DirectX 10 Hardware Is Now Obsolete
ela_gervaise writes "SIGGRAPH 2007 was the stage where Microsoft dropped the bomb, informing gamers that the currently available DirectX 10 hardware will not support the upcoming DirectX 10.1 in Vista SP1. In essence, all current DX10 hardware is now obsolete. But don't get too upset just yet: 'Gamers shouldn't fret too much - 10.1 adds virtually nothing that they will care about and, more to the point, adds almost nothing that developers are likely to care about. The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently. We suspect that the spec is likely to be ill-received. Not only does it require brand new hardware, immediately creating a minuscule sub-set of DX10 owners, but it also requires Vista SP1, and also requires developer implementation.'"
4xAA is a compulsory That would seem to me to be the biggest change, that it requires batteries now.
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You mean developers are actually using DirectX 10?
By reading this you acknowledge that you have read it.
This seems like a window of opportunity for a new OpenGL standard. Anybody knows when it's due?
I'm sure the two developers using DX10 are gonna be pissed.
Anyway - the whole business here seems to be to force hardware upgrades by one hand and software upgrades with the other just to be sure that the flow of money is ensured. How long will it take until video drivers are Vista Only - just to force an upgrade to Vista?
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
The article makes it seem as if Microsoft rushed DX10 out before it was truly ready; when you consider that this is what they often seem to do with their OS's, this should probably come as no surprise. Of course, we're seeing this news on the Inquirer, often considered to be a slightly less-than-reliable source of tech news. Maybe I'll reserve judgement until I hear another explanation from some other source.
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Once again, those seven little letters get left out of a "standards" article: d-e f-a-c-t-o.
Why this sudden change dx 10 has not even caught on in the hardcore gamers let alone even the above mainstream. Is MS going to make dx 10.2 or 11 radical to where devolpers have no options as well? If so I think its time to move back to OpenGL. No freedom for devlopers. And I want to be able to set my own AA levels.
"Now" is probably an exaggeration, considering that we're talking about Vista SP1.
...I guess my DX9 card has been obsolete for a few years now, it still ticks on nicely though. Heck, all my hardware is probably obsolete.
"Obsolete"
You could sum up TFA in a single line: "Microsoft discusses future extensions to the DirectX API. The current generation of hardware won't support those."
Are anyone really surprised? Newsworthy?
Conan - Are you comfortable and angry Pierre?
Pierre - Comfortable and furious Conan.
Conan - So what are you upset about today?
Pierre - I've been a fan PC Games for ages Conan. To play the latest and greatest games requires me to continually upgrade my computer. Recently I upgraded to Windows Vista by Microsoft in order to play their newest game "Shadowrun". My PC could handle it although there wasn't much benefit over using Windows XP. It, however, required a lot more RAM and faster CPU in order to run smoothly. The game itself required the best video card I could afford. This was a serious investment, the video card alone put me back about the price of a new "non-gaming" PC. All this new hardware also required a bigger power supply, which wound up adding to my expenses. I wound up replacing my entire PC in order to save money. And since I was only upgrading for one game only it was difficult to upgrade for that alone, but I did so knowing my investment would last a year or two. Now Microsoft has announced DirectX 10.1 which makes all hardware for DirectX 10 obsolete. This made my previous investment from a month ago already worthless. To add salt to my wounds most of the features of 10.1 were optional and did nothing to improve the product. PC Gaming is an enjoyable experience, although an expensive one. Hardware should last a minimum of 6 months cutting edge, and about a year for not-the-best but playable.
Bottom line America? Microsoft needs to realize that features need to be worthwhile and should always be optional. If they are truly worth it, they will be adopted as standard by the general public very quickly.
Conan - Thank you Pierre, I'm sure two or three people across America know exactly what you're feeling like.
How can this be surprising?
You have 10.0 hardware and want it to support 10.1?
Please stop posting such nonsense, or would you cry foul if your SSE3 CPU doesnt support SSE4 when its available?
Is that.. is that progress? New technology requiring new hardware?! BURN IT! BURN THE WITCH!
