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In-Game Ads Make Products More Appealing

Opposable Thumbs has the gist of a report indicating that in-game ads really are successful at increasing consumer interest in a product. "In a study that began in 2004 and included 600 gamers, gaming-advertisement firm Massive Inc.--a subsidiary of Microsoft--found that in-game advertising increased average brand familiarity as much as 64 percent. The study included two groups: a control group and a test group. Both played Need for Speed: Carbon, but only the test group was exposed to ads from Massive Inc. The study showed a 69 percent increase in automotive purchase consideration between the test and control groups made up of men between 18 and 24. The respondents also indicated that 'quick service restaurant' brands were 'cool' because they were advertised in games ('cool' is left undefined)."

82 comments

  1. ...to advertisers. by Anonymous Coward · · Score: 3, Insightful

    n/t

  2. Began in 2004 by Oddscurity · · Score: 2, Funny

    They've been showing them ads for 3 years in a row? Poor sods.

    --
    Indeed!
    1. Re:Began in 2004 by Opportunist · · Score: 1

      If Clockwork Orange told us anything, that should mean they now fear and loathe ads... waitaminute... do WE get bombarded with ads constantly? I mean, I feel a bit like that towards ads.

      The system works.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Began in 2004 by Oddscurity · · Score: 1

      And the worst of it is that they're not even giving you Milk+ to go with it. ;)

      Still, brand recognition is one thing, but when you have built a serious aversion to said brand what good is it?

      --
      Indeed!
  3. Thumbs-down to ads in games. by T23M · · Score: 2, Interesting

    I can understand product placement in games made by/for such corporations (i.e. Sneak King), but I really doubt in-game advertising sparks interest in the game itself (i.e. Battlefield 2142). Sure, they might promote the products advertised within, but in-game advertising, especially advertising in games that people pay for, is a major turn-off to many gamers.

    1. Re:Thumbs-down to ads in games. by FlyveHest · · Score: 1

      I can tell you this much, I was really looking forward to getting BF2142, actually having pre-ordered it and everything, but the second I found out, and got confirmation that ads were going to be in-game, I cancelled my pre-order.

      If ads really makes games "cooler" (left undefined), then why didn't they advertise it before the BF2142 release, and we had to find out from some little slip of paper included in the box?

      I think if a game were on the shelves of an EB, with a large sticker saying "NOW WITH MORE IN-GAME ADS", sales would plummet.

    2. Re:Thumbs-down to ads in games. by Opportunist · · Score: 1

      The ads in BF2142 don't bother me that much. Mostly because Coke took care to keep them in sync with the theme of the game (with slogans akin to "defend you freedom free of sugar" or something like that... dunno, when do you really have time to actually read that billboard in the game?). EA also took care to put them in places where they don't kill your playing experience (even though they're sometimes where a sniper would quite happily blow them away to get a clear shooting path, but I guess that's intentionally so you do NOT get to snipe people too easily. If it wasn't the board, they would've put something else there).

      As long as the ads can be done in a way that harmonizes with the game, they don't cause a negative experience. I doubt, though, that they increase the "realism" of a game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Thumbs-down to ads in games. by tbannist · · Score: 1

      Yeah, Dungeon Siege 3 is going to feature new mounts. I hear two of the best mounta are going to be a Mustang named Ford and a Cavalier's horse named Chevy. Interesting there are actually 3 horses named Ford in the game, there's also a Bronco and a Pinto.

      --
      Fanatically anti-fanatical
  4. Cool? by Reason58 · · Score: 1

    The respondents also indicated that 'quick service restaurant' brands were 'cool' because they were advertised in games ('cool' is left undefined). Come see me sometime, I know what it takes to be cool.
  5. Well yes by Anonymous Coward · · Score: 0

    I felt so much more immersed in Planetside when when I first saw the Duce Bigalow ads.

  6. Appealing? by Anonymous Coward · · Score: 0

    You probably mean 'appalling'.

  7. I must confess by Disseminated · · Score: 3, Interesting

    After falling deeply madly in love with SSX3, I thought dnL soda and the Honda Element were pretty cool things.

