AO Rating Basically Bans Manhunt 2 From Release
Yesterday we discussed Manhunt 2's AO rating, and what it meant for the game's retail outlook. Gamespot points out that effectively an AO rating means that the game will never be released in the first place. "Both [Nintendo and Sony] forbid licensed third-party publishers from releasing games rated AO for Adults Only on their various hardware platforms. Though Manhunt 2 isn't slated for any of Microsoft's systems, the company has also confirmed that it does not allow AO-rated titles on the Xbox or Xbox 360. The sole exception to this rule was in 2005 when the already released Grand Theft Auto: San Andreas was retroactively rated AO, at which point retailers pulled it from shelves and Take-Two suspended production of the game."
Wait...So console makers do the whole "morality police" thing regarding what games are released on their consoles? WTF? So much for catering to the only demographic that actually has the money to buy one of their consoles. I've got about as much desire to play Manhunt 2 as I do to attach electrodes to my nuts, but it still pisses me off that they would pull crap like this.
Chalk up another one for PC gaming.
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What about the rights of the company? Why do they have an obligation to let any particular company develop against or game be released for their platform?
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So first we've got the BBFC and now Sony, Microsoft, and Nintendo who have decided that adults aren't capable of deciding if they can play a game. That's gotta be the most patronising thing I've come across in quite a while. "Oh sure you can go out and die for your country, but we've decided this game isn't suitable for you. We think this is for the best". Thank God we've got NGOs and multi-national corporations to protect us from this immoral world of mature themes.
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...is just a masterful marketing campaign. Rockstar has always been brilliant with finding ways to piss people off to generate all kinds of press for their games.
They're not allowing a release of any AO titles simply because they won't make any money off them - The major retailers (Walmart, Target, Best Buy) and game stores (Gamestop/EB/etc) have their own company policies of not stocking AO titles. What sense does it make for the three console manufacturers to allow a game to be released on their system if it won't sell? It'd only make *their* system look bad, and none of them (especially Sony) can afford that right now.
The AO rating is appropriate.
Denying them the ability to release for the console is silly, though obviously within their rights. I wish they would reconsider, because that's a kick in the balls after so much money, time, and effort has been sunk by developers to create this.
I expect the developer to leverage the power of their other games to convince these companies to relax this AO-ban on their consoles in order for them to at least recoup some of the costs of making Manhunt II.
That said, Manhunt was a terrible game. I'm a gamer, not a violencer. I'm entertained by the gameplay not the violence. It was a severely dumbed down Splintercell, but instead of grabbing and incapacitating guards, it tried to sell itself by incapacitating them with snuff-film kills. Whoop-de-freaking-doo, it adds up to the same thing. The violence doesn't excite me, nor does it repulse me. It -nothings- me, and since that was the main draw of this game, it is filled with mainly nothing. I'm still open to the idea that Manhunt II could improve on this formula, but its predecessor leaves me with little confidence. I'd be more upset about this game not getting released if the first wasn't so boring.
Bullshit. While I enjoy a good emotional appeal like McCarthyism as much as the next guy, in this case it's just bull.
1. During the McCarthy era the government actually sent letters to businesses and otherwise bullied them into toeing the party line. In this case I don't think it's the ESRB who's telling Nintendo and Sony to not publish AO games. You know, what with both being Japanese companies and all.
2. McCartyism made sure that you'll never work again, while this at worst means not publishing a game. For extra points: a game they should have had a good idea from the start that it'll get an AO rating. I'm sorry but there's a freakin' massive difference between the two.
And incidentally: no, you don't have a sacred right to make a profit at all cost. There's a difference between freedom of speech, which is what the McCarthy era was infringing on, and the right to make a profit by selling ultra-violent games to kids. I mean, what next? The right to open a cocaine stand in a school?
