The Life of the Chinese Gold Farmer
An anonymous reader writes "This weekend's New York Times Magazine puts a human face to the 'gold farming' profession. Virtual world economist Julian Dibbell travels to Nanjing, China, for a look at the working conditions and first-hand experience of farming gold from virtual monsters as a way to make a living. From the article: 'At the end of each shift, Li reports the night's haul to his supervisor, and at the end of the week, he, like his nine co-workers, will be paid in full. For every 100 gold coins he gathers, Li makes 10 yuan, or about $1.25, earning an effective wage of 30 cents an hour, more or less. The boss, in turn, receives $3 or more when he sells those same coins to an online retailer, who will sell them to the final customer (an American or European player) for as much as $20. The small commercial space Li and his colleagues work in -- two rooms, one for the workers and another for the supervisor -- along with a rudimentary workers' dorm, a half-hour's bus ride away, are the entire physical plant of this modest $80,000-a-year business.'"
what is bad about gold farming? well, it allows some rich asshole to buy his way into a game he should have worked hard at. it destroys the concept of a meritocracy, and replaces it with aristocracy. hwever, there is no financial replacement for real skill. and so any such bad player behind a high level avatar will rapidly become apparent: a joke
furthermore, what is good about gold farming? well, some guy in china is actually feeding himself on the effort. this matters a whole hell of a lot more than some stupid game and the feelings of the players of that game in my book. real life survival is a whole hell of a lot more important than the romance of a MMORPG
so i vote: gold farming is fine by me
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Wow is dying.
Office league slow pitch softball. Look into it.
What is the cost of living for that area? How much does that 10 Yuan a week compare to other salaries?
At his workstation in a small, fluorescent-lighted office space in Nanjing, China, Li Qiwen sat shirtless and chain-smoking, gazing purposefully at the online computer game in front of him.
They've built a mom's basement in China where they can all do it better for half the price. Even geeks aren't immune from outsourcing.
If any of you have access to good prices for bulk tissue and lotion, I have a great idea for the next activity to outsource to China. Access to a tiled area with good drainage a must.
Where does the school board find them and why do they keep sending them to ME?
For longer that the US has been around, persons of wealth used to buy military commissions which often involved them taking over some pre-established regiment, naval vessel crew, or outpost. Likewise placement in religious orders, bishops and so forth, did not involve working ones way up the hierarchy but buying a position. A seat at the House of lords did not come from merit.
Why does this bother you that rich folks can pay to play. Why should they not if they can? It's the way of the world and always has been.
Some drink at the fountain of knowledge. Others just gargle.
I have no problem with some Chinese people making money off of selling "farmed gold" to rich gamers in the West, but the fact that more than 90% of what the customer pays goes to middlemen, rather than the "farmer", in a set of transactions conducted entirely on the internet is rather rankling.
I wonder if I could hire these guys to make me Supreme Commander?
If 'the people' in Amendment 2 are 'the state' then Amendments 1, 2, 4, 9, and 10 benefit the state, not you.
"well, it allows some rich asshole to buy his way into a game he should have worked hard at."
In this respect, it's just like real life.
The thing I found most amazing was that after a 12-hour shift grinding, some of these guys played their own toons for fun.
30 cents an hour amounts to about 48 dollars per month. Putting things in perspective, when I lived in Asia, that was more or less the normal wage of a janitor. Not a lot of money, and life conditions are poor with those wages- but the money goes a long way compared to the same kind of money in western 'civilization'. In those countries, 30 bucks pretty much buys you nutricious, delicious, high-quality all you can eat for 8 people. 20 cents amounts to a liter of petrol which goes a long way as well in those cranky noisy motorcycles of theirs.
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
so that means that if he is earning 30c/hour then he is only collecting like 25 gold coins in an hour. Seems to me if he'd work harder he could make a bit more than that. I don't exactly know how common gold is in WoW, but it seems to me that after a month or so of work, his character would be of sufficient level to be making a lot more money than that.
What other job do you know of that putting extra work actually incurs better pay? How many of you wish you got payed on scale with how productive you were? (obviously joking since we are all at work wasting away on Slashdot)
Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
100 gold coins takes this guy Li 4 hours to come across. He gets paid $0.30 for it. I pay the end seller $5 for the same 1 hour of coins (25 gold coins). So I'm basically saving myself 1 hour (or more, if Li is extra-efficient) for the low cost of $5. Sounds like a winning situation for me.
As for Li, it sounds like a good place to start also. It's a new market, and in all new markets people have to work for peas (or less) to until the market breaks open. We might see Li running his own show in 5 years (or we may not).
Until then, he gets to work indoors, on a computer, smoke as much as he wants (try that in the US!), and learn a skill that some may consider mundane, but shows a helluva lot of marketability with a longterm and bright future. Now it sounds like a win-win situation.
I really like the part where he was saying that he was making less money as a vehicle repairman. It really brings the discrepency of money accross the world to light. Although the shifts seems fairly excessive they seem to be able to live off of it decently. I really have a problem seing the downside to it. Besides the fear of taxation and policing by the providers of the game. They are providing a service for a fee. If people weren't willing to pay for it they wouldn't exist. Inflation works both ways. If people with more money buy the best gear its easy for the people not willing to pay up for their gold to make a lot of money selling the gear they get for profit. Really isn't it about finding what makes the game fun for you and doing that part of it?
If it were my game I would not mind that people were gold farming. But I don't own it, Blizzard does, so they get to define what the rules are. Although I think it's pointless to fight things like gold farming, it would seem more practical to embrace it and have some control over it. (like set up a currency exchange rate for it).
One thing gold farming does is exploit a weakness in a games economic system. Which can introduce imbalance through inflation. But this is countered somewhat because NPCs don't participate in the free market and have (generally) fixed pricing. But the price for things you can't buy from an NPC just sky rockets as the gold farming persists. the buying power of your gold will just keep going down as long as it is easy to get. just shell out the price of two months subscription and you are set for a good deal of time on gold, at least for normal in-game purchases.
“Common sense is not so common.” — Voltaire
You need to hire your own Chinese guys to farm gold for you! There's a 1600% markup on Chinese gold, if you go through the retailer.
Weaselmancer
rediculous.
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day. At $.30/hr these guys have a pretty easy job compared to a lot of the textile and merchandise manufactures where people are getting paid less per hour in much more dangerous environments.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Why do you need people sitting around at in a ball-sweating cubicle, busting balls or getting their balls busted, when you can just use BOTS to harvest gold? Is there some kind of a barrier that stops you from using trainers or bots to farm gold? Plus, you don't have to hire people for work. This whole thing is really surreal, I mean, that guy probably barely gets his bread at a whopping $600 monthly salary by playing some GAMES!?!! If that's how you feed yourself, then fuck WoW. I mean, that game was meant for some you to relax on weekends and playing with friends, not to earn all of your living with it!
http://www.penny-arcade.com/comic/2006/04/14 Need to get me one of those... imagine the savings! :p
I keep telling myself I'm not the desperate type.
I'm willing to pay 30cents an hour for some "terrorist" to play 12 hours of WOW a day. Not much time life to pay for jihad after that anyways. Not that your income tax doesn't go toward funding oppressive regimes accross the world. And your paying much more then 30 cents an hour for that priviledge.
Nothing new here. Who makes all the stuff they sell in Walmart? Look at your cloths, shoes, electronics.. "made in china"
$0.30/hour sounds like just enough to afford food while sleeping in a shed, but when you consider that housing is also provided, it's not so bad.
Seriously, for $0.30/hour, you only have to work 1 hour per day to afford three meals of delicious ramen noodles. So with 1 hour of work, you have food and housing, and the other $3.30 you earn per day is free to be spent on hookers and blow. A good life.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
is to not play.
I both love and loathe gold/item farmers. First, the reasons why I loathe them (most of these should be obvious to anyone that plays any MMO...I will stick to WoW since that is what most people play) For one, it helps to drive low-level blue prices to completely INSANE levels. Yes, I am aware that this is also because of twinks, but I am quite sure many people twink their toons out with gold that they have purchased. A general increase in the cost of everything (due to more players having gold in hand) also occurs...thus you have speed potions which sell for as high as 10 gold per stack of 5 on some servers, etc. Farmers also inevitably make it harder for a player to farm for him/herself; I like farming the same places they do for the same reasons that they do! Now, for why I love them. As previously stated, someone on the other end is indeed being fed and kept warm because of gold farming...Blizzard makes even more money due to the multiple account purchases meaning they have more money to invest back into the game. Gold farmers also help increase the supply of items on the AH (unfortunately, they are generally overpriced though...) All in all, the biggest issue I have with it are people standing in the cities with an incomprehensible name spamming of /say adverts for various gold-selling sites. If it weren't for the in-game economic impact (which isn't as drastic as people think it is) and the /say spam, I frankly wouldn't have a problem with WoW farmers at ALL.
Besides. It makes it easy to tell if someone actually PLAYS the game or not (Hint: if they are decked out in BoE blues/purples, they don't play the game.)
Living With a Nerd
They should try cornering sectors of the market in the AH. I make more money trading there with my lvl 20 char than I do questing, buying from people at low prices and selling at higher.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
said what i said with 100x more wit and intelligence
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I find it interesting that the article doesn't talk about the whole secondary industry that's popped up as a result of the popularity of gold sellers: spam and anti-spam measures. I couldn't care less about whether or not people sell gold. What I do care about is that I get a poorly worded or even gibberish whisper every two minutes from some character asking me to buy gold. Often the whisper doesn't even include the website or the name of the company! It's almost as bad as email now.
