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Blizzard Announces StarCraft 2

We'll be returning once again to the world of StarCraft, it appears, and not in the form of a Massively Multiplayer game. Blizzard has announced StarCraft 2 at their packed event in Seoul, South Korea. IGN is liveblogging the event, describing gameplay footage being played as well as full cinematics. From the description of ongoing events there are massive changes to the way the game plays, new units, a physics system within the game engine, and the capability to show over 100 units onscreen at a time. "Showing gameplay footage - Looks like protoss ships - floating over asteroid/ base structure - entering protoss ase - similar looking buildings - vespene gas still in the game - character pane shows up on right side - some protoss guy - shifts to terran bases floating on rockets over same type of territory - sill collecting crystals as resources - marines load out. Dustin is actually playing the game - nothing in the game is final." Additional coverage from Milky at 1up.

96 of 550 comments (clear)

  1. i for one... by legallyillegal · · Score: 4, Funny

    ...welcome our new ZERGLIasddAS24Y6JNGG-G--SAD9ODASIDAS98244128990WQA NO CARRIER

    --
    ?giS
    1. Re:i for one... by Clockworkalien · · Score: 5, Funny

      welcome our new overlord overlords?

      --
      I am on the road crew. This is my stop sign.
  2. Awesome by mgiuca · · Score: 4, Insightful

    Excellent, so glad it isn't a StarCraft MMO as rumoured.

    What I want to know is, will it have a Heroes model (after Warcraft III) or will it drop back to a more traditional model of RTS (just units). Or will it have an entirely new hook? I hope it follows after Warcraft III's model.

    However, the reports of having hundreds of zerglings makes it seem like it might be more of a macro scale RTS.

    1. Re:Awesome by Puff+of+Logic · · Score: 2, Funny

      However, the reports of having hundreds of zerglings makes it seem like it might be more of a macro scale RTS. No problem. Since 1998, I've upgraded my system somewhat. I can now spawn as many overlords as necessary!

      --
      P.P.S. I'm doing Science and I'm still alive.
    2. Re:Awesome by Derekloffin · · Score: 5, Insightful
      I hope it follows after Warcraft III's model.

      God I hope not. I don't want a WCIII mod with SC skins, I want StarCraft II. It should stand out as unique from both it's predecessor and it's brother in the WC universe.

    3. Re:Awesome by geniusj · · Score: 5, Insightful

      Ick. As far as I'm concerned, skip the heroes. It's the reason I didn't get into WC3. I've got enough to think about without micromanaging heroes too.

    4. Re:Awesome by Chandon+Seldon · · Score: 2, Insightful

      WC3 was the sequel to SC. So will SC2 be the sequel to WC3. It is a replacement. So better/worse arguments aside, once SC2 is released it will replace WC3 and everyone will play that.

      If that were true, people would have stopped playing StarCraft by now. They definitely haven't. I doubt they will when StarCraft II comes out either.

      --
      -- The act of censorship is always worse than whatever is being censored. Always.
    5. Re:Awesome by PyroMosh · · Score: 2, Funny

      Exactly. Just like everyone stopped playing Starcraft when Warcraft III came out!

  3. Wow. by Anonymous Coward · · Score: 5, Funny

    Even SC2 beat out Duke Nukem Whenever...

  4. Starcraft 2 by ASkGNet · · Score: 5, Insightful

    I only hope that Blizzard won't try to mix&match genres in an attempt to gain wider audience. The fact that in WC3, the game degenerated into Hero rush is what kept me from playing it.

    They should look at the original Ground Control for an idea of a good strategy game

    1. Re:Starcraft 2 by solios · · Score: 5, Funny

      Word. I hated War3 - it slammed all of the most irritating elements of RPGs on top of an RTS and wound up being a severely unenjoyable experience as a result. I can't think of a Blizzard title I've enjoyed less.

      Hopefully Starcraft 2 is Improved Starcraft. If their previous release pattern is anything to go by, it should be. Then Starcraft 3 will suck ass, then we'll have World Of Starcraft, which won't suck.

    2. Re:Starcraft 2 by dosboot · · Score: 5, Insightful

      WC3 did however make it so you didn't spend half the game clicking peons, you could cast spells easily, and all around had subtle micro improvements. As much as I like starcraft, warcraft 3 was much more accessible. I'm still only a touch better than hopeless at starcraft, whereas in less time with wc3 I can understand the game very well. For me this makes being hero centric and small scale irrelevant, and it is where I want sc2 to be exactly like wc3.

    3. Re:Starcraft 2 by Calyth · · Score: 2, Insightful

      I don't know, all that matter to me is to shift the attention of the (Star|War)Craft fanboys away C&C3 and complaining about how the game economy system doesn't work like they wanted, or how they wanted to see some RPG elements to encourage gamers to keep their units alive.
      I wouldn't say I liked StarCraft. The gaming style isn't something that I was proficient at, but at least it has moments that was enjoyable, both single and multiplayer. WC3 was just all about Creeping and Micromanagement, to the point that I would refuse to call WarCraft 3 real time strategy. Personally I don't particularly care fo the announcement other than the effect it would have on C&C3, and I was expecting something like Universe of StarCraft MMO meant to milk more money. I won't be surprised if they did that after SC2 comes out though.

    4. Re:Starcraft 2 by aasitus · · Score: 3, Interesting
      I hated the heroes at first too, but later, once I learned to play the game and noticed all the cool tricks you could do with them (and still it was difficult to win a game with just a hero alone, it did require more than that), I began to love it. In the end they probably kept them game interesting for me long after I would have got bored of it otherwise.

      On the other hand, heroes might not fit into StarCraft's world as well as they fit into WarCraft's. We'll see.

    5. Re:Starcraft 2 by Britz · · Score: 2, Interesting

      Actually the heroes were the whole point of the improvement. With it came whole new strategic elements. In a Starcraft match the only thing matters is who can control the most units and hit the most keys per minute (second). In WC3 strategy matters much more. After all it is called a strategy game.

    6. Re:Starcraft 2 by Gobiner · · Score: 2, Interesting

      WC3 was just all about Creeping and Micromanagement, to the point that I would refuse to call WarCraft 3 real time strategy.
      What exactly do you think is involved in real time strategy? Deciding what units to build? Well, building the right units is the first and most important step towards winning in Warcraft. Maybe you like deciding when and how to engage in battle? I've lost plenty of games because I fought a battle when I shouldn't have. Maybe you think real time strategy games should be resource battle games? Who can gather the most gold wins? Well, having an expo gives you a huge advantage over your adversary in WC3. I'm afraid that micromanaging each unit on the field of battle to achieve tactical goals provides an advantage in almost every "strategic" endeavor, from games to real wars. It's not essential, it's only required because not doing it puts you at a huge disadvantage if your opponent can micro effectively. Perhaps you should've started a micro-free league. I'm sure plenty of people who can't be bothered to do more than attack-move would be interested.
    7. Re:Starcraft 2 by Henry+V+.009 · · Score: 2, Interesting

      Formation, terrain, supply, and morale are all strategy game possibilities that make for more interesting games (to me) than micromanagement. I like my RTS games cerebral. If I wanted micromanagement, I'd play Diablo.

