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Blizard Sues Virtual Gold Seller

DaphneDiane writes "Blizzard announced that they are suing one of the heavily spamming gold sellers, Peons4hire. Peons4hire had recently been spamming players in World of Warcraft with multi-line messages advertising their power leveling and gold selling business. With the advent of the recently released 2.1.0 patch Blizzard made it easier to report and block these spammers. I've noticed a large decrease in spam while playing since the patch. It used to be that I would get nearly a dozen spams a night but I barely have seen any since."

49 of 242 comments (clear)

  1. Anti-spam by nekozid · · Score: 5, Informative

    For those of you who don't know what measures they took, there is now a report spam button and the servers filter out most of the messages.

    1. Re:Anti-spam by Broken+Bottle · · Score: 5, Informative

      they also blocked trial accounts from being able to send whispers to people who haven't sent them a whisper first or have the trail account name on their friends list. Also, they throttled the rate at which people can send whispers and te amount of text that can be sent per whisper.

      A lot of stuff that will make a spammer's life more difficult.

    2. Re:Anti-spam by LocoMan · · Score: 4, Informative

      And when you report a spammer, it ignores all messages coming from the entire account until you log off. That prevents a spammer from creating an alt, spamwhisper everyone, delete it, create another alt, repeat.

    3. Re:Anti-spam by ajanp · · Score: 2, Interesting
      I would think blocking the ability of trial accounts to initiate tells is what had the largest impact (so far). Most of the spam came in the form of mass whispers from companies like peons4hire that would contain a couple of lines about the gold/price/website and it was sent to everybody in the entire zone.

      The person who originally sent the whisper would generally have a trial account, create a character with a random name (often including accents and ascii symbols), log in, send the mass number of tells, and the log out and delete the character, so they might only be logged on for no more than 30 seconds.

      The trial accounts are free so they could be used to sent mass whispers w/o any fear of getting banned. By blocking the ability to trial account users to send tells, that alone cuts of the primary method of spamming people, because now they would be forced to open subscriptions which would include a significant investment considering the account is destined to be banned quickly.

      Don't forget, there is a market for selling gold in a virtual economy. Gold spammers might be breaking Blizzard's TOS, but they are making money from it with absolutely no consequences. Blizzard certainly took steps to protect their users given you could expect an average of 2-3 gold spam tells in an hour, but I'm sure they will find another way to get their message across (after all, it's a business that rely's only on marketing and price).

      This lawsuit really has nothing to do with seeking monetary gains from peons4hire. It's about deterrence and making peons4hire and all other gold selling companies aware that there are consequences for their actions. If they win their case, then it basically makes selling gold within WoW more expensive than continuing to break Blizzard's ToS and it will have a huge impact on that entire market.

      Bottom line, as long as gold sellers can continue to profit, these companies will exist.

      --
      File Deletion is Murder.
    4. Re:Anti-spam by Sandman1971 · · Score: 2, Interesting

      That's incorrect. I'll try to find the link to the WoW forum post regarding this, but a Blue (Community Manager) confirmed that most of the reported spam came from paid accounts and not trial accounts. They were a combination of gold sellers purchased accounts and hacked accounts. Trial accounts have had whisper limitations for months.

      --
      It's better to burn out than to fade away
    5. Re:Anti-spam by Thexare+Blademoon · · Score: 3, Funny

      Amusing that someone would spam with the subject "Re:Anti-spam".

      Or maybe I'm just too easily amused by stupidity.

  2. Result by milo_a_wagner · · Score: 4, Interesting

    From the comments under TF'A', it seems as though this has had a massive impact. With the filing of a Federal lawsuit, perhaps we'll be sending another, louder message that these nuisances are no more acceptable in virtual universes than they are in ours.

    --
    Man wird am besten für seine Tugenden bestraft.
    1. Re:Result by Poltras · · Score: 2, Funny

      And maybe then, two years from now, SPAM will not exist anymore. Oh wait...

  3. Wherever you go, there you are by timeOday · · Score: 5, Insightful

    You create this new online world, and pretty soon it's just as crappy as the real one - full of cheaters using money instead of skill to win, ads everywhere constantly nagging you to buy stuff, and anonymity being stripped away in hopes of curbing irresponsible behavior. Whatever happened to cyberspace as a virtual utopia?

