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Second Life Lawsuit Heads to Federal Court

Conlaw writes "A former plumbing contractor who has made a new career selling virtual cyber sex toys in the virtual world of Second Life, has now brought suit against another player who is allegedly copying and selling a device called the Sex Gen. The plaintiff, whose avatar is known as 'Stroker Serpentine,' is seeking the real name of the copycat entrepreneur. The reporter describing the lawsuit included commentary from a cyber law professor whose university maintains a virtual Supreme Court in the Second Life world."

201 comments

  1. Virtual by SCHecklerX · · Score: 0, Redundant

    Shouldn't he use a virtual lawyer in second life, and sell the stuff for virtual money? Just a thought.

    1. Re:Virtual by Provocateur · · Score: 3, Funny

      Naaa, he should just go on Cyber Jerry Springer or Cyber Maury and present his case to the people.

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:Virtual by x_MeRLiN_x · · Score: 1

      I'm sure you might have a point if Second Life's Linden Dollars couldn't legitimately be converted to real world currency.

    3. Re:Virtual by MightyMartian · · Score: 5, Funny

      Wouldn't it be nice if all virtual Second Lifers would take a virtual flying leap off a virtual cliff and land on top of a virtual field full of virtual knives and were chopped into virtual pieces which were then virtually eaten by virtual aliens from the virtual planet X-Omicron-Y who had virtually arrived after being invited by a virtual President Bush who had just been virtually turned into a virtual reality clone of himself?

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    4. Re:Virtual by Anonymous Coward · · Score: 0

      Hate to be the pedantic one to ruin your humorous slant, but Linden Dollars have real world value, and it can be viewed here, https://secure-web6.secondlife.com/currency , but you need a (free) game account to view it. apologies for the inconvenience.

      Daily Summary
      Last Close Date 2007-07-03
      Best buying rate: L$266 / US$1.00
      Best selling rate: L$276 / US$1.00
      Last trade: L$265 / US$1.00
      Last close: L$265 / US$1.00
      Change: L$0 / US$1.00
      Today's volume: L$38,588,158
      Today's open: L$266 / US$1.00
      Today's high: L$276 / US$1.00
      Today's low: L$265 / US$1.00
      Today's average: L$268.1599 / US$1.00

      These are the (shamelessly copied and pasted) numbers I snagged just now, to spare their server any senseless hammerings. My apologies to Linden Labs if I'm not allowed to do that.

    5. Re:Virtual by Grimbleton · · Score: 0

      You mean the Cyber People, yes?

    6. Re:Virtual by GigsVT · · Score: 1

      It's allowed. They aren't easy to find, but there are publically accessible datafeeds in XML and CSV for people wanting to put little "stock trackers" on their sites.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    7. Re:Virtual by dbIII · · Score: 2, Interesting

      m sure you might have a point if Second Life's Linden Dollars couldn't legitimately be converted to real world currency.

      That's the kind of greedy stupidity that has tax men worldwide trying to work out how to get money out of the other multiplayer online games as well. Creating a new currency and money moving where they cannot tax it is the sort of thing governments take seriously.

    8. Re:Virtual by myowntrueself · · Score: 1

      Creating a new currency and money moving where they cannot tax it is the sort of thing governments take seriously.

      Great idea!

      I could convert all of my real currency into Linden Dollars and that way the government can't tax it!

      Now if only I could get a 'bank of Linden' credit card to buy things at real shops...

      --
      In the free world the media isn't government run; the government is media run.
    9. Re:Virtual by Kortalh · · Score: 0

      More like the Cyber People's Court. Where's VirtuWapner when you need him?

    10. Re:Virtual by Kjella · · Score: 2, Insightful

      That's the kind of greedy stupidity that has tax men worldwide trying to work out how to get money out of the other multiplayer online games as well.

      Look, as much as I hate taxes, if there's anything I hate more there's an unevenly applied tax. Particularly in SL where it sounds like you're actually coding new items and you get paid in a currency that's officially convertable to USD, is there any reason this should be any different than if I hire a US developer to some coding work for me, payable in NOK? If so, I'm going to build a virtual world with virtual x86 machines where people work on virtual software, and I don't need to pay taxes. Then I'll copy-paste the software out in the real world and sell it. Think the IRS will buy that?

      --
      Live today, because you never know what tomorrow brings
    11. Re:Virtual by Slashcrap · · Score: 1

      Wouldn't it be nice if all virtual Second Lifers would take a virtual flying leap off a virtual cliff and land on top of a virtual field full of virtual knives and were chopped into virtual pieces which were then virtually eaten by virtual aliens from the virtual planet X-Omicron-Y who had virtually arrived after being invited by a virtual President Bush who had just been virtually turned into a virtual reality clone of himself?

      Yes, except there are probably a large group of people in Second Life who would receive sexual gratification from this.

    12. Re:Virtual by Stefanwulf · · Score: 2, Interesting
      Hey, it works in China. http://online.wsj.com/public/article/SB11751967011 4653518-FR_svDHxRtxkvNmGwwpouq_hl2g_20080329.html From the article:

      State-run media reported that some online shoppers began using QQ coins to buy real-world items such as CDs and makeup. So-called QQ Girls started accepting the coins as payment for intimate private chats online. Gamblers caught wind, too, and started using the currency to get around China's anti-gambling laws, converting wins in online mahjong and card games back into cash. Dozens of third-party trading posts sprouted up to ease transactions, turning the QQ coin into a kind of parallel currency.
      And from Asia Times (http://www.atimes.com/atimes/China_Business/HL05C b01.html)

      Xinhua also reports that the operators of some Internet forums are now paid in QQ coins rather than the official currency. And there is evidence that other online sites not associated with Tencent also accept QQ coins.
  2. They need a virtual court by Zarhan · · Score: 5, Funny

    Someone better start operating one...Then virtual cops can come and enforce the decision and virtual collectors agencies can come and take your virtual goods to pay any restitutions and then your virtual character can be locked up in virtual jail where you can escape with the virtual file to saw off the virtual bars. Then they can have a virtual chase of the prison escapee..

    1. Re:They need a virtual court by Anonymous Coward · · Score: 0

      Your post was almost virtually funny.

    2. Re:They need a virtual court by Anonymous Coward · · Score: 0

      Don't get me started on the virtual prison sodomy.

    3. Re:They need a virtual court by Goaway · · Score: 1

      This is Second Life. That would be main attraction.

    4. Re:They need a virtual court by OverlordsShadow · · Score: 1

      This is actually the kind of online game I would want to be playing. A no holds barred, do stuff faces the consequences game. Kill someone run from the cops and get shot down or kill them. Sell drugs to punks and but super comps with the $$$. That is one thing video games always lacked was consequences. Build up an account and if you get killed then screw you, you're dead, or have to pay up in real $ to get a regen, making the company some serious coin off addicts. That way if you want to be a mob boss you better make sure you get cronies, and those people u'de better trust. Hell start a family and have virtual kids with the virtual crying and everything. Complex yes but we have this, the Sims, and intense new games of every genre. I am sure this could be done, just not by me.

      --
      Legalize Green Today!
    5. Re:They need a virtual court by Klaus_1250 · · Score: 1

      Being a virtual bounty hunter sounds pretty cool though, virtual pepper spray, virtual taser :-D

      --
      It only takes one man to change the Wisdom of the Crowd to Tyranny of the Masses.
    6. Re:They need a virtual court by wildgriffin · · Score: 1

      They have virtual police. The employees of Linden Labs, better known as the Lindens, patrol the virtual world searching for rulebreakers. The punishment, instead of a virtual jail that could easily be teleported out of, is loss of account. The jail/court thing is a common idea, and for those of us that play video games like SL all day, the monotony of a loss of account would actually be worse than jail.

    7. Re:They need a virtual court by CronoCloud · · Score: 1

      They actually do have a special "jail", it's something of a farm/field where you can't do anything except ride a tractor. You, meaning your avatar, has to serve their time, and then you get back to the main grid.

    8. Re:They need a virtual court by Joebert · · Score: 1

      Then I could make a fortune selling virtual soap on a rope.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    9. Re:They need a virtual court by Anonymous Coward · · Score: 0

      That's what I thought, too, until I read, "The reporter describing the lawsuit included commentary from a cyber law professor whose university maintains a virtual Supreme Court in the Second Life world."

    10. Re:They need a virtual court by CCFreak2K · · Score: 1

      Oblig. Futurama:

      Fry: Hey, I'm starting to get the hang of this game. The blerns are loaded, the count's three blerns and two anti-blerns and the infield blern rule is in effect, right?
      Leela: Except for the word 'blern' that was complete gibberish.

      --
      "Beware of he who would deny you access to information, for in his heart he dreams himself your master."
    11. Re:They need a virtual court by dkf · · Score: 1

      This is actually the kind of online game I would want to be playing. I understand that EVE Online is somewhat that way.
      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    12. Re:They need a virtual court by Don_dumb · · Score: 1

      Some say this guy built an almost working version a long time ago. But generally it just upset a lot of people.

