AMD-ATI Ships Radeon 2900 XT With 1GB Memory
MojoKid writes "Prior to AMD-ATI's Radeon HD 2000 series introduction, rumors circulated regarding an ultra-high clocked ATI R600-based card, that featured a large 1GB frame buffer. Some even went so far as to say the GPU would be clocked near 1GHz. When the R600 arrived in the form of the Radeon HD 2900 XT, it was outfitted with 'only' 512MB of frame buffer memory and its GPU and memory clock speeds didn't come close to the numbers in those early rumors. Some of AMD's partners, however, have since decided to introduce R600-based products that do feature 1GB frame buffers, like the Diamond Viper HD 2900 XT 1GB in both single-card and CrossFire configurations. At 2GHz DDR, the memory on the card is also clocked higher than AMD's reference designs but the GPU remains clocked at 742MHz"
Does it run (on) Linux yet?
When the R600 arrived in the form of the Radeon HD 2900 XT, it was outfitted with 'only' 512MB of frame buffer memory and its GPU and memory clock speeds didn't come close to the numbers in those early rumors.
Well, that's because when they tried to build the 1GB units, a loud voice was heard saying "We require more minerals", and production was blocked.
The theory of relativity doesn't work right in Arkansas.
Unless you are running quad 32" screens at some insane resolution, there is no need for 1 GB of frame buffer RAM. I think this is more for the "OMG MI VIF CARD HAZ 1 GIGGBYTES OF MEMORYIES!11!" type.
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Sounds useful for 3D animation work, where you need all that memory for textures. Remember, by the time players see a game, the textures have been "optimized"; stored at the minimum resolution that will do the job, and possibly with level of detail processing in the game engine. Developers and artists need to work with that data in its original, high-resolution form.
Question. Where are the ships? I wanted to read about video cards and ships. This article only half-delivers.
There is simply too much glass..
Umm, not to sound like a tech jargon-nazi, but "frame buffer" to me has always meant just the part of video ram that "mirrors" what you see on screen. A 1GB frame buffer would give you 16384x16384x32bit color, so unless you're doing some kind of huge multi-screen setup, 1GB of frame buffer is a bit overkill. ;)
-chris
All these years later, and its still no match for the original Bitchin' fast 3d! 2000 Livin' la Video loca con Puerto Para Garficios Acelerados Gigante!
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