    1. Re:Wherever you go, there you are by AlephNot · · Score: 3, Interesting

      There's no such thing as a utopia--real or virtual. Suffering is the kick in the pants that forces us to become better people. A utopia is a world where no one has any incentive to become a better person (since there's no suffering), in which case, I'm glad no utopia can exist.

      Cold-hearted? Sure. But so is reality.

      --
      "Feel a glory in so rolling / on the human heart a stone" --E. A. Poe, "The Bells"
    2. Re:Wherever you go, there you are by Anonymous Coward · · Score: 3, Funny

      It was perfect. Then people showed up and started using it.

    3. Re:Wherever you go, there you are by Anonymous Coward · · Score: 3, Insightful

      Yeah those cheaters using money instead of skill to win in... WoW? Wait a second what the hell did skill ever get anyone in WoW? Oh I see they're using money instead of TIME to win... Well that's just wrong! Exchanging money for things which take time to do yourself shouldn't be allowed!

      I'll agree that constant nagging is annoying, but bitching about someone paying for things that you'd rather do yourself is kind of pathetic.

    4. Re:Wherever you go, there you are by gilroy · · Score: 3, Interesting

      Just to be clear: You're saying something like: People are rotten. Because people are rotten, real life is harsh. Because real life is harsh, we need to become better people (to reduce the harshness, I suppose). Utopias would imply an existence without that motivation, so we'd all stay rotten people. Hence, it's good that no utopias do or can exist.

      But... the point of a utopia is exactly that people aren't rotten (in the utopia). It's not about easy living -- natural disasters can still occur, people still die, etc. It's about everyone working together for the net greater good. It's about people not competing in a life that's nasty, brutish, and short. So if a utopia did exist, its inhabitants wouldn't need to better themselves.

      I agree that utopias don't exist in the Universe we inhabit. But I'm not sure I buy the idea that the impossibility of a utopia is a good thing. It sounds a lot like rationalization to me.

      Side snark: Of course "There's no such thing as a utopia--real or virtual". The name was chosen by Sir Thomas More specifically from the Greek that means "no place" or "place that cannot exist". :)

    5. Re:Wherever you go, there you are by Kjella · · Score: 2, Insightful

      Utopia doesn't exist, it's litterally the meaning of the word: Greek ou, not, no; + Greek topos, place.

      Every society can be put somewhere on the line between absolute lack of individual freedom = totalitarianism and absolute lack of societal control = anarchy. None of those are without troubles, and it would be foolish to think any point inbetween is. Even the best examples of democracy and rule of law are flawed and imperfect. Utopia can only exist where all the inhabitants act in an utopian way, with the interst of society as a whole at heart. Cyberspace was presented as a place outside traditional societal control, a free haven which in many ways is an anarchy. However, since cyberspace was virtual most saw this as just fine - sticks and stones may break my bones, but words can never hurt me, right?

      Well, it turns out the truth is a little more complicated than that. "Cyberspace" doesn't exist in a vacuum like Star Trek, and even there it's ridiculous people don't steal replicator rations and holodeck time, steal holodeck personalities to use in their private sex fetish and so on. Virtual things have real value, virtual ads are a way to gain real money, real-world crimes like child molestation turns into cyberspace child porn. If you look up Supreme court decisions around the first amendment, long predating the Internet you'd find there's plenty reasons to curb free speech - libel, slander, commercial speech, threats, frauds, grooming, age limits on pornography and whatnot. Somehow, none of those problems were going to exist in Cyberspace. It was naive and the illusion got shattered, that's what happened.

      --
      Live today, because you never know what tomorrow brings
    6. Re:Wherever you go, there you are by xero314 · · Score: 3, Insightful

      A utopia is a world where no one has any incentive to become a better person (since there's no suffering), in which case, I'm glad no utopia can exist. What is really sad is that there are people that believe they have to suffer to find incentive to improve. Personally I find that to be complete rubbish. There is little if any suffering in my life, and yes I worked hard to get to this point, but I still try to improve myself and the world around me. I could sit back and just live a normal suffering free life, but that would be both boring and denying maximum potential. I'll have to put the "you need to suffer to have incentive" right next to the "you need commerce to have incentive" argument. It's nearly universal that those that make these claims never read More, and have no clue of the origins of the term utopia.
    7. Re:Wherever you go, there you are by DigiShaman · · Score: 2

      Except for what mother nature offers us, we Humans INVENT our own problems. While it may not be our conscious intention, it's true none the less.