      --
      If this were really happening, what would you think?
    13. Re:They need a virtual court by Vintermann · · Score: 1

      Until you got used to your first life again? I thought the tractor idea was more cruel to SL addicts...

      --
      xkcd is not in the sudoers file. This incident will be reported.
    14. Re:They need a virtual court by Anonymous Coward · · Score: 0

      RTFS. It's the last line in the summary, douche.

    15. Re:They need a virtual court by elrous0 · · Score: 1

      I actually served vitual "time" in a jail on a MUD once for trading money between different alts (didn't even realize it was against the rules). It's a bizarre feeling (and a real punishment if you're an addict).

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:They need a virtual court by elrous0 · · Score: 1

      MULTIBALL!!!!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    17. Re:They need a virtual court by wildgriffin · · Score: 1

      I've never heard of the tractor thing. I'll tell you what I would do in that case: hack into the scripts of the tractor and virtual-hotwire it so that it went really fast, flew, and shot exploding bullets at everyone else's tractors.

  3. Re:USA laws don't apply there by Edmund+Blackadder · · Score: 0, Redundant

    Oh yes they do. If you are on US soil US laws apply. If you are a US citizen US laws apply regardless of where you are.

  4. So by dominious · · Score: 1

    the virtual court should sentence the virtual guy for the rest of his virtual life in the virtual prison!
    What's next? the virtual death penalty?

    1. Re:So by Firehawke · · Score: 1

      It already exists. It's called account banning.

    2. Re:So by Anonymous Coward · · Score: 0

      Would everyone start using the "Tron" term "de-rezzed?"

    3. Re:So by KDR_11k · · Score: 1

      Isn't that for going into the virtual world? The term we're looking for is

      DELETED!!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. lolz by Anonymous Coward · · Score: 0

    only in america....

    1. Re:lolz by Amouth · · Score: 2, Funny

      could someone make a living selling sex toys to imaginary people

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    2. Re:lolz by iknownuttin · · Score: 1
      could someone make a living selling sex toys to imaginary people

      Why not? Folks have always imagined having sex with others.

      Mmmmmm, Jessica Biel ...ohohohohohoooo, Baby!

      --
      I prefer Flambe as apposed flamebait.
    3. Re:lolz by Anonymous Coward · · Score: 0

      Yes, very easily actually. You should try actually reading the article and maybe know something about the game before posting.

    4. Re:lolz by Amouth · · Score: 1

      it was ment to be funny to the parent's "only in america"

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    5. Re:lolz by Amouth · · Score: 1

      it was ment to be funny to the parent's "only in America"

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    6. Re:lolz by Tony+Hoyle · · Score: 1

      Worse.. they're imaginary sex toys being sold to imaginary people.

      I mean.. at least go down the f..ing street and buy a real sex toy if you want one, don't f..ing pretend you've bought one with pretend money in a pretend world...

  6. Re:USA laws don't apply there by sohare · · Score: 5, Insightful

    Why should a virtual not be beholden to the laws of a specific nation? Frankly, the game is a service put out by a company and they should be, like every business, subject to the laws of the particular nation they operate out of.

    What really irks me is people who try and make the case that the internet is its own reality.

  7. Remember when games were just for fun? by rolfwind · · Score: 2, Interesting

    What happened? People first took games too seriously because of violent content, now since MMORPGs, gamers also take it too seriously in general.

    What happened?

    1. Re:Remember when games were just for fun? by GigsVT · · Score: 2, Insightful

      Nothing happened. Second Life isn't a game, any more than the web is a game.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Remember when games were just for fun? by Anonymous Coward · · Score: 0

      What!?! Are you saying I DIDN'T win the interweb?!

    3. Re:Remember when games were just for fun? by Tony+Hoyle · · Score: 1

      Since when is second life not a game?

      It's an MMORPG with no mobs, basically. A particularly slow/crappy one too.. never saw the attraction myself.

      There's not even any collision detection, so you can just fly everywhere.. there's nothing to achieve and nothing to do except maybe look at some geeks interpretation of a virtual starship enterprise.

    4. Re:Remember when games were just for fun? by CronoCloud · · Score: 1

      SL is not a game, it's not even an MMORPG, though it's possible to play games within it.

      It's a virtual sandbox playtoy. There are no goals in SL, other than ones you place on yourself.

      Wanna have virtual sex? you can

      Want to use the scripting and building tools to create interesting toys? Yep.

      Want to play "Virtual dolls" and spend your time shopping? Yes, indeed.

      Want to hang out with others while listening to a music stream. Yes.

      SL is what one makes of it, no more, no less.

    5. Re:Remember when games were just for fun? by GigsVT · · Score: 1

      There's not even any collision detection, so you can just fly everywhere.

      You must be thinking of ActiveWorlds or something. Second Life has a full physics engine (albiet, Havok 1, old and crappy).

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    6. Re:Remember when games were just for fun? by Tony+Hoyle · · Score: 1

      not a game...It's a virtual sandbox playtoy

      So it's a game then?

      Nothing there you can't do in WoW with a bit of imagination (that's what the RP servers are for). The scripting is fine if you're a combination graphics artist/programmer with the money to afford the dev tools, but for us mere mortals, forget it.

      Except SL runs at 5fps on a Core 2 Duo with a top of the line graphics card, and Wow runs at 20fps on this old 1.4ghz mac mini.

    7. Re:Remember when games were just for fun? by Tony+Hoyle · · Score: 0, Troll

      No it doesn't.

      Log in. Select fly mode. You can go anywhere, right through walls, ceilings, people... one of the first things I hated about it. It's not *remotely* realistic - there's no physics at all.

    8. Re:Remember when games were just for fun? by Bo'Bob'O · · Score: 1

      This person was a content creator, even if one not working for Lindin Labs. I'm sure there are plenty of people at EA who don't enjoy their jobs.

    9. Re:Remember when games were just for fun? by GigsVT · · Score: 1

      I don't know what game or platform or whatever you are talking about, but it isn't Second Life.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    10. Re:Remember when games were just for fun? by doh123 · · Score: 1

      ummm... no

      most people use it as either a business tool, or for recreation. Being recreation isn't a game, anymore than going to watch a movie can be called playing a game.

      you can do basically anything in SL, way above and beyond anything WoW can do. If you cant make things yourself, thats why there are others who operate businesses there.

      if you get 5fps on your C2D system, you have something set up really bad. My laptop with a Core Duo (not Core 2) I can get 30+ FPS. Yes in some areas is slower, but you do realize the graphics requirements are far far FAR more demanding on your hardware than WoW.

    11. Re:Remember when games were just for fun? by doh123 · · Score: 1

      only if your hacking the game, or something is very messed up. There are tricks you can do, (mostly scripts in items you attach) that other people have made that will allow you to do this, but by default you cant walk through objects, or even other people.

    12. Re:Remember when games were just for fun? by Anonymous Coward · · Score: 0

      What happened?

      What happened is that some people didn't recognize that "virtual" economies are actually real economies involving the exchange of cash, goods, and services that can ultimately be traced back to people's investments of time.

      There is no such thing as a "virtual" economy. If someone is investing their time in it and expecting to turn that investment into currency, then it's no more a game than any other work.

  8. copyright gone awry by nanosquid · · Score: 5, Insightful

    a Sex Gen is kind of a machine that manipulates avatars into various positions. [...] Alderman said Volkov Catteneo is not the only avatar who has done him wrong. "A lot of people copy me, copy my work, copy my ideas," he said. "Because it's an anonymous platform where you're an avatar cartoon character, as opposed to a real-life person, people think they can operate with impunity."

    He's basically talking about animation files. Now, if people literally copy the bits in his animation files, that would be a copyright violation; he'd have a case. But SL makes it pretty hard to do that, and that doesn't sound like what he is complaining about.

    Sounds like he is complaining about that people create animations that are "like" his, not merely his. But that basically means that he claims a copyright on the missionary position and that's not right. Copyright doesn't protect ideas, it only protects specific expressions of those ideas. And generic, common expressions aren't copyrightable either, and it seems like the missionary position is pretty generic and common.

    1. Re:copyright gone awry by man_ls · · Score: 1, Insightful

      It's common in real life, obviously, but in the world he is voicing a complaint about, it's some proportion of novel and non-obvious. Copyright infringement happens when you create a derivative work from an original as well, importing many characteristics of the original. Also, since technically the sex animation is a computer program of some sort, and computer programs are covered by copyright law, it's pretty easy to make the claim that someone who stole and slightly-modified a product to resell is violating his copyright.

      Let's instead liken this to fan fiction vs. commercial fiction. The original producer of the SL sex device wrote a series of novels, developed characters, etc. in a coherent world and sells them. Someone else comes along and without permission, begins to write other novels using the same characters, world and stories and sell them in competition with the original author. That is, clearly, not permissible.

