Ocarina of Time — Best Game Ever?
The Legend of Zelda: Ocarina of Time is the best game yet made, according to a list compiled by readers and writers of the lauded British gaming magazine Edge. Their list of the hundred best games ever is top-heavy with Nintendo titles, a full five out of the top ten being released to a Nintendo platform. Obviously, this sort of thing can get contentious, and CNet's Crave blog spoke up quickly with a contrary opinion. "The Legend of Zelda: Ocarina of Time is truly a masterpiece that should be thought of as one of the greatest games ever created. But to call it the greatest game of all time is a serious misstatement. Unlike Super Mario Bros., Ocarina of Time was released in an era where video games were booming and sales were on the rise. Simply put, everyone was playing video games, and the game was the best of its time. But no other game in history--Ocarina of Time included--was able to save an entire industry from almost guaranteed destruction the way Super Mario Bros. did, and it is for this reason that we should all give ol' Mario and Luigi credit where it's due." Let's hear it, then. What game deserves to top a list of the 100 best games ever made?
Final Fantasy VII is the best game of all time :)
Psychonauts got in at 99? I would have pushed it into the top ten, but it's good to see that the game hasn't been completely ignored. I wonder how many people have actually played it.
Final Fantasy XII at number 8 = critical failure. Seriously, has anyone that voted on this list not played any of the other ones that were far superior? A vote for XII is a vote against nature.
You can't say something is the "best" without defining what you think those qualities are that make something best.
Storyline? Gameplay? Graphics? Sounds? Replayability? Uniqueness?
The answer is yes. Ocarina of Time has every element that makes video gaming such a rewarding and engaging pasttime. It was revolutionary, and it is still fun to this day.
--The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
There are a lot of sequels on the list, often coupled with the omission of the original(s). They omit both Doom and Half-Life, while charting Doom II at 78 and Half-Life 2 at 4. Honestly, that just doesn't make much sense.
...that the South Korean Air Force has an official Starcraft team.
I'd say that getting your videogame elevated to the status of stadium-worthy spectator sport is a pretty huge achievement. Blizzard's Starcraft is surely up there.
(This is complicated only by the fact that it has so many worthy competitors from the same era: Age of Empires is the first that comes to mind.)
The sims series wins hands down as a series if you look at how many people play it. starcraft wins because you cant beat the sound of zerg being slaughtered in a poorly planned attack mario bros because of the fact that people still play it halo because of the fan following warcraft doesn't need an explanation spore is going to win if what they say about it is true
Sigs are too short to say anything truly profound so read the above post instead.
It still doesn't compare to the number of hours spent playing Super Mario Bros. Counterstrike can't even come close to the number of children(boys AND girls), teens(men AND women) and parents(men AND women) who were drawn to SMB like a moth to a flame. In 15 years, I doubt you'll find many people who keep a computer around just to play Counterstrike or it's sequels.
Nintendo is arguably the only developer(hardware and software) to stay true to the original idea of Video Games as a source of fun instead of pimping it out to gain control of the home theater market. Sony is starting to lose it's way and Microsoft is Microsoft.
I am not a nintendo fanboy but I do respect the Old School.
Deus Ex gets my vote.
The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
See subject. That's right.
Most "Top Anything" lists are silly and miss a number of obvious choices, but this list is downright idiotic. I give them points for including games like Gitaroo-Man and Tempest 2000, but some of the omissions and especially the ordering they chose are just obscene.
Virtua Tennis 3 better than Robotron? Nights Into Dreams better than Tomb Raider? Darwinia, Super Monkey Ball and R-Type Final making the list while classics like X-Com and Fallout are nowhere to be found? Don't even get me started on the timeframe and system bias evidenced here. What a joke...
I don't know what is the best game. But there was another game for the same platform as Ocarina that was better - GoldenEye.
Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
This list is one of the worst "Top 100" I've ever seen.
The flaws are many and frequent.
How could you have a top 100 list of games that completely excludes ANY Bioware or Black Isle Studios games? On top of that, there's no homage to some clear classics and pioneers of gaming, such as Zork, or Hero Quest. Only a brief mention is made for Monkey Island.
The fact that the vast majority of the games on the list were made after 2000 says a bit.