    Not to mention the many albums from Astralwerks artists that I've bought as a DIRECT result of that game... tho that might be a seperate issue. ;-} I got to sample and enjoy that particular product integrated in the game as the soundtrack, rather than just obtusely associated via in-game advertisement.

    1. Re:I must confess by Anonymous Coward · · Score: 0

      An Astralwerks collection without Future Sound of London on it is made of AIDS and fail.

    2. Re:I must confess by ludomancer · · Score: 2, Insightful

      If you think those products are cool just because they were shown to you in a video game, you're a serious tool my good man. Just the kind of fool these marketting drones are trying to reach.

      Do us all a favor and don't be a consumer whore, because being the mindless corporate zombie who just gobbles up whatever is put in front of them is not going to make our games any better. Thanks.

    3. Re:I must confess by Disseminated · · Score: 1

      Doh! You're right! I'll go start living a meaningful life now. Thanks for the advice! :D

    4. Re:I must confess by Anonymous Coward · · Score: 0

      An Astralwerks collection without Future Sound of London on it is made of AIDS and fail.

      Truer words were never spoken.

    5. Re:I must confess by G+Fab · · Score: 1

      What's wrong with you?

      These companies are supporting the games this guy likes. Each corporation has its own culture and there is nothing wrong with identifying with some of that culture. The Honda Element is something that takes a while to get used to looking at, there's no reason why someone ca't appreciate it more after advertising!

      Pointing out that giving money to software companies is effective for advertisign is a great point. I doubt the parent "gobbles up whatever." In fact, that stuff all sounds pretty refined around a certain and small demographic.

      You shouldn't have so much hatred for normal human behavior. There is nothing wrong with overt advertising or corporations or liking things that are popular.

      And what's a mindless corporate zombie? corporations are about freedom. Your freedom to deal with anyone. You can buy your way into companies you think will do well and gain power in our society. People who hate corporations are crazy. Sure, some of the suck, but that's just plain old life. If corporations (ie, common people who own shares) aren't going to have wealth, then your government and a much smaller number of rich people will have all the wealth. 3 out of 4 penta-millionaires in this country weren't such ten years ago. The rich get richer, and the poor get richer. Yay.

      You hate good things. And you hate them a lot.

  8. Oblig. Penny Arcade by Anonymous Coward · · Score: 2, Funny
  9. conflict of interest by hc5duke · · Score: 5, Insightful
    (emph mine)

    In a study that began in 2004 and included 600 gamers, gaming-advertisement firm

    No, I don't see any conflict of interest at all...

  10. Major bias by Coopjust · · Score: 4, Interesting

    In a study that began in 2004 and included 600 gamers, gaming-advertisement firm Massive Inc.

    Of course the company that offers advertising solutions is going to find that in-game advertising is effective! They have a direct interest in getting more advertisers and games to advertise in.

    On the topic of in-game advertising, it can be implemented properly. I don't mind walking by a Coca Cola machine vs. a generic soda machine. And in Crackdown, there were some billboards, but they were in an urban area, so they fit in.

    However, a lot of ingame advertising is insultingly bad. That's why I didn't buy Battlefield 2142 (completely unrealistic ads), and why I dropped my subscription to Planetside for a while (it damaged any sense of belonging in the game- seeing an ad for Jeep as you get in your VTOL aircraft).

  11. Why doyou think they care? by BlackCobra43 · · Score: 2, Insightful

    And by "they" I mean the corporate sponsors. Do you think they care that people don't want to see advertisemnts before their movies, or for a full 20% of any given televised program? Maybe they do care, but they care about the bottom line more, the dollars lining their pockets. The same will apply to games eventually; advtisements can and WILL reach into every single medium they deem potentially commercially viable.

    Really, I'm just waiting for the first Lightspeed Briefs ad to start rolling in my dreams...

