Hellgate Beta's In-Game Ads Raise Eyebrows
ari wins writes "IGN.com has up a post discussing the new EA/Flagship game Hellgate: London, and the in-game advertisements it includes to facilitate targeted marketing. Though ads in games aren't exactly new, some Beta testers are objecting to their apparently off-putting presence. Users have also noted that accepting the game's EULA means you submit to the collection of 'technical and related information that identifies your computer, including without limitation your Internet Protocol address, operating system, application software and peripheral hardware'."
Now that there's a game out there with targeted marketing, the best way to take it down as well as the financial motivation to do it again is simple (but takes a lot of help):
Buy it, wait a week or so, and return it. Then buy it somewhere else, wait a week or so, and return it. If just 5000 people were to do this 5 times each, it could destroy the percieved marketability, and it would be attributed to targeting issue. Enough people wasting enough time of enough computer stores, and computer stores would be best off not carrying it.
Then the investors / decision makers who committed to this sickness get discliplined / lose money, and new investors get scared to do this again.
Does it say anywhere on the box, "WARNING: This game includes in-game advertising and requires live monitoring of computer information?" Or are there massive amounts of consumers that are going to be shocked to discover that their game requires adware? There's a big difference between "Hey, we warned you" and "Turn around and grab your ankles".
Second question: Anyone know how much this kind of live uploading of advertisements would affect online performance?
If a game costs 50$ why the hell should there be ads in it? Who actually puts up with this enough to even make the idea look like something we would tolerate?
Sigs are too short to say anything truly profound so read the above post instead.
I've been playing the beta for a week now, and even though I knew about the ads before I started playing, I still haven't noticed them at all while playing when I wasn't specifically looking for them. IIRC, they're limited to "stations" where are basically the towns from Diablo 2. Since these are basically subway stations, you expect to see ads there, and they aren't obtrusive at all, so they feel like part of the environment rather than being a jarring experience.
Hellgate is not the game to make an outrage over, because the ads in it are so tastefully done that they feel right.
If it has gotten to the point that ads are expected and feel 'right' in a video game, then the marketeers have won.
ADs are not 'right' in any context, especially when you are paying for the product.
---- Booth was a patriot ----
Dear God, not again!
Luckily I had a helpful error box pop up and only had to pay $19.95 (plus VA 4.5% sales tax) to stop this heinous security oversight that is present in EVERY operating system on the Internet!
I don't mind in-game ads, as long as they're inobtrusive.
I do mind giving EA and Flagship blanket permission to examine everything on my computer. READ what their "agreement" says -- they can mine your computer for whatever data they want, and give/sell it to whomever pays for it.
I keep sensitive business data, covered by NDAs, on my computer; I don't want anonymous strangers mining through my music, documents, source code, and data. Quite simply, the Hellgate: London agreement is completely unreasonable and dangerous.
Anyone who supports Free Software should understand the principles involved here, and refuse to accept Hellgate London on their computer.
All about me
It's a game, not the apocalypse or big brother or anything. If you use this scaremongering long enough it will lose all meaning and when the day comes that it gets nasty, nobody will believe you.
Don't cry wolf if there's no wolf around.
Knowledge is power. Knowledge shared is power lost.
There actually are some pretty good reasons to put ads in games. In fact, having ads in games (to a point) can be a win/win for both the software company, which gets more money, and the user, who gets more realism. For instance, if you play a game in a city setting, one would expect realistic ads on billboards, bulletin boards, walls, etc (as opposed to crappy old games where you would race cars through a city, for instance, and every billboard would say "Midway!", which got old really quick). And speaking of racing games, what kind of a NASCAR game would you have if there weren't ads plastered all over the cars? I think having ads in a game is great for realism and cost defrayment (maybe you don't need as many people to buy a game for developers to be willing to make it, since they will also get ad money). As long as they put the ads in context within the game, this is a great thing.
Now, I should say I haven't seen this beta so I don't know if they are crossing the line and putting ads out of context. If every third person in a crowd is wearing an NVIDIA shirt, that is out of context and pretty ridiculous. Also, if performance suffers from downloading new ads for the game or something, that is bad too. But if performance doesn't suffer, downloading new ads could be good. After all, billboards, walls, etc change their ads in real life, so why shouldn't a game? That ads realism and variety to the landscape.