No-fucking-body.
But our culture hates cheaters, so we hate gold farmers.
Blar.
This is what happens when you have cronyism in the guise of capitalism, paired with vastly disparate wages between the workers and mangement/ownership.
The workers in this sistuation do not have the contacts or capital necessary to get the required permits to run a business like this, let alone the capital for equipment and workspace. This is compounded by high unemployment in areas of China, so that workers are easily replaced.
It amuses me to no end (until I think of the hardships endured) that a nation whose ideals are founded on collectivism has near-powerless workers in the employment market.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Yes, working in a sweatshop making nike shoes is so much better.
Make it real then, Give them an Avatar for the Avatar that is sitting in a small room in China killing raccoons to earn gold to sell at a market. Then they could relive their own menial existence farming gold for people who spend their yearly salary on PS3 to buy the gold they produce.
Maybe someone should create an fair-trade gold business where the farmers get paid a fair wage.
I make a reasonable middle-class wage by going to work and not spamming blogs with scams.
Here's a challenge to all of Slashdot: Cut out the middlemen.
Gold-farming isn't going away, but at least it could be a positive social force, fighting global inequality while building IT capacity in the developing world. As it is, most of the money is going to middlemen. But the product is virtual, and we can bring farmers to markets at potentially no cost. If 100 gold (or whatever the unit) retails for $20 in the west, then let's transfer that money into technology cooperatives in developing countries, who use their non-gaming hours to provide email, web access and other vital resources to their communities. Wouldn't you rather buy 'gold' from a fair trade source? Given the enormous markup, it might even lower prices. And here's the kicker: A community center could have kids playing for free in exchange for donating "gold" to pay the bills. Along the way, maybe they take attend a class on HTML programming, and start thinking more like IT professionals than farmers. Suddenly buying "gold" starts feeling a lot less exploitive.
So have at it:
1) We need a web portal to connect buyers and sellers directly. Can ebay do it? If not, how?
2) We need to explore a certification model, such as TransFair USA's fair trade certified produce.
3) We need a start-up information kit with instruction on how to open a community technology center (such as Room to Read's), but financed by gold farming.
4) We need a micro-credit source to pay for hardware and software.
5) We need a marketing movement within the gaming community.
Comment removed based on user account deletion
You do realize that he's talking about a *game* and not anything important, right? And that the minor unbalancing in-game is what feeds quite a few families that don't have the luxuries you have?
Just as a side note. There world wide PvP tournament hosted by blizzard with real prices. Wether gold farming has an impact on it, i leave unanswered.
A cynic may ascribe the worst motivations to the actions of others, and may decry those actions -- but acceptance of them is antithetical to the cynical mind.
Sorry to get off on a tangent there, but as a proud cynic, I sometimes take it personally when people use the term to refer to a defeatist.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
he's talking about real life
in my parent post, i say as much: who cares if a rich guy buys into a game
but now read his comment again. he's not limiting is comments to a game, you're wrong. he's talking about accepting aristocracy in real life
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
What is exactly wrong with him paying someone else to do this for him? To gain gold for him? To level a character for him?
I mean are maids immoral to have now as well? House cleaners that come in once a weak? Gas station attendants? Car mechanics? Computer repairman? Lawyers? Accountans? Cooks? All of them are paid to do a task which someone else could do but for various reasons chooses to "outsource".
I am TheRaven on Soylent News
I stopped reading at "Night-Elf Wizards" Anyone who plays knows that Night Elves cannot be wizards. I don't care of the focus of the article is somewhere else, if they over looked that detail, how many other details did the reporter overlook? I despise inaccurate information.
I don't think I'll ever get the stink of geekiness off of me after reading that.
It's a game. GAME. What, you pissed off because someone spent money to get what you spent all your hard-earned (ha!) time acquiring? I'm guessing, due to your statements that you're a hardcore player. I'm also guessing you have little else going for you in life, outside of maybe a trivial job. You need some perspective. Or a different hobby.
Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
when it's hurting a game played by a bunch of rich kids (and if you playing MMORPG for leisure, you are rich by any world standard), and some poor guy is feeding himself on the proceeds, then by all means, damage the quality of a service paid for by others, 100% acceptable
i really don't care that some rich kid thinks their expensive distraction is being hurt. as far as i am concerned, they are wasting their lives away in a fantasy game. really, i am completely uncompelled to care about how a fantasy game's gameplay is damaged. 100% do not fucking care
seems like a small example of social justice to me: poor kid makes some cash off of a rich kids useless distraction. i consider it an idiot tax, i love it
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I don't think you can say that China is really founded on ideals of collectivism. More like Confucianism, which teaches subservience to authority. Collectivism is a new thing in China, and the rulers there have never done more than pay lip service to it's ideals.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
but the fact that more than 90% of what the customer pays goes to middlemen
90% is a heck of a good deal for the originator compared to real physical goods examples in the world. Look at how much diamond miners in the Congo and Sudan are paid: they get not shot for digging up diamonds. Comparatively these Chinese guys, who work in an office and get company housing, are living like kings. I spent over a month in China last year and 30 RMB goes a long way; you can eat out on the local equivalent of cheap fast food all 3 meals and have plenty of change. And the Chinese are seriously frugal; I get they put 28 of those 30 in savings. They're not getting rich in a hurry but there are MANY more people in the world who need our concern, like the aforementioned diamond miners in the real world.
China is a country full of middle men. It's part of their culture. Instead of streamlining processes to make them more efficient, they intentionallty make processes inefficient, due to abundant labor. This is certainly one aspect of Chinese culture that grates on my nerves as well, and it took some adjustment for me.
A witty saying proves you are wittier than the next guy.
...that people pay to avoid it? It's interesting; skill in other games in non-transferable. You can't sell people your muscle memory from playing an FPS or fighting game. I don't see anything wrong w/ gold farming, and I don't see it subverting a 'meritocracy.' It's just circumventing time spent, to which we should be asking: why are we making/playing such laborious games?
Relax. Have a muffin. Enjoy the show. --Slick, Sept 13th, 2007.
Take cost of living into account also. $1.25 US/hr is a LOT more money in China than it would be in the US, due to the cost of living being a lot lower. It's not going to make anyone rich, but it's enough to live on...probably more relative to the cost of living than you'd make working at McDonald's in the US.
Then they could sell game gold at Starbucks!
It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
some guy is putting food on his plate for all of that
increase the spam 100%, decrease the game experience 100% for regular players, etc.
i am completely unmoved
why?
just one, just ONE guy who is FEEDING himself on a gold farming effort is a whole HELL of a lot more important to me than 100,000 rich kids leading idle pointless lives playing a stupid computer game
and you ARE rich, by ANY world standard if you have ANY time to play WoW for leisure
so frankly, i couldn't care one fucking tiny bit out of any of the concerns outlined above, if the cost of in-game frustration and lack of a quality experience is framed against a poor guy feeding himself
in. the. REAL. WORLD
you realize the real world is way more important than any MMORPG according to ANY measure, right?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Yeah, I think that spam is one of the main reasons why gold farmers are hated so much. The situation has improved since the recent patch but prior to that I was reporting around 2-7 spammers a day. As you said, many of the messages were pure gibberish - most likely to try and beat the spam prevention mods.
I can't help shake the feeling that the people buying gold are the same ones who receive an email advertising "CH33P C1ALI5, BUY CHE3P MED5 NOW!!" and get their credit cards out.
-- Using the preview button since 2005
Check, not mate.
I am not a sweatshop owner, but in a Nike shoe shop you're at best completing one portion of a shoe. You are not making an entire shoe, or even a large part of the shoe. You are step 12 of 56, which doesn't necessarily require skilled labor. Some steps might require sowing, but even then most of the work is likely done by a machine no worker can afford.
The end result is that the workers in said factory are probably in a more hazardous environment while gaining exactly as much applicable knowledge as the gold farmers.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
The problem with these types of games is that in their effort to be "massive" they link everyone together in the same type of game with the same type of players. Associating "worth" with your character's stats and fake digital possesions has been the bane of these types of games (and even going back to some MUDs, Telearena, BBS, etc). You will get a good crop of obsessive "gotta have it all" type players, but it really alienates the casual type of player who might like to have access to the high-level content but doesn't have the same amount of time as everyone else. Now, you're saying, "well, that's fine, he'll just take longer to get there", but in a PvP world, you're behind the curve if you're not on all the time raiding with your guild. Really what they need to do is set up "weight classes" for players. Let some servers have time limits on the amount of stuff you can do per day - BBSs used to have thsi stuff out of necessity, but I think actually only allowing an hour or two online on a server would keep things fair and more interesting to casual players. People who want a more "immersive" experience can play on the "heavyweight" servers and spend as much time online as they want. Other things that could help would be adopting a more Eve like approach to skills where you earn them per day, but maybe tweaking it a bit so the power players can still level up by doing tasks, etc. I just think MMORPG makers need to think a bit more about the casual gamer who really doesn't want to spend all day online - 5-10 hours a week for busy people with jobs, families, other hobbies, etc. There's a lot of money to be made from subscriptions outside of the hardcore, powergamer scene.