      Taking micromanagement out of the player's hands - and putting it in the computer's hands like it belongs - adds a dimension to the game instead of taking one away. Formation tactics, with direct combat units protecting artillery, etc., can really come to the fore. In Warcraft/Starcraft games, any attempt at formation falls apart immediately upon engagement. Due to the lack of formation tactics, vital military concepts such as "flank" and "rear" have significantly reduced importance in Starcraft. All that is left to emulate combined arms is unit mix.

      The fact that your units are your perfect slaves, there for you to micromanage at will, takes away another big chunk of complexity from the game. Your units (and your enemy's units!) should balk at being sent to fight against an impossible foe. They should run away when their formations are shattered. The necessity to regroup, the importance of always leaving your enemies a path to retreat, breaking up enemy lines through artillery, all of these start to take on serious importance when morale matters.

      Lines of supply nearly work in Starcraft. They just aren't emphasized. When battles last long enough, the importance of reinforcements arriving from base begin to dominate. With better gameplay engine support for actual lines of supply, this could make for far more interesting games.

    8. Re:Starcraft 2 by ajanp · · Score: 2, Insightful

      Given that Starcraft is probably best known for its incredible multiplayer gameplay, I would hope they are devoting the largest amount of resources into creating a viable online system. The reason I personally expect Starcraft 2 to be a huge hit is that Blizzard has experience in some of the more primary gaming aspects that result in very addictive, creative games. With all their experience with World of Warcraft, I think they probably have a pretty good idea how to turn normal people into addicted 24-hour-a-day gamers. Given how much time they've likely dedicated to online gameplay development, I can only expect that they will somehow find a way to make Starcraft 2 appealing in an extremely saturated RTS environment. Which also brings to mind the fact the fact that Warcraft III + expansion both had very well made single-player campaigns. I must've gone through that entire campaign atleast 3 times just because it was actually worth playing again, unlike many single-player games that you might play once and never return to. With any luck, they still have some of those storyline developers on staff somewhere to come bring that genius to creating a great single-player campaign as well. I guess I'm mostly hoping for Blizzard to leverage their skills in creating an incredible single-player campaign with the quality of Warcraft 3, with the amazing online appeal found in the original Starcraft and WoW (even in a much more competitive RTS marketplace) which will hopefully live up to the reputation that Starcraft and the Warcraft series have come to enjoy.

      --
      File Deletion is Murder.
    9. Re:Starcraft 2 by solios · · Score: 2, Insightful

      I don't know if I'd go that far - people spend more per month on cable, and it's far less interactive.

      Of course, I can't think of a game I'd want to pay a monthly fee to play, so it's kind of a moot observation.

    10. Re:Starcraft 2 by Khashishi · · Score: 2, Insightful
      Your units (and your enemy's units!) should balk at being sent to fight against an impossible foe.

      Sound's like a great idea for another game. But let's not turn Starcraft into that. Zerg certainly don't feel individual fear and Protoss are too proud to run. The Terrans are probably jacked up on stimpacks to quell their fear.

  5. Bout time by Riktopher · · Score: 2

    A simple WOOt! is in order I believe.

    --
    They make me all jangly inside!
  6. May I be the first to say... by Karganeth · · Score: 5, Funny

    KEKEKEKEKE ZERG RUSH!

  7. It has some heroes... by Myria · · Score: 4, Interesting

    The Protoss mother ship (from IGN's Charles Onyett):

    3:18 - warprey also very effective against structures - very vulnerable to small unit fire - shws warpreys getting wiped out by terran marines. Physics system lets debris from warpreys roll down a ramp. Showing one more unit - warped in in a serious of cubes - giant floating base - called a protoss mothership - can only have 1 at a time - cost big resources - special abilities include timebomb that slows all enemy missiles inside - shows terran missle launcher shooting in projectiles that stop in the field before they reach the ship - when field ends missiles drop the ground - planet cracker attack - giant lasers stream from ship to ground - ship can be moved around while planet cracker laser is active - the ship looks like a metallic, triangular sand dollar - mothership can create a black hole anywhere it wannts to - creates distortion that actually sucks ships in and destroys them - in the demo the black hole destroyed four terran battle cruisers in about ten seconds.

    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:It has some heroes... by mgiuca · · Score: 4, Interesting

      Hmm, I suppose that's sort of a Hero, but not really in the WC3 sense I don't think.

    2. Re:It has some heroes... by Hemogoblin · · Score: 2, Informative

      That doesn't sound like a hero because they don't make any mention of earning experience, leveling up, or getting equipment. It just sounds like a really expensive and badass unit. A carrier++ if you will.

    3. Re:It has some heroes... by Cheapy · · Score: 2, Informative

      Seems more of a "Super Unit" than a Hero. Kind of like the Mothership in C&C3 on the Scrin side.

      --
      Would you kindly mod me +1 insightful?
  8. My Wife for Hire!!!! by Steavis · · Score: 5, Funny

    ....Or was that "My life for Aiur!" I could never tell what those damn zealots were saying.

    --
    If Star Trek had the internet: Captain, we've received an IM from the romulans. "Surrender or be destroyed. LOL. o.O"
    1. Re:My Wife for Hire!!!! by Rocketship+Underpant · · Score: 5, Funny

      "My life for Eire"? Irish nationalists, you know...

      --
      He who lights his taper at mine, receives light without darkening me.
    2. Re:My Wife for Hire!!!! by Lachrymite · · Score: 4, Funny

      The first time I saw someone playing WC3, I thought "My life for the Horde!" was "My wife is a whore!"

  9. Re:Meh by Puff+of+Logic · · Score: 3, Interesting

    Was never taken with Starcraft, liked TA much better. Will be worth trying at least. Well, you must have been pretty happy with Supreme Commander, since it was essentially TA 2.0. I enjoyed the demo (although the dual screen functionality needed work) but haven't picked up a copy of it yet. Starcraft 2 has been a hell of a long time coming and I'm glad to see that it's been confirmed.
    --
    P.P.S. I'm doing Science and I'm still alive.
  10. Another crisis averted by tehSpork · · Score: 5, Funny

    In other news, the rest of the world released a huge sigh of relief as the Doomsday Clock was turned back. A spokesman for the Bulletin of the Atomic Scientists was quoted as saying "A Starcraft MMO could have ended it all. We may never know how close we came to the complete and utter destruction of society as we know it."

