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UT3 Won't Feature Cross Play Capability

Next Generation is reporting on comments from Epic's Mark Rein, who participated in an IRC chat with some members of the Unreal community recently. In the chat, Rein revealed that Unreal Tournament 3 will not feature the ability for PS3 and PC players to compete on the same servers. Said Rein, "We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase because we would constantly be holding on to updates to wait until they passed cert on the console platform. Our PC fanbase is of ultimate importance to us. They are our bread and butter. We can't let them down or compromise their experience in any way to accommodate cross platform play."

26 of 141 comments (clear)

  1. What?!? by LinuxGeek · · Score: 3, Interesting

    So, does this mean that they don't "have a lengthy certification process" for PC patches? What is the real problem anyway? If they need feature and update parity between PC and console versions, then just keep doing what they already do: don't let systems with different versions play each other, but if users (Xbox360, PS3 and PC) have the same version, then let them play! Also, they plan a linux client version. Will linux users not be able to play against PC users either?

    The proposed brick wall between the different platform users would make this a pointless purchase for me because I would want to play against some friends that use consoles. I wonder if this would also mixed prevent lan play?

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    Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    1. Re:What?!? by Necreia · · Score: 5, Informative

      PC patches don't require Sony's blessing-- that's the deal with it.

    2. Re:What?!? by LinuxGeek · · Score: 4, Informative

      I thought it was more widely known that the PS3 version will support keyboard and mouse play. One of the reasons I finally bought a console for gaming.

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      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    3. Re:What?!? by davermont · · Score: 3, Informative

      Will linux users not be able to play against PC users either? Of course they will. Windows and Linux support the same computer architectures and implement the same network protocols. The biggest reason most game developers don't support Linux is because most games are developed using the Microsoft's DirectX graphics libraries. The Unreal Tournament series, as well as the Quake series, have always supported OpenGL, a set of open graphics libraries. Hence the name. Plus, I doubt that the server you will be playing on will be running Windows anything.
    4. Re:What?!? by nuzak · · Score: 3, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me)

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    5. Re:What?!? by bcmm · · Score: 2, Insightful

      I think the issue is that the console version will lag far behind the PC version, and like nearly any multiplayer FPS, and exact version match is required to play.

      If people run servers supporting both PCs and consoles, then when an update comes out for the PC, they'll have to choose whether to upgrade and lose the console players till the console upgrades, or wait for the console upgrades, and lose the PC players who eventually update because all the other servers have.

      Or, worse, you could get a situation where servers never install patches because they don't want to lose console players, and PC players don't install patches because they want to play on said servers.

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    6. Re:What?!? by nuzak · · Score: 2, Interesting

      You're probably right. I still maintain that a stick beats WASD, and there are some kids freakishly good with the sticks, but the majority of people are better with the mouse. But really, if it's fun, it's fun, and the incoherent screaming of hypercompetitive Greater Internet Fuckwads (not accusing you, you're actually quite civil about it) about their control scheme serves only to amuse in a Jerry Springer kind of way.

      Still, while I do find both console and PC shooters to be fun on their own merits, I am finding myself getting tired of the whole genre of "drive your character like a car through almost entirely flat terrain, with your gun as your interface to the world, pointing and clicking a path of destruction". I'd like to see more games where you can focus on tactics, and less on clicking the same things with a more detailed texture year after year. Sort of like the old Rainbow Six games, before they turned those into FPS's.

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    7. Re:What?!? by LinuxGeek · · Score: 2, Interesting

      Do you buy consoles for other purposes?
      My PS3 spends a bunch of time Folding@Home and also runs Ubuntu pretty well if you setup swap space. Under linux, it works well for playing media types that Sony doesn't want to support, like xvid, divx and ogg vorbis files.
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      Kindness is the language which the deaf can hear and the blind can see. - Mark Twain
    8. Re:What?!? by DarkMantle · · Score: 4, Informative

      OK, I've been following the UT3 development as closely as I can since UT 2004 came out. Now Let me summarize what I've read/heard/watched on several interviews and blogs (with Epic Employees.)

      • Cross platform play is dropped for above stated reason. It works fine in the development lab but Sony must "bless" the patch before release and for the PC once it passes Epics testing it's good.
      • 360 is delayed because of limitations of XBOX Live. On PC and PS3 custom maps can be downloaded from the host server. 360 only allows downloads from Live download servers, so it needs Microsoft's "blessing"
      • Dedicated servers for PS3 will run on any standard PC, so you can host the server on a PC for your friends to play on even if you're PS3 is off. (this should also be true for 360, but was not commented on)
      • The requirements for PC and PS3 dedicated servers has not increased much since UT2Kx, but the map textures and meshes have more detail so more RAM is recommended
      • PS3 version of UT3 will support Keyboard and mouse. (I've not heard about 360 version support)
      • I repeat. Cross platform play works in the dev lab so It's due to patch certifications that they are not allowing it.

