot of us, but the long term appeal was mostly towards a certain mentality. e.g. battle.net was overwhelmed by people that wanted less strategy and so always wanted to play on "fastest" on a single popular symmetrical map. Today's game designers seem to try to appeal to multiple personality types so they can get a bigger bang for their buck. Don't forget that the goal of these companies is to make money. :)

    2. Re:Likely no revolutionary gameplay changes... by prichardson · · Score: 1

      When Starcraft first came out I would have agreed that making improvements upon it would be nearly impossible. However, the improvements in the interface that Warcraft III introduced (units fall into marching orders, auto-casting, being able to select multiple buildings, being able to queue research, etc) made Starcraft feel unplayable. I remember feeling the same way after Diablo II came out and trying to go back to Diablo.

      I'm not sure if I want Starcraft II to make me feel the same about Warcraft III. I am looking forward to moving back into a Sci-Fi world though. I might even pre-order this game.

      --
      Help I'm a rock.
    3. Re:Likely no revolutionary gameplay changes... by Virtual_Raider · · Score: 3, Interesting

      Two words: Bull Shit. And then some more: Dual perspective. Make the large units' size scale-accurate and the ability to switch between Macro and Ground Unit scales. Remember the Ghost that never was? Add levels to be played at FPS level. Add Bridge level scale where instead of managing hordes of troops you manage the crew of one Cruise or other big ship to accomplish a particular objective (think Star Wars, "shoot in the exhaust, blow enemy base"). They could add the option to have generals or hero units and pre-program them at the beginning of the level/match with basic strategies so if you don't take any action they would start organizing whatever units you assign to them to follow one of those strategies. So no, you are wrong, there are tons of things that can be added to make it incredible while keeping what made the original cool.

      --
      +Raider of the lost BBS
    4. Re:Likely no revolutionary gameplay changes... by mstroeck · · Score: 2, Insightful

      Blah, blah, *expletive*, blah, blah, *assigning absolute truth value to opinions*, blah...

      Try to read what other people write. Of course it's easily possible to do all those things. My point is that it wouldn't necessarily be a good idea, IN MY OPINION. There is a difference between a game and a simulation that you don't seem to grasp. I'm not terribly interested in simulations, but have a strong interest in well-balanced games of skill and/or strategy. Nobody is advocating giving chess players swords and horses so they can have at each other "more realistically" or to make the game "cooler".

      The main difference is this: I'm interested in StarCraft as a game of skill and experience, you are interested in the storyline and other stuff that comes with the franchise. Both points of view are valid, and saying that I'm wrong makes no sense at all.

    5. Re:Likely no revolutionary gameplay changes... by Neoprofin · · Score: 1

      It would be nice if I could select more than 12 units at a time...

    6. Re:Likely no revolutionary gameplay changes... by 10Neon · · Score: 1

      From the videos, it looks like the selection limit is about 48 now.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    7. Re:Likely no revolutionary gameplay changes... by WilliamSChips · · Score: 1

      Chess itself didn't spring out fully formed from the mind of some Indian intellectual or general. It started out as a dice-based game called Chaturanga(meaning army), lost the dice around the time of Alexander the Great and Indian contact with the Greeks(in fact, it is even argued that the Greek game of pentegrammai was an influence on Chaturanga losing the dice), and eventually in the Renaissance some guy realized that some of the units were heavily imbalanced and replaced them with the bishop and queen, making what we now know as Chess. I'm not sure if I'm arguing with, against, or orthogonal to your point though.

      --
      Please, for the good of Humanity, vote Obama.
    8. Re:Likely no revolutionary gameplay changes... by Virtual_Raider · · Score: 1

      Well, I did use language that was uncalled-for and I apologize for it. Sorry mate, I'll try to keep it more civil! However, even though I did understand your point I was saying that it is wrong, and I presented arguments to show why. I think you can agree that merely having an opinion doesn't make that opinion infallible. I didn't say that your having and opinion was wrong, but that the opinion itself was wrong. In a completely off-topic opinion of my own I think that there is a difference between having the freedom to express a point of view and having that point of view recognized as untouchable and undebatable. Of course I could be wrong ;)

      --
      +Raider of the lost BBS
    9. Re:Likely no revolutionary gameplay changes... by mstroeck · · Score: 1

      You are affirming my conviction that rhetoric needs to be taught in schools again.

      My argument, broken down, is this: I like StarCraft as it is, and think SC2 does not have to add much to be a great game. That's a personal preference on an issue without significant ethical or moral consequences, and as such is neither right nor wrong.

      A: I personally prefer red wine to white wine.
      B: You're wrong! A good red has been shown to be better for you health, it ages much more elegantly and besides red wine just totally rules, you tool!
      A: !?!

    10. Re:Likely no revolutionary gameplay changes... by mstroeck · · Score: 1

      Eh, you need to switch around the red and the white in A's first statement, of course ;-)

    11. Re:Likely no revolutionary gameplay changes... by Virtual_Raider · · Score: 1

      Nah, you did say that was your personal taste which is not accountable to anyone (unless by satisfying it you broke the law). But you went further ahead and offered a comparison of the two games and some other bits of argumentation. That explanation is the part of your opinion that I called wrong. So your argument would really look like

      A: I personally prefer white wine to red wine because white wine has ALL the properties that a good beverage should have, its yummy and good for your tummy.

      B: You're wrong! white wine would be greatly improved if we could come up with a red one. Red has been shown to be better for you health, it ages much more elegantly and besides red wine just totally rules, you tool!

      So, aside from the tool bit which I take back, it would be a valid exchange in a site like /. which is after all, a discussion forum and therefore not only the stories but also the comments are open to discussion. Otherwise it would be a blog and without comments enabled. But I agree with you on the rhetoric issue. And I think the ideal conclusion to this particular discussion would look like:

      A: Well, your arguments do not convince me so I stick to my original opinion.

      B: Fair enough

      --
      +Raider of the lost BBS
  38. Thats funny...... by Sillygates · · Score: 2, Insightful

    That game looks totally different than the in game video release several years ago........
    http://video.google.com/videoplay?docid=-398016579 6053569246

    --
    I fear the Y2038 bug
    1. Re:Thats funny...... by bLindmOnkey · · Score: 2, Insightful

      i'm pretty sure that was actually an early trailer for project revolution, a total conversion mod for warcraft three whose goal was to recreate starcraft 1 as a mod for wc3.

    2. Re:Thats funny...... by Toridas · · Score: 3, Informative

      Close. It's actually Starkiller, a mod for C&C Generals.

    3. Re:Thats funny...... by hkmwbz · · Score: 1

      Uh, is this a troll?

      --
      Clever signature text goes here.
  39. Break a Leg. by ForCripeSake · · Score: 1

    The last time the following phrase was muttered, the game was send back to the oven and served when done with delicious results. So let me say it loud and proud: Geeze....Warcraft III in space?

  40. Get rid of Kerrigan by lbbros · · Score: 1, Insightful

    Get rid of that annoying character (though other expletives are better suited) and perhaps I'll be interested in playing. I really didn't like how Brood War ended.

    --
    A CC-licensed illustrated horror novel
    1. Re:Get rid of Kerrigan by Krakhan · · Score: 1

      I'm sure the story we'll have her dealt with her in one way or another.

      I personally loved the nice cliff hanger that the Brood Wars campaign left off. It will be interesting to see how the story progresses from there.

      It felt kind of like the ending of Empire Strikes Back.

  41. How to Make SC MMO-Like w/Out Making it an RPG by BlackGriffen · · Score: 1

    It's really simple too - take a cue from Pokemon and make units persistent somehow between battles. Not just heros, either, but units should be able to gain experience, have morale, be decimated even if it doesn't technically die, etc. I don't know how exactly to make it fun, but the basic idea seems sound - ie that the army is something you have to take care of and not just send on suicide runs. I'm not talking about that "send a hero unit on a treasure hunt" crap from WC3, either, just sound battle hardened or shell shocked units.

    In that vein, permitting people to customize their army somewhat seems like a good idea, too. This would work best with the persistent army, but even if the army isn't persistent allowing people to customize which branches of the tech tree they have access before the game might be a good idea, too. Kind of like how you're locked in to your technological choices before a war even starts.

    Having persistent territory or some kind of objective world that this operates in is more questionable.

    This would all be a play balancing nightmare, but could be worth the effort if done right.

    I have a hard time squaring this with the central element of SC games - resource gathering to build an army up - but whatever. That's what makes brain dumps fun. :)

    1. Re:How to Make SC MMO-Like w/Out Making it an RPG by boo19 · · Score: 1

      I kind of hate this idea, but that may be because you said "MMO". Holy shit was I scared when I heard that rumour. I for one am tired of the concept of "leveling up", because this *usually* leads to a system where your unit's (or character's, or party's, or whatever's) strength depends partially on span of time played, rather than skill gained from playing. Of course there are some genres to which this concept is central, and I'm not saying it should be abolished at all. But it doesn't have to be introduced into every damn game on the market. Change for the sake of change. BLAH.

    2. Re:How to Make SC MMO-Like w/Out Making it an RPG by Firefly1 · · Score: 1

      It's really simple too - take a cue from Pokemon and make units persistent somehow between battles. Not just heros, either, but units should be able to gain experience, have morale, be decimated even if it doesn't technically die, etc...
      This sounds like a mix of what Massive tried with Ground Control back in 2000, and Relic's handling of infantry in Warhammer 40000: Dawn of War... and yes, it would be a good thing.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
  42. Re:BleahBleahBleah. by NeutronCowboy · · Score: 1

    If it's the same as Starcraft, why release a new game? I was hoping I'd get a new game, not what amounts to an expansion pack with a 3D graphics engine.

    --
    Those who can, do. Those who can't, sue.
  43. Starcraft forever by N3wsByt3 · · Score: 4, Insightful

    While I see some complain that Starcraft2 is just like Starcraft, I rather think that's just one of it's strengths. I would *hate* to have seen a completely 'revised' starcraft where one could hardly see any link with the old game. Let's face it; it may be true that Blizzard is (much like EA) a rather commercial company (well, they all are, but you know what I mean) who mainly goes for established and proven concepts, and doesn't come up with something daring or original - one must acknowledge they hit the spot with Starcraft. It was one of the best games of the genre in its time. Ah, the wee hours I spend on it (including broodwars). I'm not saying it was perfect (there were some missions who were rather tedious and boring), but all in all it was a great game - and even until this day I play it now and then (I bought it again for 6 euro or so last year; a real bargain, since it STILL looks reasonable and remains as enjoyable as when it came out).

    So, yes, Blizzard isn't really an innovative company and only bets on sure moneymakers, and their Starcraft2 is much like Starcraft, only with prettier graphics, a new story, new units, new AI and physics...but really, isn't that new enough for something that already was a superb game (and, as Blizzard well knows, a huge succes)? I think *many* more would complain if Blizzard had taken Starcraft into directions that completely deviated from the old game, frankly. Imagine they made a MMOG out of it...that would have been completely awful (just as when Beth would make the next TES game into a MMOG; a big mistake - though in that case, multiplayer for 4-8 friends to play in it would be cool). All in all, Blizzard did well not to tinker too much with the concept of the game itself; a huge fanbase would be more inclined to turn their backs on them if they would be *too* cavalier in changing an already established and loved game.

    That said, I would like to see Blizzard and EA try out something really innovative with a new game, though. It's a bit sad such huge companies dare less then other, often far more smaller game-developing corporations. Yeah, I know; going for the easy money is always...well, easier. But I can't imagine the game-devs themselves wouldn't like to tackle and try out something totally new too, even in those companies.

    --
    --- "To pee or not to pee, that is the question." ---
    1. Re:Starcraft forever by ect5150 · · Score: 1

      While I see some complain that Starcraft2 is just like Starcraft...

      Dude, SC1 was so huge, people are going bitch if its just like SC1 or completely different. There is NO WAY Blizzard won't take slack from people out there when chances are it will be a good game. Those people just don't know what's going on.
      --
      I have never let my schooling interfere with my education.
    2. Re:Starcraft forever by mshurpik · · Score: 1

      >It's a bit sad such huge companies dare less then other, often far more smaller game-developing corporations.

      I'll bet you the reason Blizzard isn't more "daring" is because this "huge" company probably has 75 developers and 30 artists.

      In other words, Blizzard isn't huge. No software company is, anymore. They have to be careful to use the resources they have.

    3. Re:Starcraft forever by N3wsByt3 · · Score: 1

      "huge" is of course relative. You have companies of 20.000 or more employees, and those are huge by any standards, but I was talking about game-developing companies, which, indeed, do not have tenthousands of developers.

      That said, there is no denying EA and Blizzard are one of the big boys within the game-industry, and they are the ones who could afford something new the best.

      "They have to be careful to use the resources they have."

      Far smaller gamecompanies with a lot less cashbuffer seem to be able to come up with innovative games...yet if your argument was compelling and the main reason, they wouldn't do it, since smaal companies *certainly* have to be careful to use the resources they have. One or two big mistakes, and it could mean they have to close. Granted, many *did* lose that way, but my point is, if such companies can come up with something innovative, why can't Blizzard and EA who would have a lot less risk to go down because of a failed 'new' game?

      Personally, I think a mix of established, well-selling games, and some sporadic new, truelly innovative game-developing would be best. Some small companies may have gone too much the way of the latter, but EA and blizzard are definitaly a bit too much focused on the former.

      That said, like I pointed out in my former post, I do think they made the right decision in this instance, not to tinker too much with the Starcraft-gameplay.

      --
      --- "To pee or not to pee, that is the question." ---
    4. Re:Starcraft forever by mshurpik · · Score: 1

      why can't Blizzard and EA who would have a lot less risk to go down because of a failed 'new' game?

      If Blizzard wants to write a new game, they have 2 choices:

      * Use existing staff. But all their staff wants to work on SC2.

      * Hire new staff. New staff gets paid from SC2 and WOW profits (i.e. from existing, hard-working developers).

      In other words, if you look closely, a new game would cannibalize Blizzard to some extent. But after SC2 is done, it may be a different story :)

  44. Looks like it won't kill lesser PC's either. by Nim82 · · Score: 4, Insightful

    I really appreciate the fact (judging by the visuals) that they have seemingly concentrated on making things aesthetically pleasing, rather than technologically demanding, as so many new games seem to.

    This means it should be fairly scalable to lower end PC's. Complete opposite to say Supreme Commander which kills even high-end computers, yet isn't exactly great looking - infact it looks worse than 10 year old TA on anything but the highest settings!.

    Blizzard did the same with WC3, which ran nicely on my low end laptop back in the day and still looked nice. Kudos to them for putting gameplay, and true art ahead of 'graphics technology'.

    1. Re:Looks like it won't kill lesser PC's either. by The+Orange+Mage · · Score: 1

      I certainly hope not. I'd take pleasure in those people who haven't bought a computer in 10 years not bing able to play StarCraft II on it. I mean, it's not hard for it to be the best game ever when your PC can't even run an actual 3D game without nearly dying.

    2. Re:Looks like it won't kill lesser PC's either. by MorpheousMarty · · Score: 1

      I have to say it. Supreme commander looks worse than TA on low, (medium looks fine), because you can rotate the camera. TA faked it's 3d terrain. All things considered, it's worth it. 3 years from now when I have a machine that runs it flawlessly, it will be one of the best game to own, just like TA. And yes, it is sad that I have to wait 3 years for hardware to come out and my wallet to afford it, but think of it this way, by then the mods for it will be awesome. It is the complete opposite of StarCraft, but I like how different they are.

  45. Starcraft 2 Website Up by Panseh · · Score: 3, Informative
  46. Re:BleahBleahBleah. by Shinra · · Score: 1

    Well, a lot of games often come out with incremental sequels with additional characters, vehicles
    advance in the story, etc., Yes I am aware that this often is done with PC games through expansion packs,
    but From the trailers I've seen, this is looking as more then just an expansion, as they mentioned new units,
    new gameplay features (Unspecified as to what those were however) and even a higher ZERG RUSH limit.

    Ultimately That's the problem with a successful game: You don't want to piss off those who are used
    to a good thing, but you don't want to rehash the same thing to new customers. Its a fine line to walk
    and not everyone is going to be satisfied no matter how Starcraft 2 comes out. If someone praises it,
    another gamer will bitch about it for, even probably the exact reason the first person liked it.

