EA Executive Cites Need For More Innovation
The Wall Street Journal has comments from John Riccitiello, EA's new CEO, who has an interesting observation: maybe we should make more original games. "In his first in-depth comments since taking the job in April, John Riccitiello says he worries that the Redwood City, Calif., company and others in the industry make too many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court 'casual' consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish. 'We're boring people to death and making games that are harder and harder to play,' Mr. Riccitiello said in an interview." Perhaps looking beyond yearly updates to established franchises might be a way to go too. We've seen EA form a casual studio, re-organize the flowchart, adopt the Wii wholeheartedly ... does anyone see EA actually reinventing itself, or is this too little too late?
It's not April 1st last I checked. Pull the other one!
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Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
Can we have that added somehow? It would definitely apply to this article...
Here's a proposal: After releasing Generic Football Game 2002, 2003, 2004, 2005, 2006 and 2007, really do something inovative, surprise the public and release...... GFG2007.5!
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Very late at that. I've seen EA take many good game ideas and make complete garbage games (case in point, lord of the rings trilogy). They should've seen this coming years ago, gamers have been posting about the terrible quality of ea games for a long time
"many games that lack innovation. He says EA and others need both to push more aggressively beyond traditional audiences to court 'casual' consumers and to experiment more with new sales approaches -- outside the norm of selling $50 to $60 discs with 40-hour games that he says few players ever finish. 'We're boring people to death and making games that are harder and harder to play,'" (emphasis mine)
So EA's idea of being innovative is copying Nintendo's recent targeting of casual gamers?
I always look to Oblivion. Even though its main story is only about 20 hours of gameplay, there's so much side content and explorative content that 40+ hours is practically guaranteed. It may not be a perfect game, but for dollar/hour spent it'll get you more than C&C 3, Need for Speed, and other such EA cantrips.
if they were more concerned with making decent games rather than putting out sequel after boring sequel, maybe they'd be on to something
Perhaps looking beyond yearly updates to established franchises might be a way to go too.
/inside/ your city (or a representation of your city). I found it quite cool, as I could play one game (SimCity) and after I got bored of building my dream city I could just fire the other and destroy my city driving and launching missiles. That is the same franchise (SimCity) but exploiting different kinds of gameplay!
Franchises can be good. The fact that you have got a character, universe or general idea does not mean you can not innovate over it. Just look at the Mario franchise and all the games that have exploited it, from standard side scrolling games to puzzles and strategy (mario is missing, mario picross, mario & yoshi) to football (super mario strikers) etc. The devil is in the details, which are the ones that define the gameplay. Or what about exploiting the Final Fantasy VIII universe with another type of gameplay ?
After SimCity 2000 came out, I saw a lot of side games available which "interacted" with your worlds. The one I bought was one where you could drive
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It's never too late for EA to reinvent themselves, question is: will they, or is this an empty gesture? As almost 50% of all the weekly top 10 PC titles come from EA, they have the money to make this work, so I really hope they mean it.
Problem with originality and innovation is that it brings inherent risk with it and all I've seen EA doing so far, is playing it safe with their zillions of franchises. They could try to bring innovation to those, but I would really rather see them making some new orginal content. But we'll see.
"This should be fun, and by fun, I mean a wholly depressing insight into the cognitive ability of some grown adults."
All i know is that i buy games based on what entertains me. Yes, EA is notorious for making generic sports games, and updating them every year, but they do that for a reason. People buy them. With the move towards "innovative" games and the "casual gamer" it means there will be more hit or miss titles from EA that will appeal to some people but not others. Step back and look at "The Sims", which has released expansion packs every few months. It's different. It's unique. And people bought it. Not only did people buy it, but it was the casual gamer who didn't want a regular game that was the person buying it. If EA follows through on making innovative games, i can guarentee i will not buy some of them, but there will also be some really good unique games(i hope) because they took the risk. Who knows if it's too little, too late. Only time and how EA acts can truely tell at this point.