      --
      Life is not for the lazy.
  4. Hang on for a second... by DogDude · · Score: 4, Insightful

    Hang on here... People PAY to play this game online, and they get spam? Spam comes via email because nobody owns the SMTP/POP system, per se. But this is a closed environment. One company owns the infrastructure here. There should be *zero* spam.

    What kind of idiots put up with that? Could it be that it's a subset of the millions of people pay to watch commercials on cable TV, too? I can't really wrap my head around this one.

    --
    I don't respond to AC's.
    1. Re:Hang on for a second... by mikkelm · · Score: 3, Informative

      The game needs a way for the player to communicate with other players.

      Spam is unsolicited communication.

      If you can't wrap your head around that.. well.. yeah.

    2. Re:Hang on for a second... by xpccx · · Score: 4, Informative

      It's not spam, as in unsolicited email. The game has a built in chat system for people to communicate and quest together. What they do is create a character with the 30-day free trial offers (my guess is they can't be tracked since there is no credit card). They then use macros/addons to harvest who's playing (character names) and send chat messages to all of them, advertising their website. They then delete the character and get another 30-day free trial offer and start again. What Blizzard has done is put in limitations so they can't do this anymore.

    3. Re:Hang on for a second... by Mahler · · Score: 2, Insightful

      Any system where you allow people to interact with eachother though electronic message can be used to send spam. When there are more users to a system, spam will be an attractive marketing method. Unless every message goes though an administrator who has to approve them, you can't stop ALL of it. But you can stop most of it, which is what they did with the latest patch... and automated administrator checking messages based on keywords and spam-reports.

  5. Re:Interesting. by _KiTA_ · · Score: 2, Informative



    Does Blizzard have any real legal recourse here?


    Violation of contract (EULA).
    Digital Trespass (since they've been told not to come back).
    Harassment

    I'm sure a lawyer can find a better legal sounding way to say "being an obnoxious twit" than I can.

  6. Re:zzz by PhxBlue · · Score: 4, Funny

    So that's where the missing Zs went. Give them back, scoundrel!

    --
    !#@%*)anks for hanging up the phone, dear.
  7. Re:Interesting. by Mr+EdgEy · · Score: 5, Informative

    It's not 'a player'. Peons4hire and similar businesses have many players working to farm up and advertise the gold, if you've ever played WoW you'd know it's not just one account :p

  8. Virtual utopia went the same way as the real one by Colin+Smith · · Score: 2, Insightful

    Whatever happened to cyberspace as a virtual utopia? The idealists failed to take account of human nature.

    --
    Deleted
  9. My Own Research by The+Living+Fractal · · Score: 5, Interesting

    I've been playing WoW since beta.

    Up until now, since the release of WoW, gold spam has followed a nearly expontential curve. At first it was almost zero. Slowly over time it built up. Recently it exploded and you couldn't go five minutes without getting a whisper from some character named something like "Fahzhizdaj" asking you to go to their website and buy gold or powerleveling etc. After patch 2.1.0 spam has not disappeared. It has morphed into different forms. Instead of receiving private messages from spammers they have resorted to different means. Now you cannot run through the major cities without getting bombarded with local messages from the "say" or "yell" channels.

    This means that the gold spammer literally had to run a character from the starting town, at low level, to the major city. While not difficult, it certainly added an extra step to the spammers' setup. And once that person spams in a major city they will be reported much faster than if a million players all got individual private messages. People in the game in a common area will communicate with each other about stuff like this. The spammers can't possibly last long.

    So you might be wondering, where does a spammer get an account? Most people think they use trial accounts, or they buy accounts. Of course, both are usable. Trial accounts are locked down for many things, but they aren't locked down to the local 'say' channel. So camping a trial account spammer at the auction house in a major city will net a pretty big payoff in terms of impact vs. time spent, especially since the trial account is free.

    Spammers also get accounts in other ways too. People who purchase power-leveling services, for example, are at risk of allowing their account to be compromised to a spammer. People who go to websites claiming they have WoW exploits/cheats are at risk of using a keylogger and compromising their account. Then there's stolen credit cards and false account numbers. The actual numbers on all of these are impossible to determine for me. But nevertheless, these are some ways the spammers do it.