    However, Its too early at this point to decidedly call it just "Starcraft in 3D". I'd wait and
    at least see a gameplay video first.

    The other thing is, gamers have been clamoring for a sequel for a DECADE. They WANT something new with Starcraft,
    even if it, fundamentally, is just an updated graphical version of the core gameplay.

  47. Re:Meh by RoffleTheWaffle · · Score: 4, Insightful

    The point about style that you made is probably why everyone remembers Starcraft, while Total Annihilation is practically unknown to most gamers today. While I'm sure most of us can agree that Starcraft was a technically inferior program, it was much more memorable for its style, appearance, and story. Total Annihilation, meanwhile, was a game far ahead of its time, and it got left in the dust because it had zero personality. Total Annihilation's gameplay was and continues to be top-notch, even surpassing Supreme Commander in a few respects. (Namely in unit diversity and pacing.) It had features most RTS games don't have now, and that was ten years ago. The problem is, there was no 'coolness hook' - no real style - to draw you in unless you really, really appreciated the gameplay and the feature-set. In today's world of pretty lights, convoluted storylines, and stylishly dressed feature characters, games like Total Annihilation and Supreme Commander are just too difficult for most gamers to appreciate.

    That's not to say they're both not completely incredible games, which they are. They're just totally square in spite of being so awesome.

  48. Also check... by WhiskyMoon · · Score: 1

    ... www.starcraft2.com

  49. Re:BleahBleahBleah. by DrSkwid · · Score: 2, Funny

    "Starcraft in 3d in Directx 9 with particles systems and a few minor tweaks to the gameplay."

    I'd buy that for a dollar!

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  50. Just Graphics by GrouchoMarx · · Score: 1

    OK, from the vids and screen caps it looks visually stunning. I hope my system can handle it. :-) But it looks like just an engine port of the original Starcraft. OK, more units. Yawn. The rest looks exactly the same, just with lots of polygons. It's still an effectively 2D game.

    Granted SC and BW is a really hard act to follow. But I was rather hoping for SC2 to break new ground. I'd love to see something like Homeworld: Cataclysm in the SC universe, with the graphics they're showing off for SC2. That would totally rock.

    I guess we'll find out when it's actually released. Of course, given Blizzard's bad citizenship in the past several years, I don't know if I'll even want to buy it. (bnetd, FreeCraft, etc.)

    --

    --GrouchoMarx
    Card-carrying member of the EFF, FSF, and ACLU. Are you?

    1. Re:Just Graphics by tuxedobob · · Score: 1

      Uh, good?

        I can't really imagine having to manipulate 100+ units in 3D space where the only interface is a 2D screen.

    2. Re:Just Graphics by mshurpik · · Score: 1

      >But it looks like just an engine port of the original Starcraft. OK, more units. Yawn. The rest looks exactly the same

      I said the same thing when Starcraft came out over Warcraft II. I was expecting serious gameplay changes, such as smart unit AI that would remove micromanagement. For example, send in a team to wreck the enemy's base, they would be smart enough to hold ground when under fire, move when getting hit by siege tanks, prioritize targets, etc.

      I was also expecting "Starcraft" to take place in space. Nope.

      None of it happened. Instead we got mediocre improvements such as a 5-deep unit queue.

      But you know what? Whatever they did, it kept me playing for 5-7 years. And a lot of that had to do with the map editor and battle.net.

  51. Re:BleahBleahBleah. by king-manic · · Score: 1

    Why buy Quake 2, what amounts to a expansion pack for quake 1 with a better 3D graphics engine.

    Why buy Supreme Commander, what amounts to a expansion pack for TA with a better 3D graphics engine.

    Why buy FFXII, what amounts to a expansion pack for FFX with a better 3D graphics engine.

    Why buy Halo 3, what amounts to a expansion pack for Halo with a better 3D graphics engine.

    Why buy Grand Turismo 4, what amounts to a expansion pack for Grand turismo 2 with a better 3D graphics engine.

    Why buy Far cry, what amounts to a expansion pack for Doom 2 with a better 3D graphics engine.

    Your argument is weak to silly. Do you honestly think it'll be exactly SC with a new veneer? If you break it all down you are just buying a new story, a new set of graphics, and a new package every time you buy any sequel.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  52. Re:BleahBleahBleah. by physicsnick · · Score: 1

    I live in a townhouse with five other guys. There's an extra computer in our living room for when friends come over. For the past month, pretty much every day we've been playing 4-7 player games of the original Starcraft. We'll play a game, then we'll all sit down and watch the replay, talk excitedly about the game for an hour, then play another one again and again.

    The reason we play Starcraft instead of the myriad of new RTS games available is because the gameplay mechanics in Starcraft are damn near perfect. Starcraft's greatest strength is how competitive it is; how there is ALWAYS more to learn and more to practice, and how a tournament player can obliterate even a veteran player without breaking a sweat. I think the game's competitiveness would suffer from more realistic gameplay mechanics.

    Sorry to say, but you may be in the minority as far as wanting different gameplay goes. We really do want more of the same thing.

  53. Re:BleahBleahBleah. by Nim82 · · Score: 2, Insightful

    Chess is still popular, as are countless board games - all of which are positively 'ancient' - if they have got away without changing the formula, why should video games be any different? If it ain't broke don't fix it. At least video games have the ability to improve visually and evolve story wise with time, justifying fresh builds.

  54. oh god by chillax137 · · Score: 5, Funny

    i'm starting grad school next semester. i hope to god that sc2 is delayed long enough for me to get my phd.

    --
    chillax137
    1. Re:oh god by skoda · · Score: 1

      Pray that it comes out during your third-year lull, post Proposal when you're not getting much work done anyway.

      I'm not sure I'd have survived grad school without StarCraft.

      Though my roommate nearly didn't because I introduced him to it before his proposal... ;)

  55. Coming from a longtime linux user... by nobodyman · · Score: 3, Insightful
    I share your frustration, but I think you're over-simplifying the linux issue...

    Supporting Mac OS X on X86 and not supporting Linux is nothing short of Laziness now.

    This is simply not true. Games for Linux may be more viable than, say, 5 years ago, but it is no means a trivial endeavor to create a cross-platform game that spans Linux, Mac, and Windows. And the Linux desktop market share is still so small there is very little chance it would be profitable. I doubt the profits would even pay for writing an installer RPM, writing Linux-specific documentation, and manning the Linux support calls.

    And the fact that all three OS's have x86 implementations doesn't help as you might think. Sure, you might be able to have sections written in assembly that can run in all three targets, but game developers don't need to muck nearly as much as they used to (CPU's are faster, compilers are *much* improved). On the other hand, API's and middle-ware tools are becoming more and more prominent, and depending on which ones you choose and it can have a bit impact on portability.

    On the other hand, the bnetd thing *does* piss me off, and I share your frustration. At the time Bnetd was written, battle.net was a horribly broken mess. Bnetd was less of a vehicle for cheating than it was an workaround for when battle.net was down. Honestly I think that Blizzard was embarrassed at being one-upped by a group of part-time OSS hackers.

    1. Re:Coming from a longtime linux user... by pecosdave · · Score: 1

      RPM?

      That just expands on the ignorance of the software developer market as a whole. RPM files originated from Redhat and are used on just a few distros now, which are losing Linux market share. Debian based distros are taking the Linux market by storm, not only Debian (which granted has a meager share) but the Ubuntu Linux distros are where it's at now. For those on a budget Fry's and Micro Center have sold enough PC's with Linspire (also Debian based) to edge out RPM based Redhat and SuSE.

      Does this mean I'm saying you should make a .deb? NO you should make a .sh like Atari has done with UT. I laugh at developers who say it's to hard to support Linux when ultra complex SDL games have been doing it for years, and ID has been doing it before SDL. Use a cross platform runtime environment and the issues are cut dramatically. Look at SCUMM, nobody was thinking about Linux when Lucas started SCUMM, but because the engine could be cross compiled all the old SCUMM games run on nearly everything now (not just PC's and gaming systems)

      Game manufacturer avoid Linux for one reason besides Laziness. Tech support. They don't want 9,000,000 Linux newbies calling their support lines in unison with every distro under the sun demanding tech support, so rather than setting up an "unsupported" model or a secondary less involved system like Atari does they just say "Not gonna do it" all together.

      --
      The preceding post was not a Slashvertisement.
    2. Re:Coming from a longtime linux user... by mrchaotica · · Score: 1

      On the other hand, API's and middle-ware tools are becoming more and more prominent, and depending on which ones you choose and it can have a bit impact on portability.

      Name a major API that's cross-platform between Windows and Mac but not Linux. I can think of plenty that are Windows-only, but it seems to me that once you commit to Mac support you pretty much get Linux support for free. That's why there's no excuse for not supporting Linux!

      And don't whine to me about "writing installers" either -- just statically link the whole thing, write a one-liner bash script to copy all the files to /opt/starcraft2/ and be done with it!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    3. Re:Coming from a longtime linux user... by John+Courtland · · Score: 2, Interesting

      I'll put my money where my mouth is. If there were an escrow that linux gamers could shell out the estimated game cost, preproduction, into, only payable to Blizzard upon delivery of a fully operational Linux version of SC2, I'd gladly put $50-$60 in. If enough money were generated, it'd be proof that Linux is a viable market for games. If not, then so be it. I may even stop being a lazy ass and see if Blizzard would be amicable to an arrangement like that.

      Personally, I just went through installing WinXP to play some older games and I never want to do that again. I'm at home in Linux now, so I'd rather go without than install Windows, but I'd rather be able to play the game than not also.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    4. Re:Coming from a longtime linux user... by Nasarius · · Score: 1

      Name a major API that's cross-platform between Windows and Mac but not Linux. I can think of plenty that are Windows-only, but it seems to me that once you commit to Mac support you pretty much get Linux support for free. That's why there's no excuse for not supporting Linux!
      I suspect there are some commercial libraries that fit the bill, but maybe not. Some people still do things the stupid way, and will reinvent the wheel over and over again, writing the Windows version in DirectX, and the Mac version with Core * or OpenGL, and using the native APIs for the little details like file management.

      Of course, 90% of the time you'd be much better served writing a game with something like OGRE and OpenAL, which tend to be much more usable than the low-level stuff, and are more than sufficient unless you insist on the bleeding edge of egregious technological masturbation.
      --
      LOAD "SIG",8,1
    5. Re:Coming from a longtime linux user... by AHumbleOpinion · · Score: 2, Interesting

      If there were an escrow that linux gamers could shell out the estimated game cost, preproduction, into, only payable to Blizzard upon delivery of a fully operational Linux version of SC2, I'd gladly put $50-$60 in. If enough money were generated, it'd be proof that Linux is a viable market for games.

      No, it would not be. Linux gamers who would buy a Win32 version and dual boot or emulate do not count, only Linux gamers who choose to go without the game unless there is a native Linux port count. To be viable you need *new* sales, not merely move sales from the Win32 column to the Linux column. See http://slashdot.org/comments.pl?sid=235329&cid=191 91075.

    6. Re:Coming from a longtime linux user... by John+Courtland · · Score: 1

      What? In no place in my comment did I say or suggest dual boot as an option. How you got modded up on this is beyond me.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
  56. Graphics updgrade != fun upgrade by DoofusOfDeath · · Score: 1, Interesting

    What makes StarCraft I fun has not very much to do with graphics. It's the gameplay rules and balance.

    I'm actually concerned that fancy graphics might (a) distract the game designers from concentrating on game rules and balance and/or (b) clutter the screen so that it's hard to quickly asses what's going on when you look at a new region of the map.

    1. Re:Graphics updgrade != fun upgrade by mrchaotica · · Score: 1

      On the flip side, updating the graphics is about the only thing they could do without risking screwing up the gameplay! From the videos, it plays exactly like Starcraft. And that's a good thing.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  57. Re:BleahBleahBleah. by boo19 · · Score: 1

    I might be wrong but in the art+gameplay trailer on Starcraft 2 I saw some ground units - the spider-looking things - pass from lower ground to higher ground.

  58. Re:Meh by bsharitt · · Score: 4, Insightful

    It appears the good ole days of the RTS are back. C&C 3, Supreme Commander, and now StarCraft 2. Throw in some very good newcomers like Company of Heros, and it's the best time to be an RTS gamer since the 90's.

  59. Starcraft 2 trailer music - Star Wars ripoff by notrandom · · Score: 1

    Really, is it just me or in deed the music from the gameplay/artwork trailes is a lame variation of the star wars main theme?
    it's lame.
    the movie or watch it online at starcraft2.com

  60. Official site, screenshots, trailers by trawg · · Score: 2, Insightful

    The official site is up now too, with screenshots and movies.

    (blatant plug: mirrors of the movies available here (Australian mirror))

    1. Re:Official site, screenshots, trailers by Tecknowolf · · Score: 1

      Blizzard to me seems overly single minded. I loved Warcraft 2, and enjoyed Starcraft, and played Diablo 1 and 2 for a long long time. But they take a game and keep coming out with the same thing over and over and over. Can't they come out with anything new rather then just give it better graphics? Even WoW had nothing new, just find what sells best and hype it up.

    2. Re:Official site, screenshots, trailers by Puff+of+Logic · · Score: 1

      Blizzard to me seems overly single minded. I loved Warcraft 2, and enjoyed Starcraft, and played Diablo 1 and 2 for a long long time. But they take a game and keep coming out with the same thing over and over and over. Can't they come out with anything new rather then just give it better graphics? Even WoW had nothing new, just find what sells best and hype it up. Alternatively, you can regard them as a company that just makes fun games. People have been pleading for a new Starcraft game for years now. If I want something new, I have SupCom, CoH, DoW, and many, many other RTS choices. For Diablo-style games, offerings such as Titan Quest are a fine alternative. For all of its faults, WoW is arguably the best thing to happen to MMORPGs ever, drawing in people who have never previously touched similar games before.

      I understand your point, but I'd rather that Blizzard really take the time to concentrate on its monolithic intellectual properties than flail about looking for the next big thing. If Blizzard has the manpower to do justice to the game universes we know and love, while simultaneously having a team work on a completely new concept, then more power to them. But if I have to choose, give me more of the style, polish, and Blizzard presentation I've enjoyed thus far.

      There's plenty of room for innovation in the gaming industry and I certainly cheer along with you when a truly innovative game hits the market. However, I don't think that incremental improvement upon well-loved games should necessarily be regarded as less valuable, or be sacrificed upon the altar of novelty simply for sake of making a different game.

      cheers.
      --
      P.P.S. I'm doing Science and I'm still alive.
  61. Re:Hopes and Dreams by Anonymous Coward · · Score: 1, Interesting

    Yep. I've finally switched to Linux full time now. I'm not gonna bother with Windows (or 2nd rate quality with Cedega/Wine for that matter) just for this one game and I imagine there are alot more people in the same position. Either they put out a Linux version or lose customers.

  62. it's been too long since then by ghostunit · · Score: 1

    the thing is, it has been about 10 years of wait. A continuation of the great story of SC with some improvements here and there would have been always welcome, since the base SC is so great. But then again 10 years (plus what's left to wait)? for this?

    It's also untrue that there are not revolutionary new things to be explored in real-time strategy games. One would be to have artificial-intelligence assistance for various tasks so you don't have to everything yourself (as you have to in SC). For example have generals who would execute plans on your command, respond in certain ways to emergencies/surpise attacks etc. Also, check Supreme Commander for some interesting new features.

    Again, more SC is great, but what Blizzard is showing us should have arrived 5 years or so ago.

    1. Re:it's been too long since then by mstroeck · · Score: 1

      I'm not saying that there are no revolutionary things to do in RTS. My point is that Starcraft never was an RTS in the first place. StarCraft played at it's top level is all about motor skill and tactical experience and has very little to do with "S"trategy.

      Repeat after me: A GAME IS NOT A SIMULATION. A SIMULATION IS NOT A GAME. Simulations strive for a level of complexity equivalent to the real thing. Games have zero base in reality, but are based on arbitrary but consistent and simple rules. The most enduring games are those with almost idiotically straightforward rules, out of which often arise extraordinarily complex behaviors and strategies.

