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Street Fighter IV Officially Announced

Along with the announcement of the new-for-modern-consoles Bionic Commando, Capcom has also officially revealed the existence of Street Fighter IV . Other than the fact that it is in development there aren't a lot of details on the game, with little more than a gameplay-less trailer to view. Gamespot reports: "The trailer depicts longtime rivals Ken and Ryu duking it out once more, this time in a moonlit forest. The two friends and frequent rivals exchange, block, and parry blows for about a minute, busting out such familiar moves as the hurricane kick and dragon punch. With neither fighter gaining the advantage, Ryu charges up a fireball that bathes the screen in white before the Street Fighter IV logo appears with a splash of blood, followed by a warning to 'Prepare yourself.'"

81 comments

  1. How do you pronounce Ryu anyways? by mark-t · · Score: 3, Insightful

    Is it RHY-oo or REE-oo?

    1. Re:How do you pronounce Ryu anyways? by The+Living+Fractal · · Score: 1

      I believe it is in fact pronounced "roo". But I don't care and I still pronounce it "rye you", because it sounds cooler IMHO.

      --
      I do not respond to cowards. Especially anonymous ones.
    2. Re:How do you pronounce Ryu anyways? by faloi · · Score: 1

      As long as I'm not listening to Jean-Claude Van Damme pronounce it, I don't care.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    3. Re:How do you pronounce Ryu anyways? by VTMarik · · Score: 1

      It's ree-OO, the Japanese word for Dragon.

    4. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 2, Informative

      RYE-you is what you call him if you've never spoken a word of Japanese if your life. It's pronounced REE-you. How would you pronounce Kyoto? KYE-oto? No, it's KEE-yoto. Ryuho, Ryosuke, Kyo, all the same way.

    5. Re:How do you pronounce Ryu anyways? by Greg_D · · Score: 1

      ree-you.

      The "ee" sound is slightly abreviated.

    6. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      Wrrrrrryyyyy-ooo

    7. Re:How do you pronounce Ryu anyways? by The+Living+Fractal · · Score: 2, Funny

      I have spoken a few words of Japanese in my life.

      I still think it sounds better as Rye You. It's personal opinion, and I know it's not correct and I sound like an ignoramous. But hey, I'm American, we're *expected* to do this. ;)

      Wakarimasu?

      --
      I do not respond to cowards. Especially anonymous ones.
    8. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      Is it RHY-oo or REE-oo?

      It's REEoo, one syllable.

    9. Re:How do you pronounce Ryu anyways? by hansamurai · · Score: 3, Informative

      It's a very difficult pronunciation for non-native speakers. It is actually pronounced something similar to "dew" but with a softer R-like sound than the straight D. The Japanese is phonetically spelled out as:

      RI(yu)U

      So the (yu) would modify the RI sound. There is a straight RU sound, so there is still some I sound left after the (yu) modification.

      I still say Rye-yu though, because otherwise no one knows I'm talking about.

    10. Re:How do you pronounce Ryu anyways? by Jaqenn · · Score: 4, Funny

      I have spoken a few words of Japanese in my life.
      The swear words don't count.
      --
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    11. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      It's like ree-yu, but very little emphasis is placed on the "ee". The "u" at the end is emphasized and elongated. Ryuu.

    12. Re:How do you pronounce Ryu anyways? by dloose · · Score: 2, Insightful

      Go back to your anime and stop ruining my childhood memories. Tool.

    13. Re:How do you pronounce Ryu anyways? by mchale · · Score: 5, Funny

      It's pronounced "Ryu".

    14. Re:How do you pronounce Ryu anyways? by KamuZ · · Score: 1

      I have found japanese is really hard to say for english users. Me as a native spanish user, japanese i really easy to say as we practically say it as we read it in romaji.

      Of course, english for spanish native users really suck, you just can't give the "latin" accent unless you go to classes to fix the dictation.

