Sharpest Images With "Lucky" Telescope
igny writes "Astronomers from the University of Cambridge and Caltech have developed a new camera that gives much more detailed pictures of stars and nebulae than even the Hubble Space Telescope, and does it from the ground. A new technique called 'Lucky imaging' has been used to diminish atmospheric noise in the visible range, creating the most detailed pictures of the sky in history."
So what is so special? Many telescopes can resolve better than the Hubble in the visible range.
I'd only be impressed if they somehow made a ground telescope that could resolve in the infrared better than the Hubble.
First post, huh.
This technique is often used by amateur astrophotographers using newer CCD cameras and even webcams. Astronomy Picture Of the Day http://antwrp.gsfc.nasa.gov/apod/astropix.html is a great site to see this stuff. I haven't checked Googles pictures, but I am sure that there would be a number of them there, too.
The quality of some of these photos is amazing.
davel
dot-sig.
...can the same be applied in space telescopes to get rid of the interference of the gas clouds they're looking at?
Amateur Lucky Imaging is popular because the technique is so cheap and effective. The low cost means that we could apply the process to telescopes all over the world."
can't they use the same techniques with the HST itself?
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gonna get me some new posters to fa..look at!
sounds painful
TFA states that the camera takes 20 frames per second. Aren't most exposures of deep space objects on the order of seconds or minutes (or longer). Seems like 1/20th of a sec wouldn't cut it for all but the brightest objects.
One of the main limitations to ground-based optical telescopes (and one of the reasons that Hubble gets such amazing images) is that the atmosphere generates considerable distortion. Random fluctuations in the atmosphere cause images to be blurry (and cause stars to twinkle, of course). The technique they present appears to be taking images at very high-speed. They developed an algorithm that looks through the images, and identifies the ones that happen to not-blurry (hence "lucky"). By combining all the least blurry images (taken when the atmosphere just happened to be not introducing distortion), they can obtain clear images using ground-based telescopes (which are bigger than Hubble, obviously). I imagine the algorithm they've implemented tries to use sub-sections of images that are clear, to get as much data as possible.
Overall, a fairly clever technique. I wonder how this compares to adaptive optics, which is another solution to this problem. In adaptive optics, a guide laser beam is used to illuminate the atmosphere above the telescope. The measured distortion of the laser beam is used to distort the imaging mirror in the telescope (usually the mirror is segmented into a bunch of small independent sub-mirrors). The end result is that adaptive optics can essentially counter-act the atmospheric distortion, delivering crisp images from ground telescopes.
I would guess that adaptive optics produces better images (partly because it "keeps" all incident light, by refocusing it properly, rather than letting a large percentage of image acquisitions be "blurry" and eventually thrown away), but adaptive optics are no doubt expensive. The technique presented in TFA seems simple enough that it would be added to just about any telescope, increasing image quality at a sacrifice in acquisition time.
DIY.
DMCA, Hollings, Palladium. What might have sounded like paranoia is now common sense.
Can anyone comment as to whether this method would be superior to the adaptive optics currently planned for the Thirty Meter Telescope (of which Caltech is a participant)? Or would this potentially be used as a supplement to the adaptive optics rather than a low-cost substitute?
That is really quite amazing, and reminds me a bit of the jumping spiders whose retinas vibrate to increase their optic resolution.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Since it's running through a computer algorithm and piecing many together, and isn't just a single "lucky" picture, I wonder how much error is introduced by the algorithm. I mean sure, an algorithm like this might work well most of the time, but what happens when it produces an image that looks clear, but isn't accurate.
"Every vision is a joke until the first man accomplishes it; once realized, it becomes commonplace." -Robert H. Goddard
"The researchers, from the University of Cambridge and the California Institute of Technology (Caltech), used a technique called "Lucky Imaging" to take the most detailed pictures of stars and nebulae ever produced - using a camera based on the ground. "
This also works when looking the other way.
THere's several pieces of software which do som parts of this - Registax is what I use, but amateurs usually only have enough aperture to make this work for bright objects like planets. You can take a good quality webcam (the top of the line Phillips webcams are the best bang for yout buck), record some video of a planet through a telescope and then pick out the least distorted images before adding them together to create the final image. Now, the trick is getting the best measurement of which images are undistorted, and getting enough light in each frame while keeping the esposure time short enough to beat the atmosphere.
Look at the planetary images here for my attempts at this technique.
TFA mentions that they can achieve images better than Hubble. The sample image they show, of the Cat's Eye Nebula, isn't as sharp as the Hubble image of the same object.