I didn't think I'd live to see the day where new technology would be unwelcome to the slashdot crowd. I guess it isn't surprising, though, it being a Microsoft product, and slashdot degenerating into a zealot sandbox.
DirectX 10.1 is going to be released about a year after DirectX 10. DirectX 9.0c was released about a year after DirectX 9.0b, and DirectX 9.0b hardware was also incompatible with DirectX 9.0c spec. That didn't create a whole lot of mainstream uproar, as people are generally positive towards new technology. I guess this being Vista and all, people can ignore pesky facts like those and continue their circle jerking unabated.
Developers already have difficulties justifiying DirectX 10 support because Vista marketshare is still so low and most gamers are perfectly fine with XP and DirectX 9. Also, DirectX 10 lacks the backwards compatibilty of the older versions.
But at least the new Unified Shaders seemed to be useful for developers, so at least they had advantages to it. But now, DirectX 10.1 only seems to make certain features compulsory, thus removing choice for the developers and also does not add new features to make it compelling to use.
So when do developers say "Screw this, DirectX 9 will suffice for the immediate future and works well, we will eschew DirectX 10 and beyond, serve our XP-using customers and use OpenGL for future development"? Especially if the big advantage DirectX had (until version 9), the universal availability on the Windows platform is gone now with DirectX 10 and beyond?
Macs may be nice machines in many respects, but let's be honest- the range and quality of Mac games is poor in comparison with that available for Windows PCs. And then to imagine that hardcore gamers are going to replace their massively-powered PCs and $600 graphics cards with an off-the-shelf iMac and be happy with its performance...?
Seriously, get real. Nice computers, but no-one ever bought a Mac as a games machine.
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Wow, what a load of FUD. OpenGL is completely supported under Vista and is in no way routed through DX:
http://www.opengl.org/pipeline/article/vol003_9/
Microsoft announced 10.1 as a side-by-side update - DirectX 10 is not obsolete, they are both fully supported. Developers and manufacturers have the option of coding for 10.1 or sticking with 10. The real quote: Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware.
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
But it's NEW man! NEW!!! YOU MUST SUPPORT THE NEW!!! :o EVERYONE GO OUT AND BUY VISTA AND DX10.1 COMPATIBLE GRAPHICS CARDS... NEW!!! Everyone is obsolete!1 The world will soon be out of date ._.
which is totally what she said
That DirectX 10.1 is incompatible with 10.0 (along with new WDDM interface) has been known for at least a year now. It's a bit late for people to be in shock about it.
Slashdot even covered it before.
Just because Microsoft officially announced it at a conference doesn't *exactly* make it new news, since they made it very clear on roadmaps and everything else exactly what was going to happen, and why it wasn't the best idea ever to adopt DirectX 10.0 hardware, rather than hardware capable of 10.1 (or 10.2) and whatever the new superset of OpenGL happened to be (3.0 as it turns out).
Also, the reason to bother with DirectX 10.1 isn't so much that it offers "brand new super features" to games, but the WDDM 2.1 bits, which would allow for far finer-grained context switching and task management. Being able to immediately switch from rendering one small bit, to starting to render something else, which would theorhetically make all of the compiz/Aero type stuff be able to run much more smoothly in conjunction with real 3D rendering (ie, games, CAD).
It all seems an exercise in futility to me, as far as the "DirectX 10" hardware goes. I like faster, I like more features, but there just seems no real reason to upgrade beyond my Geforce 6800 for the price point (which I got 18 months ago). Not to a 7800-series or comparable, and certainly not to an 8x00 or upcoming 9x00 Geforce, unless driver stability improves dramatically, and they can add more real-world-useful features, particularly without the need for Windows Vista. I'm back using WinXP "for a while" again, but I generally won't buy hardware anymore unless it's a notable and drastic improvement in Windows, Linux, and FreeBSD.
I digress, but the point is, the news has already been covered before. If it apparently wasn't that attention-worthy a year ago, is it now? New DirectX versions *always* require brand new hardware, whereas most minor OpenGL revisions have almost always included new features that also work on old hardware (OpenGL 1.5's Vertex Buffer Objects humming along happily on a Geforce 256, for instance), and while full compliance is the best, all you really need to care about is if something implements certain clearly defined extensions, rather than wondering if Nvidia or ATI have 'misinterpreted' specifications over DirectX. Both have been panned in the past for 'creative' adoption of pixel shader standards and bizarre interpretations of DirectX 9.
