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AMD-ATI Ships Radeon 2900 XT With 1GB Memory

MojoKid writes "Prior to AMD-ATI's Radeon HD 2000 series introduction, rumors circulated regarding an ultra-high clocked ATI R600-based card, that featured a large 1GB frame buffer. Some even went so far as to say the GPU would be clocked near 1GHz. When the R600 arrived in the form of the Radeon HD 2900 XT, it was outfitted with 'only' 512MB of frame buffer memory and its GPU and memory clock speeds didn't come close to the numbers in those early rumors. Some of AMD's partners, however, have since decided to introduce R600-based products that do feature 1GB frame buffers, like the Diamond Viper HD 2900 XT 1GB in both single-card and CrossFire configurations. At 2GHz DDR, the memory on the card is also clocked higher than AMD's reference designs but the GPU remains clocked at 742MHz"

45 of 132 comments (clear)

  1. But... by gQuigs · · Score: 5, Funny

    Does it run (on) Linux yet?

    1. Re:But... by dascritch · · Score: 5, Funny

      A lit'l more RAM and it can run Windows Vista. By itself.

      --
      (Sorry my bad French) Je fais parler les Guignols de l'Info. Le pied, quoi.
    2. Re:But... by hitmark · · Score: 4, Funny

      but dont expect it to run any office software at the same time...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    3. Re:But... by tux_deamon · · Score: 3, Informative

      I know you're kidding, but as a matter of fact, it is supported under Linux by a couple different drivers.

      A good review of the 2900 XT under LinuxIn fact, you have options.

      Using the proprietary driver

      Using the open source driver

    4. Re:But... by kshade · · Score: 5, Interesting

      Well, you can use it to speed up swapping a little: http://gentoo-wiki.com/TIP_Use_memory_on_video_card_as_swap

    5. Re:But... by UnderDark · · Score: 4, Funny

      Why would I want a card whose only purpose in life is make lots of calculations quickly and accurately run MS Office Excel 2007?

    6. Re:But... by CastrTroy · · Score: 2, Insightful

      I bought a vista laptop with only 512 MB of ram. It booted, quite slowly, but it worked. Anyway, I promptly installed Mandriva and it runs very smoothly. Vista is still installed though. It runs like a pig towing a tractor.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  2. also, more vespene gas by User+956 · · Score: 5, Funny

    When the R600 arrived in the form of the Radeon HD 2900 XT, it was outfitted with 'only' 512MB of frame buffer memory and its GPU and memory clock speeds didn't come close to the numbers in those early rumors.

    Well, that's because when they tried to build the 1GB units, a loud voice was heard saying "We require more minerals", and production was blocked.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:also, more vespene gas by jagdish · · Score: 2, Informative
  3. Considering 32-bit OSes are still mainstream.. by Chas · · Score: 3, Insightful

    These cards are ridiculous. ESPECIALLY in Crossfire installs.

    Wow! Now that 4GB of main system memory I installed has been pared back down to a more manageable 2GB!

    WHEE!

    Until 64-bit becomes more mainstream, cards like this will only become more and more detrimental to the systems they're installed in.

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:Considering 32-bit OSes are still mainstream.. by Doppler00 · · Score: 2, Interesting

      Yeah, this is why I'm waiting before upgrading my computer. I need to see better 64 bit support in the future. I always plan on doubling everything at next major upgrade. From 2GB -> 4GB, 2 cores -> 4 cores. Until there is an operating system and application support though, I don't think I'm going to go there.

    2. Re:Considering 32-bit OSes are still mainstream.. by Spikeles · · Score: 2, Funny

      "Who are you? You are not Orz! We are Orz! Orz are happy *people energy* from the outside. Can you come together with Orz for *parties*?" - The Orz, Star Control II

      --
      I don't need to test my programs.. I have an error correcting modem.
    3. Re:Considering 32-bit OSes are still mainstream.. by Schemat1c · · Score: 3, Funny

      Note: Wasn't talking about for ME. I'm already running 64-bit, as I've chosen hardware that's fairly well supported driver-wise. Sorry but even 64-bit isn't going to help ME run any better.
      --

      "Nobody knows the age of the human race, but everybody agrees that it is old enough to know better." - Unknown
    4. Re:Considering 32-bit OSes are still mainstream.. by ichigo+2.0 · · Score: 2, Funny

      Lies! Windows ME runs exactly as designed!

