Blender Foundation to Create Open Movie, Open Game
Eloquence writes "The Blender Foundation, which maintains the open source 3D tool Blender, has announced two new projects, codenamed Peach and Apricot. Project Peach will be a new open source movie, following in the footsteps of last year's Elephants Dream project (which was initially codenamed Orange). Apricot, on the other hand, will use Blender in conjunction with open source 3D framework Crystal Space to create an open game, thereby showcasing both technologies."
Could the plot also be open source? I have a few scripts handy. Except they're not movie scripts. :(
Elephant dreams was good, but it was really more of a "here's what we can do" rather than a film. I watched the HD version (which was nice to be able to get) and was really impressed. It wasn't really a film though in the sense of story progression, more of a trailer for the technology. I hope that the new film will be film length. The person whose doing it sounds good though, they won an award for their previous project... hopefully it'll be a good film
*''I can't believe it's not a hyperlink.''
Can one of these open source movies gain some public eye? Indie films are starting to be recognized, so I think there is a good chance it can be done and receive recognition. As to the game, I wish there was more info available. Too early to judge, but it has promise :)
If sharing a song makes you a pirate, what do I have to share to be a ninja?
It's too bad they're not using Blender's own game engine. Blender has an integrated 3D animation system and game engine.
The trouble with the Blender game engine is that it doesn't scale well. The Blender game engine can be used "without programming", but what that really means is that you have to draw connection diagrams with hundreds or thousands of connections. Then you get to debug the wiring. For a non-trivial game, it's painfully difficult to debug.
It's an occasional fantasy of programmers that wiring visually functional blocks together is easier than programming. Engineers who wire up real hardware know better. That's why we have VHDL.
Fortunately, you can extend the Blender game engine in Python. Unfortunately, it's CPython, which is 60x slower than C. This isn't a hit you can afford in most games.
Actually, it is an Open Source movie. The contents, creation files, final products, etc. are all Creative Commons (or maybe Blender Open Content, not exactly sure) licensed, meaning you can use the actual production files for whatever you like, including a whole new movie.
What's not open about that?
It just passed to my head that because since it was done with open source tools it was a open source movie ... Yeah you are right about it's under creative commons.. :)
RUPERT! I TOLD YOU TO WATCH THE BAGS! You were looking at the boys again, WEREN'T YOU.
I liked Elephants Dream very much. BTW: You can download it here as Avi or Quicktime.
If Peach and Apricot follow the progress made in Orange, you will be sure to see a lot of very useful, general purpose improvements in Blender for everyone. The need for specific features in Orange really focused the developers (some of which were Orange team, some of which were in the general development community) on solving specific creative problems. It's the difference between "scratch an idle itch" and "remove a troublesome splinter."
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Why??
when you give out the script, and all assets used to make the movie such as t he actors, models, sets, etc... I would definitely call that a open source movie.
Espically when you can take that source and create the movie at home. Or even tweak it so the movie is different in your way.
Do not look at laser with remaining good eye.
Hi all,
:-)
I'm the project manager of Crystal Space. I'm of course very glad that Blender and us will do this project. It is an amazing opportunity to enhance both Blender and Crystal Space to actually make this possible. The plan is to make a really good looking game that can compete (graphics wise) with commercial games. Crystal Space can do a lot already but in some areas we still need some more work (more specifically things related to render2texture like HDR and others). Also for a game like this we need to work on a very good animation system. Having a project like this is of course the best motivation possible.
Another important goal of this project is documentation. As this game is fully open all sources (both code and art) will be made available. And we also plan to release a DVD with a full documentary on the entire creation process. Basically everything will be available (we would release the left-overs of the meals of the participants if we could
And of course the idea is to make a nice and playable game. Six months is not that long but it also doesn't have to stop there. The nice thing about an open game is that it can be extended for a long time to come. Also the game logic will serve as a nice starting point for a new game based on a different setting. So lots of possibilities here.
Needless to say I'm very excited about this project. I think it will be a great thing. Both for us (Crystal Space) as for the Open Source community. If we succeed we will have a commercial quality game but 100% free and open!
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
What is an Open Source movie?! It comes with a script and blueprints for a set, and I am free to make modifications to them and make my own movie and distribute it, so long as I make my script and blueprints available?
The masses are the crack whores of religion.
