Super Smash Brothers Brawl Controls Detailed
Ars Technica notes that, as more information leaks out from a recent Nintendo event, the control scheme for Smash Bros. on the Wii is now available for your examination. You're pretty much going to want to use the 'classic' controller for this one: "Holding the remote sideways like an NES controller, the d-pad is used for movement, A is used for taunting, B for guarding, the minus button for grabbing, the 1 button for special moves, the 2 button for the standard attack, and a combination of buttons for the "Smash Attack" ultimate moves." You can hear a detailed description of the control scheme in last week's 1up Yours podcast, starting at right about 13:40.
Super Smash Brothers Brawl Controls Detailed
Comcast has already gotten a preview of the game.
The theory of relativity doesn't work right in Arkansas.
It was posted on the Smash Bros. Dojo website (the official SSBB news source). Why is it that it is just now making Slashdot? Most of the people that care should probably already know this.
The news posting on the Dojo site is dated two days ago - Wednesday the 17th...Bow-ties are cool.
Any option for a gamecube controller? It seems more suited for a game like smash bros.
~Vexed and loving it!
It's a shame, I was hoping for more tactile interaction with the Wiimote. Shaking it to the left or right to dash, for example. They missed a golden opportunity, too...
Those of us who were around when the original Super Mario Brothers came out all got to experience it: that moment when you know you're going to miss that jump and fall down the bottomless pit. So what did we do? We tipped the controller sideways, as if we could somehow push that chubby plumber over just the few pixels needed to bring him out of danger. I did it, my parents did it, and all of my friends did it, at least once or twice. Of course, it never worked.
Now, though, with each character in Brawl having a "save" move that can bring you back out of the pit, it would have been a perfect time to bring a response to that motion and tie it to the "save". Alas, it seems it's not to be.
End of lesson. You may press the button.
"So glad I bought 3 extra Wii-motes, now that SSBB will use the classic controller... Thanks Nintendo!"
I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless.
I don't blame you for being annoyed, but try to keep a little perspective.
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It is actually good to see a Wii game which isn't completely tied to the Wiimote. The Wiimote is a fantastic controller, and incredibly fun for many games, but I hate to see developers getting tied to the motion controls at the expense of usability. Smash Brothers has always been one of those fast paced, frenetic games that an input device which uses gross movements would be unsuited for. (Ok, ok, Wii Boxing is fast paced but in a different way. :P)
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TomB
"You can't take the sky from me..."
It is included. Brawl is going to allow 4 different control schemes: wiimote, wiimote + nunchuk, classic controller, and Gamecube controller.
My only political goal is to see to it that no political party achieves its goals.
I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!" Those who would want motion controls could always check out Naruto. That control scheme looks pretty interesting.
The Smash Brothers crowd is a hard one to please, absolutely.
More Twoson than Cupertino
I'm not absolutely positive, but if you can use the classic controller you should also be able to use the GCN controller. A lot of the N64 games for virtual console say "classic controller required" or something similar, but the GCN controller works just fine. I don't think they would disallow use of a controller that has already proven itself to be perfectly suited for Smash matches.
SSBB supports four controller types:
http://www.smashbros.com/en_us/gamemode/various/various01.html
I think this thread is somewhat unintentionally misleading. What is presented here is not THE control scheme for Smash Brothers. It is one of four options available to players.
http://www.smashbros.com/en_us/gamemode/various/various01.html
So, you can use the Wii Remote. Or the Remote+Nunchuck. Or the Classic controller. Or the Gamecube controller. Some are obviously more ideal than others. The one that is being focused on here, the Wii Remote by itself, is obviously the most limited of the four to design for. I suspect that few people will play with just this, but I think it is neat that they have built in the option.
You can also use the Classic Controller, Gamecube controller, Wiimote by itself, Wiimote+Nunchuck.
The "wiimote only" impression is wrong.
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Who cares if the Classic controller and nunchuck are "tethered to the wiimote"? The cord's like 2 feet long, stick the wiimote in your lap or next to you on the chair. You no longer have to worry about some idiot little brother, dog, parent, or whatever tripping over the cord, yanking your system off the shelf it's on, and breaking things. The nunchuck cord could use an extra 3 inches or so in order to not actually be able to pull it taut, but it still doesn't get in the way of anything during gameplay. I have no desire to go buy even more rechargeable batteries.
