The Life of the Chinese Gold Farmer
An anonymous reader writes "This weekend's New York Times Magazine puts a human face to the 'gold farming' profession. Virtual world economist Julian Dibbell travels to Nanjing, China, for a look at the working conditions and first-hand experience of farming gold from virtual monsters as a way to make a living. From the article: 'At the end of each shift, Li reports the night's haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in -- two rooms, one for the workers and another for the supervisor -- along with a rudimentary workers' dorm, a half-hour's bus ride away, are the entire physical plant of this modest $80,000-a-year business.'"
what is bad about gold farming? well, it allows some rich asshole to buy his way into a game he should have worked hard at. it destroys the concept of a meritocracy, and replaces it with aristocracy. hwever, there is no financial replacement for real skill. and so any such bad player behind a high level avatar will rapidly become apparent: a joke
furthermore, what is good about gold farming? well, some guy in china is actually feeding himself on the effort. this matters a whole hell of a lot more than some stupid game and the feelings of the players of that game in my book. real life survival is a whole hell of a lot more important than the romance of a MMORPG
so i vote: gold farming is fine by me
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
What is the cost of living for that area? How much does that 10 Yuan a week compare to other salaries?
At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him.
They've built a mom's basement in China where they can all do it better for half the price. Even geeks aren't immune from outsourcing.
If any of you have access to good prices for bulk tissue and lotion, I have a great idea for the next activity to outsource to China. Access to a tiled area with good drainage a must.
Where does the school board find them and why do they keep sending them to ME?
For longer that the US has been around, persons of wealth used to buy military commissions which often involved them taking over some pre-established regiment, naval vessel crew, or outpost. Likewise placement in religious orders, bishops and so forth, did not involve working ones way up the hierarchy but buying a position. A seat at the House of lords did not come from merit.
Why does this bother you that rich folks can pay to play. Why should they not if they can? It's the way of the world and always has been.
Some drink at the fountain of knowledge. Others just gargle.
I have no problem with some Chinese people making money off of selling "farmed gold" to rich gamers in the West, but the fact that more than 90% of what the customer pays goes to middlemen, rather than the "farmer", in a set of transactions conducted entirely on the internet is rather rankling.
30 cents an hour amounts to about 48 dollars per month. Putting things in perspective, when I lived in Asia, that was more or less the normal wage of a janitor. Not a lot of money, and life conditions are poor with those wages- but the money goes a long way compared to the same kind of money in western 'civilization'. In those countries, 30 bucks pretty much buys you nutricious, delicious, high-quality all you can eat for 8 people. 20 cents amounts to a liter of petrol which goes a long way as well in those cranky noisy motorcycles of theirs.
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
so that means that if he is earning 30c/hour then he is only collecting like 25 gold coins in an hour. Seems to me if he'd work harder he could make a bit more than that. I don't exactly know how common gold is in WoW, but it seems to me that after a month or so of work, his character would be of sufficient level to be making a lot more money than that.
What other job do you know of that putting extra work actually incurs better pay? How many of you wish you got payed on scale with how productive you were? (obviously joking since we are all at work wasting away on Slashdot)
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
100 gold coins takes this guy Li 4 hours to come across. He gets paid $0.30 for it. I pay the end seller $5 for the same 1 hour of coins (25 gold coins). So I'm basically saving myself 1 hour (or more, if Li is extra-efficient) for the low cost of $5. Sounds like a winning situation for me.
As for Li, it sounds like a good place to start also. It's a new market, and in all new markets people have to work for peas (or less) to until the market breaks open. We might see Li running his own show in 5 years (or we may not).
Until then, he gets to work indoors, on a computer, smoke as much as he wants (try that in the US!), and learn a skill that some may consider mundane, but shows a helluva lot of marketability with a longterm and bright future. Now it sounds like a win-win situation.
I really like the part where he was saying that he was making less money as a vehicle repairman. It really brings the discrepency of money accross the world to light. Although the shifts seems fairly excessive they seem to be able to live off of it decently. I really have a problem seing the downside to it. Besides the fear of taxation and policing by the providers of the game. They are providing a service for a fee. If people weren't willing to pay for it they wouldn't exist. Inflation works both ways. If people with more money buy the best gear its easy for the people not willing to pay up for their gold to make a lot of money selling the gear they get for profit. Really isn't it about finding what makes the game fun for you and doing that part of it?