While its nice for him to admit that EA is contributing to the glut of shovelware, his "solution" concerns me. I for one would rather have a game that is so long I give up and never finish than pay that same $50-$60 for a game that is too easy and lasts an hour and a half. Yes there is a huge market for casual gaming but thats a very fickle audience one that will just as easily abandon it as soon as the next thing hits. The actual gamer is a smaller niche but was able to carry consoles and PC's before the current casual gaming bubble and will be the market that carries them after the bubble bursts, so its best not to abandon them completely.
EA... Innovation... Congratulations, Mr. Riccitiello. You've earned yourself the ironic tag.
Wait a minute when have EA made a game that last 40 hours
Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
You mean, like a Madden 2008 AFC edition (with the Jets on the cover) and a Madden 2008 NFC edition (with the 49ers on the cover)? Brilliant!
Talk like this really gives me the "mini-game fest" jive.
Here, here. The last real innovation in gaming happened about ten years ago. JR is just stating what everyone in the industry should already know - gaming is dieing. Coming on the heels of recent stories that this may be the last E3, I think it ought to be sending up alarm bells.
Those who study business have discovered that there is a cycle to industry. Tech is born, flourishes, matures and begins to wane. Innovation is necessary to renew that cycle, to refresh the fading technology. Innovation is never a sure thing and will carry its share of failures. More and better ideas can help increase the odds of getting successes.
This is also true of gaming, except that the industry is too insular to bring in ideas from outside. The odds are very good that most gaming companies will continue to put out cruddy games and will lose money from now until they shut down. The only thing that will change the pattern is if someone invents a truly innovative game, whether by chance or by intent.
Brian
President Bush says there's too much war in the world today.
Paris Hilton criticizes the cult of celebrity in American culture.
And so on...
Yeah, redundant, but it can't be helped on a story like this.
has always been shipping out the same slightly updated sports junk every year and I guess they might finally be sick of it after looking at how WOW is taking a fortune *every* month, I'm sure big game companies are looking into making stuff like that where they can derive a passive income permanently.
EA isn't willing to pay for it.
Their franchise games like Madden, NBA, NHL, etc.. they are the cash cows. They change slightly and the amount of development that goes into the games is slight compared to games like Spore -- games that rethink the way players should be playing.
I have had friends leave EA (one a DBA, another a C# engine developer) because of their work environment. It might be cool to work for a video game company, but if they insist on slavish hours in order to meet product timelines, release dates, etc... they take that out on the employees and value little after the title has shipped.
The point initially made is correct -- we need new types of games, new IP that is innovative and fun. But we won't get it from EA. We need to watch the independent studios get investment dollars from the likes of Microsoft, EA, etc... in order to create and produce those titles. It's why I've always been a fan of id Software, Valve Software, and Bungie Studios. And of course, Blizzard. They invented the motto of the game being "done when it's done". EA should take a line from them and stop promising deadlines and overworking their employees in order to meet a hypothetical goal that some idiot cooked up based on some strange logic. When the game is ready, then it's ready. Not before, not after.
It's why all the new IP that comes out of EA is inherently buggy and requires patch after patch to play. Blizzard games work 100%, right out of the box. Some EA games can't even be finished until they are patched.
The price is always right if someone else is paying.
Most games are already too short and too easy. While I'm not as "hardcore" as I once was, I still like to be able to play a game for at least forty hours before it ends. Sometimes first persons shooters (and such) can't make it the distance without becoming boring. So in such instances I would rather have it tightly packaged and wrapped up as opposed to crammed with filler. However, I also don't pay $60 for those games. So there you go. Start releasing short (but quality!) games at $20 a pop and I'm sure you'll do more business. Game prices are ridiculous enough as is. Thank Thor for piracy.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
His statements remind me of the Pot offering to paint the Kettle black.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
This comes from EA?! This from the company that bought and subsequently destroyed Origin Systems, the company responsible for the awesome Ultima and Wing Commander series, two of the best game series ever created? This from the company that bought Bullfrog only to dissolve them into oblivion? (Bullfrog created the brilliant Magic Carpet, which contained true destructible terrain, Syndicate, Dungeon Keeper, among others.)
EA is the epitome of a company that abhors creativity by buying out companies that are known for creativity and then destroying them all so that they can put more funds to Yet The Same Sports Game Series 2008.