So would free range gold farmers get to play outside on laptops over wireless?
read it again. in the parent post he was responding to i said as much who fucking cares about a stupid game. now read what he is ACTUALLY SAYING again. he's not limiting himself to a game in his words
try reading comprehension next time, then post
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
I took out my qualification of (supposedly), should've left it in. The irony still strikes me, hwoever.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Blizzard et al have vilified gold farmers for one simple reason: they don't want to report virtual gold transactions to the IRS. The record keeping is expensive and fraught with legal peril. It's easier for them to ban gold trading albeit nominally, than it is to keep transaction records for the IRS.
The real problem is the intrusive nature of the Income Tax, not Blizzard or the gold farmers.
Just a thought.
"Man is nothing without the works of man" -- Helvetius
and if you went out bowling with your friends, and one of them slipped a twenty to the guy at the counter and had all his frames changed to strikes, what would you think of that friend? Or that bowling alley?
The game is only fun as long as it maintains its illusion as a game.
For example.
Paying 70 million in salary for a team that usually beats other teams is acceptable.
But going the next logical step and selling "successful bat swings" destroys the illusion.
The gross mockery of baseball that has 70 million dollar "aces" pretending to be equals of a 4 million dollar team of 3rd stringers (yet winning year after year) still has just enough illusion left of the original game.
Likewise-- buying gold is okay and buying an experienced but used character is okay. However, the day Sony or Blizzard puts a price of $10 per level and a formal price on all items and expansion/zone flags then they will destroy the illusion.
What is the point of just giving Sony $850 and then saying "I win". The rich people NEED hordes of poor people playing the hard way to get the good feeling that justifies paying that much money to "win" and play.
put another way
What family would play monopoly when you could buy a thousand dollars in the game for a dollar. The parents could win any game because they have more money.
It's not a fair game when you let people buy a winning position.
---
Another example... because of this money issue many real world games have limits. For example: in nascar, the track has a right to buy the winning car for a set price (so you better not spend more than that set price) and in drag car racing, there is a maximum speed you can run (890 class is 8.9 seconds). Only in the 'unlimited' class can you spend any amount of money.
What we "890" game players want is a level playing field.
Unfortunately... you still have the 80 hour a week players-- so what I want is a game where you can't buy a position or gold and where you can't play more than a certain number of hours per week. ("This is the 20 hour a week server-- all players on this server are limited to 20 hours a week" "This is the 30 hour a week server".. etc.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
but i think you'll find that there is some logical tension between the philosphically valid concept of what a cynic is, and the usage of the word in the common vernacular... for better or worse, the meaning of cynic has strayed somewhat in common speech and has acquired a negative tone, even though you are 100% right in pointing out that being a cynic has positive aspects
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
More importantly, economists need to start providing HBI (Hooker and Blow Index) numbers in these articles, so that we can adequately compare wages in different countries.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
it is going to take society far. it's called robinhood: steal from the rich, give to the poor. works for me, i don't see the problem
i have no problem with that concept at all. social justice isn't always pretty. fuck the rich. if the rich are whining about the quality of gameplay in their utterly useless colorful distraction, how in any way am i supposed to be sympathetic with that over some guy putting food in his stomach?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
It might be a game, but you don't think that attitude doesn't also spill over into real life too?
Plus, these are very social games. It's sometimes, and often, about the other people in the game and not so much about the actual game itself. While it's a game, you're dealing with real people, that come from the real world.
- It's not the Macs I hate. It's Digg users. -
Deleted
Except thats NOT what is happening. The proper analogy is your friend spending $50 on a really nice bowling ball while you use the one from the bowling alley.
You've received a bunch of "It's only a game!" comments because some of these kids just don't get it. These games are more about the other players, whom are real living breathing people, then the game itself.
We'll never advance as a society, community, or race if we keep on believing and accepting the norms. There might not be much we can do about certain things, but we sure don't have to accept it completely.
- It's not the Macs I hate. It's Digg users. -
me: "a guy feeding himself is more important than a rich guy's game"
you: "so you're saying it's ok to poison people?"
come again? how the hell did you get from what i said to the examples you trotted out above?
i made a SPECIFIC comparison, and you go off saying that i am condoning posioning people with antifreeze and robbing little old ladies
wtf?
can you answer a quesiton please?
how the hell in your mind did you get from what i said to what you said?
what kind of weird hysterical twit are you?
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
as long as you're not Li
I understand your point, but I think that your problem really ought to be less with the prohibitions on gold-purchase or other pay-to-advance schemes, but more with the fundamental design of the game itself. Most MMORPGs are designed to be time-intensive, such that your advancement is tied directly into how much time you can afford out of your day to sit in front of your PC and play them.
That may not be everyone's idea of a good time. It certainly is for some people, as the success of Everquest and WoW has demonstrated. But it's probably not yours, and it's not really mine, either. (I had fun playing WoW for a while, but it's just too damn slow to keep me interested.) But that's the game. That's how it's designed. And that's what a great many of the people who are playing it, are playing it for.
People play MMORPGs because they want to escape reality; they want a world that's disconnected from how much money they make in their day job (and, thus, how valuable their time might be). They want a place where the $12/hr UPS package handler can beat the shit out of the $650/hr attorney, if he can play the game enough, gather enough widgets, go on more quests, whatever. That's the whole point of the game. If you reintroduce a way to capitalize on real-life success within the context of the game, it stops being a game anymore, and instead just becomes a pastel-colored extension of real life.
There is room -- and probably, demand -- for 'games' that take different approaches on the amount of disconnection that they demand from the physical world. I think fantasy worlds like WoW are on the more disconnected end of the spectrum, and I'm not sure that there's any inherent unfairness in making it entirely meritocratic and letting people decide how much of their real-life time they're going to invest in advancement. On the other end, or more towards the other end anyway, you have Second Life type places, which have currency that's exchangable to real-life currencies on the open market. If you're rich in real life, you can be rich in Second Life, too -- from a certain point of view, you already are, in the same way that you'd be rich in any other country, subject to cost-of-living and exchange rates. There's no inherent unfairness in this, either, because it allows people to "play" SL more casually than WoW: if you have a successful RL occupation, you can spend your time doing that, and use the money you make there to buy nice stuff in SL, you don't have to spend 20-hour days questing to get mods.
Neither of these approaches is objectively better than either, at least in any way that I can really see or argue. (I suppose you could argue, depending on your feelings of the inherent fairness of our capitalist real-life economy and labor market, that the WoW one is a purer meritocracy, though.) They each have their strengths and weaknesses, and if you don't like the design of one, rather than trying to subvert the rules and "break the fourth wall" that's so carefully constructed (and desired, desperately, by many people who play them) in some online worlds, it's probably best to find an online world that's designed to be less disconnected from that giant MMORPG called Real Life.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
if you are middle class in a rich western nation, you are rich by world standards
if you can afford to have the leisure time to play a MMORPG, you are a rich person
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Lets take World of Warcraft as an example.
the have created 3 items that all players want, they don't necessarily need them, but they want them. they are epic land mounts, flying mounts, and epic flying mounts. All are obtainable through gold purchases. Now normally this would not be a problem except that they are not low gold amounts. Whereas the current expansion did make gold much more available to the average player the cost of an epic flying mount is very high. It would require a load of farming just for gold to obtain. Yes there are other epic flying mounts you can gain from reputation, a grind of its own, but you still must buy the epic riding skill which is where the boatload of money comes in.
This money issue compounds itself when players have multiple characters all at the level required to obtain an epic flying mount. Simply put, if the cost was not so extreme there would be less need of an outside collector. Blizzard could do away with the bulk of the gold farming revenue by either replacing the costs with quests to get the skill or reducing the cost to something someone can obtain fairly quickly.
I know, I know, some will chime in, "There needs to be reward for work". ITS A GAME. There are many other ways to represent accomplishment in this game, either through battlegrounds or raids of very high content. I have more respect for someone's game skill who can successfully work with others to conquer 10,20, and 40-character instances than who has epic flying mounts.
It was this way in other games I played before. There were suppliers who augmented the average players ability to obtain what was all so desirable without wasting their life farming.
Look, these are games meant to be played for enjoyment. Me, I don't considering farming gold for something that is practically expected of me to have just to group with others. Its a game, I want to play it, not make a job of it. Yeah I spend too much time in it but please make it so I don't have go even beyond that. Its a lot cheaper for me and others to buy our gold if you look on it as a job. the hourly rate to what a 100 gold cost is substaintially lower than what I make, hell its probably close to minimum wage at that.
So, if the game companies have a problem with farmers instead of going after the farmers directly they need to correct the game mechanisms that spawn them.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
If you're so concerned with poverty, why are you wasting your time on Slashdot. You could be selling that computer or using your spare time to take a second job and send your wages to China. If you don't believe in charity then just use the money to pay someone in China to do a job for you.
Like you said it's a fucking GAME. It's not a place for people to make a living any more than it would be acceptable for you to stroll on to a football pitch during a game so you could set-up a fair-trade stall. Most people try to do their bit to help-out their fellow man but ultimately, we care about what is closest to us.
Regarding WoW, my colourful distraction is more important than a 'poor guy' feeding himself. That poor guy is disrupting a game I pay money to play.