If it were my game I would not mind that people were gold farming. But I don't own it, Blizzard does, so they get to define what the rules are. Although I think it's pointless to fight things like gold farming, it would seem more practical to embrace it and have some control over it. (like set up a currency exchange rate for it).
One thing gold farming does is exploit a weakness in a games economic system. Which can introduce imbalance through inflation. But this is countered somewhat because NPCs don't participate in the free market and have (generally) fixed pricing. But the price for things you can't buy from an NPC just sky rockets as the gold farming persists. the buying power of your gold will just keep going down as long as it is easy to get. just shell out the price of two months subscription and you are set for a good deal of time on gold, at least for normal in-game purchases.
“Common sense is not so common.” — Voltaire
You need to hire your own Chinese guys to farm gold for you! There's a 1600% markup on Chinese gold, if you go through the retailer.
Weaselmancer
rediculous.
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day. At $.30/hr these guys have a pretty easy job compared to a lot of the textile and merchandise manufactures where people are getting paid less per hour in much more dangerous environments.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
http://www.penny-arcade.com/comic/2006/04/14 Need to get me one of those... imagine the savings! :p
I keep telling myself I'm not the desperate type.
is to not play.
I both love and loathe gold/item farmers. First, the reasons why I loathe them (most of these should be obvious to anyone that plays any MMO...I will stick to WoW since that is what most people play) For one, it helps to drive low-level blue prices to completely INSANE levels. Yes, I am aware that this is also because of twinks, but I am quite sure many people twink their toons out with gold that they have purchased. A general increase in the cost of everything (due to more players having gold in hand) also occurs...thus you have speed potions which sell for as high as 10 gold per stack of 5 on some servers, etc. Farmers also inevitably make it harder for a player to farm for him/herself; I like farming the same places they do for the same reasons that they do! Now, for why I love them. As previously stated, someone on the other end is indeed being fed and kept warm because of gold farming...Blizzard makes even more money due to the multiple account purchases meaning they have more money to invest back into the game. Gold farmers also help increase the supply of items on the AH (unfortunately, they are generally overpriced though...) All in all, the biggest issue I have with it are people standing in the cities with an incomprehensible name spamming of /say adverts for various gold-selling sites. If it weren't for the in-game economic impact (which isn't as drastic as people think it is) and the /say spam, I frankly wouldn't have a problem with WoW farmers at ALL.
Besides. It makes it easy to tell if someone actually PLAYS the game or not (Hint: if they are decked out in BoE blues/purples, they don't play the game.)
Living With a Nerd
Here's a challenge to all of Slashdot: Cut out the middlemen.
Gold-farming isn't going away, but at least it could be a positive social force, fighting global inequality while building IT capacity in the developing world. As it is, most of the money is going to middlemen. But the product is virtual, and we can bring farmers to markets at potentially no cost. If 100 gold (or whatever the unit) retails for $20 in the west, then let's transfer that money into technology cooperatives in developing countries, who use their non-gaming hours to provide email, web access and other vital resources to their communities. Wouldn't you rather buy 'gold' from a fair trade source? Given the enormous markup, it might even lower prices. And here's the kicker: A community center could have kids playing for free in exchange for donating "gold" to pay the bills. Along the way, maybe they take attend a class on HTML programming, and start thinking more like IT professionals than farmers. Suddenly buying "gold" starts feeling a lot less exploitive.
So have at it:
1) We need a web portal to connect buyers and sellers directly. Can ebay do it? If not, how?
2) We need to explore a certification model, such as TransFair USA's fair trade certified produce.
3) We need a start-up information kit with instruction on how to open a community technology center (such as Room to Read's), but financed by gold farming.
4) We need a micro-credit source to pay for hardware and software.
5) We need a marketing movement within the gaming community.
Comment removed based on user account deletion
A cynic may ascribe the worst motivations to the actions of others, and may decry those actions -- but acceptance of them is antithetical to the cynical mind.