Maybe if EA delivers a mea culpa about how they've helped to destroy creativity in gaming will I give them any credibility with respect to this statement. A long-overdue apology for the total disaster known as Ultima: Ascension wouldn't hurt either.
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
How about making a game called Varsity Football. You control the high school football team. In addition to playing a game of football you also get to fuck the cheerleaders at a keg party, beat up the nerds at school and even kidnap the rival team's mascot. I'm surprised Rockstar hasn't made this game yet.
Move your hand.
Ubi killed the Clancey games turing them into arcadish shooters instead of tactical games. Same with Ghost Recon.
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
Nice. Only on Slashdot could fact be modded as "troll".
Origin and Bullfrog were virtual pioneers in gaming. Anyone who's anyone knows about the Ultima series and how that series practically created the fantasy RPG genre. Bullfrog released some absolutely phenomenal games. Syndicate and Magic Carpet have yet to see their equals, and these games came out when the original Pentium line was relatively new. The Ultima series while it can be argued was nothing but sequels continued to build and build upon the world of Britannia. Each game was its own adventure with different challenges, tasks, difficulties, and storylines, so I would argue that each was an original in its own way. Magic Carpet was without a doubt one of the the most original games not only for being what could be argued as a strategy/action flight simulator, it included truly deformable terrain, a red/blue 3D mode, enhanced resolution for Pentium-class machines, and even a 3D "Magic Eye" mode. Then EA comes along and promptly ruins both companies.
Even with EA itself, what in blazes happened to them? Look back at EA's history for the Commodore 64 and you'll see unparalleled gaming with respect to originality. The opening sequence to Skate of Die was without a doubt the most intensive C64 intro (music-wise) of any game; games like Arctic Fox were incredible; Racing Destruction Set was one of the first to let you build your own race course, complete with jumps, and include decent physics. EA was in the top three, next to Epyx and Activition, of top gaming companies for the 1980s with new, exciting, and very original games being released what seemed like every few weeks.
Now, look at them. They buy developers and force them to release buggy code and even buggier patches (Battlefield 2, which I do enjoy even with the bugs, and Ultima Ascension) and they thrive on sequel after sequel after sequel (just about all of their sports titles with a year in the title). Yet they criticize the lack of originality in games? The phrase about "getting your own house in order" is very apropos.
But, look out! Point out these facts on Slashdot and get modded "troll". Yeah, that makes sense. But this is Slashdot. Since when did facts ever get in the way of some good moderation abuse? Fortunately, I have karma to compensate and it doesn't change the fact that EA is being completely hypocritical.
The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
So, yeah, I agree that the market could really use some good, innovative games, and I don't think it would be too hard to get these out of developers. I am sure that there are a BUNCH of developers who would like to work on an innovative game, the only problem being: PUBLISHERS DON'T FUCKING BUY INNOVATIVE GAMES!!! Publishers hate a fucking innovative game because there is no guarantee they will make back their investment. This is why we see "Lord of the Rings 5: Frodo Rides Again" consuming stores instead of more interesting, innovative games. If this EA asshole wants to impress me then he should go out, look for an indie dev working on interesting games, and say "Hey, EA wants publish your game!" instead of being a total fucktard and saying "I don't know why more developers don't make more innovative games?" As you can probably tell, this is a serious bone of contention for me =/
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What EA needs to do is focus on quality, at least with one game - BF2142. I play the game daily and the client is so buggy and unstable that it is not commercial-grade software right now. It used to be stable; several updates ago it was great, but now it is so buggy that it's just ridiculous.
And yes, EA does make scads of boring games. The best thing for EA to do is split itself up into several companies, one the game development section, and another to be effectively an investment bank to fund games from companies that otherwise couldn't afford to see them through to release. You could probably make a third company out of EA's distribution group. You'd get three smaller, more agile companies, each highly specialized, each able to continue to cooperate, but with separate leadership and less upper management. The conglomerate format just isn't working.
I'm with others here that EA owes numerous development studios and their loyal customers a huge apology for stifling creativity in lieu of mass production according to a project manager's schedule. What's next? Will EA take the next obvious step and publicly acclaim that they will not ship a product until it is complete and as bug-free as possible? Yeah, I doubt that, too.
