Vista Games Cracked to Run on XP
Next Generation is reporting that Vista PC games have been cracked to run under XP. Hacking groups who apparently wanted to play new titles like Shadowrun and Halo 2 with driver support have taken it upon themselves to open up the playing field a bit. "The news is sure to irk Microsoft who may now face an increased delay in some consumers adopting Vista at this early stage. However, it shouldn't come as a surprise. Earlier this month Falling Leaf Systems said in a press release that it believed Microsoft was deceiving consumers by stating that the titles would only work on Vista, and announced its intentions to release compatibility software to disprove the claim. 'Microsoft has, in typical Microsoft fashion, decided to launch their forced migration onslaught in full force with the release of two games that will only run on Windows Vista,' said Falling Leaf Systems CEO Brian Thomason in the press release." Relatedly, Mitch Gitelman of the (now closed) FASA Studios has taken exception to negative reviews of Shadowrun.
I once bought a set of OrCad software for $13K, but even after several calls to tech support I could not get the parallel-port security dongles to work properly. I even got a replacement set of dongles from them and it still didn't work reliably. So I downloaded a crack for it, and then everything was fine.
When you have to download a pirated version just to use the software you've legitimately paid for because of artificial limitations like this, it doesn't exactly install a lot of goodwill in the customer. I never purchased anything from Cadence again, and don't intend to.
If enough of us refuse to buy software, music, or movies from companies that deliberately frustrate their paying customers, then they will either change their strategy or they will deservedly go out of business.
Doesn't falsely indicating that games only run on their new OS violate the terms of their agreement with the DOJ?
libertarianswag.com
I can play games from every videogame console I've ever had on a PC through emulation, why wouldn't I be able to play a game that runs on the same hardware ?
Wanna fight ? Bend over, stick your head up your ass, and fight for air.
(And as I understand it, you can't just port DX10 to XP - its functionality requires the new display driver model in Vista.)
The hacks from the article only work because these games still support DirectX 9 and DirectX 9 is available under XP. I'm guessing it will be an entirely different challenge to get DirectX 10 running under XP, which will obviously be required when games no longer support DirectX 9.
Admittedly, it will be a while before we see games that are DirectX10-only, but I doubt Microsoft will be getting too worried yet.
All they now have to do is wait for some good games to come out for vista and they are all set to run them on XP. Really Halo 2 is a how many years old xbox game? And Shadowrun benefits from being vista-only how?
Good for the hackers. There is no compelling reason to move to vista from an existing set-up, and neither of these games would compel anyone either. Stupid that you have to go to these lengths to run software. Stupid that MS would not catch on to the notion that it takes more than gloss like aero to get people to upgrade.
This wasn't Falling Leaf, it was the crack group Razor 1911.
Falling Leaf hasn't released anything.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I don't think that these cracks are helping...if anything, they are enabling people to go ahead and buy a product that is intentionally broken.
If there was a carmaker that wired a lock on the gas cap that would only open when it read a coded pulse from gas pumps at Exxon stations, the carmaker would go out of business quickly.
Yet, when it comes to software, instead of people refusing to do business with a company like Microsoft they just buy the software anyway if they can get around the restrictions.
Consumers need to grow a pair if they want things to change.
Insisting on "correct" English is like saying that there is only one, definitive recipe for chili.
So I guess software vendors don't have the right to sell their product the way they choose to, huh?
No, they don't. Software makers have just as much right to say you can only run a program on one platform as cereal makers have a right to say you can only eat their product for breakfast.
Yeah you irk 'em. Irk 'em good.
ccalam - acoustic versions of new songs.
Here is a link to their... umm... press release
Software, whether you like it or not, is licensed, unlike a ruler. Stop with stupid analogies, and discuss the topic.
If you don't want to respect their license, that's fine, but then you shouldn't expect them to respect the GPL either.
No where did anyone mention patents in this discussion either. Again, argue the topic at hand, and stop setting up stupid, inacurate strawman arguments.
