Bionic Commando Returns
One of the most-wanted game remakes is now a realty: Capcom has revealed that they'll be bringing back Bionic Commando for the current generation of consoles. "Where the original Bionic Commando followed players on a mission to rescue a fellow agent named Super Joe, the new game's storyline appears to carry a more cynical edge. After serving his country honorably in conflict with the Imperials, technologically enhanced agent Nathan Spencer is framed for a number of crimes by his superiors and sentenced for execution. Fate intervenes, as an experimental terrorist weapon is detonated in Ascension City on the day Spencer is to be executed. With the city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails, and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help."
...to jump?
If the government was going to execute the bionic commando, who I recall largely only could be killed by falling into the bottomless pits, does that mean the government has found a way to build bottomless pits?
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Come on, what dorky kid in the 80's didn't imagine having a grappling hook arm after playing the original game? The wii controller might let us flesh out that imagination just a little further...
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
Imperials? Or do they mean the REICH? The original game had nazis, the american version was butchered because Nintendo was so wussy back then. Not that it mattered much, Bionic Commando wasn't that good in the first place.
Circumcision is child abuse.
Bionic Commando had a plot?! Who knew!?
Get the heck out of here you nerd!
I can still remember watching the cut scene at the end where the antagonist's face/head blows up in bloody detail (pretty facinating for a 12 yr old. Even in 8-bit). *sigh* such satisfaction.
(of COURSE I used a gamegenie to finish it. Bionic Commando was feckin' impossible!)
Note: This sig contains nine S's, nine I's and five O's which... means absolutely nothing.
Keep to the original game in which there is NO JUMPING.
That was half of the challenge of the game, right there. You can't jump, only use your bionic grappling arm to drag your metal-laden butt from skyscraper to skyscraper. I loved that concept so much that I ended up not touching Castlevania and Contra for months!
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Add your own!
1) The more bullets you possess, the more damage you can take.
The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
Solving Bionic Commando on the NES without cheating is one of my "Nerd Accomplishments". I still remember the final "Boss Battle" which simply required a PERFECTLY TIMED rocket launcher into Hitler's helicopter as your character fell to his death. You miss, you die. Hope you have a few lives stored up for the end, because that's only as many shots as you get at the final boss. The game was SO much fun, it never got old. My only criticism with the game was that there were many many weapons in the game, but once you got the Bazooka gun, there was little reason to ever use any of the other ones. Granted this WAS on the NES. We can't really ask for weapon switching on this generation of a game. Not many games of this time had that sort of capability. I'm SO happy they're making a remake of Bionic Commando. I can't wait!
Why would he need his arm, if he could jump? Oh, right--because the gaps he was jumping across would be like 20-50 feet wide. Yea, you can't jump that far.
And besides, if you read the story (Yes, there is a story) you would know that he lost his arm in combat and they replaced it with the bionic one. The book even went so far as to have a bunch of things that the game didn't have. For instance, his pinky could heat up things by touching them.
I am so looking forward to this. I can see this being on the Wii easily.
To help the game live up to its pedigree, Capcom has made development of the game an international affair. An American producer, a Japanese creative advisor, and Stockholm, Sweden-based studio GRIN will be collaborating on the project.
Please don't let the Japanese side handle either the dialogue, or the naming of any characters...
I remeber seeing the Arcade version when I was a kid thinking it looked so much cooler then the NES 8 bit version, and then was so excited to get the GBC version which was freakin tough! It was like all the hard parts of the NES version (Which overall wasn't hard) and made the whole game that way. I could finish the NES one in about 45 minutes and after a few times through could make the last guy shot in the first shot, but the GBC version? forget about it! I never finished that one, I only got a bout halfway through. that one was hard!
it's not that they were wussies, it was their standard and practice at the time.
Remember: Japan was part of the Axis--which included the Nazi's--during WWII, so it is a part of their culture. Over here, its a bad thing to ever mention Nazi's. Ever.