3. Sorry to dawn some reality upon your self-righteous parrade, but the ESRB is the gaming industry's own organizations. It's not like that AO rating came from some oppressive congressional comission. It's the gaming industry's own organization, and it uses people who are unaffiliated with either the government or the devs to judge a game's suitability for kids. So basically it's some people like you and me who judged that, nope, a game where extreme violence is the _whole_ game is unsuitable to kids.
And let me say that again: I'm a gamer too, but I _don't_ think it sounds like a game I'd buy for my kids.
And finally, lemme say another thing: I'm sick and tired of the whole retarded hypocrisy. Whenever someone complains about kids and violent games, what's the standard retort? "Yeah, but it wasn't for kids, most gamers are adults, adults have a right to buy a violent game if they want to, blah, blah, blah." Then the game gets an Adults Only rating, and what happens? "Auugh, censorship! McCarthyism! The government is trying to stop me from selling the game at WalMart! We'll be ruined without them selling our game!"
Well, the industry should freakin' make up its mind already. Either A or B, not both. Either you're genuinely making games for adults, in which case freakin' learn to live with a rating that says just that: "Adults Only." Or you want to sell those games to kids, in which case freakin' learn to live with what's considered apropriate for kids. Neither is wrong by itself, but choose _one_. One or the other, not both.
Because the distinct impression I'm left with, is that they want to both make a "duh, it was for adults game" _and_ then sell it to kids anyway.
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Doesn't this seem wrong though? I mean I can see needing a license to say that a game is an official Nintendo Wii game with the logos and all that shit. But what is to stop them from selling me a disk that happens to work with the wii and then with me actually putting it in the wii and playing it?
This would be like saying certain music cant be released on CD because its offensive to the group that holds the CD trademark.
I'm sure it has something to do with the licensing on the SDK or something like that, but it still seems totally absurd. Didn't there used to be unlicensed games for the original NES? How did that work?
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This story is already tagged "censorship." It's filed under Your Rights Online. There are already a bunch of posts about how adults should be able to decide for themselves what they want to play, so Nintendo and Sony have no right to refuse to carry it.
To all this I say Give Me an F'ing Break. I suppose by this logic movie theatres should run gruesome scat-fetish porn because, hey, otherwise they're denying you your right to see what you want! Please. How about this: maybe Rockstar should try making a game that isn't so horrifyingly gory, brutal, and cruel that it can't be justified for sale into a market heavily populated by 15-year-olds? I mean, really, there are a lot of games that get the M rating that have gibs and spurting blood all over the place. You have go out of your way to make something exceptionally vicious and sadistic in order to get an AO.
Now, should people be allowed to make gruesome scat-porn if they want? Well, I guess so. Should people be allowed to make video games that are outrageously brutal? Sure, why not. But by the same turn, Rockstar has no right to expect that the marketplace will greet them with open arms. They made the decision to go for console licensing, and then they intentionally put content into the game that they knew would be too offensive to be widely released. That's their fault.
There's no censorship or foul play of any kind here. Just Rockstar making dumb decisions.
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There are a great many things you can't do while still being able to die for your country.
For example, in the US you can die for your country but you can't drink a beer - service personnel don't have to be at least 21 years old to enlist, but you do have to be 21 to drink legally. And the same is true in the UK and most other countries. And it's not just buying a beer, it's stuff like being able to smoke, being able to drive, being able to vote, being able to stand for election, being able to marry without parental consent, etc.
In fact, I bet that there are very few nations (if any) that give you every adult right before they'll willingly let you die for your country.
But back to the topic at hand...
There is nothing wrong with society in general deciding which forms of entertainment are acceptable and which aren't. In some places cock-fighting is legal, in others it's not. In some places certain sexual acts between consenting adults is legal, in others it's not. In some places portraying certain historical figures as heroes is legal, in others it's not. Somewhere out there, using your neighbours kids for target practice might be legal, but (thankfully) most places it's not. In many aspects, this is no different.
At least in the BBFC's case, those deciding what's acceptable and what's not are following certain criteria in making their judgements, rather than handing down arbitrary decisions. Every film shown in the UK goes through their hands for classification and I don't see film makers complaining that the BBFC is over-zealous about its job, so why assume that this case is any different?