I'd just hope that eventually, there's more actual competition again, and both companies (and new companies) actually respect and care about standards compliance and that both they and the standards bodies start to care about what customers actually doing with their hardware.
"A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
Have they EVER heard of http://netpromoter.com/ Net Promoter Scores? I don't think they have.
Microsoft must be too busy counting their cash to be considering consumer satisfaction right now.
All they're doing right now is getting everyone who uses DirectX to hate them with a passion right now.
I wonder if they've realized what they've done?
Yeah, this move surely fractured the DX10 developer community.
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You're reading it wrong. The -games- aren't required to support 4xAA, the -hardware- is. It's great that you hate AA and all, but there are plenty of others that insist on it. By requiring the hardware to support to be '10.1 compatible' they are merely pandering to the majority of gamers out there.
They haven't forced you to do anything, and they haven't forced developers either.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
"It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
It's funny watching everyone who is shocked. Those are the people who have no idea what DirectX 10 is and why the model has shifted so much from OpenGL and earlier versions of DirectX.
DirectX 10 and up is not just an accelerated video API but it is also a standard. Microsoft has completely eliminated the capability bits, or "capbits", concept in order to ensure to developers that if they program a specific version of the standard that all of the functionality mandatory by that standard will be supported by the graphics hardware. No longer will a developer target DirectX9 or OpenGL2 and have to ask the hardware whether or not it supports a plethora of options and then have to completely branch their development umpteen ways to support different varieties. If a game targets DirectX10.1 then 4xAA is guaranteed to be there, period. If a game does not require 4xAA then it doesn't have to target DirectX10.1.
So get used to it otherwise you'll be shitting yourself for every single DirectX release going forward. This is how it works now.
First off.. technology is made obsolete??? no shit! Its hard to imagine the slashdot crowd finding this to be news. This doesn't mean your dx10 card doesn't work anymore, you don't install SP1 and your PC wont boot with DX10 hardware. If you get upset every time people make revisions and improvements to software and hardware, I suggest you packup your computer and return it to avoid further heart ache. If you are an early adopter of the latest hardware and don't read any reviews (which all from memory said it will be some time before dx10 is going to matter) then thats your fault. Microsoft have explained in numerous interveiws (and documentation of course) how DX 10 will work, they even suggested 10.1 would be out BEFORE vista shipped. Graphics card features change ALL THE TIME, you have to write miles of CAPS checking code and render paths to support the zoo of cards and features. Now with DX10 they roll all the features up and any DX 10.x card will support the featuers, even if you write a DX 10.0 and DX 10.1 path, its only two options you have to support. You didn't see "ATI MAKES LAST CARD OBSOLETE BY INTRODUCING NEW PRODUCT", even though those changes could be far, far more difficult to develop for by having a bunch of changed caps and maybe even a few new proprietary ones. A fixed feature set is what allows developers to squeze out every drop of performance from PS2 hardware to make amazing looking graphics, even though your mobile phone might have more processing power available to it. And lastly.. people who mock the, apparent, modest real world improvments dx10 is offering.. what is your point? Intel brings out a new processor every x months with ~1-3% improvements, by your logic they should just stop bothering making new processors. Of course thats stupid, you wait till the improvment is enough for you to find it compelling.
From talking with games developers DX and OGL aren't quite the same beast, in terms of functionality. OGL provides the raw basics of graphics, be it 2D or 3D, while Direct-X can be thought of as OGL bundled with APIs that help reduce doing some of the common stuff. OpenGL does not provide what is needed to create spheres and other 'complex' objects, so you are left doing this on your own.
I would love to see more PC games developers target OpenGL, but for that to happen the little things that make DirectX attractive need to either be brought to OpenGL or to an open support API that accompanies OpenGL.
BTW There are companies that have attempted to port DX to other platforms, but they never seem to go anywhere and games companies who developer for DX don't usually seem to care about other platforms anyhow.