Beware of bugs in the above code; I have only proved it correct, not tried it.
It's not that big a deal. Subways with bare walls would be very odd. Extremly odd and not even close to realistic. So you have a game whose environment includes add ridden subways (just like in real life). Now the developer has to ask a question: Which adds do we display in the subways? You can choose at random or you can do what the subways do: whoever pays.
If, for the sake of realism, you have to put adds in the subway stations, why not make money off of it? The game experience is the same, the only difference is instead of seeing "Moca Mola" and "Nickers" adds you see the same ones your used to in real subways (Coca Cola and Snickers).
Now if we started seeing the "Legendary Snicker Hammer of Pwnage" and the "Coca Cola Champion's Sword" I'd be put off....but this isn't the case at all.
I'm in the beta, and the NDA just lifted yesterday, so here are some screenshots. The ads are very unobtrusive. The game takes place in London, 2038, after hellgates have opened and demons have killed 99% of the people on the earth. So, having posters appear on the walls of dirty, blasted out subway tunnel walls fits in very well with the theme of the game. The posters are so dingy you can barely read them unless you look close, and it matches the post-apocalyptic feel of the game to see ads from the "past." Judge for yourself:
Screenshot 1
Screenshot 2
Screenshot 3
As far as the gameplay goes? This game totally rocks! Imagine if Diablo and Half-Life 2 had a baby. A demon and zombie infested, mutant loot pinata of a baby... Basically, you can hack and slash if you want to, pew-pew with spells if you want to, or shoot guns like an FPS if you want to. It's Diablo in full 3d, by Bill Roper and most of the guys from Blizzard North that created Diablo 1 and 2. There is single player and online multi-player. The online multi-player is instanced like Guild Wars, where only the towns are public. It's one hell of a lot of fun, and completely addictive, just like the original Diablos were. Imagine Diablo with full 3d, a physics engine, and exploding barrels ala HL2.
I think you're going to be hearing a lot of good things about this game.
"When the president does it, that means it's not illegal." - Richard M. Nixon
As far as I'm concerned, this nullifies any right you have to bitch about draconian returns policies or lousy customer service. It's this sort of behaviour that probably led to the killing off of more reasonable store return policies (if not the stores themselves) and encouraged- and justified- the proliferation of those that treat their customers like assholes.
People like you are the reason that we're not living in that "dream world" any more. (**) God spoke to me. If I was God, I'd have called you an asshole.
(*) Yeah, I'm waiting for a self-justifying whine along the lines of "they could re-sell it". Like it should be their problem to re-sell your secondhand crap in exchange for "returning" your money that they never received in the first place.
(**) Pre-empt #2; Yes, everyone else was doing it too, and it wouldn't have made any difference what you did as an individual. Whatever.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
For anyone who's interested in blocking ingame advertising, I'm sure it will end up being a rapidly changing arms race as usual, but for the moment, blocking the following IP ranges is sufficient to kill updated advertising and privacy-invading "impressions" tracking from both of the major ad providers (IGA Worldwide and Massive Inc)
38.119.38.0/24 (Massive Inc)
65.55.179.0/24 (Massive Inc)
72.3.184.144/28 (IGA)
72.32.5.0/28 (IGA)
Massive does lookups on the domain madserver.net (imp.madserver.net, media.madserver.net, z.madserver.net, etc ad nauseum) to get its IP addresses, whereas IGA seems to use hardcoded IPs (there is no reverse-lookup for them either, although they are hosted by rackspace)
The massive blocks are enough to block advertising and impressions data for Enemy Territory: Quake Wars as well as SWAT4 and does not seem to have any effect on gameplay. They have been confirmed with tcpdump. The only other network activity (besides multiplayer) are simply checking for updates and registering with the master multiplayer servers at
demonware.net.
I am not so sure about the IGA blocks, that's mostly just information from forum posts, since I don't have Battlefield 2142 there's not much I can do to test it. Your milage may vary.
Random and weird software I've written.