Also... What's the protocol for an argument that starts out with nazi's?
fjhgdjh $^%&^%#@ fhdeyttiyhg
AWW FUCK! I brought the wrong backpack AGAIN!?!?!
They REALLY need to make a Wii version of this. The Wii remote is perfect for this sort of thing (think Double Clawshot from Zelda: Twilight Princess). Besides, a Wii version would sell like hotcakes, especially if they hyped it up by releasing the original NES Bionic Commando to the Virtual Console prior to the new game's release.
sudo eat my shorts
...let this come out on the Wii. Couldn't RTFA because the site's blocked at work. I'll go back to salivating over the awesomeness that could be the grappling hook/Wiimote...
This unbiased moderation brought to you by the Porcine Aviation Group!
And yet again another great game that would be absolutely perfect for the interactive hardware that is the Wii will not be released on it. PC, XBOX360, and PS3 need only apply....
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
> technologically enhanced agent Nathan Spencer is framed for a number of crimes by his
> superiors and sentenced for execution. Fate intervenes, as an experimental terrorist
> weapon is detonated in Ascension City on the day Spencer is to be executed. With the
> city in ruins and Spencer uniquely equipped to handle the many skyscrapers, monorails,
> and suspended roadways, the government reluctantly turns to its imprisoned bionic commando for help.
"Unfortunately," the story continues, "Nathan is nowhere to be found, having taken full advantage of the wide-open, non-linear sandbox-like nature of the game. All the agent sent to retrieve Nathan can find is 'pwn3d, suxxorz!' scrawled on a partially collapsed wall of the prision."
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I read that as "Ascalon City" TWICE.
Still, the idea of a new BC is promising... just either lose the limited continues or the split-second-timed helicopter shooting (but keep the exploding Hitler!)
They could definitely let that guy jump. Just have him jump as high as a real life human does instead of the superhuman 30ft jumps Mario pulls off. It wouldn't negate the need for that bionic arm at all.
It's kind of funny how this guy somehow seemed crippled compared to his video game brethren because of his inability to jump.
(can't read tfa -- blocked at work)
Dear Capcom,
You could remake this as a FPS, but the grappling scenes would be boring, and painfully similar to Metroid Prime 2/3.. just a whole game based around it. Your best option would be to make the new BC similar to Spider-Man 3, except leave out the part where the game sucks.
Also, this.
http://games.slashdot.org/article.pl?sid=07/10/10/1713216
That may be largely true except for one little detail (this might be considered a spoiler, you have been warned)
During the final fight against Master D where you have to fling yourself into a big arc and you come down and he's in a huge helicopter with a gun turret on the bottom, I seem to recall that if you don't fire at the exact moment you're level with the helicopter window, you land and can't avoid being strafed by the gun turret no matter what you do. I'm not sure I would call it a cheap trap, but unless you're some sort of machine or have the powers of the Flash or know what's coming, it's pretty much impossible to realize you'll die when you hit the ground, figure out you have to go for the window, and make the shot the first time.
I got around to playing this again after hearing a cool remix of the 1st level tune done by Romeo Knight that I found on www.remix64.com
Must admit my memories of the game were from the c64 conversion which I played as a kid, but the arcade version emulated on the PS2 is pretty good to revisit nostalgia.
See my art -> http://herbevore.deviantart.com
Despite the DeNazi-ism, it was the first and the only NES game to use the word "damn", When Master-D(Hitler) calls Ladd a "damn fool". Then there was the part where you fired a missile through Hitler's head and got to see a nice cut scene depicting the bloody explosion of said head.
Wussy indeed.
That would be another awesome addition to my list of Capcoms HD Games for my PS3!!!
WOW!!!
I got the game for the Amiga, which was an almost exact translation of the arcade version, except they music was much better. The 5th state, the one with the big robots, even had an opera woman singing in part of it. After many MANY tries, I finally beat it. Of course I also beat Obliterator.
it was called Gears of War.