    The real crux of the issue though is that spammers, and more generally, gold selling, wouldn't even exist if people didn't buy the services! Because demand is so high it is not reasonable to expect in-game ads to disappear completely. But what Blizzard has done is definitely a giant step in the right direction -- IF you aren't one of the large minority of people who have actually purchased gold. If you are, you probably liked the spam sometimes, because usually it provides up-to-the-minute price info and increases competition between the sellers.

    You might be wondering: does one run the risk of getting scammed purchasing gold from these people?

    I didn't know the answer to that, so, I looked into it deeper. I went to their sites. There were numerous ones advertised but, after getting deeper into each site, eventually I was taken to a specific site almost every time: gold4power.com Of the eight or so websites I visited, every one of them led me to this one site. And it wouldn't amaze me if Peons4Hire was actually behind this one.

    I have no idea who runs this site, but I wanted to see how legit they were. So I sent them a small amount of money through paypal and, lo and behold, 30 minutes later, the gold was in my mailbox. I figure at least they aren't just scamming people completely.

    Anyway, spam is bad, yada yada. Get used to it, or download a mod like SpamSentry and put a stop to it.

    TLF

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:My Own Research by Bajskorv · · Score: 3, Funny

      I have no idea who runs this site, but I wanted to see how legit they were. So I sent them a small amount of money through paypal and, lo and behold, 30 minutes later, the gold was in my mailbox. I figure at least they aren't just scamming people completely.
      Pete Townshend, is that you?
    2. Re:My Own Research by ptbarnett · · Score: 2, Funny
      Pete Townsend claimed he was doing research into child pornography when he got ensnared by the law.

      I think the GP is questioning whether you were "doing research" or "shopping".

      On the MMO that I play occasionally, a new player admitted to buying game currency on the cash market. One of my friends told him that he was "buying from terrorists", and that the 9/11 attacks were funded by "gold farming". The poor guy was really upset until the rest of us couldn't stand it anymore and let him in on the joke.

    3. Re:My Own Research by Hyperspite · · Score: 2, Insightful

      If demand for these services is so high, I'm guessing there might be something wrong with the game :P

    4. Re:My Own Research by The+Living+Fractal · · Score: 2, Funny

      I think it's evidence that something is right with the game. If people didn't want these thing so badly, they wouldn't pay real money for them. The game is good enough that it creates the desire to spend real money on its virtual items. If these items were easy for anyone to get they wouldn't be perceived as so valuable. I'm not savvy enough in macroeconomics to go deeply into it, but commoditization, saturation, supply and demand, and free market concepts seem to apply here. (they probably aren't even part of macroeconomics, I just pulled some nice sounding stuff out of my a$$).

      TLF

      --
      I do not respond to cowards. Especially anonymous ones.
    5. Re:My Own Research by Puff+of+Logic · · Score: 3, Insightful

      Up until now, since the release of WoW, gold spam has followed a nearly expontential curve...

      So you might be wondering, where does a spammer get an account? Most people think they use trial accounts, or they buy accounts. Of course, both are usable. Trial accounts are locked down for many things, but they aren't locked down to the local 'say' channel.

      Spammers also get accounts in other ways too. People who purchase power-leveling services, for example, are at risk of allowing their account to be compromised to a spammer. People who go to websites claiming they have WoW exploits/cheats are at risk of using a keylogger and compromising their account. Then there's stolen credit cards and false account numbers. Four words solve the problem: Ban. By. Credit. Card.

      This, coupled with the inability of trial accounts to send tells (or hell, segregating trial accounts onto trial servers), would provide a cheap, technical fix for an annoyingly organic problem. As far as people getting hit by keyloggers by trying to download cheat macros (such as automated mob farming or other activities barred by the EULA) or people whose accounts are compromised by "power-levelling services", I'm afraid I don't have much sympathy. A ban by credit card, necessitating a nice chat with a Blizzard rep to get the ban removed, would both heavily inconvenience farmers while providing an incentive for actual players to police the activity on their account ("Timmy, you got the entire damned family banned again because you were screaming 'shitcock' in Trade").