    1. Re:Another crisis averted by Puff+of+Logic · · Score: 4, Funny

      Indeed. Penny Arcade's Gabe will also continue to be able to see his family.

      --
      P.P.S. I'm doing Science and I'm still alive.
  11. Round 2 by Nihilgeist · · Score: 4, Funny

    StarCraft is back for more. Will my academic career survive this time?

  12. CGI Trailer on YouTube by Myria · · Score: 5, Informative
    --
    "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    1. Re:CGI Trailer on YouTube by katalin · · Score: 2, Interesting
  13. Relic by StreetStealth · · Score: 3, Interesting

    Honestly, Blizzard could learn a lot from Relic (the developer of the games you mention). Relic somewhat quietly revolutionized the RTS seven years ago with Homeworld, only to watch the market quickly return to Warcraft mechanics, with Blizzard capping the return in 2002.

    If Starcraft 2's going to be a Warcraft 3 with pylons, so be it; it'll probably sell millions in South Korea, and I don't doubt it will be a fine update of the balancing act that was Starcraft. Without something really new in the way battles are fought, though, I just can't imagine myself being that excited.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    1. Re:Relic by Puff+of+Logic · · Score: 4, Insightful

      If Starcraft 2's going to be a Warcraft 3 with pylons, so be it; it'll probably sell millions in South Korea, and I don't doubt it will be a fine update of the balancing act that was Starcraft. Without something really new in the way battles are fought, though, I just can't imagine myself being that excited. That's fair enough. I've been saying for a while now that I'd actually be happy with exactly the same damned game with new graphics and maybe some neat physics. Starcraft was released an age ago in gaming terms and it's still resident on my drive simply because it's fun. I know that there are going to be a lot of unreasonable expectations for this game, but I think that as long as Blizzard can retain the core feel and gameplay of the original, they can't go wrong.

      And yes, I'm a huge fan of Relic's work.
      --
      P.P.S. I'm doing Science and I'm still alive.
    2. Re:Relic by evanbd · · Score: 3, Insightful

      While I loved Homeworld, I thought the basic element they missed that Starcraft had was that the races should be *different*. There should be at least two, preferably 3 races that are unique yet balanced -- not the same units repackaged with a tweak or two. That and I have a pet peeve about "space" physics that include drag -- yeah, yeah, it made the game playable...

      Homeworld was quite well done, especially from a UI / controls standpoint. I also felt it had less of the micromanagement requirement that Starcraft and the like had. I'd love to see something like that but with Starcraft-like variety in the races.

  14. Screenshots available by mgiuca · · Score: 4, Informative

    IGN has posted screenshots here.

    Looks incredibly cool graphically, though at the moment it looks like the gameplay is exactly the same as StarCraft. I wonder if there'll be some gameplay announcements soon.

  15. Looks like Starcraft 1 with new graphics... by ghostunit · · Score: 2, Insightful

    I was amazed at this announcement but upon closer examination of the screenshots, it looks like it doesn't have anything new over its predecessor. Buildings and units have the same size relation as before, it doesn't seem like you can zoom in/out, very similar units.

    It would be disappointing it it didn't have some revolutionary features and a great story.

    1. Re:Looks like Starcraft 1 with new graphics... by graymocker · · Score: 5, Insightful

      It's unsurprising to see how reminiscent of Starcraft this is. Innovation has never been strength of Blizzard; historically, Blizzard games have never had revolutionary features. Starcraft itself was merely the purest, best manifestation of a RTS formula that was very well established by the mid-90s. Blizzard sticks to refining established gameplay concepts into a perfectly crafted and meticulously balanced gem. This is not intended either as a insult of Blizzard, merely an observation - the studio is obviously very, very good at what it does, and it is rightly rewarded for that by the market. Indeed, the games industry would be much poorer without Blizzard, as it had a hand in popularizing many otherwise overlooked innovations in games, but the fact is that they don't innovate and never have. (The Gauntlet-style RPG slasher was about dead prior to Diablo, and Warcraft 3's appropriation of the hero system from neglected games like Battlecry and Kohan seems to have made it a staple of the RTS genre, etc.)

  16. Re:It was a close race by Anonymous Coward · · Score: 3, Insightful

    But Blizzard did in fact beat out Duke Nukem Forever.

    You're the second person who's said that but it's obviously untrue. Blizzard have now announced Starcraft 3, whereas Duke Nukem Forever was announced a long time ago. They've now showed intitial versions of the game, that are subject to change. Duke Nukem Forever did that a long time ago. Neither game has been released.
  17. User Interface by BloodyIron · · Score: 2, Interesting

    I imagine by now my post might not be read, but here goes.

    I have been a fan of Blizzard for years, still am really. I put faith in the quality of their product, but I am concerned with a concept they themselves essentially created.

    Custom User Interfaces. With the advent of World of Warcraft, I wonder why it had not been developed before. For those who are not quite following me yet, let me indulge you.

    World of Warcraft features an almost 100% customizable User Interface via the use of XML and LUA. The only real restrictions are ones which could possibly cause you to gain an unfair advantage over your opponents. Granted, the "convenience" itself can add an advantage, but Blizzard is more concerned of causing things that were not originally intended to occur, that drastically imbalances the playing field. After using their customizable UI for years, I find myself dependant on such customization.

    My concern is, will they impliment a method for customizing their UI to the degree that World of Warcraft saw? I for one would be in favour of such a design. Consider that there are little shortcuts, and little nicities that Warcraft 3 had over Starcraft 1. Things such as pressing tilde to select any idle worker, or pressing the "forward" and "back" buttons on new-er mice to cycle through different types of units. I would be eager to see how much of an impact customizing the UI in a RTS of such calibre would have.

  18. Don't hold your breath... by mark-t · · Score: 2, Insightful

    Or at least, that's what my kids (all have played Starcraft) said when I mentioned this to them, quick to point out that the Starcraft:Ghost project was delayed so many times it eventually died.

  19. Re:BleahBleahBleah. by Shinra · · Score: 2, Funny

    >>it seems that they decided not to mess with a winning combination

    If it ain't broke, why fix it?

    Seriously, Starcraft is an RTS, and to make it anything else in the main series (As opposed to a spin-off or a side-game)
    would be an insult to the millions who play Starcraft.

    I am likely going to preorder this anyway.

  20. Ingame Video on YouTube by Nicolay77 · · Score: 5, Informative
    --
    We are Turing O-Machines. The Oracle is out there.
  21. Appropriate use of a well-used quote by GFree · · Score: 5, Funny

    I, for one, welcome our new Zerg overlords.

    *whisper: dude, we don't have any overlords*

    SPAWN MORE OVERLORDS!

  22. Re:Needs translation by SilentOneNCW · · Score: 2, Informative

    Jim Raynor's end quote in Korean: "What took you so long?"