Maybe they do, but we as consumers also have the right to call them on the carpet for it. And, for that matter, the right to modify the software to overcome those artificial limitations. (This isn't a matter of piracy --- this sort of hack has nothing to do with whether or not the game or the OS is pirated.) Just because someone has the right to do something does not mean it's right to do it. Microsoft is morally wrong here, even if their actions are legal.
There is always a choice. In this case the choices are simple:
1. Buy vista and play game.
or
2. Don't play game.
If option 2 causes such grief and anxiety that it may become life threatening and therefore is not a choice, then don't buy Vista and let natural selection run it's course.
0xB315AA8D852DCD3F3DCA578FD2E0BF88
I'm fairly sure ID software are continuing to support games on other platforms (via OpenGL).
1 /1856212&from=rss), so the 'Games for Windows' strategy is hardly producing the monopoly I'm sure Microsoft are hoping for (although in the Windows domain it may help drive Vista adoption at some point for the above reasons).
EA even recently stated they would be releasing a bunch of games for the Mac (http://apple.slashdot.org/article.pl?sid=07/06/1
or possibly lack thereof.
IIRC, NT4 maxed out at DX3 and "could not go any higher" according to the wisdom at the time, but it
was possible to graft DX5 onto it and it worked quite well as I recall.
Look at games such as "Slave Zero" (picture Carmageddon, only giant robot instead of a car) that were
so tied to Win98's directX calls that it usually did not function under other WinOS's.
Some enterprising hacker replaced the 98 DX calls with more generic functions and it worked great.
Vista exclusive games (DX10 Only) will be out sooner or later, and I'm sure that eventually it will overcome
the 5+ year's momentum that XP has, but I think it'll be very slow going.
The intent of game makers is to sell games, and locking out 90% of thier target markets is suicide.
(DX8/9 compatability at the very least will be around for a while, I'd think.)
Same with Microsoft, its intent is to sell Vista anyway it can, but unlike games you want/don't have, you
are likely running a WinOS of some stripe (gaming requirement, almost). The lack of want/need of a new
os, lack of games that won't run on XP (yet), resistance to change and XP "just working" (for the most part)
and/or just the way you like it setup makes for some heavy resistance.
The realy trick/story will be DX10 working under XP, or, DX10 game that have been changed like Slave Zero
to work under DX9 with few, if any problems.
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
Virtually no other product on the planet is licensed. My books aren't licensed, my CDs aren't licensed, my shoes sure as hell aren't licensed. There are high costs to create CDs, and there's no license for those. Case law, such as Novell v. Network Trade Center, already suggests that such licensing for software is most likely unconstitutional anyways. The myth that software is somehow special is full of legal holes. Again, why should software be any different?
Except that you can't read the EULA until after you buy the said software. You should not be expected to read EVERY EUALA for EVERY piece of software you might use. What is fair on the consumer end? NOTHING. Thats why you have to negotiate, and work the system to get what you want.
There is a course of action that sometimes does work though. Shareware, Trials, and Expiring Full Versions. I agree that software is difficult to produce, and thus costs $ to create requiring protection. It's just unfortunate that the current system does not allow for either protection, or consumer rights.
Remember kids, Corporations are in it for the stock holders, the stock holders are in it for the money, the money is in it because we Print and use it for legal tender for all debts public and private.
How much is your data worth? Back it up now.
All this just goes to show that there really is nothing special about Vista, and the only reason to upgrade to it are artificial barriers created to try and force you that way. Your software is fully capable of running just fine on XP into the foreseeable future, but Microsoft wants your money, and Hollywood wants you forced into the worst DRM infested system yet foisted on us.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Why exactly did Direct3D take off, anyway? Other "standards" of MS's have failed. OpenGL was already a success, in the high-end world. Was it just too high-end 3D for the low-end-3D game devs back when D3D started out? Maybe they've gradually grown up with D3D now, and are more comfortable with it?
D3D used to have a more high-level layer than OpenGL, I think (right?), but no one used it because it was slow. Was that at least a factor in drawing people in, even if they had to move to more low-level stuff to get performance?