    --
    I never spellcheck and I freely admit it. Save your karma for more worthwhile "lol erorrs" replies
    1. Re:Why doyou think they care? by T23M · · Score: 1

      Never said they did, but they ought to - considering that gamers that don't like the advertising will spread the word and sales will drop. Simple logic, but who listens to that nowadays? :P

    2. Re:Why doyou think they care? by cswiger · · Score: 1
      Just remember, people-- you control your machine and where a domain resolves, if at all. If you don't want to get ads from Massive's in-game ad engine, consider setting up the following zone on a nameserver you use:

      $TTL 86400

      @ IN SOA localhost. hostmaster.localhost. (
      1 ; serial
      3h ; Refresh 3 hours
      1h ; Retry 1 hour
      30d ; Expire 30 days
      1d ) ; Minimum 24 hours

      @ NS localhost.

      localhost A 127.0.0.1

      madsever.net. A 127.0.0.1
      ad A 127.0.0.1
      imp A 127.0.0.1
      media A 127.0.0.1
      --
      "The human race's favorite method for being in control of the facts is to ignore them." -Celia Green
  12. I don't mind... by Omeger · · Score: 3, Interesting

    ads in games as long as they make sense given the game's setting. If I'm playing a futuristic shooter I don't want a McDonalds ad, unless it's some kind of futuristic funny mcd's like store or maybe a destroyed billboard in a post apocolyptic setting.

    1. Re:I don't mind... by Lunix+Nutcase · · Score: 1, Funny

      If I'm playing a futuristic shooter I don't want a McDonalds ad Well, of course not. We all know that in the future it was Taco Bell who won the franchise wars.
    2. Re:I don't mind... by Whammy666 · · Score: 2, Insightful

      You may remember that when Demolition Man came out with that Taco Bell stunt, it was booed in theaters. There's a difference between benign product placement and overt and intrusive advertisement.

      --
      When all else fails, run.
    3. Re:I don't mind... by Spikeles · · Score: 2, Informative
      You are both wrong, it was Pizza Hut!

      For some non-American releases, references to Taco Bell were changed to Pizza Hut. This includes dubbing, plus changing the logos during post-production. Taco Bell remains in the closing credits. In the Swedish release the subtitles still use Taco Bell while the sound and picture has been altered as above.

      -- http://www.imdb.com/title/tt0106697/trivia
      --
      I don't need to test my programs.. I have an error correcting modem.
    4. Re:I don't mind... by Lunix+Nutcase · · Score: 0

      In the Swedish release the subtitles still use Taco Bell while the sound and picture has been altered as above. Oh those silly Swedes.
    5. Re:I don't mind... by Anonymous Coward · · Score: 0

      You may remember that when Demolition Man came out with that Taco Bell stunt, it was booed in theaters.

      Maybe in your town, but in mine everyone cheered for the imminent rise of the Big Bell as the one true snack source.

    6. Re:I don't mind... by Omeger · · Score: 1

      It wasn't booed in the theater I was in. Most thought it was funny.

  13. No thanks. Keep your spam to yourself. by Whammy666 · · Score: 5, Informative

    There is no way in hell I'm purchasing a game that spams me, especially considering that games are close to $60 in price. When I play a game, I want to be immersed in the game itself and not some billboard-infested advertising zone.

    --
    When all else fails, run.
    1. Re:No thanks. Keep your spam to yourself. by kc2keo · · Score: 0

      I agree with you... I hate ads and ingame I want to be immersed in a different world and forget about reality as much as possible. Battlefield 2 ever since a few patches ago has a in game ad. Its related to the game and not really in the way so I do not mind. Its only in the menu and not ingame. Once you close the window the ad does not come back until you start the game again. The ad is small too.

    2. Re:No thanks. Keep your spam to yourself. by BlueCollarCamel · · Score: 1

      Even if the game takes place in Times Square?

      --
      1&1 - Cheap domain and web hosting.
    3. Re:No thanks. Keep your spam to yourself. by Whammy666 · · Score: 1

      That's a very special case. But if I'm playing a game set in WW2 germany or some medieval village, the last thing I want to see are ads for mountain dew and iPhones. It's equivalent to going to the movies and being subjected to advertising crawlers across the bottom of the screen during the movie. Screw that.