      Too bad it was designed by left-handed monkeys on crack.

    5. Re:Considering 32-bit OSes are still mainstream.. by ichigo+2.0 · · Score: 2, Funny

      In Soviet Russia, left hand is always right!

    6. Re:Considering 32-bit OSes are still mainstream.. by id · · Score: 2, Insightful

      Sweet, then he can play all both of the Linux games that need that performance.

    7. Re:Considering 32-bit OSes are still mainstream.. by BosstonesOwn · · Score: 2, Funny

      YES ! Finally Tux Racer in all it's full accelerated glory !

      --
      This package Does Not Contain a Winner
    8. Re:Considering 32-bit OSes are still mainstream.. by jlarocco · · Score: 2, Insightful

      This is where open source trumps closed source, hands down.

      In the majority of cases, having an open source 32-bit driver, almost automatically implies having a 64-bit driver. It's just a recompile. Yes, a lot of the time there will be bugs, but since developers are usually on "higher end" 64-bit systems, those bugs are usually fixed quickly.

      I'm running 64-bit Debian, and have never had a problem with drivers. My video card, sound card, firewire card, USB devices, network cards and printer all work perfectly. Much better than they would under 64-bit Windows. Same thing with software: if it's available for 32-bit Debian, it's most likely available for 64-bit Debian.

      Hardware manufacturers have no motivation at all to release 64-bit drivers for anything but the newest hardware. If you want 64-bit drivers, you pay for a new piece of hardware, or you're screwed.

      By all means, use whatever OS you like. But don't try telling people there's a 64-bit driver problem on Linux. The 64-bit Linux world is in *much* better shape than Windows in that respect.

  4. UEI++ by thatskinnyguy · · Score: 2, Interesting

    Hmmm This might mod my Vista User Experience Index up to 3.0

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    The game.
    1. Re:UEI++ by thatskinnyguy · · Score: 2, Informative

      Exactly how is this trolling? I got a new video card yesterday and it boosted my UEI from 1 to 2. Imagine my disappointment. I learned my lesson: say something remotely negative about Vista on /. and get down modded.

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      The game.
  5. Finally some effects! by The-Pheon · · Score: 4, Funny

    With this new hardware, will be able to run vim with some colors for syntax highlighting? :)

  6. Useless! by ynososiduts · · Score: 5, Insightful

    Unless you are running quad 32" screens at some insane resolution, there is no need for 1 GB of frame buffer RAM. I think this is more for the "OMG MI VIF CARD HAZ 1 GIGGBYTES OF MEMORYIES!11!" type.

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    622677120
    1. Re:Useless! by Clay+Pigeon+-TPF-VS- · · Score: 2, Informative

      I take it you've never gamed at very high resolutions with ALL the eyecandy turned on.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    2. Re:Useless! by ynososiduts · · Score: 2, Informative

      My 8800 GTS with 320 MB runs all games fine at 1680x1050 with max settings. That's pretty much one third of one gigabyte. I seriously doubt you need one, let alone two, gigabytes of video RAM.

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      622677120
    3. Re:Useless! by DigiShaman · · Score: 3, Informative

      It's not just for frame buffering. That memory is also used to store texture maps, Z-buffers, stencil buffers, etc. Basically, Almost all of it is used for 3D games/applications. If all you needed was a 2D card, you could get away with just 64MB of on-board RAM.

      --
      Life is not for the lazy.
    4. Re:Useless! by Anonymous Coward · · Score: 3, Informative

      You do realize that texture size is completely independent of screen resolution right? And that you possibly have hundreds of textures loaded at once? And they can't be stored compressed because decompression would take too long?

      Basically, other than the framebuffer for what's actually displayed on screen none of the graphics card memory is depended on screen resolution.