      Good games (chess, go, poker, ...) have the capacity make something in the human brain go "click" in a very peculiar way. Our reactions to simulations can be equally strong, but are of a different nature.

      SC is a great GAME. Blizzard knows that and will keep it that way.

    2. Re:it's been too long since then by Chandon+Seldon · · Score: 1

      There is quite a range between the extremes of a "simple game" like Chess and a "complex simulation" like, say, Sim City. I agree with you that StarCraft was much closer to the simple game end of the spectrum, and it would be appropriate if StarCraft II maintains that flavor.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
  63. Re:BleahBleahBleah. by bodan · · Score: 2, Insightful
    You didn't watch the gameplay enough. It has units that can 'blink' over terrain differences (ok, so that was in Warcraft III), huge quadrupedal units five times taller than Zealots that can actually step over and stand above human-sized units without colliding (except with each other), and can step over high terrain. There are human units with jumpjets that can fly over terrain differences -- and I wouldn't be surprised if they can jump over units or buildings.

    This is not just a gimmick, it can change a lot the way you think about defenses and choke-points.

    There are huge improvements in the armor/damage type that changes the balance a lot. The scale _is_ different, as you'll see that there are hugely more Zerlings and very few Battlecruiser-scale units in a scene, and it _was_ a balanced fight. You can also see at some point a four or five level see-saw when similar sized groups of a certain type of unit were slaughtered by another kind, which in turn were slaughtered by another kind (all groups of about the same size). Which means you have to think very well of tactics, too.

    The difference in build strategy is significantly changed by new ways of extending the Protoss psionic matrix, and I'm convinced similar updates to the other races will make them even more different. (It's clear from the videos that the Terran buildings' move ability is used to good effect, there was nothing shown about the Zerg though.)

    Granted, these are not huge, fundamental changes. It's probably on the scale of the changes between the Diablo games: nothing fundamental, but it amounts to orders of magnitude in fun and complexity.

    And yes, you can zoom and apparently look around things. I for one can't wait to try the "commando" missions inside buildings and huge ships, or the RPG-like missions like the bonus maps for Warcraft III. Maybe even some planetary-scale sterilization from orbit as in the books :D

    --
    "I think I am a fallen star. I should wish on myself."
  64. Re:BleahBleahBleah. by bigstrat2003 · · Score: 1

    You know, Starcraft fanboys (not necessarily accusing you of being one) say this all the time, and it's so untrue. Starcraft (which, to be fair, I didn't like in the first place) is not a perfect game. In fact, the only improvement it has over Warcraft 2, gameplay-wise, is differentiation of the sides. It really is just Warcraft in space, no matter how much anyone said it wouldn't be that. And the game does not hold up to newer games, not by a long shot. Newer games have introduced things that were big steps for the genre (resurrectable heroes in War3, squad model in Dawn of War, the resource model used in Dawn of War and Company of Heroes, etc), which Starcraft, no matter how lovingly it is remembered, suffers for not having when compared to those games. Blizzard would be remiss to not include these improvements to RTS gameplay in its new game, fanboys be damned.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  65. Re:Fuck Blizzard. by Tim+Browse · · Score: 1

    On another note - no more excuses. Supporting Mac OSX on X86 and not supporting Linux is nothing short of Laziness now.

    Piece of advice - as anyone who has worked in the games industry will tell you, there are many reasons why certain features don't get implemented, or platforms don't get supported, and the reason is almost never laziness.

    But then, 'laziness' is the catch-all cause that armchair critics use for any situation they don't like and haven't bothered to think through the reasons for, so I can't say I'm surprised.

  66. Expected and cautiously optimistic by akypoon · · Score: 2, Insightful

    Never anticipate any dramatic changes in SC2. The reason is simple: Blizzard has little reasons to take the risk to ruin a well designed game SC1 together with its dedicated Korean players community+tournament. They would benefit more to incrementally improve on SC1 and grow the community rather than redesigning it. Besides, I think SC1's design is on the right track, so incrementally building on it wouldn't be such a bad idea.

    I am still cautiously optimistic because the "wow" factor would be relatively low comparing to SC1 yet I am eager to see what changes Blizzard has/can make to the original SC1. Being one of Blizzard's most successful franchise and the 10th anniversary of SC, let's hope they deliver what SC2 deserves and not result in disgrace.

  67. Starcraft II Pack Torrent by Robotech_Master · · Score: 3, Interesting

    Although I have nothing to do with the torrent myself, I should note for the benefit of those who are finding starcraft2.com to be sluggishly slashdotted, all the "good stuff" from the site is available via BitTorrent.

    Enjoy.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
  68. Re:BleahBleahBleah. by physicsnick · · Score: 1

    None of these gameplay changes you state are improvements to the RTS genre. The squad model in Dawn of War is terrible. It helps bad players who can't control their units properly, but it's a big hindrance to high-level players who micromanage their troops. I would much prefer if they had an option to turn it off so I could control my troops individually. I can't stress this enough; no one who actually likes Starcraft would want to use the squad model.

    Resurrecting heroes in Warcraft 3 is widely considered to be a mistake rather than a step forward for real-time strategy.

    The resource model in Dawn of War also puts tremendous limits on gameplay dynamics involving resource gathering. Resource attacks in Starcraft involve running past base defenses to slaughter SCVs; planting siege tanks on an elevation within range of probes; burrowing drones or recalling probes to instantly recover from a resource attack; dropshipping an assault force directly into the opponent's mineral field to bypass defenses; and even in the gameplay footage for Starcraft 2 we already see even deeper resource gameplay with jetpack troopers coming in from behind to assault a group of mining probes. That's just considering resource combat; something as simple as deciding how many resource gatherers to build is tremendously important in Starcraft and varies widely based on the strategy you play. The Starcraft resource model is very deep, and the vanilla flag model in Dawn of War or Company of Heroes is just boring in comparison.

    Call me a fanboy if you want, but everything about Dawn of War is terribly simplistic. It feels like a game made for bad gamers.

    Besides, if all RTS games adopted all the same features, we'd just have a bunch of different variations on the same basic game. I'd rather have different games.

  69. Starcraft 1.5? by crswanny · · Score: 3, Insightful

    Soon as I saw the announcements I ran to starcraft2.com and read everything as much as I could about the game. You're pretty limited at what you can see, and the only race with a wee bit of info are the Protoss. As someone who got the original the day it came out (best April Fool's day, evar!) I'm been a rabid fan for years. But looking at all the preliminary info I just get this feeling that it's SC1.5 instead of 2. Yeah it made the leap to 3D graphics (whoopty-doo) but there's still only the 3 races, no new Hybrid that I and bunches of others have been expecting. I know this is still really early to make any calls on and looks like another fantastic, awesome Blizz game, just throwing my two cents in. PS. Please Blizz, keep this as a strategy game and don't try a "RPS" or whatever WCIII is.

    1. Re:Starcraft 1.5? by damiam · · Score: 1

      If I read their FAQ right, all they're saying is that the three races from SC1 will be returning. They take care not to exclude the possibility of new races.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Starcraft 1.5? by laffer1 · · Score: 1

      Don't give up hope yet. Blizzard tends to leave out details when they first announce a game. They did with WoW, The Frozen Throne, etc.

    3. Re:Starcraft 1.5? by mshurpik · · Score: 1

      >Please Blizz, keep this as a strategy game and don't try a "RPS" or whatever WCIII is.

      Don't forget the technical side of the development cycle. When the original Starcraft came out, Blizzard didn't even have a 3D engine. First they needed:

      Diablo II: Blizzard's first simple 3D engine.

      Warcraft III: A multi-unit 3D engine, with RPG elements slated for...

      WoW: A major cash-cow that enabled the development of...

      Starcraft 2.

      Everything happens for a reason. Go ahead and thank your warcrack addicted friends :)

  70. Re:BleahBleahBleah. by bigstrat2003 · · Score: 1

    To each his own, I guess. Those things are all, to me, great features that their respective games brought. I'm also something of a Dawn of War fanboy, but meh. You play Starcraft, I'll play Dawn of War, we're both happy!

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  71. While I am happy to see Starcraft 2... by DragonPup · · Score: 1

    ...that Terran Marine looks even more like an Ultramarine than in SC1.

    --
    "Useless organic meatbag" -HK-47
    1. Re:While I am happy to see Starcraft 2... by icegreentea · · Score: 1

      nah, at least the shoulder pads are complete ripoffs anymore. and they have properly proportioned legs. it's just the colour.

  72. Re:we need more than eye candy by Columcille · · Score: 1

    I'm totally disappointed that Blizzard would roll out the same RTS (with a few new units granted) yet again.

    Personally I'm excited by that. SC1 was great and I love the idea of re-doing it with modern graphics and other enhancements.

    --
    I love my sig.
  73. Re:Hopes and Dreams by markh100 · · Score: 2, Interesting

    Yeah - I'm with you on that. The 0.8% of the market that wants their operating system for free are all going to rush out the stores to buy their $59 retail editions of the game instead of downloading the torrent 3 weeks before the game is even released.

    I totally agree - Blizzard should produce a Linux version of this game, but the market just doesn't justify the expense. It's unfortunate, but true. If Propellerhead Reason, Visual Studio 2005, Half-Life 2 and Starcraft 2 all had official Linux releases, I would never touch a window's machine again. If Linux eventually manages to take a significant chunk of marketshare, like Firefox has managed to do, we'll see official Linux releases, but I can't see too many businesses putting in the effort before that happens.

  74. Damn you Blizzard! by Lee148 · · Score: 2, Funny

    I was done with PC gaming. I had picked up a Wii to satisfy any semi-casual craving for gaming. My last windows PC was transformed into a sexy Ubuntu + Beryl box. I told myself that not even Spore or Team Fortress 2 could bring me back. I was out, man. No more buying more RAM, Multi-Core CPUs, or overpriced video cards on an annual basis. But then they had to do this...

    Anyone know where I can get a good price on a nvidia 8800?

  75. Re:Blah... by nwbvt · · Score: 1

    Blizzard has been producing "more of the same" since Warcraft 2. But the key is each time they make improvements in the interface and each game gets better (with the possible exception of WC3, when they attempted a cross genre element with heros). They don't need to move to a whole new genre to make a good game (and their attempts to do so have failed, see StarCraft Ghost). Complaining that this is yet another real time strategy game is sort of like complaining that Civ 4 is yet another turn based strategy game.

    --
    Mathematics is made of 50 percent formulas, 50 percent proofs, and 50 percent imagination.
  76. Re:BleahBleahBleah. by Ilgaz · · Score: 1

    If it's the same as Starcraft, why release a new game? I was hoping I'd get a new game, not what amounts to an expansion pack with a 3D graphics engine. I played Warcraft 3 for hours and days, keeping it updated on OS X (thanks Blizzard) and would blindly buy Warcraft 4 if shipped today.

    I also have Starcraft here, that amazing company even keeps it updated for Tiger OS X.

    About World Of Warcraft? I didn't even spare time to download its "demo" or I don't know if it even exists.
  77. Looking good by Vexorian · · Score: 1
    • Only the 3 races, wc3 having 4 races forced a lot of redundancy and made balancing harder.
    • The screenshots are impressive.
    • In the FAQ it is stated it will be fully compatible with windows XP and still the blizz trend for Mac compatibility (which also means opengl mode will be enabled. No directx 10 dependency and that, people is a great thing
    • They claim full map dev. and scripting support.
    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    1. Re:Looking good by mshurpik · · Score: 1

      >They claim full map dev. and scripting support.

      If you've seen the kind of dev support they gave to WC3, you can believe it. Everything that was missing from the Starcraft editor (logic, data structures) has been addressed. WC3 has a full programming language, and supports imported models and effects.

      What I'm wondering is if Battle.net will ever support custom maps in a structured way, other than just the "custom map" catch-all button.

  78. Mod Parent Up by Longtime_Lurker_Aces · · Score: 5, Insightful

    This is NOT flamebait, this is the sentiment of millions of gamers. I strongly prefer the starcraft style of gameplay to the warcraft 3 style.

    I too hope it does not have the heros, they're the reason I grew weary of wc3 in a week instead of the 4 years I played sc.

  79. Exactly what you said by gadlaw · · Score: 1

    And calling BS on you was uncalled for by previous poster. Dude's personal opinion is not the holy writ and calling BS on somebody else's opinion is rude, crude and intellectually bankrupt. It's an opinion. For me, my opinion is that Starcraft doesn't need to be changed from what made it successful. There are plenty of other games that go off in other directions. Starcraft was and hopefully the new version is like Chess - easy to pick up and hard to master. Those characteristics made the game re playable and fun over the years and are the reasons we're talking about a new version coming out right now. Oh, and 'woo hoo' - the pictures look awesome. Now I'm just waiting for a chance to buy my copy.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  80. Re:Hopes and Dreams by Lehk228 · · Score: 1

    by coding for cross platform they also insulate themselves from windows API changes, and allow compiling for mac OSX, and possibly for consoles.

    Epic puts out linux versions of unreal tournament and that doesn't lose them any money.

    --
    Snowden and Manning are heroes.
  81. Re:Hopes and Dreams by robzon · · Score: 1

    Same here!

  82. Blizzard now the best source by moderatorrater · · Score: 1

    Blizzard.com is both funny and informative, best source I've found. Check it out.

  83. Re:BleahBleahBleah. by markov_chain · · Score: 1

    Aw, come on-- don't you think a nice physics model would be fun to add to chess? Or Hero pieces that gain experience? :^)

    --
    Tsunami -- You can't bring a good wave down!
  84. Re:BleahBleahBleah. by winphreak · · Score: 1

    While that's true, the amount of difference in player vs environment scaling was enormous. In Diablo I, weapons and items tended to have a few attributes, with unique items being the best. I usually had a white Broad Axe and that was sufficient. Some items had great stats and a negative stat bonus. Negative stats made the process of balancing a character more challenging. In Diablo II, all items just added up for more damage and almost had to be rare or better.

    The difference in scaling continued on to WoW, where only the best of the best are desired.

    However, in terms of graphics, spells, etc, you are completely right. No reason a Warrior should be casting Fireball.

    --
    "I'm a well-wisher, in that I don't wish you any specific harm."
  85. Re:we need more than eye candy by MeanderingMind · · Score: 1

    "A few more units"?

    Looking at the game, it looks like the new units outnumber the old ones by a large amount, or did I not see the patch where Motherships, Phase Prisms, Warprays, Immortals, Phoenixes etc were added to the original?

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  86. Re:Fuck Blizzard. by winphreak · · Score: 1

    Agreed. The only game I can think of that I even played successfully was UT2004, and they built it from the ground up using SDL on the Windows platform.

    From limited experience, I'll say that most blizzard games aren't too bad in that they will run on Wine/Cedega.

    --
    "I'm a well-wisher, in that I don't wish you any specific harm."
  87. Re:Meh by MeanderingMind · · Score: 1

    I personally was disappointed with SupCom not because of the graphics, but because I expected micro to not be important at all.

    What I found was, at least in early game, if I didn't explicitly order individual units I'd lose every battle.

    This was back in the beta, so maybe things changed.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  88. Re:Hopes and Dreams by MeanderingMind · · Score: 1

    I wouldn't wine about it if they didn't.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  89. Linux game market is not all Linux gamers by AHumbleOpinion · · Score: 4, Interesting

    I have to think the game marketshare of Linux is running neck and neck with Apple systems. Blizzard is showing that it is worth it to port to MacOS, so why don't they also feel the same about Linux?

    The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

    Historically the Mac side was a very different story. Dual boot was not an option until recent times, and emulation was not practical for games - the CPU, not just the APIs, needed to be emulated. So Mac gamers had to have a native port. This made the Mac gaming market viable. If anything has changed, it is not Linux becoming more viable, it is Mac becoming less viable. If Mac gamers begin to dual boot or emulate, so that they more gaming options, then they will create an environment where developers will find it more profitable to reach Mac gamers via the Win32 version as well. One version (Win32) to rule them all (Win32, Linux, and Mac).