  23. Likely no revolutionary gameplay changes... by mstroeck · · Score: 5, Insightful

    I'm entering "long, pseudo-philosophical rant"-mode here, so caveat lector:

    Improving StarCraft is like improving chess - arguably possible, but hardly without upsetting a lot of people. StarCraft is still being played today because as a game, it's one of the most polished and consistent experiences available. It's not truly "real-time", it has little to do with "strategy", it is certainly not trying to be realistic and the graphics suck by today's standard - but that's also true for poker and darts. I feel most of the comments calling for Blizzard to "look to Title X" for new ideas for StarCraft 2 are a little misguided. StarCraft's gameplay is in a class of it's own, people will buy it because it's StarCraft. And they will buy it because StarCraft -even in its current form- is just a damn good game in it's own right. It's just imaginable that, a hundred years from now, people will still enjoy slightly enhanced versions of exactly the same formula, just like we enjoy back gammon thousands of years after its original form was created.

    1. Re:Likely no revolutionary gameplay changes... by Virtual_Raider · · Score: 3, Interesting

      Two words: Bull Shit. And then some more: Dual perspective. Make the large units' size scale-accurate and the ability to switch between Macro and Ground Unit scales. Remember the Ghost that never was? Add levels to be played at FPS level. Add Bridge level scale where instead of managing hordes of troops you manage the crew of one Cruise or other big ship to accomplish a particular objective (think Star Wars, "shoot in the exhaust, blow enemy base"). They could add the option to have generals or hero units and pre-program them at the beginning of the level/match with basic strategies so if you don't take any action they would start organizing whatever units you assign to them to follow one of those strategies. So no, you are wrong, there are tons of things that can be added to make it incredible while keeping what made the original cool.

      --
      +Raider of the lost BBS
    2. Re:Likely no revolutionary gameplay changes... by mstroeck · · Score: 2, Insightful

      Blah, blah, *expletive*, blah, blah, *assigning absolute truth value to opinions*, blah...

      Try to read what other people write. Of course it's easily possible to do all those things. My point is that it wouldn't necessarily be a good idea, IN MY OPINION. There is a difference between a game and a simulation that you don't seem to grasp. I'm not terribly interested in simulations, but have a strong interest in well-balanced games of skill and/or strategy. Nobody is advocating giving chess players swords and horses so they can have at each other "more realistically" or to make the game "cooler".

      The main difference is this: I'm interested in StarCraft as a game of skill and experience, you are interested in the storyline and other stuff that comes with the franchise. Both points of view are valid, and saying that I'm wrong makes no sense at all.

  24. Thats funny...... by Sillygates · · Score: 2, Insightful

    That game looks totally different than the in game video release several years ago........
    http://video.google.com/videoplay?docid=-398016579 6053569246

    --
    I fear the Y2038 bug
    1. Re:Thats funny...... by bLindmOnkey · · Score: 2, Insightful

      i'm pretty sure that was actually an early trailer for project revolution, a total conversion mod for warcraft three whose goal was to recreate starcraft 1 as a mod for wc3.

    2. Re:Thats funny...... by Toridas · · Score: 3, Informative

      Close. It's actually Starkiller, a mod for C&C Generals.

  25. Starcraft forever by N3wsByt3 · · Score: 4, Insightful

    While I see some complain that Starcraft2 is just like Starcraft, I rather think that's just one of it's strengths. I would *hate* to have seen a completely 'revised' starcraft where one could hardly see any link with the old game. Let's face it; it may be true that Blizzard is (much like EA) a rather commercial company (well, they all are, but you know what I mean) who mainly goes for established and proven concepts, and doesn't come up with something daring or original - one must acknowledge they hit the spot with Starcraft. It was one of the best games of the genre in its time. Ah, the wee hours I spend on it (including broodwars). I'm not saying it was perfect (there were some missions who were rather tedious and boring), but all in all it was a great game - and even until this day I play it now and then (I bought it again for 6 euro or so last year; a real bargain, since it STILL looks reasonable and remains as enjoyable as when it came out).

    So, yes, Blizzard isn't really an innovative company and only bets on sure moneymakers, and their Starcraft2 is much like Starcraft, only with prettier graphics, a new story, new units, new AI and physics...but really, isn't that new enough for something that already was a superb game (and, as Blizzard well knows, a huge succes)? I think *many* more would complain if Blizzard had taken Starcraft into directions that completely deviated from the old game, frankly. Imagine they made a MMOG out of it...that would have been completely awful (just as when Beth would make the next TES game into a MMOG; a big mistake - though in that case, multiplayer for 4-8 friends to play in it would be cool). All in all, Blizzard did well not to tinker too much with the concept of the game itself; a huge fanbase would be more inclined to turn their backs on them if they would be *too* cavalier in changing an already established and loved game.

    That said, I would like to see Blizzard and EA try out something really innovative with a new game, though. It's a bit sad such huge companies dare less then other, often far more smaller game-developing corporations. Yeah, I know; going for the easy money is always...well, easier. But I can't imagine the game-devs themselves wouldn't like to tackle and try out something totally new too, even in those companies.

    --
    --- "To pee or not to pee, that is the question." ---
  26. Looks like it won't kill lesser PC's either. by Nim82 · · Score: 4, Insightful

    I really appreciate the fact (judging by the visuals) that they have seemingly concentrated on making things aesthetically pleasing, rather than technologically demanding, as so many new games seem to.

    This means it should be fairly scalable to lower end PC's. Complete opposite to say Supreme Commander which kills even high-end computers, yet isn't exactly great looking - infact it looks worse than 10 year old TA on anything but the highest settings!.

    Blizzard did the same with WC3, which ran nicely on my low end laptop back in the day and still looked nice. Kudos to them for putting gameplay, and true art ahead of 'graphics technology'.

  27. Starcraft 2 Website Up by Panseh · · Score: 3, Informative
  28. Re:Meh by RoffleTheWaffle · · Score: 4, Insightful

    The point about style that you made is probably why everyone remembers Starcraft, while Total Annihilation is practically unknown to most gamers today. While I'm sure most of us can agree that Starcraft was a technically inferior program, it was much more memorable for its style, appearance, and story. Total Annihilation, meanwhile, was a game far ahead of its time, and it got left in the dust because it had zero personality. Total Annihilation's gameplay was and continues to be top-notch, even surpassing Supreme Commander in a few respects. (Namely in unit diversity and pacing.) It had features most RTS games don't have now, and that was ten years ago. The problem is, there was no 'coolness hook' - no real style - to draw you in unless you really, really appreciated the gameplay and the feature-set. In today's world of pretty lights, convoluted storylines, and stylishly dressed feature characters, games like Total Annihilation and Supreme Commander are just too difficult for most gamers to appreciate.

    That's not to say they're both not completely incredible games, which they are. They're just totally square in spite of being so awesome.

