Okami Confirmed for the Wii
The highly unique PlayStation 2 title Okami will see new life as a title for the Wii console. Boasting a beautiful visual style and a 'drawing' game mechanic that would seem to presage the Wii's motion control, it will almost certainly fit in well with the Wii's existing stable of games. Eurogamer also note that "the game lends itself rather well to the potential of Nintendo's Wiimote for control. Amaterasu's Celestial Brush - a paintbrush used in combat and for solving puzzles - is a perfect fit for the Wiimote, and so it proves, while combat will also include various "motion-controlled physical attacks"."
I've heard from many people that this is an amazing game, however I was never able to play it on the PS2. I'm looking forward to trying it out on the Wii, I just hope they optimize the control scheme to utilize the capabilities of the Wiimote.
Understanding is a 3-Edged Sword
_0_
\''\
'=o='
.|!|
.| |
goatse confirmed for slashdot
Okami is a great game (though the first hour or so is a snore) that will fit perfectly on the Wii. I already beat it on the PS2 so I won't be buying it, but it will reach a whole new audience on the Wii. The game deserves to sell more as it is so original and so fun.
Reviewing just the first hour of video games.
I love how the games are starting to trickle in for this box.
Seriously, the game developers get it now. This is the start of the flood.
This game was designed for the wii, i don't care what anyone says. Its like releasing DDR for the green screen Game Boy.
So many more games that utilize the control scheme will come out and make everyone drool and cry. I still wish it had 8 cores and a real power supply...
I stopped playing about halfway through, the constant Morse code noises were driving me insane.
Maybe, since it has been so long since Okami came out originally, they'll do what Capcom did for the PS2 port of RE4. I wouldn't be surprised if they added in some new areas and extended the game a bit, to give everyone a reason to buy it.
Well, that's a pretty strong core market for Okami right there. I am definitely getting me some of this.
Real Daleks don't climb stairs - they level the building.
Please please please buy this game.
Seriously.
We, gamers, are not helping ourselves by buying EA-churned out crap.
Buy this game instead, and support something UNIQUE!
I was so bummed to hear that the studio had been canned.
It's sad it's only a port.
Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
I am so glad I decided to snub the PS2 version (and a few other good ps2 games) and got a Wii instead. Sucks for the people who have to re-buy the same game again though :\.
Maybe I AM a pessimist.
I didn't want to leave this blank.
I just started replaying Okami the other day, because I've been working on some computer animation, for a commercial, that was very much inspired by Okami, and I felt the need to go back and play it again. I just got Blue Dragon last night, so I'll probably stop playing Okami for a while, which is good, because I will be the first in line to pick up a Wii version. The only improvements on the game I could see are Widescreen and anti-aliasing, both which the Wii provide nearly out of the box. This just made my day!
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Apparently, Capcom sold 750,000 copies of RE4 for Wii -- despite the title having been popular, and thus played pretty widely already, on both the PS2 and Gamecube.
So I think this only makes sense. I hope we start seeing more original content, but then, one of the things that the Wii needs is for people to make enough money while learning to use it that they can do more games for it.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
Okami had a fun concept with the really cool rendering technique, and with the concept of drawing. But overall, it is a mediocre game. It is probably more of a kids game, being really easy, having really repetitive fights, and long drawn out dialog that I could read way faster than the game presented it to me. It was frustrating, and although I liked the story, I am beating the game over the course of many many months so that the curiosity of what comes next exceeds the boredom of the game's pacing.
I don't know why, but Japanese games all seem to have text speeds slower even for a six years old child.
Wii will finally get a good game that's not the 20th remake of some Nintendo series.
Yeah, originals are more important, but there are a few remakes or ports I'd love to see on the Wii.
:-)
I'd like to see Psychonauts make it to the Wii, although frankly I don't think the Wii Remote would add much to the game. However, there are genres where the Wii Remote would work well: Why doesn't LucasArts release a compilation of some of their classic adventures on the Wii? From Monkey Island to Grim Fandango, they have a huge number of awesome games.
What about RTS? I think Total Annihilation, Starcraft or Warcraft 2 would work great on the Wii. Blizzard could even update them and incorporate Mii support so you'd see who you were battling online
Others?
Finally some decent games for the Wii which AREN'T for kids or socialites throwing parties.
(There are gamers out there who play SP only games for a good storyline, honest - and we don't always have room mates either!)
The Wii has absoloutely no appeal with this demographic, trust me - I know, I am that demographic.
As for Okami, I started it on PS2, looked awesome, however if the Wii edition has no widescreen, consider it useless as far as I'm concerned.