    15. Re:How do you pronounce Ryu anyways? by El+Gigante+de+Justic · · Score: 1

      The best explanation I've seen for how to pronounce the Japanese R is as follows:

      1) Place the tip of your tounge against your palate just above your upper teeth - this is the same position it takes for an L or D sound in English
      2) Make an R sound

      I've heard of it as being described like the Spanish R but without a trill.

      In any case, the Japanese know what you mean if you pronounce your R's the English way. Ryu is a single mora in Japanese, so in English pronounciation its like Roo with a little 'ee' sound after the R. A phoenetic spelling might be ReeOO, but the OO sound isn't actually accented, I'm just deemphasizing the 'ee'.

    16. Re:How do you pronounce Ryu anyways? by Taulin · · Score: 1

      I would like to add it is also like "Do you", but pushed together..like "dyu", since the Japanese R sound is actually a cross between an R and a D.

    17. Re:How do you pronounce Ryu anyways? by dosius · · Score: 2, Informative

      R-yoo. One syllable.

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    18. Re:How do you pronounce Ryu anyways? by Turn-X+Alphonse · · Score: 1

      Re-you

      It means Dragon in Japanese. It's quite a common name too.

      --
      I like muppets.
    19. Re:How do you pronounce Ryu anyways? by shinma · · Score: 1

      Actually, you wouldn't hold the REE, and you'd combine the "ree" noise and the "yoo" to a large extent.

      Only Texans pronounce it KEE-yoto. ;P

      --
      Shinma
    20. Re:How do you pronounce Ryu anyways? by kalirion · · Score: 1

      I'm pretty sure Japanese doesn't have real swearwords. At least not any with more of an impact than "damn".

    21. Re:How do you pronounce Ryu anyways? by Abreu · · Score: 1

      Indeed, all the vocal sounds in Japanese are the same as in Spanish.

      Likewise, a japanese friend of mine tells me that it is way easier for him to speak Spanish than English.

      --
      No sig for the moment.
    22. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      I'm not sure why everyone's claiming Japanese is difficult for English-speakers. For the uninitiated, maybe, but that's pretty much the way of every other language for the monolingual.

      I took Japanese in high school and college and didn't find the spoken part difficult to learn at all. Didn't notice people having much trouble elsewhere in the classes, either.

      Learning to master the "difficult" pronunciation of "Ryu" is first-week stuff at the college level.

    23. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      Actually, there aren't really any swear words in Japanese. You can be rude, but that's about it. The worst insult (as a word on its own) is baka, which as you probably know, means idiot, and that's tossed around by just about everyone.

    24. Re:How do you pronounce Ryu anyways? by Anonymous Coward · · Score: 0

      Actually, there aren't really any swear words in Japanese.

      I can't decide whether this oft-repeated claim is more urban legend or just semantic silliness.

      There are varying degrees of rudeness in terms of construction, but there are also plenty of gairaigo swear words in current use, and tons of native "euphemisms" revolving around excretion and sexual function which are not at all acceptable in polite discourse. (There's no curse word in English that isn't also descriptive and useful in its own right, so if they don't count then there aren't any swear words in English, either.)
    25. Re:How do you pronounce Ryu anyways? by Knara · · Score: 1

      Pick up a book called "Zakkenaiyo" (or pretty close to that) in your local B&N/Borders. Full of useful Japanese slang and profanity. You seem to be under the impression that Japanese society is polite through and through. This isn't the case at all.

      Mandarin, however, seems to use words that have double meanings, instead of separate curse words. This does not seem to be the case with Cantonese, however.

    26. Re:How do you pronounce Ryu anyways? by NoodleSlayer · · Score: 1

      http://www.amazon.com/Zakennayo-Philip-J-Cunningham/dp/0452275067/ref=pd_bbs_sr_1/002-0218988-8356053?ie=UTF8&s=books&qid=1192763964&sr=8-1

      I have a copy laying around somewhere.

      It's not so much a book of swear words, as it is insults.

    27. Re:How do you pronounce Ryu anyways? by dintech · · Score: 1

      Yes, that's the correct pronunciation. My girlfriend's brother is called Ryu and she told me the other night that it means 'dragon'. The same name in mandarin is Long.