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I origionally found out when IGN was talking about it.
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I'd take that over:
"The motion controls suck in a fighting game like this! Thanks Nintendo!"
Oh, and btw, you'll still need those remotes to use the classic controllers. That's why they're inexpensive, yet still wireless. And you can always play with the remote if you like - you can play the game with the remotes, it's just that the controller isn't as well suited to the game as the Classic Controller is...
Or you can use the Nunchuk - which will probably offer a fairly familiar control scheme.
Or you can use Gamecube controllers - which is good if you spent a bunch of money on Wavebirds in the Gamecube days...
You know, though, the one thing I really don't like about the Classic Controller is - it actually does have a cord - you use the cord to connect it to the remote. Not a terrible solution overall (I do appreciate that inexpensive controllers can be made effectively cordless by combination with the remote) but I feel like it'd be preferable to just have the two controllers dock... I suppose the reason it doesn't is because of the bulk and weight of the remote...
Bow-ties are cool.
The Wii translates the actions for either the old controllers into the new forms, or the new controllers into the old forms.
It's not a big deal.
-- Tigger warning: This post may contain tiggers! --
I find these grips to be worth the $$. It actually adds a real comfortable feel to the classic controllers. Also if you feel the Wiimote adds too much weight you can always unclip it (the grip and doc are 2 seperate pieces). This I'm good with for all VC titles pre-N64. The only N64 title that I find works better with the classic controller (than the Wavebird) is Sin & Punishment. If they were to offer a Wavebird (or N64 for that matter) shell that I could dock the remote in, they would have another sale.
I hope Naruto Rev isn't a step down from GNT4. GNT4 had some really good reviews (I only played GNT3 and GNT4 is supposedly better) but Rev is a modified version of the Shipuuden game and I have no idea if those modifications were just graphically or if they were done with enough care to keep the thing balanced.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Basically, each additional wireless device you add needs to have its own battery holder, pairing logic and LEDs, etc. From a manufacturing perspective it's not too bad, might bump up the cost of the peripherals by $10...
But from a user standpoint... Yikes. You've got one wireless controller in each hand, and you have to make sure they're both mapped to the same player. What a headache. (This is for the nunchuck, of course...)
For the classic controller, it wouldn't be quite so bad, since you'd just be holding on to one controller instead of two - but it doesn't fit into the current scheme of the Wii, which is that your "player identity" is determined by those four lights on the remote... They'd have to work out a way to have secondary controllers associated with each player slot wirelessly - so you go back to the nunchuck problem except not quite as bad... You drop the remote, grab a classic, and hopefully when you turn it on it's the same player number as the remote was...
I would personally prefer to see them improve the ways they use the current scheme, in which the remote is the "gateway" for other controllers to connect to the Wii. Making the classic controllers dock, and dock nicely, is the main improvement I think they should make... (Docking "nicely" would mean that the feel and balance of the Classic is still good, and that it's easy to switch back to using the remote as a pointer when necessary...)
Bow-ties are cool.
I can understand the desire for a wireless classic controller, but why a wireless nunchuck? Games that use the classic controller usually use the classic controller by itself and not at the same time as the Wii Remote, even though the classic controller connects to the Wii using the Wii Remote. Every game that I can think of that uses the Nunchuck uses both the Nunchuck and the Wii Remote concurrently. It's not like the cord between the Nunchuck and the Wii Remote is short either. It's a pretty long cord. I just don't see the point in having a wireless Nunchuck unless a game uses only the Nunchuck as it's input device.
"I'm glad I'm going to die because, when I do, the world's gonna go to the dogs." -Me on aging and the next generation.
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I am sorry, but if the gamecube controller is your favorite controller to date, then I would not put much faith into your controller expertise.
What is it with Nintendo and their gimmicky controllers? I have owned every single Nintendo console (except handhelds), and their controllers have gotten progressively worse. The NES controller was great, and so was the SNES controller. The N64 controller was okay...it had a lot of buttons, and took some getting used to, but the awesome games for the N64 sorta made up for it.