Sorry to get off on a tangent there, but as a proud cynic, I sometimes take it personally when people use the term to refer to a defeatist.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
What is exactly wrong with him paying someone else to do this for him? To gain gold for him? To level a character for him?
I mean are maids immoral to have now as well? House cleaners that come in once a weak? Gas station attendants? Car mechanics? Computer repairman? Lawyers? Accountans? Cooks? All of them are paid to do a task which someone else could do but for various reasons chooses to "outsource".
...that people pay to avoid it? It's interesting; skill in other games in non-transferable. You can't sell people your muscle memory from playing an FPS or fighting game. I don't see anything wrong w/ gold farming, and I don't see it subverting a 'meritocracy.' It's just circumventing time spent, to which we should be asking: why are we making/playing such laborious games?
Relax. Have a muffin. Enjoy the show. --Slick, Sept 13th, 2007.
some guy is putting food on his plate for all of that
increase the spam 100%, decrease the game experience 100% for regular players, etc.
i am completely unmoved
why?
just one, just ONE guy who is FEEDING himself on a gold farming effort is a whole HELL of a lot more important to me than 100,000 rich kids leading idle pointless lives playing a stupid computer game
and you ARE rich, by ANY world standard if you have ANY time to play WoW for leisure
so frankly, i couldn't care one fucking tiny bit out of any of the concerns outlined above, if the cost of in-game frustration and lack of a quality experience is framed against a poor guy feeding himself
in. the. REAL. WORLD
you realize the real world is way more important than any MMORPG according to ANY measure, right?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
The problem with these types of games is that in their effort to be "massive" they link everyone together in the same type of game with the same type of players. Associating "worth" with your character's stats and fake digital possesions has been the bane of these types of games (and even going back to some MUDs, Telearena, BBS, etc). You will get a good crop of obsessive "gotta have it all" type players, but it really alienates the casual type of player who might like to have access to the high-level content but doesn't have the same amount of time as everyone else. Now, you're saying, "well, that's fine, he'll just take longer to get there", but in a PvP world, you're behind the curve if you're not on all the time raiding with your guild. Really what they need to do is set up "weight classes" for players. Let some servers have time limits on the amount of stuff you can do per day - BBSs used to have thsi stuff out of necessity, but I think actually only allowing an hour or two online on a server would keep things fair and more interesting to casual players. People who want a more "immersive" experience can play on the "heavyweight" servers and spend as much time online as they want. Other things that could help would be adopting a more Eve like approach to skills where you earn them per day, but maybe tweaking it a bit so the power players can still level up by doing tasks, etc. I just think MMORPG makers need to think a bit more about the casual gamer who really doesn't want to spend all day online - 5-10 hours a week for busy people with jobs, families, other hobbies, etc. There's a lot of money to be made from subscriptions outside of the hardcore, powergamer scene.
Blizzard et al have vilified gold farmers for one simple reason: they don't want to report virtual gold transactions to the IRS. The record keeping is expensive and fraught with legal peril. It's easier for them to ban gold trading albeit nominally, than it is to keep transaction records for the IRS.
The real problem is the intrusive nature of the Income Tax, not Blizzard or the gold farmers.
Just a thought.
"Man is nothing without the works of man" -- Helvetius
The game is only fun as long as it maintains its illusion as a game.
For example.
Paying 70 million in salary for a team that usually beats other teams is acceptable.
But going the next logical step and selling "successful bat swings" destroys the illusion.
The gross mockery of baseball that has 70 million dollar "aces" pretending to be equals of a 4 million dollar team of 3rd stringers (yet winning year after year) still has just enough illusion left of the original game.
Likewise-- buying gold is okay and buying an experienced but used character is okay. However, the day Sony or Blizzard puts a price of $10 per level and a formal price on all items and expansion/zone flags then they will destroy the illusion.
What is the point of just giving Sony $850 and then saying "I win". The rich people NEED hordes of poor people playing the hard way to get the good feeling that justifies paying that much money to "win" and play.
put another way
What family would play monopoly when you could buy a thousand dollars in the game for a dollar. The parents could win any game because they have more money.