    28. Re:How do you pronounce Ryu anyways? by dloose · · Score: 1

      Wow. The second sentence of my reply couldn't have been more on target.

    29. Re:How do you pronounce Ryu anyways? by alexo · · Score: 1

      Is it similar to the Russian ""?

    30. Re:How do you pronounce Ryu anyways? by alexo · · Score: 1

      Where did it go?
      There were supposed to be a Cyrillic "R" and a "yu" between the quotes.
      Does /. strip non-english characters?

    31. Re:How do you pronounce Ryu anyways? by NuShrike · · Score: 1

      Except, it's a one syllable diphthong. Your KEE-yo-to looks like 3 instead of 2.

      Correctly, it's KEyo-to (2 syllables), or REyuu (one) and sounds more like liuu but with the L pronounced halfway like an R.

      You know how they make fun of Asians that say rice like lice. Say RLiuu rike that. :)

  2. Number 4 at long last by closetpsycho · · Score: 3, Funny

    It's taken them 16 years to go from releasing Street Fighter 2 to announcing 4. It's almost like they're taking a cue from the Duke Nukem Forever dev team.

    1. Re:Number 4 at long last by Anonymous Coward · · Score: 0

      If you're going to measure distance between games, wouldn't it make more sense to measure from 3 instead? We could measure from the first and then it looks even longer, but it wouldn't really reflect how long the series has actually lain dormant.

      Of course, it's still been a decade since 3...

    2. Re:Number 4 at long last by Anonymous Coward · · Score: 0

      The Street Fighter franchise was typically handled such that each major addition to the series was tweaked in multiple revisions. Street Fighter II saw five official revisions, followed by Street Fighter Alpha (prequel series) with four official revisions, followed by Street Fighter Three with three official revisions. The final revision in each major volume is considered the canonical version of that version of the game by competition standards. (For example, it would be easy to arrange a tournament featuring, say, Street Fighter II' Champion Edition and Street Fighter Three Double Impact, but those revisions have been succeeded by others that are now considered the focus of competition, and therefore fewer players are currently competent when dealing with the peculiarities of those revisions.) Each revision also saw various sub-versions being released (without any fanfare) for bug-fixes and console ports. I only point this out to show that the original Capcom teams that ever worked on Street Fighter-related games weren't just sitting on their hands. (Prior to SF3's release, all the American magazines were very annoying in their insistence that Capcom just "couldn't count to 3" when it came to SF, when the reality was that there was still a very lively SF2 competition scene that demanded batter and better revisions of that game instead of a brand new one, which SFA and SF3 each turned out to be.)

    3. Re:Number 4 at long last by Abreu · · Score: 1

      If you're going to measure distance between games, wouldn't it make more sense to measure from 3 instead? We could measure from the first and then it looks even longer, but it wouldn't really reflect how long the series has actually lain dormant.

      Of course, it's still been a decade since 3... Thats because no one remembers Street Fighter 3 (not fondly, at least)
      --
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    4. Re:Number 4 at long last by empaler · · Score: 1

      Could be because SF3 did not really have an impact. None that I recollect, anyway. SF2 is the one to go by, as that was their last achievement. (or, as remarked by AC below, series of achievements)

    5. Re:Number 4 at long last by Tetsujin · · Score: 1

      Could be because SF3 did not really have an impact. None that I recollect, anyway. SF2 is the one to go by, as that was their last achievement. (or, as remarked by AC below, series of achievements) Man, your recollection is weak. Not only did it have an impact, it had a second impact too...

      (BTW, can we please, please just get beyond Thunderdome already?)
      --
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    6. Re:Number 4 at long last by joystickgenie · · Score: 1

      Many people in competitive gaming would disagree with you. street fighter 3 (third strike specifically) is a very good game and shows up at many tournaments.

    7. Re:Number 4 at long last by Anonymous Coward · · Score: 0

      Only because the arcades have been left to scrubs that wouldn't have been able to hang in the SF:CE days.