    A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware. These support people may even need to be more technically inclined than Mac support people, on second thought that's a given isn't it? Your quality assurance testing matrix just ballooned from Win2K, WinXP, WinVista, MacOS X Intel, MacOS X PowerPC to the former plus Fedora, Debian, Ubuntu, SUSE. Doesn't seem to bad at first glance, but keep in mind the much smaller return that the latter four provide. All this support and qa effort *must* be paid for by the Linux gamer subsegment that refuses to buy the Win32 version and dual boot or emulate.

    1. Re:Linux game market is not all Linux gamers by pecosdave · · Score: 1

      Portable cross platform runtime environment.

      Problem solved. With a good enough runtime environment all mouse/keyboard systems can be developed one time. The only systems that will need rework are the control pad/pointing stick systems (consoles)

      --
      The preceding post was not a Slashvertisement.
    2. Re:Linux game market is not all Linux gamers by Blakey+Rat · · Score: 1

      Ok, go make one that isn't slow as hell, can use all the VPU features, and sell it to Blizzard for mega-bucks.

      BTW, this already kind of exists: the Unreal 3.0 engine, for instance, is completely cross-platform, and Blizzard could have simply licensed it if they had wanted to. It runs on Mac, Windows, Linux, Xbox 360 and PS3. (Not sure if it runs on PS2, but probably Unreal 2.0 does.)

      In any case, Blizzard is already head and shoulders above the other 95% of the game makers in providing both Windows and Mac support at release. Complaining about them is a little daft; complain about the company who have NEVER provided cross-platform support.

    3. Re:Linux game market is not all Linux gamers by lordtoran · · Score: 1

      Technical/support issues with different distributions are nonexistent if the game executable keeps a minimum of external dependencies or is statically linked in the first place. I agree however that the majority of Linux gamers dual boot or emulate Win32 games, which keeps the market for commercial Linux games neglectible. They do themselves no favor with it in the long term.

      --
      Want to hear the voice of GOD? cat /boot/vmlinuz > /dev/dsp
    4. Re:Linux game market is not all Linux gamers by BloodyIron · · Score: 1

      How, exactly, does one prove to developers that you are only running linux? Also, what if you have to dual boot in windows for work, using a piece of proprietary software which only runs in windows (shudder), but everything else you do is in linux? Does that mean your desire as a consumer to have gaming in linux is less important? It seems many people are overlooking the fact that more and more people are wanting games to be developed for linux. It does not matter whether you are dual booting, or whatnot, the market share for linux gaming is increasing, and bad OS alternatives such as vista is only assisting in the growth. If the market demands that games be made in linux, and those who are making games for the market are listening, there is money to be made. There are expensive, and not expensive ways to do, I do not know them all, or most for that matter, but there have been companies doing this for years. Considering this, why is it still such a pain to bridge the gap for companies who are already writing games to support most of the linux environment alreay? Okay, so you claim cost. Well, why does ID software, or Epic Mega-games (now Epic Games) develop all their titles with full linux support? I'll tell you this much, those companies are still in business, making plenty of money.

    5. Re:Linux game market is not all Linux gamers by BloodyIron · · Score: 1

      also, sorry for the poorly formatted wall. I selected the wrong formatting type :(

    6. Re:Linux game market is not all Linux gamers by Chris+Burke · · Score: 1

      The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

      I agree completely, and it's a very difficult problem. If you're not really a gamer, then it's easy to say "i'll only play games that run natively on Linux" because you don't play that many games to begin with. If you're a gamer, it's hard to stay Linux-exclusive because unlike say office suits the specific game that you play makes a big difference - i.e. if you like RTS then Kohan is fun, but if you really want Starcraft you're SOL unless you use the windows version. Since just about anyone right now who is using Linux can handle dual-boot or setting up wine, that's the option the gamers take, even if they try to mostly stick to Linux games, simply because the games they want aren't on Linux.

      The only solution I see in the visible future is for Linux to simply become a larger portion of desktop marketshare, in particular those who are only running Linux and don't have the technical capability to install a second OS or set up an emulator. Basically, I'm talking about OEM-installed Linux ala Dell. It isn't clear whether or not Dell's Linux plan will succeed, or draw a significant number of non-Linux-geeks to purchase Linux desktops, but it's the clearest way out of this chicken-and-egg problem.

      --

      The enemies of Democracy are
  90. Re:Meh by KDR_11k · · Score: 1

    A common complaint I see levied against Supreme Commander is that its unit and faction diversity is completely sub-par and the game is too defense-heavy.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  91. Intel based Mac do not mean easy Linux port by AHumbleOpinion · · Score: 1

    Supporting Mac OSX on X86 and not supporting Linux is nothing short of Laziness now.

    You are mistaken. The migration from PowerPC to Intel has not made a Linux port one bit easier. It has made the Mac market more important as a greater percentage of Macs are now viable gaming systems, especially on the laptop side.

    Mac games are not *nix based, they still use proprietary APIs like Carbon and Cocoa to some degree. Also a company like Blizzard that has been supporting Macs for over a decade surely has some internal libraries that are pretty Windows and Mac specific as well. The source code to Mac based games is not really any more compatible with Linux than it was before Apple's Intel migration. All that has happened is that assembly language / SSE from the Windows side does not have to be rewritten in PowerPC / Altivec.

    More importantly, the economics of the Linux game market has not changed. Linux gamers primarily dual boot or emulate, until recently Mac users could not do so and a native port was required. If anything has changed, it is not that Linux is becoming more viable, it is that Mac is becoming less viable. I explain this in another post: http://games.slashdot.org/comments.pl?sid=235329&c id=19191007.

    1. Re:Intel based Mac do not mean easy Linux port by pecosdave · · Score: 1

      I do not dual boot. I don't have a Windtendo either. I have several friends in the same boat as well. Who's wrong here, a consumer thinking companies should use code that's cross platform compatible (SDL makes it easy) or the game developer not only supporting a monopoly but doing what they can to ensure the monopoly continues?

      --
      The preceding post was not a Slashvertisement.
    2. Re:Intel based Mac do not mean easy Linux port by pecosdave · · Score: 1

      So you're telling me Mac OSX games have to use Carbon and Cocoa to work? Surprises the hell out of me considering how many Linux applications port/compile on Mac OSX without Carbon or Cocoa in mind in the least.

      Perhaps the gaming industry should start on the Mac port by making a Linux port then compiling it on OSX. Everyones happy, the Linux version would then work on Linux and Mac equally as well. The industry has one cop out after the other. When people can no longer easily compile Linux apps on OSX use your reasoning. Until then I don't really hear it.

      --
      The preceding post was not a Slashvertisement.
    3. Re:Intel based Mac do not mean easy Linux port by AHumbleOpinion · · Score: 1

      Who's wrong here, a consumer thinking companies should use code that's cross platform compatible (SDL makes it easy) ...

      In this unique situation the consumer who thinks he knows how "easy" it is to develop a AAA title for three platforms using SDL is wrong. You do realize that the person who wrote SDL, Sam Lantinga, is also part of the team at Blizzard the developed World of Warcraft, and Warcraft III before that? Perhaps it is more complicated than you believe? Perhaps AAA titles can't necessarily go with a least common denominator approach and need to use platform specific APIs.

      http://en.wikipedia.org/wiki/Simple_DirectMedia_La yer
      http://www.mobygames.com/developer/sheet/view/deve loperId,1199

      ... the game developer not only supporting a monopoly but doing what they can to ensure the monopoly continues?

      Blizzard has been supporting Mac for over a decade. They did not use DirectX components like DirectPlay that have a vendor lock, rather they developed their own networking, Battle.net. You "supporting a monopoly" argument is complete nonsense. Additionally, it is irrelevant. It is not the game developer's role to advocate operating system platforms, they follow customers to whatever platforms customers lead them too. Your gripe is with fellow Linux gamers who buy the Win32 versions of games, not with developers who are spending their development and support monies wisely.

    4. Re:Intel based Mac do not mean easy Linux port by pecosdave · · Score: 1

      I advocate not buying Windows games. Before I was robbed I had a stack of Loki games, I had about 40% of their website offerings on my desk. I actually gave away/threw away most of my Windows games once I went hardcore Linux. Back at the time, before Blizzard started suing their fans, Star Craft and Diablo were two of the games I actually tried to get working on Wine. I had Starcraft working in a crappy little non-mouse grabbing window, Diablo was a lost cause. As of this point I really don't care if support improved or not.

      I'm very much against suing ones own supporters. I no longer have any Metallica CD's either, for the exact same reason.

      --
      The preceding post was not a Slashvertisement.
    5. Re:Intel based Mac do not mean easy Linux port by AHumbleOpinion · · Score: 1

      So you're telling me Mac OSX games have to use Carbon and Cocoa to work? Surprises the hell out of me considering how many Linux applications port/compile on Mac OSX without Carbon or Cocoa in mind in the least.

      The need to use Carbon or Cocoa to access some platform specific functionality that makes AAA titles, well AAA, rather than least common denominator lesser titles. Your overstate the usefulness of cross platform APIs like SDL with respect to AAA titles, see: http://slashdot.org/comments.pl?sid=235329&cid=191 91759.

      Developing for Linux first and then going to Mac OS X, and adding the additional functionality/features that Carbon or Cocoa offer, is a valid strategy. However you ignore the fact that Linux specific development, quality assurance and support need to be paid for by the subsegment of Linux gamers that never dual boot or emulate, see: http://slashdot.org/comments.pl?sid=235329&cid=191 91007.

    6. Re:Intel based Mac do not mean easy Linux port by pecosdave · · Score: 1

      It's the chicken and the egg thing.

      People will continue to dual boot as long as they have to keep playing their games because game developers ignore what their customers want.

      Developers will continue to make Windows only as long as customers dual boot.

      What really terrifies me is the new "Games for Windows" strategy Microsoft has come up with. They saw the threat and came up with a system to combat it. Now the same developers who are claimed in the past to be neutral, but on the Windows bandwagon simply for reasons of investment vs. return are jumping all over the "Games for Windows". bandwagon. I'll admit, nice looking durable boxes in a standardized packaging are a good likable idea that probably should have been done years ago, but when MS leads the charge on something there's usually some arm twisting along the way.

      --
      The preceding post was not a Slashvertisement.
    7. Re:Intel based Mac do not mean easy Linux port by AHumbleOpinion · · Score: 1

      It's the chicken and the egg thing.

      ABSOLUTELY!

      However, it is not a video game developer's role to advocate operating systems. That's the job of the community of that operating system, the community has to break the cycle. The Linux gamers do not "have to" play Win32 games. These gamers are the "problem", not the developers. You can not fault a developer for not wanting to lose money, note losing money includes spending it where it gets bigger rather than smaller positive returns.

    8. Re:Intel based Mac do not mean easy Linux port by pecosdave · · Score: 1

      I've done my part. The only way I'll buy a Windows game for Wine is from Half Price Books or a used place or something, basically the "We didn't make a profit so we're dumping our inventory" store. It doesn't mean I have to wait a long time for a game, it means I grab a game for $4.00 that used to be $45.00 and hope I can make it work, usually with limited success.

      On another note, I'll go out of my way to buy a Linux compatible game new, even if I'm not sure I'm going to play it.

      --
      The preceding post was not a Slashvertisement.
    9. Re:Intel based Mac do not mean easy Linux port by miro+f · · Score: 1

      Erm, this is a 3d game. So the main difference between Windows and Mac/Linux world is DirectX vs. OpenGL.

      Putting out an OpenGL version of the game for mac means that porting to Linux from the mac version should be much more trivial than from Windows to Linux.

      --
      being vague is almost as cool as doing that other thing...
    10. Re:Intel based Mac do not mean easy Linux port by AHumbleOpinion · · Score: 1

      Erm, this is a 3d game. So the main difference between Windows and Mac/Linux world is DirectX vs. OpenGL. Putting out an OpenGL version of the game for mac means that porting to Linux from the mac version should be much more trivial than from Windows to Linux.

      Your use of the word "trivial" just sucks the credibility out of your post. You should really avoid such statement.

      There is far more to a game than the 3D API. Consider various 3rd party libraries for sound, physics, etc that may or may not have reliable support. Also, Mac and Linux sharing OpenGL is hardly anything new, it was true before the shift to Intel CPUs. Finally, some PC games are OpenGL based. Intel Macs don't really change the equation.

  92. Linux gaming market not really viable yet by AHumbleOpinion · · Score: 5, Interesting

    The Linux gaming market is not really viable yet, at least for large developers. I wish this were not true, but it is. Recent events like the Apple Intel migration have not really changed the situation. I'll address some good questions that came from a troll thread.

    Supporting Mac OSX on X86 and not supporting Linux is nothing short of Laziness now.

    You are mistaken. The migration from PowerPC to Intel has not made a Linux port one bit easier. It has made the Mac market more important as a greater percentage of Macs are now viable gaming systems, especially on the laptop side.

    Mac games are not *nix based, they still use proprietary APIs like Carbon and Cocoa to some degree. Also a company like Blizzard that has been supporting Macs for over a decade surely has some internal libraries that are pretty Windows and Mac specific as well. The source code to Mac based games is not really any more compatible with Linux than it was before Apple's Intel migration. All that has happened is that assembly language / SSE from the Windows side does not have to be rewritten in PowerPC / Altivec.

    I have to think the game marketshare of Linux is running neck and neck with Apple systems. Blizzard is showing that it is worth it to port to MacOS, so why don't they also feel the same about Linux?

    The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

    Historically the Mac side was a very different story. Dual boot was not an option until recent times, and emulation was not practical for games - the CPU, not just the APIs, needed to be emulated. So Mac gamers had to have a native port. This made the Mac gaming market viable. If anything has changed, it is not Linux becoming more viable, it is Mac becoming less viable. If Mac gamers begin to dual boot or emulate, so that they more gaming options, then they will create an environment where developers will find it more profitable to reach Mac gamers via the Win32 version as well. One version (Win32) to rule them all (Win32, Linux, and Mac).

    A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware. These support people may even need to be more technically inclined than Mac support people, on second thought that's a given isn't it? Your quality assurance testing matrix just ballooned from Win2K, WinXP, WinVista, MacOS X Intel, MacOS X PowerPC to the former plus Fedora, Debian, Ubuntu, SUSE. Doesn't seem to bad at first glance, but keep in mind the much smaller return that the latter four provide. All this support and qa effort *must* be paid for by the Linux gamer subsegment that refuses to buy the Win32 version and dual boot or emulate.

    1. Re:Linux gaming market not really viable yet by spockrock · · Score: 1

      I would still love a native linux version......

    2. Re:Linux gaming market not really viable yet by Chandon+Seldon · · Score: 1

      A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware.

      Bullshit. Neither ID Software nor Epic seem to have any problem with this. The Linux APIs for game development (OpenGL, OpenAL, SDL) are stable and compatible across all relevant distributions. The Loki installer still works great everywhere, and if some obscure distribution has problems the community will figure it out. As for support personnel, you need to have maybe one guy check the "Linux Support" forum on your web site every few days to make sure nothing major has come up that the users haven't already figured out - the phone support people don't even need to know there *is* a Linux port.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    3. Re:Linux gaming market not really viable yet by AHumbleOpinion · · Score: 1

      Bullshit. Neither ID Software nor Epic seem to have any problem with this.

      Of course id had no problem. (1) They had a tendency to leave Linux games in a perpetual beta mode to avoid support. (2) They don't do support, they leave it to the publisher like EA or Activision who has little interest in Linux. (3) Id has also publicly stated that they do Linux games merely because they think it is a cool thing to do, not because it makes business sense. This thread is about business sense not what is cool.

      As for support personnel, you need to have maybe one guy check the "Linux Support" forum on your web site every few days to make sure nothing major has come up that the users haven't already figured out - the phone support people don't even need to know there *is* a Linux port.

      You have gone past optimistic into the rediculous, unless you are arguing that there will be few Linux support calls or emails because there will be few Linux customers. ;-)

    4. Re:Linux gaming market not really viable yet by Chandon+Seldon · · Score: 1

      Of course id had no problem. (1) They had a tendency to leave Linux games in a perpetual beta mode to avoid support.

      If that's all the Linux game market can support, great. ID being able do it still implies that a company as large as Blizzard can do it too.

      Id has also publicly stated that they do Linux games merely because they think it is a cool thing to do, not because it makes business sense. This thread is about business sense not what is cool.