      --
      When all else fails, run.
    4. Re:No thanks. Keep your spam to yourself. by SirSlud · · Score: 1

      Thats not a very special case. Thats every arena in a sports game (a huge slice of all video games.) Thats the garage and track in every racing game. Thats the vending machines, the store fronts, the billboards in most FPSes set in recent history or the future. The very fact that the vast majority of gameshave at least one or two fake brands (and usually significantly more) on game assets represents an opportunity for advertising.

      Every single "game advertising" thread features the same supposed "ads for iPhones in 1943 berlin" point.

      I'm no lover of in game advertising, but ad companies are far from stupid. Massive has stated that it only makes sense to place ads where it makes sense with respect to the immersion factor of the game. Jeez look at the study: Need for Speed Carbon, and ads for auto parts and fast food. Thats nothing that wasn't already done in the Fast the Furious movie franchise, and it sure didn't suffer at the cash register.

      It's equivalent to going to the movies and being subjected to advertising crawlers across the bottom of the screen during the movie.

      The very fact that you don't have this at the movies does not mean that movies are not chock full of advertising. The successful advertisements are the ones you don't question (although I'm a little preturbed that more of a stink wasn't raised that BumbleBee was a Dodge Charger in the movies. That seemed rather brash to me, and it still had 0 effect on box office gross.)

      So what exactly was your point, beyond the blindingly obvious? Nobody wants an iPhone on D-Day, but providing that kind of feedback to Massive Inc is likely just to make them snicker and point out the games you recently played (or movies you saw) which did had advertising that you didn't even notice.

      --
      "Old man yells at systemd"
    5. Re:No thanks. Keep your spam to yourself. by Whammy666 · · Score: 1

      I already addressed this in another comment. But I'll restate it. There's a big difference between benign product placement and overt advertisement. A game set in Times Square or even a sports arena would provide an opportunity for product placement without spoiling the immersion of the game. These are special cases where the game is set in an area which normally has advertisement in the background as part of its atmosphere. However, the advertising has to be contemporary with the game setting or the illusion is spoiled. If the game is going to be ad supported, it should say as much and be offered with better pricing.

      --
      When all else fails, run.
    6. Re:No thanks. Keep your spam to yourself. by east+coast · · Score: 1

      In all honesty? It depends. I like games with detail so product placement is fine. It's certainly less annoying then having to see the nVidia logo coming up every time I start a game.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    7. Re:No thanks. Keep your spam to yourself. by sykopomp · · Score: 1

      I've played games with in-game ads, and it's really not that bad. Depending on the game, it can even make it more immersive. What comes to mind when I think in-game ads is modern-times games that have ads on in-game billboards in city environments or roads. In cases like these, ads actually make the game pretty immersive, and they don't really bother me in the least. My biggest issue is that even though they're giving us something full of ads, and making money off of THAT, they still refuse to lower the price. In that respect: fuck ads. I'll accept them as opposed to just stand them when they actually lower the price for the games I buy. (Yes, I buy games, lay off :)

    8. Re:No thanks. Keep your spam to yourself. by janwei · · Score: 1

      I think it's ok to see ads in games. Why not? I mean if they don't put real ads in it they use fake ads from companys that don't exist. Please check out my website: href://www.mygroovez.com

    9. Re:No thanks. Keep your spam to yourself. by sortius_nod · · Score: 1

      There is no such thing as benign product placement...

    10. Re:No thanks. Keep your spam to yourself. by nahdude812 · · Score: 3, Insightful

      A lot of people say, "I'm ok with it if it reduces the price of the game," but I haven't heard a single game company offering this as a motivation. No one has said, "Our development costs are rising, so to offset the load of this on the consumer, we're going to start offering a version of the game with advertising that costs less." No, all of the game developer community discussion has been surrounding whether or not gamers would accept the advertising. This is only a supplemental revenue stream which will degrade gaming experience without offering anything back to us, the gamers.