    2. Re:copyright gone awry by syntaxglitch · · Score: 2, Funny

      Sounds like he is complaining about that people create animations that are "like" his, not merely his. But that basically means that he claims a copyright on the missionary position and that's not right. Copyright doesn't protect ideas, it only protects specific expressions of those ideas. And generic, common expressions aren't copyrightable either, and it seems like the missionary position is pretty generic and common.

      Yes, but this is sex... on the INTERNET. That makes it novel and original, right? I bet he could get a patent on the idea. I'm sure some people would make noises about "prior art", and say it's "obvious" but let's be reasonable, if "sex on the internet" was that obvious why isn't everyone else doing it?

    3. Re:copyright gone awry by nanosquid · · Score: 2, Insightful

      It's common in real life, obviously, but in the world he is voicing a complaint about, it's some proportion of novel and non-obvious.

      The ability to create avatar animations is built into the system. Not only is it obvious, it's documented and exists there specifically for this purpose, with the expectation that users create, distribute, and improve life-like animations.

      Copyright infringement happens when you create a derivative work from an original as well, importing many characteristics of the original.

      That sentence is wrong. Yes, copyright infringement occurs when you create a derivative work, but "importing characteristics of the original" is not necessarily "creating a derivative work".

      Let's instead liken this to fan fiction vs. commercial fiction. The original producer of the SL sex device wrote a series of novels, developed characters, etc. in a coherent world and sells them. Someone else comes along and without permission, begins to write other novels using the same characters, world and stories and sell them in competition with the original author. That is, clearly, not permissible.

      But that analogy is wrong: there is nothing particularly creative, novel, or distinctive about his animations; he is simply trying to create life-like motions. The proper analogy would be that someone writes a boy-meets-girl-boy-loses-girl novel in ebook format, and then claims that all future such novels violate his copyright--clearly unreasonable.

      Furthermore, prohibitions against fan fiction are usually not based on copyright but trademarks (specifically, trademarks on the names of characters and places).

    4. Re:copyright gone awry by merreborn · · Score: 1

      He's basically talking about animation files. Now, if people literally copy the bits in his animation files, that would be a copyright violation; he'd have a case. But SL makes it pretty hard to do that, and that doesn't sound like what he is complaining about.


      Actually, while the unmodified client makes it difficult to copy objects without permission, there have been various hacks around for years. Now that the client's been open sourced, that cat's permanently out of the bag.

      If you can see it, there's *already* a copy of the bits in your computers memory. Creating your own copy is relatively trivial at that point.

      This case is really comparable to the "He stole my HTML!" and "He stole my animated GIFs!" complaints of the mid-nineties.
    5. Re:copyright gone awry by nanosquid · · Score: 1

      Actually, while the unmodified client makes it difficult to copy objects without permission, there have been various hacks around for years.

      We're not talking about copying objects, we're talking about copying animations. And while you can do it in principle, I'm not aware of any hacks that actually make it easy. More importantly, that does not seem to be what he is complaining about because he isn't talking about people copying his data, he is complaining about people copying his "ideas". Well, there is no copyright on ideas.

      This case is really comparable to the "He stole my HTML!" and "He stole my animated GIFs!" complaints of the mid-nineties.

      No, it is not. First, those complaints were about literal copying while this case doesn't seem to be. Furthermore, HTML was on the web without payment, while he is actually selling his products on-line.

    6. Re:copyright gone awry by SynMonger · · Score: 0

      If the animations are placed inside a prim that is worn, which is often the case when using animations overrides, it would not be that hard to copy. Once you have something in your inventory, those hacks that can change the items permissions come into play, which means we could be talking about someone who copied this guy's animations and scripts bit for bit.

    7. Re:copyright gone awry by Anonymous Coward · · Score: 0

      The guy is explicitly complaining about people "copying his ideas" and "copying bits". Nowhere does he complain about people copying his data or files.

      His claims are unreasonable and unsupported in copyright law.

    8. Re:copyright gone awry by nanosquid · · Score: 1

      Geez, silly me, what I meant was:

      The guy is explicitly complaining about people "copying his ideas" and "copying him". Nowhere does he complain about people copying his data or files.

    9. Re:copyright gone awry by starwed · · Score: 1

      You can copyright choreography. That's really similar to the IP involved here, isn't it?

    10. Re:copyright gone awry by merreborn · · Score: 1
      Copybot copies animations. The distinction between objects and animations is trivial, at anyrate -- again, if you can see it, there's already a copy of the object/animation/sound/whatever in memory.

      List of things copybot does here:
      http://forums.secondcitizen.com/showthread.php?t=5 063

      You keep claiming that he's only upset about people stealing his "idea". The article does not support that:

      Eros claims the avatar has made unauthorized copies of the device and is selling it for a profit.


      In fact, here's an IRC log of Stroker discussing copybot with a few Lindens:

      http://forums.secondcitizen.com/showpost.php?p=851 56&postcount=78

      Stroker has obviously been the victim of copybot.
    11. Re:copyright gone awry by trauma · · Score: 2, Informative

      I didn't see a specific claim in TFA regarding what exactly is being allegedly infringed, but SexGen is a lot more than animation files. It's a scripted system which combines selecting/applying animations and moving/rotating the avatars involved, all by way of a menu system built within the (rather primitive) GUI tools provided by Second Life.

      Now scripted devices which provide similar functions in SL are not in and of themselves particularly novel any more; in fact there is a rather popular open-source implementation of a similar idea, which is available to people with scripting and animating skills, and for which the license allows resale as part of a bundle of one's own animations. And there are several closed/proprietary systems available for purchase too, with or without the animations included.

      All this suggests to me that Stroker's issue must be one of infringement of the SexGen name itself, not the functionality of the device overall, and certainly not the raw animations. As stated, one can't expect to maintain rights to animated representations of sexual positions, and there are many many people doing those types of animations, probably many well before Stroker got into the business. And Stroker's animations aren't that great anyway ;)

    12. Re:copyright gone awry by merreborn · · Score: 1
      Nothing you said meshes with any of the facts of the case.

      Firstly, copybot copies animations: http://forums.secondcitizen.com/showthread.php?t=5 063

      What's more, here's an IRC log of Stroker discussing copybot: http://forums.secondcitizen.com/showpost.php?p=851 56&postcount=78

      I'm sure if you care to slog through Stroker's blog and/or message board posts, you'll find him specifically claiming copybot was used on his animations.

      You claim the article states he's only upset about people "stealing his idea", however, the article is more specific than that:

      Eros claims the avatar has made unauthorized copies of the device and is selling it for a profit.


      This isn't about ideas. This is about scripts written by his company being copied bit by bit via the copybot tool.
    13. Re:copyright gone awry by GigsVT · · Score: 1

      There's been plenty of permission bugs in the past that have allowed people to copy stuff they weren't supposed to. I doubt he would be bringing this suit if it wasn't a verbatim copy, including scripting.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    14. Re:copyright gone awry by nanosquid · · Score: 1

      You keep claiming that he's only upset about people stealing his "idea".

      No. I'm sure he is upset about many things. Those may include people copying his bits, which is clearly a copyright violation, and which he has a right to be upset about. He may also be victim of a copybot. But that is not what I'm addressing here.

      What I am objecting to is that among the many things that this guy is upset about, he is explicitly saying that copying his business model, his work (in a generic sense), and his ideas are prohibited by copyright law. That is wrong. None of those things are covered by copyright law.

      Given that the purpose of his animations is generally to be life-like, there is little creativity in the end product, and not only can people create animations that serve the same functions as his, people should be able to create animations that are nearly indistinguishable from his without violating copyright law--as long as they don't actually copy. That's my point.

      Furthermore, given his high prices ($40 for a set of animations), it is hardly surprising that there will be competition that attempts to provide the same functionality at a much lower price and that his business is collapsing. The open source client will accelerate that, not because people will steal his stuff, but because it will make it much easier to create content.

    15. Re:copyright gone awry by Fulcrum+of+Evil · · Score: 1

      Close - it's sex on the internet with puppets. It's the same thing as a routine for lambada in 2Life. Of course, I can't see it being protected except by copyright.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    16. Re:copyright gone awry by Anonymous Coward · · Score: 0

      It's common in real life, obviously,

      Not for people in Second Life. Sex in any position seems like a pretty novel concept to them.

    17. Re:copyright gone awry by Anonymous Coward · · Score: 0

      Yes, but this is sex... on the INTERNET. That makes it novel and original, right?

      Isn't that the whole point of the internet?

      "The internet is really really great...
      I got a fast connection so that I don't have to wait..."

    18. Re:copyright gone awry by Anonymous Coward · · Score: 0

      This isn't about ideas. This is about scripts written by his company being copied bit by bit via the copybot tool.

      Animations. Not scripts.

      Scripts are just about the only thing copybot CANNOT copy, as they never leave the server. Everything else - prims, textures, animations, sounds - needs to be transferred to the client to be shown. Scripts on the other hand aren't transferred to the client (except to be edited, but then you already have permission), but run entirely on the server. The client only sees the output.

      And no, you can't reconstruct a script from it's output. Even though you know the answer is 42, that does not tell you the question.