      Actually, I've always been curious as to how people justify buying gold or using power-levelling services. The argument I usually hear is that they are too busy with a job to level a character and "just want to play". Presumably these people wouldn't join a tennis league and then demand to use an oversize racquet because they're too busy with their job to learn to play skillfully. Would they think it acceptable to buy points in some sort of sports fantasy league from another player because they don't have the time to properly manage their team?

      If you're going to play a game with a lot of other people, why not play it on equal terms? And if you don't have as much time to devote to the game as others, then either accept that with good grace or move on to a different game for which you do have the time. I suppose that shortcuts, cheating, and griefing are an inevitable side-effect a large crowd of people playing, but it's really bloody annoying!
      --
      P.P.S. I'm doing Science and I'm still alive.
    6. Re:My Own Research by shalla · · Score: 2, Insightful

      I have no idea who runs this site, but I wanted to see how legit they were. So I sent them a small amount of money through paypal and, lo and behold, 30 minutes later, the gold was in my mailbox. I figure at least they aren't just scamming people completely.

      Congratulations. You are now part of the problem.

      Where exactly do you think they're getting the gold? Do you think they are legitimately running characters to high levels and then shipping the gold around to characters whose players pay for it? That would take time and effort and would not be an efficient way to make money.

      Last I knew, most of the gold came from hacking accounts and stealing it. It's a lot faster to shard and sell off the inventories of multiple characters than it is to go out and earn the money. If it were easy enough to earn the money, people wouldn't be buying it in the first place.

      The CGFs people joke about (you know, the ones that run their characters up, speak poor English, and then farm all day long) may make some of that, but not much... Several days to get to the point where you can farm, then maybe three drops an hour for 7-10g each? Pitiful compared to hacking just one account. Probably why I haven't seen them around much--that business model died out.

      So next time you think about doing "research" to see if a goldseller is legit, don't bother. They might not have ripped you off, but that's probably because they were too busy screwing over someone else at the time.

      So next time someone you know gets their account hacked and all their epics sharded, you can feel really good about yourself. In your own way, you contributed to that just a little bit.

    7. Re:My Own Research by arivanov · · Score: 2, Interesting

      All that it will do will be the spammers to "hire" bodyguards to the more valuable yellers and raise prices. If the have enough gold to offer for sale and enough peons to farm it sparing some resources to develop some "security staff" is not going to even show up on their balance sheets. And there is little your level 50 orc lord can do if he is simultaneously backstabbed by multiple characters of similar level.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
  10. Blizzard entering secondary market! by DaveG,+the+Quantum+P · · Score: 5, Funny

    Surely though, Blizzard winning damages from this company means that Blizzard has directly gained money from the selling of in-game "Gold" which is against their own EULA. Ironic eh?

    1. Re:Blizzard entering secondary market! by Kineel · · Score: 2, Insightful

      Except I gave up my account because of all the gold spammers. So Blizzard is really trying to re-coop the money they are losing due to these sites.

      --
      -- Should there be smoke coming out of my CPU?
  11. Gold Farming is Big Business by kabz · · Score: 4, Informative

    NPR covered some of the human aspects of the gold farming story a while ago. Audio Link for your listening pleasure.

    12 hours a day playing Warcraft, getting beaten up by higher level players. It's sounds like a pretty ugly life.

    --
    -- "It's not stalking if you're married!" My Wife.
    1. Re:Gold Farming is Big Business by Stormie · · Score: 2, Funny

      12 hours a day playing Warcraft, getting beaten up by higher level players. It's sounds like a pretty ugly life.
      On the other hand, as one of the higher level players delivering the beatings to the goldfarmers, I can tell you that it's all kinds of awesome!
  12. Re:Interesting. by Decado · · Score: 4, Interesting

    As far as I am aware the legal situation is that Blizzard claim ownership of all the items/gold etc in WoW. By selling these items the gold sellers are basically selling Blizzards property which amounts to theft.

    --

    Slashdot: Proof that a million monkeys at a million typewriters can create a masterpiece

  13. Fixing the Economy by paleo2002 · · Score: 2, Interesting

    I play WoW for over a year until I no longer had the time and money to committ to the game. (I'm still not quite over the withdrawal symptoms.) I've recently been playing around with Puzzle Pirates as an interesting time-waster and they've come up with a really interesting solution to the problem of buying game currency.