  3. Subtitle by lpangelrob · · Score: 4, Funny

    Let's see... it's 2007... will this be the Street Fighter: Retirement Home edition?

    1. Re:Subtitle by Orange+Crush · · Score: 1

      Only if they release a version for the Wii. *ducks*

    2. Re:Subtitle by empaler · · Score: 1

      Just use the "Classic" controller, you'll be all set.

  4. the fanboy in me says.. by netsavior · · Score: 2, Insightful

    "z0mg I can't wait". The synic in me says: Sucks that there is no such thing as an arcade game anymore, only $1 ride on pieces of crap. I would so love to pump quarters into this game... but I will have to settle for sitting on my couch throwing out dragon punches.

    1. Re:the fanboy in me says.. by kevin.fowler · · Score: 2, Funny

      I feel like paying for live arcade is the new pumping quarters. Same quasi-social interactions with people you don't know. Now with less b.o.

      --
      Bury me in mashed potatoes.
  5. Re:ok by Kilraven · · Score: 2, Insightful

    I don't know, perhaps - and may be I'm reaching here - you don't comment?

    --
    I didn't want to leave this blank.
  6. 2D, I hope by tgibbs · · Score: 3, Interesting

    Hopefully, they'll stick with the classic 2D design, with higher resolution art and a higher frame rate.
    And they'd better include Blanka!

    1. Re:2D, I hope by Glowing+Fish · · Score: 1

      Not only will it have Blanka, it will have a feedback mechanism that really electrocutes you.

      You don't get your head bitten just yet, though.

      --
      Hopefully I didn't put any [] around my words.
    2. Re:2D, I hope by Anonymous Coward · · Score: 0

      I wouldn't count on Blanka. Very few characters made it from the first one to the second, or from the second to the third. Only Ryu and Ken are in all of them. I assume that's why they were chosen for the trailer: they could make it before deciding anything about the character line-up.

      As for the frame rate...the SF3 series is among the smoothest sprite animated games I've ever seen. I can't imagine it getting much better than it already is.

  7. 6 months later by kevin.fowler · · Score: 2, Funny

    STREET FIGHTER IV: Ultra Lazer Ham Sandwich Death Combat Edition, with 1 new fighter and 6 new costumes. Only $59.99

    --
    Bury me in mashed potatoes.
  8. If It's Very Much Like SF3 by Apple+Acolyte · · Score: 1

    Then count me out. I guess I don't like change, but I just wasn't all that impressed by SF3. At least they show Ryu and Ken in the teaser.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  9. Street Fighter The Later Years by tgibbs · · Score: 4, Interesting

    Let's see... it's 2007... will this be the Street Fighter: Retirement Home edition?


    See it on YouTube:

    http://www.youtube.com/watch?v=kLrWgVPeCzI
    1. Re:Street Fighter The Later Years by Briden · · Score: 1

      damn, i was going to mod that funny. except.. it wasn't.

    2. Re:Street Fighter The Later Years by toad3k · · Score: 1
  10. What is this game all about? by Anonymous Coward · · Score: 0

    Fighting streets? How do you fight a street? And how does it fight back?

    1. Re:What is this game all about? by insertwackynamehere · · Score: 3, Funny

      By hitting the road and getting out of here with your corny ass jokes BOOYA

  11. The first thing you'll notice is... by imrec · · Score: 0

    that the upright version has THIRTY SIX buttons for each player!

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  12. Mod parent informative! by Spy+der+Mann · · Score: 1

    Altho the clip is hilarious, i consider it MUCH BETTER than the van-damme movie. It's worth watching, trust me.

    P.S. You'll love Blanka's appearance on the third episode.

  13. Side view? by The+Living+Fractal · · Score: 4, Interesting

    I really liked the old-school side-only view of Street Fighter.

    It just seemed more playable. And fun.

    --
    I do not respond to cowards. Especially anonymous ones.
    1. Re:Side view? by dryueh · · Score: 1

      There's nothing to suggest that this new one will be any different. A FMV doesn't mean that the playable game will look anything like the teaser trailer.