-- Using the preview button since 2005
if a rich guy buys a +5 sword of icefarting in WoW, or whatever, who fucking cares
meanwhile, if a rich guy buys himself out of a murder conviction in the real world, we should fucking care
big fuckign difference
aristocratic activity on an MMORPG is inconsequential, while aristocratic activity in the real world amounts to corruption and social evil
people can tell the difference between the real world and a game, really
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
Bring on the heartless, self-absorbed, unfeeling they-still-make-more-money-than-some-other-parts-o f-the-world-and-they-choose-to-do-this-so-why-shou ld-we-feel-sorry-for-them posts.
Yeah, and sell them at Whole Foods with a big poster showing one of the gold farmers and the story behind his life and his gold farming. It shows him staring passionately at a computer screen in some smoky room with a bunch of post-it notes on the monitor.
"This is Chang Lee. He helped bring this WoW gold to your local store. He works over 12 hours a day, part of which pays back the microloan he used to purchase the lvl 20 paladin he uses to harvest gold..."
Apology to Ubuntu forum.
Except that bots are A) about 20 times more obvious and B) about 20 times less efficient.
Because everyone is, to an extent, doing the grind it can be potentially hard to tell a regular player from chinese gold farmer. Barring a strange name (not always a guarantee), a "ni hao", or a 24/7 presence in a particular spot for weeks on end a farmer is indistinguishable from someone else who just needs to grind.
They can also, as much as it can be applied to WoW, be highly skilled. Unlike a bot, they can easily figure out the most efficient methods of play given shifting circumstances. A bot is not going to be able to stand up against a real player ganking them barring a huge discrepancy in gear (and perhaps a complete moron of a player). A bot is not able to adapt to other players fighting in the same territory. A bot is also unable to respond well to a GM.
To reiterate: Bots produce less gold per hour, are highly susceptible to reduced production in changing circumstances, and are much more likely to get your accounts banned. The only benefit gained is not paying the pitiable wages of your workers, which are tied to how much gold they produce anyway. Bots simply aren't a good option.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Gamingmuseum.com: Give your 3D accelerator a rest.
You can farm with your lvl 70 character and hand off dealing and trading to lower level chars on a possibly separate account. Little to no likelihood of being reported.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
$0.30:h is $4.20 a 14h day, which is a meal. There are lots of Americans without any other income.
Including people who spend at least 14h a day picking up $0.05 cans in the streets to recycle. The rate I see many of them making that living even here in expensive, dangerous NYC could be something like 5-10 cans an hour, which is something like $0.25-0.50:h, probably a worse job than gold farming, with no guarantees of revenue.
Besides, the article says the farmer makes $1.25 an hour on $20 worth of gold, with a middleman. Since Americans can speak English, they should be able to better cut out the middleman, and compete for the $3. Maybe if Americans get $2 for each $20 hour, they can beat the Chinese, and the can recycling bottom of the ladder here.
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are you really comparing gold farming and its effect on gameplay in a stupid distraction, a GAME, with robbing someone only a little richer than you?
wtf?!
SLIGHTLY (as in a FUCKING LOT) different maybe?
(smacks forehead)
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
At the bottom of the
I haven't found any really concrete numbers or sites, but it sounds like a living wage in china is $3/day.
... hardly any chubby dark-skinned people to be found at Trader Joe's. Lots of skinny light-skinned folks, though ... in their pretty, hippie dresses and John Kerry bumper stickers on their SUVs. I like Trader Joe's. Ramble ramble ramble ...
The notion of a "living wage" is completely bogus and here is way.
Living according to what kind of lifestyle?
That question is left out. Instead, it is merely assumed that a certain "comfortable" lifestyle will be attained. But what, exactly is "comfortable"?
There is an interesting series in the travel section of my local newspaper about an American female expat living in Buenos Aires, Argentina. She makes a "living wage" working there. This week, she detailed the things that she dislikes about the city (next week she will list the things that she likes about living there). One of the things that she dislikes is that ATM machines don't always have money, don't always give you all the money you asked for (even if there is money in your account), and Buenos Aires is still almost a completely cash-based city. What this meant for her is that she had to visit a series of ATM machines at odd hours every single day, gathering up only small amounts of money at a time, in order to gether up enough money to pay her rent. The task of "gathering up rent money" from scattered ATMs all across town became part of her daily routine. Do you think this would hamper your lifestyle if you're used to living the the USA or in Europe where cash-on-demand is a no-brainer?
That is but one example among countless other ways to measure the value of one's own lifestyle. The fact that Americans are so fat is merely evidence that they have buttloads of free time (due to not having to spend their time on frustrating, mundane tasks) combined with an abundance of food (not to mention little knowledge of good eating). Keep in mind that the majority of overweight and obese persons in the United States are described as "living in poverty". The more wealthy you get in the USA, the thinner you get, statistically speaking. Is that weird? Not at all. It's just that our notions of "poverty" and "abundance" need to be reexamined, particularly in light of the notion of wealth envy. I.e., "I'm poor because I don't have as much stuff as my next-door neighbor!"
An interesting exit question: what are the demographics of the anarchist movement in the USA?
Demographics fascinate me
I don't make the rules. I just make fun of them.
I think "maids" and "gas station attendants" are on a different skill level than "accountants" and "lawyers." By your definition they're all a service class with the same degree of difficulty as any other class.
This is simply not the case.
A good lawyer, accountant, IT or cook have spent years training and honing their skills to be a master at what they do. Each has their own literature, discipline and technique that few or no other field possesses. This is not the case with maids and gas station attendants. That's why they are by all definitions "low-end jobs."
Do not confuse specialists with servants. Your doctor or mechanic might get pissed.
This person enjoys video games but like many finds the grind annoying. Now his time is worth a lot to society and he has money so he pays someone else to do the grind for him.
I wouldn't say there's anything wrong with it necessarily, but if that's the case he should probably find a game that's better suited to his interests. Paying someone else to perform what is supposed to be a leisure activity, because one finds a large portion of the game to be tedious seems like the height of stupidity.
Find something to play that's actually fun, instead.
The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
The proper analogy is your friend spending $50 on a really nice bowling ball while you use the one from the bowling alley.
Nah.
A better analogy would be for your friend to hire a pro bowler to bowl a bunch of frames for him, and then throw the last couple himself once his score is sufficiently high to win. Then telling everyone about how much he loves bowling, and how good he is at it.
This being slashdot, can anyone come up with a car-related analogy?
The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
Regarding WoW, my colourful distraction is more important than a 'poor guy' feeding himself. That poor guy is disrupting a game I pay money to play.
Holy shit, did you actually just say this?
Regarding WoW, my colourful distraction is more important than a 'poor guy' feeding himself
Seriously?
Your right to play WoW trumps the right of some guy to eat?
Your game is marginally less fun now. Boo-fucking-hoo.
Please re-read what you typed a few times until you realize what a colossal fucking asshole you are.
The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
...that I'm getting ripped off in my purchases, mostly by the various middle-men. Even accounting for the cost of a computer, the WOW account, the electricity to power the computer, and the space in which the computer and the farmer sit... it seems like a lot of people are making money for just connecting two people.
This article makes me want to, more than any other solution, reach an open-ended agreement with a single farmer to provide me with full-time farming services in exchange for a much-closer-to-retail rate. Figure a target of eight-hour workdays, flextime (since I don't care when they farm up cloth, leather, ores, gold, signets, etc. for me), for 2-3 times what they're making. I'll even pay for the account. Just a steady stream of all the treadmill shit that is in the way of the actual fun part of the game. They get a closer-to-living-wage, IGE goes out of business, I get pretty purples. Everyone wins.
So... anyone speak cantonese or mandarin? Or failing that, any off-duty farmers (of any nationality) speak english and read slashdot comments?
I have. It ain't hard.
A Few Facts:
1.GM's don't bother me.
2.I do error checking, if one fails I start another not necessarily the someone.
3.I use bots in botz teams (if you writes botz - you know what I mean)
4.They are not obvious to the casual observer.
5.Anyone who does this manually is ignorant and can't compete I don't care if they have 9 man teams or not.
6. WoW, EQ, or which ever software don't even know what going on cuz I compile my own names. Let them scan all they want.
7. Microsoft Windows use to install a program call "Recorder" in Win 3.2 that made botz but decide not to include it in there later OS's. So Microsoft must approve as some level.
8. Someone who writes a script to automate a task (there by eliminating Carpaltunnel Syndrome) is a hero in my book.
Don't worry, the parent poster you replied to seems to be rather light upstairs. He preaches the word of god in one place... then justifies stealing in another. He's as fucking hypocritical as they come.
http://omgrawr.net/quote/4387
Ummm... how exactly is that different from real life in the physical world, where we constantly have to worry about money buying elections much less pretty much anything and everything else?
I'd argue that is exactly what money is intended to do and represent, whether real or virtual. The real problem in both paradigms, and I suspect your real complaint, is that such games are all about capitalism and concentration of wealth and resources and the inescapable undercurrent toward monopolies. If you don't like that sort of game, you might just have to create a socialist one that encourages social ethics and the greater/common good, because THAT is not what any of the existing games are about.
it allows some rich asshole
Why do you assume he's a rich asshole? Maybe he's just a nice, average, guy with a JOB.
buy his way into a game he should have worked hard at
Why should he have 'worked hard at it'?
This whole thing seems to assume that somehow grinding out levels is more 'impressive' than working in the real world.
it destroys the concept of a meritocracy, and replaces it with aristocracy.
