Lawyer Opines On 'Flaws' in ESRB Rating Methodology
Gamepolitics has a post up looking at blog entry by attorney Mark Methenitis, who is not only a practitioner of the legal arts but also a gamer. At his site, he runs down some of the major pros and cons of the ESRB's ratings process, and on the whole he thinks they're doing a good job. Their major oversight, in his mind, is that at no point are the videogames ever actually played: "Game publishers send in a DVD of selected scenes and a lot of paperwork to get the game rated... The point being that the ratings board never plays the games. Yes, you read that right. The people who rate video games do not play the game they are rating. It would be the equivalent of basing movie ratings on a form and a trailer. Context would be wholly absent." The ESRB argues that if the publishers create their 'ratings package' within the organization's guidelines, they don't need to play the game. And indeed, with a title like Oblivion you can't expect the organization to play through the whole game. But ... c'mon ... maybe just the tutorial? How long would that take?
The idea is to rate the game based on its content. So they create a DVD with a range of the various types of content.
You can't expect them to play through the whole game. And what good would they get out of playing the tutorial? They're not rating how good the game is, how the controls work out, how well the gameplay works. They're rating its content. They don't need to play it to do that.
The only flaw is when the developer does not include a true spectrum of the game's content on the DVD, but they have policies in place to cover that, I'm sure, as we saw with the whole Hot Coffee crap.
I'm really not sure how else you could go about doing it. Perhaps a DVD that contained the entire game played through, but for some of the longer games, you couldn't expect them to watch it all. And how do you handle more open ended games, with multiple branching storylines? (do those even exist anymore?)
I think the system probably works reasonably well as is, as long as everyone is honest. And its usually in their interests to be honest, so it works out.
It is a matter of resource availablity
:)
Do you want to pay the costs of adding extra staff, time, & money at the ESRB to do:
- game installation
- software/hardware support (just in case games have trouble running underneath the ESRB's setup)
- and then the time to PROPERLY play through what needs to be played through to get the rating
also, the staff would have to be decent enough game players at some of these games to get through the appropriate parts to rate
plus, some of the critical content to rate is not later int he game, do not want to force developer to further pigenhole the degien to cater to the ESRB players or force the dev team to make a special demo just for the ESRB to play.
i mean, yeah, it is doable... but the extra cost would be handed down to the consumers, and games are expensive enough already. Not "hard" at all, if you want to pay for it, sheesh....
You know, if they actually DID play the games before rating them...
That would be a sweet job. I'd take it.
This is no different than the rating on films, yet no-one seems to complain about them.
I have to admit, I don't understand why people on Slashdot are so upset that games are rated. We are no longer in the 8 bit age of pixelated graphics and some of these games are pretty gory and have disturbing themes.
Having a rating on the box, gives the parent an immediate indicator of the level of maturity required for a game when making a purchasing decision. Yes it would be best if they could play it for themselves and make the decision that way - but who is going to pay £30 per game just to check whether or not it is suitable for their kids?
I'm not a parent, but there is no way I'd like my 10 year old to watch an 18 rated film. In the same way I wouldn't let them play an 18 rated game nor would I want them to have the ability to go and buy one. On the other hand, if I'm happy for them to play it then I'll go and buy it.
Avantslash - View Slashdot cleanly on your mobile phone.
I would rather the industry was self regulated, instead of having big government come in, who has no effin clue about games and tell us what we can and cannot have.
The ESRB isn't holding back the AO games, its society, its the general consensus that video games are still just for kids and therefore we have to protect the children from bad content. This idea is changing, though slower than we might like. The boundaries are being pushed slowly allowing for more and more "adult/graphic" content. This isn't just meaning titties and extreme violence but, mature story lines and content that we identify with better instead of the usually spiky haired hero saves the day. Content that makes you think, challenges your ideals and makes the game more than just press button to shoot gun.
As we all have noticed our games and gaming habits are in the media spotlight, legislators and politicians as well as ambulance chasers and attention whores all have there two bits to say about how games are bad and this and that. Like Rock and Roll and Dungeons and Dragons, Video games are the scapegoat of the year and its up to us gamers to work with our system and to make people see that there fears and concerns are unfounded and a bunch of FUD.
We are parents, grandparents, business owners, teachers and responsible individuals, we play games, we love our games because we grew up with them. Its still a new medium and its slowly getting to be accepted and seen as more than just for kids.
For me, I'm for the ESRB
"I am a kernel in the linux army"
The method used to rate games is perfect in this regard, because when video game critics attack games, they use video game footage of "objectionable" scenes taken out of context to do so.
Of course, this is why the "Hot Cofee" scandal was such a public relations nightmare, and I blame the ESRB for mishandling it. This is perhaps because the ESRB thinks that it really does exist to pass judgments on games. The goal should have been damage control, to the ESRB and to the game industry in general. Instead they caved into their worst critics and gave them new ammunition, based on some incomplete code that couldn't be reached through normal gameplay.
"MIT betrayed all of its basic principles."