    The problem with WoW is that you have people with time and skill, but not a lot of money. They hate people who buy gold because, to them, they're cheating. Then, you have people with money but not a lot of time and/or skill. They're willing to spend $50 on gold that might have taken days or weeks to collect in-game. Blizzard wants to keep the former happy AND they want to get as much money from the latter as possible.

    Puzzle Pirates has what they call "doubloon servers" that utilize two types of currency. In-game "pieces of eight"(PoE) that you get from just playing the game, like gold in WoW. Doubloons are a special currency that you use to buy access to more advanced parts of the game, better clothing, equipment, etc. You can buy doubloons from Three Rings (game dev) directly for about $.20 to $.25 a piece depending on volume. Or, you can trade PoE's for doubloons and vice-versa in the game with players.

    If Blizzard implemented something like this in WoW, it would essentially legalize buying gold, but it would eliminate spamming and other account abuses. Say, for example, you have an epic mount. Blizzard implements "Epic Feed" that can be purchased for $.20 a day by anyone. The people who have money to burn can buy extra feed and sell it at the AH. People who balk at the idea of spending extra money on the game can buy feed at the AH. The people who can afford neither probably don't have an epic mount.

    1. Re:Fixing the Economy by vux984 · · Score: 2, Interesting

      Legalizing selling gold doesn't prevent the real world economy from interfering with the virtual world. It just remvoes the black market element.

      And it has the same effect as legalizing drugs. Sure the street corner dealers are gone, and people stop smuggling it accross the border, and some of the violent crime goes away (and those are all 'good things'), but the heroine junkies are still going to inject their rent money and end up on the streets where they'll smash your window for spare change and pawn-able items to get their next fix (now at the 7-11). So legalization isn't really a 'real solution'.

      And the organized crime elelement simply morphs, it doesn't disappear. There's always a black market for something. Legalize currency sales, and peons4hire just shifts focus to acquiring rare items, and power-levelling. What are you going to do in response to that? Put all rares into vending machines so anyone can get them? Provide a prompt at login "What level do you want to be today?" with a price list? They could I suppose... and it might even work as a game idea... but it wouldn't be WoW anymore.

      There is NOTHING wrong with a GAME having arbitrary rules that dictate how you progress. When you choose to play the game you implicitly agree to play by the rules or face being kicked out of the game.

      WoW should -aggressively- target both buyers and sellers of services, ban accounts, ban credit cards. Maybe even issue temporary bans to ip addresses (say 4-12 hours) [yes some ISPs NAT and banning an ip could affect hundreds of people -- so don't filter those ISPs - its not rocket science, and it will work for enough cases to be worth doing] Toss free trial accounts onto a trial server (let them server transfer when they buy the game).

      Make currency trackable. (like real currency, and record transactions). Write algorithms to watch for 'suspicious behaviour' like accounts sending large sums of gold to brand new characters, which immediately transfer it to other new characters.

      Modify the game rules so that low level characters simply cannot possess large sums of gold. And limit how much gold they can transfer to other characters per hour in discrete transactions. Limit the number of transactions all players can accept per hour. (To prevent a series of low level characters from each sending a small sum of money to one recipient... etc).

      Basically, force the gold traders out of throwaway characters, and into characters that have to have some 'history', which can be tracked and profiled. Sure there's nothing stopping them from power levelling up characters for a single transaction but it will be comparatively easy for blizzard to track them.

      The point is, there are a lot of things they can do to put a real dent in people breaking the rules if they really wanted to, but a certain (and profitable) amount of players -like- breaking those rules... and blizzard is a business first and foremost... they only crackdown to the extent that the 'problem' starts costing them "too many" subscribers.

      And in that light I'd like to see MMORPG publishers create zero-tolerance servers, and more relaxed servers.

      It genuinely bothers me to play on servers where farming is going one and some of my fellow players have bought their way up. It cheapens my own sense of accomplishment, and frankly I don't like associating with people who lack the integrity to play by the rules. I would like servers dedicated to people like me. I'd even welcome additonal mechanics rules like capped progress per hour to mitigate power-levelling (without affecting more relaxed 'realistic' play), etc. I'd be prepared to sacrifice some of my anomymity to gain access to that server. And to have limits on the number of IP addresses I can log in from within a time period, etc. And other measures to make the players more accountable.