    19. Re:copyright gone awry by Don_dumb · · Score: 1

      But the moves he claims to have choreographed have some serious prior art, but then again if you can patent DNA then you can patent parts of the process that give rise to new DNA, I suppose.

      --
      If this were really happening, what would you think?
    20. Re:copyright gone awry by syntaxglitch · · Score: 1

      Close - it's sex on the internet with puppets. It's the same thing as a routine for lambada in 2Life. Of course, I can't see it being protected except by copyright. I know. To be honest, I was just fishing for someone to start singing "The Internet Is For Porn". A quick musical interlude never hurts!
    21. Re:copyright gone awry by elrous0 · · Score: 1

      Wouldn't you just love to be the judge dealing with THIS one? I'd put the odds highly in favor of the judge taking one look at this case, chewing out the plaintiff for wasting the court's time, and throwing the case out. But, then again, if that $45 million case over a pair of pants could make it as far as it did, who knows WHAT can happen these days in a "court."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    22. Re:copyright gone awry by Fulcrum+of+Evil · · Score: 1

      "My Girlfriend, who lives in Canada..."

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  9. Virtual IP, Real Money by ancientt · · Score: 4, Interesting

    One would have to assume from TFA that the plaintif has copyright and trademarks that he feels are being infringed on. He certainly has been making real income from a real business, and feels that someone is unfairly making money off of his ideas and stealing his customers. He feels he has a right to the protection of his intellectual property, whether sold through a virtual world or not.

    This might be the best case I've seen for drawing firmer lines around what is reasonably protected IP.

    Can this case be extended to software patents? Certainly there are some parallels, but is there any chance that a courts ruling in this can be applied to the other issues that the industry faces?

    --
    B) Eliminate all the stupid users. This is frowned upon by society.
    1. Re:Virtual IP, Real Money by Edie+O'Teditor · · Score: 0

      He certainly has been making real income from a real business, and feels that someone is unfairly making money off of his ideas and stealing his customers. He feels he has a right to the protection of his intellectual property, whether sold through a virtual world or not.
      You know what would be funny? If he wins his case and then gets stung for tax evasion.
      --
      If X is the new Y, and Y is "X is the new Y", solve for X.
    2. Re:Virtual IP, Real Money by dunstan · · Score: 1

      Hmm, I still don't like the use of the term "Intellectual Property", because it doesn't describe the offence which has been alleged.

      As far as I can tell, this is a straightforward copyright infringement case based around "look and feel" [pun unavoidable].

      OTOH, it could be a lawsuit which he knows will fail, opened just to get free publicity in editorial content. In which case it's been rather successful.

      --
      The last scintilla of doubt just rode out of town
    3. Re:Virtual IP, Real Money by Chrisje · · Score: 1

      Non-discussion.

      It's a game. With a bit of luck, you managed to hussle some money out of it. Then others move in. Deal.

      Did I mention it's a game? This second life is driving people in directions that are decidedly unhealthy, and I would almost vote to get rid of that game.

      Please, how pathetic can you get?

  10. Pinocchio by Joebert · · Score: 5, Funny

    "I'm a toy maker," Alderman explained. "I'm an erotic Geppetto."

    I bet anyone who read that will never look at Pinocchio the same.
    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    1. Re:Pinocchio by karnal · · Score: 1

      My first thought was "Why you gonna go blame Pinocchio for this one?"

      But then I did a double take and thought "Maybe he just means the movie as a whole..."

      Yes, I'm sick.

      --
      Karnal
    2. Re:Pinocchio by Anonymous Coward · · Score: 0

      Disney Hentai. Google it... if you dare.

    3. Re:Pinocchio by Joebert · · Score: 1

      Disney Hentai. Google it... if you dare.

      Are you kidding ?

      That's one of the first things I did when I was introduced to the internet, I even made a geocities website about it.
      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    4. Re:Pinocchio by Anonymous Coward · · Score: 0

      Rule 34 in play.

    5. Re:Pinocchio by Tracy+Reed · · Score: 2, Funny

      Tell a lie! Tell a lie! Yes! Yes!

    6. Re:Pinocchio by HouseArrest420 · · Score: 1

      That was MY idea, grrr now I'm going to sue you!

      --
      This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  11. well now... by Yonsen · · Score: 0

    I believe we call it "No Life" in the industry....

  12. Just What We Need More Of..... by IHC+Navistar · · Score: 5, Insightful

    The Old World had:

    1. Lawsuits.
    2. Taxes.
    3. Life

    So what does the New World have?

    1. Virtual Lawsuits.
    2. Virtual Taxes.
    3. Virtual Life.

    Kinda makes you wonder if people are really as stupid and detached from reality as they act.....

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    1. Re:Just What We Need More Of..... by Warbothong · · Score: 1
      The Real world has:

      Sex

      The New World has:

      Sex, as long as you're willing to pay the guy who thought of it. Oh yeah, and it's not real.

      Kinda glad I could never get the SL client to work now.

    2. Re:Just What We Need More Of..... by tygt · · Score: 2, Funny
      You missed one, or maybe two:

      The Old World had:
      4. Death
      5. ???

      New (note, I only know WOW):
      4. Temporary death
      5. Ressurection

    3. Re:Just What We Need More Of..... by budword · · Score: 1

      If you've been paying attention to people in the real world, you aren't wondering.

    4. Re:Just What We Need More Of..... by Anonymous Coward · · Score: 0

      So what does the New World have?

      1. Virtual Lawsuits.
      2. Virtual Taxes.
      3. Virtual Life.

      Kinda makes you wonder if people are really as stupid and detached from reality as they act.....


      I'd say paying virtual taxes in lieu of real taxes is pretty stupid. Virtual tax investigations can at least avoided without fleeing the country.

    5. Re:Just What We Need More Of..... by IHC+Navistar · · Score: 1

      I stopped paying attention to people in the 'Real World' a long time ago. The stupidity was beginning to rub off on me.

      --
      Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  13. I don't know what scares me worse.... by pionzypher · · Score: 5, Funny

    The fact that this is happening in the first place, or that I actually knew Stroker from a few years back, or that he's a former plumber trying to make a living selling digimawhatsits to stuff in your digimalwhoosals.

    Either way, I'm going to go cry myself to sleep now.g

    --
    I'll believe in corporations having personhood when Texas executes one... - advocate_one
  14. All your sex toys are belong to us by syousef · · Score: 2, Funny

    Somebody set us up the dildo!

    --
    These posts express my own personal views, not those of my employer
  15. Daaamn... by suv4x4 · · Score: 0, Redundant

    "career selling virtual cyber sex toys in the virtual world of Second Life"

    Honestly, you can't read that summary and not completely agree with me: having a (first) life should be made mandatory.

    1. Re:Daaamn... by The+Only+Druid · · Score: 1

      You're right, it's far more legitimate to sell non-sexual simulations (e.g. typical video games) than to sell sexual simulations. There is clearly something this guy should be ashamed of in the fact that his video games involve sex, whereas Epic's and Id's games don't.

      And yes, I'm fully aware Second Life isn't really a game: my point is that the sex-simulators he's selling are, themselves, games.

      --
      "Stumble before you crawl"
    2. Re:Daaamn... by FiniteElementalist · · Score: 1

      I feel vicariously embarrassed for everyone involved.

    3. Re:Daaamn... by syntaxglitch · · Score: 1

      You're right, it's far more legitimate to sell non-sexual simulations (e.g. typical video games) than to sell sexual simulations. There is clearly something this guy should be ashamed of in the fact that his video games involve sex, whereas Epic's and Id's games don't.

      To be fair, from what I've heard most regular game programmers don't have much in the way of a life, either... :) (especially ones working for EA)

      Besides, it's more likely this guy's CUSTOMERS that need a first life.

    4. Re:Daaamn... by Anonymous Coward · · Score: 0

      having a (first) life should be made mandatory. But then what would become of Slashdot?
    5. Re:Daaamn... by suv4x4 · · Score: 2, Funny

      "having a (first) life should be made mandatory."

      But then what would become of Slashdot?


      A dating site.

  16. The important thing here... by Guppy06 · · Score: 3, Insightful

    is that selling sex toys in Second Life apparently pays more than a unionized contracting gig like plumbing.

    1. Re:The important thing here... by Anonymous Coward · · Score: 1, Funny

      not everyone can be a plumber. also, second life goods can be made and sold with no formal training, no certifying, no memorization of local, state and federal building code. Plus you don't have anything to back up. once the item is sold it's gone. with plumbing you can be held liable for a shoddy job. and what's best? no longer having to deal with other people's shit.

  17. HELP! I'm clueless by goombah99 · · Score: 1

    please explain how a virtual sex toy works and how I sell one?

    --
    Some drink at the fountain of knowledge. Others just gargle.
  18. Re:A tip of the cap to our readers in England by Anonymous Coward · · Score: 0

    Twat.

    Ass = Donkey

    Arse = Arse

    Uneducated fuckwit, sorry, typical USian.