And what is 'meritorious' about playing a computer game 20 hours a day? I'd say having a real job and then playing a computer game a couple hours a day tops is more meritorious. Just because the most productive thing YOU can do with your life might be working at McDonalds doesn't mean someone who has a job that lets them buy some gold pieces is an aristocrat.
Or maybe that's the real problem here - if you can't win at something by virtue of being the only person willing to play on your computer 20 hours a day, you've lost the only thing you can be good at!
hwever, there is no financial replacement for real skill.
Real skill? Are you kidding me? In an MMORPG? Name me ONE MMORPG where the top players are determined by 'skill' in anywhere close to where they are determined by amount of time the play a day.
paintball
Sony did a white paper on the Station Exchange economy which noted that the largest sellers were 22-year-olds (who have plenty of time but not a lot of money) and the largest buyers were age 34. These older players have more money than time, and that fact drives the demand side of the virtual economy, creating a sustainable market for both power-leveling and game accounts.
RichM
Data Center Knowledge
Blah blah Anonymous content-free Coward blah blah blah.
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The point is that the services of a maid or cook (or restaurant) is essentially the purchase of time (that would have been spent cleaning/cooking). Sure, there will be specialization that allows the maid to clean faster than I (because they invests in tools that I don't and knows how to clean that stain off the wall the first time rather than try three different things (two that don't work too well). But mostly maids and gas station attendents save time of the people willing to pay for their services. Cooks are sort of different, I can make a sandwich pretty much as well as the one I had for lunch (so I was paying for time) but I can't cook as well as Wolfgang Puck.
Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
Some drink at the fountain of knowledge. Others just gargle.
If an individual in China posted his "isellgold.ch" web site and asked for your credit card number, would you give it to him? If he doesn't farm your server, would you do a google search through hundreds of hack, warez, and cheats sites until you find one with a link to someone who farms your server and accepts credit cards?
The middlemen act as a "legitimate" front to a distributed back-end operation. I don't think there's any doubt that they are necessary for this operation.
Now, regarding the price, other posts have established that the farmers are paid a little better than the going rate for unskilled labor in China. US customers pay the going rate for gold, based on years of market experience on the part of the middlemen. The middlemen pocket the difference because neither end complains.
The free market doesn't work to minimize prices. It works to find a balance between bid and ask price in a transaction. In this case, ask prices on the farmer end are low, and bid prices on the consumer end are high, so the market acted to create middlemen to absorb the difference.
It doesn't hurt to be nice.
why don't they play online poker?
.50/1 limit or 1 table .25NL, and there's lots of room for advancement.
getting a winrate better than 1.25/hour is trivial. you could do it playing 2 tables of
Oh come one! Put aside the knee-jerk tabloid reaction and think about your daily life. if you sold your computer or took an evening job, you could afford to send money to countries where people are starving and dying of curable diseases. According to sight-savers, it costs £17 to save the eyesight of someone in the developing world. Have you ever spent that much on a luxury item?
I believe everyone has the right to survival, that includes food. What on earth does that have to do with earning a living by playing WoW which is most definitely not a right. WoW is not some kind of business enterprise for the poor, it's a game.
I'll be honest and say that my personal well-being and that of people I know is more important than a stranger. Did you know that £17 would save the sight of someone in the world? Every time you spend that much money on luxury items, you're denying someone the right to sight, and therefore the right to feed themselves.
I just re-read what I wrote may seem harsh but it's honest. What you wrote is a simplistic and angry response in which the most compelling argument is an ad hominem - not very convincing.
-- Using the preview button since 2005
I thought it was worth noting. Julian Dibbell wrote "A Rape in Cyberspace" which brought a crushing amount of attention to Lambda Moo and some say effectively destroyed it leaving many old time Lambda users very bitter. The best way to stir up convo on Lambda to this day is to simply mention his name. Lambda still exists. I've been using it off and on for many years now. It's funny to see Julian pop up again after all this time.
Yeah. I wonder how charitable he would be if a group of gold farmers decided to make money by singing outside his house every night. I think his wanting peace and quiet would eventually trump their right to eat.
-- Using the preview button since 2005
Whether your giving someone $$$ or farming yourself you're "paying" for the gold.
I'm curious though, do you wonder why the guy who takes his Ferrari to someone else to get it detailed bought it in the first place?
What about the person who has someone else do all of their pool maintenance?
For many gold farming is one aspect of a game they don't consider "fun" but other aspects are enjoyable enough that they are willing to part with $$$ so that when they log in they can focus on the things they like to do.
Inflation. Deflation. Banks. Interest rates.
Wait... most people play a game to escape from that crap.
Sorry, bad idea.
I am very small, utmostly microscopic.
I'm fascinated by how racist right-wingers denigrate the very word "folks" by using it to describe peoples they don't like (ie not their own). And how it's "leftists" who make the welfare state, not rightwingers who keep people down by offering them addictive welfare instead of funding education, healthcare, childcare, proper credit, crime prevention... Do you have as much to say about rightwingers pumping $billions into corporate welfare (greater than individual welfare) and other wealth redistribution primarily to Republican states and their crony corporations?
And how they know welfare recipients won't work for extra money if they can get away with it, like by recycling cans, hauling trash, babysitting, and maybe gold farming.
Do you actually know the finances of these "cat people" you claim you know?
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A good/high-end maid (or butler) could earn more than a bad doctor for example. Of course such a maid requires more training, experience and does more complex tasks. Likewise not everyone can be such a maid either as some inherent talent/personality/some such is required that can't be trained.
Such a good point. I rebuild cars in my spare time for fun, but If I have to do it out of need it isn't cost effective for me to do the work myself.
Steroids aren't illegal, they are controlled. Under the care of a doctor with regular blood-tests, they are quite safe and quite legal.
The game is about 'juicing up'? Steroids give you more muscle mass, and thereby make you stronger. You're saying that stronger players negate the skill factor? Maybe baseball should stop their players from lifting weights, eh? Maybe they should just run laps arround the bases, practice drills and that's it? Do you even read what you type?
If it were legal to take steroids for performance enhancement, the players would be able to have proper doctor supervision, and would not compromise their health. As it is, they must sneak arround to get that edge, and they are compromising their health. The government made it illegal to use steroids for performance enhancement, but people want that enhancement. People don't want to go to jail tho...so they compromise and don't use steroids with the proper blood-tests and doctor check-ups.
I hope I've opened your eyes...the lines you spout sound straight out of a D.A.R.E. presentation!
Blar.
In the US there is a federally-mandated minimum wage. There are probably people that would be willing to get even the tiny wage you are talking about, but that would be illegal.
And that's before you figure in income taxes, worker's compensation insurance, etc.
(I am assuming there is an employer in the picture, because how else is someone willing to work for such a pittance going to afford the computer, game and subscription fee?)
The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
I find it utterly bizarre that you'd pay to play a game and then you'd pay someone else to play it for you. As long as that goes on the games won't improve. If people were leaving in droves because grinding the same crap all day long is boring as hell and they'd rather be doing more interesting stuff then perhaps there'd be some motivation for the game publisher to improve the situation. As it stands now a lot of people (including the game publisher) make a lot of money because the game is boring. If I was looking at a single player game and everyone said it was boring I wouldn't buy it. So why are the multiplayer ones any different?
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
How are contrasts between the rich and the poor "repugnant" ? I understand that poverty, famine, diseases and everything that creates human suffering is repugnant, but how is the contrast itself repugnant ? The only "suffering" contrasts creates by itself is envy.
\u262D = \u5350
But it is fair. Nobody is stopping these guys from setting up their own business.
A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
The fact that your level 47 avatar can slaughter an entire plain of level 30's with the same single-finger-salute that had no effect on that level 3 landstrider a month ago has nothing to do with skill and everything to do with simple time-served. Frankly, after wasting countless hours slashing through endless droves of completely uninspired beasties on WoW just to endlessly level up an erg at a time through weeks of tediously dull quests and insipid wandering, I don't blame people for buying their way in, though I question the worth of it...I mean, just how much better does it get after you've dedicated 2700 hours to the !@%^ing thing?
Many people, despite "complaining", don't mind the "grind" just look at all the Final Fantasy games (or RPGs period) that do so well.
It's also not that the game is boring but that say the first x hours (or some activity) is boring to that person so they pay to essentially skip those x hours. It may be that for example all his friends are at a higher level and he wishes to play with them. It may be that he enjoys playing in the manner that one does at a higher level but not in the manner one does at a lower level. Maybe he needs to do some specific activity to get some item which he doesn't like (say fishing). In single player games you'd simply use a cheap code although as I hear it some companies are trying to charge for that sort of thing as well.
It's only different from people who pay for expensive golf clubs, bikes, cars (that they actually race) and so on because those items can't be truly gotten by simply spending time. However in case of say a pre-made computer, racing bike or car the person is trading off spending time on an activity they do not like (buying parts, tuning, assembling) so that they can do one they do like (video games, racing, etc.).
The only reason that's a problem is because the pro bowler is playing at the same time as the your friend's friends. How about if your friend hires a pro bowler to teach him how to bowl better the week before you all play. That's not bad is it? (Although you'd probably get annoyed if he really did get a lot better and beat you all...)
100gc/10cy = 12.5 cents, US.
30 Cents/hour = 4 hours/100gc
9 farmers @25gc/hour * 12 hours = 2700gc (270cy, incidentally)
2700gc @ $3/100 exchange to online retailer = $810 per day
$810 * 300days = $243,000 US; NOT 80,000.