Then there's the Gamecube controller...oh man, the gamecube controller. First off, the things do not last. They're built like crap. Not to mention they look like they were designed by a guy with Tourette's (although I may be insulting people with Tourette's everywhere by saying this). There are random buttons in the stupidest places, they turned the c-buttons into some whacked out half-joystick, and you have to push the L and R buttons about 8 feet into the controller before they register.
The Wii controller is kinda...bleh. The entire console is designed around the controller, and it works great for Wii sports and similar games. Smash, though, looks iffy. It's like a backwards step technologically. There are half as many buttons available to you, you're stuck with a D-pad instead of a joystick, and the 'throw' button is hard to reach. Not to mention the lack of ergonomics (which is important when you play as much Smash as I do).
I'll probably end up using the classic controller for Smash. It looks like they're struggling to make do with the lack of buttons on the standard Wiimote.
I want to get an arcade stick for this game. I have troubles tapping in the right direction for the smash attacks on thumbsticks because of my useless PC gamer thumbs. I see there is one coming out for the Wii this November. A GameCube stick might be better, but they seem hard to find.
Not in my experience. The N64 analog stick degraded fast, especially when you played games like Mario Kart with lots of all-the-way-back-and-forth movement. I've yet to have a Gamecube controller's sticks degrade whatsoever. So, got any sources?
Because the way a controller looks is a good and fine and intelligent criterion to judge it by.
Like centered around the main A button? Or like shoulder buttons on top? Oooooh, now that's random and stupid.
Which is better because it's a second analog stick, and which is better because it's nicer controlling cameras with a stick instead of buttons.
Because they're analog buttons which actually register continually across their whole range of movement, even though they move freely enough that it feels just fine when quickly pushing down to the *click*.
Yeah, I'm pretty much a Nintendo fanboy, but you're definitely in the minority in disliking the Gamecube controller, and you're gonna need at least one decent argument to convince anyone with a clue.
The United States of America: We do what we must because we can.
You mean like this?
http://www.joystiq.com/2007/02/19/diy-nintendo-wii-classic-controller-clip-holds-your-wiimote-so/
Here's the kicker:
http://blogs.ign.com/Mid90sMatt/2007/02/13/46669/
I just don't get Nintendo sometimes.
+0 Meh
Not to mention you'll be able to use EVERY controller. It's on the official site. Nunchuck + WiiMote, Classic + WiiMote (just the usual required setup), Gamecube Controller, and WiiMote alone.
That's four configurations to choose from. Seriously awesome stuff here! Personally I don't think the article comments were written by someone who knows anything about Smash Bros. The serious smash player will probably find himself preferring the WiiMote alone, that's my prediction. Of all the setups it's the most determinate, which is what counts if you're into SSB for its technical aspects.
I read the script, and I think it would help my character's motivation if he was on fire. -Bender
Two things. First, for a very long time Masahiro Sakurai had publicly stated that the only way to play SSBB was going to be with game cube controllers, so if the game meant that much to you you should have been paying attention. Second, his original statement was made null when it was announced that there will be four different usable control schemes for SSBB - wiimote alone, wiimote+nunchuk, wiimote+classic, or game cube controller - three of which make use of the extra wiimotes you bought.
The Gamecube controller was, overall, the second-best "traditional" controller ever released, second only to the Xbox 360 controller (and not by far). The Cube controller is pretty perfect. There are only two things I don't like: The Z-Trigger and the d-pad. Other than that, it's an awesome controller.
They're not built like crap. They're some of the sturdiest controllers I've ever used. My Cube controllers have been thrown against a wall repeatedly (not by me; blame Mario Kart and Super Monkey Ball), and they still work fine.
The buttons aren't random. In fact, the Cube controller is the only controller that uses three different ways to distinguish between buttons: Color, letter and form. When a Cube game prompts you to push a button, it's always immediately obvious which button you should push, because they all look very different from each other.
The C-stick is a normal analog stick and not a button, and you may not realize this, but the L and R triggers are analog, which is awesome for car racing games.
Frankly, I think you haven't spent too much time with a Cube controller. You seem to not have much of a clue about it.
Finally, you don't have to play Smash with the "Remote sideways" set up, so you don't really have a point about that, either.