      Reference? My guess is that the reason it's so obviously a good deal for both ID and Epic is that their main business is licensing game engines rather than selling games - their games largely tech demos. An engine that supports another platform is obviously better than one that doesn't, because if Linux market share starts growing it could easily become obviously worth targeting with less warning than a full dev cycle for a game.

      Blizzard doesn't have that same argument that would make Linux support obvious for them, but here's another argument: StarCraft still sells copies in retail stores today, nearly 10 years after it was first released. I'm sure that the argument for not supporting Linux today is marginal rather than obvious. Can they be sure it will stay that way for even three years?

      You have gone past optimistic into the rediculous, unless you are arguing that there will be few Linux support calls or emails because there will be few Linux customers. ;-)

      Hey, taking that the other direction - if there are that many Linux support calls, it *proves* that the Linux release was a good business decision.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    5. Re:Linux gaming market not really viable yet by Mattintosh · · Score: 1

      I'm pretty sure that they do it for business reasons (regardless of what others are suggesting). It makes excellent business sense for both Id and Epic to port their engines (and trivially, the games themselves) to Linux because Linux is "the server OS" and their games have traditionally been enjoyed more as client/server networked games than as standalone or non-WAN games.

    6. Re:Linux gaming market not really viable yet by Chandon+Seldon · · Score: 1

      Porting that portion of the game engine that's necessary for a server actually is trivial. That's why you see a ton of FPS games that have a Linux server but no Linux client. The only things it needs to interface with the OS for are networking and file I/O, and those work basically the same everywhere. Porting the client is much more difficult - it gets into all kinds of Direct X complications. But, Blizzard is already doing a Mac port which already implies all the same problems as a Linux port - if they just used the portable development stack (OpenGL, OpenAL, SDL) from the beginning the game would work on all three client platforms.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    7. Re:Linux gaming market not really viable yet by AHumbleOpinion · · Score: 1

      "Of course id had no problem. (1) They had a tendency to leave Linux games in a perpetual beta mode to avoid support."

      If that's all the Linux game market can support, great. ID being able do it still implies that a company as large as Blizzard can do it too.


      No, that is a pretty sleezy thing to do IMHO. Blizzard takes support far more seriously than most companies. Hell, they just released a patch to the original Starcraft and that game is nearly ten years old.

      "Id has also publicly stated that they do Linux games merely because they think it is a cool thing to do, not because it makes business sense. This thread is about business sense not what is cool."

      Reference?


      Hard copy, Game Developer Magazine some years back.

  93. While this is great and all... by wilgibson · · Score: 1

    I don't really care. It looks to me like they just gave StarCraft a 3d overhaul and after the Warhammer 40k RTS games I don't think I could play StarCraft again, even if it is in 3d. I loved the original StarCraft, played it for who knows how many years. Even my father loved it. But, once with got to play Dawn of War we just couldn't go back to that style of game play.

    Give me my expansion for Dark Crusade, I want a new planet to conquer!

  94. Re:Fuck Blizzard. by dbcad7 · · Score: 1
    When I recently upgraded my system, I thought it would be nice to see how my Linux system would do with a game. I couldn't find my Unreal CD, so I downloaded the Doom 3 demo.. ran like a champ, and ID got a sale. (mostly because just when it got interesting in the game, I would get killed, and there was no Save in the demo)

    I am not much of a gamer, but there is a market for games in Linux.

    --
    waiting for ad.doubleclick.net
  95. Looks a little cartoony by Unreliable · · Score: 1

    Perhaps it's just me, but judging from the videos and screenshots (and I'm aware it's nowhere near the final build), Starcraft 2 seems a little cartoony to me. The bright vibrant colors and over the top scaling seems to remind me of the cartoony Warcraft 3 images, rather than the dark severity and gritty look I would have expected. Also, while I'm sure an improved 3D Starcraft would sit well with alot of core fans, I cant help but wonder if they should do more to up the ante in the RTS genre. Other developers are really pushing into new unexplored directions, and it might hurt Starcraft 2 not to evolve a little more. Then again, that could be a good thing. I'm not saying it looks bad or anything, just that it wasn't quite what I was expecting, and from here on my expectations are somewhat altered.

    1. Re:Looks a little cartoony by 10Neon · · Score: 1

      StarCraft 1 was stylized, so it makes sense that its sequel would do the same. Stylization makes things easier to recognize and remember.

      --
      The Guide is definitive. Reality is frequently inaccurate.
    2. Re:Looks a little cartoony by Nasarius · · Score: 1

      Personally, I kinda like cartoony. For example, I recently tried Qarl's enormous texture pack mod for Oblivion, which ups the resolution on nearly every texture in the game. It looks "better", but it changes the feel of the game entirely. Much too "gritty". I discovered I liked the slightly cartoonish feel of the vanilla Oblivion textures.

      Then again, I'm also someone who liked UT's graphics over Quake 3 when they first came out. Q3 may have been objectively superior or more realistic, but UT was just more visually appealing and interesting.

      --
      LOAD "SIG",8,1
  96. Linux gamers fail themselves by AHumbleOpinion · · Score: 2

    It'd be nice to see blizzard get their act together and release for linux as well, instead of depending on WINE or chite like Cedega for us to play their games. I'm not holding my breath on this one though, they've been failing us for years.

    No, Linux gamers have been failing themselves for years. The choice to dual boot or emulate undermines the Linux gaming market, more here: http://games.slashdot.org/comments.pl?sid=235329&c id=19191075. It is not the role of game developers to develop the Linux gaming market, they just follow the customers to whatever platform the customers choose and Linux gamers are largely choosing Win32. It is the role of Linux gamers to promote their preferred platform and to abstain from Win32 versions. Of course, there are also gamers who don't really give a rat's ass about operating systems and that is just fine. I have no gripe with "gamers" who dual boot or emulate, it is only those who identify themselves as "Linux gamers" that I would chastise and say put your time/money where your advocacy is.

  97. Its a Trap by db32 · · Score: 1

    Don't believe it! Please! For your own good! Never forget Starcraft: Ghost! They will review their earnings on WoW and once again decide that all other things are worthless! Remember the minds that made all our beloved Blizzard classics have pretty much all bailed out!

    --
    The only change I can believe in is what I find in my couch cushions.
  98. Re:we need more than eye candy by SatanicPuppy · · Score: 4, Interesting

    It irks me when people see a successful game and say, "Wouldn't it be better if it were totally different?"

    Look at Master of Orion...Master of Orion II was a great game and Master of Orion III was a complete dog. An upgrade of AI, graphics, buildings and ship gear on MOO2 would have left them with a solid, potentially excellent game. Instead they tossed everything from MOO2 except the name, and proceeded to create one of the great flops of all time.

    Judging by the Diablo->DiabloII sequel, I'll give 'em the benefit of the doubt.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  99. Re:BleahBleahBleah. by NeutronCowboy · · Score: 1

    Didn't buy Quake 2 after Quake 1.
    Didn't buy Total Annihilation, so I don't know.
    Same for FF series, though I'd venture to say that RPGs are a bad example to bring up here.
    I'm in the same boat with Halo 3.
    Never bought GT2.
    And Far Cry is Doom 2 with a better graphics engine? Have you played Doom 2? There's some real differences there.

    Yes, I honestly think at this point that it'll be SC with a new veneer. I can even pick out the old strategies from the screenshots and video: warping for Protoss, single Protoss unit strength against sneakiness by Terrans and burrowing/numbers by Zerg.

    My beef is that so far, it looks to play the same exact way SC did. When I fork over $50 for a game, I expect something new, rather than a graphics upgrade - especially in a game whose strength and playstyle is completely independent of its graphics. Take WCIII for example: the inclusion of heroes, a focus on small-group combat and actual 3D made for a very different game from both WC2 and SC. Strategies were vastly different, both on a combat and exploration level.

    Yes, this is early - very early. Things can change. I remember that originally, SC was accused of being WC2 in space. It ended up being vastly more polished, with a much better mix of units and balance (though I still think that Terrans are the red-headed step children in any Blizzard world ;) ). I'm just saying that at this point, I'm thoroughly underwhelmed. And this is coming from someone who has been playing SC since day 1.

    --
    Those who can, do. Those who can't, sue.
  100. Re:BleahBleahBleah. by NeutronCowboy · · Score: 1

    Somebody mod this guy informative or insightful. :) This is pretty much my price point for SC right now.

    --
    Those who can, do. Those who can't, sue.
  101. Re:BleahBleahBleah. by aliquis · · Score: 1

    Thought when I played Warcraft III - TFT yesterday it made only up 1.5% of the games on bnet, the day before that it was 3%...

    So for some reason Starcraft is much more popular, so something must be better with it.

  102. Re:BleahBleahBleah. by aliquis · · Score: 1

    Q1 vs Q2 - I always hated Q2, don't know why, didn't feel like my old game I guess, when I played Quake 1 year ago it was Quake1, not 2, 3 or 4. I guess I could like Q3 but seriously, why buy anything except Quake1? It rocks! (And it's playable on the DS - http://www.youtube.com/watch?v=TmEz138lNVs)

    SC vs TA - Haven't played any of them so can't say anything.

    FFXII vs FFX - See above.

    Halo 3 vs Halo - I've seen in game videos of Halo 3 vs Halo 2, and no, I can't see why, except higher resolution with better details of course.

    GT 4 vs GT 2 - Haven't played them.

    FC vs Doom II - Uhm, are they even remotely like eachother?

  103. Are you a joke or are you for real ? by unity100 · · Score: 1

    Blizzard games have never had revolutionary features

    diablo was a feature in itself. it opened up a WHOLE genre. dont come up saying that there was some obscure game million years ago that resembled some of its gameplay. doing it fully right and spreading the thing around counts.

    starcraft was a revolution in itself. it was the FIRST game that had different races different from each other TOTALLY, while maintaining balance. all other games like age of empires and c&c had either different variants of all units for all races, or in the case of c&c, was a "build and send" game that didnt necessitate any tactics. in starcraft it was about wits, not who builds the most, fastest. you can get shafted despite having hordes if the opponent has appropriate units for fixing you up and does good micro.

    im not gonna say anything about world of warcraft. 8 million people are playing it. it has become a milestone for all mmogs.
    1. Re:Are you a joke or are you for real ? by Overly+Critical+Guy · · Score: 2, Insightful

      starcraft was a revolution in itself. it was the FIRST game that had different races different from each other TOTALLY, while maintaining balance.

      Even the original C&C1 had different units for each side--GDI was about powerful but slower technology while NOD was about stealthier, faster technology. Red Alert 1 separated the sides even further. I think StarCraft was the first RTS game I played that had three races, though.

      all other games like age of empires and c&c had either different variants of all units for all races, or in the case of c&c, was a "build and send" game that didnt necessitate any tactics. in starcraft it was about wits, not who builds the most, fastest.

      Oh, man, are we remembering the same game? Hello, Zerg/tank rush.

      StarCraft was fun, but it seems the lack of a sequel for the last decade has made people romanticize the game as some unbeatable classic. It was a good game, but I eventually had my fill of it and moved on. The game is very repetitive.
      --
      "Sufferin' succotash."
    2. Re:Are you a joke or are you for real ? by WilliamSChips · · Score: 2, Informative

      I think StarCraft was the first RTS game I played that had three races, though.
      Dune II(which predates even the game retronymed Tiberian Dawn, and was created by Westwood) had House Atreides, House Harkonnen, and House Ordos, though I don't know if you played it.
      --
      Please, for the good of Humanity, vote Obama.
    3. Re:Are you a joke or are you for real ? by wzzzzrd · · Score: 1

      the point about blizzard games is a different one: they may not have been the first of their kind, but they were the first of their kind doing it RIGHT. that happens if your game designers are REAL perfectionists.

      --
      On second thought, let's not go to Camelot. It is a silly place.
    4. Re:Are you a joke or are you for real ? by unity100 · · Score: 1

      Even the original C&C1 had different units for each side--GDI was about powerful but slower technology while NOD was about stealthier, faster technology. Red Alert 1 separated the sides even further. I think StarCraft was the first RTS game I played that had three races, though.

      well powerful but slower stealthier and faster is not a differentiation methinks.

      think about marine. think about how it mows down small units. think about how ineffective it is against bigger units. think about how ineffective it is in small numbers but how effective it is in high numbers.

      and all sc units are like these. its not a differentiation in forms of "x is effective against y unit" but it is logical, small ammunition, ammunition type, damage type wise. this is differentiation.
    5. Re:Are you a joke or are you for real ? by unity100 · · Score: 1

      im talking about hack&slash. its almost a genre itself.

    6. Re:Are you a joke or are you for real ? by Chris+Burke · · Score: 1

      diablo was a feature in itself. it opened up a WHOLE genre. dont come up saying that there was some obscure game million years ago that resembled some of its gameplay. doing it fully right and spreading the thing around counts.

      Um, yeah, that was the entire point of the GP's post: While not necessarily innovative (there was basically nothing in Diablo's game play mechanics that was actually new, nor was combining those mechanics), it was an excellent implementation of old themes and thus became the most popular and well-known entry in its genre, resulting in the genre becoming known to many people who had never tried it before.

      That's fantastic, and a reason Blizzard is and deserves to be a top-dog gaming studio, but it isn't innovation. It's flawless execution. If that sounds like a cut, well, you're just not understanding.

      Having a remarkable number of players isn't innovation. Mass market appeal and innovation are not the same thing. Often truly innovative titles don't find mass market appeal because the mass market doesn't know what to expect from a new genre, doesn't want to try something new, and the original efforts in new directions are often clunky and awkward in some form or fashion. Mostly hardcore gamers play because they are willing to put up with the wrinkles. Mass market appeal comes when the innovative ideas have fully baked, and a studio like Blizzard comes in and does their thing of creating an exemplary example of the genre that everyone from the hard core to the beginner can get into and enjoy.

      You don't have to say anything about WoW. Everyone knows it's the perfect example of this concept. The game contains nothing innovative at all compared to any other MMO, yet it is chock full of polish and good design decisions, with the ultimate goal of creating more mass-market appeal.

      --

      The enemies of Democracy are
    7. Re:Are you a joke or are you for real ? by AncientPC · · Score: 1

      I had memorized most of the manual so I could answer those random questions between levels without it.

      Man, I remember playing that game and having to single unit control everything since there were no groupings!

  104. Re:BleahBleahBleah. by bigstrat2003 · · Score: 1

    As was recently pointed out on the WoW forums, that doesn't necessarily hold true. A poster there pointed out that WoW's popularity is not necessarily indicative of its quality... McDonald's is very popular, but they don't have what's generally thought of as "high quality" food. So, popularity really doesn't have to indicate quality.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  105. Re:Lame by Puff+of+Logic · · Score: 3, Insightful

    No, this is lame. Blizzard had the chance to redefine computer gaming by coming out with a truly great, futuristic MMO, but instead decided to do another rehash of a game from nearly ten years ago that looks exactly like the old version. Woohoo. The fanboys from Korea who've been playing the same game for 10 years are happy, but the rest of us were told to suck it. Hardly. There are a lot of people who are very, very happy that SC2 has been announced. I'll admit that I would have been happy with either SC2 or a SC MMO, but my preference was definitely SC2. While I have no doubt that they've been rioting in the streets in Korea, there's definitely a lot of excitement in the rest of the world too.

    With respect to your first point, what makes you think that Blizzard is precluded from developing a SC MMO? It's been fairly common knowledge that they've been hiring on for a "next-gen" MMO and it would seem to follow that a focus on the Starcraft universe at the company for the RTS would be a great segue into an MMO. Storylines, concept artists, writers, and so on could very easily serve as a further foundation for your futuristic MMO.

    Perhaps, then, instead of complaining about SC2, you might consider taking heart from the fact that Blizzard has once again turned its eye towards the universe we both appreciate and that your hopes for Worlds of Starcraft have never been closer to fruition. Starcraft players the world over have many reasons to rejoice and I'd encourage you to remember that their gain is not necessarily your loss.

    cheers.
    --
    P.P.S. I'm doing Science and I'm still alive.
  106. Rehash? O RLY? by tepples · · Score: 1
    From the summary:

    there are massive changes to the way the game plays, new units, a physics system within the game engine You wrote:

    Blizzard had the chance to redefine computer gaming by coming out with a truly great, futuristic MMO, but instead decided to do another rehash of a game from nearly ten years ago that looks exactly like the old version. I don't see how these assertions match.
    1. Re:Rehash? O RLY? by Vicissidude · · Score: 1

      Check out the gameplay videos on their website. They look almost exactly like the game released 10 years ago. You've been suckered into believing marketing fluff.