Probably they can push their technique harder than this initial image suggests (it was mainly comparing the "lucky" image with a conventional, blurry, ground-based image)... But I just thought it would be good to show Hubble's pictures alongside.
Just give me a dope and you won't believe what my resolution is !
You would think that someone that developed a start of the art method to remove noise and distortions from atmospheric images would think twice about using a salt and pepper bitmap background.
Technology improves over time and it gets cheaper. The HST is 20 years old, and the technology to design and build it are even older. New inventions will come along in the next decades to make Lucky seem overpriced. But that doesn't stop people from deploying it now.
Just went and looked up the Cat's Eye Nebula as taken by the Hubble. Lot more detail. What gives? Someone able to explain that, please?
I would think that before the scientists claim victory over Hubble, let's see their camera best some of Hubble's best work:
http://hubblesite.org/
There's a number of excellent Hubble images of just about everything in our solar system to the most distant galaxies.
I would put my money on Hubble, for two reasons.
First, the averaging algorithm is not without its flaws. They make the assumption that by averaging out a bunch of images, you eliminate distortion. For this to work, you have to assume that the probability of a particular pixel being in the right spot is higher as the distortion would essentially be random, and that could theoretically not be the case. If the distortion is completely random, then, averaging a set of images would essentially lose the pixel that is being pushed around its "real" spot by the atmosphere, and you can actually see that, as the corrected images still look muddy compared to their HST or even adaptive optic counterparts.
Secondly, the atmosphere doesn't just distort light, it also filters it. You can use averaging to remove distortion "noise", but, there's really no way to ascertain what information was removed by the atmosphere.
The bottom line is, yes, you can get some pretty good results with averaging software, but, if you have money to spend, the best images are going to be space based, and its still going to cost a billion dollars. Given the promise the heavens hold for the advance of human understanding, let alone essentially infinite resources, one only hopes that policy makers will not be mislead by the outrageous claim that one can get the best images from the ground. You can't. HST should not be thought of as an aberration made obsolete by adaptative optics or the low budget averaging. Low budget averaging and adaptive optics really need to be thought of as getting by until we can put larger, and better visible wavelength telescopes into space.
Imagine what a space based Mt. Palomar sized mirror could do, if in space!
This is my sig.
Is the algorithm used to pick the best image, or part of an image open source?
My rights don't need management.
Hubble: Cat's Eye Nebula
I mean the crusade to save the Hubble.
Funny how something that had the scientific community up in arms and invectives flying at NASA and the Bush Administration (what's new eh?) is now a moot point. Twice as sharp, waaay cheaper. Time to put away the banners, boys!
using 'Blue Peter' technology
Blue Peter is a BBC childrens show. Blue Peter Technology is effectively something so simple a child could do it.
A feeling of having made the same mistake before: Deja Foobar
The technique they're using, while interesting, needs more justification.
I'm wary when I see people doing any selection on random data because there's the problem of selection bias; throwing away the hundred results that don't match what they want and keeping the one that does. Just getting an image that seems plausible is not good enough.
Their quality measure isn't one I'd use. They should be comparing the technique-plus-low-resolution-optics against high-resolution-optics directly. That is, doing image differencing of images taken at the same time and seeing what differences there are. They may well have good reason for assuming it's all okay but until somebody does that test they cannot assume they've removed all the variability that the atmosphere provides; there could be all sorts of hidden biases due to various atmospheric, molecular and statistical effects.
---
"Intellectual Property" is unspeak. All inventions are the result of intellect. A better name is ECI - easy copy items.
I'm curious though about how they deal with some of the "features" you get to see with this technique. It's *very* easy to stack a few hundred images, run Registax's sharpening filter and get some interesting pictures of stuff that doesn't really exist. I'm not sure I really trust the fine detail in my photos- unless I see it in another taken a few hours later it may well not be real.
"Seven Deadly Sins? I thought it was a to-do list!"
Imagine, say, taking a movie using hubbles ccd camera, as hubble very slowly rotates across a field of view, and then using the slightly different positioning and color difference of the ccd pixels to extrapolate the color of the slice that a given ccd pixel would now cover.
we're taking pretty pictures of the sky not doing brain surgery.
Snowden and Manning are heroes.
I've found the inverse process to work well on pictures of my wife ;)
I hope the next time the pics used by Google Earth are updated they use something like this, assuming it is applicable.