2700gc @ ($3 - 1.25 labor) =$475 * 300days = 142,000 NOT 80,000
Unless the overhead costs for internet and space rental cost 60,000+, this is way more than an 80,000/year operation. PLease verify ALL other facts before disseminating this potentail FUD further.
Sometimes, life itself is sarcasm...
The problem is that these games have taken a leisure activity and then stretched out the time to play them artificially to where there is not much fun for some activities.
The 22 hours I put into getting my "jboots" was just a pointless and artificial limit to slow the rate jboots entered the game. People who could play 12 hours at a stretch got jboots in about 11 hours-- those of us who played shorter periods often took longer to get the same rewards.
She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
Let's put that in cold perspective.$20 for 100 gold? Which planet are you living on? IGE is the biggest and arguably the most expensive, because they tend to shy away from affiliates which use excessive numbers of bots and account hacking. Even there, however, $20 would get you about 200 gold. Go to the shadier sites, however, and you'll find $20 would get you almost 400 gold; in one case, nearly 1000 gold.
Odd, that, isn't it? You couldn't possibly hire even a Chinese gold farmer for that kind of wage. So what's going on?
Simple. Someone used a handier and much cheaper way of obtaining gold than by hiring Chinese people; steal it from another player.
All those keyloggers on the WoW forums and buried in advertisements to some sites, with web browser exploits attached? Yup, that's right.
To a black-hat, right now, a stolen login and password to a World of Warcraft account is worth more than a stolen credit card number, and it's a lot easier to sell on to an affiliate.
That's where we're at now - people buying gold are directly funding the creation of malware... Still feeling good about it? Thought not.
They get paid to play games all day. In the article, it said one guy plays for 12 hours a day 7 days a week. I am lucky if I get 2 or 3 hours a day 5 days a week - and I don't get paid for it.
I believe the virtual world's population, game mechanics, economic framework and a number of other significant components in an MMORPG all play an important role in determining the extent to which gold farmers affect the game. It's unfair IMHO to make generalizations about their affect on all MMORPGs as I liken it to speaking on the affects of money supply changes regardless of the country, its regulations and current economic state. Also, I think it's only fair to separate the process of farming and selling virtual GOLD versus ITEMS or POWER LEVELING as the three inherantly affect all MMORPGs differently regardless. I'm going to limit this post to World of Warcraft GOLD farming since we have to start somewhere. Yes, I've been playing since it came out... play often... have several 70s... play on several servers (except the weirdos on RP ones) and am not talking out of my anus. In short, I don't believe this virtual world's stability is affected by gold farmers except for pissing off bratty kids that like to stomp their feat when life isn't fair. Sure you can use gold to buy reputation to a certain extent but not with the important ones (ex. Violet Eye.) Who cares if you're Exaulted with Aldor and get some slightly better gear. If you buy your way into that rep you've bypassed no skill test as it only takes an unearthly amount of time to farm the rep from easy kills. Granted one can argue that the time it takes to do so is a writes of passage that ensures only those with X skill gained through Y farming time are worthy of Z item. Hence you can only complain about it not being fair as that does not significantly affect the stability of the playing field. If you take it a step up in quality and consider epics, each faction only offers a few and they may not even match your class or build. Also, how many epics are actually Bind on Equip and can be purchased? The few that are go for $200-$800US a pop, have insanely limited drop rates (ex. .001%) and find it hard to believe they're being bought up all over the place. There just doesn't seem to be enough there to tilt the scales. Think about how the tremendous amount of counterfeit money in the US does not significantly impact the economy. Sure it does to a certain extent but the theoretical money supply is so vast it's a drop in the bucket and other measures are in place (ex. interest rate changes) to keep it in check. The same applies here but I'll spare you the details.
At the end of the day if you get pwned by some rich kid who bought his way into his gear then you deserve to die! Really, give me any build in decently clad blues and I'll pwn any purpled out gold buyer (except locks of course.) Besides the Hunter epic bow, Priest staff and a few other quests I've not seen a single task a player is charged with that truly takes any skill whatsoever. Everything in WoW takes one or both of these things: TIME, PEOPLE. You either spend a bunch of time doing something simple or you need to get people to join your party and help with a challenge that tests your collective coordination.
I do not buy WoW gold as I make plenty with having one of each class AND profession at my disposal. I do, however, pay people to do my laundry, clean my house and perform other duties not worth my time. That is perfectly ok. Paying someone to write term papers, do my job, etc. is NOT ok and thus made the distinction between GOLD farming and ITEM FARMING, etc.
That's just my POV... no more, no less.
There are many MMOs that agree wholeheartedly with you -- games where you can purchase power-ups and equipment from the official store, using real money. With those I don't see a problem -- everyone's entitled to go and spend a few hundred bucks for a nice set of armor, double-speed potions, etc etc etc. Those that do not have the money can spend the extra time w/o experience bonuses or insane stat boosts and pay extra game money for the same armor. So why do it on a game where the rule tells you it's not OK to purchase game items w/ real world currency? It's like playing a game of pickup Ultimate (or soccer or whathaveyou) with a pair of cleats, when the rules are calling for a barefoot game. Sure, you might be able to burn everyone (or play evenly w/ someone else that you'd be no match to otherwise) since you're the only one on the field with any sort of traction, but is that really fun? Having said that though, I guess this is the internet, and any rules that can be broken, will be.
I'm going to come down on the side of allowing gold farming. For the longest time I looked to see what I wanted, then looked to see what the materials were, then went and farmed for the materials. The problem became apparent to me when I decided I wanted to buy some fire resistance gear. To make it I need to farm motes of fire. The problem is that I'm not well equipped to farm motes of fire. I'm equipped to farm herbs--mana thistle, netherbloom, nightmare vine, etc. That means that it takes me a lot less time to farm the herbs, sell them on the auction house, and then buy the materials, than it would take me to farm the materials directly. Now I go buy the materials, and only go farm them when I get tired picking the thousandth felweed. Buying gold seems to me to be the same thing, but with a real-world component. If I'm going to do what I'm good at and buy stuff from people who are doing what they are good at, then why shouldn't I let others--even when what they are good at is making money in the real world and using that to buy from someone who is good at farming gold.
-Loyal
I aim to misbehave.
okay try this for an ingame thing
1 in in game world is divided into timezones (maps to actual time zones) and the world is always running (so even if you log off the in game clock still runs)
2 each Character Player or Bot is given a set of auto commands (this can be search for and harvest X in an area or craft item)
3 certain actions require certain guestures with a mouse (so if you buy an Epic Sword of Icestorm you would need to be able to draw the correct glyph to use it)
4 miscasting a spell causes a nontrival to massive drain on "mana"
5 rebuilding "mana" requires "scryion" that may also require you to have a party (so if you are a level 75 FireMage you would need to have a few dozen servants/thralls/serfs
just to maintain your mana supply) [this would also prevent folks from nuking newbies for jollies]
6 some folks have a hard limit as to how high they can push magic but those folks would also have a very high "scryion" tolerence (so that level 25 wood elf that hit limit could provide a 4X share of "scryion"
7 a set of "sleepers" that would appear to very high level players (you buy a level 95 mage hope you like battling Achient Wryms every half hour)
Any person using FTFY or editing my postings agrees to a US$50.00 charge
Yes, of course, buying gold supports terrorism and makes baby jesus cry. The fact that that even comes out of someone's mouth just galls me.
There's also a lot of room to drive your little company under with a short losing streak. There's always a risk/reward trade off, and I doubt that many people who live on $0.30 an hour feel comfortable going the high risk route. You need a certain amount of capital to take on a high-risk investment, even if you know that you'll come out slightly ahead in the long run.
An interesting anagram of "BANACH TARSKI" is "BANACH TARSKI BANACH TARSKI"
I support any consensual transaction between two people, as long as it doesn't hurt any third party. Some dude in China is making a living and allowing some lazy rich dude in the USA save himself some boring grinding. I don't see anything wrong with that. If anything, it only means that the game is so poorly made that in order to succeed you need to waste your time doing mindnumbing, soulcrushing repetitive tasks that people are willing to pay not to do. And if you are a MMO player and you think that your enjoyment of a broken, poorly designed game is so important that you want to deny someone the chance to earn a living, then you need to blame the designers for making such a system possible, and yourself for totally buying into it. Myself, I made the choice to not play anymore.
The perfect sig is a lot like silence, only louder
This is an old story -- hunter/gatherers displaced by farmers and traders. The hunters always complain, until the farmers introduce them to beer.
---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger
Fair enough - but make it clear that such a game does have paid advancement so that people like me can avoid it.
Or maybe the parents have accumulated XP for their whole lifetime, so they just push their "I win" buttons.
Sorry kids, but you'll probably need to powerlevel for another three months.
You can't compare a 1-evening board game with a subscription game designed to encourage months and months of leveling. Analogies just fall apart.
I lost my sig.
No matter how you look at this, subscribers are paying money to avoid playing parts of the game. How much sense does that make?!?
I lost my sig.
Who gets hurt? If it becomes commonly accepted that WoW gold has a certain value in the real world as a tradeable currency then the tax man in dozens of countries will start coming after Blizzard in addition to the possibility of money laundering schemes. That would probably kill off the game and IMHO is the entire reason why these things get clamped down on and Blizzard emphasises that they own all the virtual property.