      Anyway, this card isn't useful *now*. That's because video game producers target the cards that are widely available. 2 years from now you're going to need *at least* 1GB to run games at their max settings.

    5. Re:Useless! by MikShapi · · Score: 2, Informative

      I second that. I run an 8800GTS/320 on a triple 17'' 1280x1024 setup (using a matrox triplehead2go digital to split the DVI signal in 3). The card pushes out 3840x1024, which amounts to about 4MP, and it's been happy so far in Gothic, Oblivion, S.T.A.L.K.E.R and a bunch of other titles, giving very reasonable frame rates with either all or practically all the graphics bells and whistles turned on.

      Memory doesn't make a card faster, except on REALLY insane resolutions (way higher than 4MP I suspect) when you really need all those textures close at hand, and what with PCIe bus being nowhere near saturated, putting said textures closer, latency-wise, to the plate is really more than its made out to be. Ton-of-memory-cards are just a tax on people who don't understand what the fuck really matters in their system. Sorta like uber-expensive-RAM which gives an entire 2% improvement over what el-cheapo brandless stuff does.

      What *does* a fast card make, at least as of 8th generation GF's which have many parallel stream processors, is a LOT of processors. The jump from 32 in the mid-range cards, to 96 or 128 in the high-end ones, is what makes these cards kick royal ass.

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      -
    6. Re:Useless! by mikkelm · · Score: 2, Insightful

      You're going to have to spill the beans on how you manage to run S.T.A.L.K.E.R. in a resolution like that, and how you manage to do it on that kind of hardware.

      With an 8800GTS/320, myself, and most all review sites, struggle to stay above 60FPS in 1024x768 at times with all the eyecandy on.

    7. Re:Useless! by Craig+Davison · · Score: 2, Insightful

      Mod parent up. 'Framebuffer'? The article submitter's brain is stuck in about 1995.

  7. Useful for 3D animation work. by Animats · · Score: 5, Informative

    Sounds useful for 3D animation work, where you need all that memory for textures. Remember, by the time players see a game, the textures have been "optimized"; stored at the minimum resolution that will do the job, and possibly with level of detail processing in the game engine. Developers and artists need to work with that data in its original, high-resolution form.

    1. Re:Useful for 3D animation work. by Runefox · · Score: 2, Informative

      Yeah... The FireGL has been doing that for several years. In fact, they have a 2GB version now, the V8650. Don't try it with games, though. Not going to work so well.

      --
      Screw the rules, I have green hair!
  8. Ahh... by xx01dk · · Score: 5, Funny

    Question. Where are the ships? I wanted to read about video cards and ships. This article only half-delivers.

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    There is simply too much glass..
  9. Frame buffer? You mean video ram? by chrisl456 · · Score: 5, Informative

    Umm, not to sound like a tech jargon-nazi, but "frame buffer" to me has always meant just the part of video ram that "mirrors" what you see on screen. A 1GB frame buffer would give you 16384x16384x32bit color, so unless you're doing some kind of huge multi-screen setup, 1GB of frame buffer is a bit overkill. ;)

    --
    -chris
    1. Re:Frame buffer? You mean video ram? by aliquis · · Score: 5, Funny

      And here he where trying to be cool using new words he had seen, and you ruined it all :(

  10. What is the point for most users? by polyex · · Score: 2, Interesting

    I understand if you were doing research of any sort that would exploit this hardware - assuming you use ALL of it or can write the code to do so - the better bandwidth you have, the faster the results etc. I understand hardware like this being useful in this regard. I also understand it from the perspective of a software developer who may be developing with this hardware for a future product that will be released in a year or so, and this sort of hardware will be more standard at that time and affordable. But I am sort of baffled by people who spend hundreds upon hundreds of dollars for something that they will not use the bandwidth for until next year or later and then the thing will be down in price anyway. Its like buying terabytes of drive space, but then only filling the drive up after a year or two. I am sure that people are thinking that they actually use this stuff fully NOW, but I have to wonder if most of it is to play games with a slightly better resolution but a "lesser" card could have solved that immediate problem. Personally I think its silly to spend so much to play a $60 game, but I understand that it is a hobby and I am not necessarily criticizing that particular form of madness. I guess I am asking if folks have a practical and immediate need for this with software that is out today and that they personally use every day. I know scalability is built into most games and things, but that seems to be arrow relative to the difference in price between this sort of hardware and what is commonly available outside of specialized apps that demonstrably improve when given more powerful hardware now.