      I think they under-estimate the willpower of the up and coming generation to avoid advertising though. It won't be long at all until someone has an adblock-style product for gaming. Perhaps it locks games processes down to certain ports (only the ports necessary for online play). If they deliver advertising over those ports, then expect it to modify the process memory at run-time to purge advertisements. Now that is a service I would pay for.

    11. Re:No thanks. Keep your spam to yourself. by An+ominous+Cow+art · · Score: 1

      Perhaps I'm too pessimistic, but I see 'studies' like this one heralding the end of the time when the game was the product, and the beginning of the time when the player is the product.

      Thankfully, there are free (in all senses of the word) alternatives.

    12. Re:No thanks. Keep your spam to yourself. by jkmullins · · Score: 1

      I'm a little preturbed that more of a stink wasn't raised that BumbleBee was a Dodge Charger in the movies.

      Actually, he was a yet-to-be-release fifth generation Camaro, currently scheduled for the 2009 model year. Prior to that point in the movie, he was a second generation 1970's era Camaro.

    13. Re:No thanks. Keep your spam to yourself. by vimh42 · · Score: 1

      I recently played the demo for NBA 2k7. All in all in expect lots of advertising in basketball. But the game was just annoying. You can be sure I won't even consider purchasing the game because of it. And advertisers can count on me never buying their products.

      Some people I'm sure like it. They will like it because it's just like the annoying advertising you see during the actual games. Personally, I hate it.

    14. Re:No thanks. Keep your spam to yourself. by SirSlud · · Score: 1

      Of course you can circumvent the advertising. Welcome to changing the channels on the televison. There are so many ways of avoiding advertising on TV, and yet, for some reason companies still do it. Are they stupid? No. Can you take steps to avoid advertising? Of course.

      Game development costs *are* rising, and just like movies, product placement becomes more prevalent. You're ignoring a reality; of course you and I can circumvent having to consume the advertising. However, in the long run, advertising in games can still be profitable.

      --
      "Old man yells at systemd"
  14. So, what was the study's methodology? by Haeleth · · Score: 1

    Because I have this terrible suspicion that the major cause of these results may have been scenes along the lines of "Hello, I'm a bored college student. Wow, you're going to pay me to play games for you? Awesome! What do you want me to say?"

  15. Disingenuous pap by Wilson_6500 · · Score: 1

    How the hell do they define terms like "average brand familiarity," "cool," and "automotive purchase consideration," anyhow? How did they select the groups? Randomly, or were they already gamers who play these types of games to begin with? Where was the study published, and who were the prinicpal authors? Was it ever formally published, so that we can look up their methods for ourselves, or did they just ask a bunch of people to play games and fill out forms over the years? The obvious conflict of interest has been pointed out already.

    Now, before the defenders rally, the disclaimer: I'm disinclined to trust marketers, marketing research, and anyone who uses phrases like "quick service restaurant."

    1. Re:Disingenuous pap by Merk · · Score: 1

      Not to mention this can easily be misinterpreted. If you race a Phord Moustache in a game, you might want to go to Phord's site to find out more about the car, not because you're at all interested in actually buying one, but because you want to know more about the car to know how to play the game better. That might easily be seen as "automotive purchase consideration"

      In any case, I do like the concept of dynamic ads. If ads are part of the basic game graphics they're there whether you like them or not. If they're dynamically fetched, there's a decent chance of being able to either block that network communication, or even redirect it to insert your own fun ads.

  16. In-Game Ads work for sport and driving games by Joe+The+Dragon · · Score: 2, Informative

    and they have been in nascar games for while.

    1. Re:In-Game Ads work for sport and driving games by DrEldarion · · Score: 1

      Absolutely. As much as everyone hates advertising, they belong in some games. What would a sports arena be without ads everywhere? What would race cars look like without logos plastered all over them? Why should billboards in a realistic city all have fake companies?

      If used wisely, they can and do add to the realism of games.

    2. Re:In-Game Ads work for sport and driving games by Joe+The+Dragon · · Score: 1

      fake joke billboard also fit in.

