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The Life of the Chinese Gold Farmer

An anonymous reader writes "This weekend's New York Times Magazine puts a human face to the 'gold farming' profession. Virtual world economist Julian Dibbell travels to Nanjing, China, for a look at the working conditions and first-hand experience of farming gold from virtual monsters as a way to make a living. From the article: 'At the end of each shift, Li reports the night's haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in -- two rooms, one for the workers and another for the supervisor -- along with a rudimentary workers' dorm, a half-hour's bus ride away, are the entire physical plant of this modest $80,000-a-year business.'"

15 of 553 comments (clear)

  1. Re:i look at it this way by realmolo · · Score: 5, Insightful

    I completely agree. Seriously.

    Who, really, is getting hurt by gold-farming? I mean, we're talking about a game, after all. And it's not even a game with PRIZES. It's not even a game you can WIN. What could the gold farmers possibly be taking away from other players, besides time? Time which they are spending on a GAME that they aren't obligated to play.

  2. Very hard to imagine by Shambly · · Score: 5, Insightful

    I really like the part where he was saying that he was making less money as a vehicle repairman. It really brings the discrepency of money accross the world to light. Although the shifts seems fairly excessive they seem to be able to live off of it decently. I really have a problem seing the downside to it. Besides the fear of taxation and policing by the providers of the game. They are providing a service for a fee. If people weren't willing to pay for it they wouldn't exist. Inflation works both ways. If people with more money buy the best gear its easy for the people not willing to pay up for their gold to make a lot of money selling the gear they get for profit. Really isn't it about finding what makes the game fun for you and doing that part of it?

  3. The lesson here is an obvious one by Weaselmancer · · Score: 5, Insightful

    You need to hire your own Chinese guys to farm gold for you! There's a 1600% markup on Chinese gold, if you go through the retailer.

    --
    Weaselmancer
    rediculous.
  4. Re:100 gold coins for $1.25... by RichMan · · Score: 5, Informative

    This is WoW related as WoW is the biggest game.

    1g = 100silver = 10,000 copper

    When you start. You start with copper coins.

    Your mount at level 40 costs ~100g.
    Your mount at level 60 costs ~600g.
    Your mount at level 70 costs ~1000g.
    Your fast mount at level 70 costs ~6000g.
    6000g = 60,000,000 copper

    The game is designed with a rudimentary economy that despite the unlimited gold from killing things is designed to eat up money for repairs and other equipment costs. It is easy to spend all your money on shiny objects.

    Top end quests are worth 10-20g for completing.

  5. Re:i look at it this way by Speare · · Score: 5, Insightful

    well, it allows some rich asshole to buy his way into a game he should have worked hard at. it destroys the concept of a meritocracy, and replaces it with aristocracy. hwever, there is no financial replacement for real skill. and so any such bad player behind a high level avatar will rapidly become apparent: a joke

    I think of it this way: a rich guy buys a top-of-the-line $5000 Digital SLR camera, and then he takes fifteen snapshots of his beagle, and doesn't really scream when his silver-spoon daughter drops it down the country club's marble terrace staircase a couple months later. The guy was a boor when he showed off this camera to his friend, who busted his ass to get through photojournalism school with a $500 camera. The guy was a boor when he recounted the complete "horror" story of how the insurance company denied his claim for full replacement. But you know he'll buy another $5000 camera when that beagle has her pups.

    How has this honestly changed the profession of photography? His friend probably felt uncomfortable with the rich man's effortless and pointless consumerism, but his friend wasn't actually denied other opportunities when it came right down to it.

    The MMORPG is a smaller economy but it works the same way. The real issue is the design of that game, and whether it can withstand such tilted gamesmanship. If the gold farmers or the insta-knighthood characters are really clogging up the playground by camping at all the spawn points and inflating the price of dragon eyeballs, then I would point to the playground designers, not the farmers and not the insta-knights.

    --
    [ .sig file not found ]
  6. The only way to win WoW by Winckle · · Score: 5, Insightful

    is to not play.

  7. Oppertunity for pro-poor development by metrometro · · Score: 5, Insightful

    Here's a challenge to all of Slashdot: Cut out the middlemen.