  19. Re:USA laws don't apply there by x1n933k · · Score: 1

    Okay, how about this: Should a gardening supply store be held responsible for supplying soil to someone who grows their own pot? Is this not a similar situation? Yes, Second Life developers are in the United States however the 'soil' they've given to people doesn't have borders.

    What irks me is that someone can make more money online making 'cyber dildos' than plumbing.

    [J]

  20. STUPID by Anonymous Coward · · Score: 0

    I HAVE FINALLY SEEN IT ALL! How the... would all of you lame brains just grow up? I agree, people should have a real life before they are allowed to polute digital ones.

  21. Re:USA laws don't apply there by UbuntuDupe · · Score: 3, Informative

    Actually, SL is pretty good about IP. You can imbue items with "no copy" proprties and stuff like that.

    Posting from a Wii btw.

  22. Don't See Anything Wrong by phalse+phace · · Score: 3, Insightful
    So this guy is complaining about competition? As long as the sex toys are not exactly the same, then I see nothing wrong.

    Alderman said Volkov Catteneo is not the only avatar who has done him wrong. "A lot of people copy me, copy my work, copy my ideas," he said


    This is like HP complaining that Lexmark copied their work/idea about selling printers and expensive inkjet cartridges.

    Someone needs to go out a get a third life.
    1. Re:Don't See Anything Wrong by Francis · · Score: 1

      So this guy is complaining about competition? As long as the sex toys are not exactly the same, then I see nothing wrong.
      From what I can tell in the article, I think he's suing because someone copied his work, and is selling it. (ie. Piracy for profit) If it was me, other people reselling my work, for profit, without my permission, would drive me nuts too. More power to him.
      --

      --
      #include <malloc.h>
      free(your.mind);
  23. Plumbing by coren2000 · · Score: 2, Funny

    I guess he is selling plumbing services of another sort.

  24. Its also in the TOS by Anonymous Coward · · Score: 2, Interesting

    In Second Life you own the IP for the items you create. That is made explicitly clear in the TOS. They even explain how you can send take-down notices as per the process outlined by the DMCA.

    They do not, however, serve as judge and jury. IP is a legal issue, and so if you have an IP dispute you need to resolve it in court.

    I read the article (weird, eh?) and I am not sure if the accused is:

    1) Selling byte-for-byte duplicates with the same object name and brand name,
    2) Selling byte-for-byte duplicates under a different object or brand name,
    3) Selling similar but created-from-the-ground-up products under the same object name or brand name,
    4) Selling similar but created-from-the-ground-up products under a different object or brand name.

    I think these distinctions are pretty important, especially when making an IP claim. If selling the object under the same object or brand name, he could be accused of violating a trademark (which isn't exactly the same thing). If he is selling byte-for-byte duplicates of the products, then current IP laws (as bad as they are) would logically apply.

    However, if he simply created a similar product, and is selling it under a different name, then this is just another case of someone believing that having made an intellectual product entitles them to ownership of anything and everything similar. This is, IMO, the most harmful abuse of the concept of IP....the ownership of a class of ideas over a particular instance of an idea. The maker of a sex-toy is not within his rights to expect that no one else can make similar sex toys, IMO, and IP laws should make that clear.

    1. Re:Its also in the TOS by GigsVT · · Score: 3, Informative

      http://secondlife.reuters.com/media/SDOC1202.pdf

      You could read the court filing, instead of guessing.

      He's claiming both trademark and copyright infringement. It looks like the emphasis is on the trademark, since that's a more clear cut case.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    2. Re:Its also in the TOS by Old+Benjamin · · Score: 0

      Why the hell is this guy suing over the IP rights to a virtual sex toy in a virtual world? Get a life!

      --
      "The quickest way to end a war is to lose it" -Orwell
    3. Re:Its also in the TOS by Roduku · · Score: 1
      I very much agree with you on this. This excerpt is from http://www.lawmart.com/searches/difference.htm:

      The copyright protects the form of expression rather than the subject matter of the writing. For example, a description of a machine could be copyrighted, but this would only prevent others from copying the description; it would not prevent others from writing a description of their own or from making and using the machine.

      I think they would have to prove that the source code was an exact duplicate. If the object and/or code is given the "no copy" and "no modify" attributes, it is virtually impossible (no pun intended) to copy the code. It would not, however, prevent someone with good building and scripting skills from duplicating, or producing a reasonable facsimile of, the code or object.

  25. US should send some aircraft carriers by EmbeddedJanitor · · Score: 1
    to restore law and order.

    But hey, if you're in a fatasy world that gives you a fake id, participate in acts that would be illegal in many countries then why should anyone get real world pay out for fantasy world IP violations?

    --
    Engineering is the art of compromise.
  26. Re:USA laws don't apply there by The+Ultimate+Fartkno · · Score: 3, Funny

    Well, *shit*.

    I was playing Half-Life 2 last night, so that's gonna be trouble. I could plead self-defense on all the dead Combine, and since they're not *really* people then I could probably dodge a manslaughter charge, but I shot a medic right in the head when he wouldn't get out of my way in the hall and like ten people saw it. Better get Robert Blake's lawyer on speed dial...

  27. This SHOULD go to court by Anonymous Coward · · Score: 1



    Second Life is so un-fun and stupid it's a crime.

  28. Re:USA laws don't apply there by Anonymous Coward · · Score: 0

    What irks me is that someone can make more money online making 'cyber dildos' than plumbing.


    Considering that a typical UK plumber makes twice what most IT geeks with 10+ yrs experience makes, I think you're entitled to be irked. Or, be constructive: go use those IT skills to create more cyber sex toys. At least we can beat China on production costs in this case.
  29. Holy Fuck People by Anonymous Coward · · Score: 0

    Wow... Simply Amazing!

  30. So it looks like by iminplaya · · Score: 1

    Fantasy and reality have finally merged. Whatever happened to "it's a game, dammit!"? How are we going to tell our kids that what they see on the TV is not real? Any judge that doesn't throw this kind of thing out and bring charges against those who wasted the court's time and taxpayers' money is off his rocker and should be removed from the bench.

    --
    What?
    1. Re:So it looks like by gkhan1 · · Score: 1

      It's true that it is just a game (well, I wouldn't really call SL a "game", exactly, more like IM with avatars), but he is running a business. He invests his time inventing stuff which he sells for money, expecting to get a return. Just because his business involves virtual stuff (information really) it doesn't mean he hasn't the right to protection like everyone else. I mean, if we are going to follow your logic to its conclusion (that information has no intrinsic value) you can see that it is absurd. What if someone was copying his podcast, violating his copyright, would he then not be allowed to sue either?

    2. Re:So it looks like by iminplaya · · Score: 1

      If this "business", time, and money are all within the game, then that where they should stay.

      ...if we are going to follow your logic to its conclusion (that information has no intrinsic value)...

      Of course it doesn't. The whole concept of "value" is solely within a man's conscience. It does not exist in nature.

      We are looking at a prime case of, "Mommy, he's cheating!". The guy who "owns" the game should be the sole arbitrator. If we are going to insist on mixing fantasy and reality like this, then we are just giving credence to those who want to see the violent and pornographic ones taken off the self. Plus they should be subject to all the other rules we apply to real products like food and transportation and finance, etc.

      --
      What?
  31. Virtual Prison Break! by Nushio · · Score: 1

    Thats actually a great idea!

    Step 1: Build Fox River on Second Life
    Step 2: Charge for admission into Fox River
    Step 3: Profit!

    --
    Check out Unsealed: Whispers of Wisdom! http://unsealed.k3rnel.net It's an action-RPG about Open Sourcerers.
  32. Re:USA laws don't apply there by Dachannien · · Score: 1

    If I get your meaning, you should note that Linden Labs is being subpoenaed, not sued. Big difference.

  33. Re:A tip of the cap to our readers in England by Anonymous Coward · · Score: 0

    You hush up or I'll kick you in the fanny!

  34. Re:A tip of the cap to our readers in England by Anonymous Coward · · Score: 0

    Congratulations on continuing your rich tradition of FAILING.

  35. Every now and then... by DaScribbler · · Score: 1
    I sometimes contemplate looking into 2nd Life... then I see articles like this and quickly realize why I stay away.

    Seriously... I'm going to sit idly by and wait until the first virtual rape case comes out.

    1. Re:Every now and then... by Tony+Hoyle · · Score: 1

      That would be funny.. of course such a thing is impossible since you can't force a virtual character to do anything (and they're just pixels anyway). There would be lots of press of course and Jack Thomson would call for it to be banned..

    2. Re:Every now and then... by yoyoofthemilk · · Score: 3, Informative
    3. Re:Every now and then... by luther349 · · Score: 0

      to late we aruldy had one.

  36. Second life??? by pandrijeczko · · Score: 1

    Doesn't that mean that the players have already got a (first) life?

    --
    Gentoo Linux - another day, another USE flag.
  37. Re:HELP! I'm clueless by Tony+Hoyle · · Score: 2, Funny

    It's when you pretend you have a girlfriend.

    Most slashdotters should be familiar with the concept...