Jumpstart the tartan drive.
Mind you, it's been almost a decade since last I had anything to do with game development, so take this with a grain of salt. Or to put it otherwise, major talking out the arse follows.
That said, AFAIK DirectX offers more features than just rendering. If you'll run "dxdiag", you'll see that it has more tabs and more DLLs listed than just Direct3D and DirectDraw. There's also stuff like DirectSound, DirectInput, DirectPlay, and a bunch of other stuff.
So if you want to make your game portable by not using any DirectX stuff, well, you'll have to write your own equivalent for that other stuff. That translates directly into higher development costs, plus God knows if your own stuff will work as well, and what bugs will it have.
(We all like to pretend that we can write better code in one afternoon than MS in 10 years, but that's actually hardly ever the case. That's more usually just a mixture of hubris and an excuse to write one's own code instead of learning how to use a library. The former is simply more fun than the latter. Don't get me wrong, there _is_ stuff out there that does work better than MS's stuff, but that one too wasn't written in a day or two.)
You also face the issue that, traditionally, most graphics cards have been optimized for DirectX, since that's what the lion's share of the market uses. Traditionally, Nvidia tends to do well in OpenGL too, ATI less so. (Plus, if you actually plan to port it to Linux, there ATI's drivers traditionally are an inside joke. Not a funny one, either.) So the choice to go OpenGL instead of Direct3D also means that a bunch of gamers will post "OMG, your game has crap frame rates" or "OMG, your game doesn't work on my computer." And be quite justified in doing so, btw.
So, there you go. As long as 99% of the PC gamers are running Windows, it makes no sense to annoy those to appease the fragmented rest of the market.
Being able to emulate or dual-boot Windows... well, takes even more out of the motivation there. Windows compatibility is how OS/2 committed seppuku, after all. If OS/2 people can just emulate your program, well, there's no reason for you to put any effort and money into porting it. The same applies to the Mac and Linux market currently, to some extent.
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DirectX 10 other than a few limp patches and demos does not exist, hardware accelerated physics nope not yet, SLI or Dual and Quad GPU's hardly give a return on the investment unless you are running multiple monitors, etc etc etc. None of this is worth getting worked up about. Unplug out brain from the marketing driven fanboy/hater game and just enjoy ride. Graphics and computing power is fabulous compared to what it was just a few years ago, and the fact that MS has set an actual standard is kick ass so that when you go out and buy a card and game that says DX10 on the side you can actually count on it being exactly what it says it is. That beats the "good ol" days before DirectX where you had to wait for your graphic card manufacturer or the game publisher to come out with a patch so that your graphics card would be supported and when they didn't you were just shit out of luck.
One thing that 10.1 DX addresses is the Sound APIs that developers felt lost without, MS's Sound technology that is used on the Xbox 360 is being added into 10.1 DX, and this is more of what DX 10.1 is about than anything else.
Sadly though, sound is one area Vista gets no credit, yet is one of the best selling points of Vista.
With the new Audio subsystem in Vista, if you are running 5.1 or higher you can turn on your Mic and it will auto tune the speakers and environment sounds for an outstanding experience.
Another great thing about Sound in Vista is that even with an old AC'97 sound card and just stereo speakers on a desktop or laptop, the sound fidelity is significantly better than XP or OS X by several factors. For example a Wav,mp3,wma played on the same hardware and same speakers will sound incredibly more rich and defined on Vista than when you are playing it in XP. Even putting the same speakers on a Mac and 'trying' get the fidelity up, the sound quality was NOT even close to what Vista was doing with an old sound card.
And DX10.1 adds back in DirectX level APIs for game developers.
If anyone really wants to understand the Audio in Vista, do a search on Vista Audio Subsystem, or Sonar Vista. There are great technical pieces on why Vista redid the Audio system and also some good examples of why developers of audio products like Sonar continue to choose MS and Vista as their platform of choice for high quality production.
If the international community became concerned about global arse-wiping inconsistency it could ultimately become an ISO standard.
I'm imagining the worst ISO audit ever.
Weaselmancer
rediculous.