    Gold-farming isn't going away, but at least it could be a positive social force, fighting global inequality while building IT capacity in the developing world. As it is, most of the money is going to middlemen. But the product is virtual, and we can bring farmers to markets at potentially no cost. If 100 gold (or whatever the unit) retails for $20 in the west, then let's transfer that money into technology cooperatives in developing countries, who use their non-gaming hours to provide email, web access and other vital resources to their communities. Wouldn't you rather buy 'gold' from a fair trade source? Given the enormous markup, it might even lower prices. And here's the kicker: A community center could have kids playing for free in exchange for donating "gold" to pay the bills. Along the way, maybe they take attend a class on HTML programming, and start thinking more like IT professionals than farmers. Suddenly buying "gold" starts feeling a lot less exploitive.

    So have at it:
    1) We need a web portal to connect buyers and sellers directly. Can ebay do it? If not, how?
    2) We need to explore a certification model, such as TransFair USA's fair trade certified produce.
    3) We need a start-up information kit with instruction on how to open a community technology center (such as Room to Read's), but financed by gold farming.
    4) We need a micro-credit source to pay for hardware and software.
    5) We need a marketing movement within the gaming community.

  8. Comment removed by account_deleted · · Score: 5, Interesting

    Comment removed based on user account deletion

  9. Re:i look at it this way by TheRaven64 · · Score: 5, Insightful

    If the game is so badly designed that it's more fun to pay someone else to do 90% of the playing for you, then I can't help but wonder why people play it at all.

    --
    I am TheRaven on Soylent News
  10. Re:there are 2 forms of acceptance by Rakishi · · Score: 5, Interesting

    i think, frankly, that you're just a loser and an asshole. you have no human conscience, you have no sense of morality, you don't believe in social progress, which does actually exist in this world Or he believes in capitalism. A person is good at X, say banking. He works 12 hours a day doing X and make a good amount of money as a result. This person enjoys video games but like many finds the grind annoying. Now his time is worth a lot to society and he has money so he pays someone else to do the grind for him.

    What is exactly wrong with him paying someone else to do this for him? To gain gold for him? To level a character for him?

    I mean are maids immoral to have now as well? House cleaners that come in once a weak? Gas station attendants? Car mechanics? Computer repairman? Lawyers? Accountans? Cooks? All of them are paid to do a task which someone else could do but for various reasons chooses to "outsource".
  11. Re:i look at it this way by dc29A · · Score: 5, Insightful

    I completely agree. Seriously.

    Who, really, is getting hurt by gold-farming? I mean, we're talking about a game, after all. And it's not even a game with PRIZES. It's not even a game you can WIN. What could the gold farmers possibly be taking away from other players, besides time? Time which they are spending on a GAME that they aren't obligated to play.


    There is much more than meets the eye about the negative effects of gold farming.

    In MMO games there is a lot of space shared by players. If player X is killing mobs in the same area as me, we'll have to share or fight for spawns, that's fine if we both use ingame tools. Now enter gold farmer with bots, insane knowledge of spawn patterns and times, and you won't find mobs to kill. In WoW for example, you can go around in zones and mine ore for your weapon that you want to craft as a blacksmith. Good luck, gold farmers are on ore veins the moment they appear. Gold farmers make it nearly impossible in many cases for legitimate players to collect items/resources/gold for themselves because gold farmers can (and do) monopolize entire regions of the game. People who played WoW can surely remember zones like Tyr's Hand being perma camped 24h a day by gold farmers.

    Also, every time an exploit or bug is found, gold farmers exploit it massively and force the game company to bring down servers and fix them causing downtime for players. Not to mention you can kiss the game economy good bye. How many games have had their economy ruined because of gold farmers. Gold farmers abusing bugs/exploits not just flood the economy, they have no problems in griefing players (Final Fantasy Online) and monopolizing game content (WoW). Even if they get banned, they are back operating within hours. To them a ban from game is the cost of doing business, just like Microsoft and lawsuits against it.

    And finally, in game currency can be used to gain advantage in PvP (buying gear, potions, consumables). PvP is competitive, maybe you don't care because it's a "game" but some people care because they want a leveled playing field. You know, having a game that's fair and fun ...

    Gold farmers are a cancer to MMO games. Some people might not care, but these people negatively impact everyone's enjoyment of the game, be it because they destroy economies or hack or monopolize content. It's not healthy for games.

  12. why are we making gameplay so laborious by traycerb · · Score: 5, Insightful

    ...that people pay to avoid it? It's interesting; skill in other games in non-transferable. You can't sell people your muscle memory from playing an FPS or fighting game. I don't see anything wrong w/ gold farming, and I don't see it subverting a 'meritocracy.' It's just circumventing time spent, to which we should be asking: why are we making/playing such laborious games?

