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Blender Foundation to Create Open Movie, Open Game

Eloquence writes "The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies."

8 of 100 comments (clear)

  1. Open Source Movie by NeoTerra · · Score: 2, Funny

    Could the plot also be open source? I have a few scripts handy. Except they're not movie scripts. :(

  2. Maybe Lara Croft will star in it? by smellsofbikes · · Score: 3, Funny

    I wonder if they can get Lara to play the lead character. That'll get the public to show up in droves, and I've heard she works inexpensively and has almost infinite patience for redoing scenes.

    --
    Nostalgia's not what it used to be.
  3. Re:This will be interesting by bishiraver · · Score: 5, Funny

    Doubtful. Last I looked, crystal space was only just achieving what mainstream graphics engines were about 3 years ago. People who are interested in eyecandy will gloss over it, while a minor group of linux users who are gamers as well as sysadmins will cheer and cheer and cheer and.. nobody important will care.

    Not to mention, somehow I doubt a game can be crafted with an open-source development model. A game needs some very strong creative forces behind it to keep it cohesive - if a typical OSS app can't even keep their user interface cohesive [ever look at your typical gnome or kde app's config screen?], something tells me it will be difficult for them to keep their: storyline cohesive, user interface cohesive (like I said, most simple desktop apps have a problem with this), game mechanics cohesive and logical, art direction and style cohesive, etc etc etc. Unless it's just TuxRacer 2.0 (maybe make a version named TuxRaver as a DDR clone?)

    Considering the typical absurd workflow logic that goes into most OSS apps I've used (beyond your bread-and-water openoffice, etc)...

    You will start out as a penguin in the north pole, whereby you will get a letter from your family in new mexico telling you to come quick because your cousin has died during the construction of the great pyramids. You arrive in Sicily only to find that Siberia has been taken over by mutant cyborgs all named 'Bill Gates.' You must travel to antarctica and battle the chair-throwing monster Ballmer in order to gain the GPL of truth, increasing your hit points by 6.02x10^23 while slowing you to a barely managable crawl. Desperately you make your way to florida, where you successfully battle jack thompson in court and gain the Writ of Winnitude. You combine this with your GPL of Destiny (the one you found during the side quest back in new mexico involving the trout and the cliff wren - you did that, didn't you? it's not in any of the docs anywhere, but it's so obvious! - it's NOT the Gpl of Truth - that item is useless) and are magically transported to a land of rainbows and penguins and free software for everyone. Unfortunately, this paradise is shattered by an Ax of Servitude hewn from the yggsadril-apple. It's shiny, but it works good and is simple to use...

    Right about here, most people get bored developing the game and it slowly dies, forgotten in the depths of sourceforge. A few people stop by every couple of months and say, "hey.. there's this bug.. is anyone still working on this?" A few people wax nostalgic about the groundbreaking progress they made on the pixel shader they used to put a shine in the main penguin character's eye (but is not used anywhere else). The controls were odd (you used t to go forward, z to turn left, i to turn right, and clicking your mousebuttons realigned your characters eyes with the directions he was looking) and most people who downloaded it wished pain and suffering on the user interface developers, who decided to go with a "Leopard-meets-vista-meets-diabloII motif."

    Note: I love open source software, but really.. I can't see it working in game development :) I could see a group of people taking some open source solutions that are released under the LGPL and developing an indie commercial app with it, but you need a solid and non-transitive team to build a good game.

  4. Re:Not the Blender game engine? by oftencloudy · · Score: 2, Funny

    It's an occasional fantasy of programmers that wiring visually functional blocks together is easier than programming.
    For more information on this subject see virus creation in Swordfish.
    --
    But whatever the object, you must keep him praying to it. To the thing he has made, not to the person that has made him.
  5. Re:This will be interesting by Scrameustache · · Score: 2, Funny

    It will gain the public eye if it's any good. You lovable, naive fool.
    --

    You can't take the sky from me...

  6. FOSSie projekts, now revealed!!!! by Anonymous Coward · · Score: 0, Funny

    Wow, an open source movie and open source game. I've found out what both FOSSie projects are about:

    FOSS Movie: follows the adventures of Lunis Torvballs, as he desperately tries to defeat teh evil Mikkkro$loth Empire by creating a platform which will allow three hundred million different text editors. As for how that will accomplish anything... that part is still being worked on. Delays for completion of the script are being blamed on Bill Gates.

    FOSS Game: The player works on the revolutionary, cutting edge LUNIX(tm) platformer, and each level you try to assemble the code to build a newar and bettar text editar before teh evil Mikkkro$ofties get you! Also, if (IF? WHEN!!!) you manage to finish the game, you unlock a new, never before seen text editing program.

    Best... game and movie combo... EVAR...

  7. Re:This will be interesting by Adambomb · · Score: 2, Funny

    It is a technical example and not a well written story but it was designed to prove and in essence broadcast a loud STFU to all the maya and lighwave weenies that still proclaim that blender is not a professional tool capable of anything decent. You fail to meet the second requirement. No need for the weenie label sir!
    --
    Ice Cream has no bones.
  8. Re:Not the Blender game engine? by Archwyrm · · Score: 2, Funny

    Yeah, we real hackers have crazy 3D interfaces and fly through machines and networks in VR. None of this silly GNU/Linux nonsense!

    See also: Hackers

    --
    Fascism should more properly be called corporatism because it is the merger of state and corporate power. -- Mussolini