Or is it did hardware manufacturers go with D3D for some reason, and everyone else had to follow? It did seem like Quake was the only thing forcing gaming gfx card manufacturers to implement OpenGL for a while there. That might even be more the case now (I'm not sure; haven't used windows in a LONG time).
Is there something about OpenGL implementation that's harder? Does it make it easier to identify cards with crappy performance, or something?
Copyright largely governs what you can and cannot do with software; clickwrap extensions trying to enforce post-sale contractual obligations are much less certain.
They seem pretty certain to me, being as no one has ever challenged one. You'd think by now some company would take it all the way, get the legality of them thrown out and now be able to use as many copies of the software they choose.
Nevermind that the box does state that there are terms inside to which you must agree to use the product, and you can return the item for a refund. In other words, you know there's a license when you buy it, and you are given an oppurtunity to review the licnese before you use the software. Pretty clear cut to me.
The GPL doesnt extend beyond copyright law, the GPL grants rights the user does not _have_ under copyright law. It's a copyright license, falling back on copyright law. Without the GPL the distributor has no rights to distribute at all.
Being subject to copyright does not exclude the licensing of software. The GPL does go beyond copyright through, because even a substansial rewrite or addition of functionality to code ends up being covered by the license. I could modify GPL code substantally (enough that copyright would protect my work) and yet still be under the licnese of the GPL.
Software clickwrap licenses restrict the user beyond what copyright law does, and try to take away rights the user normally has. Such licenses fall back on contract law, and are in their nature vastly different in their enforcability (the contract has to be found valid at all, the clauses have to be deemed acceptable, etc), and if it isnt found enforcable then the user has all the rights copyright grants them (ie, to use the product any way they deem fit).
Yes, because its valid to license software. Again, if its so shakely legally, why has not a single company attempted to invalidate them? Whether or not something is copyrightable has nothing to do with whether it can also be licensed or not, and we're not talking about copyright, we're talking about licenes (which the GPL is).
Doesn't matter if Vista is "dying" or not, try to go buy a new computer without Vista. Vista will gradually be adopted as people upgrade their spyware and virus infested machines.
The text in them is, via copyright law.
The music on them is, via copyright law.
The design of them is, via copyright law.
And the physical media you buy software on isn't licensed, but the software itself is, via copyright law.
You do not have the right to other people's creations on your own terms.
The United States of America: We do what we must because we can.
So I guess what's "news" is that apparently some people were not expecting it to happen?
Copyright infringement is "piracy" in the same way DRM is "consumer rape"
My blog. Good stuff (when I remember to update it). Read it.
When you lose something irreplaceable, you don't mourn for the thing you lost, you mourn for yourself. - Harpo Marx
For Supreme Commander you can use my handy-dandy patch.
RegardselFarto
IANAL, but the law is not morality. A promise is a promise, whether it's a legally enforced contract or a legally ignored license. When you agree to a license, you're making a promise. If it's a sucky promise you don't want to make, don't make it.
You mean the 7 year old system that until less then a year ago was their newest version of this product line? The one ours and some other straggling companies are just now switching to (literaly)? Obviously this is a gaming related thing but just saying that they should'nt be suprised that even home users still haven't all made the switch yet. Really, if you have a 1 year old computer that runs great, and you want to play one of these games, your adding $100+ to the cost for really no good reason other then to drive their bottom line. Not illegal, but sure as hell not nice.
If we were talking Windows 2000 or 98 I would see your point, but we ain't, so I don't.
I'm surprised no one has mentioned the extremely relevant precedent set by Age of Empires III. Although I exclusively run GNU/Linux now, at the time of Age of Empires III's release in November of 2005 I was running Windows 2000 Pro with no intention of ever using Windows XP. This isn't the time or place to discuss why I refused to use XP, but suffice to say that my experience getting AoE III to work foreshadowed what was to come in any Microsoft published game.
Being a fan of the earlier Age of Empires games, I acquired a copy of the newly released AoE III which turned out to list Windows XP as the only supported operating system. To my extreme (albeit momentary) dismay, running the setup.exe on the first game disc produced an error requiring an upgrade to Windows XP before installing the game. I simply refused to believe it, seeing as how 2000 and XP are extremely similar operating systems and that there's no technical reason this game would require one and not work on the other.