      In any case, I, along with most other SF fans I've heard chime in, are with you.

  14. Damnit! by Sage+Gaspar · · Score: 1

    I was hoping for Street Fighter III Hyper Turbo Championship Edition.

    1. Re:Damnit! by Ang31us · · Score: 1

      That one's only available on the Wii Virtual console these days. ;-)

  15. Only three... by Notquitecajun · · Score: 1

    There were only three capcom fighting games I liked. SF II; SF vs. X-men; Marvel Super Heroes (based around the Infinity gems). When the SF: Alpha mess got all cartoony, I called it quits.

    BTW, Guile rules.

  16. Wait... by Lowtekium · · Score: 0, Redundant

    Wait wait wait... You mean I missed Street Fighter 3?!

    1. Re:Wait... by miscz · · Score: 1

      You can even emulate it (arcade one) using MAME since June/July. Took some time to break the protection mechanisms on Capcom Play System 3 :)

  17. Pikachu by tepples · · Score: 5, Funny

    Or you can just get Super Smash Bros. Brawl this February and play with a character that has so many of the same moves it might as well be named Blankachu.

  18. Capcom USA vs. Street Fighter by Anonymous Coward · · Score: 2, Informative

    Akiman announced years ago that Capcom Japan had sold off the Street Fighter license to Capcom USA, and that his team was no longer working with it (other than I believe to complete Hyper Street Fighter II, the commemorative anniversary remix game). I have very little faith in Capcom USA, who now own and control the license to all things Street Fighter. While nothing about the game except the inclusion of two characters (one of which whose face was very oddly designed) can be learned from the trailer, Capcom USA's track record with the parent company's franchises is very, very poor. If they think they can handle all the code themselves and farm out the art to those blasted amateur fanboys at Udon (for example), I really think the end product is doomed to mediocrity. OTOH, if they ease up on the reins and contract a sizable number of the original SF game team members, and also keep those non-existent-muscle-group-drawing-we-can-draw-Japanese-style-too fools at Udon the hell away from the project, I might be worried about nothing at all. Of course, the game would have to rely heavily on 2D gameplay (if not graphics), considering the traditional SF movesets do not translate well to good 3D gameplay (just look at SF EX). Or maybe it's a resurrection of the canceled Capcom Fighting All-Stars engine, and maybe it's 3D done right. Who knows? We'll have to wait for the first in-game shots at least to see how everything might pan out.

    One thing I'd be interested in seeing is whether they continue to alienate new players the way the SF3 games did. SF3 was strictly a tourneytard's game; only existing fighting game players could approach it because high-level technical play was pretty much a requirement. SF2 and SFA offered significantly fewer rewards for the technical player over the casual player, but were far more enjoyable (and therefore marketable) to the casual player as a result. I'm not saying the SF series should be scrubbed down to a stupid level, I'm only curious to see what approach they take, assuming the current team has given the issue much thought.

    1. Re:Capcom USA vs. Street Fighter by blahplusplus · · Score: 1

      "I'm not saying the SF series should be scrubbed down to a stupid level, I'm only curious to see what approach they take, assuming the current team has given the issue much thought."

      Street fighter was a technical game, most of the best fighting games are technical games FFS... why would you want a game that required no skill? As far as I'm concerned after SF2, the addition of 50 different versions (hyper fighting, super street fighter, etc, etc) was the problem. They should have just done what good game developers do:

      More of the same with better graphics and new characters. SF2 was such a tight game, it's a damn shame they lost the vision, after I saw SF2 the animated movie (the original), I was pumped that they could make another street fighter based off what they built up on the movie. I was very surprised that Streetfighter could be turned into a viable entertaining anime movie given the scarce and strange backgrounds of the characters and the nature of street fighter itself.

      The Street fighter 2 formula was never broken to begin with, one of the real issues comes with hardcore mastery... and developer confusion in what to add (more moves? more characters? where do we go from here?). As a longtime player once you've mastered character moves and memorized AI patterns, the next incarnations have to up the cheezyness factor to deal with supreme SF2 mastery, after all SF2 is a 1 on 1 fighter... I think what should have been done is to do an Street fighter game with a tourney mode and a single player story node, after all after the SF2 anime movie, they could take it in many interesting directions in the tradition of a 2D side scrolling final fight (rendered in 3D or pseudo-2D/3D of course).