  17. brand recognition? by ILuvRamen · · Score: 0

    in-game advertising increased average brand familiarity as much as 64 percent
    brand familiarity means almost nothing in that environment. When it comes to AOL, everyone knows the product name but almost everything immediately says "I HATE THOSE BASTARDS!" so there's really no advantage at all to their brand recognition. All people are going to think for in game ads was "oh, those are those jerks flashing distracting crap at me while I was trying to play ______"
    --
    Google's Super Secret Search Algorithm: SELECT @search_results FROM internet WHERE @search_results = 'good'
    1. Re:brand recognition? by SirSlud · · Score: 1

      You don't really have the same kind of situation with Coke, or McDonalds, or Mopar autoparts outside of a vocal minority who usually have perfectly valid reasons to dislike the brand or product, and usually outside of the scope of the quality of the product. AOL makes an extremely easy case of mass advertising a service people wouldn't use, even if it was offered for free. There are thousands of products and companies that do not fall under this category of popular culture hatred. I think most people take a problem with companies they have valid reasons for not liking, and then pointing out how advertising is detrimental. I tend to doubt that AOL would have had 23 million subscribers in 2003 if they did not advertise. That their product did not stand the test of the market is really outside of the scope of a discussion of advertising.

      Here's one reality: advertising is required. Companies must do it, in some form or another.

      Unless you havn't watched television or movies since the dawn of time, you've been influenced by advertising, and more often than not, without even thinking about it.

      When it comes time to purchase a product or a service, if you have been exposed to some form of advertising from a company, you will use that experience, subconsciously or not, as part of your purchasing decision.

      I absolutely garauntee you own or use many products by companies to whose advertising you had been exposed to before you bought them, and it did not negatively affect your perception of that product or company.

      All people are going to think for in game ads was "oh, those are those jerks flashing distracting crap at me while I was trying to play ______"

      Well you'd better stop playing games now, because those jerks flashing distracting crap at you while you're trying to play are going to start quietly inserting contextually accurate brand names and logos at you while you don't explicitly make note of 95% of them.

      I'm not trying to condone in game advertising. I'm neutral about it. If it makes sense and I don't really notice, fine. If it really breaks the game, then I just don't buy the game. Speaking of advertising, nothing prevents you from determining if a specific game's in game advertising is too intrusive or unrealistic before you lay down your hard earned cash.

      --
      "Old man yells at systemd"
    2. Re:brand recognition? by Anonymous Coward · · Score: 0

      It's not fair to say that having in game ads as a branding exercise will make any difference to game play. It's branding, the whole idea is not to be intrusive.

  18. If the Prices Drop... by gral · · Score: 4, Insightful

    to $20 for a game with in-game ads as opposed to $60 for a game without in-game ads. Then, I am all for in-game ads.

    If the price of the games stay at $60, then I want to know which games has the ads, so I can avoid them.

    --
    Scott Carr
    1. Re:If the Prices Drop... by Lunix+Nutcase · · Score: 0

      I agree. If the revenue from these ads was actually having the effect of lowering the price of the games I'd support them. So far, though, it seems that the companies are still charging the same price regardless of if the game has ads in it or not.

    2. Re:If the Prices Drop... by Anonymous Coward · · Score: 0

      Game development is becoming extremely expensive. What in-game ads will do is allow the price to stay about the same instead of increasing.

      Of course, that's only temporarily. As soon as they become standard expect the price to start increasing as well, just like television.

    3. Re:If the Prices Drop... by nEoN+nOoDlE · · Score: 1

      Games are unlikely to go down in price with in-game advertisements since games are increasing in production costs while staying roughly the same retail price they always were. So obviously, it's worth it for developers to try and find more revenue streams from the games - be it in-game advertising, or having monthly fees, or selling downloadable content.

      --
      Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
    4. Re:If the Prices Drop... by Opportunist · · Score: 1

      Then please mention also that game sales have been going up during the last few days since playing games turned from geek and teenager pastime to mainstream, and consoles from being in a few kids homes to becoming living room furniture.

      Games, like any content, has fixed cost per title, and virtually zero cost per unit. So while the development costs went through the roof, so did revenue. That's why it's possible to sell them at virtually the same price as 10 years ago.