Um, dude. Solitaire. Win 3.11 edition. Before they ruined it with fancy graphics. Back when it was pure.
The game that spawned the online 3d FPS genre. The game that first popularized modding, CTF mode, teamfortress, and the other modes still in use in various quake descended games today. The grandfather of halo, counter-strike, and everything in the future. The game that defined a generation. Up untill today there is still Quake 1 servers online.
Learn to know, the dark side of the force, and you will achieve a power greater than any Jedi...the power to save your w
Seriously, how could they forget Xenogears? Sure, it had a lot of cut scenes - but it was amazing. The 2nd disc was obviously abbreviated, but it was the highlight of my entire PSX collection. I am somewhat horrified it is not on the list.
I simply have not been able to play videogames since Xenogears, nothing has come close. RPGs, RTS, shooters, etc, nothing.
I think this thread proves the ultimate futility of trying to compile an authorative top 100 - nobody will ever be happy. The purpose of these things is to generate a bit of chat (which clearly it's doing), and to maybe introduce people to games they've not played before. Any criteria is going to be flawed; there's no way of empirically measuring the quality of a game. Look how divisive something like Killer 7 can be - some people think it's definite top 10, others wouldn't see it even near the list.
That said, it's a good list, I think. It's a mix of the obvious and the less obvious. The articles on the games (in the mag itself) are really well written, and they seem to have set out to avoid the predictable cliches that you're probably sick of reading about any of the Best Games In The World...Ever(TM). And actually, it's quite nice to read a modern take on the games I've played over the years.
I don't think it's meant as a dictatorial "if you think this isn't the best 100 games ever, you're wrong" read, more a collectors item and a conversation starter.
Sonic should have been in this list somewhere (near the top), being the defining character of the Sega Mega Drive(Genesis) the best selling console of the 16bit generation.
Blazing Spiders
It's still possible that the original was better than the sequel, maybe? C&C and Red Alert I still play to this day, Generals got boring after a few weeks and I'm slowly losing interest in C&C3 already. Worms 2 played better than Worms 3D and I even dug it out about six months ago to play against some friends on it. Deus Ex may have had an outdated engine and crap AI but it was and always will be miles better than the sequel.
The lasting appeal of a game is what makes it deserving of a spot in a top 100. In ten years time will people still play Doom 3? Would you go and dig out your copy of Doom 3 and give it a play with fond memories of the game? Doom got something right, mindless blasting of demons and monsters. Doom 3 did well too but didn't capture the same atmosphere as Doom did back in the day. Regardless, Doom 3 is a totally different game to the original anyway.
If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
without question half-life. It was the first game to have mod tools for the fans that were freely available as well as an actual effort behind them to ENCOURAGE mod-making, it was the first to make such a business model succeed on a massive scale, and encouraged the proliferation of community involvement in games, eventually resulting in what some would call "Web 2.0".
Nothing in the history of gaming has impacted the WORLD in the way that it did, and for that reason I'll say that it was the best game ever.
You may claim that other games did it better, I might even yield to the idea that the BUILD engine with Duke 3D should have the title, or maybe even quake or quake 2, but those games didn't succeed in luring in the mod community and fostering its growth as well as Valve did with Half-Life. The mod community for Quake 2 seemed to be just a thing that popped up around the game, but Half-Life actually welcomed it in and put effort into it.
This truly was the beginning of the real internet we know today, and marked the point in history where the community surrounding a game became just as important as the game itself.
I cast my vote for Half-Life, not any Zelda game. While Ocarina of Time was exceptionally well made, and possibly flawless, it IS possible to do more. And many games have.
If you can read this, I forgot to post anonymously.
If you are to judge a game on how many hours are played, you shouldn't forget Starcraft. That game is even older.
Say what? Where were you when Doom was released, and in the years that followed? Doom had thousands of user-created custom levels, graphics, total conversions, out on the net by the time Half-Life got released. No computer game before Doom got that kind of community; I'm not sure the concept even existed prior to Doom. While it's true that id themselves didn't provide much for tools beyond the first .. darn, I forget what it was called. Node-builder? It was what "compiled" a WAD file into a usable form that Doom could play, IIRC. Anyway, id did specifically design Doom to be user-expandable and wrote right into the license that users could do it, spelling out the terms.
