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Next WoW Expansion Title Leaked?

Gamespot reports that the German software ratings board may have accidentally tipped Blizzard's hand on the title of the next World of Warcraft expansion. "Spotted by German community site Gamona, a listing for World of Warcraft: Wrath of the Lich King appeared on USK yesterday, accompanied by the tag 'GC-demo,' implying Blizzard will be showing Wrath of the Lich King at this year's Games Convention in Leipzig, Germany. Responding to a request for comment, a Blizzard representative stated, 'We have not yet announced any details with regard to future expansions of World of Warcraft.'" No surprise that Northrend would be the setting for the newest expansion. A bit disappointing, really.

23 of 121 comments (clear)

  1. And interestingly enough... by pthor1231 · · Score: 5, Interesting

    if you go to http://www.worldofwarcraft.com/wrath you get a 403, versus an actual webpage for http://www.worldofwarcraft.com/burningcrusade .... Who knows, maybe it is an asshole web admin at blizzard

    1. Re:And interestingly enough... by LiquidCoooled · · Score: 3, Funny

      Interestingly enough, if you try http://www.worldofwarcraft.com/wrathofkhan you get the following error:

      Forbidden

      Captain Kirk does not have permission to access this server.

      --
      liqbase :: faster than paper
  2. More appropriate title.... by MarcoG42 · · Score: 5, Funny

    World of Warcraft: Wrath of my Girlfriend! There, two birds...one stone.

    --
    If nothing else works, a total pig-headed unwillingness to look facts in the face will see us through.
  3. Emerald Dream as well? by Tyrsenus · · Score: 3, Informative

    There's some speculation that the Emerald Dream will make it in this expansion as well.

    There's a ton of other good info at that site too.

  4. Wow by Thumper_SVX · · Score: 2, Funny

    That title sounds like an Elvish porno... or at least the sequel...

  5. Misheard by halcyon1234 · · Score: 4, Funny

    Strange, based on the story five minutes ago, I thought the expansion was going to be something like WoW: Terrorist Training Grounds

  6. disappointing my ass by Juanvaldes · · Score: 5, Interesting

    >No surprise that Northrend would be the setting for the newest expansion. A bit disappointing, really.
    Lots of folks were pissed off last year when it was revealed that the expansion would not be Northrend but instead Outland. I think this will make quite a few WoW addicts happy.

    1. Re:disappointing my ass by tbannist · · Score: 2, Insightful

      If they're still playing the game...

      But definitely Northrend would have seemed to be a better release to come before Outland. I mean after getting an alien world to explore, a frozen continent seems like a lacklustre follow up.

      --
      Fanatically anti-fanatical
    2. Re:disappointing my ass by the+unbeliever · · Score: 2, Informative

      It fits with the story, really.

      Arthas is nearly a god in the Warcraft mythos at this point, considering he wields Frostmourne, which has all the power of the Lich King in it.

      God, I'm a huge nerd.

    3. Re:disappointing my ass by megamerican · · Score: 5, Funny

      They'll change the title to WOW: An Inconvenient Truth, where global warming threatens Northrend. The cause will be from the declining numbers of pirates.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    4. Re:disappointing my ass by AuMatar · · Score: 3, Funny

      I knew I killed too many pirates down in Booty Bay :(

      --
      I still have more fans than freaks. WTF is wrong with you people?
  7. Actual Title Leaked by spocksbrain · · Score: 5, Funny

    World of Warcraft: The Quest for More Money

    1. Re:Actual Title Leaked by Joe+the+Lesser · · Score: 3, Funny

      Comes free when you buy 'World of Warcraft: The Flamethrower'!

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
  8. "leaked"? by Opportunist · · Score: 2, Insightful

    Sounds more like "hyped".

    Or does anything think Blizzard minds the free publicity and getting WoW-fans all over the world into a "wannahave" frenzy?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Re:World of Grindcraft by zippthorne · · Score: 3, Insightful

    Quests whose object is... grinding.

    --
    Can you be Even More Awesome?!
  10. ANY more levels or item grinding, and ill quit by unity100 · · Score: 2, Interesting

    and quit like hell.