      With the advent of more and more game related tools, from engines to editors, that can and do find their way into professional game development, you see the cost curve taper off, while the revenue curve remains pointing upwards. Look at the annual reports of various game companies, most are public companies and their reports are public, too.

      So please don't give us a biased view. Yes, costs increased, considerably. But where you were happy with a few thousand copies sold 20 years ago, you can easily reach a 6 or even 7 digit number of copies sold today.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:If the Prices Drop... by PhoenixOne · · Score: 1

      If you want to avoid games with advertising in them, look for the smaller titles that don't have any brand recognition yet. Because, if in game advertising works, the only people that will not use them are small companies that can't attract advertisers.

      --
      Spell cheek you've failed me four the last thyme!
    6. Re:If the Prices Drop... by geminidomino · · Score: 1

      Missed the recent $50-to-$60 hike, did we?

      Looks like it failed.

  19. Re:in vagina penis makes my dick hard by 9Nails · · Score: 1

    For Great Justice! As if I don't get enough Spam in my email, I can now get Spam in my games. That's marketing for ya. If advertisers can't feed it down out TV sets and email accounts, they're going to get us in our games.

  20. Well it could be true.... by EmbeddedJanitor · · Score: 1

    If somehow the game ads were linked to RealWorld or GameWorld rewards. eg. Phone order pizza chain could run some sort of real-time promotion scheme: quote some number or whatever and get a discount.

    --
    Engineering is the art of compromise.
  21. Re:in vagina penis makes my dick hard by Dunbal · · Score: 1

    they're going to get us in our games.

          No they won't. Because I won't buy them.

    --
    Seven puppies were harmed during the making of this post.
  22. Brand familiarity - As in what NOT to buy.... by gweihir · · Score: 1

    I make a special point to avoid products by companies that mess with my entertainment. Of course this raises brand familiarity, just not quite as intended. I also avoid pgame publishers that have done this to me once.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  23. Bullsh-*cough* by bigtangringo · · Score: 1

    Sorry, what was I saying?

    --
    Yes, I am a smart ass; it's better than the alternative.
  24. Billboards by pokerdad · · Score: 1

    I know these ads really bugged me. http://www.nintendolife.com/games/wii/wii_sports/s creenshots/455303ecdbb01 And I don't even know what they're for. ;)

  25. conflict with interest by Anonymous Coward · · Score: 0

    No more so than "Music industry study finds that piracy isn't the cause of losses". No conflict of interest there.

  26. Someone explain these ads... by tlhIngan · · Score: 1

    I'm a TransFan, and bought the Transformers game (if you must know, I have it on PC and PS3 - the latter bought first, the former bought for a different reason other than to play it). So there are ads in it for Helio phones, which don't exist, it seems. Maybe in the US they do, but certainly not elsewhere in the world.

    If it wasn't for the fact that I read Gizmodo and the like, I wouldn't have known that Helio was a phone carrier - I would've thought they were some sort of phone manufacturer (and like all phone manufacturers - what's so special?). The ads are hardcoded, they're in the credits and all that. Heck, I hear the Xbox360 version has achievements based on doing things with the billboards!

    Problem is, should Helio go the way of Amped Mobile, it'll be more of a "WTF is this?" later on... (it already is, since Helio doesn't exist outside the US).

    So maybe these people ought to make their ads more localised or something...

  27. No thanks. Keep your propolactics to yourself. by Anonymous Coward · · Score: 0

    "When I play a game, I want to be immersed in the game itself and not some billboard-infested advertising zone."

    Guess those Trojan ads in your sex games will really throw you?

  28. It could be worse by jrothwell97 · · Score: 1

    Ordinary internet posts could be replaced, either on the client or the server, by BUY BOB'S BUNS! in-between word advertising.