After attempting to use a couple of "Machinima Toolkits" several years ago I had pretty much given up on the idea of making a short 3D film. However the recent BioShock previews using the new Unreal engine are incredibly cinematic and gotten me thinking that it may be possible to do Machinima using some of the more recent engines. Is Blender suitable for use in creating such movies by itself, or would it be better to stick with a game engine?
Jonah HEX
Horror & SciFi Erotic Nudes
It *could* be an open source movie if they release in addition to the AVI, the actual source files used to render the video. This way other people can take the characters or objects and reuse them in other videos.
"It shouldn't be called an open source movie ... more like a movie developed with open source tools...."
It is open in that it will all be released under a open license (Creative Commons attribution i think?) including all blend files etc. Of course it is also being made with open tools.
LetterRip
LetterRip
I've seen several stories on /. about open source hardware, and now with this one (I must have missed the first project), I'm wondering if there's not a place for open source type "politics" or methods in things like designs for buildings, cars, bikes, etc. Granted, with something like a car, at this point, there's all kinds of prior art which would be off limits, but with the right development team, couldn't someone(s) come up with an effecient design that could be built by diy'ers, or by some company that would play a role similar to red hat, etc?
I actually liked Elephant's Dream... but it was a bit high brow. A few car crashes/pirate ships would have broadened the appeal of the movie and gained a wider audience, which is the point of a tech demo, no?
Beep beep.
Ogre3D
It looks like Ogre is at least as fully featured, and has some commercial games being developed on it right now.
By the way, this is a legitimate question -- I'm not a developer using either suite so I'm kind of curious if people out there have used both or if there was some rationale for the choice of one or the other.
C
The Sun is proof that we can't even do fire properly.
I wonder if they can get Lara to play the lead character. That'll get the public to show up in droves, and I've heard she works inexpensively and has almost infinite patience for redoing scenes.
Nostalgia's not what it used to be.
I had heard they were considering some kind of game project in order to give the Blender game engine a similar overhaul - I don't know if that's still the plan (since they're now using a different engine, I guess?) but I think the basic idea is still the same: a shakedown to help them improve the code.
As for the subject matter - you have to consider the time and energy it takes to make a film like that. Let's say you were going to make a short film, right? Only it takes so much time or effort or money or whatever that you don't know when, or even if, you'll be able to make another one. Do you make what you think people want to see, or do you make what you want to make? Which you choose is a matter of personal taste, of course - but if I weren't in it for the money I'd choose the latter, no question.
---GEC
I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
Pardon me for asking, but where exactly does th Blender foundation get the funds from to just be able to say 'we'll make a movie and a game this year'?
Last time i checked, most (low-key) open source projects were dirt poor. How come this is different with Blender?
Nonetheless, still very cool that they actually have got the funds to open an office in Amsterdam (where housing is the most expensive of the whole of the Netherlands)
Open does not mean that everyone will be able to add stuff like that. Open means that a limited number of people (6 for movie and 6 for game) will do the actual work and the community will be able to have input on it. Also open means that the end result of the movie and the game will be available. Including sources and everything needed to produce it.
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
I never saw the last blender movie, but heard the graphics were good and the story was bad. I'd really like to see them take a proven story (public domain like one of Grims fairy tales - poke around Project Gutenberg) and make a movie out of it. If they choose one that Disney has already commercialized that would be even more interesting - and may get some free publicity if they threaten the team.
Are they all provided in a nice .tar.bz2 that you can unpack, .configure, make, and have a shiny new .avi built for you? Man that would be sweet.
Give me Classic Slashdot or give me death!
"There's a little matter of physics."
We actually have support for physics using the ODE physics engine.
Greetings,
Project Manager of Crystal Space (http://www.crystalspace3d.org). Support CS at http://tinyurl.com/cb3x4
It would be nice if the code AND artwork are all licensed in such a way that the game can be bundled with most Linux distributions. I'm not sure if (CC) would be OK with Fedora for example - who are talking about trying to meet the FSF definition of a completely Free OS.
I think at least one of those steps will probably take quite a while.. unless you've got a cluster to divy up the work. Blender is nice, but even it doesn't have realtime raytracing, you know. And the audio probably isn't procedural.
Can you be Even More Awesome?!
Your comment was hilarious. However, NetHack.
factor 966971: 966971