It's not a fair game when you let people buy a winning position.
---
Another example... because of this money issue many real world games have limits. For example: in nascar, the track has a right to buy the winning car for a set price (so you better not spend more than that set price) and in drag car racing, there is a maximum speed you can run (890 class is 8.9 seconds). Only in the 'unlimited' class can you spend any amount of money.
What we "890" game players want is a level playing field.
Unfortunately... you still have the 80 hour a week players-- so what I want is a game where you can't buy a position or gold and where you can't play more than a certain number of hours per week. ("This is the 20 hour a week server-- all players on this server are limited to 20 hours a week" "This is the 30 hour a week server".. etc.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
More importantly, economists need to start providing HBI (Hooker and Blow Index) numbers in these articles, so that we can adequately compare wages in different countries.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
Except thats NOT what is happening. The proper analogy is your friend spending $50 on a really nice bowling ball while you use the one from the bowling alley.
as long as you're not Li
I understand your point, but I think that your problem really ought to be less with the prohibitions on gold-purchase or other pay-to-advance schemes, but more with the fundamental design of the game itself. Most MMORPGs are designed to be time-intensive, such that your advancement is tied directly into how much time you can afford out of your day to sit in front of your PC and play them.
That may not be everyone's idea of a good time. It certainly is for some people, as the success of Everquest and WoW has demonstrated. But it's probably not yours, and it's not really mine, either. (I had fun playing WoW for a while, but it's just too damn slow to keep me interested.) But that's the game. That's how it's designed. And that's what a great many of the people who are playing it, are playing it for.
People play MMORPGs because they want to escape reality; they want a world that's disconnected from how much money they make in their day job (and, thus, how valuable their time might be). They want a place where the $12/hr UPS package handler can beat the shit out of the $650/hr attorney, if he can play the game enough, gather enough widgets, go on more quests, whatever. That's the whole point of the game. If you reintroduce a way to capitalize on real-life success within the context of the game, it stops being a game anymore, and instead just becomes a pastel-colored extension of real life.
There is room -- and probably, demand -- for 'games' that take different approaches on the amount of disconnection that they demand from the physical world. I think fantasy worlds like WoW are on the more disconnected end of the spectrum, and I'm not sure that there's any inherent unfairness in making it entirely meritocratic and letting people decide how much of their real-life time they're going to invest in advancement. On the other end, or more towards the other end anyway, you have Second Life type places, which have currency that's exchangable to real-life currencies on the open market. If you're rich in real life, you can be rich in Second Life, too -- from a certain point of view, you already are, in the same way that you'd be rich in any other country, subject to cost-of-living and exchange rates. There's no inherent unfairness in this, either, because it allows people to "play" SL more casually than WoW: if you have a successful RL occupation, you can spend your time doing that, and use the money you make there to buy nice stuff in SL, you don't have to spend 20-hour days questing to get mods.
Neither of these approaches is objectively better than either, at least in any way that I can really see or argue. (I suppose you could argue, depending on your feelings of the inherent fairness of our capitalist real-life economy and labor market, that the WoW one is a purer meritocracy, though.) They each have their strengths and weaknesses, and if you don't like the design of one, rather than trying to subvert the rules and "break the fourth wall" that's so carefully constructed (and desired, desperately, by many people who play them) in some online worlds, it's probably best to find an online world that's designed to be less disconnected from that giant MMORPG called Real Life.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
Yeah, and sell them at Whole Foods with a big poster showing one of the gold farmers and the story behind his life and his gold farming. It shows him staring passionately at a computer screen in some smoky room with a bunch of post-it notes on the monitor.
"This is Chang Lee. He helped bring this WoW gold to your local store. He works over 12 hours a day, part of which pays back the microloan he used to purchase the lvl 20 paladin he uses to harvest gold..."
Apology to Ubuntu forum.
At the bottom of the
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day.
... hardly any chubby dark-skinned people to be found at Trader Joe's. Lots of skinny light-skinned folks, though ... in their pretty, hippie dresses and John Kerry bumper stickers on their SUVs. I like Trader Joe's. Ramble ramble ramble ...
The notion of a "living wage" is completely bogus and here is way.