    --
    Those using pirated Tinysoft signatures(TM) are a real threat to society and should all be thrown in jail.
  29. article is PR BULLSHIT by cliffski · · Score: 1

    Stop printing these regular fluff pieces form companies that SELL IN GAME ADS telling us how In-Game ads are so great. For fucks sake, what's next? studies from apple saying apple macs are cool?
    This isn't news, its the semi-regular pro-game-ads fluff bullshit. Stop printing this crap.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  30. How this might hurt games by MobyDisk · · Score: 1

    In-game advertising could kill period games. You can't seamlessly integrate ads them into the game world (soda machines, ads on the race cars, restaurants in the city, etc.) If period games lose revenue then designers will only finance games with advertising in them. Either that, or the period games will be more expensive. Which means we get a flood of modern-day and sports games. No more Okami, Lord of the Rings, Final Fantasy, etc.

    1. Re:How this might hurt games by G+Fab · · Score: 1

      This is a pretty interesting argument. It certainly would be pretty jarring to see a final fantasy hero drinking Coca cola. Lucky for you, there will always be a niche for that type of game, so if the big companies go to the hyper budget games, some upstart will immediately jump in with the next weird RPG. It may not have EA quality code (that was a joke), but it will probably have a chance of being quite good. Some aspects of video game programming are out of the commoner's reach, such as voice acting, but a lot of it just takes time and effort. This isn't like movies, where you must have millions to make a popular film. Popular game libraries have plenty of new success stories. So I don't think there will be "no more" LOTR style games. Perhaps they will be less common, even that I doubt.

  31. baseball games by kevin.fowler · · Score: 1

    I find my suspension of disbelief when playing baseball games to be a bit lacking with all of the fake advertisements that replace the notable real ones (ex. the Citgo sign at Fenway Park). This is a special case, but it is something that bugs me.

    --
    Bury me in mashed potatoes.
  32. What do you mean by spam? by G+Fab · · Score: 1

    When I drive in a race car game and see the same sorts of ads I'd see as a real race car driver, that immersing. Everyone wins. If GTA IV has billboards from real companies, that's cool too (though no company would dare, you get the point). In nascar games, walmart often sponsors the player's car. No biggie. It's all about realism, I guess. But you have to admit there is an optimal level where ads are going to not be too frequent. After all, ads are good, and they are real. Out here in the real world, I see billboards. I think a $60 game that you can play for 100 hours is a hell of a good deal. Beats the hell out of a $15 dollar cd or a $20 blu-ray movie.

  33. They Don't. And the Fault is the Consumer's. by lmnfrs · · Score: 1

    I just saw that episode last night. We had ads in our.. (15 advertising mediums) ..but not in our dreams.

    And you're absolutely right. They're advertisers and only care about putting ads in potentially lucrative mediums.
    It feels just like the ads in movie theaters. I swore those off and have only seen 3 or 4 movies in that type of theater since it started. People have decided they will dislike it and complain, but just deal with it. When I explain my theater avoision to those people, they just look at me funny and compliment my ability to stand for what I believe in. (Yes, The Simpsons was definitely one of my conscious oversights)

    I've never thought it was all that difficult, but the naysayers are too few and too far between for the corporate sponsors to even notice.

  34. Plus the results don't add up by Anonymous Coward · · Score: 0

    Massive Inc. found that in-game advertising increased average brand familiarity

    That hardly means that "In-game ads make products more appealing", it just means gamers recognize them. In my position, for example, since I hate ads, it makes me avoid those products because I'm familiar with them through advertising.

  35. Game = product, !=not advertising delivery system by SharkyTech · · Score: 1

    I have taken a vow to not buy any game that has in-game advertising, or any product that is advertised in a game if I do ever buy one. If there was enough of a grass roots movement towards this kind of boycott, we might be able to save games from the kind of intrusive, experience destroying presence of ads that television suffers from. Any gamer who gives positive feedback about in-game ads are simply reinforcing the corruption of games. In-game ads are never going to make games cheaper, just pad out the profits of greedy publishers like EA. When I buy a game, I want to be buying a product, not an ad-delivery system.

    --
    Give us this day our garlic bread and lead us not into vegetarianism but deliver us some pizza.
  36. Haha by darklynx489 · · Score: 1

    I relish the day when I see an iPod advertisement in Middle-Earth. I think Sauron invented it.