Super Smash Brothers Brawl Controls Detailed
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
Super Smash Brothers Brawl Controls Detailed
Comcast has already gotten a preview of the game.
The theory of relativity doesn't work right in Arkansas.
It's a shame, I was hoping for more tactile interaction with the Wiimote. Shaking it to the left or right to dash, for example. They missed a golden opportunity, too...
Those of us who were around when the original Super Mario Brothers came out all got to experience it: that moment when you know you're going to miss that jump and fall down the bottomless pit. So what did we do? We tipped the controller sideways, as if we could somehow push that chubby plumber over just the few pixels needed to bring him out of danger. I did it, my parents did it, and all of my friends did it, at least once or twice. Of course, it never worked.
Now, though, with each character in Brawl having a "save" move that can bring you back out of the pit, it would have been a perfect time to bring a response to that motion and tie it to the "save". Alas, it seems it's not to be.
End of lesson. You may press the button.
"So glad I bought 3 extra Wii-motes, now that SSBB will use the classic controller... Thanks Nintendo!"
I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless.
I don't blame you for being annoyed, but try to keep a little perspective.
"I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)
SSBB supports four controller types:
http://www.smashbros.com/en_us/gamemode/various/various01.html
You can also use the Classic Controller, Gamecube controller, Wiimote by itself, Wiimote+Nunchuck.
The "wiimote only" impression is wrong.
Care about privacy? Read this!
Not in my experience. The N64 analog stick degraded fast, especially when you played games like Mario Kart with lots of all-the-way-back-and-forth movement. I've yet to have a Gamecube controller's sticks degrade whatsoever. So, got any sources?
Because the way a controller looks is a good and fine and intelligent criterion to judge it by.
Like centered around the main A button? Or like shoulder buttons on top? Oooooh, now that's random and stupid.
Which is better because it's a second analog stick, and which is better because it's nicer controlling cameras with a stick instead of buttons.
Because they're analog buttons which actually register continually across their whole range of movement, even though they move freely enough that it feels just fine when quickly pushing down to the *click*.
Yeah, I'm pretty much a Nintendo fanboy, but you're definitely in the minority in disliking the Gamecube controller, and you're gonna need at least one decent argument to convince anyone with a clue.
The United States of America: We do what we must because we can.