There are two ways to make money: quality or quantity. I think Wal-mart and McDonald's have the market cornered on quantity. EA is proving that a similar model does not continue to be profitable in the games industry. Eventually your audience grows up and expects more than the next version of the same game. It's time to look towards quality, EA. You have the talent; we've watched you consume them. Let them do their job.
Thanks for speaking up, Mr. Riccitello. Now can you walk the walk?
Perhaps they could come up with a game where a well-armed combatant attempts to penetrate a heavily guarded enemy installation in search of a poorly defined objective. After surmounting incredible odds, there would be a final encounter with a superior enemy. Winning this fight would conclude the game.
Thank you, I will await my royalty check.
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I'm sorry, but I'm having trouble thinking of any 40 hour games that EA's published recently. Are they talking about the C&C games, which are primarily played as multiplayer games? Are they talking about the BF series, which are ALSO primarily multiplayer games? The NFS series, maybe, whose protracted length is the result of being able to generate "missions" by drawing lines on a map and recording some voiceovers? The Sims, which was once the poster child for "non-gamer" games?
Maybe there have been some console releases--I don't pay much attention to them nowadays. If someone knows of some long single-player games EA's published recently, please correct me. Or was this nothing but a cut at companies who still try to maintain some semblence of a single-player experience for us "hardcore" gamers?
Regardless, as others have pointed out this is a money-grab. EA wouldn't have lasted this long if they weren't able to follow the curves of the industry and appeal directly to whatever audience is willing to give them the most money.
In the recording studio we have a saying that's apropos to any creative endeavor:
"Don't tell me you're gonna rock me. Just rock me."Hey EA, quick lesson in Coolness 101: do the things you're dreaming of doing first. Secondly, let everyone else talk about how cool/important/innovative it is. Then get back to work. Any deviation from this generally makes you look like a tool.
It's so f-ing simple, you'd think they'd have it figured out by now.
Since The Sims hasn't really been revolutionary lately, nor has Sim City, when can we expect to see Spore?
Ever since wing commander III, the game industry has been turning games into drama. I really enjoyed wing commander but the cut scenes (with no way to skip them) really pissed me off. Same thing with Yuris revenge all the way to Ghost Recon III. If I wanted drama, I'd be watching TV. I just want to go in, blow up some shit, and have some mindless fun (like Kitten Cannon[*]). The other thing is the game companies put way too much emphasis on the graphics. Most people have to turn it all off to make it playable on their crappy hardware anyway - not to mention everyone has to buy a new video card just to play new directx 10 games. Yeah right, I'll do that... just so I can turn it all off anyway. Maybe EA should start fresh with something like Oregon Trail that required some amount of imagination (on the apple II) to really enjoy the game - hey that'd be different.
[*] - http://www.addictinggames.com/kittencannon.html
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Look at the history of game companies - including EA.
They are normally started by a group of developers who are passionate about gaming, and they come up with a great idea and develop it well. These guys will normally have a loose structure, highly eccentric working hours, no dress code, unlimited caffiene beverages, and unhealthy qmmounts of pizza. They create games, and they innovate, and like an artist, they do so when their muse inspires them. And we all know, your muse does not keep strict hours.
Despite all of these unprofessional activities, the create a good game, and their game sells.
At this point the greedy accountants and lawyers wade in, they get investment capital (or even a complete buy-out) by somebody who reckons this is a good investment.
But, before long, they see developers taking a snooze during "working hours" or drinking too much soda, or keeping poor hours, and they start to tighten the control.
With tighter control, you strangle the muse, and, feeling stifled, the inspired innovative developers jump ship.
The bean-counters think, "He's just a developer, we can get another one."
But you can't.
The muse that inspired the creation left with him.
So, the reality of the fact is that while game companies are controlled by the bean-counters, who are an unimaginative lot completely lacking in gaming passion, we will continue to see more of the same crap.
Their thought process is something along the lines of "Generic Game Title X" made us money, so "Generic Game Title X+1" will probably make money. Let's do it.
No passion. No innovation.
I hear the man and agree with him, but talk is cheap. Let's see if he can get the walk past the beancounters.
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