World of Warcraft - Wrath of the Lich King Officially Announced
An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."
The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind.
I don't think it means that really. I think what it's actually for is for people like you (and me) who get to 80 and go, "Well great! Now what the fuck do I do?" Now there is an answer: "Switch to death knight (or whatever the frilly alliance equivalent will end up being), and then level back up to 80!" Leveling is always rife with solo content, so you'd have the fun of switching your class, and doing some more solo play, rather than the eternal instance/raid grind.
Of course, if you're a quest-a-holic this could be an issue because if you've done all the quests, you might have to grind your way back to 80 and that would suck.
ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
WTF? So we got new early game and end game content in BC which was great. But where's the love for the mid levellers?
And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?
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Again with the focus on End game and a 10 level rise. Not only will it now take months for the average gamer to reach endgame, they'll have to deal with the broken level 70 content as well as the broken level 60 content. I'm sure lots of people who started from scratch will remember the 'fun' of spending 500g leveling craft from 290-300 so you can then craft BC stuff, have class quests which require trying to find people willing to spend 4 hours in an instance with obsolete goods. With people leveling 60-70 post 2nd expansion they'll probably have all the fun of rep grinding as well as the empty instances they need to complete. Blizzard focus on endgame and ignore everything else. WoW is crying out for an anti-DPS class that can take out rogues and mages and have a strong focus on debuffs (spell breakers perhaps) but the devs are too lazy to balance level 1-70 content for a new class. Instead they're going the easy route and making endgame only classes
Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.
What are you talking about? Are we playing the same game*? Leveling is the most boring part of the game period. Sure, leveling your first character can be fun, but with every other character you end up doing the same boring quests, killing the same monsters etc. And what play styles? There is only one play style when leveling. Grinding by killing monsters. Endless fun.
Not.
"The grind" that everyone complains about is the one you do after reaching the level cap.
Yes and no. The grind is omnipresent before and after level 70. No one can deny that.
Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.
They kinda complain about that but not as much 1-70 grind. It is horrible. But well, people complain about everything in WoW (many of those complaints do have merit though), but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world.
The leveling "grind" is great for casuals.
Yes it is a grind, and yes it the worst part of WoW.
* I did quit, before I ruined my life.
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