  11. Re:World of Grindcraft by Gravatron · · Score: 2, Informative

    Not really. Most are fetch quests or kill quests. Even if you do "grind" usualys its only for a few minutes to collect X number of items. Compair that to say, Everquest, where you spent 95% of the time sitting at a camp pulling mobs for hours on end for only a minor advancement in level.

  12. Re:World of Grindcraft by Hubbell · · Score: 2, Interesting

    I really wish I didn't post on this topic so I could mod you down.
    Asheron's Call was not a grind except in the loosest interpretation of the word. That's like saying russians are asians, when you know damn well what the person means by asian.

  13. Blizzard's usual pattern.. by borkus · · Score: 3, Insightful

    ...has been to add free new content (remember the War Effort Event) then a paid expansion. Given that many guilds are still making their way through the long string of instances, I don't think there will be any significant new content until late this year.

    In addition to Northrend, there are still several locked areas -

    *The various entrances to the Emerald dream.
    *Grim Batol
    *Uldum
    *Gilneas
    *Timbermaw Hold (the big gates in Azshara)
    *Something that looks like two PvP entrances in Azhara.

    I just hope they bring back Captain Placeholder.

  14. Re:Hmm... by MeanderingMind · · Score: 4, Insightful

    Don't be so surprised.

    I work a standard 40 hour work week, and also enjoy such things as eating and sleeping. Assuming I get a decent 8 hours of sleep a night, spend 1.5 hours on food and hygene and 1 hour commuting; 5 out of 7 days of the week I have a total of 5.5 hours of free time.

    Assuming 15 days /played, that's more than 60 weekdays worth (or 12 weeks) of devoting every hour of free time to WoW to go from 1-70. However, that doesn't cover running the instances to get the required gear/rep to begin raiding, nor does it cover that if the character in question being leveled is an alt it is entirely possible that one will be continually interrupted by guildies needing another person to tank/dps some instance.

    Conversely, the typical console game completion time is 40 hours, or 80 hours if it's an unlockfest. In the time it takes to level (not gear) an alt, one could potentially complete 4-7 console games.

    The problem will only become worse as the level cap increases. There are a large number of group quests in Outland that will be difficult to complete for alts due to the lack of contemporaries, most having moved on to newer pastures save for the occaisional raid. If Blizzard intends on further increasing the level cap it will become prohibitive for new players or alts to successfully catch up to other players.

    I'm not asking for the option to instantly spawn characters at high levels. Leveling is an excellent way to allow players to understand and master a class. However, the amount of time required to do so is too much.

    I personally recommend increasing the exp received from quests by a substancial amount. This can be lessened in earlier areas where the quests are already enough to carry a player from zone to zone, but should begin to take significant effect by level 25. Multi-zoning shouldn't be a necessary measure in order to level.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  15. Re:Hmm... by gasaraki · · Score: 2, Informative

    Levelling is fun when you're doing quests and instances, but way too much pre-60 levelling isn't do either but running from point to point all over the world map. Quests in Shimmering Flats tell you to go to Booty Bay then to Grom'gol then back to Shimmering Flats. I won't even go into the 'epic' levelling quests like Shaman totem quests, Warlock pet quests, etc. In those days the designers though, the more of the world you cover, the harder or more rewarding the quest, In actuality it's just running around for 45 minutes to kill 3 mobs. Not fun at all.

    Also, getting an instance run on a pre-60 instance is near impossible on an old server because at any given point in time, maybe 5-10% of the players online are pre-70, and even fewer around your level. There are maybe 2-3 instances you're gauaranteed to be able to run (Horde side say WC and SM Arms/Cath), anything else, good luck.

    There is also the problem of relatively underpowered characters when levelling. At 70, even in greens/blues, it takes maybe 10 seconds to kill an even con mob and you'll lose almost no health/mana doing it. Grinding is very fast-paced with decent rewards and very little downtime. Pre-60 killing an even con can take 30 seconds and 30% or more of both your health and mana depending on your class. It's a much more frustrating experience when coming from the 70 game.

    The fact that other MMOs are even more punishing is unimportant, most people who play WoW don't other MMOs, at least any more, for that exact reason. But within WoW, there's a massive difference to the way characters level before and after Outland, and I tihnk anyone who's played Outland is going to be spoiled by how much better the design there is when going back to the old world.