Half-Life mods, particularly Counter-Strike, may have proved to have more staying power, but they built on the groundwork laid for them by Doom.
With the Wii, Nintendo may be getting closer to VR than any other game system ever has. Remember VR Headsets, Force feedback controls, and all those other things that you never see around anymore? Well I for one think the Wiimote is the best progression we have towards actual VR. The fact that you can swing it like a golf club, or a tennis racket, or a baseball bat, and have it do the same thing on the screen is kind of exactly what people looking for VR have been dreaming of for a long time. It's not much of VR if you're just pushing a bunch of buttons but you happen to have a set of VR goggles.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
Twilight Princess is just Ocarina done up for the next generation. It's like the special edition star wars. Sure, it is obviously a sequel, has a different story and different temples etc, but it is a spirtual remake. If you played Ocarina as a kid, you will be smiling ear to ear when you revisit places like Zoras Domain. It really is OOT with awesome graphics (no, it's not GoW - it's not the texture sizes polygon counts and shaders that matter - it's the art of it, the scale. It looks like a real world and is big. Oblivion got the big part, but it doesn't look as good as TP by a long shot - it is bland and boring.) The original bits in TP are awesome as well. I want to warn you that the story development... stops for a bit... part way through the game. Nintendo doesn't have enough balls to one-up OOT, so they crippled it a bit. Basically, TP exists because of OOT, it is basically a tribute to it.
FPS? Sophisticated? In the same freakin sentence?
If you said turn-based strategy (e.g. Panzer General, Civilization), sure I'd say sophisticated & serious
If you said real-time strategy (Starcraft, Command & Conquer), I may begrudgingly agree to the sophisticated & serious tags.
But an FPS? Sorry, fraid not buddy. There's minimal "sophistication" in running around & trying to blow the head off the opposing teammembers so you can own some imaginary capture point.
Compare to real life. The following are sentences people would accept (i.e., not laugh at)
Chess is sophisticated.
Soccer is sophisticated.
Football strategy is sophisticated.
Nobody says:
Paintball is sophisticated.
Translation--you want to play tech demos. You're the usual graphics whore.
In fact, you're a tiny niche market.
"Sufferin' succotash."
While we're on the subject of Commodore 64 goodness, what about Psi 5 Trading Company? I LOVED that one.
The wheel is turning, but the hamster is dead.
Nonsense. VR is in the mind, it has nothing to do with swinging your arms around like some kind of idiot. When a game is immersive enough to suspend your disbelief, the controls become irrelevant.
Like I said, there were games before it that were moddable, but Half-Life really caused the biggest explosion in fan-driven community efforts.
When the #1 most-played online multiplayer game in America is a MOD for half-life, you know something is up.
And that doesn't even begin to tap into the vast collection of mods and user-created content for the game.
Like I said, Quake and Duke Nukem had lots of user-created content, but when you compare the communities for the games, you'll see a huge difference. Why? I don't know and I don't care. But it's there.
I was here when DOOM was released, and made my own episode for Duke Nukem, since the editor was fun and easy to make stuff with. But Half-Life was HUGE. Much much bigger than DOOM or Quake or DN3D. As much respect as I have for the classics that came before it, I'm not about to say that they, and not half-life, are responsible for half-life's huge commercial success.
To do so would be illogical. As illogical, as, say, spelling DOOM without proper capitalization.
If you can read this, I forgot to post anonymously.
I just took a break from getting my ass kicked by the boss of the Shadow Temple...and I have to say OoT really holds its own today, at least as far as I'm concerned. I played Twilight Princess first, and it is a more polished game, with more attention paid to detail, but there are a lot of things about OoT that I'm loving. The atmosphere is excellent and the dungeons are really challenging, but in a way that keeps me coming back. Yeah, the textures look like a late 90's game, but hey, the color pallet in SMB looks like a mid 80's game, and mario's head has some serious stairstepping going on. I still love them both, however, because they both get the job done, convey what they need to, and display exemplary design.
At what point did we loose the ability to distinguish between graphics being dated and graphics being poorly done?