  29. Re:BleahBleahBleah. by DrSkwid · · Score: 2, Funny

    "Starcraft in 3d in Directx 9 with particles systems and a few minor tweaks to the gameplay."

    I'd buy that for a dollar!

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  30. Re:Sprite Graphics? by Nim82 · · Score: 2, Interesting

    The reason though why they have been dropped is largely because it actually took a lot more time creating sprites than 3D models.

    You needed to build a 3D model, animate it, render it out for every angle, then compile the sprite. A real pain in the arse.

    I too though, personally, would like to see a few more sprite based RTS games. Purely for the amount of units you could have on screen at once without worrying about lag, esp on lesser PC's.

    I recently discovered a game called SunAge, it's an old school sprite based RTS, but using newer rendering technologies.
    The official site is here: http://www.vertex4.com/sunage/index.php?section=sc reens looks very nice, but hasn't yet been released.

  31. Re:BleahBleahBleah. by Nim82 · · Score: 2, Insightful

    Chess is still popular, as are countless board games - all of which are positively 'ancient' - if they have got away without changing the formula, why should video games be any different? If it ain't broke don't fix it. At least video games have the ability to improve visually and evolve story wise with time, justifying fresh builds.

  32. oh god by chillax137 · · Score: 5, Funny

    i'm starting grad school next semester. i hope to god that sc2 is delayed long enough for me to get my phd.

    --
    chillax137
  33. Coming from a longtime linux user... by nobodyman · · Score: 3, Insightful
    I share your frustration, but I think you're over-simplifying the linux issue...

    Supporting Mac OS X on X86 and not supporting Linux is nothing short of Laziness now.

    This is simply not true. Games for Linux may be more viable than, say, 5 years ago, but it is no means a trivial endeavor to create a cross-platform game that spans Linux, Mac, and Windows. And the Linux desktop market share is still so small there is very little chance it would be profitable. I doubt the profits would even pay for writing an installer RPM, writing Linux-specific documentation, and manning the Linux support calls.

    And the fact that all three OS's have x86 implementations doesn't help as you might think. Sure, you might be able to have sections written in assembly that can run in all three targets, but game developers don't need to muck nearly as much as they used to (CPU's are faster, compilers are *much* improved). On the other hand, API's and middle-ware tools are becoming more and more prominent, and depending on which ones you choose and it can have a bit impact on portability.

    On the other hand, the bnetd thing *does* piss me off, and I share your frustration. At the time Bnetd was written, battle.net was a horribly broken mess. Bnetd was less of a vehicle for cheating than it was an workaround for when battle.net was down. Honestly I think that Blizzard was embarrassed at being one-upped by a group of part-time OSS hackers.

    1. Re:Coming from a longtime linux user... by John+Courtland · · Score: 2, Interesting

      I'll put my money where my mouth is. If there were an escrow that linux gamers could shell out the estimated game cost, preproduction, into, only payable to Blizzard upon delivery of a fully operational Linux version of SC2, I'd gladly put $50-$60 in. If enough money were generated, it'd be proof that Linux is a viable market for games. If not, then so be it. I may even stop being a lazy ass and see if Blizzard would be amicable to an arrangement like that.

      Personally, I just went through installing WinXP to play some older games and I never want to do that again. I'm at home in Linux now, so I'd rather go without than install Windows, but I'd rather be able to play the game than not also.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    2. Re:Coming from a longtime linux user... by AHumbleOpinion · · Score: 2, Interesting

      If there were an escrow that linux gamers could shell out the estimated game cost, preproduction, into, only payable to Blizzard upon delivery of a fully operational Linux version of SC2, I'd gladly put $50-$60 in. If enough money were generated, it'd be proof that Linux is a viable market for games.

      No, it would not be. Linux gamers who would buy a Win32 version and dual boot or emulate do not count, only Linux gamers who choose to go without the game unless there is a native Linux port count. To be viable you need *new* sales, not merely move sales from the Win32 column to the Linux column. See http://slashdot.org/comments.pl?sid=235329&cid=191 91075.

  34. Re:Meh by bsharitt · · Score: 4, Insightful

    It appears the good ole days of the RTS are back. C&C 3, Supreme Commander, and now StarCraft 2. Throw in some very good newcomers like Company of Heros, and it's the best time to be an RTS gamer since the 90's.

  35. Official site, screenshots, trailers by trawg · · Score: 2, Insightful

    The official site is up now too, with screenshots and movies.

    (blatant plug: mirrors of the movies available here (Australian mirror))

  36. Re:BleahBleahBleah. by bodan · · Score: 2, Insightful
    You didn't watch the gameplay enough. It has units that can 'blink' over terrain differences (ok, so that was in Warcraft III), huge quadrupedal units five times taller than Zealots that can actually step over and stand above human-sized units without colliding (except with each other), and can step over high terrain. There are human units with jumpjets that can fly over terrain differences -- and I wouldn't be surprised if they can jump over units or buildings.

    This is not just a gimmick, it can change a lot the way you think about defenses and choke-points.

    There are huge improvements in the armor/damage type that changes the balance a lot. The scale _is_ different, as you'll see that there are hugely more Zerlings and very few Battlecruiser-scale units in a scene, and it _was_ a balanced fight. You can also see at some point a four or five level see-saw when similar sized groups of a certain type of unit were slaughtered by another kind, which in turn were slaughtered by another kind (all groups of about the same size). Which means you have to think very well of tactics, too.

    The difference in build strategy is significantly changed by new ways of extending the Protoss psionic matrix, and I'm convinced similar updates to the other races will make them even more different. (It's clear from the videos that the Terran buildings' move ability is used to good effect, there was nothing shown about the Zerg though.)

    Granted, these are not huge, fundamental changes. It's probably on the scale of the changes between the Diablo games: nothing fundamental, but it amounts to orders of magnitude in fun and complexity.

    And yes, you can zoom and apparently look around things. I for one can't wait to try the "commando" missions inside buildings and huge ships, or the RPG-like missions like the bonus maps for Warcraft III. Maybe even some planetary-scale sterilization from orbit as in the books :D

    --
    "I think I am a fallen star. I should wish on myself."
  37. Expected and cautiously optimistic by akypoon · · Score: 2, Insightful

    Never anticipate any dramatic changes in SC2. The reason is simple: Blizzard has little reasons to take the risk to ruin a well designed game SC1 together with its dedicated Korean players community+tournament. They would benefit more to incrementally improve on SC1 and grow the community rather than redesigning it. Besides, I think SC1's design is on the right track, so incrementally building on it wouldn't be such a bad idea.

    I am still cautiously optimistic because the "wow" factor would be relatively low comparing to SC1 yet I am eager to see what changes Blizzard has/can make to the original SC1. Being one of Blizzard's most successful franchise and the 10th anniversary of SC, let's hope they deliver what SC2 deserves and not result in disgrace.