    2. Re:Rehash? O RLY? by Phiu-x · · Score: 1

      ummm, try 3d cell shaded graphics. Mucho better.

      --
      This is a stolen sig.
    3. Re:Rehash? O RLY? by Vicissidude · · Score: 1

      Oooooo... new cool-sounding graphics that make the game look exactly like the old one! Wow, that's a HUGE difference! Yeah, that's a TOTALLY new game!

    4. Re:Rehash? O RLY? by bckrispi · · Score: 1

      You, uhhh, *do* realize that there is probably at least another two *years* until this is released right? You do realize that the demos were just 'teasers', right? Of course you do!

      --
      Xenon, where's my money? -Borno
    5. Re:Rehash? O RLY? by WhatAmIDoingHere · · Score: 4, Informative

      Actually, Blizzard has said that they've learned not to announce things until they're almost done. They've said themselves the only thing left is tweaking the balance between the sides. The engine is polished, the physics are polished, they have voice acting done in at least 2 languages that I know of (Korean and English). The game has been in development for four years now, and rumor has it that we'll be seeing it either holiday season this year or early next year. Blizzard has stated SC2 will be out before the 10th anniversary of the original coming out.

      --
      Not a Twitter sockpuppet... but I wish I was.
    6. Re:Rehash? O RLY? by WhatAmIDoingHere · · Score: 1

      Reinstall Starcraft. I did. The video looks AMAZING compared to the original SC, and you know what? The original SC doesn't even look that bad once you get into it.

      --
      Not a Twitter sockpuppet... but I wish I was.
    7. Re:Rehash? O RLY? by w3stfa11 · · Score: 1

      You have a source for that last claim? The 10th anniversary is April 1, 2008. From the demonstration, officials said the game is in pre-alpha(!) and that nothing in the game is final. I predict it'll be available Q4 2007 at the earliest.

    8. Re:Rehash? O RLY? by WhatAmIDoingHere · · Score: 1

      If you check the "Blizzard Friends" page, it thanks the people who were in their last beta, and lists 50 or so people in their current beta. I believe Starcraft 2 is already in beta testing.

      If you predict that Q4 2007 will be the earliest the game will be out, even Q1 2008 is before the 10th anniversary. But what are you basing that prediction off of? Did you know that the game had already been in development for over 4 years?

      Look at the gameplay trailer. If that game came out today, it would be a great game.

      TheVede, from the PCGamer Podcast, actually saw the game at Blizzard's HQ a week before the announcement, and he said that the game already looks better than C&C3, that it looks polished, and that it's already being played in-house. He also said that Blizzard has learned that while the fans understand their "Announce the game, but miss release dates to perfect it" thing, most everyone sees it as a bad thing. And that with SC2, they waited until the game was up to their standards before announcing that it even existed.

      --
      Not a Twitter sockpuppet... but I wish I was.
    9. Re:Rehash? O RLY? by w3stfa11 · · Score: 1

      My bad, I misspoke. I meant to say Q4 2008, long after the 10th anniversary. IGN says the game is currently in pre-alpha. It's been reported by many other sources, as well. http://pc.ign.com/articles/790/790158p1.html

  107. Re:BleahBleahBleah. by NeutronCowboy · · Score: 1

    Every example you brought up of how a new unit would change the way the game plays has already been in SC: dropships/overlords/protoss robot ships, units and counter-units, armor/damage types.... the videos in SC 2 can be analyzed in the exact same way SC videos are analyzed: what's the effect of one unit against another, how do we get around choke points and how do we build our bases for maximum defensive/offensive efficiency.

    I'm convinced that there will be no major changes to how SC plays for one reason: professional players will leave the SC series for another game. This way, everyone who has invested his life into SC can pick up right where he left of with SC, and there is no reason to even look at another game.

    Why do you think the game was revealed in Korea first? Because it is a game aimed at the Korean professional SC scene. Not only will the changes be incremental, but the impact will be incremental as well... I expect most SC strategies to be very nicely replicated in SC 2 (zerg single unit rush, protoss stealth and warp attacks, terran drops and hit and run). I like your comparison to Diablo, because Diablo 2 was indeed a very incremental change. Though its incremental change dealt with some massive flaws in Diablo (very few builds where viable in the end game, an environment that felt very flat, security of online play etc), which managed to put Diablo 2 in the realm of a great game. I'm not sure I see that here, as none of the issues in SC that I considered major (and here, I am generally in the minority) seem to be addressed: too much emphasis on micromanagement, an atrocious AI, openings that are very, very limited in scope, and a near-complete abscence of actual strategy (like supply lines).

    I was hoping to see those things, but that's not to be.

    --
    Those who can, do. Those who can't, sue.
  108. Cable TV vs. online games by tepples · · Score: 1

    any game that you have to pay $20/mo for sucks. I don't know if I'd go that far - people spend more per month on cable, and it's far less interactive. Cable TV has multiple channels. You don't get just the military channel or just the sci-fi channel or just animal planet, as you would with just playing a $20/mo online game. Cable TV also allows multiple people in the same household to watch TV at once. Can your $20/mo online game do this?
    1. Re:Cable TV vs. online games by solios · · Score: 2, Interesting

      Yeah, but if you want cable just for one specific channel (say, sci-fi), you have to get Basic and Extended or whatever - you wind up paying extra for a bunch of channels you'll never use.

      And the $20/mo online game doesn't spam three minutes of ads at me every five minutes.

    2. Re:Cable TV vs. online games by WilliamSChips · · Score: 1

      If all you want is the Sci-Fi channel, just go to iTunes and get the five or six shows which are the only good shows on the channel.

      --
      Please, for the good of Humanity, vote Obama.
  109. Re:Fuck Blizzard. by pecosdave · · Score: 1

    Sources?

    Are you going to be one of those nay sayers who use the "Systems sold with Linux pre-installed" as your only source? Remember, tracking the number of Linux systems out there is nearly impossible due to it's licensing setup and the fact few of the systems running it were bought with it pre-installed. Any statistics for or against Linux when it comes to install base will be wrong. Asking for a source on statistics is just a sign of ignorance.

    --
    The preceding post was not a Slashvertisement.
  110. Re:BleahBleahBleah. by NeutronCowboy · · Score: 1

    I guess I'm also in the minority about shelling out $50 for what is essentially the same game. :)

    I do agree that one of the good things about SC is that it is indeed a very deep game - the balance is good enough that there isn't just one strategy to rule them all, and the rock-paper-scissor units mean that every game plays differently, because someone decided to mix up his units a bit.

    That said (and yes, I do realize I'm probably in the minority here), I've been waiting for three things in RTS games that I really haven't seen yet: interactive terrain, some real AI and a strategic approach to battles, rather than tactical. I was hoping SC 2 would bring those, but then again, I should have known better: Blizzard isn't known for major changes in its game series (though WC3 was markedly different from WC2), and it wouldn't dream of alienating its most important market: professional gamers in Korea.

    --
    Those who can, do. Those who can't, sue.
  111. Diablo 3 by Penguin's+Advocate · · Score: 1

    While I'm happy for all you StarCraft fans out there, I was really hoping they were going to announce Diablo 3 instead of StarCraft 2 today...

    --
    Frag 'em all...
  112. Re:Fuck Blizzard. by pecosdave · · Score: 1

    Dude, all the UT games outright rock on Linux, as long as you have an NVidia card you should get a little better performance out of the Linux version vs. the Windows version on the same system almost without exception. (Unreal 2 the Awakening is the only one that doesn't do Linux)

    There's just one thing you really have to know: "export SETUP_CDROM=(path to your optical drive)"

    --
    The preceding post was not a Slashvertisement.
  113. Use case: Grad school by tepples · · Score: 1

    Out of curiosity, how long have you been in school?

    Depending on the release date, it may be possible for one to have played StarCraft during high school, graduate from high school and college, work for a few years, go back for a master's, and have StarCraft 2 screw up one's performance in graduate school.

    1. Re:Use case: Grad school by Helios1182 · · Score: 1

      I played in high school (graduated 2001) and am now in grad school, so it is pretty easy to get hit by two StarCrafts.

  114. Re:Hopes and Dreams by SwedishPenguin · · Score: 1

    Agreed! I won't buy a Win version, but I will most definetly buy a Linux version.
    It really shouldn't be that hard, they're already developing it for OSX, so they're probably using OpenGL.
    If they do all their development with something like SDL, and don't use OSX specific API's for sound, etc, then all they'd have to do is to recompile it for Linux.

  115. Star Craft Ghost by Kuvter · · Score: 1

    Seriously what ever happened to Star Craft Ghost?

    I had been watching it closely though the blizzard website and the next thing I know they took it off, no explanation, nothing.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
    1. Re:Star Craft Ghost by Yaotzin · · Score: 1

      If you have been watching it closely, you would have known that they cancelled it.

      --
      Error: No error occurred
  116. SC2 by gricha2380 · · Score: 1
    "Rayner here."

    ::flutters with excitement::

  117. Mac vs. Linux gaming... by SvnLyrBrto · · Score: 1

    Something I think a lot of people who chatter on about Linux gaming fail to remember is its history.

    Remember several years ago? Remember when Apple was struggling to break even every quarter? Remember when they were "beleaguered", if you will; and they were reduced to selling computers based on fruity flavors instead of features and performance? Linux was hot shit then... the "next great new thing" that EVERYBODY wanted a piece of. Even outside of slashdot, you could hardly go ten minutes without hearing something or another about how great Linux was and how it was going to make everyone's live better.

    Linux HAD all of the best of the new releases ported to it then. A company down in SoCal by the name of Loki was doing it. They were porting, supporting, and selling them like crazy... I was actually able to get the Linux version of Quake 3 Arena from them (mail order) before the PC or Mac versions showed up in stores. They even got shelf space for a while in the local CompUSA. And they eventually failed miserably and went bankrupt. Seems that the Linux community, used to getting everything for free and with the source code, turned out to be unwilling to buy commercial and closed-source games in the volume necessary to financially support even a small start-up.

    Oops.

    Look at the situation now. Apple is madly profitable and growing its market share again. Everyone but everyone has or wants a Mac, an iPod, or an iPhone. Apple users, by and large, have never had a problem buying their software, and supporting the companies that support their platform. And Steve Jobs can hardly take a dump without the press rushing to collect it and inspect it for the gold he must have crapped out. Linus, ESR and RMS hardly *get* press anymore. And Linux is mostly regarded as "that OS that runs on the servers", not something that's going to take over the world and cast out OS X and Vista into the forgotten dustbin of history.

    And then there's the lesson to be learned from Loki.

    I think, for simple and sound business reasons, it will be quite a while before anyone major takes a risk on Linux gaming again.

    cya,
    john

    --
    Imagine all the people...
    1. Re:Mac vs. Linux gaming... by AHumbleOpinion · · Score: 2, Informative

      I think, for simple and sound business reasons, it will be quite a while before anyone major takes a risk on Linux gaming again.

      During that "golden era" of Linux gaming, even id publicly stated they support Linux because they think it is a cool thing to do, not because it made business sense at the time.

    2. Re:Mac vs. Linux gaming... by mqduck · · Score: 1

      Everyone but everyone has or wants a Mac, an iPod, or an iPhone

      So... you're saying no one wants one?
      --
      Property is theft.
    3. Re:Mac vs. Linux gaming... by Mattintosh · · Score: 1

      It's interesting to note that during that same era, one of the foremost Mac porting houses was Westlake Interactive, and they recently were purchased by MacSoft. They lasted a few years longer than Loki did, but ultimately, the same platform apathy took them out of the games game. I just wonder how long GameRanger will last. I still remember talking to the Westlake devs and owners(!) on that service back in the 2000-2002 era. Good times, they were. Gone, they are. Talking like Yoda, I am. Stop now, I will.

    4. Re:Mac vs. Linux gaming... by mshurpik · · Score: 1

      Remember several years ago? ...Even outside of slashdot, you could hardly go ten minutes without hearing something or another about how great Linux was and how it was going to make everyone's live better.

      And where was the Linux community during this time? They were working on making the Linux desktop a reality. "Several years ago," KDE looked like a cheap knock-off of Win95. Simple applications like a GUI email client barely existed. OpenOffice was a buzzword, not something that was deployed large-scale.

      Ubuntu didn't exist, neither did Mozilla and Firefox, and the sexiest "Windows" app on Linux was the XMMS music player.

      So...point is, only now do we have a viable Linux desktop. Now we can work on games. And because of this:

      for simple and sound business reasons, it will be quite a while before anyone major takes a risk on Linux gaming again.

      I suspect gaming on Linux should start as an in-house project. Get someone to write a pair of FPS and RTS engines. Once we have those, you'll see how quickly the "community" unleashes hours of programming time on having fun.

    5. Re:Mac vs. Linux gaming... by stonertom · · Score: 1

      Did you mean these guys? http://www.lokigames.com/ ?

      --
      Shameless plugs and inaccessible site design FTW! - www.mistletoestreetmusic.com
  118. Re:Mod Parent Up by MyDixieWrecked · · Score: 3, Insightful

    I too hope it does not have the heros, they're the reason I grew weary of wc3 in a week instead of the 4 years I played sc.

    you only played starcraft for 4 years? I still play it relatively frequently.

    I agree with you, though. The more things you have to keep track of and manage, the more difficult the game becomes. It starts to be a chore to play rather than fun. That was the main allure of the SC- it was simple to learn and once you understood the upgrade path, it took a lifetime to master. Broodwars ruined it by adding the extra units further complicating the game. You have to worry about so much more (namely invisible units like the lurkers and the dark templars) earlier in the game.

    Heroes are fine, if you don't have to worry about building. That's what I liked about Bungie's Myth games. You didn't have to build anything, you went straight into battle, and if you had a unit that made more kills, he'd get faster and more accurate. It kept gameplay simple, yet dynamic enough to stay fun.

    --



    ...spike
    Ewwwwww, coconut...
  119. Re:BleahBleahBleah. by Krakhan · · Score: 1

    Eww, plain Broad Axe of all things? I guess you've never beaten the game on Hell difficulty at all, eh? ;)

  120. Re:BleahBleahBleah. by bodan · · Score: 1
    Well, if you've been expecting a revolutionary rather than an incremental expansion in a game called "Starcraft II", that was a _bit_ unreasonable in my opinion, especially considering the company's history.

    I agree I'd like the game to have some truer-scale, tactical aspect that uses 3D more (eg, canyons, ravines, rivers, etc), but I don't think this would happen in the "normal" multiplayer. After all, it's an RTS and people expect it to work at least sort-of like the other *craft games.

    But on the other hand, even Warcraft III had some of those aspects. The multiplayer and most of the campaigns were "classic" RTS, but part of the horde mini-campaigns in Frozen Throne were quite closer to my hopes. The terrain was closer, with larger buildings. I can only hope something like that will be part of the game.

    I realize you're looking for something different, though, but with all due respect, if you're looking for something radically different from Starcraft you shouldn't be looking at Starcraft II.

    --
    "I think I am a fallen star. I should wish on myself."
  121. Re:BleahBleahBleah. by bodan · · Score: 1

    Hell, it doesn't even have a subtitle!

    (at least not yet)

    --
    "I think I am a fallen star. I should wish on myself."
  122. Re:Darts graphics suck? by Clockworkalien · · Score: 1

    I always have trouble with the MacDarts program. Throwing those pixelated darts are really tricky with a mouse...

    --
    I am on the road crew. This is my stop sign.
  123. Re:BleahBleahBleah. by Overly+Critical+Guy · · Score: 1

    You're seriously comparing the deep game of chess to the rushing goofiness of StarCraft?

    --
    "Sufferin' succotash."
  124. Re:Lame by aichpvee · · Score: 1

    I don't think doing a new MMO game would be that great. I mean, WoW isn't that fun to play. Just because it has several metric fucktons of players doesn't mean it's good, just means a lot of people like mindless grinding, gameplay that rewards time over skill, and/or annoying 12-year-olds.