      Now, I'm not so arrogant as to expect everyone to play like this, and if one likes to buy gold or whatever, I don't mind them having a place to play, which is why I support running more relaxed servers too. I just don't have any interest in playing on the same server as people like this.

  14. The Blizard Animal. by lullabud · · Score: 2, Funny

    It's a mix between a Bee, a Lizard and a Shark.

  15. Banishment by implowry · · Score: 3, Funny

    I think they should implement a vote for banishment. Something like if some number of characters report you as a spammer in a certain amount of time you are ported to the boss of the opposing factions highest level instance and are killed instantly by the big bad elite monster. By being in the opposing faction's area it would render all of the tells unintelligible and as a bonus the level one spammer would be immediately killed thus silencing him again.

    As an added punishment, if a spammer is killed by an NPC I think the spammer shouldn't be able to be resurrected or talk on any chat channel for > 10 minutes.

  16. Remove the incentive as well by BlueParrot · · Score: 2, Insightful

    It would be nice if they could also take measures tor educe the incentive for these spammers. Basically, WoW's economy rewards players for doing things they don't enjoy, farming herbs, ore, power levelling, grinding the same mob over and over... etc. That is why people will actually pay in order to not do so. If the economy instead made fun activities much more profitable than the boring ones it would reduce the amount of spammers ( thou probably not remove them completely ) and also make the game itself a lot more fun to play. Basically, running a bot program or paying someone to do the same thing over and over should not be rewarded by the game mechanics. Playing the game with other people, completing quests, winning PvP battles etc... should be the main source of wealth in the game. As long as Blizzard insists to have the economy based on "kill monster X 500 times and hope item Y drops" you will get problems with bots and spammers.

    1. Re:Remove the incentive as well by jjohnson · · Score: 2, Insightful

      This is the dilemma faced by MMORPG devs. If they make the grind more profitable (i.e., shorter), then everyone has tons of gold and epic drops, and the value of those things decrease proportionately. So they add back rarer items that either cost more or drop less frequently, and you're back to the long grind to get the *truly* epic gear.

      The only way to let players avoid long, boring grinds is to offer many kinds of grinds so that a player doesn't have to kill 5,000 Xs; instead, they can kill 100 Xs, mine 100 ore, complete 10 quests, and buy 20 herbs. WoW isn't too bad at this; Eve was a bit better than average too, since there were quite a few ways to earn money.

      But fundamentally, if you don't want players to get bored because they've got their tier 4 set after only 3 weeks of play, you have to have harder to obtain goals that amount to longer grinds.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  17. Lets Hope They Sue Them Into the Ground... by Phrogman · · Score: 2, Interesting

    I am not litigious by nature. But as I am playing SWG heavily again right now - and it is massively plagued by Credit Spammers - I am hoping intensely that if Blizzard takes the lead the rest of the industry will follow suit (as they have in pretty much every other regard sadly, with some exceptions), and sue the living **** out of the gold sellers. I know I am casually condemning thousands of third world country workers to sudden unemployment, but I don't care. The ratbags that run these businesses are in direct violation of the TOS/ROC for MMORPGs, and I would dearly like to see them nailed to the wall - possibly literally.

    They systematically end up ruining games. Ok, so SWG has suffered an awful lot from the ravages of inept developers and designers over the past few years - its actually getting better now and approaching playable once more - but the area that has alwasy interested me was the player-driven economy. Most of my characters have been crafters. Over the past few years its been subject to gross inflation, and I suspect that the gold farmers that infest the planets like cockroaches are largely to blame. Its gotten to the point where players who are currently subscribed have lost all feel for how the economy ran in the past, and just post random prices for things (always high mind you) because the economy is so whacked out (a common item can vary from 100k credits to 12m credits easily. Mediocre quality resources are priced at 10-50 times what they used to sell for etc).

    I was mayor of 2 cities in SWG (on Tarquinnas server) and had to /cityban the gold farmers a few times. I still regularly report them to the CSRs. They come back like cockroaches.

    Now I have to report the AFK spammers that stand in front Mos Eisley Starport and spam an advertisement for their website literally every 5 seconds. Yes, you can turn off seeing AFK chat (a nice improvement), and you can /ignore the individual but since they will be back with a different name in an hour the later accomplishes nothing. Reporting them is useful enough, but I have a feeling the CSRs can't keep up with the reporting and I bet they are spending a lot of their time just banning trial accounts containing spammers. I hope they are forced to follow the lead of Blizzard again here and restrict the ability to broadcast, send, whisper etc.