Living according to what kind of lifestyle?
That question is left out. Instead, it is merely assumed that a certain "comfortable" lifestyle will be attained. But what, exactly is "comfortable"?
There is an interesting series in the travel section of my local newspaper about an American female expat living in Buenos Aires, Argentina. She makes a "living wage" working there. This week, she detailed the things that she dislikes about the city (next week she will list the things that she likes about living there). One of the things that she dislikes is that ATM machines don't always have money, don't always give you all the money you asked for (even if there is money in your account), and Buenos Aires is still almost a completely cash-based city. What this meant for her is that she had to visit a series of ATM machines at odd hours every single day, gathering up only small amounts of money at a time, in order to gether up enough money to pay her rent. The task of "gathering up rent money" from scattered ATMs all across town became part of her daily routine. Do you think this would hamper your lifestyle if you're used to living the the USA or in Europe where cash-on-demand is a no-brainer?
That is but one example among countless other ways to measure the value of one's own lifestyle. The fact that Americans are so fat is merely evidence that they have buttloads of free time (due to not having to spend their time on frustrating, mundane tasks) combined with an abundance of food (not to mention little knowledge of good eating). Keep in mind that the majority of overweight and obese persons in the United States are described as "living in poverty". The more wealthy you get in the USA, the thinner you get, statistically speaking. Is that weird? Not at all. It's just that our notions of "poverty" and "abundance" need to be reexamined, particularly in light of the notion of wealth envy. I.e., "I'm poor because I don't have as much stuff as my next-door neighbor!"
An interesting exit question: what are the demographics of the anarchist movement in the USA?
Demographics fascinate me
I don't make the rules. I just make fun of them.
I think "maids" and "gas station attendants" are on a different skill level than "accountants" and "lawyers." By your definition they're all a service class with the same degree of difficulty as any other class.
This is simply not the case.
A good lawyer, accountant, IT or cook have spent years training and honing their skills to be a master at what they do. Each has their own literature, discipline and technique that few or no other field possesses. This is not the case with maids and gas station attendants. That's why they are by all definitions "low-end jobs."
Do not confuse specialists with servants. Your doctor or mechanic might get pissed.
This person enjoys video games but like many finds the grind annoying. Now his time is worth a lot to society and he has money so he pays someone else to do the grind for him.
I wouldn't say there's anything wrong with it necessarily, but if that's the case he should probably find a game that's better suited to his interests. Paying someone else to perform what is supposed to be a leisure activity, because one finds a large portion of the game to be tedious seems like the height of stupidity.
Find something to play that's actually fun, instead.
The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
...that I'm getting ripped off in my purchases, mostly by the various middle-men. Even accounting for the cost of a computer, the WOW account, the electricity to power the computer, and the space in which the computer and the farmer sit... it seems like a lot of people are making money for just connecting two people.
This article makes me want to, more than any other solution, reach an open-ended agreement with a single farmer to provide me with full-time farming services in exchange for a much-closer-to-retail rate. Figure a target of eight-hour workdays, flextime (since I don't care when they farm up cloth, leather, ores, gold, signets, etc. for me), for 2-3 times what they're making. I'll even pay for the account. Just a steady stream of all the treadmill shit that is in the way of the actual fun part of the game. They get a closer-to-living-wage, IGE goes out of business, I get pretty purples. Everyone wins.
So... anyone speak cantonese or mandarin? Or failing that, any off-duty farmers (of any nationality) speak english and read slashdot comments?
Sony did a white paper on the Station Exchange economy which noted that the largest sellers were 22-year-olds (who have plenty of time but not a lot of money) and the largest buyers were age 34. These older players have more money than time, and that fact drives the demand side of the virtual economy, creating a sustainable market for both power-leveling and game accounts.
RichM
Data Center Knowledge
If an individual in China posted his "isellgold.ch" web site and asked for your credit card number, would you give it to him? If he doesn't farm your server, would you do a google search through hundreds of hack, warez, and cheats sites until you find one with a link to someone who farms your server and accepts credit cards?
The middlemen act as a "legitimate" front to a distributed back-end operation. I don't think there's any doubt that they are necessary for this operation.