  38. Starcraft II Pack Torrent by Robotech_Master · · Score: 3, Interesting

    Although I have nothing to do with the torrent myself, I should note for the benefit of those who are finding starcraft2.com to be sluggishly slashdotted, all the "good stuff" from the site is available via BitTorrent.

    Enjoy.

    --
    Editor Emeritus and Senior Writer, TeleRead.org
  39. Re:Needs translation by wc_paladin · · Score: 2, Informative

    in the english trailer he says "Hell, it's about time"

  40. Starcraft 1.5? by crswanny · · Score: 3, Insightful

    Soon as I saw the announcements I ran to starcraft2.com and read everything as much as I could about the game. You're pretty limited at what you can see, and the only race with a wee bit of info are the Protoss. As someone who got the original the day it came out (best April Fool's day, evar!) I'm been a rabid fan for years. But looking at all the preliminary info I just get this feeling that it's SC1.5 instead of 2. Yeah it made the leap to 3D graphics (whoopty-doo) but there's still only the 3 races, no new Hybrid that I and bunches of others have been expecting. I know this is still really early to make any calls on and looks like another fantastic, awesome Blizz game, just throwing my two cents in. PS. Please Blizz, keep this as a strategy game and don't try a "RPS" or whatever WCIII is.

  41. Re:Hopes and Dreams by markh100 · · Score: 2, Interesting

    Yeah - I'm with you on that. The 0.8% of the market that wants their operating system for free are all going to rush out the stores to buy their $59 retail editions of the game instead of downloading the torrent 3 weeks before the game is even released.

    I totally agree - Blizzard should produce a Linux version of this game, but the market just doesn't justify the expense. It's unfortunate, but true. If Propellerhead Reason, Visual Studio 2005, Half-Life 2 and Starcraft 2 all had official Linux releases, I would never touch a window's machine again. If Linux eventually manages to take a significant chunk of marketshare, like Firefox has managed to do, we'll see official Linux releases, but I can't see too many businesses putting in the effort before that happens.

  42. Damn you Blizzard! by Lee148 · · Score: 2, Funny

    I was done with PC gaming. I had picked up a Wii to satisfy any semi-casual craving for gaming. My last windows PC was transformed into a sexy Ubuntu + Beryl box. I told myself that not even Spore or Team Fortress 2 could bring me back. I was out, man. No more buying more RAM, Multi-Core CPUs, or overpriced video cards on an annual basis. But then they had to do this...

    Anyone know where I can get a good price on a nvidia 8800?

  43. Re:Looks exactly like SC1 by icegreentea · · Score: 2, Insightful

    i should hope that one can pick out a bunker, muta, ling, and marine. there are some units that you just can't do away in starcraft. those are some of them. and its kinda hard to make them look like something else. also if you took a look at the starcraft2 site, they have some info on new toss units up, and the way it looks, is that toss gets a shift in their style. the arbitor teleport is completely upscaled, my favorite unit has a new name, and bigger guns. I admit, my wishes for sc2 are probably diff from some others (keep population cap at 200, if it means lower the graphics, keep the game micro based, keep the 'traditiona' race roles, etc etc), but basing your crtitism on the fact that returning units look like the originals, from early screenshots, which were probably chosen for the fact that they don't too too much, and that also don't show gameplay mechanics, seems like a poor decision.

  44. Mod Parent Up by Longtime_Lurker_Aces · · Score: 5, Insightful

    This is NOT flamebait, this is the sentiment of millions of gamers. I strongly prefer the starcraft style of gameplay to the warcraft 3 style.

    I too hope it does not have the heros, they're the reason I grew weary of wc3 in a week instead of the 4 years I played sc.

  45. Re:It was a close race by moderatorrater · · Score: 2, Insightful

    I'm excited to see Blizzard do something outside of WoW again. There was a lot of skepticism as to whether they would ever do anything else again, since WoW's enough laurels for any company to rest on. Seriously, Blizzard has been the most consistent gaming company in terms of quality, it's nice to see them come back. Hopefully they still have the touch.

  46. Linux game market is not all Linux gamers by AHumbleOpinion · · Score: 4, Interesting

    I have to think the game marketshare of Linux is running neck and neck with Apple systems. Blizzard is showing that it is worth it to port to MacOS, so why don't they also feel the same about Linux?

    The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

    Historically the Mac side was a very different story. Dual boot was not an option until recent times, and emulation was not practical for games - the CPU, not just the APIs, needed to be emulated. So Mac gamers had to have a native port. This made the Mac gaming market viable. If anything has changed, it is not Linux becoming more viable, it is Mac becoming less viable. If Mac gamers begin to dual boot or emulate, so that they more gaming options, then they will create an environment where developers will find it more profitable to reach Mac gamers via the Win32 version as well. One version (Win32) to rule them all (Win32, Linux, and Mac).

    A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware. These support people may even need to be more technically inclined than Mac support people, on second thought that's a given isn't it? Your quality assurance testing matrix just ballooned from Win2K, WinXP, WinVista, MacOS X Intel, MacOS X PowerPC to the former plus Fedora, Debian, Ubuntu, SUSE. Doesn't seem to bad at first glance, but keep in mind the much smaller return that the latter four provide. All this support and qa effort *must* be paid for by the Linux gamer subsegment that refuses to buy the Win32 version and dual boot or emulate.

  47. Linux gaming market not really viable yet by AHumbleOpinion · · Score: 5, Interesting

    The Linux gaming market is not really viable yet, at least for large developers. I wish this were not true, but it is. Recent events like the Apple Intel migration have not really changed the situation. I'll address some good questions that came from a troll thread.

    Supporting Mac OSX on X86 and not supporting Linux is nothing short of Laziness now.

    You are mistaken. The migration from PowerPC to Intel has not made a Linux port one bit easier. It has made the Mac market more important as a greater percentage of Macs are now viable gaming systems, especially on the laptop side.

    Mac games are not *nix based, they still use proprietary APIs like Carbon and Cocoa to some degree. Also a company like Blizzard that has been supporting Macs for over a decade surely has some internal libraries that are pretty Windows and Mac specific as well. The source code to Mac based games is not really any more compatible with Linux than it was before Apple's Intel migration. All that has happened is that assembly language / SSE from the Windows side does not have to be rewritten in PowerPC / Altivec.

    I have to think the game marketshare of Linux is running neck and neck with Apple systems. Blizzard is showing that it is worth it to port to MacOS, so why don't they also feel the same about Linux?