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
    1. Re:Lets Hope They Sue Them Into the Ground... by petrus4 · · Score: 3, Insightful

      I know I am casually condemning thousands of third world country workers to sudden unemployment, but I don't care.

      The Chinese (who are the main nationality in question here I think) need to be given a very strong incentive not to see gold farming as a legitimate form of employment...because it isn't. Civil lawsuits on their own are unlikely to be enough; what Blizzard should really do IMHO is petition the Chinese government to conduct enforcement within their own country.

      Gold farming isn't any more beneficial to the Chinese people themselves than it is to gamers. Apart from anything else, it sends a message to whichever businesspeople that are running these companies that Chinese employees are willing to be exploited; that they are willing to work long hours in poor conditions and be paid the absolute bare minimum required in order for them to have an incentive to do the work. The Chinese government isn't doing itself any favours by allowing the companies in question to exist, either. The companies in question are almost always owned by foreign nationals, and every last dollar of whatever revenue they make will leave China, if it ever enters the country at all. This does nothing for the Chinese economy.

      I can understand Chinese workers wanting to make a living for themselves and their families as much as any other people on the planet, but I also feel that they should look for ways in which they can have a genuinely beneficial employment opportunity, rather than something which is exploitative and harmful to them simply because the people running said companies are willing to exploit these workers' own beliefs that they do not deserve better jobs. They do deserve better, and we as gamers deserve better than what they are doing to the games we play.

      Gamers and the gold farmers are not actually on opposite sides here; the reality is that both groups are being screwed in this scenario by the usual plutocrats.

  18. Except that's real hard by Sycraft-fu · · Score: 3, Insightful

    It takes a good deal of time to get a character to level 70. Even for people who are good at it and spend lots of time on it, we aren't talking a one day thing, we are talking at least a couple weeks of really determined effort. Now to have any effect, you'd need a ton of body guards, like hundreds probably. It isn't hard for a single PvP guild to get 20-40 people on short notice to go after someone, and these people would be targets for everyone. Also, you don't need to kill all the guards, just keep them occupied while one person gets one spell off on the low level person. So this is all fine you say? Ok, except that Blizzard will no doubt ban the guards as readily as the spammer. Then you are again stuck needing to level up more characters. The people who attack you can do it at any time, each time it happens, you get all your characters banned and have to start over.

    Global PvP is problematic for other reasons, but gold sellers wouldn't be able to get around the problem by hiring body guards. Remember: Developers aren't the government, they are gods in the virtual world. While they aren't all seeing, all knowing gods like the Christan god, they are still extremely powerful gods like the Roman gods. The gold sellers can't hire defense against them, as they simply remove people from the world and shut down accounts permanently.

  19. Re:Double Secret Probation by NickCatal · · Score: 2, Informative

    That is "client side" It appears

    Click the "Disable spam filter" and they will get through

    --
    -nick
  20. If blizzard wins by Organic+Brain+Damage · · Score: 2, Funny

    will the spammers pay in in-game currency?

  21. Re: Please Explain about Virtual Gold by Korvar · · Score: 2, Informative
    The gold in question is the in-game currency players use to buy their character's equipment, training, food, and so forth.

    The problem is that certain people are using either bots (AI players) or cheap labour (called gold farmers) to gather large amounts of gold, not for their own use, but to sell on to others.

    This is against WoW policies, and will get your account banned.

    It also impacts the game negatively; it distorts the game economy horribly, for one. The various sources of income (gathering various items, killing beasties and taking their stuff) become harder for genuine players, because the bots/farmers get there first. And you get less for them too, because the glut of farmed items drives the price down.

    Meanwhile, the people who buy the gold spend it, generally on the more expensive and difficult-to-acquire items, which drives the prices for them up. So it's harder to make money in the first place, and harder to buy stuff with the gold you do get.

    But of course the most irritating aspect by far is that in order to get customers, they spam the living heck out of players. This is astonishingly irksome.

    To summarise the summary of the summary, gold sellers and buyers make the game less fun for everyone else.

    --
    Korvar the Fox!! www.korvar.pwp.blueyonder.co.uk