  38. Re:USA laws don't apply there by fishbowl · · Score: 1

    >Why should a virtual not be beholden to the laws of a specific nation?

    So if somebody sells virtual drugs in a virtual game, should he go to brick&mortar jail?

    --
    -fb Everything not expressly forbidden is now mandatory.
  39. WOW by martin_henry · · Score: 1

    I haven't observed the sexual habits of any other /.ers...have you?

    --
    www.purevolume.com/martyd
    1. Re:WOW by Joebert · · Score: 1

      I have a sneaking suspician that CmdrTaco is into the virtual sanchez.

      --
      Wanna fight ? Bend over, stick your head up your ass, and fight for air.
    2. Re:WOW by martin_henry · · Score: 1
      Suspician = suspect & magician?

      no wonder he or she is sneaky...

      --
      www.purevolume.com/martyd
  40. Re:USA laws don't apply there by MMC+Monster · · Score: 2, Insightful

    What if the owners of Second Life were to change their operations to another country. Say, one that decided that all enforced different laws about art and wished to execute not just artists, but those that supported artists in second life?

    Not a good idea to support real-world laws to a digital world.

    --
    Help! I'm a slashdot refugee.
  41. Doing time by Harmonious+Botch · · Score: 1

    So I pay some chinese peasant to ride the tractor.

  42. Re:USA laws don't apply there by Heembo · · Score: 2, Funny

    My girlfriend continues to rail against "all of the killing and murder going on in her house" every night as I game. I try to tell her than I am I am trying to save the world.

    --
    Horns are really just a broken halo.
  43. Re:USA laws don't apply there by bdwebb · · Score: 1

    So in the event that the person perpetrating the infringement is located in another country I'd like you to explain me how to apply the laws of the USA to this specific individual. The problem is that there is not a global body of government that dictates what the world should and shouldn't do. One purpose of the internet is to circumvent traditional borders and barriers to provide for ease of communication globally.

    So here we are...we have a virtual Global Internet community with almost nil global regulation and we have several highly regulated societal bodies that all want control. Until these real world regulatory bodies decide to unite and form global regulations for interactions in a VIRTUAL space, you can shut the hell up. The only other option is disallowing interactions between currently existing regulatory bodies (*cough*China*cough*) which annihilates the primary function of the internet.

    --
    The events taking place at Tiananmen Square were a tragedy that the Chinese Government should be ashamed of and make public apology for.
    (forcing the Chinese Government to censor things is fun!)

  44. Re:USA laws don't apply there by icepick72 · · Score: 1
    What really irks me is people who try and make the case that the internet is its own reality.


    Actually the Internet is its own unreality like science fiction writing. Things are not tangible, maybe visible in the case of SL but not tangible. The laws of the tangible world do not translate to the virtual world in most cases. When one gains an understanding of the differences then it's obvious new laws need to be applied to the virtual world, not from the real world. It's where these world cross that problems arise but that doesn't mean we should immediately accept real-world law.

  45. Re:HELP! I'm clueless by Minwee · · Score: 1

    It's when you pretend you have a girlfriend.

    ...and that she has eight breasts and a tail.

  46. Secondlife Copyright Lawsuit by Stroker+Serpentine · · Score: 4, Informative

    The articles that were being sold were digital duplicates. The plaintiff was selling them based on the popularity of our "SexGen" line. This is not a matter of competition, it is a matter of exploit and theft. All the scripts, animations and sounds were identical. We would not have brought this suit to court otherwise.

    1. Re:Secondlife Copyright Lawsuit by HopeOS · · Score: 1

      Given that Linden does not allow people to edit or copy scripts without your permission, how did this happen? I can understand how someone could duplicate your efforts, but I don't see how they could have gotten your exact scripts unless they had help from Linden Labs. By what means exactly, are you asserting that your work was stolen?

    2. Re:Secondlife Copyright Lawsuit by Slashcrap · · Score: 2, Insightful

      The articles that were being sold were digital duplicates.

      Look, here's how it goes. If your business model is based on the assumption that people can't make exact digital duplicates of your products, then you are fucked. No ifs, no buts, it is a bad business model. And for a business like that, profitability is a very, very temporary state. Using realworld legal action to try and protect a business model like this is the epitome of stupid. You made some money, the flaws in your plan were exposed and now you're trying to get a court to fix it for you. Businesses fail all the time, your's is nothing special (except in humour terms).

      I can only assume that you don't realise this because your world view has been distorted by spending too much time in Second Life. This can easily be fixed. Simply go to the nearest (real) bar and explain to each patron in turn what Second Life is. Then explain what Dildonics is. You may as well also mention Furries and Yiffing, because lets face it they probably feature heavily amongst your customers. Finally, round it all off by telling them all about your business and how you're actually going to a real court to sue an unknown person who is copying your digital creations. Let us know how many people didn't laugh at you.

    3. Re:Secondlife Copyright Lawsuit by Rob+T+Firefly · · Score: 3, Funny

      The articles that were being sold were digital duplicates. "Digital duplicates" indeed... what, you were expecting analog duplicates in a digital environment? This quote alone is enough to lose you a ton of sincerity points, and brings your entire understainding of the world in which you're doing business into question.. but it's just the sort of meaningless phrase you can wave around in front of an average technophobic judge to influence the verdict.

      However this comes out, though, you win several billion Silly Points for the inevitable demonstrations of stilted, awkward 3D puppet-sex to a federal judge.
    4. Re:Secondlife Copyright Lawsuit by armb · · Score: 1

      > what, you were expecting analog duplicates in a digital environment?

      An analog duplicate would, presumably, be something that copied the look and feel of his product based on someone looking at how it behaved on screen and programming something similar themselves, instead of actually coping his code.

      --
      rant
    5. Re:Secondlife Copyright Lawsuit by armb · · Score: 1

      > Given that Linden does not allow people to edit or copy scripts without your permission, how did this happen?

      And as all Slashdot posters know, all DRM systems designed to stop copying always work properly.

      http://en.wikipedia.org/wiki/CopyBot
      http://news.com.com/2100-1043_3-6135699.html

      (I have no idea whether CopyBot is involved in this particular case, but it's relevent to the idea that no unauthorised copying could ever happen.)

      --
      rant
    6. Re:Secondlife Copyright Lawsuit by Rob+T+Firefly · · Score: 1

      An analog duplicate would, presumably, be something that copied the look and feel of his product based on someone looking at how it behaved on screen and programming something similar themselves, instead of actually coping his code. Then it wouldn't be a duplicate, it'd be a similar item.

      Saying "digital duplicates" is just a needlessly redundant, repetitive designation that unnecessarily says the same thing over and over without a good reason.
    7. Re:Secondlife Copyright Lawsuit by HopeOS · · Score: 1

      This is very interesting. Apparently, the scripts are not merely server-side executables.

    8. Re:Secondlife Copyright Lawsuit by Rob+T+Firefly · · Score: 1

      (I have no idea whether CopyBot is involved in this particular case, but it's relevent to the idea that no unauthorised copying could ever happen.) CopyBot could copy the shapes of in-world objects and the textures applied to them, based on the 3D rendering info received on the clientside. Scripts embedded in the objects run server-side, and are not copyable with CopyBot. So, if you use CopyBot on one of laughing-boy's sex animation beds, all you'd get was a bed that looked the same but doesn't actualy work.

      An applicable analogy would this discussion page. You can't see or change the server-side scripts running Slashdot.org, but you could conceivably save the HTML and images, and use them to post a static, cosmetic duplicate that doesn't actually work as the original did.
    9. Re:Secondlife Copyright Lawsuit by jZnat · · Score: 1

      But Slashdot is open source, so that analogy fell apart rather quickly...

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    10. Re:Secondlife Copyright Lawsuit by Anonymous Coward · · Score: 0

      Yes they are.

      Mr. Serprntine himself probably doesn't even realize this having made the statements that he has.

    11. Re:Secondlife Copyright Lawsuit by geekoid · · Score: 1

      Which SL allows within the parameters of the environment.

      SL is not RL. IT doesn't have the same rules, the same conventions, the same laws, or the same idea of IP.

      If you can not play within the the parameters of the environment, leave. No one guarantees you an income.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  47. Re:A tip of the cap to our readers in England by Anonymous Coward · · Score: 0

    Dumbass.

    Dumb = Ignorant

    Ass = You

    Proud to be an American.

  48. Re:USA laws don't apply there by myowntrueself · · Score: 1

    If you are a US citizen US laws apply regardless of where you are.

    More like:

    "If you are a US citizen US laws apply to you and to those around you regardless of where you (or they) are."

    Well, thats what the US government and corporates would like anyway.

    --
    In the free world the media isn't government run; the government is media run.
  49. Re:HELP! I'm clueless by sethstorm · · Score: 1

    It's when you pretend you are the girlfriend.
    Fixed that for you.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  50. I used to moonlight by myth_of_sisyphus · · Score: 2, Funny

    working with a licensed plumber. When people asked if I was a full time plumber they would be dismayed and sometimes concerned when I told them I worked with computers mostly during the day. People generally want their plumbers to be plumbers.