    Completely agree that it looks just like the original Starcraft. The thing you don't realize though is that this is Starcraft 2: Korea Edition. The difference being that the KE is basically Starcraft 1.75 (assuming Broodwars counts as 1.5) and is there to keep Blizzard's largest Starcraft fanbase happy, since Blizzard would still make a killing if Starcraft 2 were ONLY released in Korea. But for the rest of us they have a special surprise in store, to be shown off later after everyone outside of Korea has gone back to other things and everyone in Korea has stopped paying attention until 2015 when they start looking for a Starcraft 3 announcement. That's when they'll announce the "real" Starcraft 2 which is a full re-envisioning of the RTS genre, exclusive to the non-Korea regions.

    And you thought Blizzard was just rehashing and cashing in on their old franchises? SHAME ON YOU!

    --
    The Farewell Tour II
  125. Re:Lame by PitaBred · · Score: 3, Interesting

    How about the excuse of "I have a life and don't want to dedicate it to a video game"? I can stop playing Final Fantasy XII, or StarCraft2, and leave it sitting for a month without losing any money, and then pick it right back up. MMO's require massive time dedication. I have better things to do with my time, thank you very little. I'm looking forward to a new RTS I can play on a LAN with my friends, rather than having a revolving cycle of questing, leveling, questing, ad infinitum.

  126. Re:BleahBleahBleah. by C0rinthian · · Score: 1

    So if I buy one copy of chess, all other copies of chess are free for me? I better go tell the people at Franklin Mint where to ship stuff...

  127. Re:Meh by Taco+Meat · · Score: 1

    "Indeed. As I understand it, the primary aim of SupCom was to create a strategic--rather than tactical--game."

    Bzzzzzzzt! Wrong. As one of the developers of this game (worked mostly on character animation algorithims), I can tell you that you are wrong. We wanted to make a game that was enjoyable if played in a strategic fashion or in a more tactical way. There's nothing worse than a know-nothing who tries to make dumb guesses about someone's intention.

    As for the graphics being bland, I'll agree with you. I for one, wanted to make things a bit more exciting (being an animation guy, naturally), but there are reasons that the game looks the way it does, minimalism was an objective. It does lend to the feel of the game, though it could be much cooler.

    --
    It's not narcissicism if it's true!
  128. Re:BleahBleahBleah. by WilliamSChips · · Score: 1

    There are about ten thousand variants of Chess. If you want I can even link you to a few. This one wouldn't be out of place being called Chess 2. Even Chess is pretty much an evolved version of an earlier game called Chaturanga--Chaturanga 2, if you will. The rules of ancient games(with the possible exception of Go--no, wait, there are twenty ways to score endgame positions in that game, depending on what Go league you're in) are so good precisely because they changed a lot before getting to where they are today.

    --
    Please, for the good of Humanity, vote Obama.
  129. Return to concept by AlpineR · · Score: 3, Interesting

    The first thing I thought when I saw the screenshots of Starcraft II was: "The units look just like they did on the box for the original Starcraft."

    I remember after playing Starcraft for a while looking at the box and thinking: "That's not how the game actually looks! Those units all have extra spiky parts and the buildings have more attachments and who the hell sends a command center into battle?!" I figured that the shots were from many months before release and they simplified the graphics and abilities as they polished the game.

    Well, Starcraft 2 doesn't look exactly like those old screenshots. It's more like a beautiful, glowing, high definition revisit to the original concepts. I wonder how much Starcraft 2 is based on their original vision for Starcraft but with ten times as much computer power and a hundred times as much cash available.

    Actually, that sounds like the Star Wars prequels -- an old idea returned to with new technology. Except I have some faith that Blizzard can remake an old idea without adding annoying characters, terrible acting, and boring storylines. Then again, they might add a fourth race....

    AlpineR

  130. SC2 != WC3 by thebroken · · Score: 1

    To all those people who are yelling "LOL I DONT WANT WC3 GAMEPLAY" Look at the fucking videos for christ sake. It's a fast paced RTS just like SC used to be. How the fuck is that remotely close to WC3? Even WITH heroes it's nothing close. Have you guys even played WC3? Battles last a long time with your units having 600-800+ HP. SC2 does not look to have that sort of battle mechanics at all. Also to the idiot who wants a RTS/X-Wing/Bridge commander game all in one: Shut the fuck up. Such thing would offend SC Battlenet fans to such degree that they'd probably Zerg Rush Blizzards HQ and have their heads on a spike.

  131. Or you could try and grow up by Snaller · · Score: 1

    *plonk*

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  132. Re:Hopes and Dreams by C0rinthian · · Score: 1

    You do know that Blizzard games have always been released for PC/Mac, don't you?

  133. Re:Lame by Jackie_Chan_Fan · · Score: 1

    SC was never an MMO though...

  134. So you are arguing for half-assed support? by AHumbleOpinion · · Score: 1

    Tech support. They don't want 9,000,000 Linux newbies calling their support lines in unison with every distro under the sun demanding tech support, so rather than setting up an "unsupported" model or a secondary less involved system like Atari does they just say "Not gonna do it" all together.

    The "unsupported" model is half-assed, and reflects poorly on a company's reputation. So why should they do it? Again, it is not their job to advocate Linux.

  135. Re:Meh by Jackie_Chan_Fan · · Score: 1

    Company of Heroes is an incredible game. They really did a lot with that game. There are moments in that game where i was in awe.

  136. Re:Lame by MobileTatsu-NJG · · Score: 2, Insightful

    "No, this is lame. Blizzard had the chance to redefine computer gaming by coming out with a truly great, futuristic MMO, but instead decided to do another rehash of a game from nearly ten years ago that looks exactly like the old version."

    Umm... so basically you're upset that they rehashed SC2 instead of WoW. I wouldn't mind, but you only used the word 'rehash' once so I got a little confused..

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  137. Re:eh? by Cowardly+Anonymity · · Score: 2, Insightful

    I don't think Blizzard is looking to revamp Starcraft's game structure or type. Starcraft was always build your base(s) at the right time, upgrade your units at the right time, mass the right units to counter your enemy (that you have checked out at the right time), and manipulate your troops into the right locations to have the upper hand. It was the epic battle on a specific location: the battlefield. There was no multiple-galaxy army building, no economy or taxes or keeping the civilians happy, etc. And that's the feeling that Blizzard wants to keep, with better, smoother graphics, some balance tweaks, new troops to play with for new strategies, and some nice lookin' explosions.

    Thus, Starcraft II is incomparable to Total War (with turn-based continental strategy...only some battlefield tactics, which can be skipped) and EVE (an MMO...enough said). There are a lot of types of strategy games, and even the real-time ones have different quirks. There's not enough from the screenshots to tell what these quirks in the new Starcraft may be, so I'd say: play it before you nay it.

  138. Re:Lame by Vicissidude · · Score: 1

    Did you see the screenshots they put online? SC2 looks exactly like SC1.

    Were Blizzard to make a MMO out of StarCraft, it wouldn't look anything like WoW.

  139. Re:Lame by MobileTatsu-NJG · · Score: 1

    Were Blizzard to make a MMO out of StarCraft, it wouldn't look anything like WoW."

    Right. It'd be WoW with different skins on it. Hey I'm with you, they should rehash a more recent game.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  140. Re:Lame by Vicissidude · · Score: 1

    Sorry, no. You obviously haven't played WoW if you think they can just change the models, change the name, and launch WoS.

  141. Re:Lame by Vicissidude · · Score: 1

    Neither was Warcraft before WoW.

  142. Re:BleahBleahBleah. by physicsnick · · Score: 1

    If you're considering "quality" only to be the taste of the food, then your assessment is biased. McDonalds has great service, and is an extremely fast meal. It's also affordable; it's significantly less costly than going to an actual restaurant.

    If you lump all of these things together into say, "value", then McDonalds really does have good value, and its popularity is indicative of that. The fact that I can walk in, pay six dollars, and be eating a full meal within five minutes makes up for the fact that it's not as tasty as an expensive steak I'd have to wait half an hour for.

    The popularity of something is always indicative of the fact that it has some quality that less popular alternatives lack (even if that quality is simply viral, like MySpace). In the case of RTS games, gamers are not typically inclined to "go with what's hip", but rather, they go with what they find competitive and fun. Rather than looking for what qualities Starcraft has that Warcraft III doesn't, you've simply dismissed it based on a biased opinion of popularity.

  143. Re:we need more than eye candy by weinerdog · · Score: 2, Interesting

    Look at Master of Orion...Master of Orion II was a great game and Master of Orion III was a complete dog. An upgrade of AI, graphics, buildings and ship gear on MOO2 would have left them with a solid, potentially excellent game. Instead they tossed everything from MOO2 except the name, and proceeded to create one of the great flops of all time.

    The trick is to improve the game by addressing its weakest points without changing its strongest. In MOO II, the least fun things about the game, IMO, were: starts were too slow (not enough to do at the beginning), micromanagement got tedious by mid-game when you had a fair number of colonies, and the game reached the tipping point too soon (the point where you knew whether you were going to ultimately win or lose came well before the end of the game, making the last few hours of play anticlimactic). If they had addressed those things (for example: by increasing the management decisions for the home world, simplifying colony management, making it easier to catch up in technology, and nerfing the most powerful weapons and defenses) and combined that with better AI and some nice shiny new graphics, it would have been great.

    In Starcraft, I found the greatest weaknesses of the game to be: the difficulty in meaningfully managing hordes of troops and of coordinating a multi-pronged attack or simultaneously attacking an enemy while defending your own base and managing resource gathering, and the enemy AI in the non-campaign game which essentially made one on one fights a cakewalk but two on one fights extremely difficult, with very little in between on the difficulty scale. If those two things could be addressed, Starcraft 2 would be a great successor to the original.

    Sid Meier has done a (mostly) good job in successively refining Civilization, adding new interesting features and getting rid of the stuff that didn't work so well last time, without altering the basic formula of the game.

    --
    There's no such thing as Scotchtoberfest!
  144. Is that all? by 75th+Trombone · · Score: 1

    the capability to show over 100 units onscreen at a time.

    So if you're playing Zerg, you can see only like 2% of your units at the same time?

    Lame. ;)

    --
    The United States of America: We do what we must because we can.
  145. Re:Meh by Puff+of+Logic · · Score: 1

    Bzzzzzzzt! Wrong. As one of the developers of this game (worked mostly on character animation algorithims), I can tell you that you are wrong. We wanted to make a game that was enjoyable if played in a strategic fashion or in a more tactical way. There's nothing worse than a know-nothing who tries to make dumb guesses about someone's intention. First, due to the full understanding that I am a "know-nothing", I included the qualifier "as I understand it", clearly implying an opinion versus a fact. Second, some of the hype surrounding SupCom was very clearly on the strategic versus tactical levels of play.

    From your own website:

    Supreme Commander is the first RTS game that has you developing and executing actual strategies. Mere tactics are no longer enough; rushing head-on into an fortified enemy position will do nothing but chew up valuable units. and

    Plan, coordinate, and unleash strategic ground, naval and air attacks in a true display of combined-arms tactics. From Gamespot:

    This is a game that's less concerned with the aesthetics of combat than it is with capturing a sense of awesome scale...It's real-time strategy supersized. Massive maps, automated unit loading and routing, powerful waypoint system, and time-coordinated attacks. Yes, clearly my interpretation that strategic play was emphasised over tactical play was completely unwarranted. Now, if you'll excuse me, one of Relic's devs is doubtless waiting to inform me that my comments regarding CoH's excellent tactical play are dumb because the map cut-scenes clearly demonstrate that the game's strategic roots.
    --
    P.P.S. I'm doing Science and I'm still alive.
  146. Re:we need more than eye candy by virgil_disgr4ce · · Score: 1

    Oh give me a break! Your one example hardly proves some kind of rule. Come on. If I had to give just one counterexample I'd say GTA1 & 2 vs. 3.

    Creating a followup without innovating is just pandering to the masses (Hollywood, anyone?). I'm not saying every sequel to everything needs to be a completely different experience. There's never anything wrong with keeping strengths--but I'd challenge every author in any medium to continue to be creative and innovative. If SC2 is just a graphics upgrade I will be sorely disappointed.

  147. really, physics? why? by Punto · · Score: 2, Interesting

    why would they need a physics system? People are complaining that you had to micromanage the heros on WC3, what can realistic physics add, other than more little useless details (oh no! the Goliath tripped over a rock on the ground, I better go help him!)

    I'm not a fanatic who thinks physics are just a gimmick to replace good gameplay (I loved hl2), but it should be interesting to see what they're doing with this. Otherwise it sounds like they're caving to "peer pressure" (all the cool game engines are doing it!)

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:really, physics? why? by Achoi77 · · Score: 1

      If you see the gameplay footage, you'll notice that the physics employed are strictly visual enhancements - debris blowing up, to roll down a ramp, or hit a wall and bounce once or twice. It appears there is no type of physics used for the gaming logic - goliaths don't trip over rocks or each other.

      However, there are a few units that can climb/leap over cliffs, which adds an interesting element when thinking of fortifying with terrain in mind.

  148. Re:Lame by Kelbear · · Score: 1

    Just because it has several metric fucktons of players doesn't mean it's good

    Metric fucktons of players is pretty much what developers are going for.

  149. Re:we need more than eye candy by Gorobei · · Score: 1

    Wow. You understand more than most game designers out there.

    That's the sort of commentary I always hope to hear from an interview candidate (pity I'm in an entirely different field.) Then we do the 45 minutes of in-depth discussion.

  150. Starcraft 2 Hype by Danathar · · Score: 2, Interesting

    I liked Starcraft and will probably like Starcraft 2 like a lot of other people...but the hype surrounding it, dancing girls, thousands of people stuffed into a stadium to see it..seems more than a bit over the top and bizzare.

    It's a game, not the answer to forgoing a life.

    1. Re:Starcraft 2 Hype by tweek · · Score: 1

      Remember that this is in South Korea where Starcraft is a national sport (for all intents and purposes). It doesn't surprise me at all. I'm very psyched myself as I figured Blizzard never needed to do anything but warcraft expansions ever again.

      --
      "Fighting the underpants gnomes since 1998!" "Bruce Schneier knows the state of schroedinger's cat"
  151. Re:Meh by Taco+Meat · · Score: 1

    Puff of Logic is a good name for you. Try to take deeper breaths, it's for your own good. It would make you sound more intelligent.

    --
    It's not narcissicism if it's true!
  152. The more I read about SC2, the more psyched I am.. by bughunter · · Score: 1

    I, for one, will need to spawn more Overlords.

    --
    I can see the fnords!
  153. Re:BleahBleahBleah. by bigstrat2003 · · Score: 1

    No, I've dismissed it because I tried both games, and didn't like Starcraft. At all. It wasn't a bad game, just a thoroughly mediocre one. I thought it was way too rush-centric, I thought the AI was too damn hard, I thought the game didn't bring anything to the table that wasn't done in Warcraft 2. I still think all these things, btw. I merely pointed out that popularity, and you obviously disagree, is not necessarily indicative of quality. I don't dismiss Starcraft because of that fact, I tried it firsthand.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  154. Re:Blizzard is ripping new-age aesthetic trends. l by Rebelgecko · · Score: 1

    Firstly, I believe you are referring to the energy sword in Halo. Nevertheless, I don't really think one can copyright lunging with a sword, even if it is bluish and glowy.

    --
    CATS/Diebold '08- All your vote are belong to us!
  155. Starcraft2 Who Cares? by pcdave · · Score: 1

    Time to grow up dude

  156. Re:Meh by blahplusplus · · Score: 1

    "That's not to say they're both not completely incredible games, which they are. They're just totally square in spite of being so awesome."

    I think the really big issue you're missing is timing and market saturation. There can only be a few games a person can spend their time on at any one time, and people tend to pick the ones that give them the most fun or at least feel like it because they are without prior gaming experience.

    Never underestimate the power of demographics (kids/youngins) who have no experience with older games. I'm in my late 20's and I realize that many turds of a game sell simply because of demographic shifts and lack of experience with prior games.