  11. That could be viewed as a serious question by MSRedfox · · Score: 3, Informative

    Hopefully, it will run well under Linux in the near future given AMD's recent actions. As was covered previously on here, AMD has already release quite a bit of detail to improve Linux support. http://hardware.slashdot.org/article.pl?sid=07/09/24/053252

  12. Quad 32" screens at 1600x1200 fits in 32Mb by Joce640k · · Score: 2, Informative

    Do the math. You don't need anywhere near 1Gb for that.

    What you *do* need it for is texture and vertex data, but even then games aren't really going to use it - they're designed for current hardware.

    Nope, the only people who'll buy this are ignorants with too much money*.

    - Not that there's any shortage of those.

    [*] ...and medical people who like to look at 3D textures from MRI scans - they can never get enough video memory. 1Gb is only enough for a single 512x512x512 texture.

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    No sig today...
  13. Re:"Framebuffer memory" by Chas · · Score: 2, Interesting

    That's great. No. Really!

    I'm not talking about an XBox. I'm talking about a PC.

    An XBox has half a gig of memory, half of which is dedicated to graphics at a relatively low-res output.

    I'm talking about a gaming PC with 2+GB of RAM in it and how graphics cards with multiple gigs of memory are detrimental to overall system performance (including gaming) in a 32-bit memory map.

    --


    Chas - The one, the only.
    THANK GOD!!!
  14. This is probably redundant but.. by Chas · · Score: 2, Insightful

    The memory on a video card is used for more than just simple frame buffering.

    Notice how some of the newer games see less performance degradation on some of the 640MB nVidia cards than equivallently clocked 320MB versions of the same card.

    --


    Chas - The one, the only.
    THANK GOD!!!
  15. Re:"Framebuffer memory" by AHuxley · · Score: 4, Funny

    640p is enough for anyone.

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    Domestic spying is now "Benign Information Gathering"
  16. Possible to be used as system RAM? by i.of.the.storm · · Score: 2, Insightful

    I was just wondering, since before games often used system RAM when the graphics RAM was full, do any of you think it would be possible to go the opposite way, i.e. use gfx ram as system ram? It's a lot faster, and when you're just sitting there outside of a game it's not doing anything. Ultra-fast system cache ftw? Or am I just crazy? Is PCI-e too slow for that kind of stuff? Maybe with Vista's new driver model that allows GPU virtualization something like this could become true, but I really have no idea of the technical details involved in doing something of this nature,

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    All your base are belong to Wii.
  17. I'm not feeding the trolls... by ascendant · · Score: 2, Interesting

    It was my understanding that ATI hardware was fine- it was the drivers that made it inferior to nVidia for performance gaming. Which would mean that if ATI and nVidia drivers were equal, ATI would win with hardware. On a side note, is it Nvidia, nVidia, or safely nVIDIA like on the website?

    --
    Do not attribute to malice that which can be easily explained by incompetence.
  18. Re:Depends on what side your on... by Anonymous Coward · · Score: 3, Funny

    Hey, nice backwards smiley there. The smiley emoticon has been around for 25 years, and it looks like this: :)

  19. bitchin by savuporo · · Score: 5, Funny

    All these years later, and its still no match for the original Bitchin' fast 3d! 2000 Livin' la Video loca con Puerto Para Garficios Acelerados Gigante!

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  20. More info on the 4GB limit by dizzydogg · · Score: 2, Informative

    A 32bit OS can only address 4GB of RAM. If you have 1GB of video memory, that eats up 1GB of the 4GB limit, so yes, 2 1GB cards would halve the total amount of ram available to the system. That is with any cards, weather it's one card or 2 in Crossfire or SLI.

    A good article on it is here: http://www.dansdata.com/askdan00015.htm