  16. Expansion issues by RogueyWon · · Score: 2, Insightful

    I'm not a particularly hardcore WoW player. I played it on and off for a month or two after launch, but back then, Final Fantasy XI was my game of choice. Since getting bored of FFXI at the start of this year, I've gone back to playing WoW at a much more casual level than I used to play FFXI, taking about 4 months to get my Draenei Paladin to 70 and only doing the occasional Karazhan raid since getting there. However, even I can see that the first expansion created a number of issues for the player base and I'm curious whether Blizzard has given any thought to addressing these.

    The first is the idea that Penny-Arcade identified as "green is the new purple". When Burning Crusade hit, almost all of the level 60 epics, which in many cases people had been grinding for over months (or even years) were suddenly obsolete compared to random "green" items that dropped from normal mobs in the new areas. I'd never been part of the pre-expansion end-game, but by the time I was level 62, I was actually better geared than many people who had. It seems almost inevitable that the new expansion will raise the level cap again. At the moment, I'm dipping my toe in the Burning Crusade end-game... once the date for the new expansion is confirmed, any motivation I have for doing so will evaporate, if it seems at all likely that any gear I obtain will be made irrelevant after 10 minutes in Northrend. If Blizzard intend to keep up a stream of expansions, as most MMO developers seem to, then unless they find a solution to this, most of their hardcore players will just leave, as any sense of purpose to the end-game evaporates.

    Next... new races or classes. Burning Crusade added two new races, but no new classes. Frankly, new races don't really give you very much, apart from a new way to level from 1-20. The addition of new classes (WoW has always been rather short on these) would be quite helpful in terms of adding a bit of variety and dispelling the slightly stagnant feel that now hovers over the game. However, this in turn brings a few issues with it. Have Blizzard now made the combined PvP and PvE balancing issues so complicated that adding new classes would be all but impossible? Part of me suspects that they have. Moreover, the lack of a flexible job system, such as FFXI's, makes it even more irritating to level up a new class from scratch.

    Burning Crusade seems to have created a whole range of rather nasty economic issues as well. As soon as it appeared, people more or less stopped running the old level 60 instances. This means that crafting recipies and ingredients that dropped only in this dungeons have become increasingly rare (just look how long you have to wait and how much you have to pay to get Enchant Weapon - Crusader on a "new" server). This is particularly problematic for people trying to level up crafts through the levels where these ingredients are key. If, following the new expansion, the availability of... for instance... the primals were to plummet, the chances for new crafters to make it to the top of their professions would be slashed dramatically. Some form of incentive for people to continue running the old instances would be very helpful.

  17. You're complaining that there is too much content? by Fross · · Score: 2, Insightful


    Assuming 15 days /played, that's more than 60 weekdays worth (or 12 weeks) of devoting every hour of free time to WoW to go from 1-70. However, that doesn't cover running the instances to get the required gear/rep to begin raiding, nor does it cover that if the character in question being leveled is an alt it is entirely possible that one will be continually interrupted by guildies needing another person to tank/dps some instance.

    Conversely, the typical console game completion time is 40 hours, or 80 hours if it's an unlockfest. In the time it takes to level (not gear) an alt, one could potentially complete 4-7 console games.


    You know, some people would be thankful that they're actually getting value for money - that one game lasted them for longer than a month. Sure there is a subscription, but it's less than the price of a console game every month :)

    I believe that playing the game is more fun than finishing the game, I'd rather have something that keeps me engrossed for a year than something I finish in a few weeks and never pick up again. I do play WoW, and I'm in a casual but skilled raiding group (Gruul, Kara, Maggy on farm, we're in TK now), and never did we actually run out of content.

    There is more than just level 60, err, 70, err, 80. Some of the nicest content is at the lowest levels (Uldaman is still my favourite instance). If what you want is to do big raids and get epixx, then yes, you will need to be the top level, and that takes a while. But enjoy the ride, don't just power through it, it's fun.


    I personally recommend increasing the exp received from quests by a substancial amount.


    Have you even played TBC? :)