  157. 100 units? by jgoemat · · Score: 1

    ... the capability to show over 100 units onscreen at a time.
    Neato. That's why I quit playing RTS games. You used to create a small force and you could control the units individually. I remember charging after the catapult in Warcraft 2 the enemy brought in to take down my towers. What these games need to do is get back to their roots and come up with more interesting gameplay where you can get involved instead of just worrying about the formulas for resource gathering and how many dozens of what units are in your army.
    1. Re:100 units? by WhatAmIDoingHere · · Score: 1

      You just asked for Warcraft 3.

      --
      Not a Twitter sockpuppet... but I wish I was.
  158. Re:Lame by MobileTatsu-NJG · · Score: 1

    "You obviously haven't played WoW if you think they can just change the models, change the name, and launch WoS."

    That really depends on the amount of energy they put into it. They can very easily, it's a question of if they would. That's beside the point, though. You're ignoring one game for superficial reasons and wishing they'd make a different one based on a game you like. That's totally fine. It's still a rehash, though. Your heart's in the right place, your agument isn't.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  159. Finally! by JFMulder · · Score: 1

    Finally a good reason to upgrade my computer! :)

  160. Re:Lame by Vicissidude · · Score: 1

    Sorry, no. World of StarCraft would not be a rehash of either StarCraft nor WoW.

  161. Infinite Grinding by Alzheimers · · Score: 1

    If you want to just grind infinitely for free, might I suggest ProgressQuest?

  162. Re:Mod Parent Up by IdahoEv · · Score: 1

    Agreed. I never played much SC - I was busy in grad school during those years - but I played a zillion games of WCII. When I tried WCIII I was extremely bummed out ... when I wanted to be playing god and managing a battle full of dozens or hundreds of units, instead I had to spend all my time babysitting one stupid hero through a few missions to get XP.

    When I want to play an RPG, I play a full-blown RPG. When I want to manage a battle, I want to manage a battle. I didn't enjoy a game that gave me a weakened version of both experiences.

    --
    I stole this sig from someone cleverer than me.
  163. Re:BleahBleahBleah. by physicsnick · · Score: 1

    Sorry, I didn't realize you were the same person as GGP. I thought you were someone else jumping into the discussion.

    The reason you may find the game rush-centric is because that's very much how the AI plays. The AI is very good at the opening game, but quite mediocre later on. You're correct in that the game does involve a lot of rushing, but rushes are quite defensible, and the game is much more than an early unit race.

    I do agree though that the game would certainly have benefited from different AI settings. If it's any consolation, many people I know (including myself) found the AI far too difficult for beginners, and found it hard to get into the game; the computer will often obliterate new players without giving them the chance to explore the tech tree. Once you're into it though, it's quite possible to single-handedly defeat multiple teamed computers.

    AI difficulty levels were introduced in Warcraft III, however, so hopefully we'll see the same in Starcraft 2.

  164. Re:Lame by MobileTatsu-NJG · · Score: 1

    Considering the success of WoW's formula, they'd certainly nudge it in that direction. Sorry, but it'd be "Wow.. but in SPACE!!!" Whoop-de-fuck.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  165. Re:Lame by MobileTatsu-NJG · · Score: 1

    "Right, because $15 a month is soooo damn expensive. "

    It's expensive if it's $15/mo. more than you want to pay. Would you pay $15 for said Big Mac? No? But $15 is so easy to come by! Etc.

    "Quit being a loser, get a fucking job, do some side work or whatever, get the money, lay it down, and join the modern era."

    Um.. yeah.. Sony didn't get very far with that line, either.

    "Waiting for you to catch up is a shitty reason for Blizzard to hold back."

    Hahaha. It's the market's fault that Blizzard isn't releasing a product. That's funny. Again, very Sony'eqsue. Bravo.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  166. Re:Lame by geminidomino · · Score: 1

    Wow, you're as illiterate as you are frothing.

    I can afford it, many many times over. Unfortunately, the game sucks. It's not WORTH $15/month, or even $5/month to me. Given the obvious troll that you are, odds are you're one of the douchebags who makes it that way.

  167. kind of an mmmm yawn by jollyreaper · · Score: 1

    I liked the original but there were certain limitations of the 2D interface that made the game seem a bit silly. I'm not just talking about the Zerg units flapping their wings and flying on the space maps, I'm thinking about giant honkin' space cruisers getting blown out of the sky by bug spit. WTF? Yeah, I know, it's a limitation of the engine, the same reason why the capital ships weren't much bigger than the fighters in the first two sprite-based Wing Commanders. But hell, Wing Commander went 3D once the computers could support it, why is Blizzard making what appears to be exactly the same game but with 3D graphics?

    --
    Kwisatz Haderach
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    This Mahdi took Shaddam's Throne
    1. Re:kind of an mmmm yawn by brkello · · Score: 1

      You have a problem common to many people. Understand that this is a game...it doesn't have to make sense. What is more important is how each race is balanced against one another and that it is fun. You can name ANY game and nitpick in how it isn't real. Starcraft has stayed as the most popular RTS of all time. Why drastically change a working forumla? What you do is take that formula and improve and expand on it. From what I see, it looks like they are doing the right thing with this game for anyone who was a fan of the original series (and that's a lot of people).

      --
      Support a great indie game: http://www.abaddon360.com
  168. Re:Lame by Vicissidude · · Score: 1

    What's the point of any game? With any game, you're wasting time with some bits on a system that will eventually fade into nothingness. That's no good reason to bash WoW, just because they're better at getting you to waste time than other games.

  169. Re:Lame by Vicissidude · · Score: 1

    Fine. If you don't want to play, that's one thing. But saying that $15 is just too darn expensive is something completely different given that even if it was free, you wouldn't want to play.

    And no, the douche bags are the ones who constantly whine about trivial shit, like you over $15.

  170. Re:Lame by Vicissidude · · Score: 1

    Better than "Just like StarCraft 1, but with updated graphics!"

  171. Re:Meh by ghyd · · Score: 1

    Well let's not ALL forget to add a little, little word for W40K - Dawn of War. Awesome game.

  172. Re:BleahBleahBleah. by WilliamSChips · · Score: 1

    They didn't release Chess 2 because Chess is Chaturanga 2.

    --
    Please, for the good of Humanity, vote Obama.
  173. Re:Lame by loraksus · · Score: 1

    You two seem a bit bitter...

    --
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  174. Re:BleahBleahBleah. by Capt_Morgan · · Score: 1

    While this could be said for some of the expansion packs for Dawn of War.. it's patently false for the original... Dawn of War is one of the coolest and best RTS games ever produced. The best way to play the game is by playing the DoWPro mod... It's the way most good players play anyways. If DoW is checkers then DoWPro is chess. www.dowpro.net

    --
    It takes a big man to cry, but it takes a bigger man to laugh at that man.
  175. Re:Lame by MobileTatsu-NJG · · Score: 1

    "Better than "Just like StarCraft 1, but with updated graphics!""

    Not in any measureable way, no. A rehash is a rehash, despite which you'd prefer. You really should have chosen your words better originally.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  176. Re:Lame by Vicissidude · · Score: 1

    rehash (r-hsh')
    tr.v., -hashed, -hashing, -hashes.
    To bring forth again in another form without significant alteration: rehashing old ideas.

    From the videos provided from Blizzard, there is no alteration for StarCraft 2 from StarCraft 1, other than updated graphics. SC2 is a rehashed version of SC1.

    Taking SC1 and WoW and significantly altering them by combining them together does not meet the definition of rehash.

  177. Re:Lame by MobileTatsu-NJG · · Score: 1

    "From the videos provided from Blizzard, there is no alteration for StarCraft 2 from StarCraft 1, other than updated graphics. SC2 is a rehashed version of SC1."

    Never said it wasn't a rehash.

    "Taking SC1 and WoW and significantly altering them by combining them together does not meet the definition of rehash."

    WoW with new characters. Rehash.

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  178. Re:Meh by dr00g911 · · Score: 1

    I was just talking to a friend about this last night. Starting with the C&C 3 release, I've gotten into all the Relic stuff (Dawn of War/Winter Assault/Company of Heroes) and I'll be picking up Supreme Commander bundled with my new Geforce 8600 next week.

    All of those games did some really unique stuff with the format, and I'm here to tell you that:

    - Supply lines rock as a concept in tabletop gaming. Can't have a war of attrition without them. I wish CoH really made the loss of supplies more painful than it does, but the "all sectors must be connected and defended" thing to keep the supplies coming in is a really welcome advance.

    - C&C 3... just fantastic. Awesome, brutal level design. I don't think I've ever played another RTS where I've had to restart levels so many times because I knew there was no way to win with my current strategy. And it came out of EA?!?!? Get those people promoted! Some people don't like the horribly over the top acting in the cutscenes, to me who played the originals, that's the kind of nostalgia I dig. Can't say enough great things about this one.

    - CoH is basically a bunch of mods on top of the WH40k/Dawn of War engine... and Dawn of War was awesome, if a little short and easy-ish. They did really interesting things with minimizing the amount of time you had to spend managing your base, and I really liked how customizable the squads were.

    Honestly, I'm just ridiculously happy that PC gaming is getting a kick in the pants now. I like my games complex and engrossing to the point that they'd be unwieldy on the console. That's not to say that I don't appreciate Prince of Persia or the new Zelda from time to time, but they just generally don't engage me as deeply as quality PC strategy or RPGs.

    I'm still playing WC2 and Starcraft, and I imagine I'll still be playing multiplayer C&C 3 10 years from now. Just have to wait on my slowpoke friends to finish the campaigns so we can move on to some friendly competition.

  179. Re:Lame by Annymouse+Cowherd · · Score: 1

    I'd rather pay once for my game, thank you very much. Honestly, you people act like games that are not MMOs never get new content... User created content, anyone?

  180. Re:Lame by geminidomino · · Score: 1

    What part of "not worth paying for" does your frothing fanboy mind have a problem wrapping around, you ignorant twit? Are you so insecure about people criticizing your precious addiction that you have to fixate on something that wasn't even said to validate your miserable grinding MC-raiding existence? You're proof that WoW is the latest agent of natural selection. Stay at home in your dimly lit computer room and get that l33t gear, night-elf boy.

  181. Re:Lame's right. Blizzard drops it down to 3POV MM by WhatAmIDoingHere · · Score: 1

    You're crazy as shit.

    But to address your points..

    The SC2 engine has been built from the ground up. It has NOTHING to do with Warcraft 3's engine. And hey, if you're bored with the presentation, go play Peggle or something.

    The trailer isn't "customized" for the Korean language, it's english CG with dubbed korean over it. They're aliens, ffs, they don't speak English OR Korean!

    --
    Not a Twitter sockpuppet... but I wish I was.
  182. Re:Lame by WhatAmIDoingHere · · Score: 2, Insightful

    Except that it has a physics engine. And the units are almost TOTALLY different. And the graphics are about 10 years newer. Yeah. Other than all that.

    --
    Not a Twitter sockpuppet... but I wish I was.
  183. Re:we need more than eye candy by SatanicPuppy · · Score: 1

    Hell yea on the micromanagement in Starcraft. Unit AI could have been vastly improved...Like Dragoons...Great units in the open field, but worthless if the area was at all constrained because their pathing logic was craptacular. And what the hell was with units randomly wandering off after an enemy unit? They'd go forever! All the way to the enemy base where they'd be wiped out instantly.

    If they added a formations interface, where you could (for example) set your melee groups to guard your ranged units...Hell the interface is already there (in that there is a "guard" command) if you just changed the logic around to make it more logical, that would be awesome. There are so many places where that would be useful.

    The arbitrary group size limitation is ridiculous as well. What's the point of a group of 12 zerglings? You should be able to group them in groups of 48 at a minimum, and what the hell is wrong with a group of 200? Seriously. Would it mess up the wireframe interface, and if so, who cares? Just put a damn scroll bar on it, and you're good to go.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  184. Re:Yea, don't give up HOPE yet. Cease & Desist by Kalriath · · Score: 1
    What the fuck are you talking about? Seriously, your entire post was just garbled crap. You know, you're not getting moderated down by "lurker moderators" because of your opinion of Oregon like you claim, you are getting moderated down because your posts make no fucking sense.

    Does anyone enjoy paying USD ~170 each year for their World of Warcraft account? Yes, I'm sure they'd enjoy paying hundreds of thousands of dollars, maybe even millions, per month to maintain the game because you think it shouldn't cost money. Demons you're an idiot.

    Just imagine the high-stakes for Starcraft, and the new SECURITY FEATURES that would prevent the endless private servers that would spoil Blizzard's side of Battle.net. Quit bitching. Battle.net is free. Sane people don't complain about free.

    It is interesting to see what that World of Warcraft has earned their keep over the non-profit private non-commercial side of the Copyright Act to stave someone from their unhindered full trial and use of the Record'd Code of Blizzard known as StarCraft. I'm not sure how many times you had to run your sentence through Babelfish to get that, but that isn't english.

    They also came through on the bandwidth meter, as well as coming through to the network connection-less user, and the 'holics that re-invented a better engine to use the copyright content for non-commercial private non-profit purposes. Same deal.
    --
    For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  185. Grad school was RE: Oh God by jfarnold · · Score: 1

    Statistically, you're likely to finish grad school when SC 3 comes out.

    See http://en.wikipedia.org/wiki/Graduate_school#Requi rements_for_completion_3

  186. Strategic Zoom by jfodale · · Score: 1

    Starcraft 2, eh? I pray that they include the Strategic Zoom from Supreme Commander. Playing any RTS without it feels incomplete to me now.

    --
    Waiting for Warhammer Online.
  187. Re:Lame by Vermifax · · Score: 1

    Its much cheaper than a movie, or a night out on the town.

    Its like any hobby just cheaper.

    Bitter much?

    --

    Vermifax

    Logout
  188. Re:Lame by C0rinthian · · Score: 1

    A Starcraft MMO would simply cannibalize a big chunk of the WoW playerbase. Blizzard is paying for one MMO and has 8 million subscribers to show for that investment. If they added a Starcraft MMO they would double their costs, but it is highly unlikely they would double their subscriber base.

  189. But... by LastStandingFootman · · Score: 1

    Can i buy a buriza-do-kanyon for it when DOTA comes out for SCII?

    --
    ... Nerd And Good Looking: The Next Step in Evolution
  190. Re:Lame by Fifty+Points · · Score: 1

    This is not acceptable debate language. Please keep things civil, this is a place for intelligent conversation.

    --
    I'm in between insightful sigs right now...
  191. Re:Lame by Satertek · · Score: 1

    I was looking forward to an MMORTS myself.

  192. Re:Lame by geminidomino · · Score: 1

    My bad. I thought this was slashdot.

    There is no debate. MMOs are for losers.

  193. Amazing! by brkello · · Score: 1

    Starcraft II is announced and it stops all news from coming to games.slashdot.org for days!

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    Support a great indie game: http://www.abaddon360.com
    1. Re:Amazing! by shoptroll · · Score: 1

      Must be the Dark Templar stalking the choke points....

      --
      Insert Sig Here
  194. Explains Starcraft: Ghost by stpk4 · · Score: 1

    This would explain why they put starcraft ghost on hold, they obviously wanted to pull all the resources together to revisit the SC universe. IIRC SC:G was put on hold shortly after War3:TFT was released. I wouldn't be suprised if they resume development of SC:G after SC2 hits. Blizzard sure do know how to keep a secret, its been like 3 years and ZERO leaks o_O

  195. Re:Lame by CrashPoint · · Score: 1

    Many kinds of people play MMO's. Only one kind, however, makes broad generalizations and states opinion as fact.

  196. Re:Lame by geminidomino · · Score: 1

    Many kinds of people play MMO's. Only one kind, however, makes broad generalizations and states opinion as fact. Like you just did, you mean?

    Tsk tsk tsk.
  197. Re:Lame by CrashPoint · · Score: 1

    No.

  198. Re:penguins by stonedcat · · Score: 1, Interesting

    http://www.petitiononline.com/ibpfl/petition.html

    Sign the petition, atleast we're trying. >.

    --
    You can't take the sky from me.
  199. Hurra for SC2 by KirkCotton · · Score: 1

    Looks like we have some dissenters in the bunch. But not I, I'm very glad to see SC2 announced. It will give rise to my SC2 League aspirations Hurra!

    --
    http://www.sc2league.com