Behind the Scenes with Harmonix and Rockband
The folks at XFire passed on a link to their recent interview with the people at Harmonix. Now working on hit of E3, Rock Band, the company's senior designer at Harmonix, Community Developer, and Associate Producer answered questions from the XFire audience about the upcoming title. "shrouded: Can you tell us about the challenges of designing the drumset? ... Answer: The hardest part was satisfying all of the stuff we wanted - we're a company of musicians, including a sizeable chunk of drummers. I think we spent at least half a year making sure that the pedal felt almost exactly like a real drum pedal, and not just some switch. We also had a bunch of non-negotiable things that we had to get in, like using real drumsticks. I could go on forever, but the basic summary is that from day 1 we wanted this to be as close to an electronic kit as possible, with as few compromises as possible."
Please tag this with "Developmer"... pretty please...
when do I get the groupies?
It was my understanding that MS made the xbox guitar for GHII. If this is correct (I could be totally off) then how is the design / quality going to differ from the ps3 version of the drums guitar etc... and the xbox drums guitar etc... Any ideas ?
Why not just install a switch under a real drum pedal? Would that have taken 6 months?
When they said - "Rock Band: announced by the people who brought you Guitar Hero. Now look like a faggot not by yourself, but with three other people.".
A deluxe digital drum set is $60.00 on Amazon.com. I cringe when I think of how much Rock Band will cost as a whole.
is what I'd like to see. If they can pull off the vocal detection, an adapter that let's you use a real electronic drum set should be easy, and would be great for those of us who have one...
Why does the drum set have to feel like a real drum set? When looking at, say, the guitar hero controller, did they attempt to make the guitar controller feel as much like a real guitar as possible? The "strum" functionality is just like a switch, as opposed to the sensation of actually taking a pick across a string.
My point is, you don't have to have an ultra-realistic experience for this game to be fun. It might even help a little if it's a bit less realistic.
$260 + tax for the full set (game, mic, 2 guitars, drum kit), according to Gamestop's preorder system. That's $200 for the single guitar bundle, then $60 for an extra guitar.
Down here in texas i see just about as many girls playing guitar hero as i see guys playing. Still, i'd like to see more and i believe rockband will attract more females. If you buy it they will come.
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
Anyone ever hear of DrumMania? It's commonly linked to GuitarFreaks. Of course the Konami solution the home drum controller was very inadequate, but still. The arcade setup was top notch.
I'm a big fan of all the GH games from Harmonix, and am looking forward to Rock Band. The one thing that I have been wanting to know about the game (but still haven't heard a peep about) is how Harmonix plans to approach the issue of explicit song lyrics.
In GH 1 and 2, the words were edited to obtain the "T" rating that will naturally help boost the sales of a game of that nature. One glaring example is the removal of ~20 "fuck"s from "Killing in the Name." With the karaoke-style gameplay that Rock Band is adding to the formula, how are they going to handle a similar situation, but where many die-hard fans are going to want to scream the work "fuck" as loud as possible during that moment? Will they edit the word out and count off your points for saying it since it would be akin to a missed note? Will they give you the option to leave the songs intact, curse words and all?
>Will they give you the option to leave the songs intact, curse words and all?
You need the German version of the game. (Comes without swastikas, though)