It's much more interesting to focus on the game design instead of only discussing the act of buying versus grinding.
IMO, MMOs are still in their toddler stage. Single-player games also had lots of grind 10 years ago. As the genre matured, repetetive and boring gameplay has largely been removed.
Though there is some deeply rooted satisfaction in repeating activities to gain power in a virtual world. So it may take awhile before someone tried to make a non-repetitive MMO. Not to mention it would be insanely expensive. Repetetive content is obviously much, much cheaper.
I lost my sig.
No problem is insoluble in all conceivable circumstances.
What is exactly wrong with him paying someone else to do this for him? To gain gold for him? To level a character for him?
One problem with this - and you run into this all the time in WoW is that people who pay for their accounts often don't have the experience to actually play the game in any meaningful way. You know the type - we invited you to do x in our instance run, but they didn't know they could do x - or they do it so poorly that you might have been better off without em.
Or lvl 70's that don't know how to get to places...
I mean are maids immoral to have now as well? House cleaners that come in once a weak? Gas station attendants? Car mechanics? Computer repairman? Lawyers? Accountans? Cooks? All of them are paid to do a task which someone else could do but for various reasons chooses to "outsource".
Bad comparison really - if I buy a lvl 70 character in WoW I'm making a false statement that "I did this", I know this character better than anyone and I can use this character to the best of my abilities - when its not true.
You don't hire a maid to clean your house, and then claim you know everything about cleaning your house? Or do you have a mechanic fix your car and claim to your friends that your an expert in cars?
If you hire a lawyer and he/she wins your case you're not going to claim your a legal expert are you?
Because you are doing all those things when you buy a character.
I know the grind sucks, and the game companies could obviously do stuff to make this better - but its there for a reason. To help teach you the mechanics of the game, and to help teach you how your character works. People who buy their accounts - unless they've been through the ranks several times usually really suck at the game itself.
If those farmers know what keyboards are for and mouses can mean something other the rats they are trying to kill with dangerous baits, they likely need not to work in that trashy environment... Even in China, there are more comfortable jobs.
I guess you haven't met real poor and illiterate people before... and just speaking out from your own little virtual world.
There are ordinary players from China as well that may have odd "engrish" names that sort of resemble names out of fantasy fiction. I'm on an Australian server and have played with a few of them even though we didn't have a language in common - emotes can work reasonably well.
why don't they play online poker?
getting a winrate better than 1.25/hour is trivial.
Rubbish. True numbers are hard to come by but informal reports place it at about 90-95% of online players being money-losers.
Did you start this post just to brag that you're ahead for the month?
Gold Farmer whispers to you, "water now" You notice there is no gold in the trade window... they want it for free. That is why gold farmers are despised...
Orignator of the Miserable Failure Googlebomb
If you hire a lawyer and he/she wins your case you're not going to claim your a legal expert are you?
Because you are doing all those things when you buy a character. Not anymore than with a maid, all they have is a character. Also the buying of characters, gold and so on is a well known practice. As a result there is no reason that one should assume that just because someone has a lvl 70 character they gotten it themselves.
I'm bored of Oblivion, Halo 3 beta is over, and $15/month is a hell of alot cheaper than a PS3.
Oh wait you were asking why people pay for gold...
Gold farming sucks. The game can be genuinely fun, but no one wants to go around collecting resources or "massacring monks."
Hey buddy, look at your keyboard, look at your LCD, look down at your Nike shoes, you know how you paid a lot for them, I'll tell you a secret.... the poor guy who made them made only $2 a day!!! Shhshh... don't tell anyone, exploitation of workers in poor developing countries will just be our little secret... ; P
The only reason that's a problem is because the pro bowler is playing at the same time as the your friend's friends. How about if your friend hires a pro bowler to teach him how to bowl better the week before you all play. That's not bad is it? (Although you'd probably get annoyed if he really did get a lot better and beat you all...)
Well no, that's not a bad thing, but we're getting away from the original problem here.
If you took lessons on how to be a better game player, that's something different from paying someone else to actually play the game for you.
The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
If the guy is playing solitaire and he wants to pay someone else to play it for him until it's clear that it's a win, and then he comes in and lays down the last few cards, well, that's his business. However, in MMOs gold farmers have a direct (and negative) impact on the other players. In particular, gold farmers who are running bots can monopolize resources by continually pounding on spawn points, making it impossible for other players to get those resources in game.
That's the direct impact. The indirect impact is that you end up with "ebay'ed" players who are high level but incompetent to play their class. They may know how to push the attack button, but they don't have 60 or 70 levels of experience in what to do when an odd situation pops up. Such people are a pain to play with.
What it comes down to is that if you really don't enjoy playing a game (or part of a game) don't play it. If you don't like grinding, don't grind. I've got a 70 priest and a 63 hunter in WoW and I have *never* sat in area grinding. And believe me, as an ex-Everquest player, I know grinding.
I've been a gamer for a long time. Started with the original Atari, and bought every console available up until the N64 (I now have a Wii!). I think video games are an enjoyable way to spend a couple of hours blowing off steam and having fun.
However, I have a serious problem with the MMORPGs.
When I was in high school, I was very involved with AOL's Rhydin in the FFGF. This wasn't anything like a BBS or modern MMORPG (though it was one in the strictest sense of the word); it was a game played out in chat rooms with an integrate series of conventions and understandings between the players that governed the game. There were no stats, no way to decide who was a higher level that another. The determining factor, ultimately, was the amount of time and energy one invested in the game. If you played a lot--and I did--you became well known. By becoming well known, you gained influence and were invited in to more and more exclusive guilds, and gained higher standing in those guilds. I spent hundreds of hours and thousands of dollars in that game, increasing my standing in the community and ultimately becoming a key member of that community. These few sentences simply do not do justice to the amount of time I spent in that game.
These few sentences also don't do justice to the amount of time and money I wasted in that game. I basically missed my entire high school experience playing. I would come home from school, log on, and not leave the computer until it was time for bed, often staying up well past when I should have just to continue playing. I was part of few clubs, and had few friends. I would do my homework while playing, eat dinner while playing, watch TV while playing. I skipped get-togethers with friends and families, and left early from things I did go to if something was happening online.
I did this for three straight years.
When I went to college, I realized something: all the hard work and energy I put in to that game was for nothing. While it did teach me a little about leadership and responsibility (as I said, I had some significant positions of power in the community), I gained nothing more than that. I missed real experiences, lost friends, and squandered chances to learn and better myself...for what? For some text on a screen; for some logs I had saved of interesting gaming sessions. But all of this was at the expense of my real life. In a sense, my character had consumed me, and I was living more for him than I was for myself.
It was not easy for me to leave the game. As I said, I had serious responsibilities in game. When I decided to leave I tried to make the transition smooth, but there were a number of people very angry at me. But I knew that if I did not leave the game my college experience would have been much like my high school one: real experiences squandered and put off to sit in front of a computer screen and type, type, type.
I realize now that what I had was a serious addiction, and I didn't totally stop playing for years afterward. And that's my problem with these MMORPGs--they hook you, like a drug, and they don't let you go. They set it up so if you want to enjoy yourself at all you need to grind, and when you do grind, you get some sort of reward for it, thus hooking you in to further grinding. It feels wonderful when your character becomes a real contender in the world, but the flip side of that is in order to remain in that position, you need to devote more and more time to it--and less and less time to those things that really matter, like friends, family, and learning. You can be a casual player, but at lower levels the game is repetitive and alienating; it's the higher level characters that have all the fun, and you're reminded of that every time you see a cool new spell or item that you can't use.
Some may disagree with me, and that's cool. I believe in free will and all that jazz. But I know exactly what people who play these games are feeling, and I wish they would realize that there is a real life going on out there that can be infinitely more rewarding than the one on the computer screen in front of them. Because, in the end, by playing MMORPGs you gain nothing; by spending that time in your real life, you can gain a hell of a lot more.
That's just ONE shop. There are probably a hundred of them that all sell to the retailer. 80k for one shop might not be that far from the truth.
Sadly, there's a large group of people who would love to do exactly that. They'll bring a knife to a fist fight or a gun to a knife fight if they can get away with it. These are the type of people that twink characters for lowbie battlegrounds in WoW, for instance. They can't compete gear- or skill-wise with people at the level cap, so they sink hundreds of gold into setting up a low level character with the absolute best gear and enchants, and basically buy their way into having three times the health and damage of a normally equipped player of that level - and then deliberately avoid leveling up so that they can guarantee they'll have the strongest character on the playing field.
Some people just like to feel big, and if they can't do it by making themselves bigger they'll do it by surrounding themselves with smaller people.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
If you do that, what's the point? You're replacing value=effort with value=luck. The level 56 will be pissed that he got beaten by someone who just got lucky, and the level 20 will crow about how awesome he is for about 10 minutes before realising that it means jack, then both will quit. :/
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
A better analogy would be that you and a friend are running in a marathon. Your friend gets bored and takes a taxi to the finish line.
Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
It's like an NASCAR race where you hire a proffesional to drive it, but you're the one that stands in the winners circle.
Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
If you took lessons on how to be a better game player, that's something different from paying someone else to actually play the game for you.
Because, at the most fundamental level, one is against the rules and one isn't.