You might not like the idea of any watchdogs but at least the BBFC is a publicly accountable watchdog and will tell you why a certain classification was merited. In the case of Nintendo, Sony and Microsoft, well, who knows how they decide what's OK and what's not.
Every society has rules. We don't always like them all (Please tell me why I should have to endure others poisoning me with their tobacco smoke when I wait for my train?) but it's the price we pay for being members of our communities.
If you really feel so strongly about it then I suggest you do something concrete about it: take part in the BBFC's appeals process or write to Nintendo, Sony and Microsoft and express your concerns.
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Oh, also, you'd have to do that for every game your company produced from then on, good luck getting Nintendo to agree to let you produce licensed software after you've produced one unlicensed game.
The original NES wasn't protected by the DMCA... because at the time there was no DMCA.
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Well, it's more like not allowing an XXX rated flick on any channel. And, even further, it's more like not allowing XXX rated flicks to really exist, because it's like saying "We wont allow your XXX rated flick to exist on VHS, HD/DVD, or Blu-ray. Maybe try betamax?". And it's not that XXX rated flicks are illegal. Adults are allowed to watch them. Developers are just being barred at the door from getting them out there. If they arent allowed to produce the game on any Sony, Microsoft, of Nintendo console... they're almost without option.
Now, there might still be the option of making it a PC game. But once the game has already been developed, I dont know how practical that is or isnt, without some initial console sales to recoup their development losses.
Personally, Sony has the right to decide what is on the hardware, as does Nintendo and Microsoft.
The ratings board just rates games.
Honestly, I have nothing wrong with this whole scenario.
I say Rockstar should release the game on the PC and sell it on the cheap, say $35-$40. Let people download it through Steam since most major retailers probably won't carry it.
Between people buying it through online retailers, and Steam, if the game still manages to sell, it will be an object lesson to those who won't carry AO titles.
More adults game than children. As a parent, I want to keep content like this from my kid's hands.
But I'd like the opportunity to play it myself.
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The game is worthy of an AO rating, nobody has any doubt this game deserves an AO rating.
Rockstar knew it would get an AO rating.
Rockstar knew no console maker would allow an AO rated game.
So basically; where's the news?
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I don't see why Rockstar doesn't try to leverage GTA IV in order to get this sucker released. Just got to Sony or Microsoft and tell them which ever one lets Manhunt play on their console gets something exclusive in regards to GTA IV. These big companies treat rockstar like they have the bird flu for every other game, but when it comes to the GTA series, they are bending over backwards to accomodate them.
This smacks of the stuff they talked about "This Film Is Not Yet Rated" in relation to Hollywood. Self-censorship that ends up growing and becoming a lot worse.
The US MPAA film rating system is setup with R and NC-17. R means that people under 17 need someone to be there (an escort), while NC-17 is supposed to stop anyone under 17 from being in the theatre (which is a joke and useless, since you can just watch it on DVD in the comfort of your own home within 6-8 months). An NC-17 rating no longer allows a movie to be an adult movie for adults; it means you can't be shown on a number of screens, and you won't be allowed to advertise to your potential audience. It's a kiss of death done by the MPAA board to censor what the US people see.
The ESRB M and AO ratings are both like R because any adult can purchase the game for people under 17 and 18, respectively, and be well within the law. Yet here we have console makers saying that while they allow people to have games on their consoles, they don't allow AO games on their consoles. This is outright ludicrous. Microsoft and Nintendo both had some fairly explicit nudity on the Xbox and Gamecube with BMX XXX (the Sony PS2 version was censored and did not have the stripper videos uncensored like the other two versions). There has also been plenty of explicit violence (Manhunt is a good example; you sneak up and brutally murder people!).
To say that they won't carry AO is just a way to start enforcing other people's views on the views of people who are actually interested in purchasing the games mentioned.