    --
    Relax. Have a muffin. Enjoy the show. --Slick, Sept 13th, 2007.
  13. Blame the game! by badboy_tw2002 · · Score: 5, Insightful

    The problem with these types of games is that in their effort to be "massive" they link everyone together in the same type of game with the same type of players. Associating "worth" with your character's stats and fake digital possesions has been the bane of these types of games (and even going back to some MUDs, Telearena, BBS, etc). You will get a good crop of obsessive "gotta have it all" type players, but it really alienates the casual type of player who might like to have access to the high-level content but doesn't have the same amount of time as everyone else. Now, you're saying, "well, that's fine, he'll just take longer to get there", but in a PvP world, you're behind the curve if you're not on all the time raiding with your guild. Really what they need to do is set up "weight classes" for players. Let some servers have time limits on the amount of stuff you can do per day - BBSs used to have thsi stuff out of necessity, but I think actually only allowing an hour or two online on a server would keep things fair and more interesting to casual players. People who want a more "immersive" experience can play on the "heavyweight" servers and spend as much time online as they want. Other things that could help would be adopting a more Eve like approach to skills where you earn them per day, but maybe tweaking it a bit so the power players can still level up by doing tasks, etc. I just think MMORPG makers need to think a bit more about the casual gamer who really doesn't want to spend all day online - 5-10 hours a week for busy people with jobs, families, other hobbies, etc. There's a lot of money to be made from subscriptions outside of the hardcore, powergamer scene.

  14. Re:Military commissions by vux984 · · Score: 5, Insightful

    It's the way of the world and always has been.

    Thing is, see, this isn't the world. Its a game. Games have always been distorted to an extent by financial interests, but games always *resist* this distortion. In theory the fastest man wins the 100 yard dash, not the richest, the best chess player wins the tournament, not the richest, etc.

    Sure these players use their wealth to their advantage. They don't have to work other jobs, they can hire coaches, and personal trainers etc... but on the PLAYING FIELD, its just them. That is part of the appeal of games.

    Nobody wants to play a game that simply rolls over to rich folks paying for *in-game* advantages. Its one thing to buy books about the game, hire someone to learn to be a better player, buy a faster computer, or to have enough money not to need to work so you can spend more time playing the game. Its something else to just buy advantages INSIDE the game.

    In chess for example, no matter how much wealth you've expended in honing your ability to play the game itself you still can't drop a thousand bucks in someones pocket and add another queen to your side. Its simply against the rules. And that's all a game is -- a set of arbitrary rules. If you disregard the rules there is no point to playing the game.

    If you want to disregard some of the rules, that's a different game. And its ok to play different games under any rules you want, but if you are playing the game with someone else, you can't just decide to which rules you want to ignore mid-stream whether they want to or not.

    In other words, if you want to play games that let you buy your in game items, fine, find or start a game that allows it and play it. But don't play games that don't allow it and then break the rules.

  15. Re:Time is money friend. by misleb · · Score: 5, Funny

    I'm curious though, do you wonder why the guy who takes his Ferrari to someone else to get it detailed bought it in the first place?


    No, because the person buying a Ferrari bought it to drive it, not clean it. Presumably if you pay to play a game, you're paying to play the game. Paying someone else to play a game for you is bordering on absurd. It would be like buying a Ferrari and paying someone else to dress up as you and drive it around town in your place.

    What about the person who has someone else do all of their pool maintenance?


    What about the person who has someone else swim in their pool?

    "Who's that swimming in your pool, Bob?"

    "Oh, that's my pool boy. I don't have time to swim in it myself so I pay this Chinese guy to swim in it for $.30 an hour. Pretty cheap compared using my much more valuable time to do it."

    "Gee, Bob, don't you think it is kind of silly to own a pool, not use it yourself *and* pay someone else to use it? I mean, shouldn't your pool boy be paying you for the privilege of swimmin in it?"

    "Privilege? Swimming is a lot of work. My time is money. Swimming in that pool would actually be a loss of money above and beyond the cost of purchasing and maintaining it. It is much cheaper to pay my pool boy to do it."

    "Then why'd you buy a pool then, Bob?"

    "Because the pool looks good in my back yard and having someone swimming in it makes me seem more active to my neighbors. Did you notice that the Chinese guy kinda looks like me from a distance?"

    "Oh."

    For many gold farming is one aspect of a game they don't consider "fun" but other aspects are enjoyable enough that they are willing to part with $$$ so that when they log in they can focus on the things they like to do.


    Our friend Bob likes to sit around the pool and watch the pool boy swimming.

    -matthew
    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death