    The Linux game market is *not* all those willing to buy a native Linux port of a game, it is *only* those who refuse to buy a Win32 version and dual boot or emulate. If a company does a native Linux port it needs *new* sales to justify it. Cannibalizing existing sales, having a person buy a Linux version instead of a Win32 version, does not bring in any new money. It loses money, they got the same sale but they spent more money getting it. The majority of Linux gamers dual boot or emulate, until that changes the Linux gaming market will not be viable - Linux gamers are already paying customers via the Win32 version.

    Historically the Mac side was a very different story. Dual boot was not an option until recent times, and emulation was not practical for games - the CPU, not just the APIs, needed to be emulated. So Mac gamers had to have a native port. This made the Mac gaming market viable. If anything has changed, it is not Linux becoming more viable, it is Mac becoming less viable. If Mac gamers begin to dual boot or emulate, so that they more gaming options, then they will create an environment where developers will find it more profitable to reach Mac gamers via the Win32 version as well. One version (Win32) to rule them all (Win32, Linux, and Mac).

    A secondary but non-trivial problem with targeting Linux, support. Targeting Linux is not like Mac where you have one platform, or two if you still want to target PowerPC. There are many Linux distribution, your code and/or installer may need to be aware of some of their subtleties, your support personnel surely will need to be aware. These support people may even need to be more technically inclined than Mac support people, on second thought that's a given isn't it? Your quality assurance testing matrix just ballooned from Win2K, WinXP, WinVista, MacOS X Intel, MacOS X PowerPC to the former plus Fedora, Debian, Ubuntu, SUSE. Doesn't seem to bad at first glance, but keep in mind the much smaller return that the latter four provide. All this support and qa effort *must* be paid for by the Linux gamer subsegment that refuses to buy the Win32 version and dual boot or emulate.

  48. Linux gamers fail themselves by AHumbleOpinion · · Score: 2

    It'd be nice to see blizzard get their act together and release for linux as well, instead of depending on WINE or chite like Cedega for us to play their games. I'm not holding my breath on this one though, they've been failing us for years.

    No, Linux gamers have been failing themselves for years. The choice to dual boot or emulate undermines the Linux gaming market, more here: http://games.slashdot.org/comments.pl?sid=235329&c id=19191075. It is not the role of game developers to develop the Linux gaming market, they just follow the customers to whatever platform the customers choose and Linux gamers are largely choosing Win32. It is the role of Linux gamers to promote their preferred platform and to abstain from Win32 versions. Of course, there are also gamers who don't really give a rat's ass about operating systems and that is just fine. I have no gripe with "gamers" who dual boot or emulate, it is only those who identify themselves as "Linux gamers" that I would chastise and say put your time/money where your advocacy is.

  49. Re:we need more than eye candy by SatanicPuppy · · Score: 4, Interesting

    It irks me when people see a successful game and say, "Wouldn't it be better if it were totally different?"

    Look at Master of Orion...Master of Orion II was a great game and Master of Orion III was a complete dog. An upgrade of AI, graphics, buildings and ship gear on MOO2 would have left them with a solid, potentially excellent game. Instead they tossed everything from MOO2 except the name, and proceeded to create one of the great flops of all time.

    Judging by the Diablo->DiabloII sequel, I'll give 'em the benefit of the doubt.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  50. Re:Lame by Puff+of+Logic · · Score: 3, Insightful

    No, this is lame. Blizzard had the chance to redefine computer gaming by coming out with a truly great, futuristic MMO, but instead decided to do another rehash of a game from nearly ten years ago that looks exactly like the old version. Woohoo. The fanboys from Korea who've been playing the same game for 10 years are happy, but the rest of us were told to suck it. Hardly. There are a lot of people who are very, very happy that SC2 has been announced. I'll admit that I would have been happy with either SC2 or a SC MMO, but my preference was definitely SC2. While I have no doubt that they've been rioting in the streets in Korea, there's definitely a lot of excitement in the rest of the world too.

    With respect to your first point, what makes you think that Blizzard is precluded from developing a SC MMO? It's been fairly common knowledge that they've been hiring on for a "next-gen" MMO and it would seem to follow that a focus on the Starcraft universe at the company for the RTS would be a great segue into an MMO. Storylines, concept artists, writers, and so on could very easily serve as a further foundation for your futuristic MMO.

    Perhaps, then, instead of complaining about SC2, you might consider taking heart from the fact that Blizzard has once again turned its eye towards the universe we both appreciate and that your hopes for Worlds of Starcraft have never been closer to fruition. Starcraft players the world over have many reasons to rejoice and I'd encourage you to remember that their gain is not necessarily your loss.

    cheers.
    --
    P.P.S. I'm doing Science and I'm still alive.
  51. Re:Cable TV vs. online games by solios · · Score: 2, Interesting

    Yeah, but if you want cable just for one specific channel (say, sci-fi), you have to get Basic and Extended or whatever - you wind up paying extra for a bunch of channels you'll never use.

    And the $20/mo online game doesn't spam three minutes of ads at me every five minutes.

  52. Re:Mod Parent Up by MyDixieWrecked · · Score: 3, Insightful

    I too hope it does not have the heros, they're the reason I grew weary of wc3 in a week instead of the 4 years I played sc.

    you only played starcraft for 4 years? I still play it relatively frequently.

    I agree with you, though. The more things you have to keep track of and manage, the more difficult the game becomes. It starts to be a chore to play rather than fun. That was the main allure of the SC- it was simple to learn and once you understood the upgrade path, it took a lifetime to master. Broodwars ruined it by adding the extra units further complicating the game. You have to worry about so much more (namely invisible units like the lurkers and the dark templars) earlier in the game.

    Heroes are fine, if you don't have to worry about building. That's what I liked about Bungie's Myth games. You didn't have to build anything, you went straight into battle, and if you had a unit that made more kills, he'd get faster and more accurate. It kept gameplay simple, yet dynamic enough to stay fun.

    --



    ...spike
    Ewwwwww, coconut...
  53. Re:Are you a joke or are you for real ? by Overly+Critical+Guy · · Score: 2, Insightful

    starcraft was a revolution in itself. it was the FIRST game that had different races different from each other TOTALLY, while maintaining balance.

    Even the original C&C1 had different units for each side--GDI was about powerful but slower technology while NOD was about stealthier, faster technology. Red Alert 1 separated the sides even further. I think StarCraft was the first RTS game I played that had three races, though.

    all other games like age of empires and c&c had either different variants of all units for all races, or in the case of c&c, was a "build and send" game that didnt necessitate any tactics. in starcraft it was about wits, not who builds the most, fastest.

    Oh, man, are we remembering the same game? Hello, Zerg/tank rush.

    StarCraft was fun, but it seems the lack of a sequel for the last decade has made people romanticize the game as some unbeatable classic. It was a good game, but I eventually had my fill of it and moved on. The game is very repetitive.
    --
    "Sufferin' succotash."
  54. Re:Mac vs. Linux gaming... by AHumbleOpinion · · Score: 2, Informative

    I think, for simple and sound business reasons, it will be quite a while before anyone major takes a risk on Linux gaming again.