You can't tell at all how much good the "lucky" camera is doing, although it is a tried and true
technique. Notice the before pictures in each case are wihtout adaptive optics and without the "lucky"
camera. The "after" images have both and EACH is likely to improve the image quality. I'd bet the adaptive
optics is doing most of it, but it's a pretty shoddy way to present the data.
Even if this technique can eventually produce better pictures at lower cost it is still limited to wavelengths that can penetrate the atmosphere. Some of the most exciting recent discoveries are in infrared (Spitzer) and X-ray (Chandra). The next big telescipe (James Webb Space Telescope) is also for infrared.
Stop worrying about the risks of nuclear power and start worrying about the risks of not using nuclear power.
and it's 50,000 times cheaper than Hubble
That's a bit of a cheap shot. Hubble has been in operation for 17 years and has been a vital research tool. The tech for this new technique is, well, NEW.
Interstellar gas clouds are pretty static. You would have to take one image every, say, year or maybe 100 years to really get any difference in the image quality. Whereas the earth's atmosphere produces an effect almost exactly the same as if you were to look at the bottom of a swimming pool, and in about the same timeframe.
No, the images we get right now from space telescopes are the best we can get at any given epoch, and that's just the way it is.
"No problem. I have the capacity to do infinite work so long as you don't mind that my quality approaches zero."-Dilbert
I invented this process in 1995.
here is my original post on
the sci.image.processing newsgroup
my old email address is no longer active.
new one is geopiloot at mindspring.com 9 reduce the numbers of ooo's in pilot to one
it was ironic that many people jumped out to say it wouldn't work at the time.
it does work and it works well. In fact most of the additive image processing now done by amateur astronomers everywhere using pc's software is based on my invention which I did not patent.
George Watson
From: George Watson (71360.2455@CompuServe.com)
Subject: virtual variable geometry telescope
This is the only article in this thread
View: Original Format
Newsgroups: sci.image.processing
Date: 1995/12/11
Has anyone implemented a virtual variable geometry telescope using
only a CCD attached to a normal non variable telescope?
It would work like this:
Take extremely short duration images from the CCD at a frequency
faster than the frequency of atmospheric distortion (1/60 sec I have
read is the minimal needed timeslice for physically corecting
atmospheric distortion in real time so maybe an exposure of 1/120 sec
would be short enough).
Choose via computer a high contrast image as a reference image.
Continue to take rapid short duration images and keep only the high
contrast ones with that have minimal displacement/offset from the
reference image.
Sum each of those acceptable images to a storage that will become the
final image.
What you should end up with is a final image that has minimal
atmosperic based distortion because all the low contrast and non
matching images will have been discarded.
Obviously you build an image over a longer period of time than with
real time optical correction but at perhaps lower cost.
Anyone know whether this has been proposed/done or researched?
--
George Watson
The opinions expressed here are those of the fingers
of George Watson only; not those of George Watson himself.
Please reply via this newsgroup. No Email unless requested,
Thanks.
View this article only
Newsgroups: sci.space.policy
Date: 1995/12/30
I invented this process in 1995. here is my original post on the sci.image.processing newsgroup my old email address is no longer active. new one is geopiloot at mindspring.com 9 reduce the numbers of ooo's in pilot to one it was ironic that many people jumped out to say it wouldn't work at the time. it does work and it works well. In fact most of the additive image processing now done by amateur astronomers everywhere using pc's software is based on my invention which I did not patent. George Watson From: George Watson (71360.2455@CompuServe.com) Subject: virtual variable geometry telescope This is the only article in this thread View: Original Format Newsgroups: sci.image.processing Date: 1995/12/11 Has anyone implemented a virtual variable geometry telescope using only a CCD attached to a normal non variable telescope? It would work like this: Take extremely short duration images from the CCD at a frequency faster than the frequency of atmospheric distortion (1/60 sec I have read is the minimal needed timeslice for physically corecting atmospheric distortion in real time so maybe an exposure of 1/120 sec would be short enough). Choose via computer a high contrast image as a reference image. Continue to take rapid short duration images and keep only the high contrast ones with that have minimal displacement/offset from the reference image. Sum each of those acceptable images to a storage that will become the final image. What you should end up with is a final image that has minimal atmosperic based distortion because all the low contrast and non matching images will have been discarded. Obviously you build an image over a longer period of time than with real time optical correction but at perhaps lower cost. Anyone know whether this has been proposed/done or researched? -- George Watson The opinions expressed here are those of the fingers of George Watson only; not those of George Watson himself. Please reply via this newsgroup. No Email unless requested, Thanks. View this article only Newsgroups: sci.space.policy Date: 1995/12/30
The technique resembles coherent averaging: you know there is a still image which is degraded by atmospheric noise. By sampling over and over again and averaging, the noise (only gaussian!) is removed. It goes with the squareroot of the amount of samples used: i.e. for each quadrupling in samples, halve of the noise remains.