    Just imagine his client's faces when he said he creates sex toys in a virtual world on the side. (I imagine he probably didn't tell them that or left plumbing before this but still, it would be funny to see.)

    (BTW, Plumbing is fun. Except when it involves feces.)

  51. Not only Patents ... by fredNonesuch · · Score: 1

    Consider the possibilities of DRM. The pirated copy could do anything from inciting impotence to exploding.

  52. What exactly bothers you? by argent · · Score: 1

    It is possible to play SL and never once buy a "sex gen" product, if that's what bothers you. And of course it's also possible to play it without selling pirated copies of someone else's products. Unless you were hoping to do either of these things, what's stopping you?

    1. Re:What exactly bothers you? by Cold-NiTe · · Score: 1

      An understandable question, and one that must preclude a particularly long winding spiel about what exactly is wrong with Second Life specifically from a Gaming perspective (note: the first parent comment is not necessarily from this perspective). Comparing Second Life to any other MMO or even any game (which Second Life is not), is simply comparing Apples to Oranges. Despite this most Gamers cannot stop looking at Second Life as if it were a game, however their MMO woes bear no resemblance to Second Life's. Generally speaking, Second Life is all Greek to them.

      So when someone says "And this folks, is why I don't play Second Life." the emphasis is on the term play, because it reminds us that the person voicing the complaint is making the assumption that Second Life is a game and expects to play it with some hope of a goal. Granted no MMO really ends, however all MMOG's have a simulation of Task & Accomplishment.

      So what do you get when you combine the internet population with a virtual sandbox and remove any simulated Task & Accomplishment?

      Second Life.

      Whether this is a good thing or a bad thing, is purely a matter of personal opinion. But just reading that statement, the first two parts sounded like a frying pan, and the second was definitely us jumping into the fire. Take it or leave it.

      --
      Ever get the feeling that the people who don't have anything to say are the ones doing the majority of the talking?
  53. Let me get this straight by Anonymous Coward · · Score: 0

    On the internet, people want to protect their sex moves with copyright?

    Good grief.

  54. Re:USA laws don't apply there by Pofy · · Score: 1

    Since the law covers actualy drugs only, why should he?

  55. Actually, that's what I was wondering too by Moraelin · · Score: 1

    Lemme see:

    - Virtual lawsuits: nope, don't exist. This is a RL lawsuit, alleging that someone used a hacking tool to copy some copyrighted scripts and animations. The fact that those animations and scripts are used as, basically, a mod for a game, doesn't make it any less real.

    To put things into perspective, let's say you wrote a bunch of scripts for anything else: a mod for a game, an application server, whatever. It's your product. Then I come along and not only copy it, but put my name on it and sell it as my own script pack. Why the fuck does it matter if it's for a game, or for adminning WebSphere, or configuring a Gentoo box? I took your work and put my name on it.

    - Virtual taxes: nope, don't exist either. All that keeps popping up now and then is the idea that if you sell something in _real_ life, for _real_ money, then it's RL income and the government wants its cut. If you make a living selling second-hand cars, then you have to pay income tax and possibly VAT. If you make a living selling computer clip-art or fonts (also exist as only files) on your web site, the same applies. If you make a living selling virtual items on your web-site, for real money, it's just as much an income, and you're just as much supposed to pay income tax for it.

    What's so horribly hard to understand there? If you make an income, regardless of what you sell or do for it, you get taxed. There's no special provision for virtual stuff, and it certainly isn't a virtual tax.

    - Virtual life: nope, trust me, noone takes it too seriously. It's just a funky name for playing a game, or having a chat room with graphics. At the end of the day, noone forgets that they're in RL, playing a game. At any rate, unless you're a luddite and never played a game, exactly what's your problem?

    So, indeed, reading posts like yours really makes me wonder if people are really as stupid and detached from reality as they act. You operate on some wildly false assumptions and take a leap to the "I'm so smart, all these people are stupid" ego-masturbation based on nothing more than that. Did you stop to even try to understand what really happens there before jumping to the "people are so stupid" masturbation exercise? Nah, because you're obviously soo smart that you must be right anyway. Not.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  56. Re:USA laws don't apply there by Don_dumb · · Score: 2, Insightful

    I hope to god that Jack Thompson doesn't read that post. Who knows what damage he could do with a quote.

    --
    If this were really happening, what would you think?
  57. Convertibility of Linden Dollars by dunstan · · Score: 2, Interesting

    This all hinges on whether he has suffered financial loss. Linden Labs have turned this into a grey area.

    On the one hand, Linden Dollars are game tokens. They have absolutely no intrinsic worth in real life, nor does Second Life "property". This means that LL have no obligations to make their systems to "trading standards", and spurious losses are not uncommon.

    On the other hand, alongside third parties, LL operate and profit from a currency exchange between US and Linden dollars. They manage the market to try to maintain a stable exchange rate, meaning there is a de facto value for Linden Dollars in real life, even though it is not a currency.

    IMHO, the first carries more weight, and it means that the "financial loss" premise for this action is invalid. Whatever the actions taken by the defendant, the plaintiff cannot have suffered financial loss because the "currency" in which this loss has arisen has no statutory value.

    --
    The last scintilla of doubt just rode out of town
  58. Re:USA laws don't apply there by Kjella · · Score: 1

    Well, consider it something like a ship in international waters. Then the only thing deciding what law applies is whose deck you're standing on. Certainly as long as that means the US has jurisdiction, I expect them to apply the same logic and make the whole of Second Life fall under US jurisdiction by virtue of being located in the US. Enforcement will be the normal international quagmire of extradition treaties and funds freezing, but I don't think for a second anyone would rule that Second Life is a place outside the law.

    --
    Live today, because you never know what tomorrow brings
  59. These idiots need a first life by Anonymous Coward · · Score: 0

    Jesus H. Christ on a Bicycle. Get outside more.

  60. Don't call your career counsellor: by BForrester · · Score: 1

    The title makes it sound like this is a career change. The guy is still in the business of manipulating plumbing.

  61. All these lawsuits by HouseArrest420 · · Score: 1
    Does anyone HAVE a REAL life now a days? Your suing over pixels. PIXELS!!!!

    Oh well at least now I can sue that retard who comes in my cs1.6 server with the same name as me, instead of just changing his name for him (after all, I am a god in my server...right?). I know it confuses other people, because I catch my self saying, "whoa hold up, I almost shot myself, can't do that."

    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  62. Oh LAWD by manowar821 · · Score: 1

    I'd just like to say that I find the entire Second Life universe to be laughable. I'm aware that most of my fellow /.ers feel the same way, but I think it needed to be said out loud.

    It's not even the furry BS that goes on in it. (Don't lie to me, I know it's a rampant part of SL, I downloaded and played it). It's something far deeper, more annoying, and sinister. I feel dirty after logging into my account. This is coming from a person who frequents certain... Image boards on the internet. So that's saying a lot.

    ::shudders::

    --
    Internet: Serious Business
  63. Copyright sex positions? BRILLIANT! by Anonymous Coward · · Score: 0

    I am going to copyright them all and then rent them for say a dollar per time to the slashdot crowd. Why, before the year is out, I might just be able to buy a cup of coffee. From a machine.

  64. Re:USA laws don't apply there by HouseArrest420 · · Score: 1
    Your out of your mind. US laws do not apply regardless of where you are. Having been in over 7 different countries I can tell your full of it and probably dont venture farther than your place of employement.

    Anyone thats been to Amsterdam alone can tell you US laws only apply on US soil, citizen or not your not going to get arrested for smoking up in a coffee shop, hell a cop will tell you the closest coffee shop. Oh, and since you probably haven't been....in Amsterdam a coffee shop is just a place to get high with dozens of other ppl.

    Anyone that's been to thailand can tell you, citizen of US or not, hookers are cheep and your not going to get arrested, even the cops will tell you where they get thiers from.

    So, just make sure you know what your talking about before you talk about it.
    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  65. FTA, not even a copyright issue? by RingDev · · Score: 1

    On Tuesday, his company, Eros, filed a lawsuit in U.S. District Court claiming the avatar known as Volkov Catteneo has violated the trademark on one of his devices called a Sex Gen. Eros claims the avatar has made unauthorized copies of the device and is selling it for a profit. So he is filing as Trademark infringement claim? Does he own the trademark for the "Sex Gen"? And what does unauthorized copies have to do with his trademark? I sure hope his disposition was better written than the article.

    -Rick
    --
    "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
  66. personally.... by josepha48 · · Score: 1, Insightful
    .. I think these people need to get a first life before they can have a second life... I guess the reality of being a plumber sucks and his real fantasy is to be selling sex toys... dude f*** the lawsuit and start selling sex toys on line 4 real!

    ROFLOL

    --

    Only 'flamers' flame!
    Does slashdot hate my posts?

  67. Stop wasting my tax dollars! by Anonymous Coward · · Score: 0

    Seriously. Stop.

