World of Warcraft - Wrath of the Lich King Officially Announced
An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."
The old EQ Skinner Box model strikes again. Every year or so, release an expansion that completely invalids any progress made in the last expansion. Problem is, it works as a money making venture, so other games follow the same suit rather than attempting to create games where content is for fun rather than for grind.
Except with cocaine you don't have to grind for 10 hours to get a "hit".
It's intended as an alternative, advanced class for end-game use only.
I feel a great disturbance in the force. As if millions of casual gamers suddenly cried out in terror, and then were suddenly silenced.
Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70. I like experiencing the story and still being able to play with friends if I want. If they're going to start only catering to the "end-game" users, maybe my WoW time is coming to an end. Full time job, side consultant jobs, a wife, a kid on the way, and everything else just doesn't leave a lot of room for a raid schedule.
Yes, you can dance to Radiohead.
Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.
Blizzard already did a poor job making the current hybrid classes playable. I don't think another one will improve the game.
Virginia is for lovers. EVE is for griefers.
WTF? So we got new early game and end game content in BC which was great. But where's the love for the mid levellers?
And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?
"Secrecy is the Beginning of Tyranny" "No intelligent man has any respect for an unjust law" -Robert Heinlein
Again with the focus on End game and a 10 level rise. Not only will it now take months for the average gamer to reach endgame, they'll have to deal with the broken level 70 content as well as the broken level 60 content. I'm sure lots of people who started from scratch will remember the 'fun' of spending 500g leveling craft from 290-300 so you can then craft BC stuff, have class quests which require trying to find people willing to spend 4 hours in an instance with obsolete goods. With people leveling 60-70 post 2nd expansion they'll probably have all the fun of rep grinding as well as the empty instances they need to complete. Blizzard focus on endgame and ignore everything else. WoW is crying out for an anti-DPS class that can take out rogues and mages and have a strong focus on debuffs (spell breakers perhaps) but the devs are too lazy to balance level 1-70 content for a new class. Instead they're going the easy route and making endgame only classes
Newspaper reporters - you start gathering news items, become a town crier when not out in the field.
Battlefield surgeons - you go into the arenas not for Honor from killing but Honor from saving lives - and the chance for really neat medical equipment.
Philosophers - look, noone knows what they do anyway, even if one of my Ph.D. friends who discovered most of the Tuberculosis infection mechanisms got a degree in that, so WoW could make almost anything up about this and get away with it.
Bard - songs, stories, travelling to distant lands to get new songs and musical instruments, and so on, hanging out in bars, what more can one ask - also raises morale for parties, so people let you tag along.
Things like this that casual gamers could play and feel they are progressing no matter what else goes on.
-- Tigger warning: This post may contain tiggers! --
Yea, usually crack ho's only need 3-5 hours of grinding before earning enough for a hit.
:P
Sounds great, but I'm not sure I want to do the quest line that unlocks that hero class.
The enemies of Democracy are
With cocaine, the 10 hours of grinding comes after the hit.
It goes from God, to Jerry, to me.