Everyday Shooter Hits PSN On Thursday
The title Everyday Shooter isn't just special because it's a pretty good game, blending Geometry Wars-like gameplay with great music. It's also the winner of numerous accolades from last year's Independent Games Festival, and as of this week it will be headlining on the PlayStation Store. "The $10 game may be coming into a market clogged with dual-analog shooters, but I don't think it will have a hard time fitting in. 'Some days I would spend all day tweaking a level, sleep for a few hours, and then go back and tweak some more,' Mak told me at E3. 'The challenges I faced in this game were creative, not technical.' The sense that someone slaved over this across many, many sleepless nights comes through pretty clearly. This is one to watch, and keep the name Jonathan Mak in your head. I doubt this will be the last thing we see from him." For more on the background of this unique title Gamasutra interviewed Mak, the game's sole creator, prior to the IGF last year.
While not everyone has the PS3 needed to play Everyday Shooter, Mr. Mak's last game, Gate 88 can be downloaded for a few different OSs. http://www.queasygames.com/gate88/
The Guide is definitive. Reality is frequently inaccurate.
...for all the egregious mistakes they've made in marketing the PS3, they're doing one thing that neither Nintendo nor Microsoft (XNA aside) has really managed: luring fantastic independent and artistic game developers onto the platform. Titles like Everyday Shooter, Jenova Chen's flOw, and even stuff like Calling All Cars are really making a PS3 a temptation, as absurd as it seems to spend $400 on a system to play $5 games on. Microsoft took some good initial steps with games like Eets and Alien Hominid, but they've slipped dramatically since then; more and more it's looking like the PS3 will be the primary platform for fans of the indie scene.
Huh, sounds pretty interesti...
Oh. PS3. Never mind.
I guess we like Sony today? Hard to keep track.
Geometry Wars is one of the most addictive yet simple games I own. I play it constantly. Too bad this one is for PS3 since I don't plan on spending over 400 on a console anytime soon.
Another good interview with Jonathan Mak: http://www.shacknews.com/featuredarticle.x?id=503 I wish this game was on PC as well. The my bloody valentine-esque music is incredible.
I just finished watching the gameplay demo. While the game looks gorgeous and fun to play, I must say, as a non-tone-deaf /.er, the music is crap. The demo video was literally painful to listen to.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
I may be inclined to test it out, and if I like it, buy it, but as is I'm not going to plonck down ten bucks on a game I can't try out.
Any people from Melbourne, Australia who want to try this game out can go to the ACMI Cetre (free Video Game Art Gallery) at Federation Square where Everyday Shooter is currently on display for anyone to play (along with many other indy titles [Go Aquaria Woo!]. Its very good, a cross between Rez and Smash TV but instead of Techno its Acoustic Guitars.
Come on people, this is a clone of a clone of a clone. It's Sony's "me too" on Geometry Wars. Sony could crap into a handkerchief and certain people would buy it.
Jesus, I'd better get going on my Defender clone. If I do it all with circles, and add enough alpha polygons that no-one can see what the fuck is going on, people should lap it up.
That's because you listed ten video games, not Internet Protocol addresses.
More seriously, why do people say "intellectual property" when they mean only "intellectual resources"? Overuse of "intellectual property" connotes the support of expanded property rights (that is, powers of exclusion) over intellectual resources.