  19. You're the only one by Datamonstar · · Score: 1
    --
    The eternal struggle of good vs. evil begins within one's self.
  20. Related article by Anonymous Coward · · Score: 0
    Here's a related article, which I only remember because of a +4 Funny I wrote.

    BTW ...
    Quoting that GameSpot article:

    Rumors of impending Street Fighter 4 unveiling get a boost as company says it will unveil a new fighting game later this week.
    So now I know that "... later this week." now means, "... in two years." when it comes to GameSpot's rumors.
  21. 3D characters by MaWeiTao · · Score: 1

    I hope Capcom remains faithful to the 2D gameplay. I'm not against full 3D characters, however, if they take an approach similar to Nintendo's New Super Mario Bros on the DS. We're at a point with 3D graphics where characters can be made detailed enough that they could pass for 2D sprites. And this way we enjoy the benefit of extremely fluid animation.

    If they do go with 2D sprites I hope we get high-resolution artwork with animation on the level of a good anime. But given the considerable amount of production required for all that animation I'd say 3D on a 2D plane is the way to go.

    1. Re:3D characters by Anonymous Coward · · Score: 0

      No. Nononononono no.

      One of the very things that make 3D look ugly and lifeless is its stiff and plastic looking animation. Even the most high budget CGI movies suffer from dead and artificial looking movement. No 3D can ever hold a candle to the organic feeling of handdrawn animation. Smooth movement whatever, that doesn't matter when the movement itself looks horrible.

  22. The Japanese 'r' is a "flap" by Anonymous Coward · · Score: 0

    Yeah, Ryu == [ri] + [small-yu] in Japanese. These get turned into Ryu by the romanization rules, and parent is quite right about how to pronounce a Japanese 'r'--phonologically, it's something called a "flap", but that's totally meaningless to most people and parent post describes pretty much how you make that sound.

    Just be glad. It's nowhere near as hard to learn to say as the vowel sound in the French word feu (which you say by puckering your lips to say oooooh but then voicing an eeeee sound instead; it's not an oh, eew, or uh).

  23. Ahhhhh... by StikyPad · · Score: 0, Redundant

    Nothing like intravenous Street Fighter. Anyone know if it's gonna be by prescription only? If so, what symptoms should I present? I'm willing to start smoking again if cancer is necessary.

  24. The orginal Streetfighter programers... by rsilvergun · · Score: 1

    made the mediocre Super Dragonball Z... And StreetFighter III played fine if you weren't hardcore. Yeah, the parry system was useless to you, but it was still loads of fun and a joy to watch. Hell, try playing GGX or SoulCalibur or (*shudder*) King of Fighters XI against a tournament grade player and it's brutal. If you think you need to be hardcore to play SFIII, you don't play a lot of fighting games...

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    1. Re:The orginal Streetfighter programers... by Mdentari · · Score: 0

      "If you think you need to be hardcore to play SFIII, you don't play a lot of fighting games..." Are you kidding me! My last memory of playing that game was a line of noobs getting owned by Oro. I stopped because the best players were hard core and seemed to live at the arcades. It wasn't worth it anymore and the fun had been lost.

      --
      Morality, filters both ways.
  25. Re:ok by PopeGumby · · Score: 1

    I don't know, perhaps - and may be I'm reaching here - you don't comment? Thats crazy-talk.

  26. Redundant by AmiMoJo · · Score: 1

    It's hard to see how they can move SF forwards now. A lot of people still play SFII in Japanese arcades, but for fighting games Guilty Gear has mostly taken over. GG is the antipathy of SF in just about every way. Movement is extremely fluid, moves don't mirror each other, combos do less damage the longer they go on etc.

    SF experimented with various gimmicks, but in the end hasn't really changed much since SFII.

    --
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