  68. SL is not a game by OrangeTide · · Score: 1

    It's a game? Please describe the plot/story. no? Okay, well how do you win. hrm?

    what's funny is that it fits the definition of RPG better than any MMORPG, except for the G part. but there is certainly lots and lots of Role-Playing in SL.

    It's an Massively Multiuser Holo-Deck then? .. let's leave the good old G-word out of it. Unless you consider running a business for profit on SL a "game" that's about the only sort of gaming there is that is in-grained into the fabric of the SL software.

    --
    “Common sense is not so common.” — Voltaire
  69. Re:USA laws don't apply there by Stefanwulf · · Score: 1

    I think there may be some confusion here regarding the difference between the laws applying in a particular location and the laws being enforced in that location.

    Let's take for instance Cuba. US Citizen Bob travels (by way of another country) to Cuba to hang out on the beach, and while there he decides to buy some cigars. Will he be arrested in the cigar shop? Almost certainly not.

    If, however, he is caught with Cuban cigars on the way back into the country, and other evidence is found that he traveled to Cuba and violated US laws which prohibit his unlicensed commercial transactions there, then according to http://travel.state.gov/travel/cis_pa_tw/cis/cis_1 097.html it is likely that he's going to be facing criminal prosecution for the actions he took on foreign soil.

    The Cuban police certainly weren't enforcing US law within Cuba, but Bob really isn't going to get the charges dropped by claiming he was abroad and therefore US law didn't apply.

    If you're up for a bit of a read, the Harvard International Law Journal dealt with the issue of projected jurisdiction, how it relates to anti-terrorism enforcement abroad, and potential constitutional limits. It's all at http://www.harvardilj.org/print/101

  70. Re:USA laws don't apply there by Rich0 · · Score: 1

    Just look at the name of the game - it is INTENDED to be its own reality.

    What is next, arresting people for assault when they shoot NPC characters in video games? How about player characters?

    How about when you get ambushed by an organized gang of thieves. Should you have recourse in the courts?

    What societal end is gained by punishing these people? In real life it is obvious - preservation of life and the economy. What economy is there in virtual goods that has an impact on the real world other than entertainment value (which certainly is a real thing, but not something we should be locking people up over).

  71. Re:USA laws don't apply there by HouseArrest420 · · Score: 1

    Everyone's talk about making virtual laws. What you guys need to figure out is....who....under any Government, has the right to make those laws. Said person would be pretty much God like. Take for instance my server for cs. I make the rules there. You don't like them....to bad go elsewhere. So what political figure (cause its going to be one) would you want to govern your "free time"?

    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  72. Re:USA laws don't apply there by leonem · · Score: 1

    Good point, and you've indirectly raised what I feel is the key issue here. Is there any difference between an idea that relates to the real world, and one which relates purely to a virtual world? Key points to consider might be: the distinction (if any) between a virtual world and its medium; the extent to which the real world can be treated as consisting entirely of information; and how do you value something with unrestricted supply?

    There's a great book called Permutation City which, despite at least one logical flaw in its plot, is an excellent crowbar for one's mind on this topic. Well worth reading. It does address the question of needs of the real world vs needs of the simulation, and concludes in this case that the container will exercise control. Things that exist only in the simulation do have influence, because they control certain flows of information and intelligence, but as they become more sophisticated (including being intelligent), they necessarily become more self-referential and less relevant.

    In this particular case, it becomes difficult for outsiders to relate the internal value to the simulation to value in the real world. One can guess that the claimant wouldn't be interested in virtual justice, because the value of the virtual world to him is in real-world money. Here we're back to the potentially thorny problem of how money (increasingly admitted to be a thing with purely informational existence, sometimes represented with physical objects, since countries began decoupling monetary value from comodities) relates to informational products. This is also tied up in some of the issues with media sharing going on at the moment.

    Gosh, I have wittered on. Anyway, highly recommend Permutation City and a good economics textbook if you want some interesting insights on how the future of ICT might look.

  73. This is more list software theft. by ACMENEWSLLC · · Score: 1

    For those that don't play SL, think if it this way;

    The OS is Second Life. This guy wrote a program, his sex gen stuff.

    Someone made a copy of the program and is giving it away/selling it.

    That's a pretty accurate statement of what happened. SL is very much like an OS in this context, and the sex gen stuff requires scripting, graphic design, et al.

    Taken the other way, since Microsoft's OS is virtual property, why would they sue someone who pirates it?

    All these threads that virtual theft isn't theft may hold true in most other MMO's, but not in this one.

  74. Re:USA laws don't apply there by geekoid · · Score: 1

    because reality doesn't apply there. Money can be created, destroyed with little ramification, more land can be generated with a few lines of code, real people don't die. It is a virtual world with a different set of parameters then the real world.

    I got news for you, SL isn't the internet.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  75. NOT copyright, RTFA by Red+Flayer · · Score: 1
    I know it's a lot to ask, but RTFA. He's not claiming copyright infringement at all. Nor is he claiming patent infringement.

    The suit is about use of a trademark.

    Sounds like he is complaining about that people create animations that are "like" his, not merely his
    Where did you pull that from? Before you put words in his mouth, why don't you bother reading what he is really complaining about? It's only a mouse-click away!
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  76. Re:USA laws don't apply there by GreyPoopon · · Score: 1

    because reality doesn't apply there. Money can be created, destroyed with little ramification,...

    If only that statement were true. Unfortunately, Second Life is linked with the real world economy. First off, people spend REAL money to purchase Linden dollars and rent property. Second off, and possibly worse, there's an equities exchange system that allows people to trade real currency with virtual currency. Because of this, creation and destruction of money can have significant ramification.
    --

    GreyPoopon
    --
    Why is it I can write insightful comments but can't come up with a clever signature?

  77. Poorly thought out by Anonymous Coward · · Score: 0

    Now that the client's been open sourced, that cat's permanently out of the bag.

    Only if the software is utter crap. What - you've never heard of encryption?

  78. Re:USA laws don't apply there by HouseArrest420 · · Score: 1
    I like when people use links. Especially when they prove my point. Straight from your article that you think proves if Bob brings something over that, while not illegal in Cuba, IS in fact illegal in the US it is likely that he's going to be facing criminal prosecution for the actions

    Cuban cigars and rum are routinely confiscated at U.S. ports of entry I knew you were wrong because you can substitute me for Bob. It just took me awhile to find it. US law is not enforceable in ANY country. To or from it. But the minute you step ONTO US soil (be it america or an american military base or consolate, it is a different story, and AT THE MOST the only thing the US could get you for would be the trafficing of illegal CONSUMABLES. Note I didn't say illegal drugs. If you tried bringing that accross, then you face not only US law, but also the law of the country you departed from. Again, US law, no matter which law, is unenforceable in any other country besides the US.
    --
    This is Slashdot! Give me the latest gadget, bug, or OS project! This ain't english class so don't confuse the two!
  79. Re:USA laws don't apply there by Stefanwulf · · Score: 1

    Like I was saying before, I think the key distinction here is between enforcement and applicability.

    I totally and 100% agree with you that the US has no authority to enforce its laws outside of its territory. That's not something I ever meant to argue. What I meant to argue is that--despite lack of enforcement--a number of laws do still _apply_ (in the sense of restricting which actions are legal from a US government perspective) to those outside of US territory. To go back over my example and rephrase it a bit, it doesn't particularly matter what Bob is trying to bring back into the country...it wasn't a matter of the cigars being illegal. I was explaining that bob could be criminally charged for violating US Department of Treasury sactions on cuba. Bob's simple act of spending money in cuba was the illegal part. I was just using cigars because they'd be a stereotypical way for bob to get caught.

    According to Treasury's web site at http://www.treas.gov/offices/enforcement/ofac/prog rams/cuba/cuba.shtml/, these sanctions _apply_ to all US Citizens and permanent residents, no matter where in the world they happen to be. (If they did not apply in Cuba, they would be very ineffective sanctions) Will these sanctions ever be enforced in Cuba by the Cuban government? Of course not. The enforcement waits for Bob's return to US soil, exactly like you were saying. The law, however, continues to restrict which actions Bob can legally take from a US perspective, no matter where he is.

  80. Good fer you by gerf · · Score: 1

    Copying and blatantly selling your copyrighted works is just plain stupid. I don't hope he gets prison time, but this kind of thing isn't something we should condone. I hope you are able to continue working on future releases of your products.

    Now on the other hand, if you were arguing that your scripts for moving into a missionary position should be copyrighted for your lifetime+70 years, I think you'd need a smackdown.

  81. Re:USA laws don't apply there by Meski · · Score: 1

    Yes, but in-game rules over-ride real-world rules. Else what is the point in playing?
    With second life (one game I haven't tried yet) I'd imagine they could set up an in-game court system. More fun that way, and they could set up their own IP laws. If RL lawyers want to play, let them buy an account!
    The internet isn't its own reality, but if you set something up to have different realities (one where magic for instance, applies) you shouldn't expect RL laws to apply there.