      That said, Epic has a history of listening to the community, raise a stink on the forums and they may add it in a patch. Also If you post about the different version restrictions, it's similar to UT2Kx where if I'm running a certain version server, and you have a different client we can't connect, so It is a valid idea.

      If microsoft Live servers weren't so restricted all 3 platforms would launch at the same time. If you're a console gamer and want to make maps, then you will need to buy the PC version as well as your console version. IIRC you will be able to browse UT3 download sites for maps to directly on the PS3, but I may be wrong on that part.

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    9. Re:What?!? by drydirt · · Score: 2, Interesting

      I think you'll be surprised. There's a generation of kids out there who pull off headshots every time using just the analog stick on high sensitivity. And analog sticks beat WASD for movement every time. Obviously some kind of hybrid controller is the answer (and there is one for the PS3, though the name escapes me) We're also talking about UT, which is a game where pulling off acrobatic moves and using your translocator is every bit as important as getting a headshot (and there are many weapons that scatter over a large area so precise aiming isn't as important as in, say, CS.) Not to mention many modes of play are vehicle based. I have the feeling PC FPS veterans would be much better and more accurate shots, but would be surprised that Console players would be more adept at dodging and getting the drop on them with scatter-shot weapons. Could be interesting to play, actually.

  2. Well, the problem is also by zsouthboy · · Score: 4, Insightful

    That console owners wouldn't have much fun getting owned by people that are playing with kb/mouse - so it also makes sense.

    On the other hand, :(

    1. Re:Well, the problem is also by Mattintosh · · Score: 4, Interesting

      See, I was hoping for some epic battles between the Halo-obsessed frat-boy types on consoles vs. the diehard PC gamer types with the kb/mouse. I would be among the PC crowd bringing down some fire and brimstone upon the console twits.

      It was going to be like a flamewar, only with guns.

      Damn you, Epic! Damn you! (shakes fist)

    2. Re:Well, the problem is also by Chosen+Reject · · Score: 2, Informative

      I did that a couple of times. Some friends wanted to have a Halo party. So we had 11 people on 3 Xbox's. That was great. A 640x480 screen divided by 4. I got a whopping 320x240 area to see the game. Did I mention it was interlaced? Woohoo. Let me tell you, 320x240 with only half of the 240 showing up half the time is a great way to play.

      But now both the PS3 and the Xbox360 can be in high def. So now we have 1920x1080 with progressive scan. So you get 4 people on that and it's much better than before. Then again, it's still only 960x540. So, while it is convenient to have 4 people on one box, the idea that you are doing so in a resolution that's over a decade old* kinda sucks.

      *I doubt very many people had that exact resolution 10 years ago, but it's pretty close to 800x600, different aspect ratio notwithstanding.

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    3. Re:Well, the problem is also by svendsen · · Score: 2, Insightful

      Ya but ya know what? It's still fun and hasn't stopped millions of people doing it (mario kart is another example on the n64, gamecube).

    4. Re:Well, the problem is also by revengebomber · · Score: 2

      1. Unplug USB keyboard and mouse from PC
      2. Plug USB keyboard and mouse into PS3
      3. Ownage! (And possibly profit if you play "professionally")

      You don't even need to ???.

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  3. Console vs PC = bad idea for developers by Delusion_ · · Score: 5, Insightful

    The first time a group of fairly talented console players meet up with a group of fairly talented PC players in a first-person shooter, the limitations of a console controller versus the flexibility of a mouse are going to become painfully obvious.

    When I played Halo on an Xbox (not a lengthy play session, admittedly), it felt like I was playing wearing mittens.

    There's something to be said about having your mouse set almost fast enough for the cursor to register your pulse - because in an FPS, being able to do a quick 360 in midair in a fraction of a second is the difference between getting a kill and being a kill.

    This could lead players to assume that the PC is the platform to be on, much to the detriment of console game sales and rentals.

    I don't have a use for consoles - I dislike the limitations and the controllers have been horrendous since the days of the Atari 2600 and don't care much for the kind of games that consoles do better than PCs, so while I admit I might be short-changing the console side a little, that's my take.

    1. Re:Console vs PC = bad idea for developers by HazE_nMe · · Score: 2, Insightful

      That might also get console makers/developers to support a keyboard/mouse-style controller for consoles.
      To tell you the truth I would seriously consider buying a console (or three) if I could game with a keyboard/mouse-style (doesn't need to be a qwerty keyboard just a WASD-style) controller.