Now, regarding the price, other posts have established that the farmers are paid a little better than the going rate for unskilled labor in China. US customers pay the going rate for gold, based on years of market experience on the part of the middlemen. The middlemen pocket the difference because neither end complains.
The free market doesn't work to minimize prices. It works to find a balance between bid and ask price in a transaction. In this case, ask prices on the farmer end are low, and bid prices on the consumer end are high, so the market acted to create middlemen to absorb the difference.
It doesn't hurt to be nice.
why don't they play online poker?
.50/1 limit or 1 table .25NL, and there's lots of room for advancement.
getting a winrate better than 1.25/hour is trivial. you could do it playing 2 tables of
if a rich guy buys a +5 sword of icefarting in WoW, or whatever, who fucking cares
"Are there any Orcs around? Because my dagger is +10 against Orcs."
"We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
Whether your giving someone $$$ or farming yourself you're "paying" for the gold.
I'm curious though, do you wonder why the guy who takes his Ferrari to someone else to get it detailed bought it in the first place?
What about the person who has someone else do all of their pool maintenance?
For many gold farming is one aspect of a game they don't consider "fun" but other aspects are enjoyable enough that they are willing to part with $$$ so that when they log in they can focus on the things they like to do.
The problem is that these games have taken a leisure activity and then stretched out the time to play them artificially to where there is not much fun for some activities.
The 22 hours I put into getting my "jboots" was just a pointless and artificial limit to slow the rate jboots entered the game. People who could play 12 hours at a stretch got jboots in about 11 hours-- those of us who played shorter periods often took longer to get the same rewards.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Let's put that in cold perspective.$20 for 100 gold? Which planet are you living on? IGE is the biggest and arguably the most expensive, because they tend to shy away from affiliates which use excessive numbers of bots and account hacking. Even there, however, $20 would get you about 200 gold. Go to the shadier sites, however, and you'll find $20 would get you almost 400 gold; in one case, nearly 1000 gold.
Odd, that, isn't it? You couldn't possibly hire even a Chinese gold farmer for that kind of wage. So what's going on?
Simple. Someone used a handier and much cheaper way of obtaining gold than by hiring Chinese people; steal it from another player.
All those keyloggers on the WoW forums and buried in advertisements to some sites, with web browser exploits attached? Yup, that's right.
To a black-hat, right now, a stolen login and password to a World of Warcraft account is worth more than a stolen credit card number, and it's a lot easier to sell on to an affiliate.
That's where we're at now - people buying gold are directly funding the creation of malware... Still feeling good about it? Thought not.
I support any consensual transaction between two people, as long as it doesn't hurt any third party. Some dude in China is making a living and allowing some lazy rich dude in the USA save himself some boring grinding. I don't see anything wrong with that. If anything, it only means that the game is so poorly made that in order to succeed you need to waste your time doing mindnumbing, soulcrushing repetitive tasks that people are willing to pay not to do. And if you are a MMO player and you think that your enjoyment of a broken, poorly designed game is so important that you want to deny someone the chance to earn a living, then you need to blame the designers for making such a system possible, and yourself for totally buying into it. Myself, I made the choice to not play anymore.
The perfect sig is a lot like silence, only louder
No matter how you look at this, subscribers are paying money to avoid playing parts of the game. How much sense does that make?!?
I lost my sig.
It's much more interesting to focus on the game design instead of only discussing the act of buying versus grinding.
IMO, MMOs are still in their toddler stage. Single-player games also had lots of grind 10 years ago. As the genre matured, repetetive and boring gameplay has largely been removed.
Though there is some deeply rooted satisfaction in repeating activities to gain power in a virtual world. So it may take awhile before someone tried to make a non-repetitive MMO. Not to mention it would be insanely expensive. Repetetive content is obviously much, much cheaper.
I lost my sig.
Gold Farmer whispers to you, "water now" You notice there is no gold in the trade window... they want it for free. That is why gold farmers are despised...
Orignator of the Miserable Failure Googlebomb
That's just ONE shop. There are probably a hundred of them that all sell to the retailer. 80k for one shop might not be that far from the truth.