A further thought: is it really wise to control so much what children see and do? In the UK, it's very legal for a 16-year-old to drink. France as well. A normal, moderate consumption with a meal is not looked down on. Their percentage of binge drinking of young adults is nothing compared to the US. It seems that by keeping these things unaccessible for a longer period, people don't build up the understanding needed to deal with these situations when they are old enough to be in them. Imagine if the first time you were allowed to play Doom or Duke Nukem 3D was when you were 18 or 19 -- how would that change your outlook on those games?
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Legally they can't stop you. You're welcome to release your game. The trick is, it will only run on modded hardware, same as any other homebrew game. They're not preventing you from *releasing* it, it just won't run on most hardware without the magical cryptographic signature that licensed games get.
So, they can't sue you to stop you from releasing it. But they don't need to, because it won't work anyway. And if you manage to break the cryptographic signature and release it in a manner that actually works, well, that's where the DMCA comes into play. Nintendo/Sony/et al. have all their bases covered.
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Heh. Trust me, religion for a change has nothing to do with it. It makes for some popular bullshit rhetoric in some circles to blame everything on religion, but it's rarely that simple.
Let me say it loud and clear: fear of violence has _nothing_ to do with religion, and wanting to protect your kids has _nothing_ to do with religion. If you think society fears murder and murderers only because of some arbitrary commandment in the bible, then, sad to say, you may be a psychopath. No, seriously, medically speaking. Ditto if you think that it's only some arbitrary religious commandment that makes people try to protect their kids.
Now whether censoring games actually helps with either, that's not clear indeed. But a religious thing it isn't.
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Snuff simulator? It's a game. I suppose Doom 2 was a combat simulator that helped train Eric Harris & Dylan Klebold and that music drives kids to shoot up their school? This isn't something like Microsoft Flight Simulator for killing people. Rating this AO has everything to do with Bibles (and every other religious prude who thinks everyone should think the same way they do) and the busy-bodies in this country and others who love to play moral police whenever given a chance like this. The distinction between an M and an AO rating, given the relevant context, seems to be decided arbitrarily (seems to be how they're all decided though).
M: Contains content that may be suitable for ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
AO: Contains content that is suitable only for adults. Titles in this category may include prolonged scenes of intense violence and/or graphic sexual content and nudity.
Anyone who says there's a real, easily distinguishable line between "intense violence" and "prolonged scenes of intense violence" is fooling themselves into thinking there's something inherently worse in prolonging the scene and that it's worth defining a prolonged scene of violence. Seeing a bunch of pixels comprising a fictional character brutally murdered in the blink of an eye is no different to any reasonable adult than seeing those same pixels brutally murdered in a "prolonged scene". They're also fooling themselves into thinking that there was some great leap in maturity between the age of 17 and 18 that will suddenly help shield you from the bogeyman of violent video games.
Does Nintendo, Sony, and Microsoft have the right to restrict sale of AO titles on their systems? I'd say yes, it's their loss if they want to be hardasses about that and it's perfectly fine. The problem I see isn't that, the problem I see is that the ESRB killed this game in its current form before it even arrived, unless the developer decides to move it to the PC platform, appeal the rating (Good luck on that in the USA at least, maybe the UK will be more cooperative) or water down the content to appease the raters. The ESRB had no good reason to do this, Manhunt is rated M and unless Manhunt 2 was loaded up with a few free pornos on disc, I really don't think that there could have been much of a change to the dynamics of the game to qualify the sequel getting an AO. This is bad politics, bad for the economy (Stifling something that need not be stifled) and ultimately bad for gaming in general if a precedent is set. I can easily see the USA adopting the strict attitude Germany has towards this kind of stuff, and that won't bode well at all for creative and innovative game concepts seeing the light of day.
The important thing to remember about this particular situation is that it's not about preventing minors from getting ahold of the game, an M rating is sufficient for that. This is about preventing the game from seeing wide distribution in the first place whether you're a minor or an adult, and that's just plain wrong.
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