  4. Well... by argStyopa · · Score: 3, Insightful

    Well, that and the fact that PC gamers would either utterly OWN console players, or they'd have to add in such an aggressive and compensatory aim-assist in the consoles that the PC players would refuse to play.

    Of course, the tinfoil hatter in me speculates that the console MAKERS wouldn't have much incentive to support/encourage a product that would illustrate to their players how really crippled they are by the control systems....but that's just nuts, right?

    No, no, I'm SURE it's just about them supporting their loyal fanbase and not wanting to wait for console-certification. Sure it is.

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    -Styopa
  5. Let's not forget... by Locriology · · Score: 4, Informative

    ...that PS3 UT3 players are not limited to the SIXAXIS controller. So there will still be keyboard-over-controller domination.

  6. Try to keep up, people by Senjutsu · · Score: 2, Insightful

    All the "well you wouldn't want them to compete anyways, because keyboard 0wnz controller" posters would do well to remember that keyboard/mouse support has already been confirmed for the PS3 version of UT3.

    1. Re:Try to keep up, people by Senjutsu · · Score: 2, Insightful

      Until a console ships with a keyboard and a mouse, most users of that console will not have one. Yeah, keyboards and mice are notoriously hard to come by. There's only a pair of those in most every household in the country.

      This has been proven over and over in the marketplace - keyboard addons for consoles have never met with success. The only way to ensure adoption is to force the issue on every model, even (especially!) on the low-end, or else the console keyboard and mouse will continue to be a niche product that most people aren't even aware exists, much less want to buy. UT3 isn't shipping with support for some proprietary Sony keyboard, it's shipping with straight up "plug any USB keyboard or mouse into the damn USB ports on the front of the console" support. And USB keyboards and mice are not "niche peripherals"
  7. EPIC is making the right call on this... by Ang31us · · Score: 4, Insightful

    You're all absolutely correct about mouse versus joystick for aiming and turning.

    The other point to consider is that the entire Unreal series has been heavily modded by the PC gaming community...I recall nude skins and even black skins (invisible in the dark, except for the sniper bullets that fly off you), Simpsons mods, Mario Brothers mods, The Matrix mods, Aliens mods, etc.

    Imagine the Republican uproar in Congress (e.g. Lieberman, McCain, et tu Clinton?) or the Florida courts (Jack Thompson) about little Johnny seeing a nude girl jumping around and shooting him while playing on his console...I say screw that. Keep the kiddies with their consoles locked in the original games and make them pay for mods using the Microsoft pay-for-download model...who cares if those clowns don't get community-based mods? EPIC is going to give us the PC version we want, with no filters or limitations, the way they always have.

  8. Already knew this by iregisteredjustforth · · Score: 2

    It was plain to see when Mark Rein gave this interview it wasn't going to be put in: http://www.joystiq.com/2007/08/03/joystiq-interviews-unreal-tournament-3s-mark-rein/ Me and a couple of friends had a chat with him literally right after he did this interview at devcon judging by that pic, he got about 10 feet before we pounced on him lol. Very friendly guy, we just walked up to him and he chatted with us for a bit despite just having done that interview and probably already answering all the dumb questions we asked him 3 minutes previous. I think his exact words were "whats the fucking point?" when someone mentioned cross platform play. The guy's right, there is basically no benefit for either group of users (xbox, pc or ps3) in being able to play the others. Why do I care if the guy I just shot / who just shot me was playing on an xbox or ps3? The pc version runs a little quicker game speed wise, ie players run / rockets fly a bit faster, and you're either going to have to slow down or speed up the game on one platform to sync with the others. Doesn't sound like a great idea to me. Lots of effort to get it working, for basically no real benefit for the end user.

  9. The PS3 version is second grade anyway... by rbarreira · · Score: 4, Funny
    The PS3 version will be worse than the PC version anyway, and won't include all the maps:

    http://www.jolt.co.uk/index.php?articleid=9625

    Epic's Mark Rein has now said maps have had to be cut from the PlayStation 3 version because the next-gen system can't handle them.

    Speaking to IGN, Rein commented that the maps not in the PS3 release didn't sit well on the console "because the system didn't have the resources to produce a smooth gameplay experience."


    The PS3 omgpowerhouse looks less and less powerful...
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  10. Cheats by c0d3h4x0r · · Score: 3, Insightful

    This is a good thing for the console gamers because it means they won't have to be victims of the various cheats and hacks that the PC gamers inevitably find and exploit.

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  11. Thank god! by phorge · · Score: 5, Funny

    At first I read this as 'UT3 Won't Feature Cosplay'.

    If only we could have been so lucky.