    During that "golden era" of Linux gaming, even id publicly stated they support Linux because they think it is a cool thing to do, not because it made business sense at the time.

  55. Re:Lame by PitaBred · · Score: 3, Interesting

    How about the excuse of "I have a life and don't want to dedicate it to a video game"? I can stop playing Final Fantasy XII, or StarCraft2, and leave it sitting for a month without losing any money, and then pick it right back up. MMO's require massive time dedication. I have better things to do with my time, thank you very little. I'm looking forward to a new RTS I can play on a LAN with my friends, rather than having a revolving cycle of questing, leveling, questing, ad infinitum.

  56. Re:Are you a joke or are you for real ? by WilliamSChips · · Score: 2, Informative

    I think StarCraft was the first RTS game I played that had three races, though.
    Dune II(which predates even the game retronymed Tiberian Dawn, and was created by Westwood) had House Atreides, House Harkonnen, and House Ordos, though I don't know if you played it.
    --
    Please, for the good of Humanity, vote Obama.
  57. Return to concept by AlpineR · · Score: 3, Interesting

    The first thing I thought when I saw the screenshots of Starcraft II was: "The units look just like they did on the box for the original Starcraft."

    I remember after playing Starcraft for a while looking at the box and thinking: "That's not how the game actually looks! Those units all have extra spiky parts and the buildings have more attachments and who the hell sends a command center into battle?!" I figured that the shots were from many months before release and they simplified the graphics and abilities as they polished the game.

    Well, Starcraft 2 doesn't look exactly like those old screenshots. It's more like a beautiful, glowing, high definition revisit to the original concepts. I wonder how much Starcraft 2 is based on their original vision for Starcraft but with ten times as much computer power and a hundred times as much cash available.

    Actually, that sounds like the Star Wars prequels -- an old idea returned to with new technology. Except I have some faith that Blizzard can remake an old idea without adding annoying characters, terrible acting, and boring storylines. Then again, they might add a fourth race....

    AlpineR

  58. Re:Lame by MobileTatsu-NJG · · Score: 2, Insightful

    "No, this is lame. Blizzard had the chance to redefine computer gaming by coming out with a truly great, futuristic MMO, but instead decided to do another rehash of a game from nearly ten years ago that looks exactly like the old version."

    Umm... so basically you're upset that they rehashed SC2 instead of WoW. I wouldn't mind, but you only used the word 'rehash' once so I got a little confused..

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  59. Re:eh? by Cowardly+Anonymity · · Score: 2, Insightful

    I don't think Blizzard is looking to revamp Starcraft's game structure or type. Starcraft was always build your base(s) at the right time, upgrade your units at the right time, mass the right units to counter your enemy (that you have checked out at the right time), and manipulate your troops into the right locations to have the upper hand. It was the epic battle on a specific location: the battlefield. There was no multiple-galaxy army building, no economy or taxes or keeping the civilians happy, etc. And that's the feeling that Blizzard wants to keep, with better, smoother graphics, some balance tweaks, new troops to play with for new strategies, and some nice lookin' explosions.

    Thus, Starcraft II is incomparable to Total War (with turn-based continental strategy...only some battlefield tactics, which can be skipped) and EVE (an MMO...enough said). There are a lot of types of strategy games, and even the real-time ones have different quirks. There's not enough from the screenshots to tell what these quirks in the new Starcraft may be, so I'd say: play it before you nay it.

  60. Re:we need more than eye candy by weinerdog · · Score: 2, Interesting

    Look at Master of Orion...Master of Orion II was a great game and Master of Orion III was a complete dog. An upgrade of AI, graphics, buildings and ship gear on MOO2 would have left them with a solid, potentially excellent game. Instead they tossed everything from MOO2 except the name, and proceeded to create one of the great flops of all time.

    The trick is to improve the game by addressing its weakest points without changing its strongest. In MOO II, the least fun things about the game, IMO, were: starts were too slow (not enough to do at the beginning), micromanagement got tedious by mid-game when you had a fair number of colonies, and the game reached the tipping point too soon (the point where you knew whether you were going to ultimately win or lose came well before the end of the game, making the last few hours of play anticlimactic). If they had addressed those things (for example: by increasing the management decisions for the home world, simplifying colony management, making it easier to catch up in technology, and nerfing the most powerful weapons and defenses) and combined that with better AI and some nice shiny new graphics, it would have been great.

    In Starcraft, I found the greatest weaknesses of the game to be: the difficulty in meaningfully managing hordes of troops and of coordinating a multi-pronged attack or simultaneously attacking an enemy while defending your own base and managing resource gathering, and the enemy AI in the non-campaign game which essentially made one on one fights a cakewalk but two on one fights extremely difficult, with very little in between on the difficulty scale. If those two things could be addressed, Starcraft 2 would be a great successor to the original.

    Sid Meier has done a (mostly) good job in successively refining Civilization, adding new interesting features and getting rid of the stuff that didn't work so well last time, without altering the basic formula of the game.

    --
    There's no such thing as Scotchtoberfest!
  61. really, physics? why? by Punto · · Score: 2, Interesting

    why would they need a physics system? People are complaining that you had to micromanage the heros on WC3, what can realistic physics add, other than more little useless details (oh no! the Goliath tripped over a rock on the ground, I better go help him!)

    I'm not a fanatic who thinks physics are just a gimmick to replace good gameplay (I loved hl2), but it should be interesting to see what they're doing with this. Otherwise it sounds like they're caving to "peer pressure" (all the cool game engines are doing it!)

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

  62. Starcraft 2 Hype by Danathar · · Score: 2, Interesting

    I liked Starcraft and will probably like Starcraft 2 like a lot of other people...but the hype surrounding it, dancing girls, thousands of people stuffed into a stadium to see it..seems more than a bit over the top and bizzare.

    It's a game, not the answer to forgoing a life.

  63. Re:Rehash? O RLY? by WhatAmIDoingHere · · Score: 4, Informative

    Actually, Blizzard has said that they've learned not to announce things until they're almost done. They've said themselves the only thing left is tweaking the balance between the sides. The engine is polished, the physics are polished, they have voice acting done in at least 2 languages that I know of (Korean and English). The game has been in development for four years now, and rumor has it that we'll be seeing it either holiday season this year or early next year. Blizzard has stated SC2 will be out before the 10th anniversary of the original coming out.

    --
    Not a Twitter sockpuppet... but I wish I was.
  64. Re:Lame by WhatAmIDoingHere · · Score: 2, Insightful

    Except that it has a physics engine. And the units are almost TOTALLY different. And the graphics are about 10 years newer. Yeah. Other than all that.

    --
    Not a Twitter sockpuppet... but I wish I was.