Bioshock's Launch Aftershocks
It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful.
"And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot."
Now that is a terrific attitude. 2K Games went up 10 notches on my Classy Scale.
THe game is brave enough to touch on many issues others are simply too scared to face.
Harvest or "Save" the Little sisters. The guy helping you out says you should kill them to harvest all the "Adam" you can get, this lets you essentially level up faster. Or you can Save them as their creator would like and get some huge reward later on. She has gained some morality after turning little girls into monsters.
The theme is that you are in a fallen paradise city. The residents have gone insane and most are trying to kill you. You're forced to make moral choices on surviving, or dying. The city itself has fallen in disrepair and most residents will most likely die in a few years anyway.
I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.
The other moral issues in the game are gene modifications. Most denizens are mod junkies and have become twisted because of it. They were all once normal humans who took a little too much drugs. Some of the doctors in the city have gone a step further by doing horrible surgeries on people disfiguring them and killing their nurses in the process. It adds to the flavor of the story in which you are stuck in a Hell and are trying to find a way out.
As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.
Bioshock has gone through some serious blood and sweat in it's creation. I give them huge artistic credit as well as taking us to a level of morality so few are brave enough to go. There are many things that should be spoken about, but are not.
I used to write for GameSpot. When we came across a game like this, we reviewers would tend to "lean" the score higher. Don't misunderstand me -- it's a fantastic game. My point is those rating points you see on reviews translate into sales which become big dollars, and we WANT games like this to financially successful. Games like BioShock keep the industry alive. So we would give them a little help.
The gaming community needs to "lean" BioShock higher. We need to stop focusing on the (lack of) a rootkit. We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)? In particular, we need to really fight against those focusing on the "child killing" aspect. (Which, to be frank, is completely disturbing in-game and meant to make the player feel awful).
We need to focus on the art of the game, and try to forget all the tangential stuff. Yes, I know, it's hard for Slashdot folks. "Rawr rawr DRM... rawr rawr install limitations... rawr rawr never going to support this company again." Just put that to the side if you can. We NEED to support games like this. otherwise it's back to horrific Madden clones and movie-licensed drek.
After buying and playing through the game myself, it is indeed a beautiful game. It's a shame that, much like Rapture in game, has been marred of the beauty it dreamed of.
In some of the fights, I encountered AI that got stuck at times and sorta ruined the combat scheme. I remember a big daddy getting stuck twice, making it easy to pick them off.
On the other hand, I was constantly scooping out the environment, seeing if there was some advantage I could use that corridor I just walked through in entrapping a slew of splicers or setting up for taking down a big daddy.
The big daddy/little sister dynamic is just flat out neat concept. I saw a little sister walking along and the big daddy tugged at her to go a different way. Weird, yet what other game would combine setting said big daddy on fire then harvesting/saving little girl?
The game, taken by itself, was very enjoyable. I know with the rootkit, many people will justifiably pirate/refuse to purchase the game. I just find it a shame that people will miss an enjoyable yet poignant game because of lame copyright protection. I myself will face it again with a fresh XP install in the next day or two. Do I risk putting the game back on? I dunno.
import system.cool.Sig;
I am a veteran of System Schok 1 and 2, all Thieve games and Deus Ex 1 and 2, which are sort of the greater family Bioshock is part of. So far I have played the medical level and the game does not disappoint. It is definitely one of these defining games that push the boundaries. It is also creepy as hell in various ways, working expertly with lights, sounds, voices and surprises. An they do not overuse certain situiations, such as, for example, the open-a-door-and be-jumbed in Q3. Example: Typically you hear the MOBs. But when truning round after searching a desk, there was one standing patiently behind me without any warning at all. I nearly fell out of my chair!
Then I reached the point were I had to make the decision to kill or save the first little sister. They make that really hard on you and I had to stop playing for a while. Of course the kill does not happen on-screen and is only implied. It is also not a direct kill: You remove a sea-slug from her that was controlling her. It is inplied that she cannot survive that, but that she might have effectively been dead as a person anyways. The game plays very well with ambiguity here. Oh, and you cannot hurt the little sisters with weapons or in other forms. So no bashing or shooting little girls here.
All in all, I think there is no ethical problem here with the game design. The player cannot rush through this (long cutscene which is non-interruptable), and has to make a choice with as much time as he/she likes for it. I think, there is also the option to ignore the little sister (and possibly come back for her later). Supposedly the game gets very hard later one if you do that. Of course poeple that only see the pictures may come to the wrong conclusions. Those that actually play it should not. At least I see very little risk of that happening.
Levels are really large, and no loading in them. Comparisons to levels in System Shock 2 are fair, if the medical level in Bioshock is typical. And the levels are dense. You do not run through them fast, it is more a careful advancing. It also really does not feel like a console game, the demo is misleading here.
Summary: This game is a milestone and a gem. If you are into shooters with RPG elements and a creepy setting, get it. It will define the genre for the near future. And this time, I hope they got the marketing right. This thing really deserves to be a huge success. If it has, the hole genre will benefit and more interesting shooter-RPG hybrids should crop up in the future.
A note on hardware: It is playable with a 7600GT, but you have to turn down most settings. It runns completely smooth with almost the highest settings in 1280x1024 in a GeForce 8800GTS (Athlon X2 5600+, 2GB RAM), where I just disabled the high-quelity shaders (and I do not like the glossy look they give everything anyways).
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Some percentage of users are probably experiencing show-stopper bugs. Let's take the forum rants with a grain of salt, though: users with a chip on their shoulder are a thousand times louder than satisfied customers. Myself, I have encountered two obvious bugs, both of them AI pathing problems - no crashes. It seems to me that Irrational shipped a product which was QAed to satisfaction on some platforms, they just didn't QA for as many platforms as they should've - strange, cheap cards, MB's, RAM, bloated anti-spyware progs, etc.
I have two things to say about the little sisters.
One, if you say "You free children from their existence as vampiric, indestructible monsters with no free will forced to drain and ingest vital fluids from corpses in a post-apocalyptic watery tomb at the bottom of the Atlantic," then, the option of death surely doesn't sound so bad. It's a pretty common theme in vampire pulp, actually: you promise to save your love from their curse, and you do so with a stake through the heart.
Two, not a single child has to die in Bioshock if you don't do it. Most people, whether they know it or not, decide to reject horrible, heinous, evil crimes which they could in fact perpetrate in their daily life, again, whether they know it or not. I think some people would rather imagine that we didn't make these choices, for whatever reason. That's why they're decrying a game which illustrates that very basic choice: mercy or murder; to be a human being or to be a monster. Then, should not the headline read: "Some People Press H When Confronting Little Sisters - Could One Be In Your Neighborhood?"
It's so easy to sit behind a screen and bitch and moan about the copy protection and the "widescreen issues", and threaten class action lawsuits. You don't like the copy protection? You have three options Man up, focus your energy and crack the damn thing, buy it for the 360, or shut the hell up. You don't like the FOV? Use Racer_s's fix.
Am I the only one sick of seeing boards flooded with all the whiney skript kiddies? Worried about what will happen when 2k isn't around to validate your install anymore? I got news for you, there's gonna be a crack, or 2k will deal with it when the time comes, or you can buy it from Steam (or the like) for $5.
I think this game is great, very entertaining. Worth the ~$45 for the PC version.
I was killing little kids years and years ago in Ultima 6. Read Richard Garriott's answer to the second question on this page:
r iott-Interview-Part-2
http://www.warcry.com/news/view/73167-Richard-Gar
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills