Blender Foundation to Create Open Movie, Open Game
Eloquence writes "The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies."
Elephant dreams was good, but it was really more of a "here's what we can do" rather than a film. I watched the HD version (which was nice to be able to get) and was really impressed. It wasn't really a film though in the sense of story progression, more of a trailer for the technology. I hope that the new film will be film length. The person whose doing it sounds good though, they won an award for their previous project... hopefully it'll be a good film
*''I can't believe it's not a hyperlink.''
Can one of these open source movies gain some public eye? Indie films are starting to be recognized, so I think there is a good chance it can be done and receive recognition. As to the game, I wish there was more info available. Too early to judge, but it has promise :)
If sharing a song makes you a pirate, what do I have to share to be a ninja?
It's too bad they're not using Blender's own game engine. Blender has an integrated 3D animation system and game engine.
The trouble with the Blender game engine is that it doesn't scale well. The Blender game engine can be used "without programming", but what that really means is that you have to draw connection diagrams with hundreds or thousands of connections. Then you get to debug the wiring. For a non-trivial game, it's painfully difficult to debug.
It's an occasional fantasy of programmers that wiring visually functional blocks together is easier than programming. Engineers who wire up real hardware know better. That's why we have VHDL.
Fortunately, you can extend the Blender game engine in Python. Unfortunately, it's CPython, which is 60x slower than C. This isn't a hit you can afford in most games.
Actually, it is an Open Source movie. The contents, creation files, final products, etc. are all Creative Commons (or maybe Blender Open Content, not exactly sure) licensed, meaning you can use the actual production files for whatever you like, including a whole new movie.
What's not open about that?
I liked Elephants Dream very much. BTW: You can download it here as Avi or Quicktime.
If Peach and Apricot follow the progress made in Orange, you will be sure to see a lot of very useful, general purpose improvements in Blender for everyone. The need for specific features in Orange really focused the developers (some of which were Orange team, some of which were in the general development community) on solving specific creative problems. It's the difference between "scratch an idle itch" and "remove a troublesome splinter."
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Hi all,
:-)
I'm the project manager of Crystal Space. I'm of course very glad that Blender and us will do this project. It is an amazing opportunity to enhance both Blender and Crystal Space to actually make this possible. The plan is to make a really good looking game that can compete (graphics wise) with commercial games. Crystal Space can do a lot already but in some areas we still need some more work (more specifically things related to render2texture like HDR and others). Also for a game like this we need to work on a very good animation system. Having a project like this is of course the best motivation possible.
Another important goal of this project is documentation. As this game is fully open all sources (both code and art) will be made available. And we also plan to release a DVD with a full documentary on the entire creation process. Basically everything will be available (we would release the left-overs of the meals of the participants if we could
And of course the idea is to make a nice and playable game. Six months is not that long but it also doesn't have to stop there. The nice thing about an open game is that it can be extended for a long time to come. Also the game logic will serve as a nice starting point for a new game based on a different setting. So lots of possibilities here.
Needless to say I'm very excited about this project. I think it will be a great thing. Both for us (Crystal Space) as for the Open Source community. If we succeed we will have a commercial quality game but 100% free and open!
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
LetterRip
Ogre3D
It looks like Ogre is at least as fully featured, and has some commercial games being developed on it right now.
By the way, this is a legitimate question -- I'm not a developer using either suite so I'm kind of curious if people out there have used both or if there was some rationale for the choice of one or the other.
C
The Sun is proof that we can't even do fire properly.
I wonder if they can get Lara to play the lead character. That'll get the public to show up in droves, and I've heard she works inexpensively and has almost infinite patience for redoing scenes.
Nostalgia's not what it used to be.
I never saw the last blender movie, but heard the graphics were good and the story was bad. I'd really like to see them take a proven story (public domain like one of Grims fairy tales - poke around Project Gutenberg) and make a movie out of it. If they choose one that Disney has already commercialized that would be even more interesting - and may get some free publicity if they threaten the team.