Five minutes of Googling later, I ran the setup.exe from the command prompt, passing the "/n" command line switch to the executable. This switch runs the game setup in network install mode: the setup program believes it is installing the game over a network, so it doesn't check the operating system version! Needless to say I just pointed the installer to a local directory and it installed without a hitch.
Even better is that the main game executable didn't require any patching. Directly after installation, the game ran perfectly under Windows 2000! Only the setup.exe on the game disc had the farse "XP-only" restriction, and a simple trick, built-in to the executable no less, proved that the operating system requirement was merely a shallow marketing decision by Microsoft to force people on to Windows XP.
This anecdote might be interesting for those who haven't played AoE III (or haven't tried getting it to run on another OS besides XP). It has taught me to never trust a game published by Microsoft, and because of my experience, as soon as I heard that Halo 2 PC was going to be Vista-only many months ago I instantly knew that it would be a superficial hack akin to the OS check on the AoE III setup.exe.
Of course there are going to be people who relish in being able to break this superficial and shallow marketing decision, but I'd like to send a big THANK YOU out to those who actually put the time and effort into doing so.
Hmmm, one of the features I saw touted for DirectX 10 was that it is a single, uniform, all-or-nothing platform. Microsoft's ad copy said that DirectX 9 has something called "capability bits", or "cap bits". Games were supposed to check the cap bits to find out what DX9 features a system supported. That would seem to indicate that DX9 wasn't a uniform platform, no? And so while that might mean DX10 has an advantage, it would seem to make that argument invalid about past DirectX releases, yes?
dragonhawk@iname.microsoft.com
I do not like Microsoft. Remove them from my email address.
That is a beautiful piece of logic you have there. If you violate the terms of MS' license, you're okay, because they were artificial and arbitrary restrictions, anyway. If you violate the GPL's equally artificial and arbitrary limitations, you're a pirate and a lawbreaker, because you've violated the terms of the license. See how absurd it is?
Now, I'm a programmer. I've recently been working on releasing a couple of my programs as open source, so I've had to take a good look at the various licenses, and see which one is closest to my ideals. Just about anything but the BSD license (and arguably even that, though that would almost be splitting hairs) is indistinguishable from DRM, save for one exception: most open-source licenses attempt to achieve maximal collective benefit (rights), while DRM seeks nothing more than to maximize the benefit (profit) of the creators. That is, DRM and source licenses both prevent you from doing things with the code/media that you would otherwise be able to do; if you think differently, you surely have given up the term "DRM" in favor of "consumer enablement" (which it actually looks like you have, from your post).
The CDDL, the license closest to my ideals, is based on a single restriction: that if you modify the open code, you have to keep the CDDL for your changes, keeping the work open; so long as this rule is followed, you can use the code in any way, in any project. This is an arbitrary restriction on the ability of other people to use my code. However, I justify this restriction with the reasoning that I want as many people as possible to be able to make use of my code (and thus any advances to it). I'm sacrificing the ability of individuals to use my code in an unrestricted manner for the calculated benefit of the whole programming community.
While the GPL does this as well, it does something else that I consider uselessly arbitrary (that is, it limits the freedom of users without contributing significantly to the common good) and, for that reason, particularly obnoxious. Anyone who's read the GPL knows what I'm referring to: the requirement that any project which so much as uses GPL code must itself be GPL in its entirety. This is a political rather than practical requirement: the GPL serves to promote free software, and will restrict the freedom of users to attempt to increase the amount of free code available in total. I'd imagine the reasoning is that if all software were free and open, the world would be a better place; but I can't really agree with the sentiment or the means used to achieve it. The LGPL is better, but not as close as CDDL to my ideals (if you want more info on the topic, I wrote a several-page justification of my choice of license on my blog).
You have tried to support your argument with faulty reasoning! Go directly to jail; do not pass Go, do not collect $200!