When you agree to play a game, you essentially form a type of social contract about what the rules of that game are. If you violate that contract and start breaking the rules (aka 'cheating') it undermines the reason for playing the game itself. Its a terrible thing to do to your fellow players. Its thoughtless, rude, and literally ruins the game for many of them. Sure there are the people who don't care, who like the game enough to ignore it, or who play it like golf, where they are only concerned with their own progress measured against themselves... but for everyone who is competitive, or takes satisfaction in being recognized as a person who has done something of merit. -- for them the game is all but wrecked. What is the point of sportsmanlike competition in the face of cheating so blatant it has actually become someones job? How can one be recongized for acquiring a trophy when they are for sale on ebay to anyone with a couple bucks.
That's the key - your violating your implied agreement with the other players to play by the rules. If you were playing the game by yourself, whatever, go nuts. If you were playing the game with a few close friends who all agreed it was ok to hire gold farmers, again, whatever go nuts.
But in a mmog the other players don't agree with you and your horde of gold farmers and they're stuck. Their only recourse is to quit playing mmogs entirely because they have no ability to elect not to play with you, and no desire to play the game they way you are. And so they (rightfully) complain.
The best solution is to split the population up... there is nothing inherently wrong with gold farming, if you want to play a game that allows/incorporates it, that's fine, you should have a server where its perfectly legal. However, if you don't want to play a game that tolerates gold farming, there should be a server for you too, where its ACTIVELY policed, where players can have the security that their preferred ruleset is being actively allowed/enforced.
Except PE is rigged to make the player base loose money overall.
Every aspect of it is basically a slot machine - you pay money for ammo/prospecting charges/crafting equipment, you use it, you on average then get back goods worth less than what you put in. Once in a while someone hits the jackpot and it is broadcast to everyone on the server to keep them going at it.
Security is very tight on the economy too, using exploits to earn money are kind of tough when every object and coin has it's own unique ID in the game.
You can extrapolate to : for 50 usd you can still have your time free to do what you want.
there is NOTHING wrong with gold farming
At night I drink myself to sleep and pretend I don't care that you're not here with me
Have servers where players cannot trade between each other. Not all of the servers, just some percentage. Any items in the game must be found as loot or bought from NPC vendors. On such servers, allow players greater flexibility in what they can buy in the shop and what they can make. No trading, no auction house, no mailing money. This way i can't buy imaginary currency with real currency and have the farmer mail it to me. If i have the item i must have either made it, bought it or found it. There would be one remaining cheat; buy someone else's account. i would love to play on such a server. i'd also offer a few servers where characters gain XP, skills and wealth at twice the normal pace so the 12 year olds can bleat about how leet they are in half the time.
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
Competition creates minimum wages. The people create mandatory minimum wages to protect labor from exploitation. But all I did was ask why Americans couldn't compete with the Chinese, who are not governed by American minimum wages. Which has some real answers, not your confused shitstorm.
But you're such a stupid fucking shit that your terror of competition bleeds from your ragged brain. You can't see any question as anything but rhetorical, because you think you've got all the answers. Anonymous toilet Coward.
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make install -not war
09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
...is one of competition. If steroids are allowed, anyone who wants to compete in any major sport must use steroids. And of course, it won't stop at steroids - there are many more chemicals out there. Which also means that your talk about "safe, supervised steroid use" will mean silch when the next generation of performance-enhancing drugs roll into town. It is no more illogical to ban steroids in Baseball than to ban stealing cash from the bank in Monopoly - even if neither activity directly harms competing players.
As for the argument about banning weight lifting, it would not only be unenforceable to a much larger degree than banning steroids, unlike steroids, it is a technique that is bounded more firmly, and brings less danger and side effects to the user.
I think that it's that some people assoiciate 'fun' with winning - so therefore they must win, even if they have to cheat and/or spend extra money for every advantage they can get.
I don't read AC A human right
The difference is that WoW and EQ are games. Most people play for enjoyment--or at least, they should be.
I don't think that buying gold is necessarily immoral, but I don't understand why anyone would do it. As with many things in life, the fun in MMO's is in the journey, not in the destination. (Which in this case is a row in a database somewhere. Grats!) Likewise, while I may not think you're a criminal for taking the lazy rich guy's way out, I certainly won't think more of you for it.
You say
and then, when I call you on it with
you reply with
And when I ask
You say
which not only promotes corporate welfare, but also ignores that America's welfare system was produced first by Clinton and 6 years of a Republican Congress, then revised and accepted by Bush and 6 more years of the Republican Congress in a party monopoly.
So I don't want to argue with you. Because it turns out that you're not that fascinating, after the initial marvel of an unsolicited racist not noticing their racism when called on it. I have nothing to learn from you, because your kind of willfully ignorant "Conservative" is a dime a dozen, even as you start to become scarce. We've got people with your hangups easier to study right here in NYC, though they're more funny than scary because they've already been appropriately scarce.
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make install -not war
Many other posters have used some variation of "some rich asshole" as a metaphor for the murky, selfish, shadowy figure in the background buying his way into something he didn't earn, driving this gold farming racket. As a general principle, I can see why this might be a problem. But I take issue with the word "rich" in this context. Let's keep in mind that WoW itself costs something on the order of $12-14 per month, not to mention the first 20-50 bucks you paid for the box itself (plus owing a computer at all, plus having some broadband connection...). In comparison, a one time 100g purchase might cost roughly $20, a relatively small fraction of playing the game for one year and a modest amount of one-time absolute money, even by student Slashdotter standards. So one certainly need not be "rich" to buy into this gold farming thing. One might argue, however, that even having the luxury to play the game at all (measured in dollars and time) might already tag you in fairly privileged class on a worldwide scale.
i\hbar\dot{\psi}=\hat{H}\psi
I gnome mage just refuse any deals, some people are hectically trying to scream at me *I WANT SOME WATER* while I pretend I am stupid, blind and deaf. Sometimes works like a charm or I make the lowest food I can make and give that; if they complain you tell them to eat whats served or give that warrior some high-level manajuice; he will sure like that in his blood.
... depends on how someone asks me WATER! or "Can I have some water please?".
For the friendly people I am always open to trade, I say hi, create, give and shake hands
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
Wow. Tele-Arena. Quite an old example, let me borrow it for a moment. I believe many are overlooking one powerful gameplay ideal: "realdeath". In Tele-Arena, as well as many muds I played in the 80s and early 90s like "MUME", there were at least some classes who could experience a death to their character that eliminated it from the game, or brought it back down to naked level 1. In MUME, another quality that leveled the playing field was lost of equipment. Even if I am an 80 hour a week player, if I die and my corpse is looted, much of my investment would be lost to others by way of equipment being taken. This is particularly effective in PvP environs. In this new genre of MMORPGS, there is no such thing. There isn't even experience lost for death in WoW, which babifies it enough so as to not discourage subscribers to quit after a fully equipped death. In MUDs and Tele-Arena et al, a really ballsy player would become legendary because of extreme risks and outrageous acts of "heroism". In WoW, there is no real risk, beyond a corpsewalk. I want hardcore worlds, where there is a "real" loss. Unfortunately, because these sites are subscription-based and people are making a lot of money, it doesn't make sense.
Once bitten, twice shy.
Overrated for asking a legitimate question? Nice going.
The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
Comment removed based on user account deletion
Who cares why you flamed me? You're a stupid fucking shit. And you don't even know that I can't mod down a post in a thread in which I'm posting.
What a disgusting joke you are.
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make install -not war
not really, I'd be replacing value=time with value=sociability, since crowds would easily beat smaller groups or lone people, in my example the lv20 wouldn't beat the lv56 because his sword is uber-powerful, but rather because the difference between levels is small enough to be compensated by it, so theoretically the lv56 would only need to call a friend with his lv12 character to get his revenge on the lv20 =D
that'd alienate some people, of course, but mostly the ones that play only to maximize their characters' stats, which would be easily compensated by the amount of people looking to sociabilize, role-play, or the ones that don't have as much time to play as the "hardcore" ones, such as the GGP.
No problem is insoluble in all conceivable circumstances.
Because online gambling sites are on the other side of the Great Firewall of China, and are specifically illegal in the PRC.
Slashdot: providing anti-social weirdos a soapbox, since 1997.
you should see the copies made in Orgrimmar (made by slaves in the sewers) or made in Darnassus and you will change your mind immediately my dear traveller!
--- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
Out of curiosity, what would make a person "rich" in your mind?
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
It's pretty easy around here to make $100,000 per year and not feel too rich.
They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
Yet all they have is a character it's YOU who's making the assumption about how they acquired it. If someone has a maid then should they fire her because YOU assume they clean their ultra-clean house themselves?
When a lvl 70 holy paladin doesn't know that you need two people to summon from a meeting stone, and doesn't know that if they are holy they need to be healing the party - yeah they bought their character.
Thats the kind of player you have to be for me to make that assumption (and yes thats a real world example).
Why even have levels if they're nearly meaningless?
Because it would be detrimental to the game. Gold selling is against the rules in WoW, and if Blizzard made it legal and sold gold themselves, it would become a rich man's game. Biggest wallet wins. I believe most people in WoW do *not* buy gold, and would be highly offended if Blizzard sold gold themselves and might leave. I know that if Square-Enix started officially selling gold in my MMORPG, Final Fantasy XI, I would quit, and I'd be a long way from the only one. Fortunately, SE is enforcing anti-gil-seller measures even more severely than Blizzard in WoW--they just did another big mass banning of gil-seller accounts.
Chris Mattern