Of course there are other sources of error whose contribution also determine your detection limit.
-- Sig (appended to the end of comments you post, 120 chars)
I emailed the principle researcher on this project, asking him what was novel about his approach, since amateurs have been "stacking" images for years. Below is his response: From: Craig Mackay [mailto:cdm@ast.cam.ac.uk] Sent: Tuesday, September 04, 2007 5:20 AM Subject: Re: What's new with Lucky? Dear Tom Thank you for your message. What is new about this (and gets rather lost with the media coverage) is being able to use lucky imaging on a much larger telescope. With a 2.5 meter telescope we are able to use typically 10% of the images. With a five meter telescope and four times the area we would be able to use only 0.01% of the images, a completely useless fraction! For the first time however we have managed to do it by using an adaptive optic system in front of our lucky imaging camera. That is what is new and that is what has made all the difference. The AO system gets rid of the larger scale low order turbulent distortions leaving lucky imaging to work on the higher frequency ones which it does rather well. Hence the new image quality which is twice as good in terms of resolution as Hubble, something that has never been achieved before either from space or from ground. If you look on the lucky website you will find a lot of information about amateur lucky imaging for which I have a very high regard. Best wishes Craig Mackay.
http://www.ast.cam.ac.uk/~optics/Lucky_Web_Site/in dex.htm/ refers to a 1978 reference (Freid). It seems that some ideas keep popping up, only the technology actually available to do it has progressed from imaginary to real.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
It's not clear to me why they chose the image they did -- but the imager does much better (and appears to perform as well as the headline claims) in the M13 core -- check out the sample images at "http://www.astro.caltech.edu/~nlaw/lamp_pics/".
Amateurs have been doing this for years with video cameras and then web cams. Registax is an one of the workhorse programs for automatically selecting frames from a digital video stream for stacking. There's a couple of others but that one's been the most popular for years.
Edith Keeler Must Die
You do it too. See, Saccades.
A polar bear is a cartesian bear after a coordinate transform.
Mod Parent UP
http://www.ast.cam.ac.uk/~optics/Lucky_Web_Site/LI _Results.htm
Is that an 8 bit NES i see at the third picture from the top?
You know, by now I wonder if the uncany valley effect actually exists at all. Remember, it's just a hypothesis.
The thing is, if you carefully cherry-pick your examples, and/or are allowed to hand-wave where any given example should fall, you can convincingly argue the uncanny valley effect. But the problem is when you anchor two examples which should, for example be in the valley, yet a third in the middle is not. Although by the shape of it, the third should be there too.
For example, the FF movies were supposed to be in the valley, and EQ2 is easy to argue as being in the valley too. A _lot_ of people's suspension of disbelief was tripped by EQ2. But take Oblivion: the graphics are half-way between EQ2 and the FF movies, yet they don't cause the same reaction. Hmm...
For example, if think it's as unidimensional as in the uncanny valley theory, then just degrading quality on something that's in the valley should eventually move it out on the left bank of it. I.e., it should become pretty. Right? Well, zombies are the classic uncanny valley example, right from the paper. So reducing texture quality and polygon counts on zombies should eventually make them pretty cute, right? I can't think of any game where that was true.
Could it be that some things are repulsive because of cultural associations, and _not_ because of an uncanny valley effect? For example, zombies are disturbing because they remind us of death and have millenia of being a genuine fear for the living, not because they're slightly imperfect humans. When people feared revenants in medieval europe, it wasn't because they looked imperfect, it was a genuine fear of the idea that the dead could come back and hunt the living. Could it be that emotional baggage that's the _real_ cause of our repulsion there? Just a possibility.
Now I don't claim I can disprove the uncanny valley. Just that it looks highly unbelievable to me by now. I actually started as a believer, and genuinely collected examples of why game designers and artists should avoid it. But then it just started to not add up. I ran into more examples as to why it doesn't work the way I think, than into examples supporting that hypothesis.
A polar bear is a cartesian bear after a coordinate transform.
Eivind.
Doubting the existence of evolution is like doubting the existence of China: It just shows that you're uninformed.